Difference between revisions of "Capcom vs. SNK: Millennium Fight 2000"

From Sega Retro

(characters)
(normal characters)
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==Gameplay==
 
==Gameplay==
 +
{{ScreenThumb|Capcom vs SNK DC, Character Select.png|width=200|Character select}}
 
''Capcom vs. SNK'' utilizes a "ratio" system, ranging from 1 to 4, which defines a character's overall strength. Teams of up to four can be assembled, but their combined ratios must equal and go no higher than 4.
 
''Capcom vs. SNK'' utilizes a "ratio" system, ranging from 1 to 4, which defines a character's overall strength. Teams of up to four can be assembled, but their combined ratios must equal and go no higher than 4.
  
The gameplay uses the SNK-style four-button format, although the player is also able to choose between two "grooves" which define how the attack meter will function. The SNK groove is based on Extra mode from ''The King of Fighters '94'' to ''[[The King of Fighters '98]]'', while Capcom groove is based on the gameplay system from ''[[Street Fighter Alpha]]''.
+
The gameplay uses the SNK-style four-button format, although the player is also able to choose between two "grooves" which define how the attack meter will function.
 
 
===Grooves===
 
 
 
===Modes===
 
 
 
===Characters===
 
{{MoveListNote|legend=NeoGeo}}
 
  
 
Despite both Capcom and SNK being in the arcade business for just over 20 years at the time of ''Capcom vs. SNK'''s release (being founded in 1979 and 1978, respectively), the fighting roster comprises almost exclusively of ''Street Fighter'' and ''The King of Fighters'' characters.
 
Despite both Capcom and SNK being in the arcade business for just over 20 years at the time of ''Capcom vs. SNK'''s release (being founded in 1979 and 1978, respectively), the fighting roster comprises almost exclusively of ''Street Fighter'' and ''The King of Fighters'' characters.
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On the Capcom side, only Morrigan Aensland from ''Darkstalkers'' breaks the mould of only using ''Street Fighter'' characters, despite previous titles, ''[[Marvel vs. Capcom]]'' and ''[[Marvel vs. Capcom 2]]'', featuring representitives from ''Cyberbots'', ''Mega Man'', ''Resident Evil'', ''Strider'' and Capcom's on-and-off mascot, Captain Commando. The entire cast of ''Street Fighter II': The World Warrior'' are accounted for.
 
On the Capcom side, only Morrigan Aensland from ''Darkstalkers'' breaks the mould of only using ''Street Fighter'' characters, despite previous titles, ''[[Marvel vs. Capcom]]'' and ''[[Marvel vs. Capcom 2]]'', featuring representitives from ''Cyberbots'', ''Mega Man'', ''Resident Evil'', ''Strider'' and Capcom's on-and-off mascot, Captain Commando. The entire cast of ''Street Fighter II': The World Warrior'' are accounted for.
  
While all the SNK sprites were drawn completely from scratch, many of the Capcom graphics are recycled from the ''Street Fighter Alpha'' series. With ''Alpha'' being designed for Capcom's CP System II arcade hardware, this means they were drawn with a different aspect ratio in mind (384x224 (12:7), versus 640x480 (4:3)) and thus some Capcom characters appear "wider" than SNK ones.
+
===Grooves===
 +
Players choose one of two modes before selecting their characters.
 +
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=Capcom
 +
| image=Capcom logo.svg
 +
| desc=The Capcom groove is based on the gameplay system from ''[[Street Fighter Alpha]]''.
 +
}}
 +
{{InfoRow
 +
| title=SNK
 +
| image=SNK.svg
 +
| desc=The SNK groove is based on Extra mode from ''The King of Fighters '94'' to ''[[The King of Fighters '98]]''.
 +
}}
 +
}}
 +
 
 +
===Modes===
 +
The game has the following modes:
 +
*'''Arcade Mode:'''
 +
*'''Vs Mode:'''
 +
*'''Game Replay Mode:'''
 +
*'''Training Mode:'''
 +
*'''Secret Mode:'''
 +
*'''Color Edit Mode:'''
  
 +
===Characters===
 +
{{MoveListNote|legend=NeoGeo}}
 +
Most characters have "Extra" versions with alternate movesets that can be purchased in the shop after completing the game with that character in their appropriate groove (Capcom for Capcom characters and SNK for SNK characters). The Extra version can then be selected by holding {{Start}} while selecting the character in any mode.
 
====Ratio 1====
 
====Ratio 1====
 
{{InfoTable|imagewidths=200|
 
{{InfoTable|imagewidths=200|
 
{{InfoFighter|
 
{{InfoFighter|
| name=Blanka
+
| name=Sakura Kasugano
| portrait=[[File:Capcom vs SNK, Character Art, SNK, Blanka.jpg]]
+
| portrait=[[File:Capcom vs SNK, Character Art, SNK, Sakura Kasugano.jpg]]
| sprite={{sprite | Street Fighter Zero 3, Sprites, Blanka.gif}}
+
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Sakura.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter Alpha 2''
 +
| desc=Sakura is a Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Sakura releases a short-ranged burst of ki from her hands, which knocks her opponent down on impact. The move covers a slightly longer distance when it is performed with {{HP}}.}}
 +
{{MoveListRow | Kou'ou Ken | {{DPF}} {{punch}} | Sakura dashes forward, then performs an uppercut that knocks her opponent over. She slides a short distance when the move is performed with {{LP}} and runs about half the width of the screen when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Shunpuu Renkyaku | {{QCB}} {{kick}} | Sakura jumps into the air and spins around an axis with her leg extended, moving forward in an arc. The move covers more distance when it is performed with {{HK}}. After landing, she can follow up with a crouching kick with {{QCB}} {{LK}} or a back kick with {{QCB}} {{HK}}.}}
 +
{{MoveListRow | Ouka Kyaku | {{QCB}} {{kick}} before the apex of the jump | Sakura dives diagonally downwards with a stomp kick.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Flower Kick | {{right}}+{{LK}} | Sakura kicks her leg in a circle. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}} | Sakura shoots a large fireball that can hit her opponent multiple times. The fireball shrinks and hits less as it travels the screen. It can neutralize and pass through another projectile (at the cost of a hit).}}
 +
{{MoveListRow | Haruissen | {{QCB}} {{QCB}} {{kick}} | Sakura advances on her opponent while doing a series of low, sweeping, spinning kicks, ending with a high standing kick. This attack must be blocked crouching.}}
 +
}}
 +
}}
 +
{{InfoFighter|
 +
| name=Cammy
 +
| portrait=[[File:Capcom vs SNK, Character Art, SNK, Cammy.jpg]]
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Cammy.gif}}
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
| info1=''Street Fighter II''
+
| info1=''Super Street Fighter II''
| desc=
+
| desc=Cammy is a genetically engineered assassin for Shadaloo, operating under the code name "Killer Bee."
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Spiral Arrow | {{QCF}} {{kick}} | Cammy spirals forward feet first like a spinning arrow, which knocks the opponent over on impact. The move covers more horizontal distance when it is performed with {{HK}}.}}
 +
{{MoveListRow | Cannon Spike | {{DPF}} {{kick}} | Cammy leaps into the air with a front kick, which knocks the opponent over on impact. She leaps higher when the move is performed with {{HK}}.}}
 +
{{MoveListRow | Axle Spin Knuckle | {{HCB}} {{punch}} | Cammy hops forward and does an elbow smash and a backfist, which knocks the opponent over on impact. This move passes through projectiles. The move covers more horizontal distance when it is performed with {{HP}}.}}
 +
{{MoveListRow | Hooligan Combination | {{HCF}} {{upright}} {{punch}} | Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands (Razor Edge Slicer). When Cammy is near the opponent, the player can perform a takedown by pressing {{left}}+{{punch}} or {{right}}+{{punch}}. Cammy grabs the opponent by the neck with her legs and slams them to the ground (Fatal Leg Twister) if the takedown is performed when she is near the opponent's head, or she grabs the opponent by the legs and stomps their face into the ground if the takedown is performed when she is near the opponent's waist.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Spin Drive Smasher | {{QCF}} {{QCF}} {{kick}} | Cammy performs a Spiral Arrow followed by a Cannon Spike. The move covers more horizontal distance at higher levels.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Street Fighter II''
 
| info1=''Street Fighter II''
| desc=
+
| desc=Dhalsim is a Yoga master with the ability to stretch his limbs and conjure fire.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Yoga Fire | {{QCF}} {{punch}} | Dhalsim spits out a fireball that scorches whoever it touches. The projectile moves faster and knocks the opponent over when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Yoga Flame | {{HCB}} {{punch}} | Dhalsim breathes a large mass of flame in front of him, which knocks the opponent over on impact. He holds the flame for longer when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Yoga Blast | {{HCB}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him. He holds the flame for longer when the move is performed with {{HK}}.}}
 +
{{MoveListRow | Yoga Teleport Forward | {{DPF}} {{LP}}+{{HP}} or {{LK}}+{{HK}} | Dhalsim disappears and reappears an the entire screen ahead with {{LP}}+{{HP}} or half the screen ahead with {{LK}}+{{HK}}.}}
 +
{{MoveListRow | Yoga Teleport Backward | {{RDP}} {{LP}}+{{HP}} or {{LK}}+{{HK}} | Dhalsim disappears and reappears an entire screen back with {{LP}}+{{HP}} or half the screen back with {{LK}}+{{HK}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Kuuchuu Chouhatsu | {{Taunt}} in midair | Dhalsim can perform his taunt in midair.}}
 +
{{MoveListRow | Yoga Palm | {{right}}+{{LP}} | Dhalsim quickly jabs his open hand forward.}}
 +
{{MoveListRow | Drill Zutsuki | {{down}}+{{HP}} in midair | Dhalsim spins downward head first like a drill. The angle is closer to horizontal than the Drill Kick.}}
 +
{{MoveListRow | Drill Kick | {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle is closer to vertical than the Drill Zutsuki.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Yoga Stream | {{QCF}} {{QCF}} {{punch}} | Dhalsim sets the ground in front of him on fire with his breath. This attack must be blocked crouching.}}
 +
{{MoveListRow | Yoga Strike | {{QCF}} {{QCF}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him, which can hit multiple times. He holds the flame for longer at higher levels.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
| name=Cammy
+
| name=Blanka
| portrait=[[File:Capcom vs SNK, Character Art, SNK, Cammy.jpg]]
+
| portrait=[[File:Capcom vs SNK, Character Art, SNK, Blanka.jpg]]
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Cammy.gif}}
+
| sprite={{sprite | Street Fighter Zero 3, Sprites, Blanka.gif}}
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
| info1=''Super Street Fighter II''
+
| info1=''Street Fighter II''
| desc=
+
| desc=Blanka is a feral beastman from the jungles of Brazil with the ability to generate electricity.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Electricity | {{repeat|{{punch}}}} | Blanka charges himself with electricity, zapping anyone who touches him.}}
 +
{{MoveListRow | Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Blanka curls into a ball and rolls straight ahead, knocking the opponent over on impact. The move travels farther when it is performed with {{HP}}.}}
 +
{{MoveListRow | Backstep Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Blanka does a handstand, then leaps high into the air for a rolling attack. He leaps higher when the move is performed with {{HK}}.}}
 +
{{MoveListRow | Vertical Rolling Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Blanka launches upwards to hit an airborne opponent (or drop on them from above). The move travels higher and further forward when it is performed with {{HK}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Rock Crush | {{left}}+{{HP}} | Blanka does a headbutt, hitting up to two times.}}
 +
{{MoveListRow | Amazon River Run | {{downright}}+{{HP}} | Blanka slides along the ground on his back, which knocks his opponent over.}}
 +
{{MoveListRow | Surprise Forward | {{LK}}+{{HK}} | Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.}}
 +
{{MoveListRow | Surprise Back | {{LP}}+{{HP}} | Blanka leaps back. This move can pass through opponents (if close enough) but not attacks.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Direct Lightning | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | Blanka charges himself with electricity, then curls into a ball and rolls straight into his opponent. The move travels farther at higher levels.}}
 +
{{MoveListRow | Shout of Earth | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{repeat|{{punch}}}} | Blanka stands and roars while his body courses with electricity.}}
 
}}
 
}}
{{InfoFighter|
 
| name=Sakura Kasugano
 
| portrait=[[File:Capcom vs SNK, Character Art, SNK, Sakura Kasugano.jpg]]
 
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Sakura.gif}}
 
| info1name=Originally appeared in
 
| info1=''Street Fighter Alpha 2''
 
| desc=
 
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''The King of Fighters '94''
 
| info1=''The King of Fighters '94''
| desc=
+
| desc=Benimaru is a model with a Japanese father and an American mother who fights with shootboxing techniques and can control electricity.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Raijin Ken | {{QCF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist. When the move is performed with {{HP}}, it can be charged by tapping {{repeat|{{HP}}}} after doing the motion to do more damage.}}
 +
{{MoveListRow | Iai Geri | {{QCF}} {{kick}} | Benimaru does a rapid knee strike.}}
 +
{{MoveListRow | Shinku Kakate Goma | {{HCB}} {{kick}} | Benimaru stands on one hand and spins his body around, kicking with both hands, knocking his opponent far back on impact. The move can be canceled early by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Flying Drill | {{down}}+{{HK}} in midair | Benimaru dive kicks diagonally downwards while spinning like a drill.}}
 +
{{MoveListRow | Spin Kick | {{left}}+{{HK}} or {{right}}+{{HK}} | Benimaru hops backward or forward with a spinning kick.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Raikou Ken | {{QCF}} {{QCF}} {{punch}} | Benimaru pulls his fist back to charge it, then jabs in front of him with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.}}
 +
{{MoveListRow | Denei Spark | {{QCB}} {{QCB}} {{punch}} | Benimaru charges electricity between his hands, then dashes forward, leaving a trail of lighting behind him. He dashes further at higher levels.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Art of Fighting''
 
| info1=''Art of Fighting''
| desc=
+
| desc=King is a French bar owner who fights with a unique form of Muay Thai incorporating numerous acrobatic spinning kicks.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Venom Strike | {{QCF}} {{kick}} | King performs a jumping kick, lobbing a fireball through the air. The projectile moves faster when the move is performed with {{HK}}.}}
 +
{{MoveListRow | Double Strike | {{QCF}} {{QCF}} {{kick}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air. The projectiles move faster when the move is performed with {{HK}}.}}
 +
{{MoveListRow | Trap Shot | {{RDP}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks.}}
 +
{{MoveListRow | Tornado Kick | {{HCB}} {{kick}} | King spins forward through into the air while kicking, knocking her opponent over on impact. The move covers more horizontal distance when it is performed with {{HK}}.}}
 +
{{MoveListRow | Surprise Rose | {{DPF}} {{kick}} | King rolls into the air, then comes down with a stomping kick that can hit multiple times and knocks her opponent over. The move covers more horizontal distance when it is performed with {{HK}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Slide Kick | {{downright}}+{{HK}} | King shoves herself forward with a sweep kick.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Illusion Dance | {{down}} {{downright}} {{HCB}} {{kick}} | King does a backflip, then leaps forward with a kick. When she lands, she performs a series of rapid kicks while standing, then finishes with a Tornado Kick.}}
 +
{{MoveListRow | Silent Flash | {{QCB}} {{QCB}} {{kick}} | King performs a somersault kick. If it hits, she launches her opponent into the air with a jumping kick. She does two successive somersault kicks at level 2 and three successive somersault kicks at level 3.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''The King of Fighters '96''
 
| info1=''The King of Fighters '96''
| desc=
+
| desc=Vice is Rugal's sadistic secretary, who possesses preternatural strength.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Outrage | {{QCB}} {{kick}} | Vice kicks rapidly in front of her. She hops first when the move is performed with {{HK}}.}}
 +
{{MoveListRow | Rave Fest | {{QCB}} {{kick}} in midair | Vice kicks rapidly in front of her while falling.}}
 +
{{MoveListRow | Da Cide | {{HCF}} {{kick}} | Vice swipes her hand out, which stretches to reach. If it connects, she grabs and throws her opponent back.}}
 +
{{MoveListRow | Tranquility | {{DPF}} {{kick}} | Vice jumps into the air and tries to grab her opponent. If she succeeds, she grabs the opponent between her legs and slams them into the ground.}}
 +
{{MoveListRow | Nail Bomb | {{HCF}} {{punch}}  (close)| Vice grabs her opponent, lifts them over her head, and slams them into the ground, which causes a pillar of dark energy to explode.}}
 +
{{MoveListRow | Gore Fest | {{HCB}} {{right}} {{punch}} (close) | Vice grabs and flings her opponent into the ground, causing them to bounce off and into the air. When the move is performed with {{HP}}, she can follow up by jumping into the air, grabbing the opponent between her legs, and slamming them into the ground (Tranquility) by pressing {{DPF}} {{kick}}.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Negative Gain | {{HCB}} {{HCB}} {{kick}} (close) | Vice grabs her opponent by the neck with her legs, then slams them to the ground repeatedly.}}
 +
{{MoveListRow | Withering Surface | {{QCF}} {{QCF}} {{punch}} | Vice leaps through the air and tries to grab her opponent when she lands. If she succeeds, she lifts the opponent over her head and slams them opponent into the ground multiple times, then tosses them into the air. Then she jumps into the air with them and slams them into the ground again. The final slam causes a pillar of dark energy to explode at level 2 or 3.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Art of Fighting 2''
 
| info1=''Art of Fighting 2''
| desc=
+
| desc=Yuri is the younger sister of Ryo and a student of Kyokugen-ryuu.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Ko Ou Ken | {{QCF}} {{punch}} | Yuri thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent down on impact. The move covers a slightly longer distance when it is performed with {{HP}}.}}
 +
{{MoveListRow | Rai'oh Ken | {{QCF}} {{kick}} | Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher and knocks the opponent back when the move is performed with {{HK}}.}}
 +
{{MoveListRow | Kuu Ga | {{DPF}} {{punch}} | Yuri jumps into the air while performing an uppercut that knocks her opponent over. When the move is performed with {{HP}}, she ascends higher, and the move can be followed up by a second jumping uppercut (Ura Kuu Ga) with {{DPF}} {{punch}} again.}}
 +
{{MoveListRow | Hyaku Retsu Binta | {{HCB}} {{punch}} | Yuri rushes forward and grabs her opponent, then slaps them repeatedly. She runs farther when the move is performed with {{HP}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | En Yoku | {{right}}+{{LK}} | Yuri throws herself forward while striking with her rear.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Haoh Shokou Ken | {{right}} {{HCF}} {{punch}} | Yuri channels and throws a large fireball from both hands. The projectile moves faster at higher levels.}}
 +
{{MoveListRow | Hien Rekkou | {{QCF}} {{QCF}} {{punch}} | Yuri advances forward with two low jumping uppercuts, then a final, high jumping uppercut. The move covers more horizontal distance at higher levels.}}
 +
}}
 
