Difference between revisions of "Virtua Cop"
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===Arcade Version=== | ===Arcade Version=== | ||
'''Main Programmer and Director:''' Katsunori Itai<br> | '''Main Programmer and Director:''' Katsunori Itai<br> | ||
− | '''Main Designer:''' Akihito Hiroyosi<br> | + | '''Main Designer:''' [[Akihito Hiroyoshi|Akihito Hiroyosi]]<br> |
'''2nd Programmer:''' Shunsuke Sekikawa<br> | '''2nd Programmer:''' Shunsuke Sekikawa<br> | ||
− | '''Programmers:''' Masayuki Sumi, Tadanobu Numata<br> | + | '''Programmers:''' [[Masayuki Sumi]], Tadanobu Numata<br> |
− | '''Designers:''' Masataka Auchi, Saori Nisikawa<br> | + | '''Designers:''' [[Masataka Aochi|Masataka Auchi]], [[Saori Nishikawa|Saori Nisikawa]]<br> |
'''Sound Composer:''' [[Kentaro Koyama]]<br> | '''Sound Composer:''' [[Kentaro Koyama]]<br> | ||
− | '''Design Support:''' Kazuhiro Izaki, Yukinobu Arikawa, [[Makoto Osaki]]<br> | + | '''Design Support:''' [[Kazuhiro Izaki]], [[Yukinobu Arikawa]], [[Makoto Osaki]]<br> |
'''Planning Support:''' Yuichiro Mikami<br> | '''Planning Support:''' Yuichiro Mikami<br> | ||
− | '''Cabinet Design:''' AM R and D Dept 4<br> | + | '''Cabinet Design:''' [[Sega AM4|AM R and D Dept 4]]<br> |
'''Supervisor:''' [[Yu Suzuki]]<br> | '''Supervisor:''' [[Yu Suzuki]]<br> | ||
'''Presented by:''' [[Sega]]<br> | '''Presented by:''' [[Sega]]<br> | ||
===Saturn Version=== | ===Saturn Version=== | ||
− | '''Director:''' Takashi Isono<br> | + | '''Director:''' [[Takashi Isono]]<br> |
− | '''Main Programmer:''' Masayuki Sumi<br> | + | '''Main Programmer:''' [[Masayuki Sumi]]<br> |
− | '''Programmers:''' Takeshi Iwasaki, Junichi Ishito, Takashi Isowaki, Norihiro Sekine, Takashi Ono, Hiroyuki Tsuzuki<br> | + | '''Programmers:''' [[Takeshi Iwasaki]], [[Junichi Ishito]], Takashi Isowaki, [[Norihiro Sekine]], Takashi Ono, [[Hiroyuki Tsuzuki]]<br> |
− | '''Designers:''' Takafumi Kagaya, Kazufumi Ohashi, Saori Nisikawa, Masakazu Takizawa<br> | + | '''Designers:''' Takafumi Kagaya, [[Kazufumi Ohashi]], [[Saori Nishikawa|Saori Nisikawa]], [[Masakazu Takizawa]]<br> |
'''Sound Composer:''' [[Kentaro Koyama]]<br> | '''Sound Composer:''' [[Kentaro Koyama]]<br> | ||
− | '''Publicity:''' Fumio Kurokawa, Koji Umeda<br> | + | '''Publicity:''' [[Fumio Kurokawa]], [[Koji Umeda]]<br> |
− | '''Speical Thanks:''' Yukinobu Arikawa, Masataka Aochi, Kazuo Ohtani<br> | + | '''Speical Thanks:''' [[Yukinobu Arikawa]], [[Masataka Aochi]], [[Kazuo Ohtani]]<br> |
'''Supervisor:''' [[Yu Suzuki]]<br> | '''Supervisor:''' [[Yu Suzuki]]<br> | ||
'''Presented by:''' [[Sega]]<br> | '''Presented by:''' [[Sega]]<br> | ||
Line 89: | Line 89: | ||
'''Original Game Designed by:''' [[Sega AM2]]<br> | '''Original Game Designed by:''' [[Sega AM2]]<br> | ||
'''Supervisor:''' [[Yu Suzuki]]<br> | '''Supervisor:''' [[Yu Suzuki]]<br> | ||
− | '''Director:''' Junetsu Kakuta<br> | + | '''Director:''' [[Junetsu Kakuta]]<br> |
− | '''Programmers:''' Kenichi Yoko, Kazuhisa Hasuoka, Yoshihiko Toyoshima, Noritaka Yakita<br> | + | '''Programmers:''' Kenichi Yoko, [[Kazuhisa Hasuoka]], [[Yoshihiko Toyoshima]], [[Noritaka Yakita]]<br> |
