Difference between revisions of "Fantasy Zone Gear"

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{{Bob
 
{{Bob
 
| bobscreen=Fantasy Zone Gear Title.png
 
| bobscreen=Fantasy Zone Gear Title.png
| publisher=[[Sanritsu]] (JP), [[Sega]] (US/EU)
+
| bobscreen2=FantasyZoneGear GG US Title.png
| developer=[[Sanritsu]]
+
| tab1=JP/EU
 +
| tab2=US
 +
| publisher={{company|[[Sanritsu]]|region=Japan}}, {{company|[[Sega]]|region=US, Europe}}
 +
| developer=[[Sanritsu]]{{ref|http://gdri.smspower.org/wiki/index.php/Sanritsu}}
 +
| distributor={{company|[[Tec Toy]]|region=BR}}
 +
| licensor={{company|[[Sega]]|region=JP}}
 
| system=[[Sega Game Gear]]
 
| system=[[Sega Game Gear]]
| romsize=128kB
+
| sounddriver=  
| sounddriver=
 
 
| peripherals=
 
| peripherals=
| players=
+
| players=1
| genre=Shoot-'em-Up
+
| genre=Shooting{{fileref|FantasyZone GG EU backcover.jpg}}{{fileref|FZoneGear gg jp 1991cover.jpg}}{{ref|https://web.archive.org/web/20130101202427/http://sega.jp/fb/segahard/gg/soft_licensee.html}}
 
| releases={{releasesGG
 
| releases={{releasesGG
| gg_date_eu=1992
+
| gg_date_jp=1991-07-19{{ref|https://web.archive.org/web/20130101202427/http://sega.jp/fb/segahard/gg/soft_licensee.html}}
| gg_code_eu=2319
 
| gg_rrp_uk=24.99{{fileref|SegaForce UK 05.pdf|page=61}}
 
| gg_date_us=1992-04{{fileref|SegaVisions US 08.pdf|page=58}}
 
| gg_rrp_us=24.95{{fileref|GamePro US 033.pdf|page=76}}
 
| gg_code_us=2319
 
| gg_date_jp=1991-07-19
 
 
| gg_code_jp=T-44017
 
| gg_code_jp=T-44017
 
| gg_rrp_jp=3,900
 
| gg_rrp_jp=3,900
Line 22: Line 20:
 
| gg_code_jp_m=G-3225
 
| gg_code_jp_m=G-3225
 
| gg_rrp_jp_m=3,900
 
| gg_rrp_jp_m=3,900
 +
| gg_date_us=1992-04{{magref|sv|8|58}}
 +
| gg_rrp_us=24.95{{magref|gamepro|33|76}}
 +
| gg_code_us=2319
 +
| gg_date_eu=1992-04{{magref|ctw|383|19}}{{magref|ctw|384|17}}
 +
| gg_code_eu=2319
 +
| gg_date_uk=1992-04{{magref|ctw|383|19}}{{magref|ctw|384|17}}
 +
| gg_code_uk=2319
 +
| gg_rrp_uk=24.99{{magref|sfuk|5|61}}{{magref|segapower|31|36}}
 
| gg_date_br=199x
 
| gg_date_br=199x
 
| gg_code_br=013480
 
| gg_code_br=013480
 
}}
 
}}
 
}}
 
}}
{{stub}}'''''Fantasy Zone Gear: Opa Opa Jr. no Bouken''''' (ファンタジーゾーンGear オパオパJr.の冒険), released outside of Japan as just '''''Fantasy Zone''''' is a [[Game Gear]] shoot 'em up game that is part of the [[Fantasy Zone (series)|''Fantasy Zone'' series]]. Despite having the same name as the [[Fantasy Zone|Master System game]] in western regions, ''Fantasy Zone Gear'' is in fact a completely different game which makes use of the Game Gear's extended color palette.
+
'''''Fantasy Zone Gear: Opa Opa Jr. no Bouken''''' (ファンタジーゾーンGear オパオパJr.の冒険), released outside of Japan as just '''''Fantasy Zone''''', is a [[Game Gear]] shoot 'em up game that is part of the [[Fantasy Zone (series)|''Fantasy Zone'' series]]. Despite having the same name as the [[Fantasy Zone|Master System game]] in western regions, ''Fantasy Zone Gear'' is in fact a completely different game which makes use of the Game Gear's extended color palette.
  
''Fantasy Zone Gear'' offers very little to the table, other than new stages and music (though many of the jingles are identical to that of the original ''Fantasy Zone''). Due to size restraints, it is unable to show any kind of HUD in game, however Opa-Opa's equipment can be changed at any time by hitting the {{Start}} button.
+
==Story==
 +
In the [[Fantasy Zone|space year 6216]], Opa-Opa had defeated the Menon forces and restored peace to the Fantasy Zone. Peace has reigned in the Fantasy Zone for the next century, and it is now the year 6344. However, rumours of impending trouble have begun to arise in the Fantasy Zone, and just as the rumours have reached Opa-Opa Jr., the son of the legendary hero Opa-Opa, his friends start disappearing one at a time until his father also disappears.
  
As with all ''Fantasy Zone'' games, ''Fantasy Zone Gear'' was re-released in 2008 as part of the Japanese [[PlayStation 2]] compilation, ''[[Fantasy Zone Complete Collection]]''.
+
One day, Opa-Opa Jr. receives a letter that reads "Fantasy Zone will be converted into Fantasy Zone Gear according to our plans. Your father is our captive. He will be of no help to you if you try to resist us. You have one week to decide what to do. We suggest that you surrender." Not willing to surrender, Opa-Opa Jr. sets out to defeat the Menon forces and save his father and friends.
  
