Difference between revisions of "Shining Force II"
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Revision as of 19:43, 12 November 2019
Shining Force II | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console, Steam | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sonic! Software Planning | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: RPG (JP game box), Simulation[1] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Shining Force II, known as Shining Force II: Inishie no Fuuin (シャイニング・フォースII 古えの封印) in Japan, a sequel to Shining Force. It was released in Japan for the Sega Mega Drive in 1993, before seeing overseas releases in the following year.
Despite a multilingual cover and manual in PAL regions, Shining Force II is only thought to have been translated from its original Japanese incarnation into English. The English script, like many RPGs of the era has many inaccuracies and continuity issues with other Shining games, being said to drastically alter plots from Shining in the Darkness and Shining Force in the process.
Contents
Story
Taking place several decades after original Shining Force, story starts in the Kingdom of Granseal. Players will take control of Bowie, a student studying under legendary wizard and strategist Sir Astral. Bowie and his friends' idyllic life shatters when Tower of the Ancients in the Granseal is opened and an evil spirit attacks the population.
Even though Bowie and others manage to stop the spirit, Granseal comes under attack from neighboring kindgom of Galam. During the climactic battle, Princess Ellis of Granseal is kidnapped by King Galam and they both fall to the chasm appeared in the Tower of the Ancients. With the island is now being ravaged by earthquakes, entire population decide to evacuate the island and escape to the mainland, to rebuild their kingdom and hopefully, one day take the Granseal Island back and rescue the Princess Ellis.
One year later, New Granseal is visited by Peter, a phoenix and a servant of the God Volcanon. Believing that Volcanon can help them take their island back, Sir Astral orders Bowie and others to visit Volcanon and seek his help.
Over the course of the game, Bowie and the New Shining Force visit new places and make new allies, eventually challenging "Zeon", the God of Devils and put an end to his plans, once and for all.
Characters
Bowie
Class: Swordsman / Hero
Main character. Has very decent stats overall and the second highest movement range. Starts with EGRESS spell, which allow the Force to escape from battle. Since the team will retain any experience and gold, this can be used for grinding. In addition to the being the only character that can equip Levander and Force Sword, Bowie also learns powerful BOLT spell after promotion. Overall, a great character but most be protected at all times: if he is killed, you will loss half of your gold and will have to start the mission again.
Sarah
Class: Priest / Vicar or Master Monk
Avaiable from start, Sarah is your first healer and will be one of the most useful members of the force. In the first few battles, Sarah can hit as hard as your fighters and healing spell can still allow you to gain experience. Keep her in your roster and keep levelling her up. It is STRONGLY recommended to promote her to Master Monk, which is one of the best classes in the game. As a Master Monk, (in addition to the cool looking chinese dress) Sarah will be a powerful frontline fighter and a potent healer. Can learn HEAL, DETOX, BLAST and SLOW. Item necessary for Master Monk promotion is Vigor Ball. You can find one in Secret Elven Village and another one in Sheela's dojo.
Chester
Class: Knight / Paladin or Pegasus Knight
One of Bowie's classmates, Chester is your first knight. Knights are not much different from their SF I incarnates: High movement, decent stats but nothing else. Chester will be your first knight and will be useful for the first part of the game. Chester can be promoted to the Pegasus Knight but the item necessary for the promotion, Pegasus Wing is found very late in the game and promoting Chester to Knight will be a better choice.
Jaha
Class: Warrior / Gladiator or Baron
One of Bowie's classmates, Jaha will join you after you leave Granseal for the first time. This likeable goof will be a potent force in your squad. His movement is a bit low but giving him the Running Pimento or equipping him with the Running Ring might help. Jaha can be promoted to either Gladiator or Baron. Baron would be a better choice since it allows Jaha to equip Swords, which are better than Axes and increases his movement by 1. Item necessary for promotion can be found in New Granseal base just behind the shield.
