In addition to characters from the Street Fighter series, Marvel vs. Capcom pulls characters from a variety of other Capcom franchises, such as Mega Man and Strider, and has them do battle with characters from the Marvel Comics universe.
This game was originally released for Capcom's CPS-2 arcade hardware in 1998, and it was ported to the Sega Dreamcast in 1999. It was originally set to be a launch title in North America[12] but saw a last minute delay.
The game is loosely based on the Onslaught arc from the X-Men comics. Onslaught is a sentient psionic entity created from the consciousness of Professor Charles Xavier and Magneto. During a battle between the X-Men and Magneto's Acolytes, Xavier used his telepathic powers to shut down Magneto's mind and render him catatonic. During the psionic contact, Magneto's anger, grief, and lust for vengeance entered Xavier's consciousness, mingling with Xavier's long-suppressed negative feelings, creating a being known as Onslaught. In the game, Xavier's conscience telepathically calls heroes from both the Marvel and Capcom universes to help stop him.
Gameplay
Character select
Onslaught
Marvel vs. Capcom: Clash of Super Heroes is the third entry in the Marvel vs. Capcom series of 2D fighting games. The game utilizes similar tag team-based game mechanics to its predecessors. Each player selects two characters to compete in two-on-two battles. Instead of the typical best-of-three round format, matches consist of a single round. At the start of the match, the first selected character is controlled by the player, but the player is free to swap between the two characters at any point during the battle. Characters have separate vitality bars, and while one character fights, their teammate resting off-screen slowly regenerates the red portion of their vitality gauge. The first team to exhaust their opponent's vitality wins the match; however, if the timer runs out before either team is knocked out, the player with the most remaining health is declared the winner.
The game introduces two significant gameplay changes from Marvel Super Heroes vs. Street Fighter. The Variable Assist feature, which allows the player to summon their off-screen teammate to perform a special attack, has been removed in favor of an assist character system. While similar in function, a third character is randomly chosen by each player prior to each match. These characters can be called upon in battle to perform a special attack and then leave. They can only be used a limited number of times per match (depending on the assist character). The game also introduces a new technique called the Variable Cross, where the player can attack the opponent with both characters simultaneously for a limited time.
Characters move with and and dash with and (or ++). They jump upward with and jump behind and ahead with and . Characters can Super Jump high into the air with (or ++). They crouch with . Punches are done with (light), (medium), and (strong) and kicks are done with (light), (medium), and (strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Blocking is done by holding the D-Pad away from the opponent, which can also be done in the air. While blocking, characters can repel the attacker by pushing all three punch buttons simultaneously. Characters can perform a taunt with HOLD START , which is a short animation during which the character is vulnerable to attack.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing P (or P if facing left).
Characters can initiate an Aerial Rave by pressing the light punch and kick buttons simultaneously (+) when next to an opponent. This launches the opponent high into the air, and the character can pursue the opponent with and follow-up with a midair combo.
At any time during the match, the player can execute the Variable Attack by pressing the strong punch and strong kick buttons simultaneously (+). This causes the other character to jump into battle with an aerial attack, followed by a taunt (during which they are vulnerable to attack), replacing the current character. The player can also execute a Variable Assist by pressing the medium punch and medium kick buttons simultaneously (+). This summons the assist character to appear and perform a unique attack, then leave. Assist characters can only be used a limited number of times per match, depending on the assist character.
Characters share a Hyper Combo gauge with three levels. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. Players can perform a special counterattacking technique called a Variable Counter after blocking an opponent's attack with P (or P if facing left), which summons the other team member to jump in and attack the opponent. This switches the characters and costs one level of the gauge.
When the gauge is at level 2 or higher and neither team member has been defeated, the player can perform a Variable Combination, where both characters perform a Hyper Combo simultaneously, by pressing (or if facing left), then the strong punch and strong kick buttons simultaneously (+). This switches the characters and costs two levels of the gauge. The player can initiate the Variable Cross, where both characters are active and controllable at the same time, by pressing (or if facing left), then the strong punch and strong kick buttons simultaneously (+). While this is active, the player is given unlimited use of the Hyper Combo gauge, allowing the player to perform several Hyper Combo techniques in quick succession. However, this requires at least two levels of gauge and drains the entire gauge when used. It lasts 7 seconds with two levels and 10 seconds with three levels.
Modes
The game has multiple modes:
Arcade Mode: A single-player mode where the player faces seven other teams before battling Onslaught in a two-part battle. A second player can challenge the first by pressing START , with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents.
Versus Mode: A two-player mode where players can choose their characters and battle each other in best of three matches, with the ability to set a handicap for each player and choose any stage.
Training Mode: A practice mode where the player can choose two characters to play and two characters to fight against. The player can set the AI difficulty to zero for dummy opponents and also toggle unlimited vitality, time, assists, and Hyper Combo gauge.
Survival Mode: A single-player mode where the player fights as many opponents as possible on a single vitality bar. Some vitality is restored between battles.
Cross Fever Mode: A four-player mode where players can simultaneously compete in a two-on-two match.
After selecting a character, the player can choose between Normal or Easy mode and Normal or Turbo game speed. Easy mode automatically performs combos with repeated presses of light attack buttons and special moves with repeated presses of medium and hard attack buttons.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
Venom and War Machine are new to the series, though War Machine is largely the same as Iron Man from Marvel Super Heroes.
Spider-Man
Spider-Man was bitten by a radioactive spider and gained superhuman abilities similar to a spider.