}}
 
}}
 
}}
 
}}
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Street Fighter''
 
| info1=''Street Fighter''
| desc=
+
| desc=Ryu is a student of Shotokan karate who is highly focused on his training and becoming the strongest that he can.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range. The projectile moves faster when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. If performed in midair, he follows the trajectory of the jump. The move covers more horizontal distance when it is performed with {{HK}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Sakotsu Wari | {{right}}+{{LP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
{{MoveListRow | Senpuu Kyaku | {{right}}+{{LK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}} | Ryu fires a version of the Hadouken that can hit his opponent multiple times.}}
 +
{{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} {{QCB}} {{kick}} | Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times. The distance of the vacuum effect is larger at higher levels.}}
 +
{{MoveListRow | Shin Shouryuuken | {{QCF}} {{QCF}} {{kick}} (at max level) | Ryu hits his opponent with a standing uppercut with each arm, then performs a Shouryuuken that ascends high into the air. The power gauge must be at level 3 to perform this move.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Street Fighter''
 
| info1=''Street Fighter''
| desc=
+
| desc=Ken is a student of Shotokan karate and the best friend and training partner of Ryu.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards. He has a flaming fist and can hit his opponent multiple times when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken jumps into the air and spins around an axis with his leg extended, which can hit his opponent multiple times. If performed in midair, he follows the trajectory of the jump. The move covers more horizontal distance when it is performed with {{HK}}.}}
 +
{{MoveListRow | Zenpou Tenshin | {{QCB}} {{punch}} | Ken rolls forward. He rolls farther when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Ryusen Kyaku | {{DPF}} {{kick}} | Ken rolls on his back with a wheel kick.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Inazuma Kakato Wari | {{right}}+{{LK}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Shouryuu Reppa | {{QCF}} {{QCF}} {{punch}} | Ken performs a series of low Shouryuukens while moving across the screen, culminating in a high Shouryuuken. The move covers more horizontal distance at higher levels. Ken has a flaming fist at level 3.}}
 +
{{MoveListRow | Shinryuuken | {{QCF}} {{QCF}} {{kick}} | Ken performs a powerful spinning Shouryuuken that spirals upward, drawing in nearby opponents. The distance of the vacuum effect is larger at higher levels.}}
 +
{{MoveListRow | Shippuujinrai Kyaku | {{QCB}} {{QCB}} {{kick}} (at max level) | Ken moves forward while delivering a series of fast kicks before launching his opponent into the air with a rising Tatsumaki Senpuukyaku. The power gauge must be at level 3 to perform this move.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Street Fighter II''
 
| info1=''Street Fighter II''
| desc=
+
| desc=Chun-Li is a Chinese wushu expert known for her quick motions and powerful kicks.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks.}}
 +
{{MoveListRow | Kikouken | {{HCF}} {{punch}} | Chun-Li thrusts a ki blast from her palms. The projectile moves faster when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Tenshou Kyaku | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks, which knocks her opponent down on impact. The move hits an additional time when it is performed with {{HK}}.}}
 +
{{MoveListRow | Spinning Bird Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Chun-Li flips upside down and spins her legs while moving forward, which knocks her opponent down on impact. This move can also be performed in midair. She moves further when the move is performed with {{HK}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}}
 +
{{MoveListRow | Yousou Kyaku | {{down}}+{{HK}} in midair | Chun-Li holds a straight leg in a head stomp.}}
 +
{{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{LK}} | Chun-Li flips forwards high into the air, coming down with a kick.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Senretsu Kyaku | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyakus. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).}}
 +
{{MoveListRow | Kikoushou | {{QCF}} {{QCF}} {{punch}} | Chun-Li gathers a large ball of ki in front of her using both palms, which hits multiple times and knocks her opponent over.}}
 +
{{MoveListRow | Hazan Tenshou Kyaku | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}} | Chun-Li performs a more powerful version of her Tenshou Kyaku.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Street Fighter II''
 
| info1=''Street Fighter II''
| desc=
+
| desc=Guile is an officer in the United States Air Force who uses with a mixed martial arts form combining elements of boxing, kickboxing, and wrestling.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Guile shoots a spinning blade-like projectile across the screen. The projectile moves faster when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Somersault Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Guile jumps high into the air while performing a backflip kick, which knocks his opponent over on impact. He jumps higher when the move is performed with {{HK}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Spin Back Knuckle | {{right}}+{{HP}} | Guile rotates around and swings his fist like a club.}}
 +
{{MoveListRow | Rolling Sobat | {{left}}+{{LK}} or {{right}}+{{LK}} | Guile hops toward his opponent with a turning kick.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Total Wipeout | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | Guile advances forward with a jab, a cross, an uppercut, a Rolling Sobat, then a Spin Back Knuckle. The move covers more horizontal distance at higher levels.}}
 +
{{MoveListRow | Somersault Strike | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}} | Guile performs a series of advancing Somersault Kicks.}}
 
}}
 
}}
{{InfoFighter|
 
| name=Zangief
 
| portrait=[[File:Capcom vs SNK, Character Art, SNK, Zangief.jpg]]
 
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Zangief.gif}}
 
| info1name=Originally appeared in
 
| info1=''Street Fighter II''
 
| desc=
 
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
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| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Street Fighter II''
 
| info1=''Street Fighter II''
| desc=
+
| desc=E. Honda is a sumo wrestler who wants to prove to the world the strength of his technique.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hyakuretsu Harite | {{repeat|{{punch}}}} | E. Honda unleashes a flurry of hand slaps.}}
 +
{{MoveListRow | Super Zutsuki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | E. Honda propels himself forward head first like a torpedo, which knocks his opponent over on impact. He shoots himself further when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Super Hyakkan Otoshi | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | E. Honda leaps high into the air and drops himself down like a cannonball, which knocks his opponent over on impact. He leaps higher when the move is performed with {{HK}}.}}
 +
{{MoveListRow | Ooichou Nage | D-Pad in a 360° rotation, then {{punch}} (close) | E. Honda grabs and slams his opponent against the ground, then flattens his opponent with a Sumo Smash.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Flying Sumo Press | {{down}}+{{HK}} in midair | E. Honda drops with a body press.}}
 +
{{MoveListRow | Harai Geri | {{left}}+{{HK}} or {{right}}+{{HK}} | E. Honda does a low kick that trips his opponent.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Oni Musou | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | E. Honda performs two consecutive Super Zutsukis. He performs a third Super Zutsuki at level 2 or an advancing Hyakuretsu Harite at level 3.}}
 +
{{MoveListRow | Orochi Kudaki | D-Pad in a 360° rotation twice, then {{punch}} (close, at max level) | E. Honda throws his opponent into the ground twice, followed by a Super Hyakkan Otoshi. The power gauge must be at level 3 to perform this move.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
| name=Balrog
+
| name=Zangief
| portrait=[[File:Capcom vs SNK, Character Art, SNK, Balrog.jpg]]
+
| portrait=[[File:Capcom vs SNK, Character Art, SNK, Zangief.jpg]]
| sprite={{sprite | Street Fighter Zero 3, Sprites, Balrog.gif}}
+
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Zangief.gif}}
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Street Fighter II''
 
| info1=''Street Fighter II''
| desc=
+
| desc=Zangief is a massive Soviet wrestler who trained by wrestling bears.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Double Lariat | {{LP}}+{{HP}} | Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning.}}
 +
{{MoveListRow | Quick Double Lariat | {{LK}}+{{HK}} | Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with {{left}} and {{right}} while spinning.}}
 +
{{MoveListRow | Screw Piledriver | D-Pad in a 360° rotation, then {{punch}} (close) | Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. He ascends higher when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Flying Powerbomb | D-Pad in a 360° rotation, then {{kick}} (far away) | Zangief creeps forward and tries to grab his opponent. If he succeeds, he jumps and slams the opponent into the ground.}}
 +
{{MoveListRow | Atomic Suplex | D-Pad in a 360° rotation, then {{kick}} (close) | Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.}}
 +
{{MoveListRow | Banishing Flat | {{DPF}} {{punch}} | Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Body Press | {{down}}+{{HP}} while jumping diagonally | Zangief drops with a body press.}}
 +
{{MoveListRow | Double Knee Drop | {{down}}+{{LK}} in midair | Zangief falls with his knees forward.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation twice, then {{punch}} (close) | Zangief grabs his opponent and performs a rolling suplex followed by a Screw Piledriver. He performs an additional rolling suplex at level 2 and 3 and an additional Screw Piledriver at level 3.}}
 +
{{MoveListRow | Aerial Russian Slam | {{QCF}} {{QCF}} {{kick}} | Zangief jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground. He performs a throw at level 1, a piledriver at level 2, and a powerbomb at level 3.}}
 
}}
 
}}
{{InfoFighter|
 
| name=Kyo Kusanagi
 
| portrait=[[File:Capcom vs SNK, Character Art, Capcom, Kyo Kusanagi.jpg]]
 
| sprite={{sprite | Capcom vs SNK, Sprites, Kyo Kusanagi.gif}}
 
| info1name=Originally appeared in
 
| info1=''The King of Fighters '94''
 
| desc=
 
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
| name=Iori Yagami
+
| name=Balrog (M. Bison)
| portrait=[[File:Capcom vs SNK, Character Art, Capcom, Iori Yagami.jpg]]
+
| portrait=[[File:Capcom vs SNK, Character Art, SNK, Balrog.jpg]]
| sprite={{sprite | Capcom vs SNK, Sprites, Iori Yagami.gif}}
+
| sprite={{sprite | Street Fighter Zero 3, Sprites, M. Bison.gif}}
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
| info1=''The King of Fighters '95''
+
| info1=''Street Fighter II''
| desc=
+
| desc=Balrog is a former heavyweight boxing champion who now works for M. Bison as an enforcer.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when the move is performed with {{HP}} or {{HK}}.}}
 +
{{MoveListRow | Dash Ground Straight or Upper | Hold {{left}} for 2 seconds, then {{downright}}+{{punch}} or {{kick}} | Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when the move is performed with {{HP}} or {{HK}}.}}
 +
{{MoveListRow | Buffalo Headbutt | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Balrog jumps up with a shoulder smash, which knocks his opponent over on impact.}}
 +
{{MoveListRow | Turn Punch | Hold {{LP}}+{{HP}} or {{LK}}+{{HK}}, then release | Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.}}
 
}}
 
}}
{{InfoFighter|
+
{{MoveListTable | desc=Super moves |
| name=Mai Shiranui
+
{{MoveListRow | Crazy Buffalo | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} or {{kick}} | Balrog performs a series of five dashes and punches. He performs uppercuts if the player holds {{kick}} (regardless of which button started the move).}}
| portrait=[[File:Capcom vs SNK, Character Art, Capcom, Mai Shiranui.jpg]]
+
{{MoveListRow | Gigaton Blow | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} (at max level) | Balrog performs a single powerful Turn Punch that hits multiple times and knocks his opponent over. The power gauge must be at level 3 to perform this move.}}
| sprite={{sprite | Capcom vs SNK, Sprites, Mai Shiranui.gif}}
 
| info1name=Originally appeared in
 
| info1=''Fatal Fury 2'
 
| desc=
 
 
}}
 
}}
{{InfoFighter|
 
| name=Terry Bogard
 
| portrait=[[File:Capcom vs SNK, Character Art, Capcom, Terry Bogard.jpg]]
 
| sprite={{sprite | Capcom vs SNK, Sprites, Terry Bogard.gif}}
 
| info1name=Originally appeared in
 
| info1=''Fatal Fury''
 
| desc=
 
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
Line 250: Line 442:
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Fatal Fury''
 
| info1=''Fatal Fury''
| desc=
+
| desc=Raiden is a heel pro wrestler known for his ruthlessness in the ring.
 +
{{MoveListTable|
 +
{{MoveListRow | Poison Spray | {{HCB}} {{punch}} | Raiden blows a poisonous mist in front of him, which knocks his opponent over on impact. He blows for longer when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Giant Bomb | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Raiden charges forward with a shoulder tackle. He charges further when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Super Drop Kick | Hold {{kick}}, then release | Raiden jumps forward with a dropkick.}}
 +
{{MoveListRow | Thunder Crush Bomb | D-Pad in a 360° rotation, then {{kick}} (close) | Raiden grabs his opponent, drops them to the ground with a powerbomb, then jumps up in the air and throws them to the ground.}}
 +
{{MoveListRow | Raiden Combination/Body Blow | {{RDP}} {{punch}} | Raiden steps forward with a body blow. It can be followed up with a headbutt by pressing {{QCB}} {{punch}} or a front suplex by pressing {{QCB}} {{kick}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Body Press | {{down}}+{{HP}} while jumping diagonally | Raiden drops with a body press.}}
 +
{{MoveListRow | Bear Stomp | {{downright}}+{{HK}} (close) | Raiden stomps his opponent's feet.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Destruction Drop | D-Pad in a 360° rotation twice, then {{punch}} (close) | Raiden grabs his opponent, drops them to the ground with a powerbomb, then jumps up in the air and throws them to the ground, finishing by doing a diving drop on top of them. He does two powerbombs at level 2 and three powerbombs at level 3.}}
 +
{{MoveListRow | Flame Breath | {{HCB}} {{HCB}} {{punch}} | Raiden blows an inferno in front of him. He blows for longer at higher levels.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
Line 258: Line 465:
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Fatal Fury 2''
 
| info1=''Fatal Fury 2''
| desc=
+
| desc=Kim is a taekwondo master with a strong sense of justice.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Han Getsu Zan | {{QCB}} {{kick}} | Kim rolls forward with a somersaulting crescent kick, which knocks down his opponent on impact. The move covers a wider arc when it is performed with {{HK}}.}}
 +
{{MoveListRow | Hien Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. When the move is performed with {{HK}}, he ascends higher and hits additional times, and the move can be followed up with another kick (Ten Sou Zan) by pressing {{down}}+{{HK}}.}}
 +
{{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Kim dives diagonally downward while stomping repeatedly.}}
 +
{{MoveListRow | Haki Kyaku | {{down}} {{down}} {{kick}} | Kim stomps the ground, hitting opponents in front of him.}}
 +
{{MoveListRow | Stance Change | Hold {{HK}} after {{HK}} or Neri Chagi | Kim changes his stance to face the background. He cannot move while in this stance, and releasing {{HK}} returns him to his normal stance. While holding this stance, he can perform a jumping side kick with {{left}}+{{LP}}, {{LP}}, or {{right}}+{{LP}}, an axe kick that can hit opponents who are crouch blocking with {{HP}}, or a side kick that knocks his opponent over with {{LK}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Neri Chagi | {{right}}+{{LK}} | Kim lifts his leg high and comes down with an axe kick, which hits up to two times. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Hou'ou Kyaku | {{QCB}} {{downleft}} {{right}} {{kick}} | Kim performs a series of rapid kicks, then kicks the opponent into the air and finishes with a backflip kick (or multiple backflip kicks at higher levels).}}
 +
{{MoveListRow | Hou'ou Tenbu Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} in midair | Kim dives diagonally downward with a stomp, then flips in circles while kicking, ending with a side kick in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
Line 266: Line 487:
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Art of Fighting''
 
