After Burner Complete
From Sega Retro
After Burner Complete | ||||||||||||||||||||
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System(s): Sega 32X | ||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||
Developer: Rutubo Games | ||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
After Burner Complete (アフターバーナー・コンプリート), known simply as After Burner in North America is an enhanced Sega 32X port of After Burner II, released in 1995 by Rutubo Games and Sega. During most of its development it was known as Super After Burner.
After Burner Complete is extremely similar to the arcade release of After Burner II, with minor tweaks to make it more suited to a home console environment, and an options screen allowing for adjustments in difficulty and control schemes. It was the most accurate home version of After Burner at the time of release (bettered the following year by Sega Ages After Burner II on the Sega Saturn).
Similar to the 32X version of Space Harrier, After Burner Complete saw mixed reviews from the press, being seen as a simple port of an ageing arcade game which offered few improvements over the Sega Mega Drive version of After Burner II (released back in 1990).
Contents
Gameplay
You pilot a fictional airplane called the SSF-14 fighter, using to descend and to climb it, like in a real fighter plane (although that can be changed in the options under "UP/DOWN"). Playing with a three-button controller and fire the vulcan guns, which have infinite ammunition; is used for missiles, which are limited to 50 at start but get replenished at certain points of the game. Six-button controllers are also supported, with which rolls, still shoot missiles, and MODE fire the vulcan guns, sets the speed to low, speed middle and speed high.
There are 23 stages in all and upon reaching stages 5, 9, 13 and 19, allows you to continue the game from the respective stage, through a new option at the title screen.
Versions
After Burner Complete is very close to its arcade counterpart, but features slightly lower resolution sprites in places and runs at half the frame rate (30FPS vs. 60FPS).
Production credits
- Reprogrammed by: Rutubo Games
- Programmers and Planners: Y.Kenji (Rutubo Games), K.Tsuneyoshi (Rutubo Games), M.Hashimoto (Rutubo Games), S.Mukaigashira (Rutubo Games), M.Mishima (Rutubo Games), T.Matsushima (Rutubo Games), T.Maeda (Rutubo Games)
- Special Thanks: H.Aso, K.Nagata, O.Sato, Y.Ohoka, S.Yonekura, H.Lee, K.Hayashida
- Presented by: Sega Enterprises Ltd.
Magazine articles
- Main article: After Burner Complete/Magazine articles.
Promotional material
Physical scans
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70 | |
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Based on 27 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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2MB | Cartridge (JP/US) | |||||||||||
✔ |
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2MB | Cartridge (EU) |
References
- ↑ 1.0 1.1 1.2 File:NextGeneration US 02.pdf, page 95 Cite error: Invalid
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tag; name ":File:NextGeneration US 02.pdf_p95" defined multiple times with different content - ↑ 2.0 2.1 2.2 File:GamePro US 068.pdf, page 62 Cite error: Invalid
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tag; name ":File:GamePro US 068.pdf_p62" defined multiple times with different content - ↑ File:CVG UK 157.pdf, page 139
- ↑ 4.0 4.1 4.2 4.3 File:MeanMachinesSega29UK.pdf, page 88 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega29UK.pdf_p88" defined multiple times with different content - ↑ 5.0 5.1 File:MAN!AC DE 1995-02.pdf, page 45 Cite error: Invalid
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tag; name ":File:MAN!AC DE 1995-02.pdf_p45" defined multiple times with different content - ↑ 6.0 6.1 File:MegaFun DE 1995-02.pdf, page 105 Cite error: Invalid
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tag; name ":File:MegaFun DE 1995-02.pdf_p105" defined multiple times with different content - ↑ 7.0 7.1 File:PlayerOne FR 052.pdf, page 122 Cite error: Invalid
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tag; name ":File:PlayerOne FR 052.pdf_p122" defined multiple times with different content - ↑ 8.0 8.1 File:SegaForce SE 1995 03.pdf, page 6 Cite error: Invalid
<ref>
tag; name ":File:SegaForce SE 1995 03.pdf_p6" defined multiple times with different content - ↑ File:UltimateFutureGames UK 03.pdf, page 82
- ↑ File:VideoGames DE 1995-02.pdf, page 87
- ↑ 11.0 11.1 File:VideoGames US 76.pdf, page 76 Cite error: Invalid
<ref>
tag; name ":File:VideoGames US 76.pdf_p76" defined multiple times with different content - ↑ Famitsu, "1995-01-20" (JP; 1995-01-06), page 40
- ↑ Freak, "4/95" (IL; 1995-xx-xx), page 1
- ↑ GameFan, "Volume 3, Issue 4: April 1995" (US; 1995-xx-xx), page 19
- ↑ GamesMaster (UK) "Series 4, episode 15" (1994-12-27, 24:00) (+8:58)
- ↑ Games World: The Magazine, "February 1995" (UK; 1994-12-xx), page 15
- ↑ Joypad, "Avril 1995" (FR; 1995-0x-xx), page 78
- ↑ Mega, "December 1994" (UK; 1994-11-30), page 32
- ↑ Play Time, "2/95" (DE; 1995-01-04), page 101
- ↑ Saturn Fan, "1995 April" (JP; 1995-03-08), page 41
- ↑ Score, "Březen 1995" (CZ; 1995-03-01), page 44
- ↑ Sega Magazine, "January 1995" (UK; 1994-12-15), page 82
- ↑ Sega Power, "March 1995" (UK; 1995-01-19), page 54
- ↑ Sega Pro, "February 1995" (UK; 1994-12-29), page 61
- ↑ Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 22
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 84
- ↑ Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 62
- ↑ Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 32
- ↑ Ultimate Future Games, "February 1995" (UK; 1995-01-01), page 86
- ↑ Video Games, "2/95" (DE; 1995-01-18), page 91
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