 
==Gameplay==
 
==Gameplay==
 +
Compared to other games in the series, ''Fantasy Zone Gear'' offers very little to the table, other than new stages and music (though many of the jingles are identical to that of the original ''Fantasy Zone''). Due to size restraints, it is unable to show any kind of HUD in game, however Opa-Opa Jr.'s equipment can be changed at any time by hitting the {{Start}} button at any point before encountering the boss. The D-Pad moves Opa-Opa Jr. around, {{1}} fires the main weapon, and {{2}} fires the secondary weapon.
  
===Levels===
+
===Weapons===
{{sectionsNewStart|imagewidths=150px}}
+
Listed here are all the items purchaseable through shops, with a base price as well as the price inflation (how much the item increases in price) for each additional purchase, if applicable:
{{SectionsNew
+
{{InfoTable|imagewidths=50|
| name=''Woods''
+
{{InfoRow
| image=FantasyZoneGear Level1.png
+
| title=Big Wings
| desc=Unlike previous games, levels in ''Fantasy Zone Gear'' were given generic names by Sega of America. They are all very similar, the only major difference each time being the choice of enemies.
+
| bgcolor=#6644CC
 +
| sprite={{sprite|FantasyZoneGear GG Sprite Weapons.png|2|crop_x=32|crop_y=0|crop_width=32|crop_height=32}}
 +
| info1name=Type
 +
| info1=Speed Up
 +
| info2name=Base cost
 +
| info2=$100
 +
| desc=Increases Opa-Opa's speed slightly.
 +
}}
 +
{{InfoRow
 +
| title=Jet Engine
 +
| bgcolor=#6644CC
 +
| sprite={{sprite|FantasyZoneGear GG Sprite Weapons.png|2|crop_x=64|crop_y=0|crop_width=32|crop_height=32}}
 +
| info1name=Type
 +
| info1=Speed Up
 +
| info2name=Base cost
 +
| info2=$1,000
 +
| desc=Increases Opa-Opa's speed considerably.
 +
}}
 +
{{InfoRow
 +
| title=Turbo Engine
 +
| bgcolor=#6644CC
 +
| sprite={{sprite|FantasyZoneGear GG Sprite Weapons.png|2|crop_x=96|crop_y=0|crop_width=32|crop_height=32}}
 +
| info1name=Type
 +
| info1=Speed Up
 +
| info2name=Base cost
 +
| info2=$10,000
 +
| desc=Increases Opa-Opa's speed dramatically.
 +
}}
 +
{{InfoRow
 +
| title=Rocket Engine
 +
| bgcolor=#6644CC
 +
| sprite={{sprite|FantasyZoneGear GG Sprite Weapons.png|2|crop_x=128|crop_y=0|crop_width=32|crop_height=32}}
 +
| info1name=Type
 +
| info1=Speed Up
 +
| info2name=Base cost
 +
| info2=$100,000
 +
| desc=Increases Opa-Opa's speed drastically.
 +
}}
 +
{{InfoRow
 +
| title=Back Shot
 +
| bgcolor=#6644CC
 +
| sprite={{sprite|FantasyZoneGear GG Sprite Weapons.png|2|crop_x=32|crop_y=32|crop_width=32|crop_height=32}}
 +
| info1name=Type
 +
| info1=Weapon 1
 +
| info2name=Base cost
 +
| info2=$500
 +
| info3name=Inflation
 +
| info3=$400
 +
| desc=Fires twin bullets in front of and behind Opa-Opa Jr. Does not run out over time.
 +
}}
 +
{{InfoRow
 +
| title=Laser Shot
 +
| bgcolor=#6644CC
 +
| sprite={{sprite|FantasyZoneGear GG Sprite Weapons.png|2|crop_x=64|crop_y=32|crop_width=32|crop_height=32}}
 +
| info1name=Type
 +
| info1=Weapon 1
 +
| info2name=Base cost
 +
| info2=$1,000
 +
| info3name=Inflation
 +
| info3=$800
 +
| desc=Fires a piercing laser beam. Runs out after a while.
 +
}}
 +
{{InfoRow
 +
| title=5-Way Shot
 +
| bgcolor=#6644CC
 +
| sprite={{sprite|FantasyZoneGear GG Sprite Weapons.png|2|crop_x=96|crop_y=32|crop_width=32|crop_height=32}}
 +
| info1name=Type
 +
| info1=Weapon 1
 +
| info2name=Base cost
 +
| info2=$5,000
 +
| info3name=Inflation
 +
| info3=$4,000
 +
| desc=Fires bullets in five directions simultaneously. Runs out after a while.
 +
}}
 +
{{InfoRow
 +
| title=Homing Shot
 +
| bgcolor=#6644CC
 +
| sprite={{sprite|FantasyZoneGear GG Sprite Weapons.png|2|crop_x=128|crop_y=32|crop_width=32|crop_height=32}}
 +
| info1name=Type
 +
| info1=Weapon 1
 +
| info2name=Base cost
 +
| info2=$10,000
 +
| info3name=Inflation
 +
| info3=$100,000
 +
| desc=Fires missiles that home in on enemies. Does not run out over time.
 +
}}
 +
{{InfoRow
 +