Move list (Special moves)
Name
Command
Description
Web Ball
P
Spider-Man shoots two wads of webbing across the screen from the web shooters on his wrists. Opponents caught in webbing are momentarily stunned. He shoots the webbing at a downward diagonal angle if this move is performed in midair.
Spider Sting
P
Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with P for an additional strike while in the air.
Web Swing
K
Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.
Web Throw
P
Spider-Man shoots a string of webbing. He shoots in front of him with LP , at a diagonal upward angle with MP , and directly above him with HP . If an opponent is caught in the web, Spider-Man swings them around his head with the webbing, then throws them across the screen.
Move list (Command normals)
Name
Command
Description
Wall Jump
D-Pad in the opposite direction when jumping onto the edge of the screen
Spider-Man can jump off the edges of the screen.
Spider Swing
in midair
Spider-Man swings through the air on a webbing rope.
Move list (Hyper Combos)
Name
Command
Description
Maximum Spider
+ two P simultaneously
Spider-Man jumps between the edges of the screen with multiple flying punches and kicks. This move can be performed in midair.
Crawler Assault
+ two K simultaneously
Spider-Man charges his opponent with a series of attacks.
Ultimate Web Throw
+ two P simultaneously
Spider-Man jumps in the air and throws a web at his opponent, which he uses to capture the opponent and swing them around in circles on the way down to the ground.
Captain America
Captain America is a "Super Soldier" with enhanced physical abilities and the leader of the Avengers. He wields a shield made of nearly indestructible vibranium.
Move list (Special moves)
Name
Command
Description
Shield Slash
P
Captain America throws his shield at an upward angle, which ricochets off an opponent or wall and returns to him. It is possible for Captain America to miss catching his shield, which affects some of his abilities until he picks it back up again (by walking over wherever it lands on the ground). If he is missing his shield, he simply swings his arms in front of him when this move is performed. This move can be performed in midair.
Stars and Stripes
P
Captain America jumps high into the air, ramming his opponent with his shoulder or his shield.
Charging Star
K
Captain America charges forward with his shoulder or his shield. He can absorb projectiles with his shield (unless he is missing it).
Cartwheel
P
Captain America backflips forward. He is invincible for part of this move and can use it to pass through to the other side of his opponent.
Move list (Command normals)
Name
Command
Description
Double Jump
in midair
Captain America can jump a second time in midair.
Aerial Kick
+ HK in midair
Captain America kicks in front of him.
Heel Kick
+ HK in midair
Captain America kicks downward.
Double Kick
MK MK
Captain America follows up a high kick with a lower kick.
Move list (Hyper Combos)
Name
Command
Description
Final Justice
+ two P simultaneously
Captain America charges at his opponent with his shoulder or his shield. If it connects, he hits his opponent with a flurry of strikes, throws them high into the air, then drives them into the ground.
Hyper Stars and Stripes
+ two P simultaneously
Captain America attacks repeatedly with his Stars and Stripes ability.
Hyper Charging Star
+ two K simultaneously
Captain America attacks with an empowered version of his Charging Star ability.
Venom
Venom is a journalist and an adversary of Peter Parker (Spider-Man) whose body bonded with an alien symbiote.
Move list (Special moves)
Name
Command
Description
Venom Fang
P
Venom mutates into a giant mouth and lunges forward in an arc. This move can be performed in midair.
Venom Rush
K
Venom's symbiote slides across the ground like a puddle, then morphs into multiple tentacles with mouths and fangs that bite and toss the opponent into the air.
Web Throw
P
Venom shoots a string of webbing. He shoots in front of him with LP , at a diagonal upward angle with MP , and directly above him with HP . If an opponent is caught in the web, Venom whips them back and forth, then throws them across the screen.
Move list (Command normals)
Name
Command
Description
Air Swing
in midair
Venom swings across the screen.
Move list (Hyper Combos)
Name
Command
Description
Venom Web
+ two P simultaneously
Venom leaps the middle of the screen, then creates a giant web that entangles his opponent. Venom then assaults his opponent with multiple attacks.
Death Bite
+ two K simultaneously
Venom's symbiote slides across the ground like a puddle, morphing into multiple tentacles along the way with mouths and fangs that bite the opponent.
Hulk
Hulk is a scientist who was exposed to extreme amounts of gamma radiation and transformed into a gigantic green monster.
Move list (Special moves)
Name
Command
Description
Gamma Charge
Hold for 2 seconds, then +K
Hulk charges ahead with his elbow protruding. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing K.
Flying Gamma Charge
Hold for 2 seconds, then +K
Hulk charges into the air with a flying headbutt. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing K.
Gamma Slam
P
Hulk slams the ground, causing a shockwave of earth to move across the screen.
Gamma Tornado
P (close)
Hulk grabs his opponent and swings them around in circles before tossing them.
Move list (Hyper Combos)
Name
Command
Description
Gamma Wave
+ two P simultaneously
Hulk performs a more powerful version of his Gamma Slam ability.
Gamma Quake
+ two K simultaneously
Hulk calls down a hail of large rocks that fall everywhere.
Gamma Crush
+ two P simultaneously
Hulk propels himself to outer space to grab a meteorite, then falls back down to the ground with it. This move can be directed with (left side of the screen), (middle of the screen), or (right side of the screen) after Hulk launches.
Gambit
Gambit is a mutant who can charge any object that he touches with explosive kinetic energy.
Move list (Special moves)
Name
Command
Description
Kinetic Card
P
Gambit throws a hand of kinetically charged playing cards across the screen. This move can be performed in midair.
