Difference between revisions of "Street Fighter: The Movie"
From Sega Retro
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The majority of the cast from the film reprised their roles for the game, with some of the actors dressed to more closely resemble their video game counterparts. Notably absent is Raúl Juliá, who appears only in archive footage from the movie. Though he was keen to reprise his role as M. Bison and had met with the development team, he was too unwell and would die shortly thereafter of a stroke. His character is portrayed by his stunt double instead. Also absent is Robert Mammone, who played Blanka in the movie. He was replaced with his stunt double, presumably due to the character's complicated moveset. Additionally, Guile is simultaneously played by actor Jean-Claude Van Damme and stuntman Mark Stefanich, due to Van Damme only being available for a limited amount of time. | The majority of the cast from the film reprised their roles for the game, with some of the actors dressed to more closely resemble their video game counterparts. Notably absent is Raúl Juliá, who appears only in archive footage from the movie. Though he was keen to reprise his role as M. Bison and had met with the development team, he was too unwell and would die shortly thereafter of a stroke. His character is portrayed by his stunt double instead. Also absent is Robert Mammone, who played Blanka in the movie. He was replaced with his stunt double, presumably due to the character's complicated moveset. Additionally, Guile is simultaneously played by actor Jean-Claude Van Damme and stuntman Mark Stefanich, due to Van Damme only being available for a limited amount of time. | ||
− | While the cast of the movie is similar to ''[[Super Street Fighter II]]'', Dhalsim and T. Hawk are not represented in the game, while Fei | + | While the cast of the movie is similar to ''[[Super Street Fighter II]]'', Dhalsim and T. Hawk are not represented in the game, while Fei Long was excluded from both. Akuma, from ''Super Street Fighter II Turbo'', has been added (portrayed by Ernie Reyes, Sr., who did some stuntwork in the film), along with Sawada, an original character specific to the film. |
Compared to the arcade version, Blanka and Dee Jay are unique to the home versions, while the four palette-swapped Bison shock troops (Blade, Arkane, Khyber, and F7) are absent. | Compared to the arcade version, Blanka and Dee Jay are unique to the home versions, while the four palette-swapped Bison shock troops (Blade, Arkane, Khyber, and F7) are absent. | ||
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{{MoveListRow | Flying Power Bomb | D-Pad in a 360° rotation, then {{kick}} (far away) | Zangief grabs his opponent, jumps, and and slams them into the ground.}} | {{MoveListRow | Flying Power Bomb | D-Pad in a 360° rotation, then {{kick}} (far away) | Zangief grabs his opponent, jumps, and and slams them into the ground.}} | ||
{{MoveListRow | Atomic Suplex | D-Pad in a 360° rotation, then {{kick}} (close) | Zangief grabs his opponent and performs a series of rolling suplexes.}} | {{MoveListRow | Atomic Suplex | D-Pad in a 360° rotation, then {{kick}} (close) | Zangief grabs his opponent and performs a series of rolling suplexes.}} | ||
− | {{MoveListRow | Punishing Flattener | {{right}} {{downright}} {{down}} {{punch}} | Zangief takes a step forward and does a low backhand slap with | + | {{MoveListRow | Punishing Flattener | {{right}} {{downright}} {{down}} {{punch}} | Zangief takes a step forward and does a low backhand slap with an orange glowing hand. This move can neutralize projectiles. ''Super Special:'' Zangief does a variant of the move with a purple glowing hand that reflects projectiles.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | |
Revision as of 08:17, 31 July 2023
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Street Fighter: The Movie | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan), Acclaim Entertainment (US, Europe, Brazil) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | |||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Incredible Technologies 32-bit | |||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Incredible Technologies | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (26 tracks) | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting, Action[1][2] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
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Street Fighter: The Movie, known in Japan as Street Fighter: Real Battle on Film (ストリートファイター リアルバトル オン フィルム), is a Sega Saturn fighting game developed by Capcom. It was first published in Japan by Capcom themselves in August 1995; a United States release would follow only weeks later by Acclaim Entertainment, who would also go on to publish the game in Europe, Brazil, and Australia.
