Street Fighter: The Movie, known in Japan as Street Fighter: Real Battle on Film (ストリートファイター リアルバトル オン フィルム), is a Sega Saturn fighting game developed by Capcom. It was first published in Japan by Capcom themselves in August 1995; a United States release would follow only weeks later by Acclaim Entertainment, who would also go on to publish the game in Europe, Brazil, and Australia.
The game is based on the 1994 film Street Fighter, making it an uncommon case of a video game based on a movie based on a video game. It departs from the hand-drawn sprites of the other Street Fighter games, instead using pre-rendered digitized graphics of characters from the live-action movie, in a manner similar to Mortal Kombat.
A different Street Fighter: The Movie, developed by Incredible Technologies, was released into the arcades some months prior. However, the home console versions were developed separately by Capcom and differ significantly in gameplay and presentation, though they share the same digitized graphics.
A Sega 32X version was once planned[7], but eventually cancelled.
The game follows the plot of the movie, which is only loosely based on Street Fighter II.
Colonel William F. Guile is tasked with bringing down General M. Bison, the military dictator and drug kingpin of Shadaloo City who aspires to conquer the world with an army of genetic supersoldiers. Bison has captured several international relief workers, and he is threatening to kill them unless a ransom is delivered in three days. Guile enlists the aid of street fighters Ryu and Ken to infiltrate Bison's empire and help destroy it from within. Meanwhile, news reporter Chun-Li Zang, whose father was killed by Bison, and her crew, former sumo wrestler Edmond Honda and boxer Balrog, have their own scheme to assassinate Bison.
Gameplay
Character select
Gameplay
The console Street Fighter: The Movie plays similarly to Super Street Fighter II Turbo. Like that game, it is a versus fighting game where two challengers attempt to win the best of three rounds in battles with each other. There are three punch and three kick buttons that can be combined in various ways can unleash special techniques. Graphics consist of digitized images of the film's cast, with characters retaining most of their moves from Super Turbo.
Characters move with and and flip back and forth with and . They crouch with . Punches are done with (jab), (medium), and (fierce) and kicks are done with (short), (medium), and (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can recover from a throw in the air and reduce the damage taken by likewise holding the D-Pad in the direction of the opponent and pressing a medium or hard punch or kick button. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
Players have a Super Combo gauge, which is empty at the beginning of the round but increases as the characters perform special moves or land attacks (other than throws and grabs) on their opponents. The Super Combo gauge can be spent by performing Super Combos or Super Special moves. The Super Special moves are new to the series: they are empowered versions of the character's special moves that are performed using the same motions as the special move but pressing two attack buttons instead of only one (similar to the "ES moves" in the Darkstalkers series). For example, a Super Special variant of a projectile attack might shoot two projectiles in quick succession. Not all special moves have Super Special versions. The Super Combo gauge must be at least half-full to use a Super Special move; if the gauge is full, using a Super Special move does not cost any energy from the gauge.
When the Super Combo gauge is full, characters can perform Super Combos, which are powerful special moves that hit opponents multiple times for heavy damage. Super Combos use more complex button combinations than standard special moves. If the opponent is defeated by a Super move at the end of the round, the background changes to a burst of light to indicate it was used as the final move.
Modes
There are four game modes available:
Movie Battle: The primary single-player mode. It is a story mode that follows the plot of the movie. The player controls Guile on a mission to infiltrate Bison's headquarters in Shadaloo City. There are different branching paths after certain matches, which determines the opponents that are faced before the next branch point, eventually culminating in a final showdown against Bison.
Street Battle: An arcade mode where the player chooses any character and faces a series of 12 computer-controlled opponents, ending with Zangief, Dee Jay, Sagat, and Bison.
Versus Mode: A two-player versus mode where players can choose a handicap and a stage.
Trial Mode: A single-player mode where the player plays a series of matches against computer-controlled opponents. The player's performance is given a rating in different categories after each battle.
There are eight difficulty levels for computer-controlled opponents.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
The majority of the cast from the film reprised their roles for the game, with some of the actors dressed to more closely resemble their video game counterparts. Notably absent is Raúl Juliá, who appears only in archive footage from the movie. Though he was keen to reprise his role as M. Bison and had met with the development team, he was too unwell and would die shortly thereafter of a stroke. His character is portrayed by his stunt double instead. Also absent is Robert Mammone, who played Blanka in the movie. He was replaced with his stunt double, presumably due to the character's complicated moveset. Additionally, Guile is simultaneously played by actor Jean-Claude Van Damme and stuntman Mark Stefanich, due to Van Damme only being available for a limited amount of time.
