Difference between revisions of "Garfield: Caught in the Act"
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Revision as of 23:56, 4 May 2021
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Garfield: Caught in the Act | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Game Gear, Windows PC | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Sega PC | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega of America Sega Interactive Novotrade International Point of View | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Garfield: Caught in the Act is a platformer game starring the characters from the Garfield comic series. It was released for the Sega Mega Drive and Sega Game Gear in 1995, and was brought to Windows in 1996 as a stand-alone title as well as through the Sonic & Garfield Pack.
A port to the Sega 32X under the title of Garfield in TV Land was planned, but scrapped. The name was still used in the packaging of the initial PC release, even though the game itself retains the original title.
Contents
Story
Odie scares Garfield while he is watching television, and he ends up falling on the television. In a rushed effort to repair the television before Jon catches them, Garfield and Odie attempt to put the banged up and broken pieces together. They did actually put something together, but it was far from being a real television. As Garfield throws away the spare pieces, they become an electronic monster, the Glitch. The Glitch transports Garfield into the television. Now he must defeat the Glitch and make his way out.
Gameplay
The original Mega Drive game features six levels. Sega Channel subscribers could download Garfield: The Lost Levels, that featured 3 different levels.
The Game Gear version includes eight levels, two of which appear in the Lost Levels. There is only one type of bonus stage (accessed by finding an icon of Arlene's face in each level), in which you try to wreck everything in Jon's living room within a time limit to get an extra life. Garfield does not have different outfits in each level, and the attacks are the same in all levels (his close-range is a punch, and the projectile are stones). There are no invincibility items. In the between-level segments, you do not take damage from the obstacles; instead, they teleport you back to the start of that segment.
Levels
Count Slobula's Castle | |
---|---|
Revenge of Orangebeard | |
Password: | |
Cave Cat 3,000,000 BC | |
Password: | |
Catsablanca | |
Password: | |
The Curse of Cleofatra | |
Password: | |
Bonehead the Barbarian | |
Game Gear-exclusive level. | |
Slobbin Hood | |
Game Gear-exclusive level. | |
Alien Landscape | |
Password: | |
PC-exclusive level. |
History
Development
- Main article: Garfield: Caught in the Act/Development.
Production credits
Mega Drive version
- Lead Programmer: Michael Fernie
- Lead Artists: Michael Chung, Art Wong
- Programmers: Kevin Burley, Ala D. Diaz, John LaSalvia, Pravin Wagh
- Artists: Robert Barrett, Kathleen Bruno, Sandra B. Christensen, Petra Evers, Maureen Kringen, Michael Tamura, Rob Titus
- Music Director: Tristan des Prés
- Music: Tristan des Prés, Dwight Stone, Jeffrey Glenn Tveraas
- Sound Effects: David Delia, Jeffrey Glenn Tveraas
- Audio Programmer: James Dobson
- Project Managers: David Brooks, Frank Hsu
- Special Thanks: Carmen Bayacal, Rachel Wong Coleman, Kenneth C. Dullea III, Jack Loh, Nancy Nakamoto, Rodney Nakamoto
- Original Design: Rhonda Van, Sega Interactive, Waterman Designs
- Additional Design: PAWS, Sega of America
- Producers: Eric Quakenbush, Rhonda Van
- Assistant Producers: Bill Person, Erik Wahlberg
- Executive Producer: Michael Latham
- Product Manager: Lisa Best Wilson
- Marketing: Eric Dunstan, Clint Dyer
- Licensing: Michealene Cristini Risley
- Lead Testers: John Amirkhan, Richie Hideshima
- Assistant Lead Testers: Sako Bezdjian, Neil Musser, Mark Subotnick, Caroline Trujillo
- Testers: Mike Borg, Joseph M. Damon, Yancey Gordon, Tai Huyah, Matthew Ironside, Heather Meigs, Camille Morris, Raul Orozco, Jeff Sanders, W. Scott Snyder, Nicole Tatem, Don Tica, Eugene R. Valenzuela, Dana Waller
- Manual: James Cabral, Mike Yoffie
- Thanks: Joyce Takakura
- Special Thanks: Mark Acey, Jim Davis, Jill Hahn, Glenn Zimmerman, PAWS
Game Gear version
- Developer: Novotrade International
- Director: Laszlo Mero
- Project Director: Don Walters
- Software Director: Attila Bus
- Art Director: Eszter Paris
- Lead Programmer: Laszlo Megyeri
- Programmers: Sandor Michaletzky, Balazs Papai
- Lead Artist: Bori Paris
- Artists: Tibor Botka, Edit Matis
- Music, SFX: Laszlo Fazekas, Csaba Gigor, Gabor Foltan
- Programming Aid: Adam Jedovszky, Gyongyi Mezei
- Level Layout: Laszlo Mero, Eszter Paris, Bori Paris, Tibor Botka
- Developer Tester: Tamas Panczel
- Special Thanks: Andrea Eszterhai, Aniko Bodi
- Original Design: Waterman Design, Sega Interactive
- Additional Design: Sega of America, PAWS, Inc.
