Sega Rally 2
From Sega Retro
Sega Rally 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Model 3 Step 2.0, Sega Dreamcast, PC | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Sega PC Empire Interactive (Europe) Mattel Interactive (US) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: AM Annex Sega AM4 (cabinet) Sega Software R&D Dept. 6 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Deith Leisure (UK[1]) Mirage Media (PL[2]) Wizard Soft (KR) Media Master International (TW) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Race Controller, Dreamcast VGA Box, Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Visual Memory Unit | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing[3][4][5], Driving[6] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Sega Rally 2 (セガラリー2) is the sequel to the critically acclaimed Sega Rally Championship. It was released for Sega Model 3 Step 2.0 hardware in early 1998. Sega Logistics Service announced it would end service on the arcade machines on March 31, 2017.[23][24]
Contents
Gameplay
Sega Rally 2 is a direct sequel to Sega Rally and was developed by much of the same team (or at least, those who had moved from Sega AM3 to AM Annex). It follows much of the same structure and shares similar themes to its predecessor, though offers more content and updated graphics and physics to deliver a more realistic experience. Despite this Sega Rally 2 remains an arcade game, where the objective is to race easy-to-drive vehicles against the clock across a series of off-road stages, rather than adhere to real world rallying rules and conditions.
While the tracks were re-worked for Sega Rally 2, all three cars from the original Sega Rally are selectable, as are vehicles from more manufacturers (Peugeot, Subaru, Ford, Mitsubishi and Renault). The game also offers more stages with more variation in climate (perhaps most noticeably, a snow level).
The unseen co-driver returns in Sega Rally 2 (with a different voiceover) but now informs the player of distances towards obstacles and changes in road surfaces. Furthermore there are new types of obstacles such as bridges.
Cars
Unlike the original Sega Rally, the arcade Sega Rally 2's selection of cars mostly come from the 1997 World Rally Championship (WRC). On the Dreamcast (and later in the Windows PC port), cars from the 1998 season were introduced, plus bonus unlockable cars from throughout rallying history.
The arcade version offers an initial six cars:
Peugeot 306 Maxi | |
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Length x Width: 3995x1835mm Wheelbase: 2600mm Weight: 960kg Engine: Inline-4 DOHC 16V 1998cc Drive: FF Max Power: 275bhp/8700rpm Max Torque: 25kgm/6500rpm | |
The Peugeot 306 Maxi marks Peugeot's debut into the Sega Rally series, although the car itself did not win any World Rally Championships. Peugeot had last won in 1987 and would go on to win in 2000. | |
Toyota Corolla WRC | |
Length x Width: 4100x1770mm Wheelbase: 2465mm Weight: 1230kg Engine: Inline-4 DOHC 16V 1972.3cc + Turbo Drive: 4WD Max Power: 299ps/5700rpm Max Torque: 52kgm/4000rpm | |
The Toyota Corolla WRC stands as the successor to the Toyota Celica GT-Four ST205 seen in the previous game (and this one - see below). It was launched in July 1997 and had enjoyed minor successes by the time Sega Rally 2 debuted in the arcades, though by the time the Dreamcast version had been released, the car had won the 1999's Manufacturers' Championship. | |
Ford Escort WRC | |
Length x Width: 4211x1770mm Wheelbase: 2550mm Weight: 1230kg Engine: Inline-4 DOHC 16V 1997cc + Turbo Drive: 4WD Max Power: 300ps/6250rpm Max Torque: 40kgm/5000rpm | |
The Ford Escort WRC, similar to the Peugeot 306 Maxi enjoyed some success during 1997 but ultimately failed to win a WRC.