Kazin
Class: Mage / Wizard or Sorcerer
Pupil of Hawel, a character from SF: The Final Conflict, Kazin is your first magic user. Just like all mages, he is weak physically and must be defended from enemy fighters. It is strongly recommended to promote Kazin to Sorcerer instead of Wizard as his regular spells are rather poor. His only direct attack spell is Blaze. Item for Sorcerer promotion is Secret Book, which can be found in Elven Village. Spells learned: BLAZE, MUDDLE, DISPELL, DESOUL. (As Mage, Wizard) DAO, APOLLO, NEPTUNE, ATLAS (as Sorcerer)
Slade
Class: Thief / Ninja
Slade is somewhat responsible for the mess you are in right now. Willing to make up for his mistake, he will join you in the Dungeons of the Galam Castle. Initially can only be equipped with knives, you are strongly encouraged to keep Slade in your party and level him up. Because once he is promoted to Ninja, he will start using swords and he will become one of the best characters in the game. With very high movement speed and excellent stats, Slade will also learn two unique magic spells. If you can get the Gisarme, a sword only he can equip, he will start inflicting random one hit kills. A must have in your team. Spells learned: KATON, RAIJIN (same as BLAZE and BOLT respectably but more powerful)
Kiwi
Class: Tortoise / Monster
Kiwi is a adorable dragon-turtle hybrid you can recruit before you escape from Granseal Island. As a combatant, Kiwi is a mixed bag. While his high defence will defend him from most physical attacks, his very low health means that he will be an easy target for magic users. If you are patient with him and eventually promote him to Monster, he will be able to fly, his stats will greatly increase and he will get a randomly activated fire breath special attack. His HP will still remain low however, making him still an easy picking for magic users and enemies with special attacks.
Peter
Class: Phoenik(?) / Phoenix
Peter will be avaiable as an uncontrollable character from Parmecia to your visit to Volcanon. After that he will permamently join you. Peter is a flying powerhouse and arguably the most powerful character in the game. Always keep him in the roster and level him up. His attack grows rapidly and when promoted he gains fire resistance. Even though his movement is not as high as Slade or Chester, he can fly and hit enemies with his powerful attacks. As a nice side bonus, Peter does not need to be revived after being knocked out in combat. A must have.
May
Class: Ranger / Bow Knight
Recruited in Ribble. Similar to Lyle from SFI, May is a very mobile ranged attacker. While her attack power is average, her high mobility and long range will allow you to pick off weakened enemies, especially flying ones. Out of all the ranged attackers, she has the best mobility and probably only archer worth keeping.
Gerhalt
Class: Wolfman / Wolf Baron
No, not that dude from the other RPG games. Gerhalt is wolfman from Polca who will join you during the battle in the streets of his hometown. Gerhalt uses no weapons but still hits quite hard. His only weakness is his slow speed so considering his high attack, giving him a Running Pimento or Running Ring and keeping him in the roster might be benefical.
Luke
Class: Birdman / Bird Battler
Prince of Bedoe, Luke will join you after Polca. In addition to flying, Luke has somewhat decent attack but weak defence so either give him Protect Milk or Defence Ring and protect him.
Rohde
Class: Brass Gunner
Rohde will temporarily join you as the Caravan's driver and then join up as a member when you clear the way to North Paramecia. Brass Gunners are basicly tanks who use arrows and later cannons as weapons. Rohde's stats are nothing special and being a Brass Gunner, his movement will be very limited. Most of the battles will be over way before he is in position. Not recommended.
Rick
Class: Knight / Paladin
Rick can be recruited after defeat of Talos. Another Knight, Rick is just like other Knights in the force. Fast and quick but nothing else. His defence seems to be bit lower than Chester though.
Elric
Class: Archer / Sniper or Brass Gunner
Elric will be recruited after saving him from the Harpies. Being an archer, Elric has long range and decent attack but his defence is lower than your frontline fighters. Promote him to Sniper, as Brass Gunners are pretty much useless. If you insist on making him a Brass Gunner, promotion item Silver Tank can be found in the Cave of Darkness, inside a chest.
Eric
Class: Knight / Paladin or Pegasus Knight
This overconfident Knight will be one of the four people you can pick when you complete the Creed's mansion, although you can recruit the other three when you return the mansion later in the game. Eric is a Knight with quite high HP but his attack and defence is disappointingly low. Karna is the better pick of the four so it is recommended that you skip others and pick Karna instead for the time being.
Karna
Class: Priest / Vicar or Master Monk
This cute, slightly immature elf will be your second healer if you do the smart thing and pick her when Creed offers you one of his four "guests". Karna is somewhat better healer than Sarah as she can learn AURA and BOOST, which will also help her level up faster. Make sure to promote her to Master Monk. Vicars are useless compared to the powerhouses that are the Master Monks. Keep her in the party and level her up and she will become one of your most useful party members. Spells learned: HEAL, BLAST, BOOST, AURA.
It has been suggested that she is daughter of Tao and Gong from the first game but this hasn't been confirmed yet.