The game is based on the 1994 film Street Fighter, making it an uncommon case of a video game based on a movie based on a video game. It departs from the hand-drawn sprites of the other Street Fighter games, instead using pre-rendered digitized graphics of characters from the live-action movie, in a manner similar to Mortal Kombat.
A different Street Fighter: The Movie, developed by Incredible Technologies, was released into the arcades some months prior. However, the home console versions were developed separately by Capcom and differ significantly in gameplay and presentation, though they share the same digitized graphics.
A Sega 32X version was once planned[7], but eventually cancelled.
Contents
Story
The game follows the plot of the movie, which is only loosely based on Street Fighter II.
Colonel William F. Guile is tasked with bringing down General M. Bison, the military dictator and drug kingpin of Shadaloo City who aspires to conquer the world with an army of genetic supersoldiers. Bison has captured several international relief workers, and he is threatening to kill them unless a ransom is delivered in three days. Guile enlists the aid of street fighters Ryu and Ken to infiltrate Bison's empire and help destroy it from within. Meanwhile, news reporter Chun-Li Zang, whose father was killed by Bison, and her crew, former sumo wrestler Edmond Honda and boxer Balrog, have their own scheme to assassinate Bison.
Gameplay
The console Street Fighter: The Movie plays similarly to Super Street Fighter II Turbo. Like that game, it is a versus fighting game where two challengers attempt to win the best of three rounds in battles with each other. There are three punch and three kick buttons that can be combined in various ways can unleash special techniques. Graphics consist of digitized images of the film's cast, with characters retaining most of their moves from Super Turbo.
Characters move with and
and flip back and forth with
and
. They crouch with
. Punches are done with
(jab),
(medium), and
(fierce) and kicks are done with
(short),
(medium), and
(roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
Throws and grabs are done by holding or
when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can recover from a throw in the air and reduce the damage taken by likewise holding
or
and pressing a medium or hard punch or kick button. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
Players have a Super Combo gauge, which is empty at the beginning of the round but increases as the characters perform special moves or land attacks (other than throws and grabs) on their opponents. The Super Combo gauge can be spent by performing Super Combos or Super Special moves. The Super Special moves are new to the series: they are empowered versions of the character's special moves that are performed using the same motions as the special move but pressing two attack buttons instead of only one (similar to the "ES moves" in the Darkstalkers series). For example, a Super Special variant of a projectile attack might shoot two projectiles in quick succession. Not all special moves have Super Special versions. The Super Combo gauge must be at least half-full to use a Super Special move; if the gauge is full, using a Super Special move does not cost any energy from the gauge.
When the Super Combo gauge is full, characters can perform Super Combos, which are powerful special moves that hit opponents multiple times for heavy damage. Super Combos use more complex button combinations than standard special moves. If the opponent is defeated by a Super move at the end of the round, the background changes to a burst of light to indicate it was used as the final move.
Modes
There are four game modes available:
- Movie Battle: The primary single-player mode. It is a story mode that follows the plot of the movie. The player controls Guile on a mission to infiltrate Bison's headquarters in Shadaloo City. There are different branching paths after certain matches, which determines the opponents that are faced before the next branch point, eventually culminating in a final showdown against Bison.
- Street Battle: An arcade mode where the player chooses any character and faces a series of 12 computer-controlled opponents, ending with Zangief, Dee Jay, Sagat, and Bison.
- Versus Mode: A two-player versus mode where players can choose a handicap and a stage.
- Trial Mode: A single-player mode where the player plays a series of matches against computer-controlled opponents. The player's performance is given a rating in different categories after each battle.
There are eight difficulty levels for computer-controlled opponents.
Characters
Move lists assume the player is facing right. If facing left, and
should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
The majority of the cast from the film reprised their roles for the game, with some of the actors dressed to more closely resemble their video game counterparts. Notably absent is Raúl Juliá, who appears only in archive footage from the movie. Though he was keen to reprise his role as M. Bison and had met with the development team, he was too unwell and would die shortly thereafter of a stroke. His character is portrayed by his stunt double instead. Also absent is Robert Mammone, who played Blanka in the movie. He was replaced with his stunt double, presumably due to the character's complicated moveset. Additionally, Guile is simultaneously played by actor Jean-Claude Van Damme and stuntman Mark Stefanich, due to Van Damme only being available for a limited amount of time.
