Difference between revisions of "Fantasy Zone"

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{{OtherPage|desc=other versions of the game with their own pages as well as similarly-titled media|page=Fantasy Zone (disambiguation)}}
 
{{Bob
 
{{Bob
 +
| logo=
 
| bobscreen=Fantasy Zone Title.png
 
| bobscreen=Fantasy Zone Title.png
| publisher=[[Sega]], {{X68}} [[Dempa]], {{FC}} [[Sunsoft]] {{NES}} [[Tengen]] {{TG16}} US [[NEC]] JP [[NEC Avenue]]
+
| bobscreen2=FantasyZone SMS Title.png
| developer=[[Sega]], {{X68}} [[Dempa]], {{FC}} [[Sunsoft]] {{NES}} [[Pixel]] {{TG16}} [[Bits Laboratory]]
+
| bobscreen3=FantasyZone Famicom Title.png
| system=[[Sega System 16]], MSX, Nintendo Famicom, Nintendo Entertainment System, TurboGrafx-16, [[Sega Master System]], Sharp MZ, Sharp X68000, [[Virtual Console]]
+
| bobscreen4=FantasyZone NES Title.png
| romsize={{SMS}} {{NES}} 128kB, {{TG16}} 256kB
+
| bobscreen5=FantasyZone TG16 Title.png
| peripherals=
+
| bobscreen6=FantasyZone MSX Title.png
| releases={{releases
+
| bobscreen7=FantasyZone_X68_JP_SSTitle.png
| arcade_date_world=1986
+
| bobscreen8=FantasyZoneNeoClassic title.png
| sms_date_eu=1987-09
+
| tab1=System 16
| sms_rrp_uk=19.95
+
| tab2=Master System
| sms_code_eu=MK-5052-50
+
| tab3=Famicom
| sms_date_us=1986
+
| tab4=NES
| sms_code_us=5052
+
| tab5=TurboGrafx-16
| sms_date_jp=1986-06-15
+
| tab6=MSX
 +
| tab7=X68000
 +
| tab8=Neo Classic
 +
| publisher={{multicol|
 +
{{company|[[Sega]]|system=SYS16, SMS|inline=no}}
 +
{{company|[[Dempa Micomsoft]]|system=X68|inline=no}}
 +
{{company|[[Sunsoft]]|system=FC|inline=no}}
 +
{{company|[[Tengen]]|system=NES|inline=no}}
 +
{{company|[[NEC Home Electronics]]|system=TG16|inline=no}}
 +
{{company|[[NEC Avenue]]|system=PCE|inline=no}}
 +
{{company|[[Pony]]|system=MSX|inline=no}}
 +
}}
 +
| developer={{multicol|
 +
{{company|[[Sega R&D 1]]{{ref|https://web.archive.org/web/20200904154509/https://twitter.com/tsurumy/status/1301909105804677120}}|system=SYS16|inline=no}}
 +
{{company|[[Sega R&D 2]]|system=SMS|inline=no}}
 +
{{company|[[Dempa Micomsoft]]|system=X68|inline=no}}
 +
{{company|[[Sunsoft]]|system=FC|inline=no}}
 +
{{company|[[Pixel]]|system=NES|inline=no}}
 +
{{company|[[Bits Laboratory]]|system=TG16, PCE|inline=no}}
 +
{{company|[[Pony]]|system=MSX|inline=no}}
 +
{{company|[[M2]]{{ref|https://www.mtwo.co.jp/development/retrogame-2/#tab-2}}|system=VC|inline=no}}
 +
}}
 +
| distributor={{company|[[Ariolasoft]]|region=DE|system=SMS}}
 +
{{company|[[Korea Oacs]]|region=KR|system=SMS}}
 +
{{company|[[Aaronix]]|region=TW|system=SMS}}
 +
| licensor={{company|[[Sega]]|system=FC,NES,MSX,X68,TG16,PCE}}
 +
| system=[[Sega System 16]], [[Sega Master System]], [[MSX]], [[Famicom]], [[Nintendo Entertainment System]], [[TurboGrafx-16]], [[PC Engine]], [[X68000]], [[Virtual Console]]
 +
| players={{SYS16}}{{SMS}}{{TG16}}{{PCE}} 1-2 (alternating), {{FC}}{{NES}} 1
 +
| genre=Shooting{{ref|https://web.archive.org/web/20191231022720/https://sega.jp/history/hard/mastersystem/software.html}}{{fileref|FantasyZone SMS US cover2.jpg}}
 +
| releases={{releasesArcade
 +
| sys16_date_us=1986
 +
| sys16_date_jp=1986-03-28{{magref|mdfan|25|81|printpage=83}}
 +
| megatech_date_uk=19xx
 +
}}
 +
{{releasesPCE
 +
| pce_date_jp=1988-10-14
 +
| pce_code_jp=H49G-1001
 +
| pce_rrp_jp=4,900
 +
}}
 +
{{releasesTG16
 +
| tg16_date_us=1989-11{{fileref|ComputerEntertainer US Vol.8 09.pdf|page=14}}
 +
| tg16_code_us=TGX020017
 +
}}
 +
{{releases
 +
| nes_date_us=1990
 +
| nes_rrp_us=39.95{{magref|vgce|20|69}}
 +
| nes_date_jp=1987-07-20
 +
| nes_code_jp=SS8-5300
 +
| nes_rrp_jp=5,300
 +
}}
 +
{{releasesSMS
 +
| sms_date_jp=1986-06-15{{ref|https://web.archive.org/web/20191231022720/https://sega.jp/history/hard/mastersystem/software.html}}
 
