Difference between revisions of "Garfield: Caught in the Act"

From Sega Retro

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==History==
 
==History==
 
===Development===
 
===Development===
 +
The [[Sega Mega Drive]] and [[Sega Game Gear]] versions of ''Garfield: Caught in the Act'' were developed simultaneously by [[Sega InterActive]] and [[Novotrade]], respectively. Both are built around the same core concepts, but were developed separately, with only the Sega management layer being shared between the two. The ''Garfield'' project came into existence due to the rise of licensed platform games in the early 1990s, with ''[[Disney's Aladdin]]'' believed to have set the standard for others to follow{{intref|Interview: Pravin Wagh (2015) by Hidden Palace}}.
 +
 +
Mega Drive development had begun with [[Steven Lashower]] as the lead programmer, but development issues led to the game being rebooted over the Christmas period of 1994 (leading to several months of work being scrapped), with Michael Fernie now on lead programmer duties{{intref|Interview: Pravin Wagh (2015) by Hidden Palace}}. ''Garfield'' was built on an engine that Sega InterActive had already developed, and aside from the animations which came directly from Paws, everything was handled in-house{{intref|Interview: Pravin Wagh (2015) by Hidden Palace}}.
 +
 +
While ''Garfield: Caught in the Act'' had been thoroughly planned out with extensive documentation, many of the original plans were sidelined as they often proved not to be fun{{intref|Interview: Pravin Wagh (2015) by Hidden Palace}}. The highest profile case of this was a train segment of the Catsablanca level, which although existed in the game for a very long time (to the point where it even features on the North American retail box), was not considered satisfactory for the end product{{intref|Interview: Pravin Wagh (2015) by Hidden Palace}}{{intref|Interview: Michael Fernie (2012) by Hidden Palace}}.
 +
 +
Other levels in various stages of completion included a Robin Hood-style stage ("Slobbin Hood"), a viking-themed level set in winter ("Bonehead the Barbarian"), a level set in space ("Alien Landscape") and a stage which took place in ancient Rome. Slobbin Hood and Bonehead the Barbarian made it into the Game Gear game, but were axed from the Mega Drive version, while all that remains of the Mega Drive Alien Landscape are some unused code routines. In addition to time restraints, some levels are thought to have been cut due to limitations on cartridge space.
 +
 +
Alien Landscape, the only stage created by Petra Evers, was inspired by a lava lamp{{intref|Interview: Michael Fernie (2012) by Hidden Palace}}. The level was reportedly finished for the Mega Drive, but became instead an exclusive level for the PC version (made by a mostly different team at Sega).
 +
 
<gallery>
 
<gallery>
 
GarfieldCitA DevelopmentNotes.png|Meeting notes
 
GarfieldCitA DevelopmentNotes.png|Meeting notes

Revision as of 13:14, 30 October 2018

n/a

Garfield CitA Title.png

Garfield: Caught in the Act
System(s): Sega Mega Drive, Sega Game Gear, Windows PC
Publisher: Sega
Developer:
Sound driver:
Sega Mega Drive
GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
1556
Sega Mega Drive
EU
1556-50
Sega Mega Drive
AU
FGAR02SMC
Sega Mega Drive
BR
046990
Sega Game Gear
US
$44.9944.99[4] 2560
Sega Game Gear
EU
2560-50
Sega Game Gear
BR
077290
Windows PC
US
85023
Windows PC
US
(Expert Software)
$19.9919.99[5] T-6803-01

Garfield: Caught in the Act is a platformer game starring the characters from the Garfield comic series. It was released for the Sega Mega Drive and Sega Game Gear in 1995, and was brought to Windows in 1996 as a stand-alone title as well as through the Sonic & Garfield Pack.

A port to the Sega 32X under the title of Garfield in TV Land was planned, but scrapped, though the name was still used in some later re-releases.

Story

Odie scares Garfield while he is watching television, and he ends up falling on the television. In a rushed effort to repair the television before Jon catches them, Garfield and Odie attempt to put the banged up and broken pieces together. They did actually put something together, but it was far from being a real television. As Garfield throws away the spare pieces, they become an electronic monster, the Glitch. The Glitch transports Garfield into the television. Now he must defeat the Glitch and make his way out.

Gameplay

The original Mega Drive game features six levels. Sega Channel subscribers could download Garfield: The Lost Levels, that featured 3 different levels.

The Game Gear version includes eight levels, two of which appear in the Lost Levels. There is only one type of bonus stage (accessed by finding an icon of Arlene's face in each level), in which you try to wreck everything in Jon's living room within a time limit to get an extra life. Garfield does not have different outfits in each level, and the attacks are the same in all levels (his close-range is a punch, and the projectile are stones). There are no invincibility items. In the between-level segments, you do not take damage from the obstacles; instead, they teleport you back to the start of that segment.