Randolf
Class: Warrior / Gladiator or Baron
Besides Karna, Randolf is the second best choice but not enough to pick him over Karna. He has quite decent attack but his defence is somewhat lower than Jaha. Since Jaha has been around longer, it is better to keep him over Randolf.
Tyrin
Class: Mage / Wizard or Sorcerer
Tyrin is the last choice offered by Creed. If you pick him over Karna the first time, (which you really shouldn't) don't promote him to Sorcerer and keep him as a wizard as unlike Kazin's anemic attack spell repertoire, Tyrin learns all attack spells. Keep him in your team if you use magic users a lot. Still not a better choice than Karna though. Spells Learned: BLAZE, FREEZE, SLEEP, BOLT
Janet
Class: Archer / Sniper or Brass Gunner
Elric's girlfriend, Janet will join when you acquire the dynamite and leave Granseal for the second time. Her attack is lower than Elric but her defence and agility is better. Promote her to Sniper as Brass Gunners are useless. If you want to keep more than one archer in your team keep her with May. Otherwise, May is the only ranged attacker choice.
Higins
Class: Paladin
Higins is an promoted Paladin with strangely lower stats than your other Knights. Not a good character to use because you probably have better Paladins in your roster by the time you get him.
Taya
Class: Sorcerer
Taya will join you in the Shrine of Mitula if you speak to her statue(?). She is already a Sorceress, which is okay but by this time, Sorcerer Kazin would be better than her. Still, having a second sorcerer in your team might be useful. Recommended, but her defence might use some work. Spells Learned: DAO, APOLLO, NEPTUNE, ATLAS
Screech
Class: Bird Battler
Screech is a secret character, who will join you if you saved him in Bedoe during your first visit. He is pretty much identical to Luke on almost every aspect.
Frayja
Class: Vicar
Frayja is already promoted and will join your team in Moun. Even though he can learn AURA and ATTACK, he is not really that useful as both Sarah and Karna will be better healers by the time you get him. Keep him in the bench and let your scantily clad master monk beauties do the healing. (and fighting and pretty much everything else) Spells Learned: HEAL, DETOX, AURA, ATTACK
Jaro
Class: Pegasus Knight
Jaro will appear as an enemy but defect to your side during the battle in Northern Pacalon. Already promoted, his stats are not that great and you probably have better flying units in your roster by then.
Gyan
Class: Gladiator
Gyan will join you after the battle in Moun. His stats are quite decent but his movement needs fixing if you want him to become a useful member of the force.
Sheela
Class: Master Monk
Seeking the Red Baron for the murder of her fiancee, Shella is the final Master Monk you can add to your team. You can find her cottage in the southwest of the Nazca ship crash site. Just like other Master Monks, she is very strong and can heal. Recruit her and keep her in your team. Three Master Monks = Many dead demons. Spells Learned: HEAL, BLAST, MUDDLE, BOOST
Zynk
Class: Robot
Similar to Adam from SF I, Zynk is a robot who does not use any weapons. This likeable bucket of bolts will join up once you reach Roft. His stats are quite decent but you will have to have to fix his poor movement range if you want him to be useful.
Claude
Class: Golem
Claude is a golem who will join you if you find his missing arm in Moun and take it to him in the ancient tunnel. His attack and defence are pretty high but his movement is painfully low. Just like Brass Gunners, battles will be over by the time he reaches his targets.
Chaz
Class: Wizard
Chaz is Hawel's son and will join you once you reach Yeel during the final quarter of the game. He learns all attack spells and therefore a very good wizard. Spells Learned: BLAZE, FREEZE, BOLT, DISPELL.
Lemon
Class: Red Baron
Lemon will be the final character who will join you and will be potent force in the battle indeed. His stats are great and he maintains the high mobility rate of the Baron class. You also don't need to revive him if he is killed in battle. Recommended for the final battles of the game.
History
Development
Despite being preceeded by hits such as Shining in the Darkness and the original Shining Force, Sega remained reluctant to back development on Shining Force II, giving it the same limited budget as previous entries in the series and indirectly threatening the break-up of Sonic! Software Planning should the game not deliever as hoped. This put enormous pressure on Hiroyuki Takahashi and his team, many of whom dropped out before production of the game.
Shining Force II has been quoted as being "experimental", with a greater emphasis on RPG and story elements than its immediate predecessors.
Legacy
Shining Force II is amongst the most successful Mega Drive games in Japan, though also garnered some popularity in North America and Europe. It has since been released as part of the Wii's Virtual Console service and through numerous compilations.