| sms_rrp_jp=5,000
 
| sms_rrp_jp=5,000
 
| sms_code_jp=G-1301
 
| sms_code_jp=G-1301
 +
| sms_date_us=1986-09{{magref|ce|5.06|13}}
 +
| sms_code_us=5052
 +
| sms_type_us_1=Rerelease
 +
| sms_date_us_1=1990
 +
| sms_date_eu=1987-08{{magref|cvg|73|132}}
 +
| sms_code_eu=MK-5052-50
 +
| sms_date_uk=1987-08{{magref|cvg|73|132}}
 +
| sms_code_uk=MK-5052-50
 +
| sms_rrp_uk=19.95{{magref|cvg|73|132}}{{fileref|Mastertronic UK Catalogue 1988.pdf|page=2}}
 
| sms_date_au=1987
 
| sms_date_au=1987
 
| sms_code_au=MK-5052-50
 
| sms_code_au=MK-5052-50
Line 21: Line 83:
 
| sms_code_de=41002
 
| sms_code_de=41002
 
| sms_rrp_de=79
 
| sms_rrp_de=79
| sms_date_kr=19xx
+
| sms_date_kr=1988-10
 
| sms_code_kr=GB-1301
 
| sms_code_kr=GB-1301
 
| sms_date_tw=19xx
 
| sms_date_tw=19xx
 
| sms_code_tw=G-1301
 
| sms_code_tw=G-1301
 
+
| sms_date_mx=19xx
| msx_date_jp=1987
+
| sms_date_bx=19xx
| nes_date_us=1989
+
| sms_date_za=19xx
| nes_date_jp=1987
+
}}
| nes_code_jp=SS8-5300
+
{{releasesHC
| mz_date_jp=1986
+
| msx_date_jp=1987-03
 +
| msx_rrp_jp=5,500
 +
| msx_code_jp=R55X5812
 +
}}
 +
{{releasesHCJP
 
| x68_date_jp=1989
 
| x68_date_jp=1989
 
| x68_rrp_jp=7,800
 
| x68_rrp_jp=7,800
| tg16_date_us=1989
 
| tg16_date_jp=1988-10-14
 
| mob_date_us=2003
 
| mob_rrp_us=2.99
 
| vc_date_eu=2008-04-11
 
| vc_rrp_eu=500
 
| vc_date_us=2008-04-14
 
| vc_rrp_us=500
 
| vc_date_jp=2008-03-11
 
| vc_rrp_jp=500
 
 
}}
 
}}
| genre=Shoot-'em-Up
+
{{releasesWii
| esrb=e
+
| vc_date_eu=2008-04-11{{ref|http://web.archive.org/web/20170612201733/http://www.nintendolife.com/games/mastersystem/fantasy_zone}}{{ref|https://archive.is/fUU8z|https://www.nintendo.fr/Jeux/Console-virtuelle-Wii-/Fantasy-Zone--277193.html}}
 +
| vc_rrp_eu=500{{ref|http://web.archive.org/web/20170612201733/http://www.nintendolife.com/games/mastersystem/fantasy_zone}}
 +
| vc_rating_eu=3
 +
| vc_date_us=2008-04-14{{ref|http://web.archive.org/web/20101123001215/http://www.nintendo.com/games/detail/x91dRvaio67SQBn4tUuA4VJTwWdL_KoI}}
 +
| vc_rrp_us=500{{ref|http://web.archive.org/web/20101123001215/http://www.nintendo.com/games/detail/x91dRvaio67SQBn4tUuA4VJTwWdL_KoI}}
 +
| vc_rating_us=e
 +
| vc_date_jp=2008-03-11{{ref|http://web.archive.org/web/20180305224214/https://www.nintendo.co.jp/wii/vc/software/06.html}}
 +
| vc_rrp_jp=500{{ref|http://web.archive.org/web/20080314112412/http://vc.sega.jp:80/vc_ms_fzone/}}
 +
| vc_rating_jp=a
 +
| vc_date_au=2008-04
 +
| vc_rrp_au=600{{ref|1=http://web.archive.org/web/20120328012441/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=42&prod_id=19897&pageID=4}}
 +
| vc_rating_au=g
 +
}}
 
| sega=all
 
| sega=all
| pegi=7
 
| oflc=g
 
| cero=a
 
 
}}
 
}}
'''''Fantasy Zone''''' (ファンタジーゾーン) is a side-scrolling shoot-'em-up by [[Sega]], originally released in 1986 for [[Sega System 16]] arcade hardware. It is the first entry in the ''Fantasy Zone'' series, a franchise that would be supported by the company in the late 1980s but largely abandoned by the mid-1990s.
+
'''''{{PAGENAME}}''''' (ファンタジーゾーン) is a side-scrolling shoot-'em-up by [[Sega]], originally released in 1986 for [[Sega System 16]] arcade hardware. It is the first entry in the ''Fantasy Zone'' series, a franchise that would be supported by the company in the late 1980s but largely abandoned by the mid-1990s.
 +
 
 +
==Story==
 +
{{quote|Long ago, far away in space, there existed a "Fantasy Zone" where a couragous hero called Opa-Opa (the player) fought in a valiant cause to rescue the "Fantasy Zone" from its enemies.}}
 +
In the Space Year 1422 (6216 in the [[Master System]] version), the interplanetary monetary system collapsed, causing all of the planets in the Fantasy Zone to become panic-stricken. An official inquiry made by the space guild reveals that someone is leading the Menon planet forces, using them to steal the foreign currencies of the other planets and construct a huge fortress in the Fantasy Zone with the stolen funds. To put an end to the Menon forces' ambitious plans, Opa-Opa promptly takes off for the Fantasy Zone.
  