While the cast of the movie is similar to Super Street Fighter II, Dhalsim and T. Hawk are not represented in the game, while Fei-Long was excluded from both. Akuma, from Super Street Fighter II Turbo, has been added (portrayed by Ernie Reyes, Sr., who did some stuntwork in the film), along with Sawada, an original character specific to the film.
Compared to the arcade version, Blanka and Dee Jay are unique to the home versions, while the four palette-swapped Bison shock troops (Blade, Arkane, Khyber, and F7) are absent.
Colonel Guile is the leader of an Allied Nations strike force tasked with bringing down Bison and his criminal organization.
Move list (Special moves)
Name
Command
Description
Sonic Boom
Hold for 2 seconds, then +P
Guile shoots a spinning blade-like projectile across the screen. Super Special: Guile throws two Sonic Booms in quick succession.
Somersault Kick
Hold for 2 seconds, then +K
Guile jumps high into the air while performing a backflip kick. Super Special: Guile does a Knee Bazooka followed by a Somersault Kick that can hit two times.
Move list (Command normals)
Name
Command
Description
Knee Bazooka
+ LK or + LK
Guile hops forward with a knee strike.
Rolling Sobat
+ MK or + MK
Guile hops toward his opponent with a turning kick.
Reverse Spin Kick
+ HK or + HK (close)
Guile does an upside-down kick.
Spin Back Knuckle
+ HP
Guile rotates around and swings his fist like a club.
Chun-Li Zang is a news reporter seeking revenge against Bison for the death of her father.
Move list (Special moves)
Name
Command
Description
Hyakuretsu Kick
KKKKK
Chun-Li unleashes a flurry of rapid kicks.
Spinning Bird Kick
Hold for 2 seconds, then +K
Chun-Li flips upside down and spins her legs while moving forward. This move can also be performed in midair. Super Special: Chun-Li does her Spinning Bird Kick in a high arc.
Tensho-Kyaku
Hold for 2 seconds, then +K
Chun-Li jumps high into the air while spinning her legs around in kicks.
Kikoken Fireball
Hold for 2 seconds, then +P
Chun-Li shoots a blue fireball from her hands, which only travels part of the width of the screen. Super Special: Chun-Li shoots a red fireball that travels a shorter distance but does more damage and knocks her opponent over.
Move list (Command normals)
Name
Command
Description
Wall Jump
D-Pad in the opposite direction when jumping onto the edge of the screen
Chun-Li can jump off the edges of the screen.
Yosokyaku
+ MK in midair
Chun-Li holds a straight leg in a head stomp.
Kouhou-Kaiten-Kyaku
+ HK
Chun-Li flips backwards high into the air, coming down with a kick.
Kaku-Kyaku-Raku
+ HK
Chun-Li flips forwards high into the air, coming down with a kick.
Move list (Super Combos)
Name
Command
Description
Senretsu-Kyaku
Hold for 2 seconds, then +K
Chun-Li moves forward quickly while performing a series of Hyakuretsu Kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
Sawada is a Captain in Colonel Guile's Allied Nations strike force to take down Shadaloo.
Move list (Special moves)
Name
Command
Description
Hyakuretu-Izungiri
P
Sawada performs a series of rapid hand chops. He continues chopping as long as the player presses P or until he is hit.
Gokusatsu-Jibakujin
P
Sawada kneels and stabs himself in a manner similar to ritual suicide, which sprays an arc of blood over his head that can hit and knock down opponents or neutralize projectiles. Super Special: Sawada performs sprays fiery blood that does more damage.
Sawada Special '95
K (can be performed twice in a row, then followed up with K)
Sawada launches himself forward with a wide kick, which can be comboed into a backflip kick. Super Special: Sawada does a wide leaping kick, followed by a rising kick.
Teleport Forward
+ all three P or K simultaneously
Sawada disappears and reappears an the entire screen ahead with P or half the screen ahead with K.
Teleport Backward
+ all three P or K simultaneously
Sawada disappears and reappears an entire screen back with P or half the screen back with K.
Move list (Super Combos)
Name
Command
Description
Kamikaze Banzai
P
Sawada charges into his opponent with his arms raised. This move passes through projectiles.
Vega is Sagat's loyal assistant, who wears a mask and fights with a claw.
Move list (Special moves)
Name
Command
Description
Rolling Crystal Flash
Hold for 2 seconds, then +P
Vega curls into a ball and rolls along the ground, ending with a claw thrust. Super Special: Vega curls into a ball and jumps in a high arc, then rolls along the ground, ending with a claw thrust.