Comic adaptation
Sonic the Comic included "Shining Force" comics strips. The plot followed Shining Force 2 heroes trying to stop followers of Zeon from bringing demon into their world. The comics also brought Max in, the hero of the first Shining Force. The single story arc was called "The Curse of Zeon" (issue #73 to issue #78). It was the last big (6-7 issues) non-Sonic story arc featured in Sonic the Comic, not counting short Decap Attack stories.
Production credits
Japanese version
- Program: Yasuhiro Taguchi, Shugo Takahashi, Haruki Kodera, Kenji Numaya, Yutaka Yamamoto, Tsukasa Tanaka
- Subscript: Hiroyuki Takahashi, Ritsuko Hasasue, Shuji Shimizu
- Map Design: Ritsuko Hisasue, Shuji Shimizu, Tatsuya Niikura
- Character Design: Suezen
- Graphic: Fumihide Aoki, Masayuki Hashimoto
- Music Compose: Motoaki Takenouchi
- Sound Effects: Dogen Shibuya, Enzan Shibuya
- Manual: Naoko Okada, Riko Kushida, Masayo Umetsu, Junko Mikami
- Special Thanks to: Winds Co., Ltd., R.I.S. Co., Ltd., Rit's Co., Chaki, Hiroshi Kajiyama, Satoshi Tezuka, Minoru Yasuda, Akira Takahashi, Satomi Yokose, Daichan Ikejiri
- Directerd (sic) by: Shugo Takahashi, Yasuhiro Taguchi
- Produced by: Hiroyuki Takahashi
- Created by: Sonic Co., Ltd.
- © Sega 1993
English version
- Programmers: Yasuhiro Taguchi, Shugo Takahashi, Haruki Kodera, Kenji Numaya, Yutaka Yamamoto, Tsukasa Tanaka
- Subscript: Hiroyuki Takahashi, Ritsuko Hasasue, Shuji Shimizu
- Map Design: Ritsuko Hasasue, Shuji Shimizu, Tatsuya Niikura
- Character Design: Suezen
- Graphics: Fumihide Aoki, Masayuki Hashimoto
- Music Composer: Motoaki Takenouchi
- Sound Effects: Dogen Shibuya, Enzan Shibuya
- Manual: Naoko Okada, Riko Kushida, Masayo Umetsu, Junko Mikami
- Special Thanks to: Winds Co., Ltd., R.I.S. Co., Ltd., Rit's Co., Chaki, Hiroshi Kajiyama, Satoshi Tezuka, Minoru Yasuda, Akira Takahashi, Satomi Yokose, Daichan Ikejiri
- Directed by: Shugo Takahashi, Yasuhiro Taguchi
- Produced by: Hiroyuki Takahashi
- Producer: Jerry Markota
- Marketing: Jaime Wojick
- English Text: Shinobu Yokoyama, Jerry Markota, Conan Tigard, Blair Bullock
- Lead Tester: Conan Tigard
- Asst. Leads: Blair Bullock, Christine Watson
- Testers: Crisi Albertson, John Amirkhan, Greg Becksted, Janine Cook, David Forster, Lawrence Gibsen, Wesley Gittens, Tracy Johnson, Jason Kuo, Jeff Loney, Chris Lucich, Tony Lynch, Dermot Lyons, Mike Madden, Todd Morgan, Kim Rogers, Ben Szymkowiak, Kurt Tindle, Gregg Vogt, David Wood
- Special Thanks to: Shinobu Yokoyama, France Tantiado, Stephan Patterson
- Created by: Sonic Co., Ltd.
- © 1994 Sega
Digital manuals
Magazine articles
- Main article: Shining Force II/Magazine articles.