 
==Gameplay==
 
==Gameplay==
''Fantasy Zone'' stars the sentient being "Opa-Opa", a spaceship tasked with saving the "Fantasy Zone" from an army of invaders orchestrated by an unknown force. It is similar to Williams' 1980 arcade game ''Defender'', in that the player can move both left and right across an endlessly repeating playfield, though makes a number of changes and additions to keep the game unique. Rather than simply destroying enemies, Opa-Opa has to eliminate eight "bases" across each level before being presented with an end boss, where horizontal scrolling is clamped.
+
''Fantasy Zone'' stars the sentient being "Opa-Opa", a spaceship tasked with saving the "Fantasy Zone" from an army of invaders orchestrated by an unknown force. It is similar to [[Williams]]' 1980 arcade game ''Defender'', in that the player can move both left and right across an endlessly repeating playfield, though makes a number of changes and additions to keep the game unique. Rather than simply destroying enemies, Opa-Opa has to eliminate eight "bases" across each level before being presented with an end boss, where horizontal scrolling is clamped.
  
 
Opa-Opa has two firing modes - a pair of twin lasers which fire ahead, and a bomb which curves downwards to hit ground targets. Weapons and engines can be upgraded through the use of in-game shops, represented by balloons which appear at the start of the level. Yellow balloons also allow the player to switch weapons, assuming they have bought more than one.
 
Opa-Opa has two firing modes - a pair of twin lasers which fire ahead, and a bomb which curves downwards to hit ground targets. Weapons and engines can be upgraded through the use of in-game shops, represented by balloons which appear at the start of the level. Yellow balloons also allow the player to switch weapons, assuming they have bought more than one.
Line 61: Line 130:
  
