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Street Fighter Alpha 2
System(s): Sega Saturn
Publisher: Capcom
Developer: Capcom
Sound driver: SCSP (1 track)
Genre: Fighting
Number of players: 1-2
Release
Date
RRP
Code
JP
1996-09-14
¥5,8005,800
T-1212G
JP (Satakore )
1998-11-19
¥2,8002,800
T-1244G
US
1996-11-01[3]
$65.9565.95[3]
T-1213H
EU
1996-11-16[1]
T-7026H-50
BR
199x
191x57
Street Fighter Alpha 2 , known as Street Fighter Zero 2 (ストリートファイターZERO2) in Japan, is a versus fighting game and a sequel to Street Fighter Alpha: Warriors' Dreams . It was released for the Sega Saturn (among other systems) in 1996 with the same features as its predecessor.
A revision of the game known as Street Fighter Alpha 2 Gold , Street Fighter Alpha 2 Prime in Europe and Street Fighter Zero 2 Dash (ストリートファイターZERO2′) in Japan, was created the following year as part of the compilation title Street Fighter Collection . Its main attraction was the inclusion of a secret character: Cammy (as she appeared in X-Men vs. Street Fighter ), selectable only in the game's Versus and Training modes. This version was given a separate Japanese release the following year under the Satakore (Saturn Collection) label instead of the original.
Versions
Having originally been released a month after the PlayStation version in Japan, the Saturn version includes additional features (namely an Illustrations menu and a corresponding new music track) despite both versions seeing a simultaneous release overseas. Mega Man 8 , another Capcom title, would follow the same trend.
Due to hardware limitations, Survival Mode is cut from Alpha 2 in favor of Training Mode and Training Mode is cut from Alpha 2 Gold in favor of Survival Mode for the PlayStation versions. The respective Saturn versions incorporate both modes.
Alpha 2 Gold adds an Akuma Mode (Gouki Mode in Japan) where the player faces Shin Akuma (Shin Gouki) in a best of 3 match. For the Saturn version, this comes at the cost of its exclusive Illustrations feature.
Production credits
Arcade Staff
Planner: Noritaka Funamizu (POO), Neo_G, Kanetaka
Programmer: Cham Cho Choy, PON, Kiyoko Arikichi, Hard.Yas -Yoga & Sakura-, Hyper Shinchan, Super "Birdie" Sailor
Scroll Design: Konomi, Kayoko Shibata, Daisuke Nakagawa, Y.Kyo, Kisabon, Ohnishi, Tama, M.Chiezou, Kazu,T, Takapon, Tanopu, Yamamoto.K, Megu Megu, Buchi, Hirokazu Yonezuka, Kanno, Inoyan, Shinnosuke, Hooly, Fukumoyan, Otsuki Teikoku
Object Design: Eri_Eri, Ball Boy, Yu_Suke, Makoto Ishi, A Iwasaki, Arahijuf, Seigo"Ushi"Kawakami, K.Takechan, Alien Pole, Kurigeruge, Masaaki, Masayo Tsujimoto, Shinya Miyamoto, Rumi-Yamaguchi, Chimorin Shogun, H.I=Rassi, Takayuki Kosaka, Reiko Komatsu, Sagata
Visual Planner: Mucchi (Haruo.M)
Original Art Work: Holyhomerun
Sound & Voice Design: Hiroaki "X68K" Kondo
Music Compose & Arrange: Syun Nishigaki, Setsuo Yamamoto, Tatsuro-
All Sound Produce: Arcade Sound Team
Voice Actor: Katashi Ishizuka, Tetsuya Iwanaga, Yuko Sasamoto, Wataru Takagi, Tomomichi Nishimura, Osamu Hosoi, Shinichiro Miki, Yuko Miyamura, Toshiyuki Morikawa, Yoshiharu Yamada, Jin Yamanoi
Producer: Iyono Pon
Special Thanks: Scott Pikulski, Rita Rokos, Alison Stroll, Denise Wallner, Darryl Williams, Takuya Shiraiwa, Ryoji Yamamoto, Ueshita-Tegekick-Masakazu
Consumer Staff
Planner: Neo_G -H. Ishizawa-, Kanetaka (Kinta)
Programmer: Akiyoshi Eshiro (E-Bou), B.I.N, Toshihiko Tsuji, Shingo Aoi, Tada -Middle Kick- Hideki, Yasuhito Okada, Hero Hero, Miki Miki (Shaver) Okagawa, K.Sano "Happy!^3", Kato Kato Kato, Hiro, Takeda -Alpha-
Scroll Design: Konomi, Kayoko Shibata, Y.Kyo, Megumi Maeno
Object Design: M.Ishii, T.Takemoto, Fujihara, Iwasaki, Sagata
Visual Planner: Mucchi (Haruo.M)
Original Illustrations: Ikeno Medaka
Sound & Voice Design: Hiroaki "X68K" Kondo
Music Compose & Arrange: Syun Nishigaki, Setuo Yamamoto, Taturo-
All Sound Produce: Arcade Sound Team
Producer: Noritaka Funamizu (POO)
Special Thanks: Manasi, Jiwasaki, Toyozo, Takuya Shiraiwa, Koji Nakajima, Yoshihiro Sudo, And Capcom All Staff
Thank You For Playing
Presented by: Capcom
Source : In-game credits[4]
Track list
2. CD Warning message (00:08)
► Running time: 0:08
Magazine articles
Main article: Street Fighter Alpha 2/Magazine articles .
