Difference between revisions of "Tetsu Katano"
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==Interviews== | ==Interviews== | ||
{{mirror}} | {{mirror}} | ||
− | * [http://sonic.sega.jp/SonicChannelOld/creators/028/index.html Tetsu Katano interview by Sonic Channel (April 10, 2009)] | + | * [http://sonic.sega.jp/SonicChannelOld/creators/028/index.html Tetsu Katano interview by Sonic Channel (April 10, 2009)] [[https://browniehideout.wordpress.com/2022/08/04/creators-interview-028-katano-tetsu/ Translated]] |
==Photographs== | ==Photographs== |
Revision as of 17:17, 14 August 2022
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Tetsu Katano |
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Date of birth: 1970-06-13 (age 54) |
Employment history:
Divisions:
Divisions:
|
Role(s): Programmer, Director, Producer |
Education: Tohoku University (1989-1993) |
Tetsu Katano (片野 徹) was instrumental in transforming Sonic into the third dimension, carrying the programming torch from Yuji Naka. Joining Sega in 1993, earliest examples of his programming in Sonic were the Special Stages in the Saturn Version of Sonic 3D Blast, and being one of the most foremost programmers on Sonic Jam. He then was Main Programmer on Sonic Adventure, Sonic Adventure 2 and Sonic Heroes, with his last time doing hands-on coding being Sonic and the Secret Rings.
Production history
Games
- Streets of Rage 3 (Mega Drive; 1994) — Special Thanks[1] (as Tetsu)
- Streets of Rage 3 (Mega Drive; 1994) — Special Thanks to[2] (as Tetsu)
- Formula One World Championship: Beyond the Limit (Mega-CD; 1994) — Special Thanks[3] (as Tetsu)
- Clockwork Knight (Saturn; 1994) — Boss Enemies & Traps[4]
- Sylvan Tale (Game Gear; 1995) — Artists (as Tetsu)
- Clockwork Knight 2 (Saturn; 1995) — プログラマー[5] (as 片野 徹)
- Clockwork Knight 2 (Saturn; 1995) — Boss Enemy Programmers/Trap Programmers
- NiGHTS into Dreams (Saturn; 1996) — A-Life Programmer[6]
- Christmas NiGHTS into Dreams (Saturn; 1996) — Programmers
- Sonic Jam (Saturn; 1997) — Programmers[7]
- Sonic Adventure (Dreamcast; 1998) — Main programmer
- Sonic Adventure (Dreamcast; 1998) — Player character programmers
- Sonic Adventure (Dreamcast; 1998) — Lead field programmers
- Sonic 3D: Flickies' Island (Saturn; 1996) — Programmers (SOJ)[8]
- De La Jet Set Radio (Dreamcast; 2001) — Motion Talent (as Tetsu)
- Sonic Adventure 2 (Dreamcast; 2001) — Main Programmer
- Sonic Adventure 2 (Dreamcast; 2001) — Player Character Programmer
- Sonic Adventure 2 (Dreamcast; 2001) — Enemy Programmers
- Sonic Adventure 2: Battle (GameCube; 2001) — Main Programmer
- Sonic Adventure 2: Battle (GameCube; 2001) — Player Character Programmer
- Sonic Adventure 2: Battle (GameCube; 2001) — Enemy Programmers
- Sonic Adventure DX: Director's Cut (GameCube; 2003) — Technical Support
- Sonic Heroes (PlayStation 2; 2003) — Main Programmer
- Sonic Heroes (GameCube; 2003) — Main Programmer
- Sonic Heroes (Xbox; 2003) — Main Programmer
- Sonic Heroes (PlayStation 2; 2003) — Player Programmer
- Sonic Heroes (GameCube; 2003) — Player Programmer
- Sonic Heroes (Xbox; 2003) — Player Programmer
- Sonic Heroes (PlayStation 2; 2003) — Enemy Programmers
- Sonic Heroes (GameCube; 2003) — Enemy Programmers
- Sonic Heroes (Xbox; 2003) — Enemy Programmers
- Sonic Heroes (Windows PC; 2004) — Main Programmers
- Sonic the Hedgehog (PlayStation 3; 2006) — Special Thanks
- Sonic the Hedgehog (Xbox 360; 2006) — Special Thanks
- Sonic and the Secret Rings (Wii; 2007) — Technical Programmer
- Sonic and the Secret Rings (Wii; 2007) — Player Character Programmers
- NiGHTS into Dreams (PlayStation 2; 2008) — Supervisors
- The House of the Dead 2 & 3 Return (Wii; 2008) — Special Thanks
- Sonic and the Black Knight (Wii; 2009) — Producer & Director
- Sonic Colours (Wii; 2010) — Technical Supervisor
- Sonic Generations (Steam; 2011) — Technical Supervisor
- Sonic Generations (Windows PC; 2011) — Technical Supervisor
- Sonic Generations (Nintendo 3DS; 2011) — Director
- Sonic Generations (Xbox 360; 2011) — Technical Supervisor
- Sonic Generations (PlayStation 3; 2011) — Technical Supervisor
