Virtua Fighter 4 Evolution
From Sega Retro
Virtua Fighter 4 Evolution | |||||||||||||||||||||||||||||||||||
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System(s): Sega NAOMI 2, Sega NAOMI 2 GD-ROM, PlayStation 2 | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: Sega AM2 | |||||||||||||||||||||||||||||||||||
Genre: 3D Action | |||||||||||||||||||||||||||||||||||
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Virtua Fighter 4 Evolution (バーチャファイター4 エボリューション) is an updated version of Virtua Fighter 4, and was released for Sega NAOMI 2 arcade hardware in 2002. The NAOMI 2 release was available in both standard ROM board and GD-ROM forms.
It was subsequently brought to the PlayStation 2 a year later, curiously under Sony's "Greatest Hits" range, basing its record off the earlier Virtua Fighter 4 PS2 release.
Contents
Gameplay
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The game introduces two new characters; the Judoka-assassin, Goh Hinogami and the Muay Thai boxer, Brad Burns. Various other tweaks have also taken place - for example, Vanessa Lewis's alternate Muay Thai style from Virtua Fighter 4 has been removed, and replaced with a Vale Tudo "Offensive" style, making her a solely Vale Tudo brawler. Every stage has also been adjusted, for example, Lei-Fei's stage in Virtua Fighter 4 previously took place during sunset, but in Evolution it takes place during the morning.
- Improved Graphics: better anti-aliasing.
- New item store in Quest Mode.
- Currency system in Quest Mode.
- Opponent tracking log in Quest Mode: kept track of which opponents were fought in Quest Mode.
- Increased number of character items.
- Improved ranking system.
- Special gameplay modes (i.e. Hyper Fighter, See-Saw, Wrestler's, etc.).
- Emblem collecting: placed special incentive to defeat certain opponents or to avoid being defeated by certain opponents.
- New ring type: Semi-open/semi-walled.
Production Credits
PlayStation 2 Version
Executive Director: Yu Suzuki
Executive Producer: Hisashi Suzuki
Producer: Hiroshi Kataoka
Director: Noriyuki Shimoda
Art Director: Satoshi Fujinuma
Program Director (Arcade Portion): Toru Kujirai
Main Programmer (Arcade Portion): Masanori Sato
Programmer (Arcade Portion): Hajime Take, Hajime Iwamoto, Hitoshi Iizawa, Takuya Nagatasu
Main Programmer (Original Portion): Tetsuya Sugimoto
Programmer (Original Portion): Sjinji Ohshima, Yohsuke Takeda, Ryo Sato, Kenichirou Tabata
Character Designer & Item Designer: Chizuka Tamehira, Genta Takahashi, Hiroaki Ota, Kozue Suzuki, Nobuhiko Kosuge, Masayuki Takahashi, Ringo Manabe
Stages Designer & Effects Desiger: Seiji Aoki, Yuichi Matsui
2D Graphics Designer: Kazuya Suzuki, Masatomo Suzuki
Design Supervisor: Youji Kato
Planners: Daichi Katagiri, Hiroshi Masui, Tomonori Shino, Kouji Kudou, Masato Nakamura, Yo Momotani, Masaharu Terabata, Masanori Chida
Sound Creators: Fumio Ito, Shinichi Goto, Naoyuki Machida, Tatsutoshi Narita
Quitar Player: Tomoya Koga
Player Database: Dai Matsuzaki
Test Team: Yuichi Taniguchi, Naoto Tomita, Tsutomu Morohashi, Hisashi Arima, Masataka Arai
Visual Editng: Naonori Watanabe, Hidekuni Ohta
Publicity: Taku Kihara, Masayuki Kato
Publicity Design: Sayoko Nishino
Replay Data: Bunbun-Maru, Chibita, Hideto Sugawara, Hiromiki Kumada, Hiroshi Nakamichi, Hiroshi Takahashi, Kazuki Tokunaga, Kurita, Kyasao, Masahide Hiroike, Masaki Takamatsu, Ohsu Akira, Rei Hase, Segirl, Wakao Nakamura, Yasuyuki Yamada, Yoro, Yousuke Fukazawa
Speical Thanks: Enterbrain. Inc., Sega Amusement Co., CRI Middleware Co. Ltd., Joji Morikawa, Keisuke Chiwata, Kenji Furukawa, Jun Kubota (Ice Team), Kazuaki Kitazawa (Nova Inc.), Akio Murakawa, Hajime Itou, Junji Ogihara, Kousuke Sasaki, Makoto Koizumi, Tetsuji Sugawara, Toshiyuki Ohashi, Erika Aihara, Hans Van Venendal, Keisuke Tsukahara, Kenji Miyawaki, Masataka Daigo, Masaya Saida, Mitsugu Tsuchida, Munekazu Makino, Sachio Ogawa, Shigeru Yoshida, Susumu Morii, Syuji Takahashi, Takeo Iwata, Tetsunari Iwasaki, Yasuhiro Takagi, Yoshihiko Suzuki, Ryujirou Ota, Takami Shibasaki, Yusuke Shimizu, Hideo Gunji, Koki Koiwa, Kazuhiro Shigekuni, Shinji Okuma, Yasuyuki Komiya, Chika Torii, Shunei Nakayama, Hiroshi Tsurusaki, Wataru Nakanishi, Kei Terui
Created By: Sega AM2
Presented By: Sega
Promotional material
- VF4E PS2 US PrintAdvert.jpg
PlayStation 2 US print advert
Physical scans
NAOMI 2 Version
NAOMI 2 GD-ROM, JP (Revision A) | ||||
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PlayStation 2 Version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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92 | |
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Based on 9 reviews |
PlayStation 2, AU |
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PlayStation 2, KR |
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External links
- Sega of Japan catalogue pages (Japanese): Arcade, PlayStation 2
- SCEJ catalogue pages (Japanese): PlayStation 2
References
- ↑ 1.0 1.1 File:CVG UK 277.pdf, page 101
- ↑ Press release: 2003-08-12: SEGA'S "VIRTUA FIGHTER 4 EVOLUTION" HITS STORES THIS WEEK; DUBBED "THE BEST 3D FIGHTER OF ALL TIME" BY GMR
- ↑ Consoles +, "Mai 2003" (FR; 2003-0x-xx), page 92
- ↑ Electronic Gaming Monthly, "September 2003" (US; 2003-08-05), page 115
- ↑ Famitsu, "2003-03-21" (JP; 2003-03-07), page 33
- ↑ GamePro, "September 2003" (US; 2003-08-05), page 88
- ↑ Game Station (UK) (+0:00)
- ↑ Hyper, "September 2003" (AU; 2003-08-06), page 73
- ↑ PlayStation 2 Official Magazine - UK, "July 2003" (UK; 2003-06-13), page 82
- ↑ PSM, "Vol. 7, No. 9: September 2003" (US; 2003-0x-xx), page 39
- ↑ Virtual'nyye radosti, "" (BY; 2004-03-30), page 1
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