While the cast of the movie is similar to Super Street Fighter II, Dhalsim and T. Hawk are not represented in the game, while Fei Long was excluded from both. Akuma, from Super Street Fighter II Turbo, has been added (portrayed by Ernie Reyes, Sr., who did some stuntwork in the film), along with Sawada, an original character specific to the film.
Compared to the arcade version, Blanka and Dee Jay are unique to the home versions, while the four palette-swapped Bison shock troops (Blade, Arkane, Khyber, and F7) are absent.
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Guile | |||||||||||
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Portrayed by: Jean-Claude Van Damme, Mark Stefanich | ||||||||||||
Colonel Guile is the leader of an Allied Nations strike force tasked with bringing down Bison and his criminal organization.
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Cammy | |||||||||||
Portrayed by: | ||||||||||||
Cammy is a Sergeant in Colonel Guile's Allied Nations strike force to take down Shadaloo.
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Chun-Li | |||||||||||
Portrayed by: | ||||||||||||
Chun-Li Zang is a news reporter seeking revenge against Bison for the death of her father. | ||||||||||||
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Sawada | |||||||||||
Portrayed by: | ||||||||||||
Sawada is a Captain in Colonel Guile's Allied Nations strike force to take down Shadaloo.
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Vega | |||||||||||
Portrayed by: | ||||||||||||
Vega is Sagat's loyal assistant, who wears a mask and fights with a claw.
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E. Honda | |||||||||||
Portrayed by: | ||||||||||||
E. Honda is a former sumo wrestler who works in Chun-Li's news crew. Like Balrog, he has a personal grudge against Shadaloo, who ruined his reputation as a sumo. He is depicted in the movie as a Hawaiian of mixed ancestry rather than Japanese as in the games.
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Ryu | |||||||||||
Portrayed by: | ||||||||||||
Ken and Ryu are con men who are trying to scam terrorists by selling them toy guns. Later, they get involved with Shadaloo in a plot to infiltrate their base.
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Sagat | |||||||||||
Portrayed by: | ||||||||||||
Sagat is an underground mob boss in Shadaloo City and the bodyguard for the insane dictator General Bison.
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Balrog | |||||||||||
Portrayed by: | ||||||||||||
Balrog is a former boxer who works as a cameraman in Chun-Li's news crew. Balrog holds a grudge against Shadaloo for ruining his boxing career. | ||||||||||||
![]() |
Ken | |||||||||||
Portrayed by: | ||||||||||||
Ken and Ryu are con men who are trying to scam terrorists by selling them toy guns. Later, they get involved with Shadaloo in a plot to infiltrate their base.
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![]() |
Blanka | |||||||||||
Portrayed by: Kim Repia | ||||||||||||
Guile's close friend Carlos Blanka (Charlie) is taken captive by Bison and subjected to genetic manipulation in an effort to create the perfect soldier. | ||||||||||||
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Dee Jay | |||||||||||
Portrayed by: | ||||||||||||
Dee Jay is a Jamaican kickboxer and one of Bison's minions.
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![]() |
Zangief | |||||||||||
Portrayed by: | ||||||||||||
Zangief is a Russian wrestler and one of Bison's lackeys.
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Bison | |||||||||||
Portrayed by: Raúl Juliá (likeness), Darko Tuscan | ||||||||||||
Bison is a megalomaniacal former military general and drug kingpin who controls Shadaloo. He is attempting to produce an army of supersoldiers to further his plans for world domination and establish a new order known as "Pax Bisonica."
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Hidden
- Main article: Street Fighter: The Movie/Hidden content.
Stages
Each character has his or her own stage where matches are hosted in the Street Battle and Trial Modes. Players can choose any stage in the two-player Versus Mode. The background in Movie Battle Mode varies depending on the plot, with one background only appearing in this mode.
History
Release
In Europe, Street Fighter: The Movie was distributed in packaging similar to that of its North American counterpart, the only instance in the Saturn's library to opt for the elongated jewel case design rather than the bespoke Saturn cases seen with other software.
