Saturn Bomberman
From Sega Retro
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Saturn Bomberman | ||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Hudson Soft | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Hudson Soft | ||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (29 tracks) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: 6Player | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-10 | ||||||||||||||||||||||||||||||||||||||||||||||||||
|
This short article is in need of work. You can help Sega Retro by adding to it.
Saturn Bomberman (サターンボンバーマン) is a Sega Saturn puzzle action game developed and published by Hudson Soft. An entry in the popular Bomberman series of multiplayer-focused puzzle titles, the game was first released in Japan in July 1996.
Two months later, it was followed up with an XBAND-compatible version for online gameplay, released exclusively in Japan; this version was later localized and brought to the United States in August 1997, with the game being reprogrammed to utilize the Sega NetLink modem accessory. Versions published in Europe and Australia, as well as the Japanese Satakore budget release, do not feature online functionality.
Contents
Gameplay
The game is played on a grid where the player drops bombs and must defeat opposing foes and clear obstructions. Power-ups are distributed to enhances the character or increase the reach of dropped bombs or it's behavior.
Controls
These are the default controls. Controls can be changed to five different presets in the Options menu.
- : Move Character
- : Bomb Set, Line Bomb
- : Remote Control
- : Power Glove - Dino Ability
- or : Kick Stop
- + : Dismount Dinosaur
Items
The game features a number of items that are split across all three game modes. While most will provide players benefits, some items may also hinder them. A letter next to each one notes where the item can be found.
Firepower | |
---|---|
Roller skates | |
Bomb | |
1-Up | |
Games: | |
Skull | |
Games: | |
Bomb kick | |
Block | |
Games: | |
Power glove | |
Remote control | |
Bomb pass | |
Games: | |
Power bomb | |
Mine | |
Games: | |
Penetrator | |
Games: | |
Rubber bomb | |
Line bomb | |
Bead bomb | |
Fire suit | |
Clock | |
Games: | |
Sandals | |
Games: | |
Heart | |
Merger | |
Games: | |
Devil | |
Games: | |
Meat | |
Games: | |
Apple | |
Ice cream | |
Egg | |
Games: | |
Skulls
During a Battle Game, players can pick up a Skull icon that will affect them with a specific sickness. Collecting a Devil icon causes everyone to be affected by a random illness. The player who collected the Devil icon will be highlighted until the illness ends for all players.
- Hyper Speed Sickness[9]: Increases player's speed radically.
- Speed Retardation[9]: Decreses player's speed drastically.
- Bomberrhea[9]: Sets bombs constantly
- Bombaralysis[10]: Cannot set bombs
- Shriveling Fire Disease[10]: Decreases bomb explosion range
- Spasmodic Motion Sickness[10]: Cannot stop moving unless the player runs into a wall
- Directional Instability[10]: Reverses the controls
- Premature Detonation[10]: Bombs explode quickly after setting them
- Slow Fuseitis[10]: Bombs take longer to explode after setting them.
- Involuntary Transplantation[10]: Switch places randomly with another player
Eggs
During a Normal Game or a Battle Game, an egg can be discovered by blasting a softblock apart. Collecting one will hatch out a Dinosaur. Not only will they provide the ability to take damage for the player, they also provide special abilities by pressing on the control pad.
Dinosaurs also have the ability to grow up to three levels, boosting their powers each time. In Normal Game, this occurs gradually by collecting food items or by finishing levels, while in Battle Game, the player needs to collect more eggs.
Dinosaurs can be dismounted at any time by holding both and buttons.
Pink | |
---|---|
Able to jump over bombs and soft blocks. Once it gains levels it can then leap over hardblocks. | |
Yellow | |
Able to stun opponents by roaring at them. | |
Green | |
Able to sprint into a wall without stopping. The higher level it is, it then provides a chance to stop a sprint and then provides the chance to turn corners. | |
Blue | |
Able to kick bombs. | |
Purple | |
Lets out ultrasonic waves that sets off bombs and reveals objects hiding under softblocks. |
Modes
Saturn Bomberman is divided into three modes of play, though each mode plays in the traditional Bomberman fashion.