Trick Card
P
Gambit throws a hand of kinetically charged playing cards diagonally above him.
Cajun Slash
P
Gambit advances forward while swiping his staff with each step.
Cajun Escape
Hold for 2 seconds, then , , or +P
Gambit leaps to the edge of the screen. He can jump from one side to the other with and or dive with a downward slash with P.
Cajun Strike
Hold for 2 seconds, then , , or +K
Gambit leaps to the edge of the screen, then jumps down with a dive kick. He can jump from one side to the other with and .
Move list (Hyper Combos)
Name
Command
Description
Royal Flush
+ two P simultaneously
Gambit throws two hands of kinetically charged playing cards, hitting multiple times.
War Machine
War Machine is a pilot and a friend of Tony Stark (Iron Man) who wears a similar suit of advanced armor.
Move list (Special moves)
Name
Command
Description
Shoulder Cannon
P or K
War Machine shoots a giant laser across the screen from his shoulder-mounted cannon. He shoots while standing with P or while kneeling with K. This move can be performed in midair.
Repulsor Blast
P
War Machine shoots laser blasts in each of the intermediate directions.
Smart Bomb
MP + LK
War Machine drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding or farther away by holding . This move can be performed in midair.
Flight
K
War Machine hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad or land by pressing K again. This move can be performed in midair.
Move list (Command normals)
Name
Command
Description
Hover
Any direction + all three P simultaneously
War Machine moves in any direction using his foot-mounted propulsion.
Knee Dive
+ MK in midair
War Machine dives downward diagonally with his knees.
Upward Kick
+ HK in midair
War Machine kicks straight up.
Focus Laser
+ HP or + HP
War Machine can direct his jumping laser attack at an upward or downward angle.
Missile Launch
+ HP
War Machine shoots a missile across the screen while crouched.
Move list (Hyper Combos)
Name
Command
Description
Proton Cannon
+ two P simultaneously
War Machine pulls out a large cannon and fires a giant blast across the screen.
War Destroyer
+ two K simultaneously
War Machine fires a salvo of missiles into the air, which fall to the ground onto the opponent.
Wolverine
Wolverine is a mutant with keen animal senses, powerful regenerative ability, and retractable adamantium claws in each hand.
Move list (Special moves)
Name
Command
Description
Berserker Barrage
P
Wolverine charges forward while slashing his claws. Pressing P repeatedly does additional hits.
Berserker Slash
P
Wolverine dashes across the screen and slashes with his claws. He can pass through to the other side of his opponent while dashing
Tornado Claw
P
Wolverine jumps into the air while rotating and slashing his claws. Pressing P repeatedly does additional hits.
Drill Claw
Any direction + MP + LK
Wolverine flies in any direction while spinning and holding a claw out. He can momentarily stick to the side of the screen if he drills into it, then perform another Drill Claw by holding a direction on the D-Pad and P or K. This move can be performed in midair.
Move list (Command normals)
Name
Command
Description
Wall Jump
D-Pad in the opposite direction when jumping onto the edge of the screen
Wolverine can jump off the edges of the screen.
Head Stomp
+ HK in midair
Wolverine holds a straight leg in a head stomp.
Double Claw
MP MP
Wolverine combos a second slash with his alternate hand.
Sliding Claw
+ HP
Wolverine slides along the ground with his claws first.
Move list (Hyper Combos)
Name
Command
Description
Berserker Barrage X
+ two P simultaneously
Wolverine charges forward with a barrage of slashes.
Berserker Charge
+ two P simultaneously
Wolverine is followed by afterimages, and his attacks do four times as much damage as normal.
Weapon X
+ two P simultaneously
Wolverine dashes forward and performs a series of slashes and kicks, ending with an X-shaped double slash.
Fatal Claw
+ two K simultaneously
Wolverine jumps into the air and emanates an X-shaped burst of energy. This move can be performed in midair.
Capcom
Three Street Fighter characters (Chun-Li, Ryu, and Zangief) return from Marvel Super Heroes vs. Street Fighter. Because of the reduced roster of Street Fighter characters, the three "shoto" fighters have been combined into a unique version of Ryu that can transform into a Ken form or Akuma form and adopt their movesets.
Morrigan uses her sprite and moveset from Vampire Savior (with some new Hyper Combos). Captain Commando, Mega Man, Strider Hiryuu, and Jin are new to the series and have original sprites and movesets. Though Jin previously appeared in the fighting game Cyberbots, he appears here in a new form, fighting outside of his mecha.
Ryu is a disciplined martial artist who dedicates himself to becoming the strongest he can. In this game, he can change into different forms modeled after Ken, his friend and training partner, and Akuma, his deadly rival, at the cost of one level of the Hyper Combo gauge.
Move list (Special moves (Ryu))
Name
Command
Description
Hadouken
P
Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Akuma).
Shouryuuken
P
Ryu rises off the ground while punching upwards, knocking his opponent high into the air.
Tatsumaki Senpuukyaku
K
Ryu moves forward through the air while spinning around an axis with his leg extended, which knocks his opponent away. This move can be performed in midair.
Move list (Command normals (Ryu))
Name
Command
Description
Sakotsu Wari
+ MP
Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku
+ MK
Ryu hops forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
Mae Geri
+ MK in midair
Ryu does a split kick.
Kuuchuu Senpuu Kyaku
+ HK in midair
Ryu kicks straight ahead.
Move list (Hyper Combos (Ryu))
Name
Command
Description
Mode Change: Ken
MP
Ryu changes to his Ken form.
Mode Change: Akuma
HP
Ryu changes to his Akuma form.
