Virtua Fighter 4 Evolution
From Sega Retro
Virtua Fighter 4 Evolution | |||||||||||||||||||||||||||||||||||
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System(s): Sega NAOMI 2, Sega NAOMI 2 GD-ROM, PlayStation 2 | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: Sega AM2 | |||||||||||||||||||||||||||||||||||
Genre: Fighting | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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Virtua Fighter 4 Evolution (バーチャファイター4 エボリューション) is an updated version of Virtua Fighter 4, and was released for Sega NAOMI 2 arcade hardware in 2002. The NAOMI 2 release was available in both standard ROM board and GD-ROM forms.
It was subsequently brought to the PlayStation 2 a year later, curiously under Sony's "Greatest Hits" range, basing its record off the earlier Virtua Fighter 4 PS2 release.
Contents
Gameplay
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The game introduces two new characters; the Judoka-assassin, Goh Hinogami and the Muay Thai boxer, Brad Burns. Various other tweaks have also taken place - for example, Vanessa Lewis's alternate Muay Thai style from Virtua Fighter 4 has been removed, and replaced with a Vale Tudo "Offensive" style, making her a solely Vale Tudo brawler. Every stage has also been adjusted, for example, Lei-Fei's stage in Virtua Fighter 4 previously took place during sunset, but in Evolution it takes place during the morning.
- Improved Graphics: better anti-aliasing.
- New item store in Quest Mode.
- Currency system in Quest Mode.
- Opponent tracking log in Quest Mode: kept track of which opponents were fought in Quest Mode.
- Increased number of character items.
- Improved ranking system.
- Special gameplay modes (i.e. Hyper Fighter, See-Saw, Wrestler's, etc.).
- Emblem collecting: placed special incentive to defeat certain opponents or to avoid being defeated by certain opponents.
- New ring type: Semi-open/semi-walled.
Production credits
PlayStation 2 version
- Executive Director: Yu Suzuki
- Executive Producer: Hisashi Suzuki
- Producer: Hiroshi Kataoka
- Director: Noriyuki Shimoda
- Art Director: Satoshi Fujinuma
- Program Director (Arcade Portion): Toru Kujirai
- Main Programmer (Arcade Portion): Masanori Sato
- Programmer (Arcade Portion): Hajime Take, Hajime Iwamoto, Hitoshi Iizawa, Takuya Nagatasu
- Main Programmer (Original Portion): Tetsuya Sugimoto
- Programmer (Original Portion): Sjinji Ohshima, Yohsuke Takeda, Ryo Sato, Kenichirou Tabata
- Character Designer & Item Designer: Chizuka Tamehira, Genta Takahashi, Hiroaki Ota, Kozue Suzuki, Nobuhiko Kosuge, Masayuki Takahashi, Ringo Manabe
- Stages Designer & Effects Desiger: Seiji Aoki, Yuichi Matsui
- 2D Graphics Designer: Kazuya Suzuki, Masatomo Suzuki
- Design Supervisor: Youji Kato
- Planners: Daichi Katagiri, Hiroshi Masui, Tomonori Shino, Kouji Kudou, Masato Nakamura, Yo Momotani, Masaharu Terabata, Masanori Chida
- Sound Creators: Fumio Ito, Shinichi Goto, Naoyuki Machida, Tatsutoshi Narita
- Quitar Player: Tomoya Koga
- Player Database: Dai Matsuzaki
- Test Team: Yuichi Taniguchi, Naoto Tomita, Tsutomu Morohashi, Hisashi Arima, Masataka Arai
- Visual Editng: Naonori Watanabe, Hidekuni Ohta
- Publicity: Taku Kihara, Masayuki Kato
- Publicity Design: Sayoko Nishino
- Replay Data: Bunbun-Maru, Chibita, Hideto Sugawara, Hiromiki Kumada, Hiroshi Nakamichi, Hiroshi Takahashi, Kazuki Tokunaga, Kurita, Kyasao, Masahide Hiroike, Masaki Takamatsu, Ohsu Akira, Rei Hase, Segirl, Wakao Nakamura, Yasuyuki Yamada, Yoro, Yousuke Fukazawa
- Speical Thanks: Enterbrain. Inc., Sega Amusement Co., CRI Middleware Co. Ltd., Joji Morikawa, Keisuke Chiwata, Kenji Furukawa, Jun Kubota (Ice Team), Kazuaki Kitazawa (Nova Inc.), Akio Murakawa, Hajime Itou, Junji Ogihara, Kousuke Sasaki, Makoto Koizumi, Tetsuji Sugawara, Toshiyuki Ohashi, Erika Aihara, Hans Van Venendal, Keisuke Tsukahara, Kenji Miyawaki, Masataka Daigo, Masaya Saida, Mitsugu Tsuchida, Munekazu Makino, Sachio Ogawa, Shigeru Yoshida, Susumu Morii, Syuji Takahashi, Takeo Iwata, Tetsunari Iwasaki, Yasuhiro Takagi, Yoshihiko Suzuki, Ryujirou Ota, Takami Shibasaki, Yusuke Shimizu, Hideo Gunji, Koki Koiwa, Kazuhiro Shigekuni, Shinji Okuma, Yasuyuki Komiya, Chika Torii, Shunei Nakayama, Hiroshi Tsurusaki, Wataru Nakanishi, Kei Terui
- Created By: Sega AM2
- Presented By: Sega
Magazine articles
- Main article: Virtua Fighter 4 Evolution/Magazine articles.
Promotional material
- VF4E PS2 US PrintAdvert.jpg
PlayStation 2 US print advert
Physical scans
NAOMI 2 version
NAOMI 2 GD-ROM, JP (Revision A) | ||||
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PlayStation 2 version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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92 | |
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Based on 9 reviews |
PlayStation 2, AU |
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PlayStation 2, KR |
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External links
- Sega of Japan catalogue pages (Japanese): Arcade, PlayStation 2
References
- ↑ 1.0 1.1 File:CVG UK 277.pdf, page 101
- ↑ Press release: 2003-08-12: SEGA'S "VIRTUA FIGHTER 4 EVOLUTION" HITS STORES THIS WEEK; DUBBED "THE BEST 3D FIGHTER OF ALL TIME" BY GMR
- ↑ http://www.jp.playstation.com/software/title/slpm65270.html
- ↑ Consoles +, "Mai 2003" (FR; 2003-0x-xx), page 92
- ↑ Electronic Gaming Monthly, "September 2003" (US; 2003-08-05), page 115
- ↑ Famitsu, "2003-03-21" (JP; 2003-03-07), page 33
- ↑ GamePro, "September 2003" (US; 2003-08-05), page 88
- ↑ Game Station (UK) (+0:00)
- ↑ Hyper, "September 2003" (AU; 2003-08-06), page 73
- ↑ PlayStation 2 Official Magazine - UK, "July 2003" (UK; 2003-06-13), page 82
- ↑ PSM, "Vol. 7, No. 9: September 2003" (US; 2003-0x-xx), page 39
- ↑ Virtual'nyye radosti, "" (BY; 2004-03-30), page 1
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