Difference between revisions of "Fighting Masters"
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==Development== | ==Development== | ||
− | Due to the small ROM size (4 megabits), usual for it's time, the game has limited animations, few backgrounds and no voice data. | + | Due to the small ROM size (4 megabits), usual for it's time, the game has limited animations, few backgrounds and no voice data. But the game compensates its limitations by having 12 playable fighters. |
==Production credits== | ==Production credits== |
Revision as of 19:36, 29 March 2023
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Fighting Masters | ||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||
Publisher: Treco | ||||||||||||||||||||
Developer: Aicom, ALU | ||||||||||||||||||||
Sound driver: SMPS Z80 | ||||||||||||||||||||
Genre: Action[1] | ||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Fighting Masters (ファイティングマスターズ) is a Sega Mega Drive fighting game developed by Aicom and ALU, and published by Treco. First released in Japan in December 1991, it was soon localized and brought to the United States the following April, and was eventually published in South Korea later in 1992. Notable for predating the release of Capcom's highly-influential Street Fighter II, it generally received mixed reviews for its control style and limited gameplay, but has since been critically re-evaluated as an early and admirable attempt at the fighting game genre.
Contents
Gameplay
It utilizes a two button scheme, one for jumping and one for attacking. When close to an opponent, various throws can be performed by pushing attack and a direction. Pushing attack when further away is for punches or kicks. These cause little damage, but stun the opponent for a short period of time. In this timeframe, it's safe to move closer and throw. Throws do big damage, which can be further increased by throwing opponents onto the ground or against a wall.
Characters
When brought to North America, some character names were localised for unknown reasons.
Larry/Dirk | |
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Elepha/Mastodon | |
Flamer/Equus | |
Morin | |
Beowolf/Grinder | |
Goldrock | |
Tomahawk/Phoenix | |
Zrygunte/Zygrunt | |
Medusa/Rotundo | |
Drason/Xenon | |
D I O | |
Eyesight/Uppercut | |
Development
Due to the small ROM size (4 megabits), usual for it's time, the game has limited animations, few backgrounds and no voice data. But the game compensates its limitations by having 12 playable fighters.
Production credits
- CG Design: Masami Takizawa, Nao.Yuki, T Shigemura, Ashin
- Back Design: Wakatuki, N e n k o
- Title Design: Ujita, Wakatuki
- Sound: Masapi, Shioya
- Assistant Director: Ramou Kobayashi, Hajime Kusano
- Test Play: Yasuhisa Kimura, Akahoushi
- Game System: Y a z a w a, N e n k o
- Program: Y a z a w a
- Thanks: Okamura
- U.S.A. Staff: K.Adachi, N.Evangelista, R.Bell, T.Kowalewski, L.Huffman
Magazine articles
- Main article: Fighting Masters/Magazine articles.
Promotional material
- Main article: Fighting Masters/Promotional material.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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61 | |
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Based on 26 reviews |
Mega Drive, US |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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512kB | 1991-12 | Cartridge (US) | ||||||||||
✔ |
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512kB | 1990-11 | Cartridge (JP) |
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ Beep! MegaDrive, "November 1991" (JP; 1991-10-08), page 14
- ↑ Sega Visions, "May/June 1992" (US; 1992-xx-xx), page 58
- ↑ GamePro, "June 1992" (US; 1992-xx-xx), page 30
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 81
- ↑ Beep! MegaDrive, "January 1992" (JP; 1991-12-07), page 79
- ↑ Consoles +, "Janvier 1992" (FR; 199x-xx-xx), page 30
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 130
- ↑ Computer & Video Games, "February 1992" (UK; 1992-01-15), page 86
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 46
- ↑ Famitsu, "1991-12-13" (JP; 1991-11-29), page 40
- ↑ GamesMaster (UK) "Series 2, episode 4" (1992-10-22, 24:00) (+7:22)
- ↑ Games-X, "2nd-8th January 1992" (UK; 1992-01-02), page 22
- ↑ Génération 4, "Janvier 1992" (FR; 199x-xx-xx), page 141
- ↑ Hippon Super, "January 1992" (JP; 1991-12-04), page 93
- ↑ Joystick, "Janvier 1992" (FR; 199x-xx-xx), page 133
- ↑ Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 79
- ↑ Mega Drive Fan, "February 1992" (JP; 1992-01-08), page 89
- ↑ Mega, "July 1993" (UK; 1993-06-17), page 33
- ↑ Mega, "December 1993" (UK; 1993-11-18), page 77
- ↑ Mega Action, "Christmas 1993" (UK; 1993-12-02), page 80
- ↑ MegaTech, "February 1992" (UK; 1992-01-20), page 54
- ↑ Mean Machines, "February 1992" (UK; 1992-01-27), page 88
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
- ↑ Power Play, "5/92" (DE; 1992-04-15), page 148
- ↑ Sega Pro, "February 1992" (UK; 1992-01-16), page 63
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 65
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 75
- ↑ VideoGames & Computer Entertainment, "July 1992" (US; 1992-0x-xx), page 48
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