Difference between revisions of "Hard Drivin'"
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Revision as of 08:39, 27 October 2018
Hard Drivin' | ||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||
Publisher: Tengen | ||||||||||||||||||||||||||||||
Developer: Sterling Silver Software | ||||||||||||||||||||||||||||||
Original system(s): Arcade boards | ||||||||||||||||||||||||||||||
Developer(s) of original games: Atari Games | ||||||||||||||||||||||||||||||
Sound driver: Tengen/Lisa Ching | ||||||||||||||||||||||||||||||
Genre: Racing | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Hard Drivin' (ハードドライビン) is a 1988 arcade driving game developed by Atari Games and later ported to numerous consoles and computers including the Sega Mega Drive. The name of the game makes reference to its unfair difficult due of the bad controls.
Contents
Gameplay
As an arcade game, Hard Drivin' emphasized the use of three-dimensional polygon graphics and (relatively) realistic physics largely unseen in video games at the time, as opposed to longevity. There is only one course which is divided into two tracks; a "race" track which emphasizes speed and a "stunt" track which has the player negotiate jumps and loops. The race is timed, with players having to reach checkpoints to keep play going, and the game ends when the counter reaches zero.
The player can crash into objects and opponent cars, which in turn leads to a loss of time. Likewise if the player strays off road for too long, this is registered as a crash. Crashes are followed by third-person replay, again novel for the time. Completing the stunt track within a certain time allows the user to race against an opponent car, the "Phantom Photon".
The Mega Drive version adds nothing to the experience, instead aiming to be a direct port of the arcade version. While reasonably accurate, fewer polygons are used in-game and the frame rate is much lower (albeit not as low as seen in some other ports of the game). The draw distance is also shorter, and the move to the Mega Drive's D-Pad sees a loss of the analogue steering seen in the arcade version.
History
Legacy
One of Hard Drivin''s sequels, Race Drivin' also made it to the Sega Mega Drive in 1992. Race Drivin' includes all the content seen in Hard Drivin', but adds extra courses and vehicles.
Hard Drivin' stands as the first Mega Drive game to feature a full 3D world built with polygons.
Magazine articles
- Main article: Hard Drivin'/Magazine articles.
Promotional material
- Main article: Hard Drivin'/Promotional material.
Physical scans
66 | |
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Based on 35 reviews |
Mega Drive, EU |
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<div style="margin:auto; max-width:Expression error: Unexpected < operator.px">
320x120px Cover
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Mega Drive, AU |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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256kB | 1990-08 | Cartridge (US/EU/JP) |
References
- ↑ 1.0 1.1 1.2 File:GamePro US 018.pdf, page 105 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 018.pdf_p105" defined multiple times with different content - ↑ File:BeepMD_JP_1991-01.pdf, page 36
- ↑ File:SSM_JP_19950901_1995-09.pdf, page 86
- ↑ 4.0 4.1 File:CVG UK 111.pdf, page 81 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 111.pdf_p81" defined multiple times with different content - ↑ 5.0 5.1 File:Generation4 FR 030.pdf, page 90 Cite error: Invalid
<ref>
tag; name ":File:Generation4 FR 030.pdf_p90" defined multiple times with different content - ↑ 6.0 6.1 File:MegaTech UK 02.pdf, page 38 Cite error: Invalid
<ref>
tag; name ":File:MegaTech UK 02.pdf_p38" defined multiple times with different content - ↑ 7.0 7.1 File:MeanMachines UK 04.pdf, page 58 Cite error: Invalid
<ref>
tag; name ":File:MeanMachines UK 04.pdf_p58" defined multiple times with different content - ↑ 8.0 8.1 File:Raze UK 05.pdf, page 78 Cite error: Invalid
<ref>
tag; name ":File:Raze UK 05.pdf_p78" defined multiple times with different content - ↑ 9.0 9.1 File:SegaPro UK 03.pdf, page 54 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 03.pdf_p54" defined multiple times with different content - ↑ 10.0 10.1 File:SegaForce UK 01.pdf, page 72 Cite error: Invalid
<ref>
tag; name ":File:SegaForce UK 01.pdf_p72" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 94
- ↑ Æskan, "" (IS; 1993-03-01), page 1
- ↑ Aktueller Software Markt, "März 1991" (DE; 1991-02-22), page 116
- ↑ Beep! MegaDrive, "January 1991" (JP; 1990-12-08), page 36
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 130
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 57
- ↑ Famitsu, "" (JP; 199x-xx-xx), page 1
- ↑ The Games Machine, "Febbraio 1991" (IT; 1991-xx-xx), page 34
- ↑ Game Zone, "December 1991" (UK; 1991-11-22), page 37
- ↑ Hippon Super, "January 1991" (JP; 1990-12-04), page 43
- ↑ Hobby Consolas, "Octubre 1992" (ES; 1992-xx-xx), page 140
- ↑ Joystick, "Février 1991" (FR; 1991-0x-xx), page 126
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
- ↑ Mega Drive Fan, "March 1991" (JP; 1991-02-08), page 99
- ↑ Mega, "June 1994" (UK; 1994-05-19), page 65
- ↑ Mega Force, "Janvier 1992" (FR; 1992-01-15), page 94
- ↑ Mega Play, "February 1991" (US; 199x-xx-xx), page 44
- ↑ Micromanía (segunda época), "Diciembre 1992" (ES; 1992-1x-xx), page 43
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
- ↑ Player One, "Mars 1992" (FR; 1992-03-10), page 68
- ↑ Power Play, "4/91" (DE; 1991-03-15), page 136
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 53
- ↑ Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 47
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 66
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 84
- ↑ Video Games, "1/91" (DE; 1991-03-27), page 88
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