Difference between revisions of "The Ooze"
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*'''Testers:''' [[Tim Spengler|Timothy Spengler]], [[Todd Slepian]], Mike Benton, Nelson Chiu, Alfred Dutton, Steve Fallas, [[Richie Hideshima]], Michael Ironside, Dylan Manger, [[David Paniagua]], [[Sean Potter]], Jeff Sanders, [[Stan Weaver]], Michael Wu | *'''Testers:''' [[Tim Spengler|Timothy Spengler]], [[Todd Slepian]], Mike Benton, Nelson Chiu, Alfred Dutton, Steve Fallas, [[Richie Hideshima]], Michael Ironside, Dylan Manger, [[David Paniagua]], [[Sean Potter]], Jeff Sanders, [[Stan Weaver]], Michael Wu | ||
*'''Programming & Technical Thanks:''' [[Scott Chandler]], [[Jason Plumb]], [[Mark Cerny]] | *'''Programming & Technical Thanks:''' [[Scott Chandler]], [[Jason Plumb]], [[Mark Cerny]] | ||
− | *'''Special Thanks:''' [[Roger Hector]], [[Sheri Hockaday]], Emi Kawamura, Sue Ortlip, Paul Sears, [[Dean Lester]], [[Michael Kosaka]], [[Hoyt Ng]] | + | *'''Special Thanks:''' [[Roger Hector]], [[Sheri Hockaday]], [[Emi Kawamura]], Sue Ortlip, Paul Sears, [[Dean Lester]], [[Michael Kosaka]], [[Hoyt Ng]] |
| source=In-game credits | | source=In-game credits | ||
| pdf=Ooze MD credits.pdf | | pdf=Ooze MD credits.pdf |
Revision as of 03:12, 27 September 2023
The Ooze | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||
Developer: Sega Technical Institute, Sega of America | ||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||
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The Ooze (ジ・ウーズ) is a Sega Mega Drive action strategy game developed by Sega Technical Institute and published by Sega. Released in 1995 to mixed reviews, the game is the last that STI would develop for the aging 16-bit platform.
Contents
Story
Dr. Caine becomes suspicious of the Corporation's behind-the-scenes research and scans its databases during an evening shutdown, discovering that the Corporation has successfully developed a hybrid plague so dangerous and fast-spreading it could wipe out humanity in a few days, and intends on infecting the entire planet by polluting the water supplies with it and extort billions of dollars from world governments to supply the cure.
Upon discovering this information, Dr. Caine was caught by the Director and his henchmen, and was injected with a glowing green substance with intentions of killing him. However, the substance had instead transformed him into a living puddle of toxic ooze. Filled with rage and a strange power, Caine now seeks revenge on the Corporation and the Director, intending to destroy them and prevent them from unleashing the plague upon the world, hoping to regain his humanity no matter the cost.
Gameplay
Taking place with an overhead point of view, the main character is a puddle of green ooze which can be moved about the play area with the D-Pad using an advanced fluid-like algorithm developed specifically for the game. The player must explore the maze-like levels to find switches to unlock different parts of the level before eventually finding the exit. Each level has three parts, the last of which contains a boss that must be defeated to open the exit. Levels contain hidden DNA strands that can be collected to earn the good ending.
Defeating organic enemies makes them drop pieces of ooze, which can be absorbed to increase the puddle's size. The size of the puddle acts as a form of health for Caine, though it also makes him a bigger target to attacks and hazards. Taking damage reduces the size of the ooze puddle. Levels include obstacles such as drains that devour the puddle. Attacking enemies involves stretching out the ooze puddle into a controllable "arm" whose length is provided by briefly shifting ooze from the main puddle, which is done with . The punch can be extended longer by holding the button longer if the ooze puddle is large enough. It can be guided in multiple directions using the D-Pad, allowing it to navigate around obstacles to collect items or activate switches or to attack enemies without entering their direct line of fire. Levels also contain lighted poles that can be punched by the ooze to safely transport it between points. Small portions of the puddle itself can be shot as a projectile attack with , as long as there is enough ooze to do so.
Caine loses a life if the ooze puddle is reduced too low or if the puddle’s head is attacked directly. The game ends if the player runs out of lives.
Items
Extra Ooze | |
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Gives Caine more ooze. | |
Speed | |
Increases Caine's speed. The ooze turns yellow when it is active, and turns orange when it is about to run out. | |
Industrial Strength Toxin | |
Allows Caine to defeat organic creatures just by touching them. The ooze turns red when it is active, and turns black when it is about to run out. | |
Extra Life | |
Awards an extra life. | |
DNA Helix | |
Caine needs to collect all 50 of these to regain his humanity at the end of the game. Each level has 10 to find. | |
Waypoint | |
Serves as a checkpoint, allowing Caine to restart from it whenever he dies. |
Levels
Toxic Dump | |
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Waste Plant | |
Genetics Lab | |
Power Core | |
Plague Factory | |
Bonus level
There are ten different bonus levels hidden throughout the game where the player can attack rabbits to gain more ooze. The rabbits become hostile when the ooze gets near them and try to consume the puddle. These bonus levels are timed and end if time runs out.