 
===Enemies===
 
===Enemies===
{| class="wikitable"
+
{{InfoTable|imagewidths=50|align=center|
|align="center"|[[File:FantasyZone Moocolon.png]]||valign="top"| '''Moocolon'''
+
{{InfoRow
|-
+
| title=Moocolon
|align="center"|[[File:FantasyZone Quili-Quili.png]]||valign="top"| '''Quili-Quili'''
+
| sprite={{Sprite|FantasyZone Moocolon.png|2}}
Simple enemies which move backwards and forwards across the screen, sometimes in pairs. They are spawned by the bases of Plaleaf.
+
| desc=
|-
+
}}
|align="center"|[[File:FantasyZone Sourtham.png]]||valign="top"| '''Sourtham'''
+
{{InfoRow
|-
+
| title=Quili-Quili
|align="center"|[[File:FantasyZone Bottaco.png]]||valign="top"| '''Bottaco'''
+
| sprite={{Sprite|FantasyZone Quili-Quili.png|2}}
|-
+
| desc=Simple enemies which move backwards and forwards across the screen, sometimes in pairs. They are spawned by the bases of Plaleaf.
|align="center"|[[File:FantasyZone Thaya-Thaya.png]]||valign="top"| '''Thaya-Thaya'''
+
}}
|-
+
{{InfoRow
|align="center"|[[File:FantasyZone C-Soul.png]]||valign="top"| '''C-Soul'''
+
| title=Sourtham
|-
+
| sprite={{Sprite|FantasyZone Sourtham.png|2}}
|align="center"|[[File:FantasyZone Asworm.png]]||valign="top"| '''Asworm'''
+
| desc=
|-
+
}}
|align="center"|[[File:FantasyZone Botellyn.png]]||valign="top"| '''Botellyn'''
+
{{InfoRow
|-
+
| title=Bottaco
|align="center"|[[File:FantasyZone Chamba.png]]||valign="top"| '''Chamba'''
+
| sprite={{Sprite|FantasyZone Bottaco.png|2}}
Bat-like creatures spawned by the bases of Tabas. They simply fly upwards.
+
| desc=
|-
+
}}
|align="center"|[[File:FantasyZone Coulon.png]]||valign="top"| '''Coulon'''
+
{{InfoRow
|-
+
| title=Thaya-Thaya
|align="center"|[[File:FantasyZone Goro.png]]||valign="top"| '''Goro'''
+
| sprite={{Sprite|FantasyZone Thaya-Thaya.png|2}}
|-
+
| desc=
|align="center"|[[File:FantasyZone Onyamma.png]]||valign="top"| '''Onyamma'''
+
}}
|-
+
{{InfoRow
|align="center"|[[File:FantasyZone Bont.png]]||valign="top"| '''Bont'''
+
| title=C-Soul
|-
+
| sprite={{Sprite|FantasyZone C-Soul.png|2}}
|align="center"|[[File:FantasyZone Poyon.png]]||valign="top"| '''Poyon'''
+
| desc=
|-
+
}}
|align="center"|[[File:FantasyZone Shatboo.png]]||valign="top"| '''Shatboo'''
+
{{InfoRow
|-
+
| title=Asworm
|align="center"|[[File:FantasyZone F-Zab.png]]||valign="top"| '''F-Zab'''
+
| sprite={{Sprite|FantasyZone Asworm.png|2}}
|-
+
| desc=
|align="center"|[[File:FantasyZone Squel.png]]||valign="top"| '''Squel'''
+
}}
|-
+
{{InfoRow
|align="center"|[[File:FantasyZone Floweye.png]]||valign="top"| '''Floweye'''
+
| title=Botelynn
Spawned by the bases in Dolimicca, these enemies lock on to Opa-Opa's Y position and attempt to collide with him.
+
| sprite={{Sprite|FantasyZone Botellyn.png|2}}
|-
+
| desc=
|align="center"|[[File:FantasyZone Jerry.png]]||valign="top"| '''Jerry'''
+
}}
|-
+
{{InfoRow
|align="center"|[[File:FantasyZone MF.png]]||valign="top"| '''M.F.'''
+
| title=Chamba
|-
+
| sprite={{Sprite|FantasyZone Chamba.png|2}}
|align="center"|[[File:FantasyZone Billian.png]]||valign="top"| '''Billian'''
+
| desc=Bat-like creatures spawned by the bases of Tabas. They simply fly upwards.
|-
+
}}
|align="center"|[[File:FantasyZone Recal.png]]||valign="top"| '''Recal'''
+
{{InfoRow
|-
+
| title=Coulon
|align="center"|[[File:FantasyZone Pata.png]]||valign="top"| '''Pata'''
+
| sprite={{Sprite|FantasyZone Coulon.png|2}}
|-
+
| desc=
|align="center"|[[File:FantasyZone Unknown.png]]||valign="top"| '''Unknown'''
+
}}
This enemy is dropped by the bases of La Dune - it wanders along the floor, occasionally jumping to fire a shot. It is absent from the Master System version of the game, so its name is not yet known.
+
{{InfoRow
|}
+
| title=Goro
{| class="wikitable"
+
| sprite={{Sprite|FantasyZone Goro.png|2}}
|align="center"|[[File:FantasyZone Plaleaf Base.png]]||align="center"|[[File:FantasyZone Tabas Base.png]]
+
| desc=
|valign="top" rowspan="4"| '''Base'''
+
}}
Bases differ in design depending on the level, but all have the same function. They are the only static enemies in game, the only enemies to show up on the radar and are the primary target for Opa-Opa. Bases produce other enemies, typically weaker types such as Quili-Quili or Chamba. They will also fire at the player if Opa-Opa has had engine upgrades, making them a serious threat. Bases are the only enemies in game (aside from the bosses) which require more than one hit - the "damage" being shown on in the circle located in the centre - blue indicates full health, which changes to cyan, green, yellow, orange and finally red before being destroyed.
+
{{InfoRow
 +
| title=Onyamma
 +
| sprite={{Sprite|FantasyZone Onyamma.png|2}}
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Bont
 +
| sprite={{Sprite|FantasyZone Bont.png|2}}
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Poyon
 +
| sprite={{Sprite|FantasyZone Poyon.png|2}}
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Shatboo
 +
| sprite={{Sprite|FantasyZone Shatboo.png|2}}
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=F-Zab
 +
| sprite={{Sprite|FantasyZone F-Zab.png|2}}
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Squel
 +
| sprite={{Sprite|FantasyZone Squel.png|2}}
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Floweye
 +
| sprite={{Sprite|FantasyZone Floweye.png|2}}
 +
| desc=Spawned by the bases in Dolimicca, these enemies lock on to Opa-Opa's Y position and attempt to collide with him.
 +
}}
 +
{{InfoRow
 +
| title=Jerry
 +
| sprite={{Sprite|FantasyZone Jerry.png|2}}
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=M.F.
 +
| sprite={{Sprite|FantasyZone MF.png|2}}
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Billian
 +
| sprite={{Sprite|FantasyZone Billian.png|2}}
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Recal
 +
| sprite={{Sprite|FantasyZone Recal.png|2}}
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Pata
 +
| sprite={{Sprite|FantasyZone Pata.png|2}}
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Unknown
 +
| sprite={{Sprite|FantasyZone Unknown.png|2}}
 +
| desc=This enemy is dropped by the bases of La Dune - it wanders along the floor, occasionally jumping to fire a shot. It is absent from the Master System version of the game, so its name is not yet known.
 +
}}
 +
{{InfoRow
 +
| title=Base
 +
| sprite={{Sprite|FantasyZone Plaleaf Base.png}}{{Sprite|FantasyZone Tabas Base.png}}<br/>
 +
{{Sprite|FantasyZone LaDune Base.png}}{{Sprite|FantasyZone Dolimicca Base.png}}<br/>
 +
{{Sprite|FantasyZone Polaria Base.png}}{{Sprite|FantasyZone Mockstar Base.png}}<br/>
 +
{{Sprite|FantasyZone Pocarius Base.png}}
 +
| desc=Bases differ in design depending on the level, but all have the same function. They are the only static enemies in game, the only enemies to show up on the radar and are the primary target for Opa-Opa. Bases produce other enemies, typically weaker types such as Quili-Quili or Chamba. They will also fire at the player if Opa-Opa has had engine upgrades, making them a serious threat. Bases are the only enemies in game (aside from the bosses) which require more than one hit - the "damage" being shown on in the circle located in the centre - blue indicates full health, which changes to cyan, green, yellow, orange and finally red before being destroyed.
  
