Difference between revisions of "Sega Enterprises, Inc."

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SEI also traded as "Sega of America"{{magref|bb|1976-08-14|113}}{{magref|bb|1976-09-04|47}}{{magref|bb|1978-04-29|59}}, sold electro-mechanical arcade games, sold the [[Sega-Vision]] (as part of a short-lived home theater division), and was responsible for the licensing and publishing of home console and computer versions of Sega arcade titles.
 
SEI also traded as "Sega of America"{{magref|bb|1976-08-14|113}}{{magref|bb|1976-09-04|47}}{{magref|bb|1978-04-29|59}}, sold electro-mechanical arcade games, sold the [[Sega-Vision]] (as part of a short-lived home theater division), and was responsible for the licensing and publishing of home console and computer versions of Sega arcade titles.
  
The company purchased [[Gremlin Industries]] in 1978{{magref|cb|1978-10-28|72}}.
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The company purchased [[Gremlin Industries]] in 1978{{magref|cb|1978-10-28|72}}. This company, eventually becoming "Sega Electronics" was sold to [[Bally Midway]] in 1983.
  
SEI became '''Simon & Schuster Entertainment Software, Inc.''' on March 18, 1985 and then '''Ages Entertainment Software, Inc.''' on August 30 of the same year.<ref>California Business Search: Entity [https://businesssearch.sos.ca.gov/CBS/SearchResults?filing=&SearchType=NUMBER&SearchCriteria=C0718983 #C0718983]</ref>
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In April 1984 Sega's Japanese arm was purchased by a group of investors including [[Hayao Nakayama]], [[David Rosen]] and [[Isao Okawa]], becoming a subsidiary of [[CSK]]{{magref|sv|11|81}}{{magref|cb|1984-06-09|28}}. The remaining American Sega assets owned by Gulf+Western would then be absorbed; SEI became '''Simon & Schuster Entertainment Software, Inc.''' on March 18, 1985 before becoming a shell company, '''Ages Entertainment Software, Inc.''' on August 30 of the same year.<ref>California Business Search: Entity [https://businesssearch.sos.ca.gov/CBS/SearchResults?filing=&SearchType=NUMBER&SearchCriteria=C0718983 #C0718983]</ref>
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SEI technically still exists as Ages Entertainment Software, having survived Gulf+Western's 1994 aquisition by Viacom and various corporate restructures. It remains a shell company as part of the Paramount Global empire, having not been involved in video games since the mid-1980s.
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Sega would return to the North American market with a similar company, [[Sega Enterprises, Inc. (USA)]] (Sega Enterprises USA; SEU) in 1985.
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==Softography==
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{{CompanyHistoryAll|Sega Enterprises, Inc.}}
  
 
==Softography (Arcade)==
 
==Softography (Arcade)==

Revision as of 07:50, 6 August 2023

For the Japanese company by the same name, see Sega Enterprises, Ltd.. For the later company established in 1985, see Sega Enterprises USA.

Notavailable.svg
Sega Enterprises, Inc.
Founded: 1974[1]
Defunct: April 1984[2][3]
Headquarters:
2550 Santa Fe Avenue, Redondo Beach, California 90278, United States
2029 Century Park East, Los Angeles, California 90067, United States[4]

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Sega Enterprises, Inc. was the parent company of Sega Enterprises, Ltd. and Gremlin Industries. It was established by Gulf+Western and the first game it produced was Bullet Mark.[5]

SEI also traded as "Sega of America"[6][7][8], sold electro-mechanical arcade games, sold the Sega-Vision (as part of a short-lived home theater division), and was responsible for the licensing and publishing of home console and computer versions of Sega arcade titles.

The company purchased Gremlin Industries in 1978[9]. This company, eventually becoming "Sega Electronics" was sold to Bally Midway in 1983.

In April 1984 Sega's Japanese arm was purchased by a group of investors including Hayao Nakayama, David Rosen and Isao Okawa, becoming a subsidiary of CSK[2][10]. The remaining American Sega assets owned by Gulf+Western would then be absorbed; SEI became Simon & Schuster Entertainment Software, Inc. on March 18, 1985 before becoming a shell company, Ages Entertainment Software, Inc. on August 30 of the same year.[11]

SEI technically still exists as Ages Entertainment Software, having survived Gulf+Western's 1994 aquisition by Viacom and various corporate restructures. It remains a shell company as part of the Paramount Global empire, having not been involved in video games since the mid-1980s.

Sega would return to the North American market with a similar company, Sega Enterprises, Inc. (USA) (Sega Enterprises USA; SEU) in 1985.

Softography

Electro-mechanical arcade

Discrete logic arcade

Arcade

VCO Object

Zaxxon hardware

G80

Atari 2600

Intellivision

ColecoVision

Atari 5200

Atari 8-bit family

Apple II

VIC-20

Adam

BBC Micro

Commodore 64

IBM PC

Amstrad CPC

ZX Spectrum

Softography (Arcade)

Electro-Mechanical/Discrete Logic

Softography (Consumer)

Apple II

Atari 2600

Atari 5200

Atari 8-bit

Commodore 64

List of staff

References

Early Sega
45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84
Service Games Gulf+Western
Service Games, Hawaii & Nevada & Japan Nihon Goraku Bussan & Nihon Kikai Seizou Sega Enterprises, Inc.
Sega Enterprises, Ltd. Sega Ltd. & Gremlin Sega Ltd.