| title=Twin Bomb
 +
| bgcolor=#6644CC
 +
| sprite={{sprite|FantasyZoneGear GG Sprite Weapons.png|2|crop_x=32|crop_y=64|crop_width=32|crop_height=32}}
 +
| info1name=Type
 +
| info1=Weapon 2
 +
| info2name=Base cost
 +
| info2=$100
 +
| info3name=Inflation
 +
| info3=$100
 +
| desc=Allows Opa-Opa Jr. to drop two bombs in succession.
 +
}}
 +
{{InfoRow
 +
| title=Twin Missile
 +
| bgcolor=#6644CC
 +
| sprite={{sprite|FantasyZoneGear GG Sprite Weapons.png|2|crop_x=64|crop_y=64|crop_width=32|crop_height=32}}
 +
| info1name=Type
 +
| info1=Weapon 2
 +
| info2name=Base cost
 +
| info2=$200
 +
| info3name=Inflation
 +
| info3=$200
 +
| desc=Allows Opa-Opa Jr. to fire two simultaneous missiles that travel in a V-pattern.
 +
}}
 +
{{InfoRow
 +
| title=Smart Bomb
 +
| bgcolor=#6644CC
 +
| sprite={{sprite|FantasyZoneGear GG Sprite Weapons.png|2|crop_x=96|crop_y=64|crop_width=32|crop_height=32}}
 +
| info1name=Type
 +
| info1=Weapon 2
 +
| info2name=Base cost
 +
| info2=$2,000
 +
| info3name=Inflation
 +
| info3=$1,000
 +
| desc=Deals damage to all on-screen enemies.
 +
}}
 +
{{InfoRow
 +
| title=Heavy Bomb
 +
| bgcolor=#6644CC
 +
| sprite={{sprite|FantasyZoneGear GG Sprite Weapons.png|2|crop_x=128|crop_y=64|crop_width=32|crop_height=32}}
 +
| info1name=Type
 +
| info1=Weapon 2
 +
| info2name=Base cost
 +
| info2=$2,000
 +
| info3name=Inflation
 +
| info3=$1,000
 +
| desc=Drops a 256t weight, crushing any enemy in its path.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Wood's boss
+
| title=Extra Ship
| image=FantasyZoneGear Woods Boss.png
+
| bgcolor=#6644CC
| desc=Wood's boss is a large, tree-like creature with a spring. It simply extends its nose to try and defeat Opa-Opa (the nose also doubling up as the weak point). After it attacks, it will spring up into the air and try and land on top of the player.
+
| sprite={{sprite|FantasyZoneGear GG Sprite Weapons.png|2|crop_x=0|crop_y=96|crop_width=32|crop_height=32}}
 +
| info1name=Type
 +
| info1=Special
 +
| info2name=Base cost
 +
| info2=$5,000 (1st), $20,000 (2nd), $50,000 (3rd), $100,000 (4th), $200,000 (5th onwards)
 +
| desc=Awards an extra life.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=''Fire''
+
| title=Shield
| image=FantasyZoneGear Level2.png
+
| bgcolor=#6644CC
| desc=
+
| sprite={{sprite|FantasyZoneGear GG Sprite Weapons.png|2|crop_x=32|crop_y=96|crop_width=32|crop_height=32}}
 +
| info1name=Type
 +
| info1=Special
 +
| info2name=Base cost
 +
| info2=$12,000
 +
| info3name=Inflation
 +
| info3=$6,000
 +
| desc=Creates a shield around Opa-Opa Jr. that can absorb up to 20 bullets.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Fire's boss
+
| title=Auto Shot
| image=FantasyZoneGear Fire Boss.png
+
| bgcolor=#6644CC
| desc=Fire's boss is an odd creature which moves in a circular motion, stopping every now and then to fire a missile in one of four directions. These missiles then explode into eight chunks which spread across the screen. Everything is a weak point. Thanks to the Game Gear's small resolution it's very easy to accidentally collide with this boss, so it's a good idea to upgrade in advance.
+
| sprite={{sprite|FantasyZoneGear GG Sprite Weapons.png|2|crop_x=64|crop_y=96|crop_width=32|crop_height=32}}
 +
| info1name=Type
 +
| info1=Special
 +
| info2name=Base cost
 +
| info2=$500
 +
| desc=Enables rapid fire for both weapon types.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=''Ice''
+
| title=Flash Attack
| image=FantasyZoneGear Level3.png
+
| bgcolor=#6644CC
| desc=
+
| sprite={{sprite|FantasyZoneGear GG Sprite Weapons.png|2|crop_x=96|crop_y=96|crop_width=32|crop_height=32}}
 +
| info1name=Type
 +
| info1=Special
 +
| info2name=Base cost
 +
| info2=$10,000
 +
| info3name=Inflation
 +
| info3=$10,000
 +
| desc=Allows Opa-Opa Jr. to charge powerful shots by holding {{1}}, then releasing {{1}} when fully charged.
 
