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| {{gallery | | {{gallery |
| |{{gitem|StarWarsArcade Model1 JP Flyer.jpg|Model 1 JP flyer}} | | |{{gitem|StarWarsArcade Model1 JP Flyer.jpg|Model 1 JP flyer}} |
− | |{{gitem|32X ES PrintAd 1994-12.jpg|32X ES print advert}}
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| |{{gitem|Keep Devilishly Warm This Winter flyer back NL.png|NL flyer}} | | |{{gitem|Keep Devilishly Warm This Winter flyer back NL.png|NL flyer}} |
| |{{gitem|Suuri lelukirja FI 1995 Sega.jpg|FI advert (1995)}} | | |{{gitem|Suuri lelukirja FI 1995 Sega.jpg|FI advert (1995)}} |
| + | |{{galleryPrintAd |
| + | |superjuegos|33|26-27 |
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Revision as of 07:57, 6 July 2022
Star Wars Arcade (スターウォーズ・アーケード) is a Sega Model 1 arcade game developed by Sega AM3 and LucasArts, and published by Sega in 1993. It was also brought to the Sega 32X in 1994 and sold as a launch title for the system. During development the Model 1 version was known as Virtua Star Wars.
Like all Model 1 games, Star Wars Arcade is presented in 3D perspective. The player pilots various ships from the Star Wars universe including the X-Wing and Y-Wing fighters through various missions.
Star Wars Arcade was followed by Star Wars Trilogy Arcade in 1998.
Versions
When brought to the 32X, Star Wars Arcade saw a significant downgrade in polygon counts alongside the expected drop in resolution. All scenery, effects and spacecraft in the game are affected, with the 32X also struggling to keep a locked frame rate when faced with busy scenes, resulting in noticeable slowdown, particularly in indoor areas (as opposed to the Model 1's, rarely-wavering 60FPS). These cuts can drastically change the feel of certain levels; for example, a lack of asteroids in the opening stage means the 32X version is more empty than its arcade counterpart.
The 3D layer of graphics targets 30FPS, which it usually hits when flying through space. Most of the time, however, the game operates closer to 20FPS, though will drop lower in certain circumstances (such as when flying on the surface of the death star).
Cinematics are generally shorter on the 32X as well. To partially make up for the omissions, there is a special "32X mode" which extends the levels and offers more challenge than the base "arcade" mode.
Production credits
Model 1 version
- Directed by: Masahito Shimizu
- Assistant Director: Akinobu Abe
- Programmed by: Katsumi Tojo, Masanobu Yanso, Yoshihiro Sonoda, Kenichi Yamamoto
- Polygon Art Designed by: Kazuhiro Asakura, Tomoko Yemura, Takeo Iwase
- Bitmap Art Designed by: Takahiro Kajimoto, Kiyoshi Miyagi
- Sound Coordinator: Hiro, Nav, Youichi Ueda
- Product Design: Yuji Ozono, Yutaka Yokoyama, Tomohiro Matsunaga, Kouzo Ishikawa, Hiroyuki Uehara, Hideki Inoue, Masahito Yanase, Akihiro Kono, Hiroyuki Naito, Shinichi Mochizuki
- Special Thanks: Masahiro Nakagawa, Keri Pennebaker, Tetsuo Ono, Atsuo Shima, Akira Kurabe, Kenneth Ibrahim, Hisaki Nimiya, Henry Geisen, Masaki Matsuno, Futoshi Ito, Shigeyuki Iwase, Yukihiro Kashiwaguchi, Yuji Sugimori, Hiroyuki Takahashi, Asata Hirai, and AM R&D DEPT. #3
- Courtesy of: LucasFilm Ltd.
- Presented by: SEGA ENTERPRISES, LTD.
Source: In-game credits [9]
32X version
- Developed at: Sega Interactive
- Lead Programmer: Steven Lashower
- Polygon Engine: Christopher Warner
- Programmers: Alan Wise, Kevin Burley
- Lead 3D Artist: Herman Cheng
- 3D Artists: Albert Co, Fred Weimer, Steven Mclure, Willis Wong
- Background Artists: William Kier, Mike Chung
- Music Director: Tristan Des Pres
- Musicians: Jeffrey Tveraas, Dave Delia
- FM Sound Effects: Mike Larkin
- Producers: Jesse Taylor, John C. Brandstetter
- Technical Director: Christopher Warner
- Assistant Producers: Vince Nason, Greg Becksted
- Marketing: Sarah Mason Richmond
- Lead Testers: Frank Hsu, Jeff Loney, Rey Alferez
- Assistant Lead Testers: Rick Greer, Janine Cook, Manuel Sousa
- Testers: Mark Subotnick, Fernando Valderrama, Ben Cureton, Kim Rogers, Arnold Feener, Steve Bourdet, Joel Breton, Sam Saliba, Tim Spengler, Mark Griffin, Mike Mansourian, Jeff Junio, William Beckman, Don Carmichael, Arnold Gallano, John Harlow, Rachel Bristol, Caroline Trujillo, David Wood
- Special Thanks: Mark Nausha, Rod Nakamoto, Nancy Nakamoto, Jesse Taylor, Dave Albert, Johnny Turbo, Haven DuBrull, Doria Sanchez, Steve Dauterman
Source: In-game credits
Source: US manual[10]
Magazine articles
- Main article: Star Wars Arcade/Magazine articles.
Promotional material
Print advert in
Super Juegos (ES) #33: "Enero 1995" (199x-xx-xx)
Photo gallery
Artwork
Physical scans
Model 1 version
{{{{{icon}}}|L}}
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Division by zero.