Shinkuu Hadouken
+ two P simultaneously
Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing P or K repeatedly does additional hits. This move can be performed in midair.
Shin Shouryuuken
+ two P simultaneously
Ryu performs a single powerful Shouryuuken that flies high into the air and can hit multiple times.
Shinkuu Tatsumaki Senpuukyaku
+ two K simultaneously
Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.
Move list (Special moves (Ken))
Name
Command
Description
Hadouken
P
Ryu shoots a fireball partway across the screen. If performed in midair, he shoots the fireball diagonally downward (like Akuma).
Shouryuuken
P
Ryu rises off the ground while punching upwards with his fist infused with fire, knocking his opponent high into the air. When performed with MP or HP , this move can hit his opponent multiple times. This move can be performed in midair.
Tatsumaki Senpuukyaku
K
Ryu rises diagonally upward while performing rapid spinning kicks, kicking his opponent into the air with him. When performed with MP or HP , he finishes off with an axe kick. This move can be performed in midair.
Move list (Command normals (Ken))
Name
Command
Description
Inazuma Kakato Wari
+ MK
Ryu kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Mae Geri
+ MK in midair
Ryu does a split kick.
Kuuchuu Senpuu Kyaku
+ HK in midair
Ryu kicks straight ahead.
Move list (Hyper Combos (Ken))
Name
Command
Description
Mode Change: Ryu
LP
Ryu changes back to his normal form.
Mode Change: Akuma
HP
Ryu changes to his Akuma form.
Shouryuu Reppa
+ two P simultaneously
Ryu performs a series of flaming Shouryuukens while moving across the screen, culminating in a high Shouryuuken.
Shinryuuken
+ two K simultaneously
Ryu performs a powerful spinning Shouryuuken that ascends upward in a column of flame. Pressing P or K repeatedly does additional hits.
Shippuujinrai Kyaku
+ two K simultaneously
Ryu performs a series of flaming kicks, culminating in a Tatsumaki Senpuukyaku.
Move list (Special moves (Akuma))
Name
Command
Description
Gou Hadouken
P
Ryu shoots a fireball across the screen.
Zankuu Hadouken
P in midair
Ryu throws a single-handed fireball at a diagonal angle downward in midair. Ryu's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.
Gou Shouryuuken
P
Ryu rises off the ground while punching upwards with his fist infused with dark energy, knocking his opponent high into the air. When performed with MP or HP , this move can hit his opponent multiple times.
Tatsumaki Zankuukyaku
K
Ryu moves forward through the air while spinning around an axis with his lightning-infused leg extended, which can hit his opponent multiple times. This move can be performed in midair.
Tenma Kuujin Kyaku
K in midair
Ryu dive kicks diagonally downward.
Ashura Senkuu Forward
+ all three P or K simultaneously
Ryu glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward
+ all three P or K simultaneously
Ryu glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Command normals (Akuma))
Name
Command
Description
Zugai Hasatsu
+ MP
Ryu performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku
+ MK
Ryu hops forward, doing a single spinning kick similar to a Tatsumaki Zankuukyaku.
Mae Geri
+ MK in midair
Ryu does a split kick.
Kuuchuu Senpuu Kyaku
+ HK in midair
Ryu kicks straight ahead.
Move list (Hyper Combos (Akuma))
Name
Command
Description
Mode Change: Ryu
LP
Ryu changes back to his normal form.
Mode Change: Ken
MP
Ryu changes to his Ken form.
Messatsu Gou Hadou
+ two P simultaneously
Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing P or K repeatedly does additional hits.
Messatsu Gou Shouryuu
+ two P simultaneously
Ryu performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.
Tenma Gou Zankuu
+ two P simultaneously in midair
Ryu throws a barrage of Zankuu Hadoukens at his opponent.
Shun Goku Satsu
LP LP LK HP (at max level)
Ryu glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Hyper Combo gauge must be at level 3 to perform this move.
Zangief is a Russian professional wrestler whose moves are slow but very powerful. He can now freely transform into or out of his Mech-Zangief form, gaining the ability to walk through damage but losing the ability to block.
Move list (Special moves)
Name
Command
Description
Double Lariat
All three P simultaneously
Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with and while spinning. This move can be performed in midair.
Quick Double Lariat
All three K simultaneously
Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with and while spinning. This move can be performed in midair.
Screw Piledriver
D-Pad in a 360° rotation, then P
Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. This move can be performed in midair.
Flying Powerbomb
K (far away)
Zangief grabs his opponent, jumps, and slams them into the ground.
Atomic Suplex
K (close)
Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.
Aerial Russian Slam
K
Zangief jumps into the air to grab an airborne opponent and throw them toward the ground.
Banishing Flat (Zangief only)
P
Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.
Vodka Fire (Mech-Zangief only)
P
Zangief breathes a large white flame in front of him.
Move list (Command normals)
Name
Command
Description
Flying Body Attack
+ HP in midair
Zangief falls down with a diving splash.
Double Knee Drop
+ MK in midair
Zangief falls with his knees forward.
Kuuchuu Headbutt
+ MP in midair
Zangief performs a headbutt in midair.
Long Punch
+ HP in midair
Zangief flattens his body and punches in the air.
Elbow Dive
+ MP in midair
Zangief drops to the ground with his elbow out.
Elbow Drop
+ MP
Zangief drops to the ground with his elbow out.
Dashing Suplex
, then MP or HP
Zangief can grab opponents while dashing and perform a suplex on them.
