Difference between revisions of "Daytona USA 2: Power Edition"
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| bobscreen=DaytonaUSAPowerEdition title.png | | bobscreen=DaytonaUSAPowerEdition title.png | ||
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| publisher=[[Sega]] | | publisher=[[Sega]] | ||
− | | developer=[[Sega AM2]] | + | | developer=[[Sega AM2]], [[Sega AM11]] |
| system=[[Sega Model 3 Step 2.1]] | | system=[[Sega Model 3 Step 2.1]] | ||
| romsize= | | romsize= | ||
| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
− | | players=1- | + | | players=1-16 |
| genre=Racing | | genre=Racing | ||
− | | releases={{ | + | | releases={{releasesArcade |
− | | | + | | mod3_date_jp=1998-12 |
}} | }} | ||
}} | }} | ||
− | '''''Daytona USA 2 Power Edition''''' is an update to ''[[Daytona USA 2: Battle on the Edge]]'', and was released for [[Sega Model 3 Step 2.1]] hardware in 1998. ''Power Edition'' serves as an update to ''Battle on the Edge'' in a similar way to how ''[[Daytona USA: Championship Circuit Edition]]'' updates ''[[Daytona USA]]''. It is mostly the same game, bar a new introduction, rebranding and a few additions. | + | '''''Daytona USA 2 Power Edition''''' (デイトナUSA2 パワーエディション) is an update to ''[[Daytona USA 2: Battle on the Edge]]'', and was released for [[Sega Model 3 Step 2.1]] hardware in 1998. ''Power Edition'' serves as an update to ''Battle on the Edge'' in a similar way to how ''[[Daytona USA: Championship Circuit Edition]]'' updates ''[[Daytona USA]]''. It is mostly the same game, bar a new introduction, rebranding and a few additions. |
− | The obvious change between the two versions if the beginner track's environment, which drops the concept of it being in an indoor forest and returns the setting to a open NASCAR-esque course, similar to other ''Daytona USA'' games. It also adds a fourth "challenge" track - a very long marathon race which combines the three previous courses into one. | + | The obvious change between the two versions if the beginner track's environment, which drops the concept of it being in an indoor forest and returns the setting to a open NASCAR-esque course, similar to other ''Daytona USA'' games. It also adds a fourth "challenge" track - a very long marathon race which combines the three previous courses into one. Additionally, the vehicle handling has been tweaked slightly, with the drift physics in particular receiving some changes. |
− | It also adds a fourth "Special" car "for Hornet fans" - the ''Daytona USA'' Hornet which is the staple car of the series. The Hornet is the | + | It also adds a fourth "Special" car "for Hornet fans" - the ''Daytona USA'' Hornet which is the staple car of the series. The Hornet is a direct copy of the car from the first game, with the same handling characteristics. |
− | Like ''Battle on the Edge'', ''Daytona USA: Power Edition'' saw no home ports. However its three tracks are included as part of ''[[OutRun 2]]'' for the [[ | + | Like ''Battle on the Edge'', ''Daytona USA: Power Edition'' saw no home ports. However its three tracks are included as part of ''[[OutRun 2 (Xbox)|OutRun 2]]'' for the [[Xbox]]. |
− | ==Production | + | ==Production credits== |
− | '''Director:''' [[Makoto Osaki]] | + | {{creditstable| |