This car exists in the arcade version and Japanese Dreamcast release, but was removed from the Western home ports for unknown reasons. | |
Subaru Impreza WRC | |
Length x Width: 4340x1770mm Wheelbase: 2520mm Weight: 1230kg Engine: Flat-4 DOHC 16V 1994cc + Turbo Drive: 4WD Max Power: 300ps/5500rpm Max Torque: 48kgm/4000rpm | |
The Subaru Impreza WRC, is Subaru's car for the 1997 WRC season, which won the Manufacturers' Championship that year. | |
Mitsubishi Lancer Evolution V | |
Length x Width: 4350x1770mm Wheelbase: 2510mm Weight: 1230kg Engine: Inline-4 DOHC 16V 1997cc + Turbo Drive: 4WD Max Power: 290ps/6000rpm Max Torque: 52kgm/3500rpm | |
The Mitsubishi Lancer Evolution V, won both the Drivers' and Manufacturers' championships in 1998, with other models of the Lancer Evolution winning between 1996 and 1999. In the US Dreamcast release, the "V" was dropped and the car was given a new paint job. | |
Lancia Stratos HF | |
Length x Width: 3710x1866mm Wheelbase: 2180mm Weight: 950kg Engine: Dino-V6 DOHC 2418cc Drive: MR Max Power: 280ps/7600rpm (4 valve) | |
The Lancia Stratos HF stands as the "alternative" rally car, having competed in the 70s. It is brought forward from the original Sega Rally, though this time does not need to be unlocked. |
The arcade version also features two hidden cars from the original Sega Rally. The home ports have these unlocked from the beginning:
Toyota Celica GT-Four ST205 | |
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Length x Width: 4424x1770mm Wheelbase: 2545mm Weight: 1200kg Engine: Inline-4 DOHC 16V 1998cc + Turbo Drive: 4WD Max Power: 299ps/5600rpm Max Torque: 50kgm/4000rpm | |
The Toyota Celica GT-Four ST205 is carried over from the original Sega Rally. Both this and the Delta HF Integrale are unlocked by pressing SELECT and "handbreak" at the car selection screen in the Model 3 version. | |
Lancia Delta HF Integrale | |
Length x Width: 3900x1770mm Wheelbase: 2480mm Weight: 1120kg Engine: Inline-4 DOHC 4V 1995cc + Garrett T3 Turbo Drive: 4WD Max Power: 300ps/7000rpm Max Torque: 43.5kgm/4500rpm | |
The Lancia Delta HF Integrale is also carried over from the original Sega Rally. |
The majority of the cars in the home versions of the game are unlockable:
Renault Maxi Mégane | |
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Length x Width: 3952x1832mm Wheelbase: 2492mm Weight: 960kg Engine: Inline-4 DOHC 16V 1995cc Drive: FF Max Power: 270bhp/8400rpm Max Torque: 25.8kgm/5900rpm | |
The Renault Maxi Mégane
In the Japanese version, this is unlocked by finishing arcade mode in sixth place or above. In the Western versions, this is unlocked by finishing first in the fifth year of the 10 year championship mode. | |
Subaru Impreza 555 | |
Length x Width: 4340x1690mm Wheelbase: 2520mm Weight: 1230kg Engine: Flat-4 DOHC 16V 1994cc + Turbo Drive: 4WD Max Power: 300bhp/5500rpm Max Torque: 45kgm/4000rpm | |
The Subaru Impreza 555 was the WRC champion in 1995.
This is unlocked by finishing first in the first year of the 10 year championship mode. | |
Mitsubishi Lancer Evolution IV | |
Length x Width: 4330x1690mm Wheelbase: 2510mm Weight: 1230kg Engine: Inline-4 DOHC 16V 1997cc + Turbo Drive: 4WD Max Power: 280ps/6000rpm Max Torque: 50kgm/4350rpm | |
The Mitsubishi Lancer Evolution IV was the WRC champion in 1997.
This is unlocked by finishing first in the second year of the 10 year championship mode. | |
Toyota Celica GT-Four ST185 | |
Length x Width: 4410x1745mm Wheelbase: 2545mm Weight: 1200kg Engine: Inline-4 DOHC 4V 1988cc + Turbo Drive: 4WD Max Power: 299ps/5600rpm Max Torque: 50kgm/4000rpm | |
The Toyota Celica GT-Four ST185 is an older but more successful Celica.
This is unlocked by finishing first in the third year of the 10 year championship mode. | |
Mitsubishi Lancer Evolution III | |
Length x Width: 4310x1695mm Wheelbase: 2500mm Weight: 1230kg Engine: Inline-4 DOHC 16V 1997cc + Turbo Drive: 4WD Max Power: 270bhp/6000rpm Max Torque: 45kgm/4000rpm | |
The Mitsubishi Lancer Evolution III was the WRC champion in 1996.
This is unlocked by finishing first in the fourth year of the 10 year championship mode. | |
Lancia Delta Integrale 16V | |
Length x Width: 3900x170mm Wheelbase: 2480mm Weight: 1100kg Engine: Inline-4 DOHC 16V 1995cc + Turbo Drive: 4WD Max Power: 295bhp/7000rpm Max Torque: 41kgm/4500rpm | |
The Lancia Delta Integrale 16V is an older version of the Delta HF Integrale. It won both the Drivers' and Manufacturers' Championships in 1991 and the Manufacturers' Championship in 1990.