| info1=''Art of Fighting''
| desc=
+
| desc=Ryo is a practitioner of Kyokugen-ryuu, a style of karate created by his father.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Ko Ou Ken | {{QCF}} {{punch}} | Ryo hurls a fireball from his palm. The projectile moves faster and knocks the opponent over when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Kohou | {{DPF}} {{punch}} | Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Zanransetsu | {{right}} {{left}} {{right}} {{punch}} | Ryo pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}}
 +
{{MoveListRow | Hien Shippu Kyaku | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}} | Ryo leaps ahead with a flying kick followed by a spinning heel kick, which knocks down his opponent on impact. He leaps further when the move is performed with {{HK}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Hyouchuu Wari | {{right}}+{{LP}} | Ryo draws his hand back, then steps forward with an hand chop. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands. The projectile is larger at higher levels.}}
 +
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou. He rushes further at higher levels, and he performs a second Kohou in midair at level 2 and 3.}}
 +
}}
 +
}}
 +
{{InfoFighter|
 +
| name=Terry Bogard
 +
| portrait=[[File:Capcom vs SNK, Character Art, Capcom, Terry Bogard.jpg]]
 +
| sprite={{sprite | Capcom vs SNK, Sprites, Terry Bogard.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Fatal Fury''
 +
| desc=Terry is a young American fighter who learned various fighting techniques from his father.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} | Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Power Wave | {{QCF}} {{punch}} | Terry punches the ground, causing a wave of energy to roll across the floor. The projectile moves faster when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Rising Tackle | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Terry spins into the air while upside down and holding an arm out. He ascends higher when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Crack Shot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Rising Upper | {{downright}}+{{HP}} | Terry does an uppercut.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Power Geyser | {{QCF}} {{downleft}} {{right}} {{punch}} | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him. He punches the ground again to create a second geyser at level 2 and a third time for a third geyser at level 3.}}
 +
{{MoveListRow | Buster Wolf | {{QCF}} {{QCF}} {{kick}} | Terry leaps forward with a burning fist. If it connects, he punches ahead, causing a large explosion around him. He rushes further at higher levels.}}
 +
}}
 +
}}
 +
{{InfoFighter|
 +
| name=Mai Shiranui
 +
| portrait=[[File:Capcom vs SNK, Character Art, Capcom, Mai Shiranui.jpg]]
 +
| sprite={{sprite | Capcom vs SNK, Sprites, Mai Shiranui.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Fatal Fury 2'
 +
| desc=Mai is a kunoichi who was trained in her family's ninjutsu arts.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Ka Chou Sen | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. The move can hit two times when it is performed with {{HP}}.}}
 +
{{MoveListRow | Hissatsu Shinobi Bachi | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike. The move travels more distance when it is performed with {{HK}}.}}
 +
{{MoveListRow | Musasabi no Mai (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Mai jumps to the back edge of the screen, then dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}}.}}
 +
{{MoveListRow | Musasabi no Mai (Kuuchuu) | {{QCB}} {{punch}} in midair | Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Mai can jump off the edges of the screen.}}
 +
{{MoveListRow | Fan Strike | {{right}}+{{HP}} | Mai stabs her folded fan upward into the air.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Chou Hissatu Shinobibachi | {{down}} {{downleft}} {{HCF}} {{kick}} | Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.}}
 +
{{MoveListRow | Beni Suzaku | {{QCB}} {{QCB}} {{punch}} in midair | Mai dives diagonally downward while her body is engulfed in flames.}}
 +
}}
 +
}}
 +
{{InfoFighter|
 +
| name=Iori Yagami
 +
| portrait=[[File:Capcom vs SNK, Character Art, Capcom, Iori Yagami.jpg]]
 +
| sprite={{sprite | Capcom vs SNK, Sprites, Iori Yagami.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''The King of Fighters '95''
 +
| desc=Iori is the heir to the Yagami clan, who use pyrokinetic powers and sealed away the snake demon Orochi along with the Kusanagi and Yata clans. He has an intense dislike of Kyo because of the longstanding feud between their clans.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | 108 Shiki Yami Barai | {{QCF}} {{punch}} | Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}}
 +
{{MoveListRow | 127 Shiki Aoi Hana | {{QCB}} {{punch}} (up to 3 times) | Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.}}
 +
{{MoveListRow | 100 Shiki Oniyaki | {{DPF}} {{punch}} | Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}}
 +
{{MoveListRow | 212 Shiki Kototsuki In | {{HCB}} {{kick}} | Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire.}}
 +
{{MoveListRow | Kuzukaze | {{HCB}} {{right}} {{punch}} (close) | Iori grabs and shoves his opponent away.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Ge Shiki Gou Fu In Shinigami | {{right}}+{{LK}} | Iori pulls his leg up high, then does axe kick that can hit twice. The second hit is an overhead strike that can hit characters who are crouch blocking.}}
 +
{{MoveListRow | Ge Shiki Yuri Ori | {{left}}+{{LK}} in midair | Iori kicks behind him.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Kin 1211 Shiki Ya Otome | {{down}} {{downright}} {{HCB}} {{punch}} | Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire. He dashes further at higher levels.}}
 +
{{MoveListRow | Ura 108 Shiki Ya Sakazuki | {{down}} {{downleft}} {{HCF}} {{punch}} | Iori throws fiery purple sparks that slide along the ground, then explode in a pillar of purple fire. If it hits, the opponent is trapped in a stasis effect until knocked out of it. The projectile explodes into four successive pillars at level 2 and eight successive pillars at level 3.}}
 +
}}
 +
}}
 +
{{InfoFighter|
 +
| name=Kyo Kusanagi
 +
| portrait=[[File:Capcom vs SNK, Character Art, Capcom, Kyo Kusanagi.jpg]]
 +
| sprite={{sprite | Capcom vs SNK, Sprites, Kyo Kusanagi.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''The King of Fighters '94''
 +
| desc=Kyo is the heir to the Kusanagi clan, who use pyrokinetic powers and sealed away the snake demon Orochi along with the Yagami and Yata clans. He is one of the last members of his clan who can still create fire.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | 114 Shiki: Aragami | {{QCF}} {{LP}} | Kyo lunges forward with an explosive hook punch using his following arm. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with {{QCF}} {{punch}} or an elbow smash (127 Shiki: Yano Sabi) with {{HCB}} {{punch}}. The follow-up move can be followed up with an elbow smash (127 Shiki: Yano Sabi, after 128 Shiki: Kono Kizu) or a downward punch (Ge Shiki: Migiri Ugachi, after 127 Shiki: Yano Sabi) with {{punch}} or a side kick (125 Shiki: Nanase) with {{kick}}.}}
 +
{{MoveListRow | 100 Shiki Oni Yaki | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}}
 +
{{MoveListRow | 202 Shiki Koto Tsuki You | {{HCB}} {{kick}} | Kyo runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire. He runs further when the move is performed with {{HK}}.}}
 +
{{MoveListRow | R.E.D. Kick | {{RDP}} {{kick}} | Kyo rolls through the air with a kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Ge Shiki Naraku Otoshi | {{down}}+{{HP}} in midair | Kyo clasps his hands together and swings them down like a hammer, which knocks down opponents on impact.}}
 +
{{MoveListRow | Ge Shiki Gou Fu You | {{right}}+{{LK}} | Kyo pulls his leg up high, then does axe kick that can hit twice.  The second hit is an overhead strike that can hit characters who are crouch blocking.}}
 +
{{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Ura 108 Shiki Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.}}
 +
{{MoveListRow | Saishuu Kessen Ougi "Mu Shiki" | {{QCF}} {{QCF}} {{punch}} | Kyo ignites his hand and throws a burst of fire onto the ground. He steps through the fire, setting himself ablaze, and performs several rapid punches.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
Line 274: Line 598:
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Darkstalkers''
 
| info1=''Darkstalkers''
| desc=
+
| desc=Morrigan is a succubus who is obsessed with the human world. She is a secret character who can be unlocked in the Dreamcast version by first purchasing all of the Capcom Extra characters, then purchasing "The Challenger from the Dark Realm" and defeating Morrigan in the arcade mode, and finally buying her from the shop.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward. The projectile moves faster when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Shadow Blade | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact. She ascends higher when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Vector Drain | {{HCB}} {{punch}} (close) | Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Shell Kick | {{down}}+{{LK}} while jumping diagonally | Morrigan falls prone while her wings wrap around her legs in a pointed cone.}}
 +
{{MoveListRow | Spear Thrust | {{right}}+{{HP}} | Morrigan transforms her wings into many spears and thrusts them forward.}}
 +
{{MoveListRow | Rising Kick | {{right}}+{{HK}} | Morrigan kicks high into the air.}}
 +
{{MoveListRow | Mysterious Arc | {{downright}}+{{HP}} | Morrigan spins and whips her wings around while crouched.}}
 +
{{MoveListRow | Sweep Kick | {{downright}}+{{HK}} | Morrigan hovers prone while spinning her legs around in a circle.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Cardinal Blade | {{QCF}} {{QCF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can hit her opponent multiple times.}}
 +
{{MoveListRow | Valkyrie Turn | {{HCB}} {{kick}} | Morrigan flies off the screen, then flies back in. If the player presses {{punch}} or {{kick}}, she attacks with her Shell Kick move. This move can be performed in midair.}}
 +
{{MoveListRow | Darkness Illusion | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (half screen away or closer, at max level) | Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair. The power gauge must be at level 3 to perform this move.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
Line 282: Line 623:
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Samurai Shodown''
 
| info1=''Samurai Shodown''
| desc=
+
| desc=Nakoruru is a young girl who is a guardian of nature. She is a secret character who can be unlocked in the Dreamcast version by first purchasing all of the SNK Extra characters, then purchasing "The Messenger of Nature" and defeating Nakoruru in the arcade mode, and finally buying her from the shop.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Annu Mutsube | {{QCBD}} {{punch}} | Nakoruru flies along the ground while holding her kodachi in front of her, which knocks over and slides to the other side of her opponent. She flies further when the move is performed with {{HP}}. This attack must be blocked crouching. It can pass under many projectiles.}}
 +
{{MoveListRow | Lela Mutsube | {{QCF}} {{punch}} | Nakoruru diagonally upwards while holding her kodachi in front of her. She ascends higher when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Amube Yatoro | {{HCB}} {{punch}} | Nakoruru calls her hawk Mamahaha to strike her opponent from above with a dive attack. Mamahaha dives downward at a wider angle when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Shichikapu Etu Brute | {{HCF}} {{kick}} | Nakoruru calls her hawk Mamahaha to strike her opponent from above with a pecking attack. Mamahaha pecks twice when the move is performed with {{HK}}.}}
 +
{{MoveListRow | Mamahaha ni Tsukamaru | {{QCB}} {{kick}} | Nakoruru leaps into the air to be carried by her hawk Mamahaha for a limited duration. While in flight, Nakoruru can move in any direction using the D-Pad, attack with {{punch}} or {{LK}}, or fall to the ground with {{HK}}.}}
 +
{{MoveListRow | Kamui Mutsube | {{QCB}} {{punch}} while carried by Mamahaha | Nakoruru dives diagonally downwards while holding her kodachi out. Nakoruru dives downward at a wider angle when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Shichikapu Ai | {{QCF}} {{punch}} while carried by Mamahaha | Mamahaha charges downward and stabs the opponent with her beak while engulfed in flames. Mamahaha dives downward at a wider angle when the move is performed with {{HP}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Nakoruru can jump off the edges of the screen.}}
 +
{{MoveListRow | Rolling Slash | {{downright}}+{{HP}} | Nakoruru rolls along the ground in a ball while slashing her kodachi around her.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Shichikapu Kamui Irushika | {{HCB}} {{HCB}} {{punch}} | Nakoruru calls Mamahaha to charge across the screen.}}
 +
{{MoveListRow | Shirikoro Kamui Nomi | {{QCF}} {{QCF}} {{kick}} (at max level) | Nakoruru is surrounded by a pillar of light and restores lost vitality. The move can be canceled by pressing {{LP}}+{{HP}} or {{LK}}+{{HK}}, and it can also be interrupted by the opponent by attacking Nakoruru. The power gauge must be at level 3 to perform this move.}}
 +
}}
 
}}
 
}}
 
}}
 
}}
Line 288: Line 646:
 
{{InfoTable|imagewidths=200|
 
{{InfoTable|imagewidths=200|
 
{{InfoFighter|
 
{{InfoFighter|
| name=Vega
+
| name=M. Bison (Vega)
| portrait=[[File:Capcom vs SNK, Character Art, SNK, Vega.jpg]]
+
| portrait=[[File:Capcom vs SNK, Character Art, SNK, M Bison.jpg]]
| sprite={{sprite | Street Fighter Zero 3, Sprites, Balrog.gif}}
+
| sprite={{sprite | Capcom vs SNK, Sprites, M Bison.gif}}
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
| info1=''Street Fighter II'
+
| info1=''Street Fighter II''
| desc=
+
| desc=M. Bison is the dictatorial leader of the criminal organization Shadaloo.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Psycho Vanish | {{DPF}} {{punch}} | Bison swings a hand down while it is infused with psycho power.}}
 +
{{MoveListRow | Psycho Impact | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Bison rushes forward, then knocks his opponent down with a punch infused with psycho power. He rushes further and precedes the knockdown with an additional hand swipe when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Double Knee Press | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Bison leaps forward while kicking down with each leg. The move covers more horizontal distance when it is performed with {{HK}}.}}
 +
{{MoveListRow | Head Press | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with fist infused with psycho power by pressing {{punch}}, which can be aimed with {{left}} and {{right}}.}}
 +
{{MoveListRow | Skull Diver | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Vega flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a fist infused with psycho power, which can be aimed with {{left}} and {{right}}.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Knee Press Nightmare | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Vega does two consecutive Double Knee Press maneuvers. He finishes with a sliding sweep at level 2 and a backflip kick and a dropkick at level 3.}}
 +
{{MoveListRow | Heartbreak Despair | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | Vega spirals toward his opponent while infused with psycho energy, then throws the opponent after hitting. The move travels further at higher levels.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
Line 301: Line 670:
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Street Fighter''
 
| info1=''Street Fighter''
| desc=
+
| desc=Sagat is a Muay Thai master from Thailand.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Tiger Shot | {{QCF}} {{punch}} or {{kick}} | Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with {{punch}}, he shoots a high shot while standing; if performed with {{kick}}, he shoots a low shot while kneeling. The projectile moves faster when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Tiger Uppercut | {{DPF}} {{punch}} | Sagat rises off the ground while punching upwards, hitting up to two times and knocking his opponent over. He ascends higher when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Tiger Crush | {{DPF}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee, hitting up to two times and knocking his opponent over.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Tiger Genocide | {{QCF}} {{QCF}} {{kick}} | Sagat leaps ahead with a Tiger Crush and follows it up with a Tiger Blow. He does an additional Tiger Blow at level 3.}}
 +
{{MoveListRow | Tiger Raid | {{QCB}} {{QCB}} {{kick}} | Sagat performs a barrage of kicks, finishing with a flying side kick.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
| name=M. Bison
+
| name=Vega (Balrog)
| portrait=[[File:Capcom vs SNK, Character Art, SNK, M Bison.jpg]]
+
| portrait=[[File:Capcom vs SNK, Character Art, SNK, Vega.jpg]]
| sprite={{sprite | Capcom vs SNK, Sprites, M Bison.gif}}
+
| sprite={{sprite | Street Fighter Zero 3, Sprites, Balrog.gif}}
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Street Fighter II''
 
| info1=''Street Fighter II''
| desc=
+
| desc=Vega is a narcissistic Spanish bullfighter who works for M. Bison and fights with a claw.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Rolling Crystal Flash | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Vega rolls along the ground, ending with a claw thrust. He rolls further when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Sky High Claw | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Vega jumps to the edge of the screen and then thrusts himself forward while stabbing with his claw. He thrusts straight ahead when the move is performed with {{LP}} and at a slight angle downward when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Flying Barcelona Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}} | Vega jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive with {{punch}}.}}
 +
{{MoveListRow | Izuna Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{left}}+{{punch}} or {{right}}+{{punch}} | Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex.}}
 +
{{MoveListRow | Backslash | {{LP}}+{{HP}} or {{LK}}+{{HK}} | Vega performs a backflip. He does a full backflip with {{LP}}+{{HP}} and half a backflip with {{LK}}+{{HK}}. He is invulnerable while performing this move.}}
 +
{{MoveListRow | Scarlet Terror | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}} | Vega backflips into the air.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Vega can jump off the edges of the screen.}}
 +
{{MoveListRow | Cosmic Smart | {{right}}+{{HK}} | Vega does a leaping turnaround kick.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Flying Barcelona Special | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}}, then {{punch}} | Vega jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive that hits multiple times with {{punch}}.}}
 +
{{MoveListRow | Rolling Izuna Drop | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}}, then {{left}}+{{punch}} or {{right}}+{{punch}} | Vega jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes.}}
 +
{{MoveListRow | Scarlet Mirage | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Vega advances on his opponent with a series of backflips.}}
 +
{{MoveListRow | Red Impact | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} (close, at max level) | Vega stabs his opponent with his claw, throws them into the air, and impales them with his claw as they land. The power gauge must be at level 3 to perform this move.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
Line 317: Line 713:
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Fatal Fury 3''
 