History
Development
The Ooze is based on an algorithmically-generated cellular automaton. As such, the main character can be split apart and reformed like a viscous liquid. The gameplay is reminiscent of The Bitmap Brothers' game The Chaos Engine (called Soldiers of Fortune in the US). The art style evokes a cartoony (necessitated by the constraints of the medium) H.R. Giger. The story recalls The Toxic Avenger. The development team included people who later worked for Blizzard North on Diablo and Diablo II, including designer Stieg Hedlund. Some of the programming was fairly advanced for a 16-bit system; for example, the speed power-up effect was actually created by decreasing the viscosity of the character.
Legacy
The game is considered a cult classic. It was included in the Japanese version of Sonic Mega Collection in 2002 and in all versions of Sonic Mega Collection Plus in 2004. In the latter collection, it is unlockable in two ways. In the Xbox and PlayStation 2 versions, it can be unlocked if the user has a Sonic Heroes save. In all versions, it can be unlocked by playing any game on the disk for 30 hours.
In 2022, the game was included in the North American and European versions of the Mega Drive Mini 2.
Production credits
- Producer: Michael Wallis
- Concept & Lead Programmer: Dave Sanner
- Art Directors: Robert Steele, John Duggan
- Artists: Alan Ackerman, Stieg Hedlund, Dean Ruggles, Joe Stephenson, Craig Stitt, Tom Tobey, Marte Thompson
- Design: Jason Kuo, Stieg Hedlund, Dave Sanner
- Intro & Ending Artwork: Tony De Zuniga, Tom Tobey
- Music & Sound Effects: Howard Drossin
- Boss Programming: Robert Morgan
- Lead Tester: Rey Alferez
- Testers: Timothy Spengler, Todd Slepian, Mike Benton, Nelson Chiu, Alfred Dutton, Steve Fallas, Richie Hideshima, Michael Ironside, Dylan Manger, David Paniagua, Sean Potter, Jeff Sanders, Stan Weaver, Michael Wu
- Programming & Technical Thanks: Scott Chandler, Jason Plumb, Mark Cerny
- Special Thanks: Roger Hector, Sheri Hockaday, Emi Kawamura, Sue Ortlip, Paul Sears, Dean Lester, Michael Kosaka, Hoyt Ng
- Localization: Masanobu Tsukamoto[6]
Digital manuals
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Mega Drive Mini 2 US manual
Magazine articles
- Main article: The Ooze/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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69 | |
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Based on 17 reviews |
Technical information
- Main article: The Ooze/Technical information.
External links
- Sega of America webpage: Mega Drive
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ 2.0 2.1 GamePro, "November 1995" (US; 1995-xx-xx), page 80
- ↑ 3.0 3.1 3.2 3.3 Mean Machines Sega, "January 1996" (UK; 1995-11-xx), page 67
- ↑ SuperGamePower, "Outubro 1995" (BR; 1995-xx-xx), page 13
- ↑ File:Ooze MD credits.pdf
- ↑ https://note.com/beep21/n/n5b3c49c00dd9 (Wayback Machine: 2023-03-29 06:47)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 156
- ↑ Electronic Gaming Monthly, "September 1995" (US; 1995-0x-xx), page 35
- ↑ Game Players, "Vol. 8 No. 10 October 1995" (US; 1995-xx-xx), page 46
- ↑ Game Informer, "September 1995" (US; 1995-0x-xx), page 55
- ↑ Joypad, "Mars 1996" (FR; 1996-0x-xx), page 43
- ↑ Mega Force, "Mars 1996" (FR; 1996-0x-xx), page 72
- ↑ Next Generation, "October 1995" (US; 1995-09-19), page 125
- ↑ Player One, "Mars 1996" (FR; 1996-0x-xx), page 100
- ↑ Power Up!, "Saturday, February 17, 1996" (UK; 1996-02-17), page 1
- ↑ Saturn Fan, "1995 December" (JP; 1995-11-08), page 70
- ↑ Sega Pro, "January 1996" (UK; 1995-11-30), page 29
- ↑ Sonic the Comic, "24 May 1996" (UK; 1996-05-11), page 17
- ↑ Tricks, "Vypusk 8" (RU; 1996-xx-xx), page 27
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 130
- ↑ VideoGames, "October 1995" (US; 1995-09-19), page 80
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