In the PC, there is a new level, Alien Landscape, and the Mega Drive levels are arranged in a different order.

History

Development

The Sega Mega Drive and Sega Game Gear versions of Garfield: Caught in the Act were developed simultaneously by Sega InterActive and Novotrade, respectively. Both are built around the same core concepts, but were developed separately, with only the Sega management layer being shared between the two. The Garfield project came into existence due to the rise of licensed platform games in the early 1990s, with Disney's Aladdin believed to have set the standard for others to follow[6].

Mega Drive development had begun with Steven Lashower as the lead programmer, but development issues led to the game being rebooted over the Christmas period of 1994 (leading to several months of work being scrapped), with Michael Fernie now on lead programmer duties[6]. Garfield was built on an engine that Sega InterActive had already developed, and aside from the animations which came directly from Paws, everything was handled in-house[6].

While Garfield: Caught in the Act had been thoroughly planned out with extensive documentation, many of the original plans were sidelined as they often proved not to be fun[6]. The highest profile case of this was a train segment of the Catsablanca level, which although existed in the game for a very long time (to the point where it even features on the North American retail box), was not considered satisfactory for the end product[6][7].

Other levels in various stages of completion included a Robin Hood-style stage ("Slobbin Hood"), a viking-themed level set in winter ("Bonehead the Barbarian"), a level set in space ("Alien Landscape") and a stage which took place in ancient Rome. Slobbin Hood and Bonehead the Barbarian made it into the Game Gear game, but were axed from the Mega Drive version, while all that remains of the Mega Drive Alien Landscape are some unused code routines. In addition to time restraints, some levels are thought to have been cut due to limitations on cartridge space.

Alien Landscape, the only stage created by Petra Evers, was inspired by a lava lamp[7]. The level was reportedly finished for the Mega Drive, but became instead an exclusive level for the PC version (made by a mostly different team at Sega).

Production credits

Mega Drive version

Sega Interactive Development
  • Lead Programmer: Michael Fernie
  • Lead Artists: Michael Chung, Art Wong
  • Programmers: Kevin Burley, Ala D. Diaz, John LaSalvia, Pravin Wagh
  • Artists: Robert Barrett, Kathleen Bruno, Sandra B. Christensen, Petra Evers, Maureen Kringen, Michael Tamura, Rob Titus
  • Music Director: Tristan des Prés
  • Music: Tristan des Prés, Dwight Stone, Jeffrey Glenn Tveraas
  • Sound Effects: David Delia, Jeffrey Glenn Tveraas
  • Audio Programmer: James Dobson
  • Project Managers: David Brooks, Frank Hsu
  • Special Thanks: Carmen Bayacal, Rachel Wong Coleman, Kenneth C. Dullea III, Jack Loh, Nancy Nakamoto, Rodney Nakamoto
Source:
In-game credits


Game Gear version

Novotrade Credits
  • Developer: Novotrade International
  • Director: Laszlo Mero
  • Project Director: Don Walters
  • Software Director: Attila Bus
  • Art Director: Eszter Paris
  • Lead Programmer: Laszlo Megyeri
  • Programmers: Sandor Michaletzky, Balazs Papai
  • Lead Artist: Bori Paris
  • Artists: Tibor Botka, Edit Matis
  • Music, SFX: Laszlo Fazekas, Csaba Gigor, Gabor Foltan
  • Programming Aid: Adam Jedovszky, Gyongyi Mezei
  • Level Layout: Laszlo Mero, Eszter Paris, Bori Paris, Tibor Botka
  • Developer Tester: Tamas Panczel
  • Special Thanks: Andrea Eszterhai, Aniko Bodi
Source:
US manual
Garfield Caught in the Act GG US Manual.pdf
[8]

Magazine articles

Main article: Garfield: Caught in the Act/Magazine articles.

Promotional material

GCitA MD-GG US PrintAdvert.jpg
Mega Drive and Game Gear US print advert
GCitA MD-GG US PrintAdvert.jpg
Logo-pdf.svg
Game Gear Print advert in Hobby Consolas (ES) #51: "Diciembre 1995" (1995-xx-xx)
also published in:
Logo-pdf.svg

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
75 №48, p102
60
80
67 №39, p74/75[1]
70 №75, p61
85 №53, p48/49
67 №2, p90[10]
Sega Mega Drive
72
Based on
7 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[11]
Consoles + (FR)
75
[12]
Electronic Gaming Monthly (US) NTSC-U
60
[13]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[14]
Entsiklopediya luchshikh igr Sega. Vypusk 6 (RU)
70
[15]
GameFan (US) NTSC-U
80
[16]
GamePro (US) NTSC-U
55
[17]
GamePro (DE)
47
[18]
Gamers (DE)
47
[19]
Game Informer (US) NTSC-U
58
[20]
Hobby Consolas (ES) PAL
77
[21]
MAN!AC (DE) PAL
65
[22]
Mega Fun (DE) PAL
54
[23]
Mean Machines Sega (UK)
67
[1]
Sega Power (UK) PAL
70
[24]
Sega Pro (UK) PAL
85
[25]
Svet Igara (YU)
85
[26]
Sega Saturn Magazine (UK) PAL
67
[27]
Todo Sega (ES)
81
[28]
Tricks 16 bit (RU)
79
[29]
Video Games (DE) PAL
59
[30]
Sega Mega Drive
67
Based on
21 reviews