As well as offering a single-player campaign, Saturn Bomberman is notable for its multiplayer options, allowing up to 10 human players to compete on-screen through the with the use of the 6Player (and in Japan, Hudson made its own Bomberman-themed one). Even today some modern iterations of Bomberman lack this feature. Online play can be found in the the US and Japanese versions of the game, though the European version does not support this feature.
Normal Game
Normal Game is the story mode for Saturn Bomberman and supports up to two players. Players take control of White and Black Bomberman and must play through a series of levels based around different time periods.
The main antagonists are the Hige Hige bandits, who have gone on to be featured in other Bomberman titles and animated series including Bomberman Generation, Bomberman Jetters and more.
Stages
Stage 1: Amusement World | |
---|---|
Stage 2: Samurai World | |
Stage 3: Wild West World | |
Stage 4: Dino World | |
Stage 5: Mr Meanie's Future World | |
Battle Game
Battle Game serves as the multiplayer mode that goes up to 10 players through the use of two 6Players. You can also set up a series mode that allows specifications such as how many players playing, which stages are played and the rule set. In the US and Japanese versions of the game, players can make use of the Sega NetLink modem and link up one other system with up to 2 players per console for up to 4 player multiplayer online, and like all other Netlink games can now be played over a high speed internet connection with Voip.[11]
Depending on how many players are allowed to play determines which stages can be selected. Up to 8 players can choose from any of the gimmick stages. 10 player matches can only be played on the Wide Stage. This stage appears zoomed out to accommodate for the additional players and does not feature any gimmicks.
Bombers
Instead of using differently colored Bomberman, players can choose from White and Black Bomberman as well as a host of other Hudson Soft based characters and mascots.
W-Bomberman/Shiro Bomberman (白ボンバーマン) | |
---|---|
B-Bomberman/Kuro Bomberman (黒ボンバーマン) | |
Miss Honey/Honey Chan (ハニーちゃん) | |
A mascot of Hudson Soft who has made several appearances in the Bomberman series. | |
Kotetsu (小鉄) | |
Another mascot of Hudson Soft. | |
Milon (ミロン) | |
The main character from the 1986 Famicom game, Meikyuu Kumikyoku: Milon no Daibouken (localised the following year as Milon's Secret Castle) and its 1996 Super Famicom follow-up, Do-Re-Mi Fantasy: Milon no Doki Doki Daibouken. | |
Master Higins/Takahashi Meijin (高橋名人) | |
Master Higgins from the 1986 Adventure Island series, known as Takahashi Meijin no Bouken Jima in Japan. | |
Bonks/Genjin (原人) | |
The main character from the Bonk, or PC Genjin series of games, which originated on the PC Engine in 1989. | |
(Sengoku) Manjimaru (戦国卍丸) | |
Tengai Makyou series | |
Kabuki (Danjuro) (カブキ団十郎) | |
Tengai Makyou series | |
Kinu (絹) | |
Tengai Makyou series |
When playing online, players are split between two teams with up to two players each. Red Team plays with White Bomberman and Miss Honey. Blue Team plays with Black Bomberman and Kotetsu. If one team has two human players and the other only has one, the remaining slot will be replaced by a computer controlled teammate. Maps are selected at random.
Stages
Master Game
Master Game is similar to Normal Game that supports one player only. Players play as White Bomberman and go through twenty rooms. At the end of the game, players are graded based on their performance.
Development
During development, Saturn Bomberman was known by the working title Bomberman SS.