- Executive Producuer: Michael Latham
- Producers: Rhonda Van, Eric Quackenbush
- Assistant Producers: Bill Person, Erik Wahlberg
- Product Manager: Lisa Best Wilson
- Marketing: Clint Dyer, Eric Dunstan
- Licensing: Michealene Cristini Risley
- Lead Tester: Arnold Feener
- Assistant Lead Testers: Louis Dribin, Heather Meigs, Nicole Tatem, Jeff Sanders
- Testers: Morgan Weiss, John Jansen, Camille Morris, Mark Subotnick, Joel Breton, Jason Foster, Scott Crisostomo, Brian Murphy, Deserea Blevins, Jessie Light, Shari Shanklin, Scott Snyder, Janis Gragasin, Fernando Valderrama
- Manual: Mike Yoffie, James Cabral
- Special Thanks: Joyce Takakura, Jim Davis, Jill Hahn, Glenn Zimmeramn, Mark Acey and all the folks at PAWS
PC version
- Game Engine: Kevin Burley
- Game Conversion: Kevin Burley
- Windows Shell: Mike Terlecki
- Executive Producer: Matt Wolf
- Producer: Scott Hawkins
- Product Manager: Jill Braff
- Lead Testers: Lloyd Kinoshita, Abe Navarro
- Assistant Lead Testers: Fernando Valderrama, Ferdinand Villar
- Testers: Jason Cordero, Arnold Feener, Aaron Hommes, Nicole Tatem, Mark McCunney, Kam Ralston, John Jansen, Amy Albertson, Rob Prideaux, Jay Mijares, Fred Selker, Pedro Ponce, Tricia Gray, Kyle Bingo, Karen Brown, Ian McGuinness, Christina Hurley, Jeffrey Violan, Dennis Lee, Nicolas Azizian
- Special Thanks: Shinobu Toyoda, Bill White, Greg Suarez, Eileen Noguchi, J Tony Smith, Victor Caldwell, Jeff Goodwin, Geraldine Dessimoz, Kristi Walker, Jeanne Ash, John Hurst, Arvin Carlson, Scot Allen, Brandee Broadhurst, Eileen Sacman, Eric Smith, Paul Stathacopoulos, Bob Schonfisch
- Lead Progammer: Michael Fernie
- Lead Artist: Mike Chung, Art Wong
- Programmers: Kevin Burley, Ala Diaz, John Lasalvia, Pravin Wagh
- Artists: Kathleen Bruno, Robert Barrett, Sandy Christensen, Maureen Kringen, Michael Tamura, Rob Titus, Petra Evers
- Music Director: Tristan Des Pres
- Music: Jeffrye Tveraas, Dwight Stone
- Sound Effects: Jeffrye Tveraas, Dave Delia
- Audio Programming: Jim Dobson
- Project Management: David Brooks
- Executive Producer: Michael Latham
- Producers: Rhonda Van, Eric Quakenbush
- Assistant Producers: Bill Person, Eric Wahlberg
- Original Design: Waterman Designs, Sega InterActive
- Additional Design: Sega of America, Paws, Inc.