}}
 
}}
{{SectionsNew
 
| name=Ice's boss
 
| image=FantasyZoneGear Ice Boss.png
 
| desc=Ice's boss is simple in comparison to the previous boss battle. Parts of a face will slowly track Opa-Opa's position and you simply need to destroy the eyebrows, eyes, nose and mouth. Then you'll be able to attack the head itself in a similar manner, provided, again, you've upgraded your speed.
 
 
}}
 
}}
{{SectionsNew
+
 
| name=''Water''
+
===Rounds===
| image=FantasyZoneGear Level4.png
+
Unlike previous games, levels in ''Fantasy Zone Gear'' were given generic titles by Sega of America. They are all very similar, the only major difference each time being the choice of enemies.
| desc=
+
{{InfoTable|
 +
{{InfoRow
 +
| title=Woods
 +
| screenshot=FantasyZoneGear Level1.png
 +
| screenshot2=FantasyZoneGear Woods Boss.png
 +
| desc=Wood's boss, Lephant (レファント{{fileref|Fantasy Zone Gear JP Manual.pdf|page=12}}), is a large, tree-like creature with a spring. It simply extends its nose to try and defeat Opa-Opa Jr. (the nose also doubling up as the weak point). After it attacks, it will spring up into the air and try and land on top of the player.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Water's boss
+
| title=Fire
| image=FantasyZoneGear Water Boss.png
+
| screenshot=FantasyZoneGear Level2.png
| desc=The only static boss in the whole game, Water's boss simply fires four green orbs in your general direction, which will slowly hunt you down until you destroy them. Alternatively it water will fall from the top of the screen which will need avoiding, though if you can keep at least one orb on screen this will never occur. Aim for the head.
+
| screenshot2=FantasyZoneGear Fire Boss.png
 +
| desc=Fire's boss, Filleme (フィレーム{{fileref|Fantasy Zone Gear JP Manual.pdf|page=13}}), is an odd creature which moves in a circular motion, stopping every now and then to fire a missile in one of four directions. These missiles then explode into eight chunks which spread across the screen. Everything is a weak point. Thanks to the Game Gear's small resolution it's very easy to accidentally collide with this boss, so it's a good idea to upgrade in advance.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=''Cloud''
+
| title=Ice
| image=FantasyZoneGear Level5.png
+
| screenshot=FantasyZoneGear Level3.png
| desc=
+
| screenshot2=FantasyZoneGear Ice Boss.png
 +
| desc=Ice's boss, ICES (アイシーズ{{fileref|Fantasy Zone Gear JP Manual.pdf|page=13}}), is simple in comparison to the previous boss battle. Parts of a face will slowly track Opa-Opa Jr.'s position and the player simply needs to destroy the eyebrows, eyes, nose and mouth; then they'll be able to attack the head itself in a similar manner, provided, again, they've upgraded their speed.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Cloud's boss
+
| title=Water
| image=FantasyZoneGear Cloud Boss.png
+
| screenshot=FantasyZoneGear Level4.png
| desc=The extremely large boss of Cloud is a blimp-like creature which follows Opa-Opa around the room. It occasionally stops to fire forwards and launch several floating bombs which litter the screen. Like many bosses in this game, the difficulty comes from the cramped conditions you're forced to fight in. Unlike previous bosses, this one seems to take a lot longer to kill.
+
| screenshot2=FantasyZoneGear Water Boss.png
 +
| desc=The only static boss in the whole game, Aquette (アクエット{{fileref|Fantasy Zone Gear JP Manual.pdf|page=12}}), simply fires four green orbs in the player's general direction, which will slowly hunt them down until they destroy them. Alternatively, water will fall from the top of the screen which will need avoiding, though if the player can keep at least one orb on screen this will never occur. Its head is its weak point.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=''Desert''
+
| title=Cloud
| image=FantasyZoneGear Level6.png
+
| screenshot=FantasyZoneGear Level5.png
| desc=
+
| screenshot2=FantasyZoneGear Cloud Boss.png
 +
| desc=The extremely large boss of Cloud, Mock Owl (モッククロウ{{fileref|Fantasy Zone Gear JP Manual.pdf|page=12}}) is a blimp-like creature which follows Opa-Opa Jr. around the room. It occasionally stops to fire forwards and launch several floating bombs which litter the screen. Like many bosses in this game, the difficulty comes from the cramped conditions the player is forced to fight in. Unlike previous bosses, this one seems to take a lot longer to kill.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Desert's boss
+
| title=Desert
| image=FantasyZoneGear Desert Boss.png
+
| screenshot=FantasyZoneGear Level6.png
| desc=Desert's boss is a large totem-pole creature, in which sections of the boss fly hoizontally across the screen to try and hit Opa-Opa.
+
| screenshot2=FantasyZoneGear Desert Boss.png
 +
| desc=Desert's boss, Deathnet (デスネット{{fileref|Fantasy Zone Gear JP Manual.pdf|page=13}}), is a large totem-pole creature, in which sections of the boss fly hoizontally across the screen to try and hit Opa-Opa Jr..
 +
}}
 +
{{InfoRow
 +
| title=Phantoms
 +
| screenshot=FantasyZoneGear Final Boss.png
 +
| desc=The final level, like all ''Fantasy Zone'' games, simply puts Opa-Opa Jr. against all of the bosses he's encountered so far, before having him face the end boss, Gears Base (ギアーズ・ベース{{fileref|Fantasy Zone Gear JP Manual.pdf|page=13}}). As ''Fantasy Zone Gear'' drops the backgrounds when bosses are encountered, this level has no identity of its own. The player never "sees" where Opa-Opa Jr. actually is, only that he's got bosses to fight.
 
}}
 
}}
{{SectionsNew
 
| name=''Phantoms''
 
| image=FantasyZoneGear Final Boss.png
 
| desc=The final level, like all ''Fantasy Zone'' games, simply puts Opa-Opa against all of the bosses he's encountered so far, before having him face the end boss. As ''Fantasy Zone Gear'' drops the backgrounds when bosses are encountered, this level has no identity of its own. You never "see" where Opa-Opa actually is, only that he's got bosses to fight.
 
 
}}
 
}}
|}
 
  
===Config Mode===
+
==History==
Pressing {{Up}}{{Right}}{{Down}}{{Left}}{{1}}{{2}}{{1}}{{2}}{{Start}} at the title screen will open "Config Mode", allowing you to adjust lives, money, access the sound test and select a level.
+
===Sequels and re-releases===
 +
As with all ''Fantasy Zone'' games, ''Fantasy Zone Gear'' was re-released in 2008 as part of the Japanese [[PlayStation 2]] compilation, ''[[Sega Ages 2500 Series Vol. 33: Fantasy Zone Complete Collection]]''.
  
