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− | + | '''''King of the Monsters''''' (キング・オブ・ザ・モンスターズ) is a fighting game developed by [[SNK]] for their Neo Geo MVS arcade and AES home console platforms. It was subsequently ported to rival systems including the [[Sega Mega Drive]] in 1993. The game has the player battle with giant monsters across various cities. | |
Bizarrely it also includes another version of the [[TradeMark Security System]] screen built into the game. | Bizarrely it also includes another version of the [[TradeMark Security System]] screen built into the game. |
Revision as of 07:44, 19 November 2016
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King of the Monsters | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega, Takara (US) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: SPS | |||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: SNK | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
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King of the Monsters (キング・オブ・ザ・モンスターズ) is a fighting game developed by SNK for their Neo Geo MVS arcade and AES home console platforms. It was subsequently ported to rival systems including the Sega Mega Drive in 1993. The game has the player battle with giant monsters across various cities.
Bizarrely it also includes another version of the TradeMark Security System screen built into the game.
The game's sequel King of the Monsters 2 also made it to the Sega Mega Drive in 1994.
Contents
Gameplay
The game does not work with six button control pads, forcing the user to use the older three button pad.
is for punches, is for kicks, or double tapping a direction is for running. Holding down + charges a projectile attack. Holding close to the enemy initiates a grappling maneuver, following this with performs a simple throw, + / or + leads to stronger throws and player reveices a P-item. Collecting enough of these increase the strength of the projectile attack.
Pushing or while running performs a character specific move, all of them resulting in a knock down. A downed opponent can be further attacked or pinned. Getting a threecount on a downed opponent wins the match. Player controlled characters will always lose after the third pin.
CPU controlled characters are constantly reading inputs and later fights require the player to avoid grappling manouvers whenever possible as there is no reliable way to avoid being thrown by the CPU.
There is no name entry screen after beating the game and the score counter is reset. However, losing a match lets the player enter his initials (this is likely a design oversight). The ending can only be seen when beating the game on the highest difficulty level.
Playable characters
- Geon (resembling Godzilla)
- Astro Guy (resembling Ultraman)
- Rocky (Stone Monster)
- Beetle Mania (Giant Bettle)
Powered up, recolored versions appear later in single player mode. Each Monster has to be defeated twice to clear the game.
Versions
- Like all Neo Geo to Mega Drive ports, the Mega Drive version of King of the Monsters takes a huge hit in the graphic and sound departments. Two characters were removed for the Mega Drive version: Poison Ghost and Woo. Much bigger ROMs were released in 1993, so reasons for the removal remain unclear.
- The Japanese version features more options, like an easy difficulty level and the ability to increase continues.
- Compared to other Takara releases, gameplay remained mainly intact.
Magazine articles
- Main article: King of the Monsters/Magazine articles.
Promotional material
Physical scans
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52 | |
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Based on 27 reviews |
Mega Drive, EU (Mega Drive) |
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Mega Drive, AU |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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1MB | 1993-03 | Cartridge (US) | ||||||||||
✔ |
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1MB | 1993-03 | Cartridge (EU) | ||||||||||
? |
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1MB | 1993-07 | Cartridge (JP) |
References
- ↑ File:SegaVisions US 11.pdf, page 100
- ↑ 2.0 2.1 2.2 2.3 File:CVG UK 139.pdf, page 74 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 139.pdf_p74" defined multiple times with different content - ↑ 3.0 3.1 File:MeanMachinesSega08UK.pdf, page 60 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega08UK.pdf_p60" defined multiple times with different content - ↑ 4.0 4.1 File:SegaForce UK 19.pdf, page 62 Cite error: Invalid
<ref>
tag; name ":File:SegaForce UK 19.pdf_p62" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 156
- ↑ Beep! MegaDrive, "December 1993" (JP; 1993-11-08), page 25
- ↑ Consoles +, "Juin 1993" (FR; 1993-0x-xx), page 132
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 64
- ↑ Game Players, "Vol. 6 No. 12 December 1993" (US; 1993-1x-xx), page 186
- ↑ Gamers, "August/September 1993" (DE; 1993-07-23), page 66
- ↑ Hippon Super, "November 1993" (JP; 1993-10-02), page 42
- ↑ Joypad, "Juillet/Août 1993" (FR; 1993-0x-xx), page 145
- ↑ Sega Mega Drive Advanced Gaming, "June 1993" (UK; 1993-04-29), page 68
- ↑ Mega Drive Fan, "February 1994" (JP; 1994-01-08), page 67
- ↑ Mega, "July 1993" (UK; 1993-06-17), page 61
- ↑ Mega Action, "July 1993" (UK; 1993-06-17), page 25
- ↑ Mega Force, "Ete 1993" (FR; 1993-0x-xx), page 116
- ↑ Mega Fun, "07/93" (DE; 1993-06-23), page 80
- ↑ MegaTech, "May 1993" (UK; 1993-04-23), page 50
- ↑ Player One, "Juillet/Août 1993" (FR; 1993-07-10), page 64
- ↑ Power Up!, "Saturday, September 04, 1993" (UK; 1993-09-04), page 1
- ↑ Sega Power, "August 1993" (UK; 1993-07-01), page 46
- ↑ Sega Pro, "June 1993" (UK; 1993-05-13), page 63
- ↑ Sega Zone, "July 1993" (UK; 1993-06-xx), page 62
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Supersonic, "Juillet/Août 1993" (FR; 1993-xx-xx), page 28
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 17
- ↑ Video Games, "10/93" (DE; 1993-09-29), page 98
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