Difference between revisions of "Compile"

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[[Image:COMPILE_logo.png|right|frame|COMPILE logo]]'''Compile''' was a [[Japan|Japanese]] video game company founded in 1983. Founded by Masamitsu Niitani (otherwise simply known as 'Moo'), they were responsible for developing some of the most colourful and popular action and puzzle games ever made, including their signature franchise, ''[[Puyo Puyo]]''. Some were designed for companies like [[Sega]] and [[Nintendo]], though their initial games started on the MSX.
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{{CompanyBob
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| logo=COMPILE_logo.png
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| founded=1982-04-07{{ref|http://web.archive.org/web/19991109094538/http://www.compile.co.jp/company/g_situation.htm}}
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| defunct=2002
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| tseries=T-66
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| headquarters=Japan
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}}
  
Compile created the Madoh Monogatari franchise, which blossomed into their most famous puzzle game, Puyo Puyo, as well as vertical shooters (such as the Zanac and Aleste series) and countless other less successful games. Although they specialised in shoot 'em up and puzzle games, Compile created games in many genres across many platforms. In 1998, Compile and Sega worked together on the development of Puyo Puyo-n, with the first release being seen on the [[Dreamcast]] before porting to the Nintendo 64 and PSX.  
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'''Compile''' (株式会社 コンパイル) was a Japanese video game company founded in 1983 by Masamitsu "Moo" Niitani. They were best known in the 1980s for their many shoot-'em-up games and in the 1990s for their flagship ''[[:Category:Puyo Puyo|Puyo Puyo]]'' video game series.
  
Compile filed for bankruptcy and disbanded in 2002, though its spirit lives on in Aiky, founded afterwards by several ex-employees. Another company that spun off from Compile was Milestone Inc., and the company focuses on arcade shoot 'em ups. Yet another company, Compile Heart, hopes to revive the Compile brand name with the assistance of former Compile employees like Puyo Puyo creator "Moo" Niitani.  The rights to Puyo Puyo however, were acquired by and remain the property of Sega. New games in the franchise are produced by Sega's subsidiary [[Sonic Team]].
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Between its founding and the eventual domination of the IBM PC internationally, Compile was known as a major home computer developer, most prolifically on the MSX — introducing a majority of its portfolio on the platform: shoot-'em-up series ''Zanac'' and ''Aleste'', RPG series ''Golvellius'' and ''Madou Monogatari'' (and the first game in its spun-off puzzle game series ''Puyo Puyo''), and a variety of other games and compilations (the ''DiscStation'' series).
  
[[Category:Companies]]
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Compile was also well known for developing under license or contract for parts of their early history — most notably as the shadow-developers of [[Naxat Soft]]'s ''Crush'' series of pinball games (including ''[[Devil Crash]]'', which [[Tecnosoft]] ported to the [[Mega Drive]]) and of Hudson's ''Blazing Lazers''/''Gunhed'' — all for the TurboGrafx-16. Their relationship with [[Sega]] began this way — being asked to port ''[[N-Sub]]'', ''[[Tranquilizer Gun]]'' (as ''Safari Hunting''), and ''[[Borderline]]'' to the [[SG-1000]] as three of their first projects, and later returning to do more ports and contracts. But the tables would turn: after Sega offered to make ''Puyo Puyo'' into [[Puyo Puyo|an arcade game]], Compile [[Puyo Puyo Tsuu|developed a sequel]] whose wildfire success defined the future of Compile as a console developer primarily focused on  ''Puyo Puyo'' games.
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Compile filed for bankruptcy and disbanded in 2002, though its spirit lives on in a handful of companies founded by ex-employees:
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* [[Compile Heart]], founded by several ex-employees including Niitani, aims to keep the brand name alive
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* [[Milestone Inc.]], who made arcade shoot-'em-ups, now defunct
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* [[Eighting]]/[[Raizing]], who also makes arcade shoot-'em-ups
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* Aiky, who is known for publishing games
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The rights to Puyo Puyo were acquired by and remain the property of Sega. New games in the franchise are produced by Sega's subsidiary [[Sonic Team]]. The rights to all other Compile properties were acquired by online publisher [[D4 Enterprise]], but were sold (back) to Compile Heart in late 2010{{ref|http://www.compileheart.com/news/2010/1028/}}.
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Compile had a short-lived subsidiary '''LMS Music''' which provided audio for a number of their games in the mid-1990s.
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==Softography==
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{{CompanyHistoryAll|Compile}}
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===LMS Music===
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{{CompanyHistoryAll|LMS Music}}
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==External links==
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{{NECRetro}}
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*[http://web.archive.org/web/19991104104604/http://www.compile.co.jp/game/history/index.html Mostly complete softography 1983-1999] from an archive of Compile's web site
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==References==
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<references />

Latest revision as of 07:17, 17 April 2024

https://retrocdn.net/images/c/c4/COMPILE_logo.png

COMPILE logo.png
Compile
Founded: 1982-04-07[1]
Defunct: 2002
T-series code: T-66
Headquarters:
Japan

Compile (株式会社 コンパイル) was a Japanese video game company founded in 1983 by Masamitsu "Moo" Niitani. They were best known in the 1980s for their many shoot-'em-up games and in the 1990s for their flagship Puyo Puyo video game series.

Between its founding and the eventual domination of the IBM PC internationally, Compile was known as a major home computer developer, most prolifically on the MSX — introducing a majority of its portfolio on the platform: shoot-'em-up series Zanac and Aleste, RPG series Golvellius and Madou Monogatari (and the first game in its spun-off puzzle game series Puyo Puyo), and a variety of other games and compilations (the DiscStation series).

Compile was also well known for developing under license or contract for parts of their early history — most notably as the shadow-developers of Naxat Soft's Crush series of pinball games (including Devil Crash, which Tecnosoft ported to the Mega Drive) and of Hudson's Blazing Lazers/Gunhed — all for the TurboGrafx-16. Their relationship with Sega began this way — being asked to port N-Sub, Tranquilizer Gun (as Safari Hunting), and Borderline to the SG-1000 as three of their first projects, and later returning to do more ports and contracts. But the tables would turn: after Sega offered to make Puyo Puyo into an arcade game, Compile developed a sequel whose wildfire success defined the future of Compile as a console developer primarily focused on Puyo Puyo games.

Compile filed for bankruptcy and disbanded in 2002, though its spirit lives on in a handful of companies founded by ex-employees:

  • Compile Heart, founded by several ex-employees including Niitani, aims to keep the brand name alive
  • Milestone Inc., who made arcade shoot-'em-ups, now defunct
  • Eighting/Raizing, who also makes arcade shoot-'em-ups
  • Aiky, who is known for publishing games

The rights to Puyo Puyo were acquired by and remain the property of Sega. New games in the franchise are produced by Sega's subsidiary Sonic Team. The rights to all other Compile properties were acquired by online publisher D4 Enterprise, but were sold (back) to Compile Heart in late 2010[2].

Compile had a short-lived subsidiary LMS Music which provided audio for a number of their games in the mid-1990s.

Softography

System C2

Sega Titan Video

NAOMI

NAOMI GD-ROM

SG-1000

Master System

Mega Drive

Game Gear

Mega-CD

Saturn

Dreamcast

Game Boy Color

FM Towns

MSX

LMS Music

External links

Necretro-round.svg
NEC Retro has more information related to Compile

References