Difference between revisions of "Dynamite Dux"
From Sega Retro
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*[[Tomoharu Kimura]] (KIM) | *[[Tomoharu Kimura]] (KIM) | ||
*[[Kiyo]] (KEY) | *[[Kiyo]] (KEY) | ||
− | * | + | *(OHT) |
*[[Keiji Okayasu]] (OKA) | *[[Keiji Okayasu]] (OKA) | ||
*[[Mr.Jee|Ji_san]] (JIN) | *[[Mr.Jee|Ji_san]] (JIN) |
Revision as of 04:25, 30 March 2024
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Dynamite Düx | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega System 16, Sega Master System, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Activision (UK) MCM Software (ES) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega R&D 8[1] Whiteboard Core Design | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[2] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- For the unreleased Mega Drive version, see Dynamite Dux (Mega Drive).
Dynamite Düx (ダイナマイトダックス) is a video game developed by Sega's AM2 division for their Sega System 16 arcade platform. It follows two anthropomorphic blue and red ducks named "Bin" and "Pin" respectively as they attempt to rescue a girl called Lucy from the clutches of the evil Sorcerer Achacha.
Contents
Gameplay
Dynamite Dux is a beat 'em up game, though rather than relying purely on one-on-one combat the ducks can equip themselves with a variety of weapons, from water pistols to bazookas. The game is also populated with a variety of odd looking enemies and bosses. Colonel Sanders, for instance, can be seen at the very beginning of the first level.
Stages
Stage 1: Down Town | |
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Stage 2: Japan | |
Stage 3: Jungle | |
Stage 4: Chicago | |
Stage 5: Texas | |
Final Stage: Achacha | |
History
Legacy
Dynamite Dux was ported to Sega's Master System in 1989 for European and Brazilian markets. This version removes Pin entirely, claiming Bin (renamed "Mickael Bin") was the boyfriend of Lucy, transformed into a duck (rather than in other versions, where Bin and Pin are Lucy's pets). The Master System version also lacks two player co-operative support and omits stage 3 (Jungle) due to cartridge size limitations.
A Mega Drive version was planned[10] for December 1990[11], but cancelled for unknown reasons.
Activision, under license from Sega, brought versions of the game to several home computer platforms in Europe, including the Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum.
Bean the Dynamite, a character from AM2's later Arcade title Sonic the Fighters is based off Bin and Pin. He also appeared in the Sega Saturn title Fighters Megamix, and there is an unlockable Bin costume for him in that game.
A North American Master System release was planned and advertised[12], but did not materialise.
Versions
None of the 8-bit (including the Sega Master System) versions include the bonus rounds from the arcade.
With the exception of the Commodore 64 version which supports mapping this feature to a second joystick, jumping in all home computer versions requires the use of the keyboard's space bar, as the standard joystick layout for computers at the time was only to include one button.
An issue possibly affecting multiple versions of the game (but only definitely confirmed for the Amstrad CPC) is that should the player take damage while holding a water pistol (for the fire boss), there is a chance that the pistol will be knocked off screen, making the fight unbeatable.
Amstrad CPC version
The Amstrad CPC port lacks any in-game music and runs in a much smaller window than its siblings. While it retains the forks in the road, the user always has a choice of taking the upper or lower paths - neither are blocked off at any point, as is the case in the arcade original.
Amiga and Atari ST versions
The Amiga and Atari ST versions are the only ports of Dynamite Dux to support co-operative play. Both were created simultaneously by Core Design, and save for differences in audio, are nearly identical.
These versions of Dynamite Dux are infamous for hidden nudity. One such example is if the player types "NUDE" during the bonus stages, the dancing rabbits will reveal their breasts.
More controversial is a hidden introduction sequence, in which a naked Lucy is carried off to a brothel. While reported by numerous magazines at the time, none sought to check their facts, as the code provided does not work. This "dirty" cheat soon became an urban legend, until several decades later when hacking revealed the hidden intro.
In order to activate dirty mode, the disk images need to be opened with a hex editor, replacing a string of five dots (.....) with "DIRTY". Sega were never made aware of this Easter egg, and it is not known if publishers Activision had any more knowledge than the end user.
Commodore 64 version
On the C64, Dynamite Dux has some unexplained music issues, in which some audio channels can't be heard during normal play.
ZX Spectrum version
The Spectrum port also lacks music, and the gameplay (minus the HUD) is presented entirely in two colours.
Production credits
System 16 version
- Main Program: bin_chan_san
- Assistant Programmer: duke
- Ranking Program: oka_chan "punk boy"
- Character Design: kiyo_chan
- Back_Ground Design: "fixed_time_man"
- Sound Design: hiro
- Game Check: Ji_san "senior citizen"
- "Achacha's Model": match
- Special Thanks: sada "monster of marsh"
- Producer: Yu Suzuki
The game also contains high scores that reference the developers.
- Satoshi Mifune (BIN)
- Tomoharu Kimura (KIM)
- Kiyo (KEY)
- (OHT)
- Keiji Okayasu (OKA)
- Ji_san (JIN)
- Hiroshi Miyauchi (HIR)
- Hiroshi Hamagaki (SAD)
- Gudon (GUD)
- TAK
Magazine articles
- Main article: Dynamite Dux/Magazine articles.