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Based on 0 review
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32X version
32X, EU
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Cart Manual
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32X, Asia
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Cart Manual
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Technical information
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
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✔
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CRC32
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f4e9b846
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MD5
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f6e8648a6ced9017c9f0bf0ca544f17f
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SHA-1
|
282767a07e453e868de52b46bf11def3d071bda6
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2.5MB
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Cartridge (JP)
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|
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✔
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CRC32
|
82e82660
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MD5
|
bfaa6fd031490c26e25f3d59d9c37497
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SHA-1
|
a877cbf704fe7480966fd88a3c39efb6a39392ac
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2.5MB
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Cartridge (EU)
|
|
|
|
|
?
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CRC32
|
2f16b44a
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MD5
|
ae3a42c6297ef25c6018a209fda0194e
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SHA-1
|
f4ffaaf1d8330ea971643021be3f3203e1ea065d
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2.5MB
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Cartridge (US)
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?
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1994-10-08
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Page
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?
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1994-10-07
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Page
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?
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1994-10-06
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Page
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?
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1994-10-06
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Page
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?
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1994-10-05
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Page
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?
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1994-10-03
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Page
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?
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1994-09-30
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Page
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?
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1994-09-29
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Page
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?
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1994-09-23
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Page
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?
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1994-09-18
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Page
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?
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1994-09-16
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Page
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?
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1994-09-15
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Page
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?
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1994-09-14
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Page
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?
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1994-09-13
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Page
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?
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1994-09-12
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Page
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?
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1994-09-09
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Page
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?
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1994-09-07
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Page
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?
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1994-09-01
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Page
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?
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1994-08-30
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Page
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References
- ↑ 1.0 1.1 Sega Arcade History, Enterbrain, page 131
- ↑ File:StarWarsArcade 32X JP Box Front.jpg
- ↑ 3.0 3.1 http://sega.jp/fb/segahard/32x/soft.html (Wayback Machine: 2013-06-19 13:31)
- ↑ 4.0 4.1 Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 18
- ↑ GamePro, "December 1994" (US; 1994-xx-xx), page 76
- ↑ 6.0 6.1 Mega, "December 1994" (UK; 1994-11-30), page 24
- ↑ Sega Magazine, "August 1994" (UK; 1994-07-15), page 72
- ↑ Sega Megazone, "December 1994" (AU; 1994-1x-xx), page 22
- ↑ https://www.youtube.com/watch?v=vthjcZKi6-U
- ↑ File:Swarcade 32x us manual.pdf, page 17
- ↑ Computer & Video Games, "September 1994" (UK; 1994-08-15), page 64
- ↑ Beep! MegaDrive, "January 1995" (JP; 1994-12-08), page 26
- ↑ CD Consoles, "Décembre 1994" (FR; 1994-xx-xx), page 124
- ↑ Computer & Video Games, "December 1994" (UK; 1994-11-15), page 136
- ↑ Computer + Video Giochi, "Gennaio 1995" (IT; 199x-xx-xx), page 78
- ↑ Edge, "January 1995" (UK; 1994-11-24), page 90
- ↑ Electronic Gaming Monthly, "January 1995" (US; 199x-xx-xx), page 40
- ↑ Famitsu, "1994-12-09" (JP; 1994-11-25), page 39
- ↑ FLUX, "Issue #4" (US; 1995-xx-xx), page 82
- ↑ GameFan, "Volume 2, Issue 12: December 1994" (US; 1994-xx-xx), page 28
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 44
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 72
- ↑ Gamer, "Ianouários 1995" (GR; 1995-xx-xx), page 1
- ↑ Gamers, "Januar 1995" (DE; 1995-01-08), page 34
- ↑ GamesMaster (UK) "Series 4, episode 11" (1994-11-29, 24:00) (+7:08)
- ↑ Games World: The Magazine, "January 1995" (UK; 1994-11-xx), page 15
- ↑ MAN!AC, "01/95" (DE; 1994-12-07), page 52
- ↑ Mega Force, "Megadrive 32X elle est là!" (FR; 1994-12-02), page 16
- ↑ Mega Fun, "01/95" (DE; 1994-12-21), page 29
- ↑ MegaTech, "Christmas Special 1994" (UK; 1994-11-30), page 4
- ↑ Micromanía (segunda época), "Diciembre 1994" (ES; 1994-xx-xx), page 23
- ↑ Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 99
- ↑ Player One, "Décembre 1994" (FR; 1994-1x-xx), page 66
- ↑ Play Time, "2/95" (DE; 1995-01-04), page 100
- ↑ Power Unlimited, "Jaargang 3, Februari 1995" (NL; 1995-01-25), page 42
- ↑ Saturn Fan, "1995 February" (JP; 1995-01-07), page 34
- ↑ Sega Magazine, "December 1994" (UK; 1994-11-15), page 72
- ↑ Sega Power, "January 1995" (UK; 1994-11-17), page 40
- ↑ Sega Pro, "January 1995" (UK; 1994-12-01), page 46
- ↑ Sega Pro, "April 1996" (UK; 1996-02-28), page 24
- ↑ Sega Force, "2/95" (SE; 1995-04-19), page 6
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Todo Sega, "Diciembre 1994" (ES; 1994-1x-xx), page 36
- ↑ Ultimate Future Games, "January 1995" (UK; 1994-12-01), page 96
- ↑ Video Games, "3/95" (DE; 1995-02-23), page 83
- ↑ VideoGames, "December 1994" (US; 1994-1x-xx), page 73