Daytona USA: Championship Circuit Edition
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Daytona USA: Championship Circuit Edition | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega, Samsung (KR) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega CS2[1] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: 3D Control Pad, Arcade Racer, Saturn Backup Memory | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Daytona USA: Championship Circuit Edition is an update to the Sega Saturn version of Daytona USA, being offered as an alternative to the original Saturn from 1996. It was handled primarily by Sega CS, who had previously been responsible for the Saturn version of Sega Rally Championship.
Contents
Gameplay
Daytona USA: CCE exists due to dissatisfaction with the original release of Daytona USA for the Saturn, a game said to have been rushed to market in order to meet the console's launch date. Daytona USA on the Sega Saturn was plagued with draw distance and framerate problems (averaging about twenty frame per second, as opposed to the arcade version's sixty), and looked comparatively worse than the PlayStation port of Ridge Racer, released around the same time. This might not have been a problem had it not been for the fact the arcade Ridge Racer is less impressive on a technical level than the arcade Daytona USA.
To compensate, CCE brings a number of additions and changes to the table, utilising the Saturn's hardware more effectively than its predecessor. Daytona USA: Championship Circuit Edition includes a steady framerate of 30FPS, a new selection of cars, two new courses, a two player mode and a new remixed soundtrack composed by Richard Jacques and Jun Senoue. The PAL region version is also notable for making use of the full PAL resolution, rather than resorting to black borders like many other games of the time.
Like the original, the game is also compatible with the Arcade Racer, and this time 3D Control Pad support was intentional. It is also compatible with the Virtua Stick, however, unlike with the first version, it will not work with the Mission Stick.
AM3 decided to improve the physics of Daytona USA: CCE, creating something more akin to their previous port of Sega Rally Championship. The majority of bizarre features from the original version carry through, such as the ability to unlock horses.
Cars
It also includes several new types of stock car, some of which could be seen in the arcade version of Daytona USA but were not playable. Every car is slightly different in design when compared to their arcade counterparts - the Hornet for example has a thinner blue stripe across the top. They also all have varying grip, acceleration and handling statistics.
Tracks
Daytona USA: Championship Circuit Edition adds two new tracks to the standard three:
National Park Speedway | |
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Desert City | |
History
Development
The game's development was overseen by people who had previously ported Sega Rally Championship to the Saturn: directer-turned-advisor Atsuhiko Nakamura, lead programmer-turned-director Ryuichi Hattori and lead graphic designer-turned-project leader Shiro Kinemura. The rest of the team came from a background of many other Saturn games (the only other Sega Rally Championship developer was Maiko Kitagawa) and a very similarly-composed team would release J.League Pro Soccer Club o Tsukurou! 2 the following year.
It is assumed the project was tentatively titled Daytona Remix. Sega were definitely working on a Daytona Remix for release in November 1996[10], but the full extent of the changes weren't revealed until the Championship Circuit Edition became public, opening the possibility that, similarly to Virtua Fighter and Virtua Fighter Remix, Daytona Remix would merely make the original game look or run better, rather than effectively starting from scratch, as was the case with CCE.
Legacy
Versions
There was a separate release of the game in North America, made to be compatible with the Sega NetLink adapter called Daytona USA: CCE Netlink Edition. This version of the game was only made available via Sega's online store, and aside from some extra NetLink instruction manuals/leaflets, is mostly indistinguishable from its non-NetLink counterpart. This version of the game is widely believed to be the rarest North American Sega Saturn game, with the latest eBay sighting reaching $1100. The game like all other netlink games can now be played over a high speed internet connection with Voip[11]
Daytona USA: CCE was not released in Japan. Instead, AM3 continued to work on the project, releasing Daytona USA Circuit Edition to a Japanese audience in early 1997. Circuit Edition is much the same game as Champion Circuit Edition though makes minor improvements in areas such as draw distance, as well as offering more gameplay and music options.