| info1=''Fatal Fury 3''
| desc=
+
| desc=Ryuji Yamazaki is a dangerous Japanese criminal who fights with one hand in his pocket.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Sabaki no Aikuchi | {{DPF}} {{punch}} | Ryuji slides forward while slashing with his knife. He does an additional stab when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Hebi Tsukai Gedan | {{QCB}} {{LP}} | Ryuji charges his arm. When {{LP}} is released, he performs a fast punch  diagonally upwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{HK}}.}}
 +
{{MoveListRow | Hebi Tsukai Uwadan | {{QCB}} {{HP}} | Ryuji charges his arm. When {{HP}} is released, he performs a fast punch straight ahead. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{HK}}.}}
 +
{{MoveListRow | Hebi Tsukai Chuudan | {{QCB}} {{LK}} | Ryuji charges his arm. When {{LK}} is released, he performs a fast punch diagonally downwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{HK}}.}}
 +
{{MoveListRow | Bai Gaeshi | {{QCF}} {{punch}} | Ryuji swings his arm up, which can damage a nearby opponent or absorb a projectile. After a projectile has been absorbed, he immediately throws a fireball back toward the caster.}}
 +
{{MoveListRow | Yakiire | {{DPF}} {{kick}} | Ryuji does an axe kick that flattens his opponent. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
{{MoveListRow | Sadomazo | {{HCF}} {{kick}} | Ryuji taunts his opponent. If his opponent attacks him while he is doing this, he counters with a charging punch.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Bussashi | {{right}}+{{LP}} | Ryuji punches downward. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
}}
 +
{{MoveListTable | desc=Power moves |
 +
{{MoveListRow | Guillotine | {{right}} {{HCF}} {{punch}} | Ryuji leaps forward, coming down with a flaming fist. If it connects, he drags his opponent along the ground with it before throwing them into the air. He stomps the opponent repeatedly before kicking them at level 3.}}
 +
{{MoveListRow | Drill | D-Pad in a 360° rotation, then {{repeat|{{punch}}}} (close) | Ryuji knocks his opponent into the air, then pummels them with multiple strikes upon landing.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
Line 325: Line 737:
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''The King of Fighters '94''
 
| info1=''The King of Fighters '94''
| desc=
+
| desc=Rugal is a notorious crime boss who turns fighters he defeats into living trophies.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Reppu Ken | {{QCF}} {{punch}} | Rugal sends a violent shockwave across the ground. The projectile moves faster when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Kaiser Wave | {{right}} {{HCF}} {{punch}} | Rugal holds his hands back, then throws a tall fireball across the screen. The projectile moves faster when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Genocide Cutter | {{DPF}} {{kick}} | Rugal jumps in the air with a crescent kick. He jumps higher when the move is performed with {{HK}}.}}
 +
{{MoveListRow | Dark Barrier | {{QCF}} {{kick}} | Rugal holds his hand out and generates a shield of dark energy. It knocks back opponents that touch it and also reflects projectiles.}}
 +
{{MoveListRow | God Press | {{HCB}} {{punch}} | Rugal charges across the screen, grabbing and slamming the opponent against the wall. He runs farther when the move is performed with {{HP}}.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Gigantic Pressure | {{down}} {{downright}} {{HCB}} {{punch}} | Rugal charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode. He finishes by tackling the opponent into the opposite wall, causing another pillar of dark energy to explode, at level 3.}}
 +
{{MoveListRow | Total Annihilation | {{QCF}} {{QCF}} {{kick}} | Rugal kicks multiple times quickly, then finishes with a Genocide Cutter. He finishes with a second Genocide Cutter in midair at level 3.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
Line 333: Line 756:
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Fatal Fury''
 
| info1=''Fatal Fury''
| desc=
+
| desc=The nemesis of the Bogard brothers. He enters the tournament under the guise of seeking revenge against Terry Bogard, but he really wants to learn more about Orochi's power.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Reppuu Ken | {{QCF}} {{LP}} | Geese sends a violent shockwave across the ground.}}
 +
{{MoveListRow | Double Reppuu Ken | {{QCF}} {{HP}} | Geese sends two violent shockwaves across the ground.}}
 +
{{MoveListRow | Shippuu Ken | {{QCB}} {{punch}} in midair | Geese throws a fireball a short distance diagonally downward. The projectile moves faster when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Atemi Nage Joudan | {{HCB}} {{LP}} | Geese catches a high or jumping attack from his opponent and counters with a throw.}}
 +
{{MoveListRow | Atemi Nage Chuudan | {{HCB}} {{HP}} | Geese catches a mid attack from his opponent and counters with a throw.}}
 +
{{MoveListRow | Atemi Nage Gedan | {{HCB}} {{LK}} | Geese catches a low or sweep attack from his opponent and counters with a throw.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Forehead Blow | {{right}}+{{HP}} | Geese steps forward with one leg and strikes with a hooked arm, which knocks his opponent over on impact.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Raging Storm | {{downleft}} {{HCB}} {{downright}} {{punch}} | Geese ducks and calls energy spikes around him.}}
 +
{{MoveListRow | Deadly Rave | {{HCB}} {{right}}+{{LK}}, {{LP}} {{LP}} {{LK}} {{LK}} {{HP}} {{HP}} {{HK}} {{HK}}, {{QCB}} {{HP}} | Geese performs a series of attacks, ending by throwing a fireball from his hands.}}
 +
}}
 
}}
 
}}
 
}}
 
}}
Line 344: Line 782:
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Street Fighter Alpha 2''
 
| info1=''Street Fighter Alpha 2''
| desc=
+
| desc=Evil Ryu is a hypothetical version of Ryu that succumbed to the dark temptation of the Satsui no Hadou. He is a secret character who can be unlocked in the Dreamcast version by completing the arcade mode with Ryu using the Capcom groove, then purchasing him in the shop.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range. The projectile moves faster when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, hitting multiple times and knocking down his opponent. He ascends higher when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. If performed in midair, he moves horizontally. The move covers more horizontal distance and juggles the opponent for multiple hits when it is performed with {{HK}}.}}
 +
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} {{LP}}+{{HP}} or {{LK}}+{{HK}} | Ryu glides forward. He is invulnerable in this state. He moves across the entire screen with {{LP}}+{{HP}} or half the screen with {{LK}}+{{HK}}.}}
 +
{{MoveListRow | Ashura Senkuu Backward | {{RDP}} {{LP}}+{{HP}} or {{LK}}+{{HK}} | Ryu glides backward. He is invulnerable in this state. He moves across the entire screen with {{LP}}+{{HP}} or half the screen with {{LK}}+{{HK}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Tenma Kuujin Kyaku | {{down}}+{{HK}} before the apex of the jump while flipping forward in the air | GoukRyu dive kicks diagonally downward.}}
 +
{{MoveListRow | Sakotsu Wari | {{right}}+{{LP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
{{MoveListRow | Senpuu Kyaku | {{right}}+{{LK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Shinkuu Hadouken | {{HCB}} {{HCB}} {{punch}} | Ryu fires a version of the Hadouken that can hit his opponent multiple times.}}
 +
{{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} | Ryu performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}}
 +
{{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Ryu glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move. This move is treated as a grab and cannot be blocked.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
| name=Akuma
+
| name=Akuma (Gouki)
 
| portrait=[[File:Capcom vs SNK, Character Art, SNK, Akuma.jpg]]
 
| portrait=[[File:Capcom vs SNK, Character Art, SNK, Akuma.jpg]]
 
| sprite={{sprite | Capcom vs SNK, Sprites, Akuma.gif}}
 
| sprite={{sprite | Capcom vs SNK, Sprites, Akuma.gif}}
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''Super Street Fighter II Turbo''
 
| info1=''Super Street Fighter II Turbo''
| desc=
+
| desc=Akuma is a merciless fighter who has mastered the dark and violent art of the Satsui no Hadou. He is a secret character who can be unlocked in the Dreamcast version by defeating him in the arcade mode after purchasing Morrigan and Nakoruru, then purchasing him in the shop.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair. The projectile moves faster when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Shakunetsu Hadouken | {{HCB}} {{punch}} | Akuma shoots a flaming variant of the Hadouken, which knocks down opponents on impact. The projectile moves faster when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards, hitting multiple times and knocking down his opponent. He ascends higher when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. If performed in midair, he follows the trajectory of the jump. The move covers more horizontal distance and juggles the opponent for multiple hits when it is performed with {{HK}}.}}
 +
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} {{LP}}+{{HP}} or {{LK}}+{{HK}} | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{LP}}+{{HP}} or half the screen with {{LK}}+{{HK}}.}}
 +
{{MoveListRow | Ashura Senkuu Backward | {{RDP}} {{LP}}+{{HP}} or {{LK}}+{{HK}} | Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with {{LP}}+{{HP}} or half the screen with {{LK}}+{{HK}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Tenma Kuujin Kyaku | {{down}}+{{MK}} before the apex of the jump while flipping forward in the air | Akuma dive kicks diagonally downward.}}
 +
{{MoveListRow | Zugai Hasatsu | {{right}}+{{LP}} | Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Messatsu Gou Hadou | {{HCB}} {{HCB}} {{punch}} | Akuma fires a version of the Gou Hadouken that can hit his opponent multiple times.}}
 +
{{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} | Akuma performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}}
 +
{{MoveListRow | Tenma Gou Zankuu | {{QCF}} {{QCF}} {{punch}} in midair | Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.}}
 +
{{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move. This move is treated as a grab and cannot be blocked.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
Line 360: Line 835:
 
| info1name=Originally appeared in
 
| info1name=Originally appeared in
 
| info1=''The King of Fighters '97''
 
| info1=''The King of Fighters '97''
| desc=
+
| desc=Wild Iori is Iori when he is under the effects of the Riot of the Blood, due to the blood pact his clan made with Orochi hundreds of years ago that gave them greater powers but cursed the clan and their descendants forever. He is a secret character who can be unlocked in the Dreamcast version by completing the arcade mode with Iori using the SNK groove, then purchasing him in the shop.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | 108 Shiki Yami Barai | {{QCF}} {{punch}} | Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}}
 +
{{MoveListRow | 127 Shiki Aoi Hana | {{QCB}} {{punch}} (up to 3 times) | Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.}}
 +
{{MoveListRow | 100 Shiki Oniyaki | {{DPF}} {{punch}} | Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}}
 +
{{MoveListRow | 212 Shiki Kototsuki In | {{HCB}} {{kick}} | Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Ge Shiki Gou Fu In Shinigami | {{right}}+{{LK}} | Iori pulls his leg up high, then does axe kick that can hit twice. The second hit is an overhead strike that can hit characters who are crouch blocking.}}
 +
{{MoveListRow | Ge Shiki Yuri Ori | {{left}}+{{LK}} in midair | Iori kicks behind him.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Kin 1211 Shiki Ya Otome | {{down}} {{downright}} {{HCB}} {{punch}} | Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire. He dashes further at higher levels.}}
 +
{{MoveListRow | Ura 100 Shiki Oni Honou | {{down}} {{downleft}} {{HCF}} {{punch}} | Iori twirls multiple times with his arms extended, then finishes by twirling into the air while surrounded in a streak of purple fire.}}
 +
}}
 
}}
 
}}
 
}}
 
}}
Line 370: Line 859:
 
==History==
 
==History==
 
===Development===
 
===Development===
The first in a series of Capcom-SNK crossovers, ''Capcom vs. SNK'' was originally announced as '''''SNK vs. Capcom''''', before a naming scheme was adopted where the Capcom-developed titles would be titled "Capcom vs. SNK" and the SNK-developed titles would be titled "SNK vs. Capcom."
+
''Capcom vs. SNK'' was the second in a series of crossovers between Capcom and SNK, following ''SNK vs. Capcom: Card Fighters Clash'' for the [[Neo Geo Pocket Color]] in 1999. It was originally announced as '''''SNK vs. Capcom''''', before a naming scheme was adopted where the Capcom-developed titles would be titled "Capcom vs. SNK" and the SNK-developed titles would be titled "SNK vs. Capcom."
 +
 
 +
While all the SNK sprites were drawn completely from scratch, many of the Capcom graphics are recycled from the ''Street Fighter Alpha'' series. With ''Alpha'' being designed for Capcom's CP System II arcade hardware, this means they were drawn with a different aspect ratio in mind (384x224 (12:7), versus 640x480 (4:3)) and thus some Capcom characters appear "wider" than SNK ones. The older sprites for most of the Capcom characters have been criticized for clashing with the newly drawn, more detailed and fluidly animated sprites for the SNK characters, particularly the sprite for Morrigan, which dates back to ''Darkstalkers: The Night Warriors'' in 1994. The sprites for Ryu, Ken, M. Bison (Vega), Evil Ryu, and Akuma (Gouki) are exceptions to this as they were remade for this game.
  
In the options menu, in the middle of a song a voice can be heard saying in Portuguese: "Kaiser, uma grande cerveja. A cerveja dos momentos felizes." which translates "Kaiser, a great beer. The beer of the happy moments." Kaiser is a beer manufacturer in Brazil and this audio track was a rip from commercial insertion on Jovem Pan FM radio. The rip was claimed by RadioDJ.com.br and released on Napster in late 1999.
+
In the options menu, in the middle of a song a voice can be heard saying in Portuguese: "Kaiser, uma grande cerveja. A cerveja dos momentos felizes," which translates "Kaiser, a great beer. The beer of the happy moments." Kaiser is a beer manufacturer in Brazil, and this audio track was a rip from commercial insertion on Jovem Pan FM radio. The rip was claimed by RadioDJ.com.br and released on Napster in late 1999.
  
 
===Legacy===
 
===Legacy===

Revision as of 19:33, 15 April 2024

n/a

  • Sega Dreamcast
    NTSC-U
  • Sega Dreamcast
    NTSC-J
  • Sega Dreamcast
    PAL
  • Arcade (NAOMI)
    NTSC-J
  • Arcade (NAOMI)
    NTSC-U

Capcomsnk title.png

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Capcom vs. SNK: Millennium Fight 2000
System(s): Sega NAOMI, Sega Dreamcast
Publisher:
Arcade (NAOMI)
Sega Dreamcast
Capcom
Sega Dreamcast
Virgin Interactive (Europe)
Developer:
Licensor: SNK
Peripherals supported:
Sega Dreamcast
Dreamcast VGA Box, Jump Pack, Dreamcast Arcade Stick, Dreamcast Keyboard, Dreamcast Modem, Visual Memory Unit, Neo Geo Pocket/Dreamcast Setsuzoku Cable
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3]

















Number of players: 1-2
Release Date RRP Code
Arcade (NAOMI)
JP
¥? 841-0011C
Arcade (NAOMI)
US
$? 841-0011C






















Sega Dreamcast
JP
¥5,800 (6,090)5,800e[2] T-1217M
Sega Rating: All Ages
Sega Dreamcast
US
$49.9549.95[6] T-1218N
ESRB: Teen
Sega Dreamcast
EU
T-7017D-50
ELSPA: 11+ OK
Sega Dreamcast
DE
T-7017D-50
USK: 12
Sega Dreamcast
ES
T-7017D-50
ELSPA: 11+ OK
Sega Dreamcast
FR
T-7017D-50
SELL: 12+
Sega Dreamcast
UK
£39.9939.99[11][12] T-7017D-50
ELSPA: 11+ OK
Sega Dreamcast
AU
$89.9589.95[16]

Capcom vs. SNK: Millennium Fight 2000 (カプコン バーサス エス・エヌ・ケイ ミレニアムファイト 2000) is a head-to-head fighting game produced by Capcom. It was originally released as a coin-operated arcade game for Sega NAOMI arcade hardware in 2000, before being ported to the Sega Dreamcast later in the year.

It is a fighting game crossover involving characters owned by Capcom and rival fighting game developer SNK, with an emphasis on their two flagship fighting game franchises, Street Fighter and The King of Fighters respectively.

Story

In 2000, a special martial arts event is planned through a collaboration of the two most powerful world organizations, Garcia Financial Clique and Masters Foundation. The gala event, it is hoped by everyone, will ease the political conflicts between the two powers. The competition was named "Millennium Fight 2000."

Many renowned martial artists have registered for the tournament. People around the world focus intensely on the upcoming exhibitions, making long-awaited opening ceremony a huge success.

Gameplay

Capcom vs SNK DC, Character Select.png

Character select

Capcom vs. SNK utilizes a "ratio" system, ranging from 1 to 4, which defines a character's overall strength. Teams of up to four can be assembled, but their combined ratios must equal and go no higher than 4.

The gameplay uses the SNK-style four-button format, although the player is also able to choose between two "grooves" which define how the attack meter will function.

Despite both Capcom and SNK being in the arcade business for just over 20 years at the time of Capcom vs. SNK's release (being founded in 1979 and 1978, respectively), the fighting roster comprises almost exclusively of Street Fighter and The King of Fighters characters.

With The King of Fighters being an amalgamation of SNK games already, the SNK roster better represents the company, with characters from Fatal Fury, Art of Fighting and Nakoruru from Samurai Shodown making an appearance (as well as characters made specifically for KoF). The lineup is nevertheless less varied than usual, as no representitives from Ikari Warriors or Psycho Soldier make an appearance, despite being regularly seen in The King of Fighters series.

On the Capcom side, only Morrigan Aensland from Darkstalkers breaks the mould of only using Street Fighter characters, despite previous titles, Marvel vs. Capcom and Marvel vs. Capcom 2, featuring representitives from Cyberbots, Mega Man, Resident Evil, Strider and Capcom's on-and-off mascot, Captain Commando. The entire cast of Street Fighter II': The World Warrior are accounted for.

Grooves

Players choose one of two modes before selecting their characters.

Capcom logo.svg Capcom
The Capcom groove is based on the gameplay system from Street Fighter Alpha.
SNK.svg SNK
The SNK groove is based on Extra mode from The King of Fighters '94 to The King of Fighters '98.

Modes

The game has the following modes:

  • Arcade Mode:
  • Vs Mode:
  • Game Replay Mode:
  • Training Mode:
  • Secret Mode:
  • Color Edit Mode:

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 HK  Hard kick

Most characters have "Extra" versions with alternate movesets that can be purchased in the shop after completing the game with that character in their appropriate groove (Capcom for Capcom characters and SNK for SNK characters). The Extra version can then be selected by holding  START  while selecting the character in any mode.

