Super Monkey Ball: Banana Blitz
From Sega Retro
This short article is in need of work. You can help Sega Retro by adding to it.
Super Monkey Ball: Banana Blitz | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Wii | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: New Entertainment R&D Dept., Bauhaus Entertainment (Party Game), Noisycloak (Music) | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
CERO
Missing Parameter! |
Super Monkey Ball: Banana Blitz, called Super Monkey Ball Ukiuki Party Daishuugou (スーパーモンキーボール ウキウキパーティー大集合) in Japan, is a party game developed and published by Sega for the Wii. It was released as a launch title for the Wii in Japan, North America, Europe and Australia.
Contents
Gameplay
This Monkey Ball game had many changes from the previous Nintendo GameCube titles. This is the first game where the new art style took effect, changing some of the character designs and the overall look of the game to make it more cartoony. This game scraps the traditional difficulty system in favor of a new system, in which there are 8 worlds with 10 levels and a boss in each one. Two new characters were introduced in addition to the four main characters, and each character has different strengths and weaknesses (for example, GonGon is the slowest, but he can break through bumpers, Mimi is the fastest yet the hardest to control, and Aiai is the all around character of sorts).
The game also adds a jump button and the use of motion controls via the Wii remote. There are also over 50 playable mini games.
Many of the words in this game would later be seen again in the iOS games Super Monkey Ball and Super Monkey Ball 2.
Production credits
- Programmers: Jun Tokuhara, Tetsu Yoshimitsu, Youichi Ishikawa, Eisuke Ito, Yoshiaki Hattori, Takashi Atsu, Hitoshi Ohta, Hisashi Endo, Yuuki Inagawa
- Level & Stage Designer: Yukio Oda
- Motion Design Director: Kazuhiro Izaki
- Motion Designers: Manabu Tsukamoto, Mikio Hayashi
- Effects Designer: Masaharu Ijichi
- 2D Art Designer: Chigaku Fukuhara
- Character Designer: Saizo Nagai
- Stage & Object Designers: Michiko Hirasako, Yu Honya, Miyuki Yamada, Daisaku Yonei
- Sound Director: Haruyoshi Tomita
- Sound Creators: Yuri Fukuda, Takashi Nagasaka, Hideki Naganuma
- Planners: Yukinobu Arikawa, Koji Yoshida
- Party Game Program: Bauhaus Entertainment. Co., Ltd
- Music: Noisycloak Co., Ltd
- Marketing Manager: Hiroshi Utsumi
- Localization Support: Shinobu Shindo, Yuka Yoshida
- President and COO: Simon Jeffery
- Vice President of Product Development: David Cobb
- Producer: Justin Lambros
- Associate Producer: Andy Alamano
- Assistant Producer: Beejey Enriquez
- Vice President of Marketing: Scott Steinberg
- Director of Marketing: Rick Naylor
- Senior Product Marketing Manager: Erica Mason
- Associate PR Manager: Denny Chiu
- Creative Services: Jen Groeling
- Production Specialist: Heather Luchetti
- QA Project Lead: Lee Frohman
- Assistant QA Project Lead: Ryan Jones
- President and COO: Mike Hayes
- Director of PD: Gary Dunn
- Creative Director: Matt Woodley
- Director of European Marketing: Gary Knight
- Head of Studio - Localization: Kuniyo Matsumoto
- Localization Producer: Ayano Murofushi
- Brand Manager: David Allen
- Head of Development Services: Mark Le Breton
- QA Supervisor: Marlon Grant
- CEO of SOA & SOE: Naoya Tsurumi
- Producer & Director: Toshihiro Nagoshi
- Presented By Sega
Magazine articles
- Main article: Super Monkey Ball: Banana Blitz/Magazine articles.
Promotional material
Artwork
Physical scans
External links
- Official website on Sega.jp (Japanese)
- Sega of Japan catalogue pages (Japanese): Wii
- Official website on Sega.com (English)
References