 
==Versions==
 
==Versions==
Line 112: Line 283:
 
|us_name=Fantasy Zone
 
|us_name=Fantasy Zone
 
|jp_name=ファンタジーゾーンGear オパオパJr.の冒険
 
|jp_name=ファンタジーゾーンGear オパオパJr.の冒険
|jp_trans=Fantasy Zone Gear: Opa Opa Jr. no Bouken
+
|jp_trans=Fantasy Zone Gear: Opa Opa Jr. no Bouken}}
}}
 
  
 
==Production credits==
 
==Production credits==
Line 124: Line 294:
 
*'''Sound:''' [[Yoko Wada|Yoko (Nasu) Wada]]
 
*'''Sound:''' [[Yoko Wada|Yoko (Nasu) Wada]]
 
*'''Special Thanks to:''' [[Sega]]
 
*'''Special Thanks to:''' [[Sega]]
 +
| source=In-game credits
 
| console=GG
 
| console=GG
 +
| pdf=
 
}}
 
}}
  
Line 131: Line 303:
  
 
==Physical scans==
 
==Physical scans==
<section begin="GG_ratings" />{{ratings
+
{{ratings|GG}}
| icon=GG
 
| consolesplus=65
 
| consolesplus_source={{num|1|page=136|pdf=ConsolesPlus FR 001.pdf|pdfpage=124}}
 
| gamepro=80
 
| gamepro_source={{num|33|page=74|pdf=GamePro US 033.pdf|pdfpage=76}}
 
| gamesx=80
 
| gamesx_source={{num|17}}
 
| gz=49
 
| gz_source={{num|2|page=57}}
 
| gz_1=78
 
| gz_source_1={{num|7|page=74}}
 
| joypad=66
 
| joypad_source={{num|1|page=70|pdf=Joypad FR 001.pdf}}
 
| joystick=68
 
| joystick_source={{num|19|page=157}}
 
| playerone=90
 
| playerone_source={{num|20|page=110|pdf=PlayerOne FR 020.pdf}}
 
| sfuk=66
 
| sfuk_source={{num|5|page=61|pdf=SegaForce UK 05.pdf}}
 
| segapower=56
 
| segapower_source={{num|31|page=36}}
 
| segapro=65
 
| segapro_source={{num|1|page=66|pdf=SegaPro UK 01.pdf}}
 
| segapro_1=81
 
| segapro_source_1={{num|9|page=32/33|pdf=SegaPro UK 09.pdf|pdfpage=32}}
 
| supersonic=81
 
| supersonic_source={{num|1|page=28/29|pdf=Supersonic FR 01.pdf|pdfpage=24}}
 
}}<section end="GG_ratings" />
 
 
{{Scanbox
 
{{Scanbox
 +
| console=Game Gear
 +
| region=JP
 +
| front=FZoneGear gg jp 1991cover.jpg
 +
| back=FantasyZone GG JP backcover.jpg
 +
| cart=FZoneGear gg jp cart.jpg
 +
| manual=Fantasy Zone Gear JP Manual.pdf
 +
}}{{Scanbox
 +
| console=Game Gear
 +
| region=JP ([[Meisaku Collection]])
 +
| front=FZoneGear gg jp 1993cover.jpg
 +
| back=FantasyZone GG JP Meisaku backcover.jpg
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}}{{Scanbox
 
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}}{{Scanbox
 
}}{{Scanbox
 
| console=Game Gear
 
| console=Game Gear
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| region=FR (Blister pack)
| front=FZoneGear gg jp 1991cover.jpg
+
| front=FZG GG FR blister front.jpg
| back=FantasyZone GG JP backcover.jpg
 
| cart=FZoneGear gg jp cart.jpg
 
| manual=Fantasy Zone Gear JP Manual.pdf
 
}}{{Scanbox
 
| console=Game Gear
 
| region=JP ([[Meisaku Collection]])
 
| front=FZoneGear gg jp 1993cover.jpg
 
| back=FantasyZone GG JP Meisaku backcover.jpg
 
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}}{{Scanbox
 
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| cart=Fantasyzone gg br cart.jpg
 +
}}
 +
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|GG|sha1=5951D500D6F53B0537F045ADB85D94068A838F32|md5=4C6C42493B5AF22540E6C2014D2C367A|crc32=D69097E8|size=128kB|date= |source=Cartridge (JP/EU)|comments=|quality=|prototype=}}
 +
{{rom|GG|sha1=57563B00EEFFE678B2EEBEAFA790015F3C164262|md5=9C314C791AD0A98CDA6BD7D39C0A2774|crc32=FAD007DF|size=128kB|date= |source=Cartridge (US)|comments=|quality=|prototype=}}
 
}}
 
}}
  
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<references/>
 
<references/>
  
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{{FantasyZoneGearOmni}}
 
{{FantasyZone}}
 
{{FantasyZone}}

Revision as of 06:34, 29 September 2024

n/a

  • JP/EU
  • US

Fantasy Zone Gear Title.png

FantasyZoneGear GG US Title.png

Fantasy Zone Gear
System(s): Sega Game Gear
Publisher: Sanritsu (Japan), Sega (US, Europe)
Developer:
Distributor: Tec Toy (BR)
Licensor: Sega (JP)
Genre: Shooting[2][3][4]

















Number of players: 1
Release Date RRP Code
Sega Game Gear
JP
¥3,9003,900 T-44017
Sega Game Gear
JP
(Meisaku)
¥3,9003,900 G-3225
Sega Game Gear
US
$24.9524.95[6] 2319
Sega Game Gear
EU
2319
Sega Game Gear
UK
£24.9924.99[11][12] 2319
Sega Game Gear
BR
013480

Fantasy Zone Gear: Opa Opa Jr. no Bouken (ファンタジーゾーンGear オパオパJr.の冒険), released outside of Japan as just Fantasy Zone, is a Game Gear shoot 'em up game that is part of the Fantasy Zone series. Despite having the same name as the Master System game in western regions, Fantasy Zone Gear is in fact a completely different game which makes use of the Game Gear's extended color palette.