Localised names
Language | Localised Name | English Translation |
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English | Daytona USA: Championship Circuit Edition | Daytona USA: Championship Circuit Edition |
English (US) | Daytona USA: Championship Circuit Edition | Daytona USA: Championship Circuit Edition |
Japanese | デイトナUSA サーキット エディション | Daytona USA Circuit Edition |
Korean | 데이토나USA | Daytona USA |
Production credits
- Producer: Noriyoshi Ohba
- Director: Ryuichi Hattori
- Project Leader: Shiro Kinemura
- Main Programmer: Akihito Wada
- Programmers: Toru Nakagawa, Atsutoshi Takahashi, Noriyuki Takano, Susumu Ise
- Main Graphic Designer: Shiro Kinemura
- Graphic Designers: Yoshihito Takahashi, Makiko Suzuki, Maiko Kitagawa, Sanae Tatsuo, Takehiko Akabane
- Planner: Osamu Ohashi
- Sound Director: Tomonori Sawada
- Sound Effects: Tatsuya Kozaki
- Sound Programmer: Atsumu Miyazawa
- Vocal:
- Vocals for "Sons of angels" and "The american dream" Performed by Eric Martin*.
- Lyrics for "Sons of angels" and "The american dream" Written by Eric Martin and Andre Pessis.
- Eric Martin Appears Courtesy Of Atlantis Recording Corporation
- Music & Remix: Jun Senoue, Richard Jacques, Kenichi Tokoi, Tomonori Sawada
- Advisers: Toshihiro Nagoshi, Atsuhiko Nakamura
- Developed & Game Design: Sega of Japan
- Producer: Gerald J. DeYoung
- Assistant Producer: Tre Johnson
- Product Manager: Brad Hogan
- Manual: Marc Sherrod
- Sega Sports Marketing: John Gillin, Christine Bertoglio
- Product Development: Rosie Freeman, Marcus Matthews, Dave Perkinson, Scott Rohde, Chris Smith
- Creative Services: Arvin Carlson, Mike Needham, Eileen Sacman, Bob Schonfisch, Sara Wittmer
- Test Leads: Renato Alferez
- Assistand Leads: Mo Berry, Mike Boddins, Mark Lerma
- Testers: Holly Bourdet, James Alferez, Robert Alferez, Anthony Chau, Art Datangel, Marc Dawson, John Diamonon, Lou DiSimone, Dave Dodge, May Gacutan, Steve Head, Jeff Junio, Lloyd Kinoshita, Dennis Lee, Cesar Lemus, Chris Lucich, Grant Luke, Tony Lynch, Ben Malto, Mark McCunney, Marcus Montgomery, Mark Paniagua, Fernando Valderrama, Polly Villatuya, Peter Young
- Special Thanks: Andrew Gurtis & Matt Armstrong (Daytona Properties, Inc.), Janine Cook, Angela Edwards, Jef Feltman, Takahiro Fukada, Gary Griffith, Ryoichi Hasegawa, Ted Hoff, Lesli Howard, John Leonhardt, Mark Lindstrom, Larry Lothe, Willie Mancero, Lee McEnany, Judy Nybo, Steve Payne, Bernie Stolar, Mark Subotnick
- Special Note:
- Vocals for "SONS OF ANGELS" and "THE AMERICAN DREAM" performed by Eric Martin*
- Lyrics for "SONS OF ANGELS" and "THE AMERICAN DREAM" performed by Eric Martin and Andre Pessis
- *Eric Martin appears courtesy of Atlantic Record Corporation
Magazine articles
- Main article: Daytona USA: Championship Circuit Edition/Magazine articles.