Production credits
- Producer: Jason Kuo
- Net Link Producer: Paul Stathacopoulos
- Lead Tester: Lance Nelson
- Asst. Lead Testers: Jeff Junio, Jason Bartholomew, Jeremy Wheat, Hamilton Baylon
- Director of Marketing: Anne Moellering
- Product Manager: Andrew Stein
- Product Specialist: Mark Subotnick
- Packaging: Bob Schanfisch
- Manual: Richard Walker
- Special Thanks: Yoshi Nakano, Yutaka Yamamoto (for Net Link development), Arvin Carlson, Eileen Sacman, Eric Smith, Marcelyn Ditter, Geraldine Dessimoz, Undyne Stafford, Mike Markey, Lydia Gable, Kristin McCloskey, Marc Sherrod, Shin Hamanaka, Sheri Hockaday, Yusuke Kiriyama, Mark Lindstrom, Dave Locke, Annie Nelson, Dave Nulty, Judie Nybo, Keith Palmer, Osamu Shibamiya, Bernie Stolar, Shuji Utsumi, Sandy Castagnola, Heather Ravenberg, Kevin Kelly, Masaaki Kawamura, and SEEDY crew
- SOA Test Department: Lorne Asuncion, Nicholas Azizian, Randy Blake, Holly Burdet, Don Carmichael, Joseph Damon, Marc Dawson, Mike Dobbins, Louis Dribin, Arnold Feener, Rick Greer, Jeff Hedges, Matt Ironside, Ty Johnson, Monica Kresse, Dennis Lee, Mark Lerma, Chris Lucich, Grant Luke, Tony Lynch, Mark McCunney, Lorne Miller, Abe Navarro, Wesley Ng, Mark Paniagua, Germaine Scott, Yobo Shen, Roger Sammerville, Fernando Valderrama, Paulita Villatuya, Peter Young
- Planning: Tatsumitsu Watanabe
- Programming: Satoshi Mikami, Tetsuya Wakabayashi, Yoshikazu Okeya
- Chief Designer: Kohei Maruyama
- Design: Mika Kakutani, Miho Nitta
- Animation Director: Shoji Mizuno
- Sound Direction: Toshiaki Takimoto, Keisuke Mitsui
- Composition, Arrangement, Performance: Jun Chikuma
- Cooperation: Joe Down Studio
- Special Thanks: Hiroyuki Ota, Kazumi Sawai
- Product Manager: Haruhiko Ikeda
- Director: Shigeki Fujiwara
- Executive Producer: Hiroshi Igari
- General Producer: Yuji Kudo
Magazine articles
- Main article: Saturn Bomberman/Magazine articles.
Promotional material
Physical scans
83 | |
---|---|
Based on 41 reviews |
Saturn, JP (Satakore) |
---|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
567,876,288 | CD-ROM (EU) | MK81070-50 V1.000 | ||||||||||
✔ |
|
569,654,400 | 1996-05-31 | CD-ROM (JP) | T-14302G, T-14314G V1.000 | |||||||||
✔ |
|
581,461,440 | CD-ROM (US) | 81070 V1.003 |
Save data
Saturn Bomberman makes use of the Saturn's internal battery back-up as well as the Saturn Backup Memory to save data for all three modes.
Name | Comment | File Size |
---|---|---|
BOMBERSS_## | NORMAL | 1 |
BOMBERSS_## | BATTLE | 11 |
BOMBERSS_## | MASTER | 5 |
References
- ↑ File:Satbomber sat jp backcover.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Sega Saturn Magazine, "1996-12 (1996-07-26)" (JP; 1996-07-12), page 4
- ↑ Sega Saturn Magazine, "1996-22 (1996-12-27)" (JP; 1996-12-13), page 5
- ↑ http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
- ↑ Press release: 1997-09-04: Number One Multi-Player Game In History Comes To Sega Saturn
- ↑ 7.0 7.1 7.2 7.3 Press release: 1997-04-04: Sega's Spring Line Up
- ↑ Computer & Video Games, "May 1997" (UK; 1997-04-11), page 49
- ↑ 9.0 9.1 9.2 File:Saturnbomberman sat us manual.pdf, page 17
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 File:Saturnbomberman sat us manual.pdf, page 18
- ↑ http://www.dreamcast-talk.com/forum/viewtopic.php?f=2&t=8453
- ↑ File:Saturnbomberman sat us manual.pdf, page 42
- ↑ ', "1996-22 (1996-12-27)" (; 1996-12-13), page 92
- ↑ GamesMaster, "June 1997" (UK; 1997-05-14), page 61
- ↑ Computer & Video Games, "October 1996" (UK; 1996-09-09), page 78