− | '''Design Director:''' [[Naotake Nishimura]] | + | {{multicol| |
− | '''Program Director:''' [[Takashi Fujimura]] | + | *'''Director:''' [[Makoto Osaki]] |
− | + | *'''Design Director:''' [[Naotake Nishimura]] | |
− | '''Car Control Program:''' [[Takashi Fujimura]], [[Masaki Katoh]] | + | *'''Program Director:''' [[Takashi Fujimura]] |
− | '''Network Program:''' [[Tetsuya Sugimoto]], [[Takashi Fujimura]] | + | {{creditsheader|Programming Team}} |
− | '''Effect Program:''' [[Takeshi Iwasaki]], [[Dai Matsuzaki]] | + | *'''Car Control Program:''' [[Takashi Fujimura]], [[Masaki Katoh]] |
− | '''Enemy Car Program:''' [[Koki Koiwa]] | + | *'''Network Program:''' [[Tetsuya Sugimoto]], [[Takashi Fujimura]] |
− | '''Navigation & Attract Mode Program:''' [[Hideki Tanaka]] | + | *'''Effect Program:''' [[Takeshi Iwasaki]], [[Dai Matsuzaki]] |
− | '''Crash & Collision Program:''' [[Tetsuya Sugimoto, [[Hiroshi Masui]] | + | *'''Enemy Car Program:''' [[Koki Koiwa]] |
− | '''Camera Program:''' [[Takayuki Kazama]] | + | *'''Navigation & Attract Mode Program:''' [[Hideki Tanaka]] |
− | '''Live Mode Program:''' [[Hiroshi Masui]] | + | *'''Crash & Collision Program:''' [[Tetsuya Sugimoto]], [[Hiroshi Masui]] |
− | '''Sound & Cabinet Control Program:''' [[Koki Koiwa]] | + | *'''Camera Program:''' [[Takayuki Kazama]] |
− | + | *'''Live Mode Program:''' [[Hiroshi Masui]] | |
− | '''Course Design:''' [[Naoaki Tasaka]], [[Naotake Nishimura]] | + | *'''Sound & Cabinet Control Program:''' [[Koki Koiwa]] |
− | '''Course Side Design:''' [[Jun-ichi Yamanaka]], [[Naoaki Tasaka]], [[Kazufumi Ohashi]], [[Shigetaka Kyoya]] | + | {{creditsheader|Design Team}} |
− | '''Car Design:''' [[Shigetaka Kyoya]], [[Jun-ichi Yamanaka]] | + | *'''Course Design:''' [[Naoaki Tasaka]], [[Naotake Nishimura]] |
− | '''Effect Design:''' [[Ringo Manabe]], [[Naotake Nishimura]], [[Takeshi Iwasaki]] | + | *'''Course Side Design:''' [[Jun-ichi Yamanaka]], [[Naoaki Tasaka]], [[Kazufumi Ohashi]], [[Shigetaka Kyoya]] |
− | '''Scroll Design:''' [[Naotake Nishimura]], [[Kazufumi Ohashi]] | + | *'''Car Design:''' [[Shigetaka Kyoya]], [[Jun-ichi Yamanaka]] |
− | '''Motion Design:''' [[Kazuhiro Izaki]] (AM11), [[Ringo Manabe]] | + | *'''Effect Design:''' [[Ringo Manabe]], [[Naotake Nishimura]], [[Takeshi Iwasaki]] |
− | + | *'''Scroll Design:''' [[Naotake Nishimura]], [[Kazufumi Ohashi]] | |
− | '''Sound Producer & Composer:''' [[Takenobu Mitsuyoshi]] | + | *'''Motion Design:''' [[Kazuhiro Izaki]] (AM11), [[Ringo Manabe]] |
− | '''Sound Director & Composer:''' [[Fumio Ito]] | + | {{creditsheader|Sound Team}} |
− | + | *'''Sound Producer & Composer:''' [[Takenobu Mitsuyoshi]] | |
− | '''Product Supervisor:''' [[Masao Yoshimoto]] | + | *'''Sound Director & Composer:''' [[Fumio Ito]] |
− | '''Industrial Designer:''' Ztton Design | + | {{creditsheader|Cabinet Development Team}} |
− | '''Mechanical Engineers''' | + | *'''Product Supervisor:''' [[Masao Yoshimoto]] |
− | + | *'''Industrial Designer:''' Ztton Design | |
− | + | *'''Mechanical Engineers''' | |
− | '''Electronic Engineers''' | + | **(Chief Engineer) [[Yasuo Ishikawa]], [[Seiji Ishii]] |
− | + | **[[Motohiko Higashiguchi]], [[Eiji Inoue]], [[Yumiko Ara]], [[Eiji Nishimura]], [[Toshiya Yamaguchi]], [[Masaharu Inoue]] | |