Story

In the space year 6216, Opa-Opa had defeated the Menon forces and restored peace to the Fantasy Zone. Peace has reigned in the Fantasy Zone for the next century, and it is now the year 6344. However, rumours of impending trouble have begun to arise in the Fantasy Zone, and just as the rumours have reached Opa-Opa Jr., the son of the legendary hero Opa-Opa, his friends start disappearing one at a time until his father also disappears.

One day, Opa-Opa Jr. receives a letter that reads "Fantasy Zone will be converted into Fantasy Zone Gear according to our plans. Your father is our captive. He will be of no help to you if you try to resist us. You have one week to decide what to do. We suggest that you surrender." Not willing to surrender, Opa-Opa Jr. sets out to defeat the Menon forces and save his father and friends.

Gameplay

Compared to other games in the series, Fantasy Zone Gear offers very little to the table, other than new stages and music (though many of the jingles are identical to that of the original Fantasy Zone). Due to size restraints, it is unable to show any kind of HUD in game, however Opa-Opa Jr.'s equipment can be changed at any time by hitting the  START  button at any point before encountering the boss. The D-Pad moves Opa-Opa Jr. around, 1 fires the main weapon, and 2 fires the secondary weapon.

Weapons

Listed here are all the items purchaseable through shops, with a base price as well as the price inflation (how much the item increases in price) for each additional purchase, if applicable:

FantasyZoneGear GG Sprite Weapons.png
Big Wings
Type:
Speed Up
Base cost:
$100
Increases Opa-Opa's speed slightly.
FantasyZoneGear GG Sprite Weapons.png
Jet Engine
Type:
Speed Up
Base cost:
$1,000
Increases Opa-Opa's speed considerably.
FantasyZoneGear GG Sprite Weapons.png
Turbo Engine
Type:
Speed Up
Base cost:
$10,000
Increases Opa-Opa's speed dramatically.
FantasyZoneGear GG Sprite Weapons.png
Rocket Engine
Type:
Speed Up
Base cost:
$100,000
Increases Opa-Opa's speed drastically.
FantasyZoneGear GG Sprite Weapons.png
Back Shot
Type:
Weapon 1
Base cost:
$500
Inflation:
$400
Fires twin bullets in front of and behind Opa-Opa Jr. Does not run out over time.
FantasyZoneGear GG Sprite Weapons.png
Laser Shot
Type:
Weapon 1
Base cost:
$1,000
Inflation:
$800
Fires a piercing laser beam. Runs out after a while.
FantasyZoneGear GG Sprite Weapons.png
5-Way Shot
Type:
Weapon 1
Base cost:
$5,000
Inflation:
$4,000
Fires bullets in five directions simultaneously. Runs out after a while.
FantasyZoneGear GG Sprite Weapons.png
Homing Shot
Type:
Weapon 1
Base cost:
$10,000
Inflation:
$100,000
Fires missiles that home in on enemies. Does not run out over time.
FantasyZoneGear GG Sprite Weapons.png
Twin Bomb
Type:
Weapon 2
Base cost:
$100
Inflation:
$100
Allows Opa-Opa Jr. to drop two bombs in succession.
FantasyZoneGear GG Sprite Weapons.png
Twin Missile
Type:
Weapon 2
Base cost:
$200
Inflation:
$200
Allows Opa-Opa Jr. to fire two simultaneous missiles that travel in a V-pattern.
FantasyZoneGear GG Sprite Weapons.png
Smart Bomb
Type:
Weapon 2
Base cost:
$2,000
Inflation:
$1,000
Deals damage to all on-screen enemies.
FantasyZoneGear GG Sprite Weapons.png
Heavy Bomb
Type:
Weapon 2
Base cost:
$2,000
Inflation:
$1,000
Drops a 256t weight, crushing any enemy in its path.
FantasyZoneGear GG Sprite Weapons.png
Extra Ship
Type:
Special
Base cost:
$5,000 (1st), $20,000 (2nd), $50,000 (3rd), $100,000 (4th), $200,000 (5th onwards)
Awards an extra life.
FantasyZoneGear GG Sprite Weapons.png
Shield
Type:
Special
Base cost:
$12,000
Inflation:
$6,000
Creates a shield around Opa-Opa Jr. that can absorb up to 20 bullets.
FantasyZoneGear GG Sprite Weapons.png
Auto Shot
Type:
Special
Base cost:
$500
Enables rapid fire for both weapon types.
FantasyZoneGear GG Sprite Weapons.png
Flash Attack
Type:
Special
Base cost:
$10,000
Inflation:
$10,000
Allows Opa-Opa Jr. to charge powerful shots by holding 1, then releasing 1 when fully charged.

Rounds

Unlike previous games, levels in Fantasy Zone Gear were given generic titles by Sega of America. They are all very similar, the only major difference each time being the choice of enemies.

FantasyZoneGear Level1.png

FantasyZoneGear Woods Boss.png

Woods
Wood's boss, Lephant (レファント[13]), is a large, tree-like creature with a spring. It simply extends its nose to try and defeat Opa-Opa Jr. (the nose also doubling up as the weak point). After it attacks, it will spring up into the air and try and land on top of the player.

FantasyZoneGear Level2.png

FantasyZoneGear Fire Boss.png

Fire
Fire's boss, Filleme (フィレーム[14]), is an odd creature which moves in a circular motion, stopping every now and then to fire a missile in one of four directions. These missiles then explode into eight chunks which spread across the screen. Everything is a weak point. Thanks to the Game Gear's small resolution it's very easy to accidentally collide with this boss, so it's a good idea to upgrade in advance.

