Street Fighter: The Movie
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Street Fighter: The Movie | ||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||
Publisher: Capcom, Acclaim (US) | ||||||||||||||||||||||||||||||
Developer: Capcom | ||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (26 tracks) | ||||||||||||||||||||||||||||||
Genre: Fighting | ||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||
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Street Fighter: The Movie, known as Street Fighter: Real Battle on Film (ストリートファイター リアルバトル オン フィルム) in Japan, is a 1995 fighting game developed and published by Capcom for the Sega Saturn. A Sega 32X version was planned, but cancelled.
An oddball in the franchise, Street Fighter: The Movie ditches the cartoony style seen in Street Fighter games both before and since, using pre-rendered digitized graphics of characters from the 1994 live-action Street Fighter movie, which in turn was based on the video game, Street Fighter II. It is one of the few instances of a video game based on a movie based on a video game. A similarly named game was released in arcades, which was outsourced to the Illinois-based developer Incredible Technologies and was completely different from this in-house developed console version.
In Europe, Street Fighter: The Movie was distributed in packaging similar to that of its North American counterpart - the only instance in the Saturn's library to opt for the elongated jewel case design rather than the bespoke Saturn cases seen with other software.
Contents
Gameplay
Gameplay isn't wildly different from other Street Fighter games (post Street Fighter II), there are three punch and three kick buttons. Combinations of buttons can be used to unleash special attacks. There is a Super Combo gauge which can be depleted by using certain Super Special moves and Super Moves. The Super Special moves are new to the series. When the Super Combo gauge is half full Super Special moves (moves performed by presing two attack moves while doing the motions of a special move) can be performed but will deplete the Super Combo gauge. When the Super Combo gauge is full Super Special moves will not deplete the bar. Also when the bar is full Super Moves can be done which require more complex button presses than either Special moves or Super Special moves. If the opponent is hit with a Super move at the end of the round the background will change to indicate it was used as the final move.
There are four game modes available. This includes the single player Movie Battle (Story Mode), Street Battle (Similar to arcade mode in Street Fighter II), Vs. Mode (2 Player Vs. Mode), and Trial Mode (Street Fighter II arcade mode variant).
Characters
- Akuma
- Balrog
- Blanka
- Cammy
- Chun Li
- DeeJay
- E. Honda
- Guile
- Ken
- M. Bison
- Ryu
- Sawada
- Sagat
- Vega
- Zangief
Magazine articles
- Main article: Street Fighter: The Movie/Magazine articles.
Promotional material
Physical scans
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65 | |
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Based on 32 reviews |
Saturn, BR |
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References
- ↑ 1.0 1.1 1.2 File:GamePro US 076.pdf, page 64 Cite error: Invalid
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tag; name ":File:GamePro US 076.pdf_p64" defined multiple times with different content - ↑ 2.0 2.1 2.2 File:CDPlayer DE 1996-01.pdf, page 36 Cite error: Invalid
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tag; name ":File:CDPlayer DE 1996-01.pdf_p36" defined multiple times with different content - ↑ 3.0 3.1 File:CDConsoles FR 11.pdf, page 126 Cite error: Invalid
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tag; name ":File:CDConsoles FR 11.pdf_p126" defined multiple times with different content - ↑ 4.0 4.1 File:MeanMachinesSega38UK.pdf, page 91 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega38UK.pdf_p91" defined multiple times with different content - ↑ File:SSM_UK_01.pdf, page 66
- ↑ File:SSM_JP_19950901_1995-09.pdf, page 166
- ↑ 7.0 7.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 15 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p15" defined multiple times with different content - ↑ Consoles +, "Octobre 1995" (FR; 1995-xx-xx), page 142
- ↑ Electronic Gaming Monthly, "November 1995" (US; 1995-xx-xx), page 48
- ↑ Famitsu, "1995-08-18,25" (JP; 1995-08-04), page 31
- ↑ Fun Generation, "06/95" (DE; 1995-0x-xx), page 82
- ↑ GameFan, "Volume 3, Issue 10: October 1995" (US; 1995-xx-xx), page 17
- ↑ Game Players, "Vol. 8 No. 11 November 1995" (US; 1995-1x-xx), page 92
- ↑ GamePro, "November 1995" (DE; 1995-10-04), page 67
- ↑ GamePro, "December 1995" (UK; 1995-10-28), page 38
- ↑ Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 122
- ↑ MAN!AC, "10/95" (DE; 1995-09-13), page 54
- ↑ Maximum, "November 1995" (UK; 1995-11-xx), page 146
- ↑ Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 125
- ↑ Mega Fun, "10/95" (DE; 1995-09-20), page 72
- ↑ Next Generation, "November 1995" (US; 1995-10-24), page 172
- ↑ Player One, "Septembre 1995" (FR; 1995-0x-xx), page 120
- ↑ Saturn Fan, "1995 November" (JP; 1995-10-07), page 76
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 61
- ↑ Sega Pro, "October 1995" (UK; 1995-09-07), page 58
- ↑ Sega Megazone, "Summer '95/'96" (AU; 1995-xx-xx), page 22
- ↑ Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 66
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 166
- ↑ Top Consoles, "Octobre 1995" (FR; 1995-xx-xx), page 70
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 46
- ↑ Ultimate Future Games, "October 1995" (UK; 1995-09-01), page 78
- ↑ Ultimate Gamer, "November 1995" (US; 1995-1x-xx), page 65
- ↑ Última Generación, "Octubre 1995" (ES; 1995-xx-xx), page 98
- ↑ Video Games, "10/95" (DE; 1995-09-27), page 98
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