− | + | *'''Electronic Engineers''' | |
− | + | **(Chief Engineer) [[Hiroki Koyama]] | |
− | '''Publicity:''' [[Ai Kotani]] | + | **[[Hiroyuki Takahashi]], [[Hideyuki Yamada]], [[Tomoyuki Goto]], [[Yoshiaki Yamamoto]] |
− | '''Design:''' [[Akira Yamanaka]] | + | {{creditsheader|Publicity Team}} |
− | + | *'''Publicity:''' [[Ai Kotani]] | |
− | '''Design Support (AM11):''' [[Kazuhiro Izaki]], [[Daisuke Sato]], [[Yukinobu Arikawa]], [[Jun-ichi Yamada]] | + | *'''Design:''' [[Akira Yamanaka]] |
− | '''Sound Support (AM2):''' [[Hidenori Shoji]] | + | {{creditsheader|Special Thanks}} |
− | '''Recording & Mix (NY):''' [[Atsushi Kosugi|Atsushi "Sushi" Kosugi]] (Beat on Beat, Inc) | + | *'''Design Support (AM11):''' [[Kazuhiro Izaki]], [[Daisuke Sato]], [[Yukinobu Arikawa]], [[Jun-ichi Yamada]] |
− | '''Recording & Mix (TYO):''' [[Tatsutoshi Narita]], [[Naoyuki Machida]], [[Yoshitada Miya]] | + | *'''Sound Support (AM2):''' [[Hidenori Shoji]] |
− | '''Voice Recording:''' Yasuhide Takeuchi (Half HP Studio) | + | *'''Recording & Mix (NY):''' [[Atsushi Kosugi|Atsushi "Sushi" Kosugi]] (Beat on Beat, Inc) |
− | '''Advisor:''' [[Masahiro Nakagawa]] (Sega AM R&D), [[Bill Freeman]] (Sega Gameworks FL), [[Tomoaki Inoue]] (Sega AM2), [[Takeshi Inoue]] (Sega Oversea Dept.), [[Yuka Sadano]] (Sega U.S. Sales Dept.), [[Toshihiko Ikeda]] (Sega U.S. Sales Dept.) | + | *'''Recording & Mix (TYO):''' [[Tatsutoshi Narita]], [[Naoyuki Machida]], [[Yoshitada Miya]] |
− | '''Producer:''' [[Toshihiro Nagoshi]]< | + | *'''Voice Recording:''' Yasuhide Takeuchi (Half HP Studio) |
+ | *'''Advisor:''' [[Masahiro Nakagawa]] (Sega AM R&D), [[Bill Freeman]] (Sega Gameworks FL), [[Tomoaki Inoue]] (Sega AM2), [[Takeshi Inoue]] (Sega Oversea Dept.), [[Yuka Sadano]] (Sega U.S. Sales Dept.), [[Toshihiko Ikeda]] (Sega U.S. Sales Dept.) | ||
+ | *'''Producer:''' [[Toshihiro Nagoshi]] | ||
+ | }} | ||
+ | |console=MOD3 | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Promotional material== | ||
+ | <gallery> | ||
+ | File:DaytonaUSA2PE JP Flyer Front.jpg|JP flyer (front) | ||
+ | File:DaytonaUSA2PE JP Flyer Back.jpg|JP flyer (back) | ||
+ | </gallery> | ||
− | ==Physical | + | ==Physical scans== |
− | {{ | + | {{ScanArcade |
+ | | type=upright | ||
| console=Model 3 | | console=Model 3 | ||
| region=JP | | region=JP | ||
− | |||
− | |||
}} | }} | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
+ | |||
{{Clear}} | {{Clear}} | ||
{{DaytonaUSA}} | {{DaytonaUSA}} | ||
− | + | [[Category:Model 3 Step 2.1 games]] | |
− | [[Category:Model 3 Step 2.1 |
Revision as of 16:27, 27 November 2017
Daytona USA 2: Power Edition | |||||||||
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System(s): Sega Model 3 Step 2.1 | |||||||||
Publisher: Sega | |||||||||
Developer: Sega AM2, Sega AM11 | |||||||||
Genre: Racing | |||||||||
Number of players: 1-16 | |||||||||
|
Daytona USA 2 Power Edition (デイトナUSA2 パワーエディション) is an update to Daytona USA 2: Battle on the Edge, and was released for Sega Model 3 Step 2.1 hardware in 1998. Power Edition serves as an update to Battle on the Edge in a similar way to how Daytona USA: Championship Circuit Edition updates Daytona USA. It is mostly the same game, bar a new introduction, rebranding and a few additions.