Sky High Claw
Hold for 2 seconds, then +P
Vega jumps to the edge of the screen and then dives at his opponent with a claw. Super Special: Vega performs a Sky High Claw, followed by an Izuna Drop suplex.
Flying Barcelona Attack
Hold for 2 seconds, then +K, then P
Vega jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive with P.
Izuna Drop
Hold for 2 seconds, then +K, then D-Pad towards opponent + P
Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex.
Backslash
All three P or K simultaneously
Vega performs a backflip. He backflips once with K and twice with P. He is invulnerable while performing this move.
Scarlet Terror
Hold for 2 seconds, then +K
Vega backflips into the air.
Move list (Command normals)
Name
Command
Description
Wall Jump
D-Pad in the opposite direction when jumping onto the edge of the screen
Vega can jump off the edges of the screen.
Move list (Super Combos)
Name
Command
Description
Rolling Izuna Drop
Hold for 2 seconds, then +K
Vega jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes.
E. Honda is a former sumo wrestler who works in Chun-Li's news crew. Like Balrog, he has a personal grudge against Shadaloo, who ruined his reputation as a sumo. He is depicted in the movie as a Hawaiian of mixed ancestry rather than Japanese as in the games.
Move list (Special moves)
Name
Command
Description
Hyakuretsu-Harite
PPPPP
E. Honda unleashes a flurry of hand slaps. He dashes forward before starting the move when performed with MP or HP .
Super Zutsuki
Hold for 2 seconds, then +P
E. Honda launches himself head first toward his opponent. Super Special: E. Honda does a fiery variant of the move that can hit up to three times.
Super Hyakukan-Otoshi
Hold for 2 seconds, then +K
E. Honda leaps high into the air and slams himself down.
Oicho-Nage
+P (close)
E. Honda slams his opponent to the ground, then sumo smashes them.
Move list (Command normals)
Name
Command
Description
Hiza-Geri
+ MK (close)
E. Honda performs a knee strike that can hit up to two times.
Harai-Geri
+ HK or + HK
E. Honda does a sweep kick.
Flying Sumo Press
+ MK while jumping diagonally
E. Honda falls down with a diving splash.
Move list (Super Combos)
Name
Command
Description
Onimuso
Hold for 2 seconds, then +P
E. Honda launches himself head first toward his opponent, then bashes them with a downward headbutt.
Ken and Ryu are con men who are trying to scam terrorists by selling them toy guns. Later, they get involved with Shadaloo in a plot to infiltrate their base.
Move list (Special moves)
Name
Command
Description
Hadoken
P
Ryu shoots a fireball from his hands across the screen. Super Special: Ryu throws two fireballs in quick succession.
Flaming Hadoken
P
Ryu shoots a flaming fireball, which can knock over opponents in close range.
Shoryuken
P
Ryu rises off the ground while punching upwards, knocking down his opponent on impact. Super Special: Ryu moves forward a short distance, then performs a Shoryuken that can hit up to three times.
Kuchuu-Tatsumaki-Senpukyaku
K
Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair. Super Special: Ryu does a variant of the move where he hovers in place and can move with or . It can hit multiple times before knocking the opponent down.
Move list (Command normals)
Name
Command
Description
Collarbone Breaker
+ MP
Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Underhand Punch
+ HP
Ryu steps forward with an underhand punch.
Move list (Super Combos)
Name
Command
Description
Shinku-Hadoken
+P
Ryu fires a version of the Hadoken fireball that can hit his opponent multiple times.
Sagat is an underground mob boss in Shadaloo City and the bodyguard for the insane dictator General Bison.
Move list (Special moves)
Name
Command
Description
Tiger Shot
P or K
Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with P, he shoots a high shot while standing; if performed with K, he shoots a low shot while kneeling. Super Special: Sagat shoots a high, then a low fireball in quick succession with P, or a low, then a high fireball in quick succession with K.
Tiger Uppercut
P
Sagat rises off the ground while punching upwards, knocking down his opponent on impact. If performed with HP , it can hit up to three times before knocking the opponent down. Super Special: Sagat moves forward a short distance, then performs a Tiger Uppercut that can hit up to five times.
Tiger Knee Crusher
K
Sagat jumps forward, ramming his opponent with his knee.
Move list (Super Combos)
Name
Command
Description
Tiger Genocide
+P
Sagat leaps ahead with a Tiger Knee and follows it up with a Tiger Uppercut.
Balrog is a former boxer who works as a cameraman in Chun-Li's news crew. Balrog holds a grudge against Shadaloo for ruining his boxing career.