Dashing Grab
, then MK or HK
Zangief can grab opponents while dashing and bite them.
Move list (Hyper Combos)
Name
Command
Description
Iron Body
LK
Zangief transforms into his Mech-Zangief form or back to his normal form.
Final Atomic Buster
D-Pad in a 360° rotation, then two P simultaneously (close)
Zangief grabs his opponent and performs two rolling suplexes followed by a Screw Piledriver, then tosses his opponent in the air for a final Screw Piledriver.
Ultra Final Atomic Buster (Zangief only)
D-Pad in a 360° rotation, then two K simultaneously (close, at max level)
Zangief grabs his opponent and performs a Flying Powerbomb, Atomic Suplex, and Screw Piledriver. The Hyper Combo gauge must be at level 3 to perform this move.
Siberian Blizzard (Mech-Zangief only)
D-Pad in a 360° rotation, then two K simultaneously
Zangief flies high into the air while performing a Double Lariat.
Morrigan is a succubus and a monarch of the demon realm of Makai. She has an obsessive fascination with the human world.
Move list (Special moves)
Name
Command
Description
Soul Fist
P
Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward.
Shadow Blade
P
Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can carry her opponent high into the air and hit multiple times. This move can be performed in midair.
Vector Drain
P (close)
Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.
Move list (Command normals)
Name
Command
Description
Air Dash
, , or in midair
Morrigan flies using her wings into a jetpack.
Vernier Dash
or
Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.
Shell Kick
+ MK in midair
Morrigan falls prone while her wings wrap around her legs in a pointed cone.
Shell Pierce
+ HK in midair
Morrigan dives straight down while her wings wrap around her legs in a pointed cone.
Mysterious Arc
+ HP
Morrigan spins and whips her wings around while crouched.
Necro Desire
+ HK
Morrigan hops forward with a rolling kick.
Move list (Hyper Combos)
Name
Command
Description
Soul Eraser
+ two P simultaneously
Morrigan's bats combine to form a large laser cannon that Morrigan uses to blast her opponent with a long laser beam. Pressing P or K repeatedly does additional hits.
Darkness Illusion
+ two K simultaneously (half screen away or closer)
Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.
Silhouette Blade
+ two P simultaneously
Morrigan summons many shadows in the form of Lilith, who perform Shining Blades as they rise from the ground in front of her.
Eternal Slumber
LP MK MP HK (at max level)
Morrigan (joined by Lilith) blows a kiss at her opponent. If it connects, curtains cover the screen and Morrigan performs multiple attacks that can only be seen in silhouette as the light intermittently flashes. This move is unblockable. The Hyper Combo gauge must be at level 3 to perform this move.
Original game or series:
Captain Commando
Captain Commando
Captain Commando is a superhero and leader of the Commando Team, which protects Earth. He possesses ruby shades that he uses to summon his armor and an energy glove that can emit fire and lightning.
Move list (Special moves)
Name
Command
Description
Captain Fire
P
Captain Commando shoots a burst of flame from his gauntlet. This move can be performed in midair.
Captain Corridor
P
Captain Commando slams the ground with his fist, creating a giant pillar of electricity.
Captain Kick
K
Captain Commando flies forward with a flaming kick.
Commando Strike: Ginzu the Ninja
LK
Ginzu the Ninja (Sho) falls from the air with a sword swipe.
Commando Strike: Mack the Knife
MK
Mack the Knife (Genity) flies overhead while spinning around like a tornado with his knives.
Commando Strike: Baby Head
HK
Baby Head (Hoover) drops to the ground and fires a missile from his robot's chest.
Move list (Hyper Combos)
Name
Command
Description
Captain Sword
+ two P simultaneously
Captain Commando summons the Commando Squad. The team creates a large energy beam and swipe it downward.
Hyper Captain Storm
+ two K simultaneously
Captain Commando summons the Commando Squad, then runs at his opponent with a rising uppercut. If it connects, the uppercut sends his opponent flying into the air, where Ginzu, Mack, and Baby Head fly by with multiple attacks. Captain Commando performs a Captain Corridor on his opponent as they land.
Mega Man is a humanoid robot created by Dr. Light as a laboratory assistant, but he was repurposed into a battle robot to stop the mad scientist Dr. Wily and his army of robots.
Move list (Special moves)
Name
Command
Description
Mega Buster
HP
Mega Man fires a shot from his Mega Buster across the screen. This move can be performed in midair.
Charged Shot
Hold and release HP
Mega Man charges a larger and more powerful shot from his Mega Buster, then fires it across the screen. This move can be performed in midair.
Mega Upper
P
Mega Man flies into the air with an uppercut.
Item Attack
P
Mega Man uses the equipped item (which is the Tornado Hold by default).
Item Change: Mega Ball
LK
Eddie appears drops off the Mega Ball item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, a ball appears that Mega Man can kick with MK . The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in Mega Man 8.
Item Change: Tornado Hold
MK
Eddie appears drops off the Tornado Hold item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in Mega Man 8.
Item Change: Leaf Shield
HK
Eddie appears drops off the Leaf Shield item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man surrounds himself with a rotating barrier of leaves. The leaves can absorb one hit, or Mega Man can throw them at his opponent as a projectile with P again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in Mega Man 2.
Move list (Command normals)
Name
Command
Description
Wall Jump
D-Pad in the opposite direction when jumping onto the edge of the screen
Mega Man can jump off the edges of the screen.
