Cosmic Carnage
From Sega Retro
Cosmic Carnage | ||||||||||||||||||||||||||||||
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System(s): Sega 32X | ||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||
Developer: Almanic, ALU | ||||||||||||||||||||||||||||||
Sound driver: SMPS 68000 | ||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||
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Cosmic Carnage, known in Japan as Cyber Brawl (サイバーブロール), is a 2D versus fighting game developed by Almanic and ALU and published by Sega exclusively for the Sega 32X in late 1994.
Contents
Story
Light years away in a distant star system, in an intergalactic prison barge, four of the prisoners on the ship mutiny against their captors and escape, attacking the ship and destroying its controls and life support systems. The military crew onboard manage to bring the barge closer to safety, but all but one of the escape pods were destroyed in the destruction. Now the four prisoners and four soldiers must battle to use the last escape pod and escape to safety.
Gameplay
The goal of the game is to defeat all the other characters in as short a time period as possible. Depending on how quickly the game is completed, a different ending is shown, with the best possible ending having the character make it to the escape pod and escape the ensuing explosion of the barge.
The game uses two punch buttons ( normal, fierce) and two kick buttons ( normal, fierce) on a six-button controller, with two buttons reserved for taunting the opponent and the use of some special moves ( provoke 1, provoke 2). On a three-button controller , and , pressed at normal speed, are used for fierce punch, fierce kick and provoke 2 respectively; if the buttons are tapped quickly they will perform normal punch, normal kick and provoke 1. Similarly to Mortal Kombat, characters can be dismembered if they are hit on the winning round with any special move, although the game has no character-specific fatality animations.
While Cosmic Carange makes use of the 32X hardware to provide smooth sprite scaling and rotation, it is frequently unable to hit its target 30FPS refresh rate, slowing down considerably when too much action is on-screen.
Characters
There are eight playable characters in the game, divided into two groups, 'Military' (Soldiers overseas) and 'Renegade' (Fugitives overseas).
The military characters have the advantage of getting to select their armor before a battle begins, with three pieces of armor for their body, arms, and legs. Each armor piece comes in light and heavy variety, with the difference of either size of the part being the special move it can use. Armor can be destroyed if it receives enough damage, disabling the use of the special move attached to it for the rest of the round. The renegade characters do not have any armor, and do not lose their special moves no matter how much damage they take.
Before the game was released abroad as Cosmic Carnage, the game received one major change. The three human fighters were replaced with aliens. The Japanese and North American copies of the game are however, identical - region encoding forces Cosmic Carnage to boot in the US, however by holding , , and START during the introduction, the contents of Cyber Brawl (i.e. the title screen and human characters) will be swapped in.
Military
Jake (ジェイク) / Cylic | |
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Cylic is a redesigned version of Jake for the overseas version. | |
Karl (カール) / Tyr | |
Naruto (鳴門) | |
Naruto had his sprite redesigned overseas as well. | |
Ray (レイ) / Zena-Lan | |
Zena-Lan is a redesigned version of Ray for the overseas version. |
Renegade
Versions
Localised names
Language | Localised Name | English Translation |
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English | Cosmic Carnage | Cosmic Carnage |
English (US) | Cosmic Carnage | Cosmic Carnage |
Japanese | サイバーブロール | Cyber Brawl |
Production credits
- : Naoyuki Hayakawa, Masaki Ishikawa, Youji Iwashita, Tsutomu Ando, Yasuo Wakatuki, Noriyuki Tomiyama, Hikoshi Hashimoto, Hiromitsu Shioya, Hidetoshi Fujioka, Hiroshi Yokokura, Hiroyuki Ohtaka, Ryoichi Hasegawa
- Special Thanks: Takashi Yoneda, Takashi Sorimachi, Ryusaku Matui, Noboru Kosuge, Kyohko Niyama, Keiichi Egawa, Hiroyuki Sakiyama, Fumiko Aoyagi, Norihiro Sekine, Hideki Youkaichiya
- Programmed by: Almanic Corp.
- : Takashi Shichijyo
Magazine articles
- Main article: Cosmic Carnage/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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57 | |
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Based on 29 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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3MB | Cartridge (EU) | |||||||||||
✔ |
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3MB | Cartridge (JP/US) |
References
- ↑ 1.0 1.1 Mean Machines Sega, "February 1995" (UK; 1994-12-30), page 74
- ↑ 2.0 2.1 2.2 Computer & Video Games, "February 1995" (UK; 1995-01-15), page 76
- ↑ Electronic Gaming Monthly, "January 1995" (US; 199x-xx-xx), page 228
- ↑ GamePro, "December 1994" (US; 1994-xx-xx), page 76
- ↑ https://www.youtube.com/watch?v=VGV5EH2YMOE
- ↑ File:SSM_JP_19950901_1995-09.pdf, page 87
- ↑ 7.0 7.1 Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 32
- ↑ Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 36
- ↑ 9.0 9.1 MAN!AC, "02/95" (DE; 1995-01-11), page 45
- ↑ 10.0 10.1 Mega Fun, "02/95" (DE; 1995-01-18), page 101
- ↑ Mean Machines Sega, "February 1995" (UK; 1994-12-30), page 74/75 (74)
- ↑ Next Generation, "February 1995" (US; 1995-01-24), page 93 (95)
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 107 (103)
- ↑ 14.0 14.1 VideoGames, "January 1995" (US; 199x-xx-xx), page 65
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 52
- ↑ Digitiser (UK) (1995-04-11)
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 302
- ↑ Famitsu, "1995-01-20" (JP; 1995-01-06), page 40
- ↑ FLUX, "Issue #4" (US; 1995-xx-xx), page 82
- ↑ Freak, "3/95" (IL; 1995-xx-xx), page 1
- ↑ GameFan, "Volume 2, Issue 12: December 1994" (US; 1994-xx-xx), page 28
- ↑ Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 36
- ↑ GamePro, "February 1995" (US; 199x-xx-xx), page 58
- ↑ GamesMaster (UK) "Series 4, episode 16" (1995-01-03, 24:00) (+7:45)
- ↑ Games World: The Magazine, "February 1995" (UK; 1994-12-xx), page 15
- ↑ Game Informer, "February 1995" (US; 1995-0x-xx), page 42
- ↑ Mega, "January 1995" (UK; 1994-12-30), page 12
- ↑ Mega Play, "February/March 1995" (US; 1995-0x-xx), page 46
- ↑ Next Generation, "February 1995" (US; 1995-01-24), page 95
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 107
- ↑ Saturn Fan, "1995 April" (JP; 1995-03-08), page 41
- ↑ Sega Magazine, "January 1995" (UK; 1994-12-15), page 84
- ↑ Sega Power, "March 1995" (UK; 1995-01-19), page 46
- ↑ Sega Pro, "February 1995" (UK; 1994-12-29), page 38
- ↑ Sega Pro, "April 1996" (UK; 1996-02-28), page 25
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Última Generación, "Abril 1995" (ES; 1995-0x-xx), page 88
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