Difference between revisions of "Silicon Graphics"

From Sega Retro

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==Sega games utilising SGI technology==
 
==Sega games utilising SGI technology==
 
===[[Mega Drive]]===
 
===[[Mega Drive]]===
*''[[Mickey Mania: The Timeless Adventures of Mickey Mouse]]'' (1994)
 
 
*''[[Sonic 3D: Flickies' Island]]'' (1996)
 
*''[[Sonic 3D: Flickies' Island]]'' (1996)
  
 
===[[Mega-CD]]===
 
===[[Mega-CD]]===
 
*''[[Ecco: The Tides of Time]]'' (1994) (cutscenes)
 
*''[[Ecco: The Tides of Time]]'' (1994) (cutscenes)
*''[[Mickey Mania: The Timeless Adventures of Mickey Mouse]]'' (1994)
 
  
 
===[[32X]]===
 
===[[32X]]===
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===[[Mega Drive]]===
 
===[[Mega Drive]]===
 
*''[[Batman Forever (Mega Drive)|Batman Forever]]'' (1995){{fileref|MeanMachinesSega35UK.pdf|page=18}}
 
*''[[Batman Forever (Mega Drive)|Batman Forever]]'' (1995){{fileref|MeanMachinesSega35UK.pdf|page=18}}
 +
*''[[Mickey Mania: The Timeless Adventures of Mickey Mouse]]'' (1994)
 
*''[[Shaq Fu]]'' (1994){{fileref|MeanMachinesSega22UK.pdf|page=32}}
 
*''[[Shaq Fu]]'' (1994){{fileref|MeanMachinesSega22UK.pdf|page=32}}
 
*''[[Spot Goes to Hollywood]]'' (1995){{fileref|MeanMachinesSega34UK.pdf|page=33}}
 
*''[[Spot Goes to Hollywood]]'' (1995){{fileref|MeanMachinesSega34UK.pdf|page=33}}
 +
 +
===[[Mega-CD]]===
 +
*''[[Mickey Mania: The Timeless Adventures of Mickey Mouse]]'' (1994)
  
 
===[[32X]]===
 
===[[32X]]===

Revision as of 14:30, 16 November 2017


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Silicon Graphics, Inc., generally known as SGI (though historically known as Silicon Graphics Computer Systems or SGCS) was a manufacturer of high performance computing solutions, usually for rendering computer graphics.

SGI's products and solutions were widely used by the video game industry during the 1990s, most notably as the component of the Nintendo 64. For the first half of the 1990s, they were also widely used by Sega, at one point working on the graphics hardware for the Sega Saturn, before Sega of Japan stepped in and cancelled the contract.

Primarily SGI workstations were used across the video game industry to generate 3D renders, usually for promotional material, in-game video or in some cases, to create sprites with a pseudo 3D look.

Sega games utilising SGI technology

Mega Drive

Mega-CD

32X

Saturn

Dreamcast

Third-party games utilising SGI technology

Mega Drive

Mega-CD

32X

Saturn

References