- Sonic Lost World (Nintendo 3DS; 2013) — Technical Support
- Sonic Lost World (Wii U; 2013) — Project Support
- Mario & Sonic at the Sochi 2014 Olympic Winter Games (Wii U; 2013) — Techincal Supervisor
- Uta Kumi 575 (PlayStation Vita; 2014) — プロジェクトサポート (as 片野 徹)
- Puyo Puyo Tetris (Nintendo 3DS; 2014) — Project Support
- Puyo Puyo Tetris (PlayStation 4; 2014) — Localization Producer
- Sonic Runners (iOS; 2015) — Project Support
- Sonic Runners (Android; 2015) — Project Support
- Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS; 2016) — Project Support
- Mario & Sonic at the Rio 2016 Olympic Games (Wii U; 2016) — Project Support
- Sonic Boom: Fire & Ice (Nintendo 3DS; 2016) — Project Support
- Puyo Puyo Tetris (Nintendo Switch; 2017) — Port Producer
- Sonic Forces (PlayStation 4; 2017) — Project Support
- Sonic Forces (Nintendo Switch; 2017) — Project Support
- Valkyria Chronicles 4 (PlayStation 4; 2018) — Development Support
- Sega Ages Sonic the Hedgehog (Nintendo Switch; 2018) — Special Thanks
- Sega Ages Thunder Force IV (Nintendo Switch; 2018) — Special Thanks
- Valkyria Chronicles (Nintendo Switch; 2018) — 開発サポート (as 片野 徹)
- Sega Ages Phantasy Star (Nintendo Switch; 2018) — Special Thanks
- Sega Ages OutRun (Nintendo Switch; 2018) — Special Thanks
- Sega Ages Puyo Puyo (Nintendo Switch; 2019) — Special Thanks
- Sega Ages Virtua Racing (Nintendo Switch; 2019) — Special Thanks
- Team Sonic Racing (PlayStation 4; 2019) — Development Support
- Sega Ages Wonder Boy: Monster Land (Nintendo Switch; 2019) — Special Thanks
- Puyo Puyo Champions (Nintendo Switch; 2018) — Project Support
- Olympic Games Tokyo 2020 - The Official Video Game (PlayStation 4; 2019) — Development Support
- Sega Ages Columns II (Nintendo Switch; 2019) — Special Thanks
- Shin Sakura Taisen (PlayStation 4; 2019) — Producer
- Sega Ages Sonic the Hedgehog 2 (Nintendo Switch; 2020) — Special Thanks
- Puyo Puyo Tetris 2 (Nintendo Switch; 2020) — Project Support
- Sonic Origins (PlayStation 4; 2022) — Development Support
- Sonic Origins (PlayStation 5; 2022) — Development Support
- Sonic Origins (Xbox One; 2022) — Development Support
- Sonic Origins (Nintendo Switch; 2022) — Development Support
- Persona 5 Royal (Xbox One; 2022) — Producer
- Sonic Frontiers (PlayStation 4; 2022) — Development Support
- Sonic Frontiers (PlayStation 5; 2022) — Development Support
- Sonic Frontiers (Nintendo Switch; 2022) — Development Support
- Sonic Superstars (PlayStation 4; 2023) — Development Support
- Sonic Superstars (PlayStation 5; 2023) — Development Support
- Sonic Superstars (Nintendo Switch; 2023) — Development Support
- Sonic Superstars (Epic Games Store; 2023) — Development Support
Music
- Face to Faith: Sonic and the Black Knight - Vocal Trax (CD; 2009) — Producer & Director[9]
- Tales of Knighthood: Sonic and the Black Knight Original Soundtrax (CD; 2009) — Producer & Director[10]
- Rock 'n' Sonic The Hedgehog: Sessions! (CD; 2022) — Special Thanks to
- Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013) — Technical Supervisor
- Sonic Runners (2015) — Project Support
- Mario & Sonic at the Rio 2016 Olympic Games (2016) — Project Support (Sega Games Development Team)
- Puyo Puyo Chronicle (2016) — Producer
- Puyo Puyo Tetris (2017) (Switch Version) — Port Producer
- Puyo Puyo Tetris (2017) (PS4 Version) — Localization Producer
- Valkyria Chronicles 4 (2018) — Development Support
- Shin Sakura Taisen (2019) — Producer
Interviews
Some or all of the following content should be mirrored on Sega Retro (or Retro CDN). |
Photographs
- Main article: Photos of Tetsu Katano
References
- ↑ File:Bare Knuckle III MD credits.pdf
- ↑ File:Streets of Rage 3 MD credits.pdf
- ↑ File:Heavenly Symphony MCD credits.pdf
- ↑ File:Clockworkknight Saturn JP SSEnding.pdf
- ↑ File:Clockworkknight2 Saturn JP SSEnding.pdf
- ↑ File:NiGHTS into Dreams Saturn credits.pdf
- ↑ File:Sonic Jam Saturn credits.pdf
- ↑ File:Sonic 3D Blast Saturn credits.pdf
- ↑ File:FacetoFaith CD JP booklet.pdf, page 11
- ↑ File:TalesofKnighthood CD JP booklet.pdf, page 10