This is unlocked by finishing first in the sixth year of the 10 year championship mode. | |
Fiat 131 Abarth Rally | |
Length x Width: 4190x1820mm Wheelbase: 2490mm Weight: 875kg Engine: Inline-4 DOHC 16V 1995cc Drive: FR Max Power: 230ps/7500rpm Max Torque: 23kgm/5600rpm | |
The Fiat 131 Abarth Rally is a classic rally car which won the WRC in 1978 and 1980, along with the Manufacturers' Championship in 1977, 1978 and 1980.
This is unlocked by finishing first in the seventh year of the 10 year championship mode. | |
Peugeot 205 Turbo 16 | |
Length x Width: 3825x1674mm Wheelbase: 2540mm Weight: 960kg Engine: Inline-4 DOHC 1775cc + Garrett Turbo Drive: 4WD Max Power: 450ps/7500rpm | |
Alpine Renault | |
Length x Width: 3845x1550mm Wheelbase: 2100mm Weight: 685kg Engine: Inline-4 OHY 1796cc Drive: RR Max Power: 172ps/7000rpm Max Torque: 18.5kgm/5000rpm | |
The Alpine Renault (A110) is the oldest car to feature in Sega Rally 2, having won the first World Rally Championship in 1973. Before then it was seen in the International Championship for Manufacturers, winning in 1971.
This is unlocked by finishing first in the ninth year of the 10 year championship mode. | |
Lancia 037 Rally | |
Length x Width: 3890x1800mm Wheelbase: 2445mm Weight: 965kg Engine: Inline-4 DOHC 16V 1995cc + Supercharger Drive: MR Max Power: 350bhp/8000rpm Max Torque: 30kgm/5000rpm | |
The Lancia 037 Rally won the Manufacturers' Championship in 1983.
This is unlocked by finishing first in the tenth year of the 10 year championship mode. |
Some changes were made between the Japanese and Western Dreamcast games:
Peugeot 206 WRC | |
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Length x Width: 4005x1770mm Wheelbase: 2468mm Weight: 1230kg Engine: Inline-4 DOHC 16V 1997.5cc + Turbo Drive: 4WD Max Power: 300ps/5250rpm Max Torque: 54.6kgm/3500rpm | |
Exclusive to the Western versions, this replaces the Ford Escort WRC as one of the default cars. | |
Fiat Seicento Sporting | |
Length x Width: 3320x1500mm Wheelbase: 2200mm Weight: 791kg Engine: Inline-4 DOHC 16V 1147cc Drive: FF Max Power: 108bhp/7800rpm Max Torque: --kgm/--rpm | |
Exclusive to the Western versions, this is unlocked for finishing arcade mode. | |
Peugeot 106 Maxi | |
Length x Width: 3690x1720mm Wheelbase: 2390mm Weight: 880kg Engine: Inline-4 DOHC 16V 1596cc Drive: FF Max Power: 200bhp/8500rpm Max Torque: 17kgm/6000rpm | |
The Peugeot 106 Maxi.
This is unlocked in the Japanese version by finishing first in the fifth year of the 10 year championship mode. |
The final car is exclusive to the (Japanese?) PC version of Sega Rally 2:
Kerolla WRC | |
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Length x Width: 1596x2103mm Wheelbase: 1609mm Weight: 1230kg Engine: Inline-4 DOHC 16V 1999cc Drive: 4WD Max Power: 300ps/6520rpm Max Torque: 40kgm/5000rpm | |
History
Development
Development started on Sega Rally 2 in February 1997, following an AM Annex team trip to watch the World Rally Championship. Much of the team had a good interest in rallying, having been to the Monaco and Thailand rally in the months between the two Sega Rally games. There had also been a research period into the Model 3 hardware following the release of Sega Touring Car Championship in October 1996.
Many of the flaws of the original Sega Rally were addressed early in development, not simply because of the new hardware. The designers looked at the beginner track of the original game and noted that most people had difficulty navigating corners, with many crashing into walls during their first run. As a result, Sega Rally 2's easy stage is far more linear. The team had also wanted to put a snow stage in the original Sega Rally but could not convincingly pull it off with the Sega Model 2 hardware. As such, this was one of the first additions to Sega Rally 2.
