Virtua Fighter 4
From Sega Retro
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Virtua Fighter 4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega NAOMI 2, Sega NAOMI 2 GD-ROM, PlayStation 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Corporation | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega-AM2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: Katsugekiza (motion capture) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Sony Computer Entertainment Europe (Europe) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Multitap | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Virtua Fighter 4 (バーチャファイター4) is a fighting game developed by Sega-AM2 and released for Sega NAOMI 2 arcade hardware in 2001. It is the fouth major entry in the Virtua Fighter series and a direct sequel to Virtua Fighter 3. The game was originally announced under the working title of Virtua Fighter X, before appearing with its final name at AOU Show 2001.
The game changed the Japanese arcade landscape due to use of internet and physical cards to save progress, which was the VF.NET (later ALL.Net) system.
It was succeeded by Virtua Fighter 5 in 2005.
Contents
Gameplay
Characters
Virtua Fighter 4 is the only game in the history of the Virtua Fighter series to remove a character from the core lineup of playable characters. Taka Arashi, who debuted in Virtua Fighter 3 and would return in Virtua Fighter 5 R, was not included due to technical difficulties.
Akira Yuki | |
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Pai Chan | |
Lau Chan | |
Wolf Hawkfield | |
Jeffry Mcwild | |
Kagemaru | |
Sarah Bryant | |
Jacky Bryant | |
Dural | |
Shun Di | |
Lion Rafale | |
Aoi Umenokoji | |
Lei-Fei | |
Vanessa Lewis | |
History
Development
The NAOMI 2 arcade version of Virtua Fighter 4 uses up to 20,000 polygons for each character, while each background uses over 50,000 polygons, with up to 16 hardware light sources per polygon, at 60 frames per second. This was the highest character polygon count and lights per polygon for a video game up until 2001, giving it the most detailed character graphics and lighting effects of its time (such as dynamic search lights).[7] In comparison, the same year, Dead or Alive 3 on the Xbox used 10,000 to 15,000 polygons for the characters. Virtua Fighter 4's character polygon count was unsurpassed until Virtua Fighter 5 in 2005.[8] In terms of textures, the game uses 128 MB of texture data for the characters.[9]
The PlayStation 2 version of Virtua Fighter 4, due to hardware limitations, reduced the polygon count down to 7,000 polygons for the characters and had much fewer light sources. The texture details were also reduced for the PlayStation 2 version.[10]
Legacy
Like its predecessors, Virtua Fighter 4 saw several minor upgrades during the course of its lifespan, titled "Ver. B" and "Ver. C" respectively. It was ported to the PlayStation 2 in 2002 with slight graphical downgrades and online modes removed in exchange for more single player options.
Two major upgrades exist for the game, Virtua Fighter 4: Evolution and Virtua Fighter 4 Final Tuned. Sega Logistics Service announced it would end service on Virtua Fighter 4 arcade machines on March 31, 2017.[11][12]
Production credits
- Main article: Virtua Fighter 4/Production credits.
Digital manuals
Magazine articles
- Main article: Virtua Fighter 4/Magazine articles.
Promotional material
Artwork
Physical scans
NAOMI 2 version
NAOMI 2, JP | ||||
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PlayStation 2 version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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90 | |
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Based on 25 reviews |
PlayStation 2, US |
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Technical information
Virtua Fighter 4 was the first video game to use normal mapping, an advanced form of bump mapping.