- Product Manager: Lisa Best Wilson
- Marketing: Clint Dyer, Eric Dunstan, Michealene Cristini Risley
- Lead Testers: Richie Hideshima, John Amirkhan
- Asst. Lead Testers: Mark Subotnick, Sako Bezdjian, Caroline Trujillo, Neil Musser
- Testers: Joe Damon, Heather Meigs, Matt Ironside, Mike Borg, Nicole Tatem, Raul Orozco, Don Tica, Eugene Valenzuela, Yancey Gordon, Scott Snyder, Camille Morris, Jeff Sanders, Dana Waller, Tai Huyah
- Thanks To: Carmen Bayacal, Joyce Takakura, Jack Loh, Rachel Coleman, Ken Dullea, Rod Nakamoto, Nancy Nakamoto
- Special Thanks To: Jim Davis, Jill Hahn, Glenn Zimmerman, Mark Acey and all the folks at Paws
Magazine articles
- Main article: Garfield: Caught in the Act/Magazine articles.
Promotional material
also published in:
- Hobby Consolas (ES) #52: "Enero 1996" (199x-xx-xx)[8]
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
67 | |
---|---|
Based on 21 reviews |
Mega Drive, SE (Rental) |
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|
Game Gear version
Sega Retro Average | ||||
---|---|---|---|---|
|
N/A | |
---|---|
Based on 0 reviews |
PC version
PC, US (Expert Software) |
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PC, US (Expert Software; alt) |
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|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
2MB | 1995-09 | Cartridge (US/EU) | ||||||||||
? |
|
1MB | Cartridge (US/EU) |
References
- ↑ File:GCitA GG EU Box Back.jpg
- ↑ File:6-Pak MD US Manual.pdf, page 72
- ↑ 3.0 3.1 Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 90
- ↑ GamePro, "January 1996" (US; 199x-xx-xx), page 114
- ↑ 5.0 5.1 5.2 Mean Machines Sega, "January 1996" (UK; 1995-11-xx), page 79
- ↑ 6.0 6.1 Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement
- ↑ File:Garfield Caught in the Act GG US Manual.pdf, page 19
- ↑ Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 83
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 84
- ↑ Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 102
- ↑ Electronic Gaming Monthly, "November 1995" (US; 1995-xx-xx), page 44
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 317
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 6, "" (RU; 2001-xx-xx), page 105
- ↑ GameFan, "Volume 4, Issue 1: January 1996" (US; 199x-xx-xx), page 22
- ↑ GamePro, "December 1995" (US; 1995-xx-xx), page 90
- ↑ GamePro, "November 1995" (DE; 1995-10-04), page 58
- ↑ Gamers, "November 1995" (DE; 1995-10-11), page 39
- ↑ Game Informer, "November 1995" (US; 1995-1x-xx), page 24
- ↑ Hobby Consolas, "Octubre 1995" (ES; 1995-xx-xx), page 108
- ↑ MAN!AC, "11/95" (DE; 1995-10-11), page 79
- ↑ Mega Fun, "11/95" (DE; 1995-10-18), page 77
- ↑ Mean Machines Sega, "January 1996" (UK; 1995-11-xx), page 75
- ↑ Sega Power, "Christmas 1995" (UK; 1995-12-21), page 61
- ↑ Sega Pro, "January 1996" (UK; 1995-11-30), page 40
- ↑ Svet Igara, "Jun 1996" (YU; 1996-xx-xx), page 62
- ↑ Todo Sega, "Octubre 1995" (ES; 1995-xx-xx), page 48
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 77
- ↑ Video Games, "12/95" (DE; 1995-11-21), page 74
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