FantasyZoneGear Level3.png

FantasyZoneGear Ice Boss.png

Ice
Ice's boss, ICES (アイシーズ[14]), is simple in comparison to the previous boss battle. Parts of a face will slowly track Opa-Opa Jr.'s position and the player simply needs to destroy the eyebrows, eyes, nose and mouth; then they'll be able to attack the head itself in a similar manner, provided, again, they've upgraded their speed.

FantasyZoneGear Level4.png

FantasyZoneGear Water Boss.png

Water
The only static boss in the whole game, Aquette (アクエット[13]), simply fires four green orbs in the player's general direction, which will slowly hunt them down until they destroy them. Alternatively, water will fall from the top of the screen which will need avoiding, though if the player can keep at least one orb on screen this will never occur. Its head is its weak point.

FantasyZoneGear Level5.png

FantasyZoneGear Cloud Boss.png

Cloud
The extremely large boss of Cloud, Mock Owl (モッククロウ[13]) is a blimp-like creature which follows Opa-Opa Jr. around the room. It occasionally stops to fire forwards and launch several floating bombs which litter the screen. Like many bosses in this game, the difficulty comes from the cramped conditions the player is forced to fight in. Unlike previous bosses, this one seems to take a lot longer to kill.

FantasyZoneGear Level6.png

FantasyZoneGear Desert Boss.png

Desert
Desert's boss, Deathnet (デスネット[14]), is a large totem-pole creature, in which sections of the boss fly hoizontally across the screen to try and hit Opa-Opa Jr..

FantasyZoneGear Final Boss.png

Phantoms
The final level, like all Fantasy Zone games, simply puts Opa-Opa Jr. against all of the bosses he's encountered so far, before having him face the end boss, Gears Base (ギアーズ・ベース[14]). As Fantasy Zone Gear drops the backgrounds when bosses are encountered, this level has no identity of its own. The player never "sees" where Opa-Opa Jr. actually is, only that he's got bosses to fight.

History

Sequels and re-releases

As with all Fantasy Zone games, Fantasy Zone Gear was re-released in 2008 as part of the Japanese PlayStation 2 compilation, Sega Ages 2500 Series Vol. 33: Fantasy Zone Complete Collection.

Versions

Localised names

Also known as
Language Localised Name English Translation
English Fantasy Zone Fantasy Zone
English (US) Fantasy Zone Fantasy Zone
Japanese ファンタジーゾーンGear オパオパJr.の冒険 Fantasy Zone Gear: Opa Opa Jr. no Bouken

Production credits

Source:
In-game credits


Magazine articles

Main article: Fantasy Zone Gear/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Ação Games (BR)
94
[15]
Beep! MegaDrive (JP) NTSC-J
75
[16]
Consoles + (FR)
65
[17]
Console XS (UK) PAL
84
[18]
Mean Machines: The Essential Sega Guide (UK)
80
[19]
FX (UK)
89
[20]
Game Mania (UK)
82
[21]
GamePro (US) NTSC-U
80
[6]
Games-X (UK) NTSC-J
80
[22]
Game Zone (UK) NTSC-J
49
[23]
Game Zone (UK) PAL
78
[24]
Hippon Super (JP) NTSC-J
50
[25]
Hobby Consolas (ES)
88
[26]
Joypad (FR)
66
[27]
Joystick (FR)
68
[28]
Mega Force (FR)
60
[29]
Mean Machines Sega (UK) PAL
84
[30]
Player One (FR)
90
[31]
Play Time (DE)
65
[32]
Power Play (DE)
68
[33]
Score (CZ)
69
[34]
Sega Power (UK)
56
[12]
Sega Pro (UK) NTSC-J
65
[35]
Sega Pro (UK)
65
[36]
Sega Pro (UK) PAL
81
[37]
Sega Pro (UK) PAL
86
[38]
Sega Force (UK)
66
[11]
Sega Saturn Magazine (JP) NTSC-J
72
[39]
Super Juegos (ES)
65
[40]
Supersonic (FR)
81
[41]
Sega Game Gear
73
Based on
30 reviews

Fantasy Zone Gear

Game Gear, JP
FantasyZone GG JP backcover.jpgFZoneGear gg jp 1991cover.jpg
Cover
FZoneGear gg jp cart.jpg
Cart
Fantasy Zone Gear JP Manual.pdf
Manual
Game Gear, JP (Meisaku Collection)
FantasyZone GG JP Meisaku backcover.jpgFZoneGear gg jp 1993cover.jpg
Cover
FantasyZone GG JP Meisaku cart.jpg
Cart
Game Gear, US
FantasyZone GG US backcover.jpgFantasyZone GG US spine.jpgFZoneGear gg us cover.jpg
Cover
FZoneGear gg us cart.jpg
Cart
Fantasy Zone Gear GG US Manual.pdf
Manual
Game Gear, EU
FantasyZone GG EU backcover.jpgFZoneGear gg eu cover.jpg
Cover
FZoneGear gg eu cart.jpg
Cart
Fantasy Zone Gear Game Gear EU Manual.pdf
Manual
Game Gear, FR (Blister pack)
FZG GG FR blister front.jpg
Cover
Game Gear, BR
FantasyZone GG BR back.jpgNospine.pngFantasyZone GG BR Box.jpg
Cover
Fantasyzone gg br cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Game Gear
 ?
CRC32 d69097e8
MD5 4c6c42493b5af22540e6c2014d2c367a
SHA-1 5951d500d6f53b0537f045adb85d94068a838f32
128kB Cartridge (JP/EU)
Sega Game Gear
 ?
CRC32 fad007df
MD5 9c314c791ad0a98cda6bd7d39c0a2774
SHA-1 57563b00eeffe678b2eebeafa790015f3c164262
128kB Cartridge (US)