The character models in the original Sega NAOMI 2 arcade version had about 20,000 polygons per character. This was the highest character polygon count in any video game at the time,[39] surpassing the character polygon counts of 2001 Dreamcast game Sports Jam (up to 18,357 polygons)[40][41] and higher than the character polygon counts of any Xbox games (up to 15,000 polygons in Dead or Alive 3 and Dead or Alive Ultimate). The polygon counts in the PlayStation 2 version of Virtua Fighter 4 were reduced to about 7,000 polygons per character.[42]
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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691,470,336 | CD-ROM (EU) | SCES-50759 (V1.00) | ||||||||||
✔ |
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567,332,976 | CD-ROM (JP) | SLPM-62130 (V2.00) | ||||||||||
? |
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569,800,224 | CD-ROM (US) | SLUS-20323 (V1.02) | ||||||||||
? |
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2002-01-04 | CD-R | Page | ||||||||||
? |
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2002-02-01 | CD-R | Page |
External links
- Sega of Japan catalogue pages (Japanese): PlayStation 2
- Official website
- Virtua Fighter 4 on PlayStation.com: JP, US
References
- ↑ http://www.sega-am2.co.jp/vf4/index.html (Wayback Machine: 2001-12-11 23:51)
- ↑ https://archive.org/details/ArcadeGameList1971-2005/page/n134/mode/1up
- ↑ http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=4482
- ↑ 4.0 4.1 http://www.jp.playstation.com/software/title/slpm62130.html (Wayback Machine: 2007-05-15 07:53)
- ↑ Computer & Video Games, "May 2002" (UK; 2002-04-xx), page 54
- ↑ 6.0 6.1 Computer & Video Games, "May 2002" (UK; 2002-04-xx), page 80
- ↑ http://game.watch.impress.co.jp/docs/20061025/3dvf5.htm
- ↑ https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/
- ↑ Next Generation, "August 2001" (US; 2001-07-17), page 51
- ↑ Next Generation, "August 2001" (US; 2001-07-17), page 54
- ↑ File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf
- ↑ File:SegaProductsTerminationAnnouncement 2016-12.pdf
- ↑ https://www.youtube.com/watch?v=c5xPTSq2UQI&ab_channel=KanavaZeroZero
- ↑ Play, "May 2002" (US; 2002-xx-xx), page 13
- ↑ 576 Konzol, "Március 2002" (HU; 2002-xx-xx), page 18
- ↑ Action Plus, "07/2002" (PL; 2002-xx-xx), page 24
- ↑ BGamer, "Maio 2002" (PT; 2002-0x-xx), page 103
- ↑ Bonus, "3/2002" (YU; 2002-03-25), page 28
- ↑ Click!Konsole, "Sierpień 2002" (PL; 2002-xx-xx), page 8
- ↑ Consoles +, "Mai 2002" (FR; 2002-0x-xx), page 74
- ↑ Edge, "March 2002" (UK; 2002-02-27), page 90
- ↑ Electronic Gaming Monthly, "May 2002" (US; 2002-04-02), page 110
- ↑ Famitsu, "2002-02-08" (JP; 2002-01-25), page 1
- ↑ GamePro, "May 2002" (US; 2002-0x-xx), page 90
- ↑ Game Station (UK) (+0:00)
- ↑ GMR, "February 2003" (US; 2003-01-07), page 93
- ↑ Hyper, "June 2002" (AU; 2002-05-08), page 50
- ↑ MAN!AC, "06/2002" (DE; 2002-05-02), page 40
- ↑ Official U.S. PlayStation Magazine, "April 2002" (US; 2002-03-12), page 92
- ↑ PlayStation 2 Official Magazine - UK, "April 2002" (UK; 2002-03-22), page 82
- ↑ Players, "6/2002" (DE; 2002-04-24), page 54
- ↑ Play, "Czerwiec 2002" (PL; 2002-xx-xx), page 24
- ↑ Play, "March 2002" (US; 2002-xx-xx), page 46
- ↑ PlayZone, "06/2002" (DE; 2002-04-30), page 66
- ↑ PSM, "Vol. 6, No. 4: April 2002" (US; 2002-0x-xx), page 24
- ↑ PSX Extreme, "03/2002" (PL; 2002-0x-xx), page 40
- ↑ Power Unlimited, "Jaargang 10, Nummer 5, Mei 2002" (NL; 2002-04-26), page 52
- ↑ Super Juegos, "Mayo 2002" (ES; 2002-0x-xx), page 14
- ↑ 3Dゲームファンのための「バーチャファイター5」グラフィックス講座
- ↑ Character model with shadow
- ↑ Character model
- ↑ "Yes, but how many polygons?" An artist blog entry with interesting numbers
Virtua Fighter 4 | |
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Main page | Comparisons | Credits | Development | Magazine articles | Video coverage | Reception
Music: Virtua Fighter 4 Official Soundtrack (2002) |
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