Move list (Hyper Combos)
Name
Command
Description
Hyper Mega Man
+ two P simultaneously
Mega Man merges with Rush, Beat, and Eddie to form Hyper Mega Man, a giant version of himself that bombards his opponent with projectiles. Pressing P or K repeatedly does additional hits. This move can be performed in midair.
Rush Drill
+ two K simultaneously
Rush transforms into a mobile drill that Mega Man can drive (using and to move or to jump). Pressing P or K activates a speed boost, which can increase the hits done.
Beat Plane
+ two K simultaneously
Beat transforms into a small plane that Mega Man can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with P or drops bombs downward with K. This move can be performed in midair.
Hiryuu is a Strider, a member of an elite order of ninja mercenaries. He is agile and acrobatic and wields a tonfa-like plasma energy sword called a cypher.
Move list (Special moves)
Name
Command
Description
Ame no Murakumo
P
Hiryuu runs forward and performs a lateral slice with his cypher.
Excalibur
P or K in midair
Hiryuu dashes in midair, slashing any opponent in his path. He dashes diagonally upward with P or diagonally downward with K.
Gram
P or K
Hiryuu slashes his cypher with extended range, covering most of the width of the screen. He slashes while standing with P (which can also be done in midair) or while crouching with K.
Vajra
K
Hiryuu disappears, then three images of him reappear in midair and all perform dive kicks that converge on the same location.
Formation A
K
Hiryuu summons the Option B, a robotic feline resembling a saber-toothed tiger, which runs across the screen and hits any opponent in the way.
Formation B
Hold for 2 seconds, then +P
Hiryuu summons the Option A, a mushroom-shaped drone, which can be fired across the screen as a flaming projectile by again holding for 2 seconds, then +P.
Formation C
Hold for 2 seconds, then +K
Hiryuu summons the Option C, a robotic hawk, which flie sacross the screen and drops a bomb onto the opponent.
Heki Hari Tsuki
P
Hiryuu jumps into the air and clings to the side of the screen. He can climb the wall with or or jump off with . He can dash across to the other side of the screen with . He can slash his cypher with P, slide down with a kick with +K, or jump off with a diagonal diving kick with K.
Air Warp
P
Hiryuu disappears and reappears in the air. His horizontal location depends on the button used: LP for the left side of the screen, MP for the middle, and HP for the right side of the screen.
Ground Warp
K
Hiryuu disappears and reappears on the ground. His horizontal location depends on the button used: LK for the left side of the screen, MK for the middle, and HK for the right side of the screen.
Move list (Command normals)
Name
Command
Description
Wall Jump
D-Pad in the opposite direction when jumping onto the edge of the screen
Hiryuu can jump off the edges of the screen.
Double Jump
in midair
Hiryuu can jump a second time in midair.
Slide
+ HK
Hiryuu rolls into a sliding kick.
Move list (Hyper Combos)
Name
Command
Description
Ragnarok
+ two P simultaneously
Hiryuu grabs his opponent, throws them into the air, then attacks multiple times with multiple images of himself.
Ouroboros
+ two P simultaneously
Hiryuu summons two Option As, dipodal saucers, which orbit him for a duration. They damage opponents on contact and shoot laser rings whenever Hiryuu attacks.
Legion
+ two K simultaneously
Hiryuu summons a legion of Option Bs and Cs, which rush across the screen.
Roll is a humanoid robot created by Dr. Light as a housekeeper. She is akin to a younger sister to Mega Man. She is the only hidden character with a unique sprite (rather than being a palette swap of another character) as well as the only one with a unique theme song. Her moveset is nearly identical to Mega Man's, but she is slower and floats somewhat when airborne because of her dress.
Move list (Special moves)
Name
Command
Description
Roll Buster
P
Roll fires a shot from her Roll Buster across the screen. This move can be performed in midair.
Exploding Flower
P
Roll tosses an explosive bouquet of flowers in a high arc across the screen. This move can be performed in midair.
Item Attack
K
Roll uses the equipped item (which is the Tornado Hold by default).
Item Change: Mega Ball
LK
Eddie appears drops off the Mega Ball item, which Roll can pick up off the ground to change her Item Attack ability. When used, a ball appears that Roll can kick with MK . The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in Mega Man 8.
Item Change: Tornado Hold
MK
Eddie appears drops off the Tornado Hold item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in Mega Man 8.
Item Change: Leaf Shield
HK
Eddie appears drops off the Leaf Shield item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll surrounds herself with a rotating barrier of leaves. The leaves can absorb one hit, or Roll can throw them at her opponent as a projectile with K again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in Mega Man 2.
Move list (Command normals)
Name
Command
Description
Wall Jump
D-Pad in the opposite direction when jumping onto the edge of the screen
Roll can jump off the edges of the screen.
Swipe Kick
+ HK in midair
Roll performs an axe kick.
Move list (Hyper Combos)
Name
Command
Description
Hyper Roll
+ two P simultaneously
Roll merges with Rush, Beat, and Eddie to form Hyper Roll, a giant version of herself that bombards her opponent with projectiles. Pressing P or K repeatedly does additional hits. This move can be performed in midair.
Rush Drill
+ two K simultaneously
Rush transforms into a mobile drill that Roll can drive (using and to move or to jump). Pressing P or K activates a speed boost, which can increase the hits done.
Beat Plane
+ two K simultaneously
Beat transforms into a small plane that Roll can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with P or drops bombs downward with K. This move can be performed in midair.
Alternate Morrigan
Alternate Morrigan is a version of Morrigan with a different projectile attack and a color scheme inspired by Lilith from Vampire Savior. She has different Hyper Combos from normal Morrigan.