Promotional material
StreetFighterZero2 Saturn JP Flyer.pdf¦JP flyer
Print advert in
Next Generation (US) #22: "October 1996" (1996-09-17)
also published in:
Artwork
Physical scans
Sega Retro Average
Publication
Score
Source
Computer & Video Games (UK)
100
№181, p62-65[2]
Electronic Gaming Monthly (US)
91
№89, p84[8]
95
1997-02-02
Famitsu (JP)
80
№405, p32
GameFan (US)
95
Vol 4 , №11, p18/122/123
GameFan (US)
94
GameFan (US)
92
GamePro (US)
90
№98, p120
Joypad (FR)
80
№57, p74[9]
Mean Machines Sega (UK)
94
№50, p66-69[10]
Player One (FR)
95
№70, p96/97/98
Sega Power (UK)
88
№86, p46/47
Sega Saturn Magazine (UK)
95
№13, p66/67[11]
Sega Saturn Magazine (JP)
97
№1996-16, p242[12]
Sega Saturn Magazine (readers) (JP)
89
№, p9[13]
Saturn, US
Cover
Disc
Manual
Saturn, EU
Cover
Disc
Saturn, JP
Cover
Technical information
Save data
The game makes use of the Saturn's internal battery back-up as well as the Saturn Backup Memory to save data for system configuration as well as unlockables.
Street Fighter Alpha 2 Save Data
Name
Comment
File Size
SF_ALPHA2_0
SAVE_DATA
23
References
↑ File:CVG UK 181.pdf, page 49
↑ 2.0 2.1 2.2 File:CVG UK 181.pdf, page 62 Cite error: Invalid <ref>
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↑ 3.0 3.1 Press release: 1996-10-24: Capcom Launches Street Fighter Alpha 2 with Fireballs
↑ File:SFZ2_Saturn_JP_SSEnding.pdf
↑ Electronic Gaming Monthly , "October 1996" (US; 1996-xx-xx), page 49
↑ EGM² , "November 1996" (US; 1996-xx-xx), page 53
↑ Electronic Gaming Monthly , "December 1996" (US; 1996-xx-xx), page 147
↑ 8.0 8.1 File:EGM US 089.pdf, page 84 Cite error: Invalid <ref>
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↑ 9.0 9.1 File:Joypad FR 057.pdf, page 74 Cite error: Invalid <ref>
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↑ 10.0 10.1 File:MeanMachinesSega50UK.pdf, page 66 Cite error: Invalid <ref>
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↑ File:SSM_UK_13.pdf, page 66
↑ File:SSM_JP_19960927_1996-16.pdf, page 244
↑ 13.0 13.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku , SoftBank Publishing, page 11 Cite error: Invalid <ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p11" defined multiple times with different content
↑ Bravo ScreenFun , "April 1997" (DE; 1997-0x-xx), page 35
↑ Famitsu , "1996-09-20" (JP; 1996-09-06), page 1
↑ GameFan , "Volume 4, Issue 11: November 1996" (US; 1996-xx-xx), page 20
↑ GamePro , "November 1996" (US; 1996-xx-xx), page 122
↑ Intelligent Gamer , "October 1996" (US; 1996-xx-xx), page 60
↑ Intelligent Gamer , "November 1996" (US; 1996-1x-xx), page 86
↑ Joypad , "Décembre 1996" (FR; 1996-1x-xx), page 106
↑ MAN!AC , "12/96" (DE; 1996-11-13), page 78
↑ Mega Force , "Novembre/Décembre 1996" (FR; 1996-1x-xx), page 88
↑ Mega Fun , "03/97" (DE; 1997-02-05), page 85
↑ Next Generation , "December 1996" (US; 1996-11-19), page 268
↑ Player One , "Décembre 1996" (FR; 1996-xx-xx), page 96
↑ Saturn Fan , "1996 No. 19" (JP; 1996-09-06), page 196
↑ Saturn Fan , "1996 No. 22" (JP; 1996-10-18), page 62
↑ Saturn+ , "Issue 4" (UK; 1996-10-24), page 24
↑ Secret Service , "Luty 1997" (PL; 1997-xx-xx), page 18
↑ Sega Magazin , "Februar 1997" (DE; 1997-01-08), page 74
↑ Sega Power , "December 1996" (UK; 1996-10-24), page 46
↑ Sega Saturn Magazine , "November 1996" (UK; 1996-10-17), page 66
↑ Sega Saturn Magazine , "1996-16 (1996-09-27)" (JP; 1996-09-13), page 244
↑ Total Saturn , "Volume One Issue Two" (UK; 1996-09-30), page 40
↑ Total Saturn , "Volume One Issue Four" (UK; 1996-12-29), page 55
↑ Ultra Game Players , "November 1996" (US; 1996-10-08), page 92