Promotional material
also published in:
also published in:
- Commodore User (UK) #73: "October 1989" (1989-09-26)[16]
- Computer & Video Games (UK) #95: "October 1989" (1989-09-16)[17]
Artwork
Physical scans
System 16 version
Sega Retro Average | |||||||||
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|
90 | |
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Based on 1 review |
Master System version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
74 | |
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Based on 17 reviews |
Amiga version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
73 | |
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Based on 11 reviews |
Amstrad CPC version
Sega Retro Average | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
82 | |
---|---|
Based on 4 reviews |
Amstrad CPC, UK (cassette) |
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Amstrad CPC, UK (disk) |
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Amstrad CPC, ES (cassette) (The Hit Squad) |
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Atari ST version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
71 | |
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Based on 7 reviews |
Commodore 64 version
Sega Retro Average | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
65 | |
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Based on 2 reviews |
Commodore 64, ES |
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ZX Spectrum version
Sega Retro Average | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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82 | |
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Based on 2 reviews |
ZX Spectrum, ES (The Hit Squad) |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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256kB | Cartridge (EU) |
References
- ↑ Sega Magazine, "1997-02 (1997-02)" (JP; 1997-01-13), page 24
- ↑ File:Dyndux sms eu cover.jpg
- ↑ Game Machine Daikenkyuu (JP; 1989-10-15), page 77
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 ACE, "November 1989" (UK; 1989-10-xx), page 71
- ↑ 5.0 5.1 Computer & Video Games, "December 1989" (UK; 1989-11-16), page 157
- ↑ File:BristolEveningPost UK 1990-02-08 Page 83.jpg
- ↑ Computer & Video Games, "March 1990" (UK; 1990-02-16), page 56
- ↑ 8.0 8.1 Player One, "Octobre 1990" (FR; 1990-xx-xx), page 51
- ↑ 9.0 9.1 Megazone, "August 1990" (AU; 1990-0x-xx), page 39
- ↑ Beep! MegaDrive, "September 1989" (JP; 1989-XX-XX), page 74
- ↑ Beep! MegaDrive, "July 1990" (JP; 1990-06-08), page 71
- ↑ File:1989SummerCES SMS US Catalog.pdf, page 2
- ↑ https://www.youtube.com/watch?v=MNk12p9vIlg
- ↑ http://www.ysnet-inc.jp/#portfolio
- ↑ ACE, "May 1990" (UK; 1990-04-xx), page 12
- ↑ Commodore User, "October 1989" (UK; 1989-09-26), page 57
- ↑ Computer & Video Games, "October 1989" (UK; 1989-09-16), page 53
- ↑ Sinclair User, "November 1988" (UK; 1988-10-18), page 82
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 95
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 55
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 140
- ↑ Computer & Video Games, "January 1990" (UK; 1989-12-16), page 116
- ↑ Electronic Gaming Monthly, "March 1990" (US; 1990-xx-xx), page 16
- ↑ The Games Machine, "April 1990" (UK; 1990-03-15), page 56
- ↑ Joystick, "Avril 1990" (FR; 1990-03-20), page 42
- ↑ Micromanía (segunda época), "Julio 1990" (ES; 1990-0x-xx), page 48
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 133
- ↑ Power Play, "2/90" (DE; 1990-01-25), page 64
- ↑ S: The Sega Magazine, "February 1990" (UK; 1990-01-04), page 18
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 56
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 55
- ↑ Sega Pro, "November 1992" (UK; 1992-10-08), page 24
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ Amiga Computing, "Volume 2, Number 7: December 1989" (UK; 1989-xx-xx), page 29
- ↑ Amiga Format, "November 1989" (UK; 1989-10-xx), page 41
- ↑ Amiga User International, "Volume 3, Number 11: November 1989" (UK; 1989-xx-xx), page 78
- ↑ Commodore User, "October 1989" (UK; 1989-09-26), page 47
- ↑ The Games Machine, "November 1989" (UK; 1989-10-12), page 85
- ↑ Games Preview, "8/9 1989" (DK; 1989-xx-xx), page 49
- ↑ New Computer Express, "October 7, 1989" (UK; 1989-10-05), page 60
- ↑ 41.0 41.1 The One, "October 1989" (UK; 1989-09-xx), page 91
- ↑ 42.0 42.1 Zero, "November 1989" (UK; 1989-10-12), page 50
- ↑ 43.0 43.1 Zzap!64, "March 1990" (UK; 1990-xx-xx), page 78
- ↑ Amstar, "Novembre 1989" (FR; 1989-xx-xx), page 100
- ↑ Amstrad Action, "December 1989" (UK; 1989-11-09), page 63
- ↑ The Games Machine, "December 1989" (UK; 1989-11-09), page 79
- ↑ 47.0 47.1 Zzap!, "Novembre 1989" (IT; 1989-xx-xx), page 20
- ↑ Aktueller Software Markt, "Oktober 1989" (DE; 1989-08-28), page 42
- ↑ Computer & Video Games, "September 1989" (UK; 1989-08-16), page 48
- ↑ The Games Machine, "October 1989" (UK; 1989-09-17), page 86
- ↑ Micromanía (segunda época), "Marzo 1990" (ES; 1990-0x-xx), page 41
- ↑ Power Play, "11/89" (DE; 1989-10-09), page 25
- ↑ Your Commodore, "January 1991" (UK; 1990-12-xx), page 36-37 (37)
- ↑ Sinclair User, "September 1989" (UK; 1989-08-18), page 12
- ↑ Your Sinclair, "October 1989" (UK; 1989-09-18), page 85
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