Move list (Special moves)
Name
Command
Description
Soul Flash
P
Morrigan shoots flying hearts across the screen. If performed in midair, she shoots the projectile diagonally downward. The hearts dissipate before reaching the end of the screen or the ground but do more damage than Morrigan's Soul Fist if they connect.
Shining Blade
P
Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can carry her opponent high into the air and hit multiple times. This move can be performed in midair.
Vector Drain
MP or HP (close)
Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.
Move list (Command normals)
Name
Command
Description
Air Dash
, , or in midair
Morrigan flies using her wings into a jetpack.
Vernier Dash
or
Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.
Shell Kick
+ MK in midair
Morrigan falls prone while her wings wrap around her legs in a pointed cone.
Shell Pierce
+ HK in midair
Morrigan dives straight down while her wings wrap around her legs in a pointed cone.
Mysterious Arc
+ HP
Morrigan spins and whips her wings around while crouched.
Necro Desire
+ HK
Morrigan hops forward with a rolling kick.
Move list (Hyper Combos)
Name
Command
Description
Brilliant Shower
+ two P simultaneously
Morrigan levitates and bombards her opponent with a swarm of bats.
Luminous Illusion
+ two K simultaneously (half screen away or closer)
Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.
Splendor Love
+ two P simultaneously
Morrigan carries Lilith into the air, driving Lilith's wings into her opponent.
Shadow Lady unleashes a flurry of rapid kicks. This move can be performed in midair.
Miracle Drill
P
Shadow Lady dashes forward while holding a giant drill.
Rainbow Missile
K
Shadow Lady shoots homing missiles at her opponent.
Sky Counter Crash
K
Shadow Lady does a handstand and then kicks downward with a straight leg. This is an overhead strike that can hit characters who are crouch blocking.
Plasma Barrier
PPPPP
Shadow Lady surrounds herself in a barrier of plasma that shocks any opponent that touches it. Rapidly pressing P extends the duration of the barrier.
Move list (Command normals)
Name
Command
Description
Wall Jump
D-Pad in the opposite direction when jumping onto the edge of the screen
Shadow Lady can jump off the edges of the screen.
Air Dash
in midair
Shadow Lady dashes forward in midair.
Triple Jump
in midair
Shadow Lady can jump a second and third time in midair.
Short Kick
+ LK in midair
Shadow Lady kicks a short distance in front of her.
Yousou Kyaku
+ MK in midair
Shadow Lady holds a straight leg in a head stomp.
Kaku Kyaku Raku
+ HK
Shadow Lady backflips high into the air, coming down with a kick.
Move list (Hyper Combos)
Name
Command
Description
Big Bang Laser
+ two P simultaneously
Shadow Lady shoots a tall beam of energy from her palms that covers a large area and hits multiple times. Pressing P or K repeatedly does additional hits.
Galaxy Missile
+ two K simultaneously
Shadow Lady unleashes a large volley of homing missiles at her opponent.
Final Mission
Hold for 2 seconds, then + two P simultaneously (at max level)
Shadow Lady glides to her opponent, then kicks them into the air and performs a series of attacks that cannot be seen as the screen flashes white. The Hyper Combo gauge must be at level 3 to perform this move.
Hyper Venom
Hyper Venom is a much faster version of Venom, but he is weaker and takes more damage from attacks. All of his movements leave an afterimage. Some of his normal moves and most of his special moves are different, but he has the same Hyper Combos.
Move list (Special moves)
Name
Command
Description
Venom Crush
P
Venom charges forward while transforming his arms into a giant mouth. Pressing P repeatedly does additional hits.
Venom Charge
P in midair
Venom dives diagonally downward holding his arm out, with the symbiote surrounding it with toothed tentacles.
Venom Storm
KKKKK
Venom's symbiote covers the ground beneath him like a puddle, morphing into multiple tentacles with mouths and fangs that bite upward. Pressing K repeatedly does additional hits.
Web Throw
P
Venom shoots a string of webbing. He shoots in front of him with LP , at a diagonal upward angle with MP , and directly above him with HP . If an opponent is caught in the web, Venom whips them back and forth, then throws them across the screen.
Move list (Command normals)
Name
Command
Description
Air Swing
in midair
Venom swings across the screen.
Move list (Hyper Combos)
Name
Command
Description
Venom Web
+ two P simultaneously
Venom leaps the middle of the screen, then creates a giant web that entangles his opponent. Venom then assaults his opponent with multiple attacks.
Death Bite
+ two K simultaneously
Venom's symbiote slides across the ground like a puddle, morphing into multiple tentacles along the way with mouths and fangs that bite the opponent.
Gold War Machine
Gold War Machine is a version of War Machine that can walk through hits but cannot block. He loses his Repulsor Blast and Flight abilities, and his Shoulder Cannon and Proton Cannon have had their lasers replaced with missiles (and conversely, his crouching missile normal attack has been replaced by a laser).
Move list (Special moves)
Name
Command
Description
Shoulder Cannon
P or K
War Machine shoots a missile across the screen from his shoulder-mounted cannon. He shoots while standing with P or while kneeling with K. This move can be performed in midair.
Smart Bomb
MP + LK
War Machine drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding or farther away by holding . This move can be performed in midair.
Move list (Command normals)
Name
Command
Description
Upward Kick
+ HK in midair
War Machine kicks straight up.
Focus Laser
+ HP or + HP
War Machine can direct his jumping laser attack at an upward or downward angle.
Laser Shot
+ HP
War Machine shoots a laser across the screen while crouched.