Ratio 1

Capcom vs SNK, Character Art, SNK, Sakura Kasugano.jpg
Street Fighter Alpha 2, Sprites, Sakura.gif
Originally appeared in:
Street Fighter Alpha 2



Sakura Kasugano
Sakura is a Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated.
Move list (Special moves)
Name Command Description
Hadouken Down Down-right Right P Sakura releases a short-ranged burst of ki from her hands, which knocks her opponent down on impact. The move covers a slightly longer distance when it is performed with  HP .
Kou'ou Ken Right Down Down-right P Sakura dashes forward, then performs an uppercut that knocks her opponent over. She slides a short distance when the move is performed with  LP  and runs about half the width of the screen when the move is performed with  HP .
Shunpuu Renkyaku Down Down-left Left K Sakura jumps into the air and spins around an axis with her leg extended, moving forward in an arc. The move covers more distance when it is performed with  HK . After landing, she can follow up with a crouching kick with Down Down-left Left  LK  or a back kick with Down Down-left Left  HK .
Ouka Kyaku Down Down-left Left K before the apex of the jump Sakura dives diagonally downwards with a stomp kick.
Move list (Command normals)
Name Command Description
Flower Kick Right+ LK  Sakura kicks her leg in a circle. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Super moves)
Name Command Description
Shinkuu Hadouken Down Down-right Right Down Down-right Right P Sakura shoots a large fireball that can hit her opponent multiple times. The fireball shrinks and hits less as it travels the screen. It can neutralize and pass through another projectile (at the cost of a hit).
Haruissen Down Down-left Left Down Down-left Left K Sakura advances on her opponent while doing a series of low, sweeping, spinning kicks, ending with a high standing kick. This attack must be blocked crouching.
Capcom vs SNK, Character Art, SNK, Cammy.jpg
Street Fighter Alpha 2, Sprites, Cammy.gif
Originally appeared in:
Super Street Fighter II



Cammy
Cammy is a genetically engineered assassin for Shadaloo, operating under the code name "Killer Bee."
Move list (Special moves)
Name Command Description
Spiral Arrow Down Down-right Right K Cammy spirals forward feet first like a spinning arrow, which knocks the opponent over on impact. The move covers more horizontal distance when it is performed with  HK .
Cannon Spike Right Down Down-right K Cammy leaps into the air with a front kick, which knocks the opponent over on impact. She leaps higher when the move is performed with  HK .
Axle Spin Knuckle Right Down-right Down Down-left Left P Cammy hops forward and does an elbow smash and a backfist, which knocks the opponent over on impact. This move passes through projectiles. The move covers more horizontal distance when it is performed with  HP .
Hooligan Combination Left Down-left Down Down-right Right Up-right P Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands (Razor Edge Slicer). When Cammy is near the opponent, the player can perform a takedown by pressing Left+P or Right+P. Cammy grabs the opponent by the neck with her legs and slams them to the ground (Fatal Leg Twister) if the takedown is performed when she is near the opponent's head, or she grabs the opponent by the legs and stomps their face into the ground if the takedown is performed when she is near the opponent's waist.
Move list (Super moves)
Name Command Description
Spin Drive Smasher Down Down-right Right Down Down-right Right K Cammy performs a Spiral Arrow followed by a Cannon Spike. The move covers more horizontal distance at higher levels.
Capcom vs SNK, Character Art, SNK, Dhalsim.jpg
Street Fighter Alpha 2, Sprites, Dhalsim.gif
Originally appeared in:
Street Fighter II



Dhalsim
Dhalsim is a Yoga master with the ability to stretch his limbs and conjure fire.
Move list (Special moves)
Name Command Description
Yoga Fire Down Down-right Right P Dhalsim spits out a fireball that scorches whoever it touches. The projectile moves faster and knocks the opponent over when the move is performed with  HP .
Yoga Flame Right Down-right Down Down-left Left P Dhalsim breathes a large mass of flame in front of him, which knocks the opponent over on impact. He holds the flame for longer when the move is performed with  HP .
Yoga Blast Right Down-right Down Down-left Left K Dhalsim breathes a large mass of flame at a diagonal angle in front of him. He holds the flame for longer when the move is performed with  HK .
Yoga Teleport Forward Right Down Down-right  LP + HP  or  LK + HK  Dhalsim disappears and reappears an the entire screen ahead with  LP + HP  or half the screen ahead with  LK + HK .
Yoga Teleport Backward Left Down Down-left  LP + HP  or  LK + HK  Dhalsim disappears and reappears an entire screen back with  LP + HP  or half the screen back with  LK + HK .
Move list (Command normals)
Name Command Description
Kuuchuu Chouhatsu  TAUNT  in midair Dhalsim can perform his taunt in midair.
Yoga Palm Right+ LP  Dhalsim quickly jabs his open hand forward.
Drill Zutsuki Down+ HP  in midair Dhalsim spins downward head first like a drill. The angle is closer to horizontal than the Drill Kick.
Drill Kick Down+K in midair Dhalsim spins downward feet first like a drill. The angle is closer to vertical than the Drill Zutsuki.
Move list (Super moves)
Name Command Description
Yoga Stream Down Down-right Right Down Down-right Right P Dhalsim sets the ground in front of him on fire with his breath. This attack must be blocked crouching.
Yoga Strike Down Down-right Right Down Down-right Right K Dhalsim breathes a large mass of flame at a diagonal angle in front of him, which can hit multiple times. He holds the flame for longer at higher levels.
Capcom vs SNK, Character Art, SNK, Blanka.jpg
Street Fighter Zero 3, Sprites, Blanka.gif
Originally appeared in:
Street Fighter II



Blanka
Blanka is a feral beastman from the jungles of Brazil with the ability to generate electricity.
Move list (Special moves)
Name Command Description
Electricity PPPPP Blanka charges himself with electricity, zapping anyone who touches him.
Rolling Attack Hold Left for 2 seconds, then Right+P Blanka curls into a ball and rolls straight ahead, knocking the opponent over on impact. The move travels farther when it is performed with  HP .
Backstep Rolling Attack Hold Left for 2 seconds, then Right+K Blanka does a handstand, then leaps high into the air for a rolling attack. He leaps higher when the move is performed with  HK .
Vertical Rolling Attack Hold Down for 2 seconds, then Up+K Blanka launches upwards to hit an airborne opponent (or drop on them from above). The move travels higher and further forward when it is performed with  HK .
Move list (Command normals)
Name Command Description
Rock Crush Left+ HP  Blanka does a headbutt, hitting up to two times.
Amazon River Run Down-right+ HP  Blanka slides along the ground on his back, which knocks his opponent over.
Surprise Forward  LK + HK  Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.
Surprise Back  LP + HP  Blanka leaps back. This move can pass through opponents (if close enough) but not attacks.
Move list (Super moves)
Name Command Description
Direct Lightning Hold Left for 2 seconds, then Right Left Right+P Blanka charges himself with electricity, then curls into a ball and rolls straight into his opponent. The move travels farther at higher levels.
Shout of Earth Hold Down-left for 2 seconds, then Down-right Down-left Up-right+PPPPP Blanka stands and roars while his body courses with electricity.
Capcom vs SNK, Character Art, Capcom, Benimaru Nikaido.jpg
Capcom vs SNK, Sprites, Benimaru Nikaido.gif
Originally appeared in:
The King of Fighters '94



Benimaru Nikaido
Benimaru is a model with a Japanese father and an American mother who fights with shootboxing techniques and can control electricity.
Move list (Special moves)
Name Command Description
Raijin Ken Down Down-right Right P Benimaru jabs in front of him with an electrically charged fist. When the move is performed with  HP , it can be charged by tapping  HP  HP  HP  HP  HP  after doing the motion to do more damage.
Iai Geri Down Down-right Right K Benimaru does a rapid knee strike.
Shinku Kakate Goma Right Down-right Down Down-left Left K Benimaru stands on one hand and spins his body around, kicking with both hands, knocking his opponent far back on impact. The move can be canceled early by pressing  LP + HP + LK + HK .
Move list (Command normals)
Name Command Description
Flying Drill Down+ HK  in midair Benimaru dive kicks diagonally downwards while spinning like a drill.
Spin Kick Left+ HK  or Right+ HK  Benimaru hops backward or forward with a spinning kick.
Move list (Super moves)
Name Command Description
Raikou Ken Down Down-right Right Down Down-right Right P Benimaru pulls his fist back to charge it, then jabs in front of him with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.
Denei Spark Down Down-left Left Down Down-left Left P Benimaru charges electricity between his hands, then dashes forward, leaving a trail of lighting behind him. He dashes further at higher levels.
Capcom vs SNK, Character Art, Capcom, King.jpg
Capcom vs SNK, Sprites, King.gif
Originally appeared in:
Art of Fighting



King
King is a French bar owner who fights with a unique form of Muay Thai incorporating numerous acrobatic spinning kicks.
Move list (Special moves)
Name Command Description
Venom Strike Down Down-right Right K King performs a jumping kick, lobbing a fireball through the air. The projectile moves faster when the move is performed with  HK .
Double Strike Down Down-right Right Down Down-right Right K King performs two jumping kicks in quick succession, lobbing two fireballs through the air. The projectiles move faster when the move is performed with  HK .
Trap Shot Left Down Down-left K King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks.
Tornado Kick Right Down-right Down Down-left Left K King spins forward through into the air while kicking, knocking her opponent over on impact. The move covers more horizontal distance when it is performed with  HK .
Surprise Rose Right Down Down-right K King rolls into the air, then comes down with a stomping kick that can hit multiple times and knocks her opponent over. The move covers more horizontal distance when it is performed with  HK .
Move list (Command normals)
Name Command Description
Slide Kick Down-right+ HK  King shoves herself forward with a sweep kick.
Move list (Super moves)
Name Command Description
Illusion Dance Down Down-right Right Down-right Down Down-left Left K King does a backflip, then leaps forward with a kick. When she lands, she performs a series of rapid kicks while standing, then finishes with a Tornado Kick.
Silent Flash Down Down-left Left Down Down-left Left K King performs a somersault kick. If it hits, she launches her opponent into the air with a jumping kick. She does two successive somersault kicks at level 2 and three successive somersault kicks at level 3.
Capcom vs SNK, Character Art, Capcom, Vice.jpg
Capcom vs SNK, Sprites, Vice.gif
Originally appeared in:
The King of Fighters '96



Vice
Vice is Rugal's sadistic secretary, who possesses preternatural strength.
Move list (Special moves)
Name Command Description
Outrage Down Down-left Left K Vice kicks rapidly in front of her. She hops first when the move is performed with  HK .
Rave Fest Down Down-left Left K in midair Vice kicks rapidly in front of her while falling.
Da Cide Left Down-left Down Down-right Right K Vice swipes her hand out, which stretches to reach. If it connects, she grabs and throws her opponent back.
Tranquility Right Down Down-right K Vice jumps into the air and tries to grab her opponent. If she succeeds, she grabs the opponent between her legs and slams them into the ground.
Nail Bomb Left Down-left Down Down-right Right P (close) Vice grabs her opponent, lifts them over her head, and slams them into the ground, which causes a pillar of dark energy to explode.
Gore Fest Right Down-right Down Down-left Left Right P (close) Vice grabs and flings her opponent into the ground, causing them to bounce off and into the air. When the move is performed with  HP , she can follow up by jumping into the air, grabbing the opponent between her legs, and slamming them into the ground (Tranquility) by pressing Right Down Down-right K.
Move list (Super moves)
Name Command Description
Negative Gain Right Down-right Down Down-left Left Right Down-right Down Down-left Left K (close) Vice grabs her opponent by the neck with her legs, then slams them to the ground repeatedly.
Withering Surface Down Down-right Right Down Down-right Right P Vice leaps through the air and tries to grab her opponent when she lands. If she succeeds, she lifts the opponent over her head and slams them opponent into the ground multiple times, then tosses them into the air. Then she jumps into the air with them and slams them into the ground again. The final slam causes a pillar of dark energy to explode at level 2 or 3.
Capcom vs SNK, Character Art, Capcom, Yuri Sakazaki.jpg
Capcom vs SNK, Sprites, Yuri Sakazaki.gif
Originally appeared in:
Art of Fighting 2



Yuri Sakazaki
Yuri is the younger sister of Ryo and a student of Kyokugen-ryuu.
Move list (Special moves)
Name Command Description
Ko Ou Ken Down Down-right Right P Yuri thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent down on impact. The move covers a slightly longer distance when it is performed with  HP .
Rai'oh Ken Down Down-right Right K Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher and knocks the opponent back when the move is performed with  HK .
Kuu Ga Right Down Down-right P Yuri jumps into the air while performing an uppercut that knocks her opponent over. When the move is performed with  HP , she ascends higher, and the move can be followed up by a second jumping uppercut (Ura Kuu Ga) with Right Down Down-right P again.
Hyaku Retsu Binta Right Down-right Down Down-left Left P Yuri rushes forward and grabs her opponent, then slaps them repeatedly. She runs farther when the move is performed with  HP .
Move list (Command normals)
Name Command Description
En Yoku Right+ LK  Yuri throws herself forward while striking with her rear.
Move list (Super moves)
Name Command Description
Haoh Shokou Ken Right Left Down-left Down Down-right Right P Yuri channels and throws a large fireball from both hands. The projectile moves faster at higher levels.
Hien Rekkou Down Down-right Right Down Down-right Right P Yuri advances forward with two low jumping uppercuts, then a final, high jumping uppercut. The move covers more horizontal distance at higher levels.

Ratio 2

Capcom vs SNK, Character Art, SNK, Ryu.jpg
Capcom vs SNK, Sprites, Ryu.gif
Originally appeared in:
Street Fighter



Ryu
Ryu is a student of Shotokan karate who is highly focused on his training and becoming the strongest that he can.
Move list (Special moves)
Name Command Description
Hadouken Down Down-right Right P Ryu focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when the move is performed with  HP .
Shakunetsu Hadouken Left Down-left Down Down-right Right P Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range. The projectile moves faster when the move is performed with  HP .
Shouryuuken Right Down Down-right P Ryu rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when the move is performed with  HP .
Tatsumaki Senpuukyaku Down Down-left Left K Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. If performed in midair, he follows the trajectory of the jump. The move covers more horizontal distance when it is performed with  HK .
Move list (Command normals)
Name Command Description
Sakotsu Wari Right+ LP  Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku Right+ LK  Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
Move list (Super moves)
Name Command Description
Shinkuu Hadouken Down Down-right Right Down Down-right Right P Ryu fires a version of the Hadouken that can hit his opponent multiple times.
Shinkuu Tatsumaki Senpuukyaku Down Down-left Left Down Down-left Left K Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times. The distance of the vacuum effect is larger at higher levels.
Shin Shouryuuken Down Down-right Right Down Down-right Right K (at max level) Ryu hits his opponent with a standing uppercut with each arm, then performs a Shouryuuken that ascends high into the air. The power gauge must be at level 3 to perform this move.
Capcom vs SNK, Character Art, SNK, Ken Masters.jpg
Capcom vs SNK, Sprites, Ken Masters.gif
Originally appeared in:
Street Fighter



Ken Masters
Ken is a student of Shotokan karate and the best friend and training partner of Ryu.
Move list (Special moves)
Name Command Description
Hadouken Down Down-right Right P Ken focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when the move is performed with  HP .
Shouryuuken Right Down Down-right P Ken rises off the ground while punching upwards. He has a flaming fist and can hit his opponent multiple times when the move is performed with  HP .
Tatsumaki Senpuukyaku Down Down-left Left K Ken jumps into the air and spins around an axis with his leg extended, which can hit his opponent multiple times. If performed in midair, he follows the trajectory of the jump. The move covers more horizontal distance when it is performed with  HK .
Zenpou Tenshin Down Down-left Left P Ken rolls forward. He rolls farther when the move is performed with  HP .
Ryusen Kyaku Right Down Down-right K Ken rolls on his back with a wheel kick.
Move list (Command normals)
Name Command Description
Inazuma Kakato Wari Right+ LK  Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Super moves)
Name Command Description
Shouryuu Reppa Down Down-right Right Down Down-right Right P Ken performs a series of low Shouryuukens while moving across the screen, culminating in a high Shouryuuken. The move covers more horizontal distance at higher levels. Ken has a flaming fist at level 3.
Shinryuuken Down Down-right Right Down Down-right Right K Ken performs a powerful spinning Shouryuuken that spirals upward, drawing in nearby opponents. The distance of the vacuum effect is larger at higher levels.
Shippuujinrai Kyaku Down Down-left Left Down Down-left Left K (at max level) Ken moves forward while delivering a series of fast kicks before launching his opponent into the air with a rising Tatsumaki Senpuukyaku. The power gauge must be at level 3 to perform this move.
Capcom vs SNK, Character Art, SNK, Chun-Li.jpg
Street Fighter Alpha 2, Sprites, Classic Chun-Li.gif
Originally appeared in:
Street Fighter II



