Difference between revisions of "Activator"

From Sega Retro

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| accessoryimage=Sega Activator.jpg
 
| accessoryimage=Sega Activator.jpg
 
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| maker=[[Interactive Light]]
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| maker=[[Interactive Light]], [[Sega]]
| madefor=[[Sega Mega Drive]], [[Sega System 32]]
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| madefor=[[Sega Mega Drive]]
 
| releases={{releases
 
| releases={{releases
| arcade_date_jp=1993-08 {{fileref|EGM US 051.pdf|page=222}}
 
 
| md_date_us=1993-11 {{fileref|GamePro US 052.pdf|page=204}}
 
| md_date_us=1993-11 {{fileref|GamePro US 052.pdf|page=204}}
 
| md_rrp_us=79.95 {{fileref|GamePro US 052.pdf|page=204}}
 
| md_rrp_us=79.95 {{fileref|GamePro US 052.pdf|page=204}}
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The '''Activator''' is a full-body motion based video game controller unit released by [[Sega]]. It is an octagonal controller unit which sits on the floor and uses infra-red beams to interpret movements. It was revealed for both the [[Sega Mega Drive]] console and [[Sega System 32]] [[arcade]] system in August 1993. On the Mega Drive, it was intended to act as a more immersive substitute for a standard [[Control Pad (Mega Drive)|control pad]]. In the arcades, it was used for the fighting game ''[[Dragon Ball Z V.R.V.S.]]'', which used extra sensors for better motion detection.
+
The '''Activator''' is a full-body motion based video game controller unit released by [[Sega]]. It is an octagonal controller unit which sits on the floor and uses infra-red beams to interpret movements. It was revealed for the [[Sega Mega Drive]] console in 1993, intended to act as a more immersive substitute for a standard [[Control Pad (Mega Drive)|control pad]].
  
==Mega Drive==
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In the arcades, similar technology was used for the fighting game ''[[Dragon Ball Z V.R.V.S.]]'', which used extra sensors for better motion detection.
 +
 
 +
==Hardware==
 
The Activator was created at a time where many video game companies were investing in virtual reality, perceived at the time to be the future of gaming. However, for the most part, virtual reality was considered to be too expensive to produce in homes at the time, so products such as the Activator were produced instead. The Activator was developed by [[Interactive Light]] for Sega, and was also brought to Brazil by [[Tec Toy]]. It was based on a musical instrument called the "Light Harp", conceived by musician and martial artist Asaf Gurner.
 
The Activator was created at a time where many video game companies were investing in virtual reality, perceived at the time to be the future of gaming. However, for the most part, virtual reality was considered to be too expensive to produce in homes at the time, so products such as the Activator were produced instead. The Activator was developed by [[Interactive Light]] for Sega, and was also brought to Brazil by [[Tec Toy]]. It was based on a musical instrument called the "Light Harp", conceived by musician and martial artist Asaf Gurner.
  
 
The Activator comes in eight segments, which when fitted together creates an octagonal ring which is designed to be placed on a floor. Each section of the Activator fires a beam of light upwards, and the player stands inside the octagon, "punching" and "kicking" to break the light beams and sending signals to the Mega Drive console in the process. The Activator is effectively a glorified control pad, with {{Left}}, {{Up}}, {{Right}}, {{Down}}, {{A}}, {{B}}, {{C}} and {{Start}} buttons mapped to each of the eight segments.  
 
The Activator comes in eight segments, which when fitted together creates an octagonal ring which is designed to be placed on a floor. Each section of the Activator fires a beam of light upwards, and the player stands inside the octagon, "punching" and "kicking" to break the light beams and sending signals to the Mega Drive console in the process. The Activator is effectively a glorified control pad, with {{Left}}, {{Up}}, {{Right}}, {{Down}}, {{A}}, {{B}}, {{C}} and {{Start}} buttons mapped to each of the eight segments.  
  