Move list (Hyper Combos)
Name
Command
Description
Proton Cannon
+ two P simultaneously
War Machine pulls out a large cannon and fires a volley of missiles across the screen.
War Destroyer
+ two K simultaneously
War Machine fires a salvo of missiles into the air, which fall to the ground onto the opponent.
Orange Hulk
Orange Hulk is a version of Hulk that is faster but has poorer defense. He loses the ability to walk through damage, as regular Hulk can do.
Move list (Special moves)
Name
Command
Description
Gamma Charge
Hold for 2 seconds, then +K
Hulk charges ahead with his elbow protruding. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing K.
Flying Gamma Charge
Hold for 2 seconds, then +K
Hulk charges into the air with a flying headbutt. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing K.
Gamma Slam
P
Hulk slams the ground, causing a shockwave of earth to move across the screen.
Gamma Tornado
P (close)
Hulk grabs his opponent and swings them around in circles before tossing them.
Move list (Hyper Combos)
Name
Command
Description
Gamma Wave
+ two P simultaneously
Hulk performs a more powerful version of his Gamma Slam ability.
Gamma Quake
+ two K simultaneously
Hulk calls down a hail of large rocks that fall everywhere.
Gamma Crush
+ two P simultaneously
Hulk propels himself to outer space to grab a meteorite, then falls back down to the ground with it. This move can be directed with (left side of the screen), (middle of the screen), or (right side of the screen) after Hulk launches.
Assist characters
Marvel
Thor
Uses:
8
Thor raises Mjolnir and fires powerful lightning bolts from his hammer.
Cyclops
Uses:
7
Cyclops appears and performs an Optic Blast.
Magneto
Uses:
7
Magneto flies in with a Electromagnetic Disruptor shot.
Storm
Uses:
3
Storm flies in and conjures a Typhoon. This ability only covers about half the width of the screen.
Jubilee
Uses:
6
Jubilee jumps in, throws explosive sparks at the opponent, and pops a bubblegum bubble.
Rogue
Uses:
6
Rogue flies in and out with a diving punch in a V-shaped pattern.
Psylocke
Uses:
5
Psylocke charges across the screen with her Psi Thrust ability.
Juggernaut
Uses:
3
Juggernaut rushes across the screen with his Headcrush ability.
Iceman
Uses:
4
Iceman calls down a shower of ice chunks everywhere.
Colossus
Uses:
5
Colossus glides down with his Shoulder Charge ability.
US Agent
Uses:
5
US Agent appears and performs the Charging Star ability.
Sentinel
Uses:
4
A massive Sentinel charges across the screen. This assist character can only be selected through the use of a special button combination.
Shadow appears and performs three advancing Somersault Shells. This assist character can only be selected through the use of a special button combination.
Stages
Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode. The final fight with Onslaught takes place on its own special stage.
The right wall of the Honda's Bathhouse stage can be broken during a fight, revealing a second area in the women's bathroom.
Neo St. Petersburg
Set on a platform overlooking the city of St. Petersburg in the future, this is the setting of the first stage of Strider, with a zeppelin and onion-domed buildings visible.
Live House of the Dark Realm
A music club in Makai, the dark realm of the Darkstalkers series. Lord Raptor is seen on stage playing guitar.
Dr. Wily's Military Base
A secret base used by Dr. Wily from the Mega Man series. Dr. Wily is seen in the background yelling into a megaphone with a pair of mets.
Headquarters of Evil
A location inspired by the Tower of Babel, the final stage of Forgotten Worlds. Whodin and Laidin, the penultimate bosses from the game, appear as statues holding the Earth and the Moon respectively. Celestial Emperor Bios, the final boss of the game, looms in the background.
Avengers Headquarters
The headquarters of the Avengers. The screens in the background show art of Captain America, Storm, Sabretooth, Spider-Man, Beast, Wolverine, Psylocke, and Magneto.
Blue Area of the Moon
An Earth-like surface discovered on the Moon by the Fantastic Four.
Rooftop of the Daily Bugle
The rooftop of the Daily Bugle, the newspaper where Spider-Man (as Peter Parker) works, in New York City.
Cliff of Desolation
A mountainous region in an unknown location.
Manhattan
A location in Manhattan, with the Empire State Building visible in the background, where the final fight against Onslaught takes place.
The game was also ported to the Sony PlayStation, though the console's RAM limitations necessitated the removal of the game's core tag team mechanic. This restricted matches to two-character fights, reducing the secondary character to an assist role. However, there is a Cross-Over Mode that allows tag team play by forcing the players to fight with identical teams.
Voice Actor - Marvel Heroes: Alyson Court, Andrew Jackson, Cal Dodd, Maurice Wint, Patrick Chilvers, Rod Wilson, Tony Daniels, Wayne Ward
Narrator: Sally Cahill
Producer: Kenji Kataoka
General Producer: Noritaka Funamizu
Executive Producer: Yoshiki Okamoto
Special Thanks to: Mr. Dana Moreshead, Ms. Lisa Leatherman, Adviser Akimoto, Takuya Shiraiwa, Erik Suzuki, Miki Takano, Yoshinori Ono, Yoshino Aoki, Kinu Nishimura, Shogakukan Production Co., Ltd., All Capcom Staff, and You
Consumer Staff
Director & Main Programmer: Sennin-K
Programmer: Hiropyon, TM2O, Ragi, Tenk☼
Sound: Michanya♥
Special Thanks to: Mika, Tadashi, →↓↘♥Dai♥Lv99, Rie, Initial.T, ↑Yoshiaki↓, Naoaki