− | '''Designers:''' Hisato Fukumoto, Katsufumi Yoshimori, [[Yuichi Ide]]<br> | + | '''Designers:''' [[Hisato Fukumoto]], [[Katsufumi Yoshimori]], [[Yuichi Ide]]<br> |
'''Sound Composer:''' [[Tatsuya Kouzaki]]<br> | '''Sound Composer:''' [[Tatsuya Kouzaki]]<br> | ||
− | '''Producer:''' Toshinori Asai<br> | + | '''Producer:''' [[Toshinori Asai]]<br> |
'''Presented by:''' [[Sega]]<br> | '''Presented by:''' [[Sega]]<br> | ||
}} | }} |
Revision as of 21:11, 21 April 2012
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Virtua Cop | |||||
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System(s): Sega Model 2, Sega Saturn, PC | |||||
Publisher: Sega | |||||
Developer: Sega AM2 | |||||
Peripherals supported: Virtua Gun | |||||
Genre: Shoot-'em-Up | |||||
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Virtua Cop (バーチャコップ) is an arcade shooter game created by Sega AM2 for Sega Model 2 hardware in 1994. It is the first in the Virtua Cop series. It is a light-gun game and was one of the first games of its type to involve a 3D world.
Virtua Cop's arcade success meant it was ported to the Sega Saturn in 1995 and later the PC in 1997. The Saturn version of the game was initially bundled with the Virtua Gun, a light-gun peripheral intended for use with this game. The game can be played without the Virtua Gun (the only way to play if the user lacks a CRT television) but it will result in a lesser experience. The PC version uses the mouse.
Virtua Cop was followed by two sequels, Virtua Cop 2 and Virtua Cop 3. It was bundled Virtua Cop 2 in Japan and Europe on the PlayStation 2 as Virtua Cop: Elite Edition (Virtua Cop Rebirth in Japan) on August 25, 2002 and November 29, 2002 respectively, and this bundle includes gallery extras and implementation of Namco's G-Con 2 lightgun support.
In 2004, a port was developed for the handheld Nokia N-Gage, but this was cancelled by the quality control team before its release, and very few beta units were manufactured.
Contents
Gameplay
Players assume the role of police officers and use a light gun to shoot criminals and advance through the game, with penalties for shooting civilians. Virtua Cop was notable for its use of polygonal graphics, which were subsequently used in both House of the Dead and Time Crisis, instead of the two dimensional sprites that were popular for previous games in the same genre. It is also notable for being one of the first games to allow the player to shoot through glass. Its name derived from this graphical style, which was previously used in Virtua Fighter, Virtua Striker and Virtua Racing.
Story
A detective in the player's department uncovered an illegal gun-running operation and was able to trace it back to a powerful crime syndicate. He compiled a large amount of evidence and was ready to take them down, but he was discovered and assassinated. Some of the evidence managed to make its way back to headquarters and a special task force was put on the case.