A base does not disappear from the screen when destroyed like other enemies - the wreckage is left on the map and can be seen even during the boss fights.  
+
A base does not disappear from the screen when destroyed like other enemies - the wreckage is left on the map and can be seen even during the boss fights.}}
|-
+
}}
|align="center"|[[File:FantasyZone LaDune Base.png]]||align="center"|[[File:FantasyZone Dolimicca Base.png]]
 
|-
 
|align="center"|[[File:FantasyZone Polaria Base.png]] || align="center"|[[File:FantasyZone Mockstar Base.png]]
 
|-
 
| align="center" colspan="2"|[[File:FantasyZone Pocarius Base.png]]
 
|}
 
  
 
===Stages===
 
===Stages===
{| class="wikitable"
+
{{InfoTable|imagewidths=200|
|-
+
{{InfoRow
|[[File:FantasyZone Plaleaf.png|150px]]<br/>[[File:FantasyZone Plaleaf Boss.png|150px]]||valign="top"| '''Plaleaf''' (Planet of Greenery)
+
| title=''Plaleaf'' (Planet of Greenery)
''Long ago, far away in space there existed a "fantasy zone" where a couragous hero called Opa-Opa (the player) fought in a valiant cause to rescue the "fantasy zone" from its enemies.''
+
| screenshot=FantasyZone Plaleaf.png
+
| screenshot2=FantasyZone Plaleaf Boss.png
Plaleaf is the easiest stage of the game, and so shouldn't put up much of a challenge. Compared to later levels, the amount of enemies on screen is small (and most follow set patterns, so they can easily be avoided), so a decent player shouldn't need any upgrades to succeed.
+
| tabs=yes
 +
| desc=Plaleaf is the easiest stage of the game, and so shouldn't put up much of a challenge. Compared to later levels, the amount of enemies on screen is small (and most follow set patterns, so they can easily be avoided), so a decent player shouldn't need any upgrades to succeed.
  
The boss, is also fairly simple. It tries to lock on to your Y position and fires a flurry of green bullets at you, though watch out as they sometimes rebound of the left hand side of the screen too. The weak point is the mouth.
+
The boss, Stunpalon, is also fairly simple. It tries to lock on to the player's Y position and fires a flurry of green bullets at them, though watch out as they sometimes rebound of the left hand side of the screen too. The weak point is the mouth.
  
 
Enemies seen in this level include Moocolon, Quili-Quili, Sourtham, Bottaco and Thaya-Thaya.
 
Enemies seen in this level include Moocolon, Quili-Quili, Sourtham, Bottaco and Thaya-Thaya.
|-
+
}}
|[[File:FantasyZone Tabas.png|150px]]<br/>[[File:FantasyZone Tabas Boss.png|150px]]||valign="top"| '''Tabas''' (Planet of Fire)
+
{{InfoRow
 
+
| title=''Tabas'' (Planet of Fire)
Tabas predictably ups the difficulty, though can just about be overcome without spending money on weapon upgrades.  
+
| screenshot=FantasyZone Tabas.png
 
+
| screenshot2=FantasyZone Tabas Boss.png
The boss, regularly featured in cover artwork, does require some skill to overcome, however. It attacks Opa-Opa by erupting, causing fireballs to rain down on the player. Luckily, everything is a target, so the only concern is dodging the attack.
+
| tabs=yes
 +
| desc=Tabas predictably ups the difficulty, though can just about be overcome without spending money on weapon upgrades. Volanda, the boss of this round who is regularly featured in cover artwork, does require some skill to overcome, however. It attacks Opa-Opa by erupting, causing fireballs to rain down on the player. Luckily, everything is a target, so the only concern is dodging the attack.
  
 
Enemies seen in this level include C-Soul, Botelynn, Asworm, Chamba and Coulon.
 
Enemies seen in this level include C-Soul, Botelynn, Asworm, Chamba and Coulon.
|-
+
}}
|[[File:FantasyZone LaDune.png|150px]]<br/>[[File:FantasyZone LaDune Boss.png|150px]]||valign="top"| '''La Dune''' (Planet of Sand)
+
{{InfoRow
 +
| title=''La Dune'' (Planet of Sand)
 +
| screenshot=FantasyZone LaDune.png
 +
| screenshot2=FantasyZone LaDune Boss.png
 +
| tabs=yes
 +
| desc=By this point, the game will start to crush novice players, as the number of enemies vastly stats to increase. It marks the introduction of the "Goro" enemy - one that locks onto the screen position and will keep firing at the player until it is destroyed. This means, unlike previous stages, the player can't run away from their problems in the hopes they'll disappear while off-screen.
  
By this point, the game will start to crush novice players, as the number of enemies vastly stats to increase. It marks the introduction of the "Goro" enemy - one that locks onto your screen position and will keep firing at you until you destroy it. This means, unlike previous stages, you can't run away from your problems in the hopes they'll disappear while off-screen.
+
La Dune's boss, Cobabeach, can also be tricky. The player needs to destroy each of the laser cannons located on the left hand side, though once most of them are out of the way, the boss will start to chase them. Predictably the player has a much higher chance of survival if they've upgraded their engines at this point.
 
 
La Dune's boss can also be tricky. The player needs to destroy each of the laser cannons located on the left hand side, though once most of them are out of the way, the boss will start to chase you. Predictably you have a much higher chance of survival if you've upgraded your engines at this point.
 
  
 
Enemies seen in this level include Goro, Pata, Onyamma, Bont and Poyon.
 