Promotional material
also published in:
- EGM² (US) #5: "November 1994" (1994-1x-xx)[15]
- Sega Visions (US) #22: "December/January 1994/1995" (1994-xx-xx)[16]
Artwork
Physical scans
84 | |
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Based on 33 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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1994-06-30 | Page | |||||||||||
? |
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1994-06-07 | Page | |||||||||||
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1994-04-04 | Page |
External links
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, UK, AU
- Shining Force II on Steam
References
- ↑ http://sega.jp/fb/segahard/md/soft.html (Wayback Machine: 2012-11-24 02:03)
- ↑ Sonic Times, "Volume 2 Number 9: October 1994" (US; 1994-xx-xx), page 8
- ↑ Computer & Video Games, "October 1994" (UK; 1994-09-15), page 83
- ↑ 4.0 4.1 Gamestar, "February 1995" (AU; 1995-xx-xx), page 70
- ↑ 5.0 5.1 http://www.nintendo.com/games/detail/_mPdbbrt5K7JaEuqbjVm-swKhUSs5Vfe (Wayback Machine: 2010-11-23 00:48)
- ↑ 6.0 6.1 http://www.nintendolife.com:80/games/megadrive/shining_force_ii_ancient_sealing (Wayback Machine: 2017-09-09 21:44)
- ↑ https://archive.is/7Qgag
- ↑ https://www.nintendo.co.jp/wii/vc/software/08.html (Wayback Machine: 2018-03-06 23:35)
- ↑ http://vc.sega.jp:80/vc_shiningforce2/ (Wayback Machine: 2008-07-16 10:28)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19765&pageID=4 (Wayback Machine: 2012-04-03 02:30)
- ↑ 11.0 11.1 11.2 11.3 11.4 https://steamdb.info/app/71160/ (Wayback Machine: 2019-11-12 23:40)
- ↑ 12.0 12.1 12.2 12.3 12.4 http://steamdb.info/app/71160/ (Wayback Machine: 2013-05-22 20:19)
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 13.9 https://steamdb.info/app/71160/history/?changeid=5755275
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 14.8 14.9 http://steamdb.info/app/71160/ (Wayback Machine: 2019-11-12 23:40)
- ↑ EGM², "November 1994" (US; 1994-1x-xx), page 121
- ↑ Sega Visions, "December/January 1994/1995" (US; 1994-xx-xx), page 85
- ↑ Beep! MegaDrive, "October 1993" (JP; 1993-09-08), page 22 (24)
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 83 (85)
- ↑ 19.0 19.1 Joypad, "Février 1994" (FR; 199x-xx-xx), page 134
- ↑ Mega Fun, "10/94" (DE; 1994-09-21), page 88/89
- ↑ Mean Machines Sega, "September 1994" (UK; 1994-07-30), page 72-75 (72)
- ↑ Sega Force, "6/94" (SE; 1994-09-14), page 26/27 (26)
- ↑ 23.0 23.1 Video Games, "12/94" (DE; 1994-11-23), page 101
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 205
- ↑ Beep! MegaDrive, "October 1993" (JP; 1993-09-08), page 24
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 185
- ↑ Digitiser (UK) (1994-11-18)
- ↑ Electronic Games (1992-1995), "December 1994" (US; 1994-1x-xx), page 152
- ↑ Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 36
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 278
- ↑ Game Players, "Vol. 7 No. 8 August 1994" (US; 1994-0x-xx), page 48
- ↑ GamePro, "September 1994" (US; 1994-xx-xx), page 124
- ↑ Gamer, "Ianouários 1995" (GR; 1995-xx-xx), page 1
- ↑ Games World: The Magazine, "November 1994" (UK; 1994-09-29), page 14
- ↑ Game Informer, "September/October 1994" (US; 1994-0x-xx), page 8
- ↑ Hippon Super, "November 1993" (JP; 1993-10-02), page 41
- ↑ Joypad, "Décembre 1994" (FR; 1994-1x-xx), page 108
- ↑ Mega, "October 1994" (UK; 1994-09-29), page 40
- ↑ Mega Force, "Décembre 1994" (FR; 1994-12-02), page 44
- ↑ Mega Fun, "10/94" (DE; 1994-09-21), page 55
- ↑ Mega Play, "August 1994" (US; 1994-0x-xx), page 62
- ↑ Mean Machines Sega, "September 1994" (UK; 1994-07-30), page 72
- ↑ Player One, "Décembre 1994" (FR; 1994-1x-xx), page 128
- ↑ Play Time, "11/94" (DE; 1994-10-05), page 96
- ↑ Power Unlimited, "Jaargang 3, Februari 1995" (NL; 1995-01-25), page 48
- ↑ Sega Magazine, "August 1994" (UK; 1994-07-15), page 92
- ↑ Sega Power, "October 1994" (UK; 1994-09-01), page 64
- ↑ Sega Pro, "October 1994" (UK; 1994-09-08), page 60
- ↑ Sega Force, "6/94" (SE; 1994-09-14), page 26
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Sonic the Comic, "July 8th 1994" (UK; 1994-06-25), page 10
- ↑ Todo Sega, "Septiembre 1994" (ES; 1994-0x-xx), page 54
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 23
Shining Force II | |
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