- ↑ Computer & Video Games, "May 1997" (UK; 1997-04-11), page 72
- ↑ Edge, "October 1996" (UK; 1996-08-30), page 89
- ↑ Electronic Gaming Monthly, "November 1997" (US; 1997-1x-xx), page 193
- ↑ Famitsu, "1996-07-26" (JP; 1996-07-12), page 1
- ↑ Fun Generation, "09/96" (DE; 1996-08-14), page 82
- ↑ Fun Generation, "07/97" (DE; 1997-06-12), page 92
- ↑ Gambler, "7/1997" (PL; 1997-xx-xx), page 1
- ↑ GameFan, "Volume 4, Issue 10: October 1996" (US; 1996-xx-xx), page 21
- ↑ Game Power, "Luigio 1997" (IT; 1997-0x-xx), page 38
- ↑ GamePro, "October 1997" (US; 1997-xx-xx), page 148
- ↑ Game Informer, "October 1996" (US; 1996-xx-xx), page 58
- ↑ Game Informer, "October 1997" (US; 1997-xx-xx), page 66
- ↑ Gry Komputerowe, "7-8/1997" (PL; 1997-xx-xx), page 1
- ↑ Hobby Consolas, "Mayo 1997" (ES; 1997-xx-xx), page 78
- ↑ Intelligent Gamer, "October 1996" (US; 1996-xx-xx), page 66
- ↑ Joypad, "Septembre 1996" (FR; 1996-0x-xx), page 69
- ↑ MAN!AC, "09/96" (DE; 1996-08-14), page 53
- ↑ MAN!AC, "05/97" (DE; 1997-04-09), page 81
- ↑ Mega Fun, "09/96" (DE; 1996-08-21), page 76
- ↑ Mega Fun, "05/97" (DE; 1997-04-02), page 82
- ↑ Mean Machines Sega, "November 1996" (UK; 1996-10-04), page 80
- ↑ Next Generation, "November 1996" (US; 1996-10-22), page 273
- ↑ Next Generation, "November 1997" (US; 1997-10-21), page 201
- ↑ Player One, "Mai 1997" (FR; 1997-xx-xx), page 86
- ↑ Playmag, "Mai 1997" (FR; 1997-0x-xx), page 84
- ↑ Saturn Fan, "1996 No. 17" (JP; 1996-08-02), page 186
- ↑ Saturn Fan, "1996 No. 19" (JP; 1996-09-06), page 80
- ↑ Saturn+, "Issue 4" (UK; 1996-10-24), page 31
- ↑ Saturn Power, "June 1997" (UK; 1997-xx-xx), page 75
- ↑ Secret Service, "Lipiec/Sierpień 1997" (PL; 1997-xx-xx), page 66
- ↑ Sega Magazin, "Juni 1997" (DE; 1997-05-14), page 68
- ↑ Sega Power, "October 1996" (UK; 1996-08-29), page 46
- ↑ Świat Gier Komputerowych, "6/1997" (PL; 1997-xx-xx), page 1
- ↑ Sega Saturn Magazine, "May 1997" (UK; 1997-04-12), page 52
- ↑ Sega Saturn Magazine, "1996-12 (1996-07-26)" (JP; 1996-07-12), page 220
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 13
- ↑ Sonic the Comic, "8 July 1997" (UK; 1997-06-25), page 15
- ↑ Super Power, "7 1997" (FI; 1997-0x-xx), page 50
- ↑ Ultra Game Players, "October 1997" (US; 1997-09-16), page 90
- ↑ Video Games, "9/96" (DE; 1996-08-28), page 91
Saturn Bomberman | |
---|---|
Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Technical information
Demos: Saturn Bomberman Sample Disc (1996) |
Bomberman games for Sega systems | |
---|---|
Bomberman Special (198x) | |
Mega Bomberman (1994) | Mega Bomberman: Special 8 Player Demo (unreleased) | |
Saturn Bomberman (XBAND) (1996) | Saturn Bomberman Fight!! (1997) | Bomberman Wars (1998) | |
Bomberman Online (2001) |
- 6Player-compatible games
- 1-10 player games
- JP Saturn games
- All JP games
- US Saturn games
- All US games
- EU Saturn games
- All EU games
- DE Saturn games
- All DE games
- UK Saturn games
- All UK games
- PL Saturn games
- All PL games
- AU Saturn games
- All AU games
- Saturn games
- 1996 Saturn games
- All 1996 games
- Saturn action games
- All action games
- All games
- Stubs
- Old-style rating (fungeneration)
- Old-style rating (gamesmaster)
- Old-style rating (hobbyconsolas)
- Rating without source
- Old-style rating (playmag)
- External rating reference
- Rating without PDF source
- Old-style rating (retromag)
- Update ratings template
- 5 old ratings
- Missing ROM hashes
- Old technical information
- Saturn Bomberman
- Bomberman