Enemies seen in this level include Goro, Pata, Onyamma, Bont and Poyon.
|-
+
}}
|[[File:FantasyZone Dolimicca.png|150px]]<br/>[[File:FantasyZone Dolimicca Boss.png|150px]]||valign="top"| '''Dolimicca''' (Super Planet)
+
{{InfoRow
 +
| title=''Dolimicca'' (Super Planet)
 +
| screenshot=FantasyZone Dolimicca.png
 +
| screenshot2=FantasyZone Dolimicca Boss.png
 +
| tabs=yes
 +
| desc=Dolimicca is, surprisingly, an easier stage than La Dune, thanks to its decision to put all of its bases on the ground. This means if the player buys the right weapon, they can scoot along the floor and wipe out several bases very quickly. That being said, the game still throws out a number of tricky enemies that will need to be deal with, and by now, everything will start firing at the player.
  
Dolimicca is, surprisingly, an easier stage than La Dune, thanks to its decision to put all of its bases on the ground. This means if you arm yourself with the right weapon, you can scoot along the floor and wipe out several bases very quickly. That being said, the game still throws out a number of tricky enemies that you'll need to deal with, and by now, everything will start firing at you.
+
Dolimicca's boss, Crabumger, is a typical "bullet hell" opponent. Opa-Opa has to destroy both arms, which swing about launching bullets all over the screen. Much like Tabas, the trick is to avoid enemy fire rather than concentrating shots, though the boss' body is invulnerable to attack.
 
 
Dolimicca's boss is a typical "bullet hell" opponent. Opa-Opa has to destroy both arms, which swing about launching bullets all over the screen. Much like Tabas, the trick is to avoid enemy fire rather than concentrating shots, though the boss' body is invulnerable to attack.
 
  
 
Enemies seen in this level include Shatboo, F-Zab, Squel and Floweye.
 
Enemies seen in this level include Shatboo, F-Zab, Squel and Floweye.
|-
+
}}
|[[File:FantasyZone Polaria.png|150px]]<br/>[[File:FantasyZone Polaria Boss.png|150px]]||valign="top"| '''Polaria''' (Planet of Ice)
+
{{InfoRow
 
+
| title=''Polaria'' (Planet of Ice)
Polaria is a typical ice stage, and packs on even more pressure to assure the player runs out of lives.
+
| screenshot=FantasyZone Polaria.png
 
+
| screenshot2=FantasyZone Polaria Boss.png
It's more masses of bullets when it comes to the boss, which consists of various different sizes of snowman. You have to destroy each column in order, starting with the smallest, though as you progress, the size of the bullets also increases.
+
| tabs=yes
 +
| desc=Polaria is a typical ice stage, and packs on even more pressure to assure the player runs out of lives. It's more masses of bullets when it comes to the boss, Poppos, which consists of various different sizes of snowman. The player has to destroy each column in order, starting with the smallest, though as they progress, the size of the bullets also increases.
  
 
Enemies seen in this level include Jerry and M.F. Sourtham, Bont and Coulon also return.
 
Enemies seen in this level include Jerry and M.F. Sourtham, Bont and Coulon also return.
|-
+
}}
|[[File:FantasyZone Mockstar.png|150px]]<br/>[[File:FantasyZone Mockstar Boss.png|150px]]||valign="top"| '''Mockstar''' (Planet of Clouds)
+
{{InfoRow
 +
| title=''Mockstar'' (Planet of Clouds)
 +
| screenshot=FantasyZone Mockstar.png
 +
| screenshot2=FantasyZone Mockstar Boss.png
 +
| tabs=yes
 +
| desc=There's nothing particularly remarkable about any of the later stages in ''Fantasy Zone'' - they just throw out different assortments of enemies, most of which return from previous stages. By this point, the player will suffer if they have not upgraded their engine.
  
There's nothing particularly remarkable about any of the later stages in ''Fantasy Zone'' - they just throw out different assortments of enemies. By this point, the player will suffer if he or she has not upgraded their engine.
+
Mockstar's boss, Winklone, is perhaps the cheapest in the game, as it comes into view from six different angles, increasing the chance of the player being destroyed before they've even seen what's going on. The objective is to shoot the eye while it spins around at increasing speeds.
 
 
Mockstar's boss is perhaps the cheapest in the game, as it comes into view from six different angles, increasing the chance of you being destroyed before you've even seen what's going on. The objective is to shoot the eye while it spins around at increasing speeds.
 
 
 
On a side note, the music played on Mockstar's stage is used in ''[[Sonic & Sega All-Stars Racing]]'', as Opa-Opa's "All-Star" theme.  
 
  
 
The only new enemy to be introduced is Billian. The rest, Jerry, Asworm, Botellyn, and Squel, come from earlier levels.
 
The only new enemy to be introduced is Billian. The rest, Jerry, Asworm, Botellyn, and Squel, come from earlier levels.
|-
 
|[[File:FantasyZone Pocarius.png|150px]]<br/>[[File:FantasyZone Pocarius Boss.png|150px]]||valign="top"| '''Pocarius''' (Planet of Water)
 
  
Though it appears to be more inviting, Pocarius is the hardest level in the game. It becomes impossible for the average man to avoid the number of bullets, even if the arcade operator has put the game on "easy mode".
+
On a side note, the music played on Mockstar's stage is used in ''[[Sonic & Sega All-Stars Racing]]'', as Opa-Opa's "All-Star" theme.
 +
}}
 +
{{InfoRow
 +
| title=''Pocarius'' (Planet of Water)
 +
| screenshot=FantasyZone Pocarius.png
 +
| screenshot2=FantasyZone Pocarius Boss.png
 +
| tabs=yes
 +
| desc=Though it appears to be more inviting with its lush reservoirs, Pocarius is the hardest level in the game as enemy aggression is at its maximum. It becomes extremely difficult for the average man to avoid the number of bullets, even if the arcade operator has put the game on "easy mode".
  
