The Steel Empire
From Sega Retro
The Steel Empire | |||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||
Publisher: HOT-B, Flying Edge (US/Europe) | |||||||||||||||||||||||||
Developer: HOT-B | |||||||||||||||||||||||||
Sound driver: Cube/Noriyuki Iwadare | |||||||||||||||||||||||||
Genre: Shoot-'em-Up | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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The Steel Empire, called Empire of Steel in Europe and Koutetsu Teikoku (鋼鉄帝国) in Japan, is a 1992 shoot-'em-up for the Sega Mega Drive developed by HOT-B and published in the US and Europe by Acclaim-owned Flying Edge. A Game Boy Advance port was released in Japan and Europe in 2004.
In the US, the game was originally set to be published by Sage's Creation under the title Battlewings, before handing the license to Acclaim.
Contents
Story
The game presents itself as an old-time war film produced by the "HOT-B Film Corporation". In the film, the future is the Steel Age, where a military dictatorship called Motorhead enslaved the human population. The only hope for freedom is the Republic of Silverhead, who managed to remain independent, and who alone has the weapons to take out Motorhead.
Gameplay
You control one of two Silverhead aircraft, the Striker and the ZEP-01. Striker is a military aircraft that can go fast but is somewhat weak. ZEP-01 is a zeppelin that is considerably slower but can handle much more damage. shoots to the right, shoots to the left, and launches a Super Bomb, which shoots lightning upon every enemy on screen. There are weapon enhancements, much like most other shooters, however they can be leveled up by collecting emblems throughout the level to fill up your EX bar (filling it up then getting one more levels up once).
Items
50px | Bomb |
---|---|
Extra Lightning Bomb | |
50px | Point |
100 points | |
50px | Vitality |
Energy bonus | |
50px | 1up |
Extra life | |
50px | Speed |
Speed boost | |
50px | Option |
Adds outrigger planes | |
50px | EXP |
Adds experience |
Stages
Stage 1 - The Mine City of Rahl | |
---|---|
Stage 2 - The Liedengel Caverns | |
Stage 3 - Sky District Zektor | |
Stage 4 - Gardandi Beach | |
Stage 5 - Dama City | |
Stage 6 - Germburn Fortress | |
Stage 7 - Lunar Space | |
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Empire of Steel | Empire of Steel |
English (US) | The Steel Empire | The Steel Empire |
Japanese | 鋼鉄帝国 | Koutetsu Teikoku |
Production credits
As the game pretends it's a film, some of the staff roles make little sense in this game. In situations where the actual role is known, it is parenthesized after the role given in the game.
- Director: N.Yamaguchi
- Co-Director: Y.Satake
- Producer: A.Tomonaga
- Executive Producer: J.Kuriyama
- Screenplay: K.Asai
- Based on the Novel by: Carr.H.Schitch: (ↄ)"Steel Empire" 1819
- Music: Cube Co., Ltd.
- Music Composer: I.Mizoguchi, Y.Kubotera, N.Iwadare
- Special Sound Effectes: [sic] M.Hikichi
- Re-Recording Engineer: Dougen.Sibuya
- Production Supervisor: A.Tomonaga
- Operating Cameramen: Y.Hirasawa, T.Suzuki
- Location Director of Photography: (co-programmer): K.Endoh
- Conceptual Artist: Kemono I.
- Art Director: S.Hatsuya
- Set Director: K.Nishi
- Mattepainting Supervisor: V.Bestie
- Modelshop Supervisor: S.Riot.H
- Construction Manager: [sic] M.Yorozuya
- Head Effects Animation: N.Yamaguchi
- Steadicam(R) Plate Photography: K.Suganuma, N.Nakane, A.Tomonaga
- Translation Assist: Sarah.Y
Other credits
- Cover Illustration: Marc William Ericksen
Magazine articles
- Main article: The Steel Empire/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #36: "July 1992" (1992-xx-xx)[3]
- GamePro (US) #36: "July 1992" (1992-xx-xx)[4]
Artwork
Physical scans
72 | |
---|---|
Based on 33 reviews |
Mega Drive, SE (Rental) |
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References
- ↑ File:SegaVisions US 08.pdf, page 58
- ↑ File:SegaForce UK 08.pdf, page 87
- ↑ Electronic Gaming Monthly, "July 1992" (US; 1992-xx-xx), page 78
- ↑ GamePro, "July 1992" (US; 1992-xx-xx), page 8
- ↑ File:BeepMD_JP_1992-03.pdf, page 38
- ↑ File:SSM_JP_19950901_1995-09.pdf, page 85
- ↑ 7.0 7.1 File:ConsolesPlus FR 007.pdf, page 82 Cite error: Invalid
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- ↑ 10.0 10.1 File:Joypad FR 008.pdf, page 90 Cite error: Invalid
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- ↑ 14.0 14.1 File:SegaForce SE 1992 02.pdf, page 8 Cite error: Invalid
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tag; name ":File:Supergame BR 12.pdf_p16" defined multiple times with different content - ↑ File:VideoGames DE 1992-06.pdf, page 46
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 223
- ↑ Beep! MegaDrive, "March 1992" (JP; 1992-02-08), page 38
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 41
- ↑ Famitsu, "1992-03-20" (JP; 1992-03-06), page 39
- ↑ GamePro, "June 1992" (US; 1992-xx-xx), page 56
- ↑ Games-X, "26th March-1st April 1992" (UK; 1992-03-26), page 22
- ↑ Game Zone, "August 1992" (UK; 1992-07-xx), page 64
- ↑ Hippon Super, "February 1992" (JP; 1992-01-07), page 96
- ↑ Hobby Consolas, "Noviembre 1992" (ES; 1992-xx-xx), page 112
- ↑ Joypad, "Décembre 1992" (FR; 1992-1x-xx), page 166
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
- ↑ Mega Drive Fan, "June 1992" (JP; 1992-05-08), page 83
- ↑ Mega Fun, "06/92" (DE; 1992-0x-xx), page 27
- ↑ Mega Play, "August 1992" (US; 1992-0x-xx), page 64
- ↑ MegaTech, "May 1992" (UK; 1992-04-20), page 36
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
- ↑ Player One, "Novembre 1992" (FR; 1992-11-10), page 94
- ↑ Power Play, "6/92" (DE; 1992-05-13), page 146
- ↑ Sega Power, "August 1992" (UK; 1992-07-02), page 36
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 67
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 178
- ↑ VideoGames & Computer Entertainment, "July 1992" (US; 1992-0x-xx), page 111
- ↑ Video Games, "6/92" (DE; 1992-05-29), page 48
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