References

  1. http://gdri.smspower.org/wiki/index.php/Sanritsu
  2. File:FantasyZone GG EU backcover.jpg
  3. File:FZoneGear gg jp 1991cover.jpg
  4. 4.0 4.1 http://sega.jp/fb/segahard/gg/soft_licensee.html (Wayback Machine: 2013-01-01 20:24)
  5. Sega Visions, "May/June 1992" (US; 1992-xx-xx), page 58
  6. 6.0 6.1 GamePro, "April 1992" (US; 1992-xx-xx), page 76
  7. Computer Trade Weekly, "" (UK; 1992-04-20), page 19
  8. Computer Trade Weekly, "" (UK; 1992-04-27), page 17
  9. Computer Trade Weekly, "" (UK; 1992-04-20), page 19
  10. Computer Trade Weekly, "" (UK; 1992-04-27), page 17
  11. 11.0 11.1 Sega Force, "May 1992" (UK; 1992-04-16), page 61
  12. 12.0 12.1 Sega Power, "June 1992" (UK; 1992-05-07), page 36
  13. 13.0 13.1 13.2 File:Fantasy Zone Gear JP Manual.pdf, page 12
  14. 14.0 14.1 14.2 14.3 File:Fantasy Zone Gear JP Manual.pdf, page 13
  15. Ação Games, "Abril 1992" (BR; 1992-04-xx), page 42
  16. Beep! MegaDrive, "July 1991" (JP; 1991-06-08), page 32
  17. Consoles +, "Septembre 1991" (FR; 1991-09-04), page 124
  18. Console XS, "June/July 1992" (UK; 1992-04-23), page 148
  19. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 166
  20. FX (UK) (+0:00)
  21. Game Mania, "May 1993" (UK; 1993-xx-xx), page 70
  22. Games-X, "15th-21st August 1991" (UK; 1991-08-15), page 40
  23. Game Zone, "December 1991" (UK; 1991-11-22), page 57
  24. Game Zone, "May 1992" (UK; 1992-04-22), page 74
  25. Hippon Super, "August 1991" (JP; 1991-07-04), page 89
  26. Hobby Consolas, "Mayo 1992" (ES; 1992-0x-xx), page 60
  27. Joypad, "Octobre 1991" (FR; 1991-09-17), page 70
  28. Joystick, "Septembre 1991" (FR; 1991-0x-xx), page 157
  29. Mega Force, "Mai 1992" (FR; 1992-05-05), page 73
  30. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
  31. Player One, "Mai 1992" (FR; 1992-05-10), page 110
  32. Play Time, "6/92" (DE; 1992-05-06), page 88
  33. Power Play, "11/91" (DE; 1991-10-11), page 169
  34. Score, "Únor 1994" (CZ; 1994-02-01), page 48
  35. Sega Pro, "November 1991" (UK; 1991-xx-xx), page 66
  36. Sega Pro, "December 1991" (UK; 1991-11-21), page 57
  37. Sega Pro, "July 1992" (UK; 1992-06-18), page 32
  38. Sega Pro, "April 1993" (UK; 1993-03-11), page 74
  39. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
  40. Super Juegos, "Mayo 1992" (ES; 1992-0x-xx), page 21
  41. Supersonic, "Mai/Juin 1992" (FR; 1992-xx-xx), page 24


Fantasy Zone Gear

Fantasy Zone Gear Title.png

Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception


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Opa-Opa Fantasy Zone series of games
Arcade
Fantasy Zone (1986) | Fantasy Zone II: The Tears of Opa-Opa (1988) | Fantasy Zone (1998) | Fantasy Zone II DX: The Tears of Opa-Opa (2008) | Medal de Fantasy Zone (2012)
Sega Master System
Fantasy Zone (1986) | Fantasy Zone II: The Tears of Opa-Opa (1987) | Fantasy Zone: The Maze (1987) | Galactic Protector (1988)
PC Engine
TurboGrafx-16
Fantasy Zone (1988) | Space Fantasy Zone (Unreleased)
Sega Game Gear
Fantasy Zone Gear (1991)
Sega Mega Drive
Super Fantasy Zone (1992) | Fantasy Zone (2022)
Sega Saturn
Sega Ages Fantasy Zone (1997)
Mobile phone
Fantasy Zone: Boss no Gyakushuu (2001) | Fantasy Zone P1 (2002) | Fantasy Zone (2003)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 3: Fantasy Zone (2003) | Sega Ages 2500 Series Vol. 33: Fantasy Zone Complete Collection (Fantasy Zone II DX: The Tears of Opa-Opa | Fantasy Zone Neo Classic) (2008)
LCD handheld game
Fantasy Zone (2009)
Nintendo 3DS
3D Fantasy Zone: Opa-Opa Bros. (2014) | 3D Fantasy Zone II W (2014)
Nintendo Switch
Sega Ages Fantasy Zone (2019)
Fantasy Zone related media
Music
Fantasy Zone Ultra Super Big Maximum Great Strong Complete Album (2008) | Fantasy Zone (2022)
Book
Fantasy Zone Kanzen Kouryaku Guide (1987) | Fantasy Zone Ura Manual (1987) | Family Computer Game Hisshou Hou Series 43: Fantasy Zone (1987) | Fantasy Zone Hisshou Kanpeki Hon (1987) | Fantasy Zone: Isekai kara no Shinryakusha (1987) | Fantasy Zone II Kanpeki Hon (1989) | Fantasy Zone 2: Isei eno Tabidachi (1989) | Love! Fantasy Zone 2019 (2019)
Film
Fantasy Zone (1987)