Shadow of the Beast
From Sega Retro
Shadow of the Beast | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Master System | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Electronic Arts (EU/US), Victor Musical Industries (JP), TecMagik | |||||||||||||||||||||||||||||||||||||||||||||
Developer: WJS Design | |||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Reflections Interactive | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: Sound Images v1.0 | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||
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Shadow of the Beast, called Shadow of the Beast: Mashou no Okite (シャドー・オブ・ザ・ビースト 魔性の掟) in Japan, is an action game developed by Reflections Interactive for the Commodore Amiga and published by Psygnosis. It was brought to a variety of systems including the Sega Mega Drive and Sega Master System in 1991 and 1992 respectively. It was followed by Shadow of the Beast II and the Amiga-exclusive Shadow of the Beast III.
Contents
Gameplay
You play as the Beast Messenger. Born a human child and kidnapped at a young age by mages who serve the Beast Lord, you were transformed into a monster and had all your memories wiped to enter a lifetime of servitude. However, suddenly, all your memories return to you and you seek revenge and escape.
and jump. punches. in midair kicks. The players has 12 hit points. Losing all of them (gradually or through instant kill attacks/traps) restarts the game as there are no lives. A bazooka-like weapon can be found later on. A short flying section also exists. Hit detection is very strict. Often the player will run into situations were damage is basically unavoidable, or it's more convenient to take a hit on purpose and use the resulting invincibility to avoid further damage by running away.
The game was a baby step into the realm of non-linear game design, as stages can be at least partially explored and re-explored without having all key items. A fixed set of objectives needs to be performed to play the full however.
After collecting the bazooka, the games graphics can glitch when dying or after leaving the castle. (TODO: Confirm this also happens in the Japanese version)
Versions
The Amiga version was considered impressive for it's time with atmospheric soundtrack and graphics, which had multiple scrolling planes, color usage and diverse graphics, however the Sega Mega Drive was scaled back, with some enemies missing or their position being altered.
The Mega Drive game was not optimised for North American NTSC-U machines, and so runs too fast. This was corrected in the Japanese release, which also makes adjustments to the graphics, adds a proper ending sequence and includes a much need additional healing item in a later stage. The changes were reportedly made at the request of Japanese publisher Victor Musical Industries.
Magazine articles
- Main article: Shadow of the Beast/Magazine articles.
Promotional material
also published in:
- Game Power (IT) #4: "Marzo 1992" (1992-0x-xx)[5]
Artwork
Physical scans
Mega Drive version
66 | |
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Based on 40 reviews |
Master System version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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84 | |
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Based on 25 reviews |
References
NEC Retro has more information related to Shadow of the Beast
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- ↑ 1.0 1.1 File:SegaPro UK 01.pdf, page 9
- ↑ 2.0 2.1 2.2 File:GamePro US 028.pdf, page 52 Cite error: Invalid
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tag; name ":File:CVG UK 121.pdf_p100" defined multiple times with different content - ↑ Joypad, "Août/Septembre 1992" (FR; 1992-07-1x), page 26
- ↑ Game Power, "Marzo 1992" (IT; 1992-0x-xx), page 11
- ↑ File:ASM DE 1992-02.pdf, page 124
- ↑ 7.0 7.1 Mean Machines: The Essential Sega Guide, Virgin Books, page 87 Cite error: Invalid
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tag; name ":File:HobbyConsolas ES 005.pdf_p40" defined multiple times with different content - ↑ 10.0 10.1 File:Joystick FR 022.pdf, page 182 Cite error: Invalid
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tag; name ":File:PlayerOne FR 015.pdf_p62" defined multiple times with different content - ↑ 14.0 14.1 File:PlayTime DE 1992-03.pdf, page 87 Cite error: Invalid
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tag; name ":File:SegaPro UK 03.pdf_p71" defined multiple times with different content - ↑ 16.0 16.1 File:SegaForceMega UK 01.pdf, page 89 Cite error: Invalid
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tag; name ":File:SegaForceMega UK 01.pdf_p89" defined multiple times with different content - ↑ 17.0 17.1 File:SegaForce UK 01.pdf, page 32
- ↑ 18.0 18.1 File:VideoGames DE 1992-01.pdf, page 30 Cite error: Invalid
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tag; name ":File:VideoGames DE 1992-01.pdf_p30" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 203
- ↑ Aktueller Software Markt, "Februar 1992" (DE; 1992-01-10), page 128
- ↑ Beep! MegaDrive, "April 1992" (JP; 1992-03-07), page 37
- ↑ Consoles +, "Janvier 1992" (FR; 199x-xx-xx), page 50
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 133
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 7, "" (RU; 2001-xx-xx), page 250
- ↑ Gamers, "Februar/März 1992" (DE; 1992-xx-xx), page 33
- ↑ Games-X, "21st-27th November 1991" (UK; 1991-11-21), page 34
- ↑ Game Zone, "January 1992" (UK; 1991-12-18), page 23
- ↑ Hippon Super, "April 1992" (JP; 1992-03-04), page 85
- ↑ Joypad, "Janvier 1992" (FR; 1991-12-1x), page 92
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 94
- ↑ Mega Drive Fan, "June 1992" (JP; 1992-05-08), page 83
- ↑ Mega, "June 1993" (UK; 1993-05-20), page 21
- ↑ Mega Force, "Novembre 1991" (FR; 1991-11-19), page 93
- ↑ Mega Fun, "11/92" (DE; 1992-10-xx), page 42
- ↑ Micromanía (segunda época), "Febrero 1992" (ES; 1992-0x-xx), page 31
- ↑ Micro News, "Décembre 1991" (FR; 1991-1x-xx), page 204
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 140
- ↑ Megazone, "April/May 1992" (AU; 1992-0x-xx), page 41
- ↑ Power Play, "2/92" (DE; 1992-01-xx), page 167
- ↑ Sega Power, "February 1992" (UK; 1992-01-02), page 32
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 67
- ↑ 42.0 42.1 Sega Force, "January 1992" (UK; 1991-12-12), page 30
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tilt, "Décembre 1991" (FR; 1991-1x-xx), page 46
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 154
- ↑ VideoGames & Computer Entertainment, "December 1991" (US; 1991-1x-xx), page 54
- ↑ File:ConsolesPlus FR 002.pdf, page 106
- ↑ 48.0 48.1 Mean Machines: The Essential Sega Guide, Virgin Books, page 154 Cite error: Invalid
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tag; name ":File:VideoGames DE 1991-04.pdf_p39" defined multiple times with different content - ↑ Consoles +, "Octobre 1991" (FR; 1991-10-05), page 114
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 144
- ↑ Games-X, "27th February-4th March 1992" (UK; 1992-02-27), page 24
- ↑ Game Zone, "January 1992" (UK; 1991-12-18), page 21
- ↑ Joypad, "Novembre 1991" (FR; 1991-10-1x), page 104
- ↑ Mega Force, "Novembre 1991" (FR; 1991-11-19), page 73
- ↑ Mega Force, "Mai 1992" (FR; 1992-05-05), page 70
- ↑ Micromanía (segunda época), "Octubre 1992" (ES; 1992-xx-xx), page 85
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 136
- ↑ Play Time, "7/92" (DE; 1992-06-03), page 95
- ↑ Sega Power, "January 1992" (UK; 1991-12-05), page 48
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 28
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 72
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