Difference between revisions of "SoJ"
From Sega Retro
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|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]] | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]] | ||
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]] | |colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]] | ||
− | |colspan=" | + | |colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|AM1]] |
− | |colspan=" | + | |colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|R&D1]] |
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|Sega Interactive R&D1]] | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|Sega Interactive R&D1]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[New Entertainment R&D Dept.|New Entertainment R&D]] | |colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[New Entertainment R&D Dept.|New Entertainment R&D]] | ||
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|CS1]] | |colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|CS1]] | ||
− | |colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|R&D3, Div. 1]] | + | |colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|R&D3, Div. 1]] | [[Ryu Ga Gotoku Studio]] |
− | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|Sega Games R&D1]] | + | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|Sega Games R&D1]] | [[Ryu Ga Gotoku Studio]] |
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|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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− | |colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS1|CS1]] | [[Team Andromeda]] | + | |colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS1|CS1]] | [[Team Andromeda]] | [[Team Vega]] |
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]] | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]] | ||
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]] | |colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]] | ||
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|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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− | |colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS3|CS3]] | + | |colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS3|CS3]] | [[Sonic Team]] |
|colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]] | [[Sonic Team]] | |colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]] | [[Sonic Team]] | ||
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]] | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]] |