A car would take roughly two weeks to model, depending on the information received from the manufacturer. Most were built by hand using only photographs as a reference, though plastic models were also created. Originally only four cars were planned, however a choice was made to extend it to six as several of the chosen cars were due to retire from the sport. The Toyota Celica GT-Four and Lancia Delta HF Integrale, stars of the original Sega Rally game, were kept hidden for this reason.
Perhaps unusually, very little of Sega Rally 2 is modelled on the actual experience of rallying. Though some of the team had rode as a passenger in rally cars, none had actually had the chance to drive on a rally circuit. Cars in this game are modeled instead on how a user would expect to drive a car (i.e. more similar to that of normal cars on a road), as in reality rally cars are far too slippy and unpredictable for average users. Some advice was given from professional rally drivers.
Unlike Sega's other Model 3 racer, Daytona USA 2, AI cars in Sega Rally 2 are merely pace-setters, following a specified line throughout and only adjusting their movement based on road conditions.
Fourteen courses were created for Sega Rally 2, however ten of them (including a forest stage) were dropped. Most interestingly is a night-time mountain stage which remained in the game until the very last minute - the game still has the music for it, but the track data is missing. Many of these tracks would return in the home ports (?).
There were a couple of location tests in November and December of 1997, one in Japan at the Gigo amusement centre, and another one in London, UK. The cabinet was designed by Sega AM4 in May/June but the motion sensors were not finalised until near the release date. As such, this feature was absent from the location tests.
Versions
Dreamcast
Sega Rally 2 was one of the first Sega Dreamcast titles to be announced, and alongside Virtua Fighter 3tb was demonstrated to suggest the Dreamcast could match and exceed the Model 3 board's capabilities, despite only costing a fraction of the price to produce. Its early announcement, however, led to the game being developed in tandem with the hardware, leading to an arguably rushed product that does not fully take advantage of the system's capabilities.
The Dreamcast Sega Rally 2 was originally set to be a launch title for the console, and was first demonstrated in action at Tokyo Game Show '98 Autumn as a rolling demo[25], and appeared noticeably incomplete just weeks before its planned Japanese launch[26]. It was inevitably delayed until January 1999.
In addition to the ported arcade mode, the most notable addition to the Dreamcast Sega Rally 2 is a "10 year mode", which has the player race on many more tracks (or variations of tracks) over a longer period of time. Each "year" has four stages, and finishing in first place (starting from last) awards the player a new car. Also included is a two-player split screen mode, and the ability to tune your vehicles.
16 stages exist in the Dreamcast version, with further choices of weather effects. It was also one of the first console racing games to aim for and regularly hit a 60FPS refresh rate, however in the Japanese version in particular, frame rate is significantly compromised in busy scenes, and often just when turning around corners. Commentators also noticed that often cars do not appear to actually touch the road, hovering just above it.
Several changes were made when bringing Sega Rally 2 to US Dreamcasts, including a slightly altered roster of cars and support for the Jump Pack[27]. However, all planned[8] internet functionality was removed (and continued to be omitted in the PAL version), and while there was a suggestion Sega may have re-introduced the concept in a later release[28], this never materialised. While still an issue, frame rates are said to have been improved over the original Japanese release.
The PAL version lacks a PAL60 refresh rate option in RGB mode, meaning the game is played with borders and at a lower framerate in this mode. A 60Hz signal with correct visuals can be obtained through VGA mode.
The Dreamcast (and later PC) versions of Sega Rally 2 use an illustration by Ikeda Kazuhiro (nickname "Bow"), a Japanese artist renowned for drawing automobiles.
In the UK, 75,000 copies of Sega Rally 2 were sold over the Dreamcast's first weekend on sale[29]. The game was the best selling Dreamcast release of 1999 in Japan, with 290,000 units sold[30].
Production credits
- Main article: Sega Rally 2/Production credits.
Digital manuals
Magazine articles
- Main article: Sega Rally 2/Magazine articles.
Promotional material
- Main article: Sega Rally 2/Promotional material.