If by chance the player does succeed, he or she will be greeted by one of the hardest bosses. Though it doesn't attack, it will attempt to teleport on top of Opa-Opa, which means it's a case of "avoid, shoot, avoid, shoot". But once again, speed is proportional to damage, so in order to overcome this one you need fast reactions and the ability to fire rapidly. On a home system, it's the perfect example of how a turbo controller could come in handy.
+
If by chance the player does succeed, they will be greeted by one of the hardest bosses, IDA-2. Though it doesn't attack, it will attempt to teleport on top of Opa-Opa, which means it's a case of "avoid, shoot, avoid, shoot". But once again, speed is proportional to damage, so in order to overcome this one the player will need fast reactions and the ability to fire rapidly. On a home system, it's the perfect example of how a turbo controller could come in handy.
  
 
Recal is introduced as an enemy here, though C-Soul, Pata, Poyon and M.F. also return.
 
Recal is introduced as an enemy here, though C-Soul, Pata, Poyon and M.F. also return.
|-
+
}}
|[[File:FantasyZone Salfar.png|150px]]<br/>[[File:FantasyZone Salfar Boss.png|150px]]||valign="top"| '''Salfar''' (Planet of Evil Spirits)
+
{{InfoRow
The final stage, Salfar as Opa-Opa duel with all the bosses he has encountered in the game so far, before the final showdown with the end boss. It's the only stage in the game that forces you to enter the shop - a smart idea as it's the last chance you'll get to use it.
+
| title=''Salfar'' (Planet of Evil Spirits)
|-
+
| screenshot=FantasyZone Salfar.png
|[[File:FantasyZone DragonLand.png|150px]]<br/>[[File:FantasyZone DragonLand Boss.png|150px]]||valign="top"| '''Dragon Land'''
+
| screenshot2=FantasyZone Salfar Boss.png
Dragon Land is a secret stage, exclusive to the Sharp X68000 version of the game. To access it, the bases in Plaleaf need to be attacked and destroyed in a certain order (from left to right, according to their positions on the radar). Doing so will drop the letters "H", "A", "R", "R", "I", "E", and "R", and when collected you'll be taken to this stage after Pocarius.
+
| tabs=yes
 +
| desc=The final stage, Salfar as Opa-Opa duel with all the bosses he has encountered in the game so far, before the final showdown with the end boss. It's the only stage in the game that forces the player to enter the shop at the beginning and after losing a life - a smart idea as they're the only chances they'll get to use it.
 +
 
 +
The final boss sends up to six Menons out to create impassable trails to block the player. Most of them follow set patterns and are progressively faster, however the final Menon is the most difficult as it moves the fastest and will chase after Opa-Opa directly, resulting in a quick death unless the player is well-prepared and destroys it quickly enough. Defeating this boss will end the game and reveal the true mastermind of the Menon forces...
 +
}}
 +
{{InfoRow
 +
| title=''Dragon Land''
 +
| screenshot=FantasyZone DragonLand.png
 +
| screenshot2=FantasyZone DragonLand Boss.png
 +
| tabs=yes
 +
| desc=Dragon Land is a secret stage, exclusive to the X68000 version of the game. To access it, the bases in Plaleaf need to be attacked and destroyed in a certain order (from left to right, according to their positions on the radar). Doing so will drop the letters "H", "A", "R", "R", "I", "E", and "R", and when collected you'll be taken to this stage after Pocarius.
  
 
Dragon Land is based on ''[[Space Harrier]]'', and features enemies, music and a boss from that game (though everything is altered to work with ''Fantasy Zone'''s sideways perspective.
 
Dragon Land is based on ''[[Space Harrier]]'', and features enemies, music and a boss from that game (though everything is altered to work with ''Fantasy Zone'''s sideways perspective.
|-
+
}}
|||valign="top"| '''Dawndusk'''
+
}}
The PlayStation 2 version of the game ([[Sega Ages 2500]] volume #3 and [[Sega Classics Collection]]) adds four more levels. This is the first, which counts as round 8.
 
|-
 
|||valign="top"| '''Apochal'''
 
Also a PlayStation 2 exclusive. This level is built similarly to Dolminicca, in that all the bases are on the ground.
 
 
 
The boss is a circular being which fires in a number of directions, though each of its initial bullets split into four (and as it becomes more damaged, eight).
 
|-
 
|||valign="top"| '''Cavian'''
 
Also a PlayStation 2 exclusive.
 
|-
 
|||valign="top"| '''Depooble'''
 
Also a PlayStation 2 exclusive, set underwater.
 
 
 
The boss is similar to that of Pocarius, with a bit of Tabas' boss thrown in.
 
|}
 
  
 
==History==
 
==History==
 
===Legacy===
 
===Legacy===
''Fantasy Zone'' was popular enough to see several ports to home consoles, though most remained exclusive to Japan. The watered down [[Sega Master System]] port is perhaps the most famous, as ''Fantasy Zone'' was one of the console's most highly rated games. Two of the more processor-intensive bosses were replaced in the SMS version - Dolimicca's boss, which now resembles a fish, and Mockstar's which resembles a turtle. The Master System version has since been released for the [[Wii]]'s [[Virtual Console]] service.
+
''Fantasy Zone'' was popular enough to see several ports to home consoles, though most remained exclusive to Japan. The watered down [[Sega Master System]] port is perhaps the most famous, as ''Fantasy Zone'' was one of the console's most highly rated games. Two of the more processor-intensive bosses were replaced in the SMS version - Dolimicca's boss, which now resembles a fish, and Mockstar's which resembles a turtle. The Master System version was re-released for the [[Wii]]'s [[Virtual Console]] service.
  