Sega of America marketed the Activator as a martial arts simulator, claiming that it improved the experience of fighting games such as ''[[Eternal Champions]]'' (one of the few games designed around the peripheral). Initial reactions were positive, with ''Electronic Gaming Monthly'' claiming that it improved the experience for games like ''[[Streets of Rage 2]]'', ''[[Mortal Kombat]]'' and ''[[Street Fighter II': Special Champion Edition]]''.{{fileref|EGM US 051.pdf|page=60}} However, many argued the reverse was true - many games such as ''Mortal Kombat'' and ''[[Comix Zone]]'' are considered to be more difficult to play with an Activator, and many games which rely on fast reactions are not suitable for this style of control scheme at all. Furthermore the light beams are easily distorted by a non-flat ceiling or obstructions such as beams of a ceiling fan or light fixture. As a result, the Activator did not see much commercial success and was retired mere months after launch.
+
Sega of America marketed the Activator as a martial arts simulator, claiming that it improved the experience of fighting games. However, many argued the reverse was true, and many games which rely on fast reactions are not suitable for this style of control scheme at all. Furthermore the light beams are easily distorted by a non-flat ceiling or obstructions such as beams of a ceiling fan or light fixture. As a result, the Activator did not see much commercial success and was retired mere months after launch.
 +
 
 +
=="Activated" games==
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While the Activator will function with any Mega Drive title, a small number of games were partially designed for the Activator and so specifically label themselves as "activated":
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*''[[Best of the Best: Championship Karate]]''
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*''[[Eternal Champions]]''
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*''[[Greatest Heavyweights]]''
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 +
In addition, Sega of America promoted support for ''[[Mortal Kombat]]'', ''[[Street Fighter II: Special Champion Edition]]'' and ''[[Streets of Rage 2]]''.
  
 
==Promotional material==
 
==Promotional material==

Revision as of 13:00, 10 August 2016

Sega Activator.jpg
Activator
Made for: Sega Mega Drive
Manufacturer: Interactive Light, Sega
Release Date RRP Code

The Activator is a full-body motion based video game controller unit released by Sega. It is an octagonal controller unit which sits on the floor and uses infra-red beams to interpret movements. It was revealed for the Sega Mega Drive console in 1993, intended to act as a more immersive substitute for a standard control pad.

In the arcades, similar technology was used for the fighting game Dragon Ball Z V.R.V.S., which used extra sensors for better motion detection.

Hardware

The Activator was created at a time where many video game companies were investing in virtual reality, perceived at the time to be the future of gaming. However, for the most part, virtual reality was considered to be too expensive to produce in homes at the time, so products such as the Activator were produced instead. The Activator was developed by Interactive Light for Sega, and was also brought to Brazil by Tec Toy. It was based on a musical instrument called the "Light Harp", conceived by musician and martial artist Asaf Gurner.

The Activator comes in eight segments, which when fitted together creates an octagonal ring which is designed to be placed on a floor. Each section of the Activator fires a beam of light upwards, and the player stands inside the octagon, "punching" and "kicking" to break the light beams and sending signals to the Mega Drive console in the process. The Activator is effectively a glorified control pad, with Left, Up, Right, Down, A, B, C and  START  buttons mapped to each of the eight segments.

Sega of America marketed the Activator as a martial arts simulator, claiming that it improved the experience of fighting games. However, many argued the reverse was true, and many games which rely on fast reactions are not suitable for this style of control scheme at all. Furthermore the light beams are easily distorted by a non-flat ceiling or obstructions such as beams of a ceiling fan or light fixture. As a result, the Activator did not see much commercial success and was retired mere months after launch.

"Activated" games

While the Activator will function with any Mega Drive title, a small number of games were partially designed for the Activator and so specifically label themselves as "activated":

In addition, Sega of America promoted support for Mortal Kombat, Street Fighter II: Special Champion Edition and Streets of Rage 2.

Promotional material

Logo-pdf.svg
Print advert in Game Players (US) #0612: "Vol. 6 No. 12 December 1993" (1993-1x-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Visions (US) #24: "May 1995" (1995-xx-xx)
Logo-pdf.svg

Physical scans

Mega Drive, US
SegaActivator US Box Front.jpg
Cover
Mega Drive, BR
Activator MD BR Box Back.jpgNospine-small.pngActivator MD BR Box Front.jpg
Cover

References


External links


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