Chun-Li
Chun-Li is a Chinese wushu expert known for her quick motions and powerful kicks.
Move list (Special moves)
Name Command Description
Hyakuretsu Kyaku KKKKK Chun-Li unleashes a flurry of rapid kicks.
Kikouken Left Down-left Down Down-right Right P Chun-Li thrusts a ki blast from her palms. The projectile moves faster when the move is performed with  HP .
Tenshou Kyaku Hold Down for 2 seconds, then Up+K Chun-Li jumps high into the air while spinning her legs around in kicks, which knocks her opponent down on impact. The move hits an additional time when it is performed with  HK .
Spinning Bird Kick Hold Left for 2 seconds, then Right+K Chun-Li flips upside down and spins her legs while moving forward, which knocks her opponent down on impact. This move can also be performed in midair. She moves further when the move is performed with  HK .
Move list (Command normals)
Name Command Description
Sankaku Tobi Up-right when jumping onto the edge of the screen Chun-Li can jump off the edges of the screen.
Yousou Kyaku Down+ HK  in midair Chun-Li holds a straight leg in a head stomp.
Kaku Kyaku Raku Down-right+ LK  Chun-Li flips forwards high into the air, coming down with a kick.
Move list (Super moves)
Name Command Description
Senretsu Kyaku Hold Left for 2 seconds, then Right Left Right+K Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyakus. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
Kikoushou Down Down-right Right Down Down-right Right P Chun-Li gathers a large ball of ki in front of her using both palms, which hits multiple times and knocks her opponent over.
Hazan Tenshou Kyaku Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Chun-Li performs a more powerful version of her Tenshou Kyaku.
Capcom vs SNK, Character Art, SNK, Guile.jpg
Street Fighter Zero 3, Sprites, Guile.gif
Originally appeared in:
Street Fighter II



Guile
Guile is an officer in the United States Air Force who uses with a mixed martial arts form combining elements of boxing, kickboxing, and wrestling.
Move list (Special moves)
Name Command Description
Sonic Boom Hold Left for 2 seconds, then Right+P Guile shoots a spinning blade-like projectile across the screen. The projectile moves faster when the move is performed with  HP .
Somersault Kick Hold Down for 2 seconds, then Up+K Guile jumps high into the air while performing a backflip kick, which knocks his opponent over on impact. He jumps higher when the move is performed with  HK .
Move list (Command normals)
Name Command Description
Spin Back Knuckle Right+ HP  Guile rotates around and swings his fist like a club.
Rolling Sobat Left+ LK  or Right+ LK  Guile hops toward his opponent with a turning kick.
Move list (Super moves)
Name Command Description
Total Wipeout Hold Left for 2 seconds, then Right Left Right+P Guile advances forward with a jab, a cross, an uppercut, a Rolling Sobat, then a Spin Back Knuckle. The move covers more horizontal distance at higher levels.
Somersault Strike Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Guile performs a series of advancing Somersault Kicks.
Capcom vs SNK, Character Art, SNK, Edmond Honda.jpg
Street Fighter Zero 3, Sprites, E. Honda.gif
Originally appeared in:
Street Fighter II



Edmond Honda
E. Honda is a sumo wrestler who wants to prove to the world the strength of his technique.
Move list (Special moves)
Name Command Description
Hyakuretsu Harite PPPPP E. Honda unleashes a flurry of hand slaps.
Super Zutsuki Hold Left for 2 seconds, then Right+P E. Honda propels himself forward head first like a torpedo, which knocks his opponent over on impact. He shoots himself further when the move is performed with  HP .
Super Hyakkan Otoshi Hold Down for 2 seconds, then Up+K E. Honda leaps high into the air and drops himself down like a cannonball, which knocks his opponent over on impact. He leaps higher when the move is performed with  HK .
Ooichou Nage D-Pad in a 360° rotation, then P (close) E. Honda grabs and slams his opponent against the ground, then flattens his opponent with a Sumo Smash.
Move list (Command normals)
Name Command Description
Flying Sumo Press Down+ HK  in midair E. Honda drops with a body press.
Harai Geri Left+ HK  or Right+ HK  E. Honda does a low kick that trips his opponent.
Move list (Super moves)
Name Command Description
Oni Musou Hold Left for 2 seconds, then Right Left Right+P E. Honda performs two consecutive Super Zutsukis. He performs a third Super Zutsuki at level 2 or an advancing Hyakuretsu Harite at level 3.
Orochi Kudaki D-Pad in a 360° rotation twice, then P (close, at max level) E. Honda throws his opponent into the ground twice, followed by a Super Hyakkan Otoshi. The power gauge must be at level 3 to perform this move.
Capcom vs SNK, Character Art, SNK, Zangief.jpg
Street Fighter Alpha 2, Sprites, Zangief.gif
Originally appeared in:
Street Fighter II



Zangief
Zangief is a massive Soviet wrestler who trained by wrestling bears.
Move list (Special moves)
Name Command Description
Double Lariat  LP + HP  Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with Left and Right while spinning.
Quick Double Lariat  LK + HK  Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with Left and Right while spinning.
Screw Piledriver D-Pad in a 360° rotation, then P (close) Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. He ascends higher when the move is performed with  HP .
Flying Powerbomb D-Pad in a 360° rotation, then K (far away) Zangief creeps forward and tries to grab his opponent. If he succeeds, he jumps and slams the opponent into the ground.
Atomic Suplex D-Pad in a 360° rotation, then K (close) Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.
Banishing Flat Right Down Down-right P Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.
Move list (Command normals)
Name Command Description
Body Press Down+ HP  while jumping diagonally Zangief drops with a body press.
Double Knee Drop Down+ LK  in midair Zangief falls with his knees forward.
Move list (Super moves)
Name Command Description
Final Atomic Buster D-Pad in a 360° rotation twice, then P (close) Zangief grabs his opponent and performs a rolling suplex followed by a Screw Piledriver. He performs an additional rolling suplex at level 2 and 3 and an additional Screw Piledriver at level 3.
Aerial Russian Slam Down Down-right Right Down Down-right Right K Zangief jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground. He performs a throw at level 1, a piledriver at level 2, and a powerbomb at level 3.
Capcom vs SNK, Character Art, SNK, Balrog.jpg
Street Fighter Zero 3, Sprites, M. Bison.gif
Originally appeared in:
Street Fighter II



Balrog (M. Bison)
Balrog is a former heavyweight boxing champion who now works for M. Bison as an enforcer.
Move list (Special moves)
Name Command Description
Dash Straight or Upper Hold Left for 2 seconds, then Right+P or K Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when the move is performed with  HP  or  HK .
Dash Ground Straight or Upper Hold Left for 2 seconds, then Down-right+P or K Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when the move is performed with  HP  or  HK .
Buffalo Headbutt Hold Down for 2 seconds, then Up+P Balrog jumps up with a shoulder smash, which knocks his opponent over on impact.
Turn Punch Hold  LP + HP  or  LK + HK , then release Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.
Move list (Super moves)
Name Command Description
Crazy Buffalo Hold Left for 2 seconds, then Right Left Right+P or K Balrog performs a series of five dashes and punches. He performs uppercuts if the player holds K (regardless of which button started the move).
Gigaton Blow Hold Left for 2 seconds, then Right Left Right+K (at max level) Balrog performs a single powerful Turn Punch that hits multiple times and knocks his opponent over. The power gauge must be at level 3 to perform this move.
Capcom vs SNK, Character Art, Capcom, Raiden.jpg
Capcom vs SNK, Sprites, Raiden.gif
Originally appeared in:
Fatal Fury



Raiden
Raiden is a heel pro wrestler known for his ruthlessness in the ring.
Move list
Name Command Description
Poison Spray Right Down-right Down Down-left Left P Raiden blows a poisonous mist in front of him, which knocks his opponent over on impact. He blows for longer when the move is performed with  HP .
Giant Bomb Hold Left for 2 seconds, then Right+P Raiden charges forward with a shoulder tackle. He charges further when the move is performed with  HP .
Super Drop Kick Hold K, then release Raiden jumps forward with a dropkick.
Thunder Crush Bomb D-Pad in a 360° rotation, then K (close) Raiden grabs his opponent, drops them to the ground with a powerbomb, then jumps up in the air and throws them to the ground.
Raiden Combination/Body Blow Left Down Down-left P Raiden steps forward with a body blow. It can be followed up with a headbutt by pressing Down Down-left Left P or a front suplex by pressing Down Down-left Left K.
Move list (Command normals)
Name Command Description
Body Press Down+ HP  while jumping diagonally Raiden drops with a body press.
Bear Stomp Down-right+ HK  (close) Raiden stomps his opponent's feet.
Move list (Super moves)
Name Command Description
Destruction Drop D-Pad in a 360° rotation twice, then P (close) Raiden grabs his opponent, drops them to the ground with a powerbomb, then jumps up in the air and throws them to the ground, finishing by doing a diving drop on top of them. He does two powerbombs at level 2 and three powerbombs at level 3.
Flame Breath Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Raiden blows an inferno in front of him. He blows for longer at higher levels.
Capcom vs SNK, Character Art, Capcom, Kim Kaphwan.jpg
Capcom vs SNK, Sprites, Kim Kaphwan.gif
Originally appeared in:
Fatal Fury 2



Kim Kaphwan
Kim is a taekwondo master with a strong sense of justice.
Move list (Special moves)
Name Command Description
Han Getsu Zan Down Down-left Left K Kim rolls forward with a somersaulting crescent kick, which knocks down his opponent on impact. The move covers a wider arc when it is performed with  HK .
Hien Zan Hold Down for 2 seconds, then Up+K Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. When the move is performed with  HK , he ascends higher and hits additional times, and the move can be followed up with another kick (Ten Sou Zan) by pressing Down+ HK .
Hishou Kyaku Down Down-right Right K in midair Kim dives diagonally downward while stomping repeatedly.
Haki Kyaku Down Down K Kim stomps the ground, hitting opponents in front of him.
Stance Change Hold  HK  after  HK  or Neri Chagi Kim changes his stance to face the background. He cannot move while in this stance, and releasing  HK  returns him to his normal stance. While holding this stance, he can perform a jumping side kick with Left+ LP ,  LP , or Right+ LP , an axe kick that can hit opponents who are crouch blocking with  HP , or a side kick that knocks his opponent over with  LK .
Move list (Command normals)
Name Command Description
Neri Chagi Right+ LK  Kim lifts his leg high and comes down with an axe kick, which hits up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Super moves)
Name Command Description
Hou'ou Kyaku Down Down-left Left Down-left Right K Kim performs a series of rapid kicks, then kicks the opponent into the air and finishes with a backflip kick (or multiple backflip kicks at higher levels).
Hou'ou Tenbu Kyaku Down Down-right Right Down-right Down Down-left Left K in midair Kim dives diagonally downward with a stomp, then flips in circles while kicking, ending with a side kick in midair.
Capcom vs SNK, Character Art, Capcom, Ryo Sakazaki.jpg
Capcom vs SNK, Sprites, Ryo Sakazaki.gif
Originally appeared in:
Art of Fighting



Ryo Sakazaki
Ryo is a practitioner of Kyokugen-ryuu, a style of karate created by his father.
Move list (Special moves)
Name Command Description
Ko Ou Ken Down Down-right Right P Ryo hurls a fireball from his palm. The projectile moves faster and knocks the opponent over when the move is performed with  HP .
Kohou Right Down Down-right P Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
Zanransetsu Right Left Right P Ryo pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.
Hien Shippu Kyaku Hold Down-left for 2 seconds, then Right+K Ryo leaps ahead with a flying kick followed by a spinning heel kick, which knocks down his opponent on impact. He leaps further when the move is performed with  HK .
Move list (Command normals)
Name Command Description
Hyouchuu Wari Right+ LP  Ryo draws his hand back, then steps forward with an hand chop. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Super moves)
Name Command Description
Haoh Shoukou Ken Right Left Down-left Down Down-right Right P Ryo channels and throws a large fireball from both hands. The projectile is larger at higher levels.
Ryuuko Ranbu Down Down-right Right Down-right Down Down-left Left P Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou. He rushes further at higher levels, and he performs a second Kohou in midair at level 2 and 3.
Capcom vs SNK, Character Art, Capcom, Terry Bogard.jpg
Capcom vs SNK, Sprites, Terry Bogard.gif
Originally appeared in:
Fatal Fury



Terry Bogard
Terry is a young American fighter who learned various fighting techniques from his father.
Move list (Special moves)
Name Command Description
Burn Knuckle Down Down-left Left P Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with  HP .
Power Wave Down Down-right Right P Terry punches the ground, causing a wave of energy to roll across the floor. The projectile moves faster when the move is performed with  HP .
Rising Tackle Hold Down for 2 seconds, then Up+P Terry spins into the air while upside down and holding an arm out. He ascends higher when the move is performed with  HP .
Crack Shot Down Down-left Left K Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with  HK .
Move list (Command normals)
Name Command Description
Rising Upper Down-right+ HP  Terry does an uppercut.
Move list (Super moves)
Name Command Description
Power Geyser Down Down-right Right Down-left Right P Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him. He punches the ground again to create a second geyser at level 2 and a third time for a third geyser at level 3.
Buster Wolf Down Down-right Right Down Down-right Right K Terry leaps forward with a burning fist. If it connects, he punches ahead, causing a large explosion around him. He rushes further at higher levels.
Capcom vs SNK, Character Art, Capcom, Mai Shiranui.jpg
Capcom vs SNK, Sprites, Mai Shiranui.gif
Originally appeared in:
Fatal Fury 2'



Mai Shiranui
Mai is a kunoichi who was trained in her family's ninjutsu arts.
Move list (Special moves)
Name Command Description
Ka Chou Sen Down Down-right Right P Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with  HP .
Ryuu En Bu Down Down-left Left P Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. The move can hit two times when it is performed with  HP .
Hissatsu Shinobi Bachi Left Down-left Down Down-right Right K Mai performs a cartwheel, then drops to the ground with an elbow strike. The move travels more distance when it is performed with  HK .
Musasabi no Mai (Chijou) Hold Down for 2 seconds, then Up+P Mai jumps to the back edge of the screen, then dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with  HP .
Musasabi no Mai (Kuuchuu) Down Down-left Left P in midair Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with  HP .
Move list (Command normals)
Name Command Description
Sankaku Tobi Up-right when jumping onto the edge of the screen Mai can jump off the edges of the screen.
Fan Strike Right+ HP  Mai stabs her folded fan upward into the air.
Move list (Super moves)
Name Command Description
Chou Hissatu Shinobibachi Down Down-left Left Down-left Down Down-right Right K Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.
Beni Suzaku Down Down-left Left Down Down-left Left P in midair Mai dives diagonally downward while her body is engulfed in flames.
Capcom vs SNK, Character Art, Capcom, Iori Yagami.jpg
Capcom vs SNK, Sprites, Iori Yagami.gif
Originally appeared in:
The King of Fighters '95



Iori Yagami
Iori is the heir to the Yagami clan, who use pyrokinetic powers and sealed away the snake demon Orochi along with the Kusanagi and Yata clans. He has an intense dislike of Kyo because of the longstanding feud between their clans.
Move list (Special moves)
Name Command Description
108 Shiki Yami Barai Down Down-right Right P Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with  HP .
127 Shiki Aoi Hana Down Down-left Left P (up to 3 times) Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.
100 Shiki Oniyaki Right Down Down-right P Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
212 Shiki Kototsuki In Right Down-right Down Down-left Left K Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire.
Kuzukaze Right Down-right Down Down-left Left Right P (close) Iori grabs and shoves his opponent away.
Move list (Command normals)
Name Command Description
Ge Shiki Gou Fu In Shinigami Right+ LK  Iori pulls his leg up high, then does axe kick that can hit twice. The second hit is an overhead strike that can hit characters who are crouch blocking.
Ge Shiki Yuri Ori Left+ LK  in midair Iori kicks behind him.
Move list (Super moves)
Name Command Description
Kin 1211 Shiki Ya Otome Down Down-right Right Down-right Down Down-left Left P Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire. He dashes further at higher levels.
Ura 108 Shiki Ya Sakazuki Down Down-left Left Down-left Down Down-right Right P Iori throws fiery purple sparks that slide along the ground, then explode in a pillar of purple fire. If it hits, the opponent is trapped in a stasis effect until knocked out of it. The projectile explodes into four successive pillars at level 2 and eight successive pillars at level 3.
Capcom vs SNK, Character Art, Capcom, Kyo Kusanagi.jpg
Capcom vs SNK, Sprites, Kyo Kusanagi.gif
Originally appeared in:
The King of Fighters '94



Kyo Kusanagi
Kyo is the heir to the Kusanagi clan, who use pyrokinetic powers and sealed away the snake demon Orochi along with the Yagami and Yata clans. He is one of the last members of his clan who can still create fire.
Move list (Special moves)
Name Command Description
114 Shiki: Aragami Down Down-right Right  LP  Kyo lunges forward with an explosive hook punch using his following arm. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with Down Down-right Right P or an elbow smash (127 Shiki: Yano Sabi) with Right Down-right Down Down-left Left P. The follow-up move can be followed up with an elbow smash (127 Shiki: Yano Sabi, after 128 Shiki: Kono Kizu) or a downward punch (Ge Shiki: Migiri Ugachi, after 127 Shiki: Yano Sabi) with P or a side kick (125 Shiki: Nanase) with K.
100 Shiki Oni Yaki Right Down Down-right P Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
202 Shiki Koto Tsuki You Right Down-right Down Down-left Left K Kyo runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire. He runs further when the move is performed with  HK .
R.E.D. Kick Left Down Down-left K Kyo rolls through the air with a kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with  HK .
Move list (Command normals)
Name Command Description
Ge Shiki Naraku Otoshi Down+ HP  in midair Kyo clasps his hands together and swings them down like a hammer, which knocks down opponents on impact.
Ge Shiki Gou Fu You Right+ LK  Kyo pulls his leg up high, then does axe kick that can hit twice. The second hit is an overhead strike that can hit characters who are crouch blocking.
88 Shiki Down-right+ HK  Kyo kicks twice while crouched.
Move list (Super moves)
Name Command Description
Ura 108 Shiki Orochi Nagi Down Down-left Left Down-left Down Down-right Right P Kyo holds a hand into the air and foments a flame while P is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.
Saishuu Kessen Ougi "Mu Shiki" Down Down-right Right Down Down-right Right P Kyo ignites his hand and throws a burst of fire onto the ground. He steps through the fire, setting himself ablaze, and performs several rapid punches.
Capcom vs SNK, Character Art, SNK, Morrigan Aensland.jpg
Vampire Savior, Sprites, Morrigan.gif
Originally appeared in:
Darkstalkers