Promotional material
Print advertisements
also published in:
- Sega Magazin (DE) #42: "Mai 1997" (1997-04-09)[14]
- Sega Magazin (DE) #43: "Juni 1997" (1997-05-14)[15]
Television advertisements
Artwork
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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82 | |
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Based on 25 reviews |
Saturn, US (NetLink Edition) |
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Saturn, EU (newer) |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
525,834,288 | CD-ROM (EU) | MK81213-50 V1.006 | ||||||||||
✔ |
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525,373,296 | CD-ROM (US) | 81213 V1.001 | ||||||||||
? |
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545,965,056 | CD-ROM (US) | 81218 V1.000 |
External links
- Sega of America webpage: Saturn
References
- ↑ http://www.o-works.co.jp/game/softhistory.html (Wayback Machine: 2001-08-19 18:35)
- ↑ http://sega-saturn.com/software.htm (Wayback Machine: 1996-12-15 06:01)
- ↑ Press release: 1996-05-16: ALL-STAR LINE-UP OF SEGA SPORTS VIDEOGAMES EXPANDS THE PROVEN TOP-SELLING FRANCHISE
- ↑ http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
- ↑ http://www.sega-saturn.com/software.htm (Wayback Machine: 1998-06-28 18:14)
- ↑ File:DailyMirror UK 1996-11-14 45.png
- ↑ Computer Trade Weekly, "" (UK; 1996-11-11), page 37
- ↑ Computer & Video Games, "December 1996" (UK; 1996-11-xx), page 49
- ↑ 9.0 9.1 Mean Machines Sega, "December 1996" (UK; 1996-11-01), page 14
- ↑ Sega FY 1997 Brand Review, page 75
- ↑ http://www.dreamcast-talk.com/forum/viewtopic.php?f=2&t=8453
- ↑ File:Daytona USA CCE credits.pdf
- ↑ File:Daytonausacce sat us manual.pdf, page 26
- ↑ Sega Magazin, "Mai 1997" (DE; 1997-04-09), page 99
- ↑ Sega Magazin, "Juni 1997" (DE; 1997-05-14), page 99
- ↑ Ultra Game Players, "January 1997" (US; 1996-12-31), page 68 (72)
- ↑ 576 KByte, "December 1996" (HU; 1996-xx-xx), page 18
- ↑ Ação Games, "Fevereiro 1997" (BR; 1997-xx-xx), page 31
- ↑ Ação Games, "Maio 1997" (BR; 1997-xx-xx), page 18
- ↑ Computer & Video Games, "December 1996" (UK; 1996-11-xx), page 68
- ↑ Edge, "Christmas 1996" (UK; 1996-11-22), page 82
- ↑ Fun Generation, "12/96" (DE; 1996-11-13), page 97
- ↑ GameFan, "Volume 5, Issue 1: January 1997" (US; 199x-xx-xx), page 20
- ↑ GamePro, "February 1997" (US; 1997-xx-xx), page 92
- ↑ Game Informer, "January 1997" (US; 199x-xx-xx), page 45
- ↑ Hobby Consolas, "Diciembre 1996" (ES; 199x-xx-xx), page 100
- ↑ Intelligent Gamer, "January 1997" (US; 1996-xx-xx), page 57
- ↑ Joypad, "Décembre 1996" (FR; 1996-1x-xx), page 110
- ↑ Kiber Zona, "1/1998" (LT; 1998-xx-xx), page 33
- ↑ MAN!AC, "12/96" (DE; 1996-11-13), page 80
- ↑ Mega Fun, "12/96" (DE; 1996-11-20), page 88
- ↑ Player One, "Décembre 1996" (FR; 1996-xx-xx), page 135
- ↑ Saturn+, "Issue 5" (UK; 1996-12-19), page 7
- ↑ Secret Service, "Luty 1997" (PL; 1997-xx-xx), page 68
- ↑ Sega Power, "Christmas 1996" (UK; 1996-11-21), page 34
- ↑ Sega Saturn Magazine, "December 1996" (UK; 1996-11-14), page 68
- ↑ Strana Igr, "Fevral 1997" (RU; 1997-xx-xx), page 73
- ↑ Super Power, "1 1997" (FI; 199x-xx-xx), page 28
- ↑ Total Saturn, "Volume One Issue Three" (UK; 1996-11-29), page 44
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 22
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