Artwork
Photo gallery
Physical scans
Model 3 version
Model 3, US (deluxe) | ||||
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Model 3, US (twin) | ||||
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Dreamcast version
82 | |
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Based on 51 reviews |
Windows PC version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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74 | |
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Based on 10 reviews |
PC, JP (DigiCube PC) |
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PC, JP (Great Series) |
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PC, UK (Xplosiv) |
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PC, UK (Xplosiv; alt) |
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PC, FR |
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PC, FR (Exclusive Collection) |
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PC, ES (FX Interactive) |
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PC, NL (Reload) |
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PC, NL (Xplosiv) |
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PC, HU (EVM) |
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PC, TW |
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PC, PL (Mirage) |
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Technical information
- Main article: Sega Rally 2/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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GD-ROM (JP) | ||||||||||||
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GD-ROM (JP) | ||||||||||||
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GD-ROM (US) | ||||||||||||
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GD-ROM (EU) | ||||||||||||
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GD-ROM (EU) | ||||||||||||
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1999-10-25 | GD-R | Page | ||||||||||
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1999-03-24 | GD-R | Page |
External links
References
- ↑ 1.0 1.1 Computer & Video Games, "March 1998" (UK; 1998-02-11), page 74
- ↑ Gry Komputerowe 1/00 page 2
- ↑ File:SR2 DC JP Box Back.jpg
- ↑ 4.0 4.1 4.2 http://sega.jp/dc/981003/ (Wayback Machine: 2015-03-03 16:56)
- ↑ https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-11-07 20:31)
- ↑ 6.0 6.1 http://sega.jp/pc/rally2/ (Wayback Machine: 2001-12-13 23:36)
- ↑ http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=259 (Wayback Machine: 2003-10-16 05:57)
- ↑ 8.0 8.1 Press release: 1999-11-11: SEGA RALLY 2 FOR SEGA DREAMCAST SHIPS EARLY, JUST IN TIME FOR HOLIDAYS
- ↑ Press release: 1999-11-30: SEGA RALLY 2 REVS-UP FOR SEGA DREAMCAST
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=1107 (Wayback Machine: 2002-07-04 23:19)
- ↑ Dreamcast Magazine, "No. 3" (UK; 1999-11-25), page 7
- ↑ 12.0 12.1 Computer & Video Games, "October 1999" (UK; 1999-09-15), page 64
- ↑ http://www.centromail.es/top/ficha.asp?codmail=13391&codprov= (Wayback Machine: 2001-09-17 10:55)
- ↑ 14.0 14.1 Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 38
- ↑ http://www.micromania.fr:80/zooms/?ref=15925 (Wayback Machine: 2005-02-17 16:23)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ Hyper, "September 1999" (AU; 1999-xx-xx), page 32
- ↑ http://sega.jp/search/result.php?page=9&pf=11 (Wayback Machine: 2017-03-04 04:39)
- ↑ 19.0 19.1 http://www.sega.co.jp/sega/pc/rally2/konbini.htm (Wayback Machine: 2001-06-29 22:16)
- ↑ 20.0 20.1 http://www.media-kite.co.jp/product/new0103/ (Wayback Machine: 2001-04-29 21:37)
- ↑ 21.0 21.1 http://spong.com/game/11023803/Sega-Rally-2-PC (Wayback Machine: 2011-04-17 11:33)
- ↑ [ ]
- ↑ File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf
- ↑ File:SegaProductsTerminationAnnouncement 2016-12.pdf
- ↑ File:EGM US 114.pdf, page 52
- ↑ Edge, "December 1998" (UK; 1998-10-30), page 29
- ↑ File:ExpertGamer US 67.pdf, page 87
- ↑ Computer & Video Games, "October 1999" (UK; 1999-09-15), page 65
- ↑ Dreamcast Monthly, "November 1999" (UK; 1999-11-18), page 8
- ↑ Edge, "March 2000" (UK; 2000-02-22), page 122
- ↑ Ação Games, "Março 1999" (BR; 1999-xx-xx), page 32
- ↑ Arcade, "April 1999" (UK; 1999-03-10), page 134
- ↑ Arcade, "November 1999" (UK; 1999-09-20), page 76
- ↑ Click!, "25/1999" (PL; 1999-11-30), page 28
- ↑ Consoles +, "Mars 1999" (FR; 1999-0x-xx), page 90
- ↑ Consoles +, "Octobre 1999" (FR; 1999-xx-xx), page 126
- ↑ Dreamcast Monthly, "September 1999" (UK; 1999-xx-xx), page 64
- ↑ DC-UK, "September 1999" (UK; 1999-09-02), page 28
- ↑ DC-UK, "October 1999" (UK; 1999-09-29), page 28
- ↑ Digitiser (UK) (1999-10-12)
- ↑ Dreamcast: Le Magazine Officiel, "Octobre/Novembre 1999" (FR; 1999-xx-xx), page 70
- ↑ Dreamcast: Das Offizielle Magazin, "Oktober 1999" (DE; 1999-10-14), page 26
- ↑ Dreamcast Magazine, "1999-05 (1999-02-12)" (JP; 1999-01-29), page 16
- ↑ Dreamcast Magazine, "No. 1" (UK; 1999-09-09), page 62
- ↑ Dreamcast Magazine, "No. 2" (UK; 1999-10-21), page 76
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
- ↑ Edge, "March 1999" (UK; 1999-02-24), page 66
- ↑ Edge, "Autumn 1999" (UK; 1999-10-01), page 102
- ↑ Electronic Gaming Monthly, "January 2000" (US; 1999-12-07), page 223
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 202
- ↑ Famitsu, "1999-02-12" (JP; 1999-01-29), page 29
- ↑ Freak, "3/99" (IL; 1999-xx-xx), page 37
- ↑ GameFan, "Volume 8, Issue 2: February 2000" (US; 2000-xx-xx), page 15
- ↑ GamePro, "February 2000" (US; 2000-0x-xx), page 114
- ↑ GameZine (UK) (+0:00)
- ↑ Gen 4 Consoles, "Novembre 99" (FR; 1999-xx-xx), page 122
- ↑ Game Informer, "January 2000" (US; xxxx-xx-xx), page 61
- ↑ Gamers' Republic, "April 1999" (US; 1999-03-15), page 88
- ↑ Gamers' Republic, "September 1999" (US; 1999-08-10), page 29
- ↑ Incite Video Gaming, "January 2000" (US; xxxx-xx-xx), page 142
- ↑ MAN!AC, "04/99" (DE; 1999-03-03), page 34
- ↑ MAN!AC, "01/2000" (DE; 1999-12-01), page 63
- ↑ Man!ak, "Grudzień 1999" (PL; 1999-xx-xx), page 61
- ↑ Mega Fun, "10/99" (DE; 1999-09-01), page 74
- ↑ Neo Plus, "Listopad 1999" (PL; 1999-xx-xx), page 30
- ↑ Next Generation, "January 2000" (US; 1999-12-21), page 95
- ↑ neXt Level, "Avril 1999" (DE; 1999-03-19), page 30
- ↑ neXt Level, "November 1999" (DE; 1999-10-08), page 36
- ↑ Next Level, "Abril 1999" (AR; 1999-xx-xx), page 31
- ↑ Official Dreamcast Magazine, "Special Issue 1999" (UK; 1999-09-02), page 64
- ↑ Official Dreamcast Magazine, "January 2000" (US; 1999-12-05), page 90
- ↑ Player One, "Septembre 1999" (FR; 1999-xx-xx), page 128
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
- ↑ Sega Magazin, "April 1999" (DE; 1999-03-01), page 12
- ↑ Strana Igr, "Aprel 1999 1/2" (RU; 1999-xx-xx), page 48
- ↑ Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 20
- ↑ Total Control, "March 1999" (UK; 1999-0x-xx), page 114
- ↑ Video Games, "10/99 It's Dreamcast Time supplement" (DE; 1999-09-22), page 4
- ↑ Virtual'nyye radosti, "" (BY; 2003-04-30), page 1
- ↑ Arcade, "Xmas 1999" (UK; 1999-12-06), page 80
- ↑ Click!, "25/1999" (PL; 1999-11-30), page 28
- ↑ Gry Komputerowe, "1/2000" (PL; 2000-xx-xx), page 64
- ↑ Hacker, "08/1999" (HR; 1999-xx-xx), page 1
- ↑ Man!ak, "Wrzesień 1999" (PL; 1999-xx-xx), page 61
- ↑ Next Generation, "January 2001" (US; 2000-12-21), page 115
- ↑ PC Gamer, "Christmas 1999" (UK; 1999-11-18), page 101
- ↑ PC Zone, "Xmas 1999" (UK; 1999-1x-xx), page 90
- ↑ Power Unlimited, "Jaargang 8, Nr. 1, Januari 2000" (NL; xxxx-xx-xx), page 40
- ↑ Techno (UK) (+0:00)
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