Garfield: Caught in the Act

Mega Drive, US
GCItA MD US Box.jpg
Cover
GCitA MD US Cart.jpg
Cart
Mega Drive, EU
Garfield CitA EU Cover.jpg
Cover
GCitA MD EU Cart.jpg
Cart
Mega Drive, AU
Garfield CitA MD AU Cover.jpg
Cover
Mega Drive, BR
Garfield MD BR cover.jpg
Cover
GCitA MD BR Cart.jpg
Cart

Game Gear version

Sega Retro Average 
Publication Score Source
86 №47, p152
81 №39, p78/79[3]
82 №57, p128
83 №53, p49
Sega Game Gear
83
Based on
4 reviews
Sega Retro Average 
Publication Version Score
Sega Game Gear
N/A
Based on
0 reviews

Garfield: Caught in the Act

Game Gear, US
GCitA GG US Box Back.jpgNospine.pngGarfield gg us cover.jpg
Cover
Garfield gg us cart.jpg
Cart
Garfield Caught in the Act GG US Manual.pdf
Manual
Game Gear, EU
GCitA GG EU Box Back.jpgNospine.pngGarfield gg eu cover.jpg
Cover
Garfield Caught in the Act GG EU cart.jpg
Cart
Game Gear, BR
Garfield GG BR cover.jpg
Cover

PC version

PC, US
GCitA PC US Box Front.jpg
Cover
PC, US (Expert Software)

Garfield pc us disc.jpg
Disc
Garfield pc us backcover.jpgGarfield pc us frontcover.jpg
Jewel Case
PC, US (Expert Software; alt)

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 f0ff078e
MD5 b8591488ca46b51c1d39b6869fa23006
SHA-1 9fff7dea16c4d0e6c9d6dbaade20c7048bb485ec
2MB 1995-09 Cartridge (US/EU)
Sega Game Gear
 ?
CRC32 cd53f3af
MD5 8766ad6ab161ffc7796a543325a82fb6
SHA-1 dc65f458cad3c165d0963b9b6da258d438da2ef7
1MB Cartridge (US/EU)

References

  1. 1.0 1.1 1.2 File:MeanMachinesSega39UK.pdf, page 75 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega39UK.pdf_p75" defined multiple times with different content
  2. File:6-Pak MD US Manual.pdf, page 72
  3. 3.0 3.1 3.2 File:MeanMachinesSega39UK.pdf, page 79
  4. File:GamePro US 078.pdf, page 114
  5. 5.0 5.1 Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement
  6. 6.0 6.1 6.2 6.3 6.4 Interview: Pravin Wagh (2015) by Hidden Palace
  7. 7.0 7.1 Interview: Michael Fernie (2012) by Hidden Palace
  8. File:Garfield Caught in the Act GG US Manual.pdf, page 19
  9. Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 83
  10. File:SSM_UK_02.pdf, page 90
  11. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 84
  12. Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 102
  13. Electronic Gaming Monthly, "November 1995" (US; 1995-xx-xx), page 44
  14. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 317
  15. Entsiklopediya luchshikh igr Sega. Vypusk 6, "" (RU; 2001-xx-xx), page 105
  16. GameFan, "Volume 4, Issue 1: January 1996" (US; 199x-xx-xx), page 22
  17. GamePro, "December 1995" (US; 1995-xx-xx), page 90
  18. GamePro, "November 1995" (DE; 1995-10-04), page 58
  19. Gamers, "November 1995" (DE; 1995-10-11), page 39
  20. Game Informer, "November 1995" (US; 1995-1x-xx), page 24
  21. Hobby Consolas, "Octubre 1995" (ES; 1995-xx-xx), page 108
  22. MAN!AC, "11/95" (DE; 1995-10-11), page 79
  23. Mega Fun, "11/95" (DE; 1995-10-18), page 77
  24. Sega Power, "Christmas 1995" (UK; 1995-12-21), page 61
  25. Sega Pro, "January 1996" (UK; 1995-11-30), page 40
  26. Svet Igara, "Jun 1996" (YU; 1996-xx-xx), page 62
  27. Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 90
  28. Todo Sega, "Octubre 1995" (ES; 1995-xx-xx), page 48
  29. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 77
  30. Video Games, "12/95" (DE; 1995-11-21), page 74


Garfield: Caught in the Act

Garfield CitA Title.png

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