Move list (Special moves)
Name
Command
Description
Dash Straight or Upper
Hold for 2 seconds, then +P or K
Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when a stronger attack button is used. Super Special: Balrog dashes forward with a flaming fist that can hit up to three times.
Dash Ground Straight or Upper
Hold for 2 seconds, then +P or K
Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when a stronger attack button is used.
Buffalo Headbutt
Hold for 2 seconds, then +P
Balrog jumps up with a shoulder smash. Super Special: Balrog does two Buffalo Headbutts, one low and one high.
Turn Punch
Hold all three P or K simultaneously, then release
Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.
Move list (Super Combos)
Name
Command
Description
Crazy Buffalo
Hold for 2 seconds, then +P
Balrog performs a series of five dashes and punches. He performs uppercuts if the player holds K (regardless of which button started the move).
Ken and Ryu are con men who are trying to scam terrorists by selling them toy guns. Later, they get involved with Shadaloo in a plot to infiltrate their base.
Move list (Special moves)
Name
Command
Description
Hadoken
P
Ken shoots a fireball from his hands across the screen. Super Special: Ken throws two fireballs in quick succession.
Shoryuken
P
Ken rises off the ground while punching upwards. When performed with HP , Ken has a flaming fist and can hit his opponent up to three times. Super Special: Ken moves forward a short distance, then performs a Shoryuken that can hit up to five times.
Kuchuu-Tatsumaki-Senpukyaku
K
Ken jumps into the air and spins around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair. Super Special: Ken does a variant of the move where he hovers in place and can move with or .
Kamaharai-Geri
K
Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times.
Nataotoshi-Geri
K
Ken does a reverse roundhouse kick, hitting up to two times.
Osotomawashi-Geri
K
Ken does a knockdown kick.
Move list (Super Combos)
Name
Command
Description
Shoryu-Reppa
+P
Ken performs a low Dragon Punches followed by a high Dragon Punch.
Blanka
Portrayed by:
Kim Repia
Guile's close friend Carlos Blanka (Charlie) is taken captive by Bison and subjected to genetic manipulation in an effort to create the perfect soldier.
Move list (Special moves)
Name
Command
Description
Electricity Thunder
PPPPP
Blanka charges himself with electricity, zapping anyone who touches him.
Rolling Attack
Hold for 2 seconds, then +P
Blanka curls into a ball and rolls straight into his opponent. Super Special: Blanka curls into a ball and flies in a high arc.
Backstep Rolling Attack
Hold for 2 seconds, then +K
Blanka does a backflip, then jumps into the air and falls back down in a roll.
Vertical Rolling Attack
Hold for 2 seconds, then +K
Blanka curls into a ball and rolls diagonally upward. Super Special: Blanka does a variant of the move where he continues rolling in a ball on his way down.
Backward Beast Leap
+ all three K simultaneously
Blanka leaps backward.
Forward Beast Leap
+ all three K simultaneously
Blanka leaps forward.
Move list (Command normals)
Name
Command
Description
Surprise Forward
+ all three K simultaneously
Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.
Surprise Back
+ all three K simultaneously
Blanka leaps back. This move can pass through opponents (if close enough) but not attacks.
Amazon River Run
+ HP
Blanka slides along the ground on his back, knocking opponents over.
Headbutt
+ MP (close)
Blanka does a headbutt that can hit twice.
Move list (Super Combos)
Name
Command
Description
Ground Shave Rolling
Hold for 2 seconds, then +P
Blanka rolls along the ground toward his opponent. If the player continues to hold P, he spins in place for a duration before launching forward.
Dee Jay is a Jamaican kickboxer and one of Bison's minions.
Move list (Special moves)
Name
Command
Description
Air Slasher
Hold for 2 seconds, then +P
Dee Jay thrusts his fist upwards to launch a projectile. Super Special: Dee Jay throws two Air Slashers in quick succession.
Machine Gun Uppercut
Hold for 2 seconds, then +PPPPP
Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press P repeatedly. Super Special: Dee Jay performs a variant of the move that holds his opponent in place if it connects and hits multiple times without needing to press P repeatedly.
Double Rolling Sabbat
Hold for 2 seconds, then +K
Dee Jay hops forward on one foot, then performs a roundhouse kick followed by a backwards kick.
Jackknife Maximum
Hold for 2 seconds, then +K
Dee Jay jumps into the air while delivering a single spinning kick with LK or two spinning kicks with MK or HK .
Move list (Command normals)
Name
Command
Description
Knee Shot
+ LK while jumping diagonally
Dee Jay attacks with his knee.
Move list (Super Combos)
Name
Command
Description
Sabbat Carnival
Hold for 2 seconds, then +K
Dee Jay hops forward while performing a series of kicks.