Versions
Street Fighter: The Movie is the only game in the series where the boss characters Balrog, Vega, and M. Bison, as well as Akuma, are addressed by their Western names in the Japanese release. The Japanese instruction card features the original Japanese names of the characters written next to the Western names in parentheses to avoid confusion.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Street Fighter: The Movie | Street Fighter: The Movie |
English (US) | Street Fighter: The Movie | Street Fighter: The Movie |
Japanese | ストリートファイター リアルバトル オン フィルム | Street Fighter: Real Battle on Film |
Magazine articles
- Main article: Street Fighter: The Movie/Magazine articles.
Promotional material
also published in:
- Game Players (US) #0811: "Vol. 8 No. 11 November 1995" (1995-1x-xx)[8]
Physical scans
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65 | |
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Based on 32 reviews |
Technical information
- Main article: Street Fighter: The Movie/Technical information.
References
- ↑ File:SFtM Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee1.html (Wayback Machine: 2020-03-20 23:04)
- ↑ 3.0 3.1 3.2 GamePro, "November 1995" (US; 1995-xx-xx), page 64
- ↑ https://groups.google.com/g/rec.games.video.sega/c/qEYha5V-IUM/m/Fvxaug69mxAJ
- ↑ https://groups.google.com/g/rec.games.video.sega/c/w3kzJvH81PY/m/2F1gZevhLHQJ
- ↑ 6.0 6.1 CD Player, "1/96" (DE; 1996-xx-xx), page 36
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 42
- ↑ Game Players, "Vol. 8 No. 11 November 1995" (US; 1995-1x-xx), page 156
- ↑ GamesMaster, "xxxx xxxx" (UK; 1995-xx-xx), page 42
- ↑ CD Consoles, "Novembre 1995" (FR; 1995-xx-xx), page 126
- ↑ Consoles +, "Octobre 1995" (FR; 1995-xx-xx), page 142
- ↑ Electronic Gaming Monthly, "November 1995" (US; 1995-xx-xx), page 48
- ↑ Famitsu, "1995-08-18,25" (JP; 1995-08-04), page 31
- ↑ Fun Generation, "06/95" (DE; 1995-0x-xx), page 82
- ↑ GameFan, "Volume 3, Issue 10: October 1995" (US; 1995-xx-xx), page 17
- ↑ Game Players, "Vol. 8 No. 11 November 1995" (US; 1995-1x-xx), page 92
- ↑ GamePro, "November 1995" (DE; 1995-10-04), page 67
- ↑ GamePro, "December 1995" (UK; 1995-10-28), page 38
- ↑ Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 122
- ↑ MAN!AC, "10/95" (DE; 1995-09-13), page 54
- ↑ Maximum, "November 1995" (UK; 1995-11-xx), page 146
- ↑ Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 125
- ↑ Mega Fun, "10/95" (DE; 1995-09-20), page 72
- ↑ Mean Machines Sega, "December 1995" (UK; 1995-10-30), page 91
- ↑ Next Generation, "November 1995" (US; 1995-10-24), page 172
- ↑ Player One, "Septembre 1995" (FR; 1995-0x-xx), page 120
- ↑ Saturn Fan, "1995 November" (JP; 1995-10-07), page 76
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 61
- ↑ Sega Pro, "October 1995" (UK; 1995-09-07), page 58
- ↑ Sega Megazone, "Summer '95/'96" (AU; 1995-xx-xx), page 22
- ↑ Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 66
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 166
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
- ↑ Top Consoles, "Octobre 1995" (FR; 1995-xx-xx), page 70
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 46
- ↑ Ultimate Future Games, "October 1995" (UK; 1995-09-01), page 78
- ↑ Ultimate Gamer, "November 1995" (US; 1995-1x-xx), page 65
- ↑ Última Generación, "Octubre 1995" (ES; 1995-xx-xx), page 98
- ↑ Video Games, "10/95" (DE; 1995-09-27), page 98
Street Fighter: The Movie | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Technical information |
Street Fighter games for Sega systems | |
---|---|
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
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