Difference between revisions of "Interactor"
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Revision as of 16:12, 4 June 2019
Interactor | ||||||||||||||||||||
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Made for: Sega Mega Drive, Super Nintendo, PlayStation | ||||||||||||||||||||
Manufacturer: Aura Systems | ||||||||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
The Interactor is a wearable Sega Mega Drive (and Super Nintendo) accessory released by Aura Systems in 1994. It was advertised as being a virtual reality device, in which the player would be able to "feel" actions in games (e.g. if punched, the player would be given a physical bump), a form of haptic feedback.
In reality the Interactor is a glorified set of stereo speakers, compatible with any device with a standard headphone output (though specific cables were offered for easier use with the two aforementioned consoles). It uses sound to create pulses near the user's chest or back - it has no way of discerning what happens on screen.
In Poland, sold since 1995 by Multi Styk.
Magazine articles
- Main article: Interactor/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)[5]
also published in:
- Electronic Gaming Monthly (US) #77: "December 1995" (1995-xx-xx)[6]
Physical scans
References
- ↑ File:EGM2 US 01.pdf, page 45
- ↑ GamePro, "April 1994" (US; 1994-xx-xx), page 90
- ↑ 3.0 3.1 Computer & Video Games, "September 1996" (UK; 1996-08-11), page 9
- ↑ EGM², "August 1994" (US; 1994-0x-xx), page 41
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 386
- ↑ Electronic Gaming Monthly, "December 1995" (US; 1995-xx-xx), page 248
- ↑ Hyper, "January 1995" (AU; 199x-xx-xx), page 99