Production Credits
Arcade Version
Main Programmer and Director: Katsunori Itai
Main Designer: Akihito Hiroyosi
2nd Programmer: Shunsuke Sekikawa
Programmers: Masayuki Sumi, Tadanobu Numata
Designers: Masataka Auchi, Saori Nisikawa
Sound Composer: Kentaro Koyama
Design Support: Kazuhiro Izaki, Yukinobu Arikawa, Makoto Osaki
Planning Support: Yuichiro Mikami
Cabinet Design: AM R and D Dept 4
Supervisor: Yu Suzuki
Presented by: Sega
Saturn Version
Director: Takashi Isono
Main Programmer: Masayuki Sumi
Programmers: Takeshi Iwasaki, Junichi Ishito, Takashi Isowaki, Norihiro Sekine, Takashi Ono, Hiroyuki Tsuzuki
Designers: Takafumi Kagaya, Kazufumi Ohashi, Saori Nisikawa, Masakazu Takizawa
Sound Composer: Kentaro Koyama
Publicity: Fumio Kurokawa, Koji Umeda
Speical Thanks: Yukinobu Arikawa, Masataka Aochi, Kazuo Ohtani
Supervisor: Yu Suzuki
Presented by: Sega
PC Version
Original Game Designed by: Sega AM2
Supervisor: Yu Suzuki
Director: Junetsu Kakuta
Programmers: Kenichi Yoko, Kazuhisa Hasuoka, Yoshihiko Toyoshima, Noritaka Yakita
Designers: Hisato Fukumoto, Katsufumi Yoshimori, Yuichi Ide
Sound Composer: Tatsuya Kouzaki
Producer: Toshinori Asai
Presented by: Sega
Physical Scans
86 | |
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Based on 40 reviews |
Saturn Version
Saturn, US (Stunner bundle) |
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Saturn, EU |
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<div style="margin:auto; max-width:Expression error: Unexpected < operator.px">
320x120px Cover
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Saturn, EU (Virtua Gun bundle) |
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Saturn, JP |
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50x50px Disc |
Saturn, Brazil (Virtua Gun bundle) |
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PC Version
- ↑ CD Consoles, "Décembre 1995" (FR; 1995-xx-xx), page 68
- ↑ Consoles +, "Décembre 1995" (FR; 1995-1x-xx), page 148
- ↑ Computer & Video Games, "January 1996" (UK; 1995-12-10), page 30
- ↑ Digitiser (UK) (1995-12-08)
- ↑ Edge, "February 1996" (UK; 1996-01-12), page 78
- ↑ Electronic Gaming Monthly, "January 1996" (US; 199x-xx-xx), page 40
- ↑ Famitsu, "1995-12-01" (JP; 1995-11-17), page 1
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 63
- ↑ Fusion, "Volume 2, Number 7: February 1996" (US; 1996-0x-xx), page 67
- ↑ GameFan, "Volume 4, Issue 1: January 1996" (US; 199x-xx-xx), page 18
- ↑ Game Players, "Vol. 9 No. 1 January 1996" (US; 199x-xx-xx), page 78
- ↑ GamePro, "February 1996" (US; 199x-xx-xx), page 58
- ↑ GamePro, "March 1996" (UK; 1996-01-25), page 26
- ↑ GamesMaster (UK) "Series 5, episode 12" (1995-12-07, 24:00) (+13:05)
- ↑ Games World: The Magazine, "February 1996" (UK; 1996-0x-xx), page 46
- ↑ Game Informer, "January 1996" (US; 199x-xx-xx), page 44
- ↑ Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 70
- ↑ LeveL, "Září 1996" (CZ; 1996-09-03), page 76
- ↑ MAN!AC, "01/96" (DE; 1995-12-06), page 50
- ↑ Maximum, "January 1996" (UK; 199x-xx-xx), page 143
- ↑ Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 78
- ↑ Mega Fun, "01/96" (DE; 1995-12-20), page 34
- ↑ Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 58
- ↑ Next Generation, "February 1996" (US; 1996-01-16), page 164
- ↑ Player One, "Décembre 1995" (FR; 1995-1x-xx), page 118
- ↑ 26.0 26.1 Saturn Fan, "1996 No. 3" (JP; 1996-01-19), page 78
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 36
- ↑ Score, "Říjen 1996" (CZ; 1996-10-01), page 113
- ↑ Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 74
- ↑ Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 14
- ↑ Sega Pro, "February 1996" (UK; 1995-12-28), page 34
- ↑ Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 70
- ↑ Sega Saturn Magazine, "December 1995" (JP; 1995-11-08), page 189
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
- ↑ Strana Igr, "Aprel 1996" (RU; 1996-xx-xx), page 138
- ↑ Todo Sega, "Enero 1996" (ES; 199x-xx-xx), page 32
- ↑ Ultimate Future Games, "January 1996" (UK; 1995-12-14), page 64
- ↑ Ultimate Gamer, "January 1996" (US; 199x-xx-xx), page 66
- ↑ Última Generación, "Diciembre 1995" (ES; 1995-1x-xx), page 84
- Cleanup
- Virtua Gun-compatible games
- No players field
- Old content rating field
- All games
- Old-style rating (cvg)
- Old-style rating (egm)
- Rating without source
- Old-style rating (gamefan)
- Old-style rating (gameplayers)
- Old-style rating (hobbyconsolas)
- Old-style rating (ug)
- Update ratings template
- 5 old ratings
- Pages with broken file links
- Saturn Games
- Saturn Shoot-'em-Up Games
- 1995 Saturn Games
- PC Games
- Model 2 Games
- 1994 Model 2 Games