Zangief is a Russian wrestler and one of Bison's lackeys.
Move list (Special moves)
Name
Command
Description
Double Lariat
All three P simultaneously
Zangief spins around with his arms outstretched, knocking anyone who wanders into him. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with and while spinning.
Quick Double Lariat
All three K simultaneously
Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with and while spinning.
Spinning Piledriver
D-Pad in a 360° rotation, then P (close)
Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.
Flying Power Bomb
D-Pad in a 360° rotation, then K (far away)
Zangief grabs his opponent, jumps, and and slams them into the ground.
Atomic Suplex
D-Pad in a 360° rotation, then K (close)
Zangief grabs his opponent and performs a series of rolling suplexes.
Punishing Flattener
P
Zangief takes a step forward and does a low backhand slap with a orange glowing hand. This move can neutralize projectiles. Super Special: Zangief does a variant of the move with a purple glowing hand that reflects projectiles.
Move list (Command normals)
Name
Command
Description
Flying Body Attack
+ HP while jumping diagonally
Zangief falls down with a diving splash.
Double Knee Drop
+ LK or MK while jumping diagonally
Zangief falls with his knees forward.
Headbutt
+ MP or HP or + MP or HP
Zangief hops into the air and does a headbutt.
Move list (Super Combos)
Name
Command
Description
Final Atomic Buster
D-Pad in a 360° rotation twice, then P (close)
Zangief performs two Atomic Suplexes followed by a Spinning Piledriver.
Bison is a megalomaniacal former military general and drug kingpin who controls Shadaloo. He is attempting to produce an army of supersoldiers to further his plans for world domination and establish a new order known as "Pax Bisonica."
Move list (Special moves)
Name
Command
Description
Psycho Crusher
Hold for 2 seconds, then +P
Bison spirals toward his opponent while infused with psycho energy.
Double Knee Press
Hold for 2 seconds, then +K
Bison leaps forward while kicking. Super Special: Bison does a Double Knee Press, followed by a slide kick.
Head Press
Hold for 2 seconds, then +K
Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing P. Super Special: Bison does a head stomp that hits two times.
Devil Reverse
Hold for 2 seconds, then +P
Bison flies into the air toward his opponent. This move can be followed by P to dive his opponent with a Psycho Fist.
Move list (Super Combos)
Name
Command
Description
Knee Press Nightmare
Hold for 2 seconds, then +K
Bison does two consecutive Double Knee Press maneuvers.
Akuma is a hidden character who did not appear in the movie.
Move list (Special moves)
Name
Command
Description
Go-Hadoken
P
Akuma shoots a fireball from his hands across the screen. Super Special: Akuma throws two fireballs in quick succession.
Zanku-Hadoken
P in midair
Akuma shoots a single-handed fireball at a diagonal angle downward in midair.
Shakunetsu-Hadoken
P
Akuma shoots a flaming fireball that hits multiple times and knocks opponents down.
Go-Shoryuken
P
Akuma rises off the ground while punching upwards, which hits up to two times with MP or HP .
Tatsumaki-Zankukyaku
K
Akuma jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair. Super Special: Akuma does a variant of the move where he hovers in place and can move with or .
Ashura-Senku Forward
+ all three P or K simultaneously
Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura-Senku Backward
+ all three P or K simultaneously
Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Super Combos)
Name
Command
Description
Messatsu-Go-Hado
P
Akuma fires a version of the Shakunetsu-Hadoken that can hit his opponent multiple times.
Messatsu-Go-Shouryu
P
Akuma performs a series of low Go-Shoryukens while moving across the screen, culminating in a high Go-Shoryuken.
Stages
Each character has his or her own stage where matches are hosted in the Street Battle and Trial Modes. Players can choose any stage in the two-player Versus Mode. The background in Movie Battle Mode varies depending on the plot, with one background only appearing in this mode.
Movie Battle
Guile
Cammy
Chun-Li
Sawada
Vega
E. Honda
Ryu
Sagat
Balrog
Ken
Blanka
Dee Jay
Zangief
M. Bison
History
Release
In Europe, Street Fighter: The Movie was distributed in packaging similar to that of its North American counterpart, the only instance in the Saturn's library to opt for the elongated jewel case design rather than the bespoke Saturn cases seen with other software.
Versions
Street Fighter: The Movie is the only game in the series where the boss characters Balrog, Vega, and M. Bison, as well as Akuma, are addressed by their Western names in the Japanese release. The Japanese instruction card features the original Japanese names of the characters written next to the Western names in parentheses to avoid confusion.