Morrigan Aensland
Morrigan is a succubus who is obsessed with the human world. She is a secret character who can be unlocked in the Dreamcast version by first purchasing all of the Capcom Extra characters, then purchasing "The Challenger from the Dark Realm" and defeating Morrigan in the arcade mode, and finally buying her from the shop.
Move list (Special moves)
Name Command Description
Soul Fist Down Down-right Right P Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward. The projectile moves faster when the move is performed with  HP .
Shadow Blade Right Down Down-right P Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact. She ascends higher when the move is performed with  HP .
Vector Drain Right Down-right Down Down-left Left P (close) Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.
Move list (Command normals)
Name Command Description
Shell Kick Down+ LK  while jumping diagonally Morrigan falls prone while her wings wrap around her legs in a pointed cone.
Spear Thrust Right+ HP  Morrigan transforms her wings into many spears and thrusts them forward.
Rising Kick Right+ HK  Morrigan kicks high into the air.
Mysterious Arc Down-right+ HP  Morrigan spins and whips her wings around while crouched.
Sweep Kick Down-right+ HK  Morrigan hovers prone while spinning her legs around in a circle.
Move list (Super moves)
Name Command Description
Cardinal Blade Down Down-right Right Down Down-right Right P Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can hit her opponent multiple times.
Valkyrie Turn Right Down-right Down Down-left Left K Morrigan flies off the screen, then flies back in. If the player presses P or K, she attacks with her Shell Kick move. This move can be performed in midair.
Darkness Illusion  LP   LP  Right  LK   HP  (half screen away or closer, at max level) Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair. The power gauge must be at level 3 to perform this move.
Capcom vs SNK, Character Art, Capcom, Nakoruru.jpg
Capcom vs SNK, Sprites, Nakoruru.gif
Originally appeared in:
Samurai Shodown



Nakoruru
Nakoruru is a young girl who is a guardian of nature. She is a secret character who can be unlocked in the Dreamcast version by first purchasing all of the SNK Extra characters, then purchasing "The Messenger of Nature" and defeating Nakoruru in the arcade mode, and finally buying her from the shop.
Move list (Special moves)
Name Command Description
Annu Mutsube Left Down-left Down P Nakoruru flies along the ground while holding her kodachi in front of her, which knocks over and slides to the other side of her opponent. She flies further when the move is performed with  HP . This attack must be blocked crouching. It can pass under many projectiles.
Lela Mutsube Down Down-right Right P Nakoruru diagonally upwards while holding her kodachi in front of her. She ascends higher when the move is performed with  HP .
Amube Yatoro Right Down-right Down Down-left Left P Nakoruru calls her hawk Mamahaha to strike her opponent from above with a dive attack. Mamahaha dives downward at a wider angle when the move is performed with  HP .
Shichikapu Etu Brute Left Down-left Down Down-right Right K Nakoruru calls her hawk Mamahaha to strike her opponent from above with a pecking attack. Mamahaha pecks twice when the move is performed with  HK .
Mamahaha ni Tsukamaru Down Down-left Left K Nakoruru leaps into the air to be carried by her hawk Mamahaha for a limited duration. While in flight, Nakoruru can move in any direction using the D-Pad, attack with P or  LK , or fall to the ground with  HK .
Kamui Mutsube Down Down-left Left P while carried by Mamahaha Nakoruru dives diagonally downwards while holding her kodachi out. Nakoruru dives downward at a wider angle when the move is performed with  HP .
Shichikapu Ai Down Down-right Right P while carried by Mamahaha Mamahaha charges downward and stabs the opponent with her beak while engulfed in flames. Mamahaha dives downward at a wider angle when the move is performed with  HP .
Move list (Command normals)
Name Command Description
Sankaku Tobi Up-right when jumping onto the edge of the screen Nakoruru can jump off the edges of the screen.
Rolling Slash Down-right+ HP  Nakoruru rolls along the ground in a ball while slashing her kodachi around her.
Move list (Super moves)
Name Command Description
Shichikapu Kamui Irushika Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Nakoruru calls Mamahaha to charge across the screen.
Shirikoro Kamui Nomi Down Down-right Right Down Down-right Right K (at max level) Nakoruru is surrounded by a pillar of light and restores lost vitality. The move can be canceled by pressing  LP + HP  or  LK + HK , and it can also be interrupted by the opponent by attacking Nakoruru. The power gauge must be at level 3 to perform this move.

Ratio 3

Capcom vs SNK, Character Art, SNK, M Bison.jpg
Capcom vs SNK, Sprites, M Bison.gif
Originally appeared in:
Street Fighter II



M. Bison (Vega)
M. Bison is the dictatorial leader of the criminal organization Shadaloo.
Move list (Special moves)
Name Command Description
Psycho Vanish Right Down Down-right P Bison swings a hand down while it is infused with psycho power.
Psycho Impact Hold Left for 2 seconds, then Right+P Bison rushes forward, then knocks his opponent down with a punch infused with psycho power. He rushes further and precedes the knockdown with an additional hand swipe when the move is performed with  HP .
Double Knee Press Hold Left for 2 seconds, then Right+K Bison leaps forward while kicking down with each leg. The move covers more horizontal distance when it is performed with  HK .
Head Press Hold Down for 2 seconds, then Up+K Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with fist infused with psycho power by pressing P, which can be aimed with Left and Right.
Skull Diver Hold Down for 2 seconds, then Up+P Vega flies into the air toward his opponent. This move can be followed by P to dive his opponent with a fist infused with psycho power, which can be aimed with Left and Right.
Move list (Super moves)
Name Command Description
Knee Press Nightmare Hold Left for 2 seconds, then Right Left Right+K Vega does two consecutive Double Knee Press maneuvers. He finishes with a sliding sweep at level 2 and a backflip kick and a dropkick at level 3.
Heartbreak Despair Hold Left for 2 seconds, then Right Left Right+P Vega spirals toward his opponent while infused with psycho energy, then throws the opponent after hitting. The move travels further at higher levels.
Capcom vs SNK, Character Art, SNK, Sagat.jpg
Street Fighter Alpha 2, Sprites, Sagat.gif
Originally appeared in:
Street Fighter



Sagat
Sagat is a Muay Thai master from Thailand.
Move list (Special moves)
Name Command Description
Tiger Shot Down Down-right Right P or K Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with P, he shoots a high shot while standing; if performed with K, he shoots a low shot while kneeling. The projectile moves faster when the move is performed with  HP .
Tiger Uppercut Right Down Down-right P Sagat rises off the ground while punching upwards, hitting up to two times and knocking his opponent over. He ascends higher when the move is performed with  HP .
Tiger Crush Right Down Down-right K Sagat jumps forward, ramming his opponent with his knee, hitting up to two times and knocking his opponent over.
Move list (Super moves)
Name Command Description
Tiger Genocide Down Down-right Right Down Down-right Right K Sagat leaps ahead with a Tiger Crush and follows it up with a Tiger Blow. He does an additional Tiger Blow at level 3.
Tiger Raid Down Down-left Left Down Down-left Left K Sagat performs a barrage of kicks, finishing with a flying side kick.
Capcom vs SNK, Character Art, SNK, Vega.jpg
Street Fighter Zero 3, Sprites, Balrog.gif
Originally appeared in:
Street Fighter II



Vega (Balrog)
Vega is a narcissistic Spanish bullfighter who works for M. Bison and fights with a claw.
Move list (Special moves)
Name Command Description
Rolling Crystal Flash Hold Left for 2 seconds, then Right+P Vega rolls along the ground, ending with a claw thrust. He rolls further when the move is performed with  HP .
Sky High Claw Hold Down for 2 seconds, then Up+P Vega jumps to the edge of the screen and then thrusts himself forward while stabbing with his claw. He thrusts straight ahead when the move is performed with  LP  and at a slight angle downward when the move is performed with  HP .
Flying Barcelona Attack Hold Down for 2 seconds, then Up+K, then P Vega jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive with P.
Izuna Drop Hold Down for 2 seconds, then Up+K, then Left+P or Right+P Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex.
Backslash  LP + HP  or  LK + HK  Vega performs a backflip. He does a full backflip with  LP + HP  and half a backflip with  LK + HK . He is invulnerable while performing this move.
Scarlet Terror Hold Down-left for 2 seconds, then Right+K Vega backflips into the air.
Move list (Command normals)
Name Command Description
Sankaku Tobi Up-right when jumping onto the edge of the screen Vega can jump off the edges of the screen.
Cosmic Smart Right+ HK  Vega does a leaping turnaround kick.
Move list (Super moves)
Name Command Description
Flying Barcelona Special Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K, then P Vega jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive that hits multiple times with P.
Rolling Izuna Drop Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K, then Left+P or Right+P Vega jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes.
Scarlet Mirage Hold Left for 2 seconds, then Right Left Right+K Vega advances on his opponent with a series of backflips.
Red Impact Hold Left for 2 seconds, then Right Left Right+P (close, at max level) Vega stabs his opponent with his claw, throws them into the air, and impales them with his claw as they land. The power gauge must be at level 3 to perform this move.
Capcom vs SNK, Character Art, Capcom, Ryuji Yamazaki.jpg
Capcom vs SNK, Sprites, Ryuji Yamazaki.gif
Originally appeared in:
Fatal Fury 3



Ryuji Yamazaki
Ryuji Yamazaki is a dangerous Japanese criminal who fights with one hand in his pocket.
Move list (Special moves)
Name Command Description
Sabaki no Aikuchi Right Down Down-right P Ryuji slides forward while slashing with his knife. He does an additional stab when the move is performed with  HP .
Hebi Tsukai Gedan Down Down-left Left  LP  Ryuji charges his arm. When  LP  is released, he performs a fast punch diagonally upwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing  HK .
Hebi Tsukai Uwadan Down Down-left Left  HP  Ryuji charges his arm. When  HP  is released, he performs a fast punch straight ahead. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing  HK .
Hebi Tsukai Chuudan Down Down-left Left  LK  Ryuji charges his arm. When  LK  is released, he performs a fast punch diagonally downwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing  HK .
Bai Gaeshi Down Down-right Right P Ryuji swings his arm up, which can damage a nearby opponent or absorb a projectile. After a projectile has been absorbed, he immediately throws a fireball back toward the caster.
Yakiire Right Down Down-right K Ryuji does an axe kick that flattens his opponent. This is an overhead strike that can hit characters who are crouch blocking.
Sadomazo Left Down-left Down Down-right Right K Ryuji taunts his opponent. If his opponent attacks him while he is doing this, he counters with a charging punch.
Move list (Command normals)
Name Command Description
Bussashi Right+ LP  Ryuji punches downward. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Power moves)
Name Command Description
Guillotine Right Left Down-left Down Down-right Right P Ryuji leaps forward, coming down with a flaming fist. If it connects, he drags his opponent along the ground with it before throwing them into the air. He stomps the opponent repeatedly before kicking them at level 3.
Drill D-Pad in a 360° rotation, then PPPPP (close) Ryuji knocks his opponent into the air, then pummels them with multiple strikes upon landing.
Capcom vs SNK, Character Art, Capcom, Rugal Bernstein.jpg
Capcom vs SNK, Sprites, Rugal Bernstein.gif
Originally appeared in:
The King of Fighters '94



Rugal Bernstein
Rugal is a notorious crime boss who turns fighters he defeats into living trophies.
Move list (Special moves)
Name Command Description
Reppu Ken Down Down-right Right P Rugal sends a violent shockwave across the ground. The projectile moves faster when the move is performed with  HP .
Kaiser Wave Right Left Down-left Down Down-right Right P Rugal holds his hands back, then throws a tall fireball across the screen. The projectile moves faster when the move is performed with  HP .
Genocide Cutter Right Down Down-right K Rugal jumps in the air with a crescent kick. He jumps higher when the move is performed with  HK .
Dark Barrier Down Down-right Right K Rugal holds his hand out and generates a shield of dark energy. It knocks back opponents that touch it and also reflects projectiles.
God Press Right Down-right Down Down-left Left P Rugal charges across the screen, grabbing and slamming the opponent against the wall. He runs farther when the move is performed with  HP .
Move list (Super moves)
Name Command Description
Gigantic Pressure Down Down-right Right Down-right Down Down-left Left P Rugal charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode. He finishes by tackling the opponent into the opposite wall, causing another pillar of dark energy to explode, at level 3.
Total Annihilation Down Down-right Right Down Down-right Right K Rugal kicks multiple times quickly, then finishes with a Genocide Cutter. He finishes with a second Genocide Cutter in midair at level 3.
Capcom vs SNK, Character Art, Capcom, Geese Howard.jpg
Capcom vs SNK, Sprites, Geese Howard.gif
Originally appeared in:
Fatal Fury



Geese Howard
The nemesis of the Bogard brothers. He enters the tournament under the guise of seeking revenge against Terry Bogard, but he really wants to learn more about Orochi's power.
Move list (Special moves)
Name Command Description
Reppuu Ken Down Down-right Right  LP  Geese sends a violent shockwave across the ground.
Double Reppuu Ken Down Down-right Right  HP  Geese sends two violent shockwaves across the ground.
Shippuu Ken Down Down-left Left P in midair Geese throws a fireball a short distance diagonally downward. The projectile moves faster when the move is performed with  HP .
Atemi Nage Joudan Right Down-right Down Down-left Left  LP  Geese catches a high or jumping attack from his opponent and counters with a throw.
Atemi Nage Chuudan Right Down-right Down Down-left Left  HP  Geese catches a mid attack from his opponent and counters with a throw.
Atemi Nage Gedan Right Down-right Down Down-left Left  LK  Geese catches a low or sweep attack from his opponent and counters with a throw.
Move list (Command normals)
Name Command Description
Forehead Blow Right+ HP  Geese steps forward with one leg and strikes with a hooked arm, which knocks his opponent over on impact.
Move list (Super moves)
Name Command Description
Raging Storm Down-left Right Down-right Down Down-left Left Down-right P Geese ducks and calls energy spikes around him.
Deadly Rave Right Down-right Down Down-left Left Right+ LK ,  LP   LP   LK   LK   HP   HP   HK   HK , Down Down-left Left  HP  Geese performs a series of attacks, ending by throwing a fireball from his hands.