The obvious change between the two versions if the beginner track's environment, which drops the concept of it being in an indoor forest and returns the setting to a open NASCAR-esque course, similar to other Daytona USA games. It also adds a fourth "challenge" track - a very long marathon race which combines the three previous courses into one. Additionally, the vehicle handling has been tweaked slightly, with the drift physics in particular receiving some changes.
It also adds a fourth "Special" car "for Hornet fans" - the Daytona USA Hornet which is the staple car of the series. The Hornet is a direct copy of the car from the first game, with the same handling characteristics.
Like Battle on the Edge, Daytona USA: Power Edition saw no home ports. However its three tracks are included as part of OutRun 2 for the Xbox.
Contents
Production credits
- Director: Makoto Osaki
- Design Director: Naotake Nishimura
- Program Director: Takashi Fujimura
- Car Control Program: Takashi Fujimura, Masaki Katoh
- Network Program: Tetsuya Sugimoto, Takashi Fujimura
- Effect Program: Takeshi Iwasaki, Dai Matsuzaki
- Enemy Car Program: Koki Koiwa
- Navigation & Attract Mode Program: Hideki Tanaka
- Crash & Collision Program: Tetsuya Sugimoto, Hiroshi Masui
- Camera Program: Takayuki Kazama
- Live Mode Program: Hiroshi Masui
- Sound & Cabinet Control Program: Koki Koiwa
- Course Design: Naoaki Tasaka, Naotake Nishimura
- Course Side Design: Jun-ichi Yamanaka, Naoaki Tasaka, Kazufumi Ohashi, Shigetaka Kyoya
- Car Design: Shigetaka Kyoya, Jun-ichi Yamanaka
- Effect Design: Ringo Manabe, Naotake Nishimura, Takeshi Iwasaki
- Scroll Design: Naotake Nishimura, Kazufumi Ohashi
- Motion Design: Kazuhiro Izaki (AM11), Ringo Manabe
- Sound Producer & Composer: Takenobu Mitsuyoshi
- Sound Director & Composer: Fumio Ito
- Product Supervisor: Masao Yoshimoto
- Industrial Designer: Ztton Design
- Mechanical Engineers
- (Chief Engineer) Yasuo Ishikawa, Seiji Ishii
- Motohiko Higashiguchi, Eiji Inoue, Yumiko Ara, Eiji Nishimura, Toshiya Yamaguchi, Masaharu Inoue
- Electronic Engineers
- (Chief Engineer) Hiroki Koyama
- Hiroyuki Takahashi, Hideyuki Yamada, Tomoyuki Goto, Yoshiaki Yamamoto
- Publicity: Ai Kotani
- Design: Akira Yamanaka
- Design Support (AM11): Kazuhiro Izaki, Daisuke Sato, Yukinobu Arikawa, Jun-ichi Yamada
- Sound Support (AM2): Hidenori Shoji
- Recording & Mix (NY): Atsushi "Sushi" Kosugi (Beat on Beat, Inc)
- Recording & Mix (TYO): Tatsutoshi Narita, Naoyuki Machida, Yoshitada Miya
- Voice Recording: Yasuhide Takeuchi (Half HP Studio)
- Advisor: Masahiro Nakagawa (Sega AM R&D), Bill Freeman (Sega Gameworks FL), Tomoaki Inoue (Sega AM2), Takeshi Inoue (Sega Oversea Dept.), Yuka Sadano (Sega U.S. Sales Dept.), Toshihiko Ikeda (Sega U.S. Sales Dept.)
- Producer: Toshihiro Nagoshi
Magazine articles
- Main article: Daytona USA 2: Power Edition/Magazine articles.
Promotional material
Physical scans
Model 3, JP | ||||
---|---|---|---|---|
References