Ratio 4

Capcom vs SNK, Character Art, SNK, Evil Ryu.jpg
Capcom vs SNK, Sprites, Evil Ryu.gif
Originally appeared in:
Street Fighter Alpha 2



Evil Ryu
Evil Ryu is a hypothetical version of Ryu that succumbed to the dark temptation of the Satsui no Hadou. He is a secret character who can be unlocked in the Dreamcast version by completing the arcade mode with Ryu using the Capcom groove, then purchasing him in the shop.
Move list (Special moves)
Name Command Description
Hadouken Down Down-right Right P Ryu focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when the move is performed with  HP .
Shakunetsu Hadouken Left Down-left Down Down-right Right P Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range. The projectile moves faster when the move is performed with  HP .
Shouryuuken Right Down Down-right P Ryu rises off the ground while punching upwards, hitting multiple times and knocking down his opponent. He ascends higher when the move is performed with  HP .
Tatsumaki Senpuukyaku Down Down-left Left K Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. If performed in midair, he moves horizontally. The move covers more horizontal distance and juggles the opponent for multiple hits when it is performed with  HK .
Ashura Senkuu Forward Right Down Down-right  LP + HP  or  LK + HK  Ryu glides forward. He is invulnerable in this state. He moves across the entire screen with  LP + HP  or half the screen with  LK + HK .
Ashura Senkuu Backward Left Down Down-left  LP + HP  or  LK + HK  Ryu glides backward. He is invulnerable in this state. He moves across the entire screen with  LP + HP  or half the screen with  LK + HK .
Move list (Command normals)
Name Command Description
Tenma Kuujin Kyaku Down+ HK  before the apex of the jump while flipping forward in the air GoukRyu dive kicks diagonally downward.
Sakotsu Wari Right+ LP  Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku Right+ LK  Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
Move list (Super moves)
Name Command Description
Shinkuu Hadouken Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Ryu fires a version of the Hadouken that can hit his opponent multiple times.
Messatsu Gou Shouryuu Down Down-right Right Down Down-right Right P Ryu performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.
Shun Goku Satsu  LP   LP  Right  LK   HP  (at max level) Ryu glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move. This move is treated as a grab and cannot be blocked.
Capcom vs SNK, Character Art, SNK, Akuma.jpg
Capcom vs SNK, Sprites, Akuma.gif
Originally appeared in:
Super Street Fighter II Turbo



Akuma (Gouki)
Akuma is a merciless fighter who has mastered the dark and violent art of the Satsui no Hadou. He is a secret character who can be unlocked in the Dreamcast version by defeating him in the arcade mode after purchasing Morrigan and Nakoruru, then purchasing him in the shop.
Move list (Special moves)
Name Command Description
Gou Hadouken Down Down-right Right P Akuma focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when the move is performed with  HP .
Zankuu Hadouken Down Down-right Right P in midair Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair. The projectile moves faster when the move is performed with  HP .
Shakunetsu Hadouken Right Down-right Down Down-left Left P Akuma shoots a flaming variant of the Hadouken, which knocks down opponents on impact. The projectile moves faster when the move is performed with  HP .
Gou Shouryuuken Right Down Down-right P Akuma rises off the ground while punching upwards, hitting multiple times and knocking down his opponent. He ascends higher when the move is performed with  HP .
Tatsumaki Zankuukyaku Down Down-left Left K Akuma jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. If performed in midair, he follows the trajectory of the jump. The move covers more horizontal distance and juggles the opponent for multiple hits when it is performed with  HK .
Ashura Senkuu Forward Right Down Down-right  LP + HP  or  LK + HK  Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with  LP + HP  or half the screen with  LK + HK .
Ashura Senkuu Backward Left Down Down-left  LP + HP  or  LK + HK  Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with  LP + HP  or half the screen with  LK + HK .
Move list (Command normals)
Name Command Description
Tenma Kuujin Kyaku Down+ MK  before the apex of the jump while flipping forward in the air Akuma dive kicks diagonally downward.
Zugai Hasatsu Right+ LP  Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Super Combos)
Name Command Description
Messatsu Gou Hadou Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Akuma fires a version of the Gou Hadouken that can hit his opponent multiple times.
Messatsu Gou Shouryuu Down Down-right Right Down Down-right Right P Akuma performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.
Tenma Gou Zankuu Down Down-right Right Down Down-right Right P in midair Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.
Shun Goku Satsu  LP   LP  Right  LK   HP  (at max level) Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move. This move is treated as a grab and cannot be blocked.
Capcom vs SNK, Character Art, Capcom, Orochi Iori.jpg
Capcom vs SNK, Sprites, Wild Iori.gif
Originally appeared in:
The King of Fighters '97



Wild Iori
Wild Iori is Iori when he is under the effects of the Riot of the Blood, due to the blood pact his clan made with Orochi hundreds of years ago that gave them greater powers but cursed the clan and their descendants forever. He is a secret character who can be unlocked in the Dreamcast version by completing the arcade mode with Iori using the SNK groove, then purchasing him in the shop.
Move list (Special moves)
Name Command Description
108 Shiki Yami Barai Down Down-right Right P Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with  HP .
127 Shiki Aoi Hana Down Down-left Left P (up to 3 times) Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.
100 Shiki Oniyaki Right Down Down-right P Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
212 Shiki Kototsuki In Right Down-right Down Down-left Left K Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire.
Move list (Command normals)
Name Command Description
Ge Shiki Gou Fu In Shinigami Right+ LK  Iori pulls his leg up high, then does axe kick that can hit twice. The second hit is an overhead strike that can hit characters who are crouch blocking.
Ge Shiki Yuri Ori Left+ LK  in midair Iori kicks behind him.
Move list (Super moves)
Name Command Description
Kin 1211 Shiki Ya Otome Down Down-right Right Down-right Down Down-left Left P Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire. He dashes further at higher levels.
Ura 100 Shiki Oni Honou Down Down-left Left Down-left Down Down-right Right P Iori twirls multiple times with his arms extended, then finishes by twirling into the air while surrounded in a streak of purple fire.

Stages

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History

Development

Capcom vs. SNK was the second in a series of crossovers between Capcom and SNK, following SNK vs. Capcom: Card Fighters Clash for the Neo Geo Pocket Color in 1999. It was originally announced as SNK vs. Capcom, before a naming scheme was adopted where the Capcom-developed titles would be titled "Capcom vs. SNK" and the SNK-developed titles would be titled "SNK vs. Capcom."

While all the SNK sprites were drawn completely from scratch, many of the Capcom graphics are recycled from the Street Fighter Alpha series. With Alpha being designed for Capcom's CP System II arcade hardware, this means they were drawn with a different aspect ratio in mind (384x224 (12:7), versus 640x480 (4:3)) and thus some Capcom characters appear "wider" than SNK ones. The older sprites for most of the Capcom characters have been criticized for clashing with the newly drawn, more detailed and fluidly animated sprites for the SNK characters, particularly the sprite for Morrigan, which dates back to Darkstalkers: The Night Warriors in 1994. The sprites for Ryu, Ken, M. Bison (Vega), Evil Ryu, and Akuma (Gouki) are exceptions to this as they were remade for this game.

In the options menu, in the middle of a song a voice can be heard saying in Portuguese: "Kaiser, uma grande cerveja. A cerveja dos momentos felizes," which translates "Kaiser, a great beer. The beer of the happy moments." Kaiser is a beer manufacturer in Brazil, and this audio track was a rip from commercial insertion on Jovem Pan FM radio. The rip was claimed by RadioDJ.com.br and released on Napster in late 1999.

Legacy

Capcom vs. SNK: Millennium Fight 2000 Pro is an update to this game. It would later be followed by Capcom vs. SNK 2: Millionaire Fighting 2001.

Production credits

  • Planner: Hideaki Itsuno, Ichinose Pawer, Haruo Murata, Tomonori Onuma, Oni-Suzuki, Neo-G, Takecyan, Buruma (Kojimax)
  • Programer: Akihiro Yokoyama, Batayon, Hard・Yas -Darkside-, Hyper Shinchan, Kaw・Tld, Knight Rider Giu, Kohei Akiyama, Kumiko Morita, Senor, Sailor, Tomohiro Ueno, Yoji Mikami, Yuko Kawamura
  • Title Design: Shoei
  • Illustrations
    • Capcom Illustrator: Kinu Nishimura, Nakata Yosito, RB, Daichan, Harumaru, Takamasa Yamada
    • SNK Illustrator: Shinkirou
  • Instruction Card Design: Sakomizu
  • Object Design: Ball Boy, Chimorin Shogun, Eri★Kimo, G・Kamina, Hideya Takada, Hirano=Daichi, Hiro, Hitoshi Igarashi, Ikusan・Z, Izumi‑N, Jun Ikawa, Kaeru, Kaname, Kimo Kimo, Nakamoto, Narancia, Masaru Nishimura, mamagorou, Masatsugu Sato, Michiru Akizuki, Miwa Sakaguchi, Mizuho, Peliko Fuzii, Rin Boku, Tagirin, Tatsuya Oshima, Tomo, Tomohiko Ohsumi, Tomomall, Toshihiro Suzuki, Tsuyoshi, Who, Yano, Yoshihiko Akita, Yoshihiro Goda, Yosinori Yamamoto, Youhei Nakamura
  • Effect Design: Anz, D.Kurita, Rinboku, Takep
  • Background: Hiroyuki Imahori, Yumiko Nakatsuka, Chika Iwai, Yoshio★Nishimura, Chie Morisaki, Aya Saito, Takako Nakamura, Tanopu, Yasuhiro Yamamoto, Naoko Niiyama, Masanori Kajita
  • Music Compose: Satoshi Ise
  • Sound Design: Masayuki Endou, Satoshi Ise
  • Recording Engineer: Kazuya Takimoto
  • SNK Staff: Yasushi Adachi, Yukihiro Degushi, Akira Konishi, Masanoikusumoto, Eiji Shiroi, Tonko, Senri Kita, Hiroaki, Toyochan, and SNK All Staff
  • Producer: Yoshihiro Sudo
  • General Producer: Noritaka Funamizu
  • Executive Producer: Yoshiki Okamoto
  • Network: Shin., Net Man, Ichiro Yunde, Mineyuki Noda, Kentaro Kaneko
  • Special Thanks: Shaky Akitomo, Hiroaki Kondou, Jim Miyamoto, Blackbelt Hayashi, H Sugiura, Ryuji Kida, K Shouno, Takuya Shiraiwa, Abu Takemura, Kaori Funakoshi, Kouji Misu, Hiroaki Watanabe, Nuki, Bas (M・P), Tko, Bomito (Ogata), Zero (B・M), Den (I・S), Joe, Capcom All Staff, and You
Source:
In-game credits[17]

Magazine articles

Main article: Capcom vs. SNK: Millennium Fight 2000/Magazine articles.

Promotional material

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Print advert in Electronic Gaming Monthly (US) #137: "December 2000" (2000-10-30)
also published in:
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Print advert in Official Dreamcast Magazine (US) #10: "Holiday 2000" (2000-11-28)
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Logo-pdf.svg
Print advert in Dreamcast Magazine (JP) #2000-29: "2000-29 (2000-09-08,09-15)" (2000-08-25)
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Artwork

Main article: Capcom vs. SNK: Millennium Fight 2000/Artwork.

Physical scans

NAOMI version

NAOMI, JP
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"Top" instructions
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"Long" instructions
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"Long" instructions (2)
CapcomvsSNK NAOMI Cart.jpg
Cart

Dreamcast version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
90
[20]
Ação Games (BR)
83
[21]
Consoles + (FR) NTSC-J
90
[22]
Consoles + (FR) PAL
90
[23]
Computer & Video Games (UK) PAL
75
[11]
Dreamcast Monthly (UK) PAL
80
[24]
DC-UK (UK) PAL
90
[25]
Dreamcast Magazine (JP) NTSC-J
80
[26]
Dreamcast Magazine (UK) NTSC-J
87
[27]
Dreamcast Magazine (UK) PAL
91
[12]
Dorimaga (JP) NTSC-J
83
[28]
Edge (UK) NTSC-J
80
[29]
Electronic Gaming Monthly (US) NTSC-U
88
[30]
Entsiklopediya igr dlya Dreamcast (RU)
81
[31]
Famitsu (JP) NTSC-J
75
[32]
Fun Generation (DE) NTSC-J
88
[33]
GamePro (US) NTSC-U
88
[34]
Game Informer (US) NTSC-U
78
[35]
Gamers' Republic (US) NTSC-U
91
[36]
Hyper (AU) PAL
86
[16]
MAN!AC (DE) NTSC-J
85
[37]
Mega Fun (DE) NTSC-J
67
[38]
Neo Plus (PL)
80
[39]
Next Generation (US) NTSC-U
50
[40]
Official Dreamcast Magazine (UK) PAL
80
[41]
Official Dreamcast Magazine (US) NTSC-U
70
[42]
Playbox (FR) PAL
91
[43]
Playmag (FR) NTSC-J
75
[44]
Play (PL)
88
[45]
Play (PL)
68
[46]
Revista Oficial Dreamcast (ES) PAL
90
[47]
Sega Magazin (DE) NTSC-J
63
[48]
Video Games (DE) NTSC-J
80
[49]
Video Games (DE) PAL
84
[50]
Sega Dreamcast
81
Based on
34 reviews

Capcom vs. SNK: Millennium Fight 2000

Dreamcast, JP
CvS1 DC JP Box back.jpgCvS1 DC JP Box front.jpg
Cover
Dreamcast, US
CvS1 DC US Box back.jpgCvS1 DC US Box front.jpg
Cover
CvS1 DC US disc.jpg
Disc
Capcomvssnk dc us manual.pdf
Manual
Capcomvssnk dc us inlay.jpg
Inlay
Dreamcast, EU
CvS1 DC EU Box back.jpgCvS1 DC EU Box front.jpg
Cover
CvS1 dc eu disc.jpg
Disc

Technical information

Main article: Capcom vs. SNK: Millennium Fight 2000/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (JP)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (JP)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (US)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (EU)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
2000-07-17 GD-R Page
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
2000-09-20 GD-R Page

External links

References

  1. File:CvS1 DC JP Box back.jpg
  2. 2.0 2.1 2.2 http://sega.jp/dc/000902/ (Wayback Machine: 2007-05-22 01:52)
  3. https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
  4. http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24428
  5. http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=1672
  6. 6.0 6.1 Press release: 2000-11-08: Capcom vs SNK: Millenium Fight 2000 Now Available
  7. http://www.capcom.com/xpml/game.xpml?gameid=550025 (Wayback Machine: 2001-01-05 01:08)
  8. http://www.chipsworld.co.uk/detProd.asp?ProductCode=3202 (Wayback Machine: 2002-11-16 06:24)
  9. http://www.amazon.co.uk:80/exec/obidos/tg/browse/-/300724/ (Wayback Machine: 2002-09-17 15:38)
  10. https://groups.google.com/g/uk.games.video.dreamcast/c/DIa9tUcZnMo/m/5zNmHXYm3UIJ
  11. 11.0 11.1 Computer & Video Games, "February 2001" (UK; 2001-01-17), page 107
  12. 12.0 12.1 Dreamcast Magazine, "No. 17" (UK; 2000-12-28), page 60
  13. http://www.micromania.fr/zooms/?ref=18280 (Wayback Machine: 2001-01-11 03:27)
  14. http://www.centromail.es/top/ficha.asp?codmail=16156&codprov= (Wayback Machine: 2001-09-17 09:37)
  15. http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
  16. 16.0 16.1 Hyper, "December 2000" (AU; 2000-10-25), page 84
  17. File:Capcom vs SNK DC credits.pdf
  18. GamePro, "March 2001" (US; 2001-0x-xx), page 97
  19. Official Dreamcast Magazine, "March 2001" (US; 2001-01-28), page 102
  20. 576 Konzol, "Január 2001" (HU; 2001-xx-xx), page 43
  21. Ação Games, "Novembro 2000" (BR; 2000-xx-xx), page 58
  22. Consoles +, "Octobre 2000" (FR; 2000-xx-xx), page 92
  23. Consoles +, "Décembre 2000" (FR; 2000-1x-xx), page 134
  24. Dreamcast Monthly, "January 2001" (UK; 2000-12-21), page 48
  25. DC-UK, "Christmas 2000" (UK; 2000-11-17), page 70
  26. Dreamcast Magazine, "2000-29 (2000-09-08,09-15)" (JP; 2000-08-25), page 23
  27. Dreamcast Magazine, "No. 14" (UK; 2000-10-05), page 76
  28. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
  29. Edge, "December 2000" (UK; 2000-11-02), page 115
  30. Electronic Gaming Monthly, "February 2001" (US; 2001-01-09), page 129
  31. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 22
  32. Famitsu, "2000-09-15" (JP; 2000-09-01), page 31
  33. Fun Generation, "11/2000" (DE; 2000-10-18), page 79
  34. GamePro, "December 2000" (US; 2000-1x-xx), page 148
  35. Game Informer, "January 2001" (US; 200x-xx-xx), page 124
  36. Gamers' Republic, "December 2000" (US; 2000-xx-xx), page 76
  37. MAN!AC, "11/2000" (DE; 2000-10-04), page 53
  38. Mega Fun, "11/2000" (DE; 2000-10-04), page 68
  39. Neo Plus, "Marzec 2001" (PL; 2001-xx-xx), page 64
  40. Next Generation, "December 2000" (US; 2000-11-21), page 110
  41. Official Dreamcast Magazine, "January 2001" (UK; 2000-11-30), page 84
  42. Official Dreamcast Magazine, "Holiday 2000" (US; 2000-11-28), page 90
  43. Playbox, "Février 2001" (FR; 2001-0x-xx), page 42
  44. Playmag, "Octobre 2000" (FR; 2000-xx-xx), page 52
  45. Play, "Maj 2001" (PL; 2001-xx-xx), page 40
  46. Play, "Lipiec 2001" (PL; 2001-xx-xx), page 19
  47. Revista Oficial Dreamcast, "Enero 2001" (ES; 200x-xx-xx), page 42
  48. Sega Magazin, "November 2000" (DE; 2000-10-02), page 22
  49. Video Games, "11/2000" (DE; 2000-10-04), page 100
  50. Video Games, "12/2000" (DE; 2000-11-02), page 66


Capcom vs. SNK: Millennium Fight 2000

Capcomsnk title.png

Main page | Comparisons | Development | Magazine articles | Video coverage | Reception | Artwork | Technical information


Books: Capcom vs. SNK: Millennium Fight 2000 Koushiki Character Book (2000) | Capcom vs. SNK: Millennium Fight 2000 Official Fighter's Guide (2000) | Capcom vs. SNK: Millennium Fight 2000 Koushiki Guide Book (2000)

Sega Dreamcast
Prototypes: 2000-07-18 | 09-20



Capcom vs. games for Sega systems
Sega Saturn
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998)
Sega Dreamcast
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001)
Related Games
Sega Saturn
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997)



The King of Fighters games for Sega systems or published by Sega
Sega Saturn
The King of Fighters '95 (1996) | The King of Fighters '96 (1996) | The King of Fighters '96 + '95: Gentei KOF Double Pack (No results?) | The King of Fighters '97 (1998) | The King of Fighters Best Collection (1998)
Sega Dreamcast
The King of Fighters: Dream Match 1999 (1999) | The King of Fighters: Evolution (2000) | The King of Fighters 2000 (2002) | The King of Fighters 2001 (2002) | The King of Fighters 2002 (2003)
Arcade
The King of Fighters Neowave (2004) | The King of Fighters XI (2005)
Sony PlayStation 4
The King of Fighters XIV (2016)
Unlicensed The King of Fighters games for Sega systems
King of Fighters 98' (1998) | The King of Fighters '99 (1999)
Related games
Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2000) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | NeoGeo Battle Coliseum (2005) | SNK Heroines: Tag Team Frenzy (2018)