 
Sega would later release a near-perfect port of the game for Japanese [[Sega Saturn]]s. The Saturn port has a karaoke mode, with vocals added to the tracks, and a replay mode.
 
Sega would later release a near-perfect port of the game for Japanese [[Sega Saturn]]s. The Saturn port has a karaoke mode, with vocals added to the tracks, and a replay mode.
  
The game was ported to non-Sega consoles too. MSX, Sharp X68000 and TurboGrafx-16 ports were handled by [[Pony Canyon]], [[Dempa]] and [[NEC Avenue]] respectively. The game was brought to Nintendo's Famicom by [[Sunsoft]], but strangely [[Tengen]] also ported it to the NES for sale in North America. The Famicom and NES ports are both different, despite being made for what is essentially the same console. Previously, Tengen merely edited the Sunsoft versions and released the edited ROMs overseas; this may hve had something to do with the decision to make ''Fantasy Zone'' from scratch. Nevertheless, both ports were done by Japanese compnies (Tengen contracting to a group called [[Pixel]], who outsourced (parts of?) the sound to [[Masaharu Iwata]]).
+
The game was ported to non-Sega consoles too. [[MSX]], [[X68000]] and [[TurboGrafx-16]] ports were handled by [[Pony]], [[Dempa Micomsoft]] and [[NEC Avenue]] respectively. The game was brought to Nintendo's Famicom by [[Sunsoft]], but strangely [[Tengen]] also ported it to the NES for sale in North America. The Famicom and NES ports are both different, despite being made for what is essentially the same console. Previously, Tengen merely edited the Sunsoft versions and released the edited ROMs overseas; this may have had something to do with the decision to make ''Fantasy Zone'' from scratch. Nevertheless, both ports were done by Japanese companies (Tengen contracting to a group called [[Pixel]], who outsourced (parts of?) the sound to [[Masaharu Iwata]]). There is also an unofficial Sharp MZ-700 port.
  
 
Most home ports of ''Fantasy Zone'' greatly reduce the quality of the graphics, going so far as to remove backgrounds from boss fights altogether. The Master System version also removes the "radar", allowing the user to see where bases are placed on the map. Others, such as the NES port, reduce the number of bases in across the level, and drop the number of enemies in order to maintain a decent framerate.
 
Most home ports of ''Fantasy Zone'' greatly reduce the quality of the graphics, going so far as to remove backgrounds from boss fights altogether. The Master System version also removes the "radar", allowing the user to see where bases are placed on the map. Others, such as the NES port, reduce the number of bases in across the level, and drop the number of enemies in order to maintain a decent framerate.
  
The Sharp X68000 port, however, is almost perfect, and is also notable for devoting a secret stage to ''[[Space Harrier]]'' (also set in the "fantasy zone"). Contrary to popular belief, the [[Game Gear]] game often known by the same name [[Fantasy Zone Gear|is a completely different game]].
+
The X68000 port, however, is almost perfect, and is also notable for devoting a secret stage to ''[[Space Harrier]]'' (also set in the "fantasy zone"). Contrary to popular belief, the [[Game Gear]] game often known by the same name [[Fantasy Zone Gear|is a completely different game]].
  
The game was re-released twice as part of the [[PlayStation 2]]'s [[Sega Ages 2500]] series in Japan. Volume #3 of the series sees a remastered ''Fantasy Zone'' with 3D modes and four extra levels. This version was brought to the western world through ''[[Sega Classics Collection]]''. It was later included in Volume #33 of the same series, along with the rest of the franchise, as part of ''Fantasy Zone Complete Collection''. This version also includes an enhanced version of the Sunsoft Famicom port, named ''Fantasy Zone Neo Classic''.
+
The game was re-released twice as part of the [[PlayStation 2]]'s [[Sega Ages 2500]] series in Japan. [[Sega Ages 2500 Series Vol. 3: Fantasy Zone|Volume #3]] of the series sees a remastered ''Fantasy Zone'' with 3D modes and four extra levels. This version was brought to the western world through ''[[Sega Classics Collection]]''. It was later included in Volume #33 of the same series, along with the rest of the franchise, as part of ''[[Sega Ages 2500 Series Vol. 33: Fantasy Zone Complete Collection|Fantasy Zone Complete Collection]]''. This version also includes an enhanced version of the Sunsoft Famicom port, named ''[[Fantasy Zone Neo Classic]]''.
  
''Fantasy Zone'' was followed by ''[[Fantasy Zone II: The Tears of Opa-Opa]]'', a similar game which was not released in arcades.
+
In 2014, the arcade version was converted to 3D and released for the Nintendo 3DS as ''[[3D Fantasy Zone: Opa-Opa Bros.]]''. It was later included in the ''[[Sega 3D Fukkoku Archives]]'' compilation. The Master System version was also converted to 3D and included in ''[[Sega 3D Fukkoku Archives 2]]'' as a hidden bonus game. This version also adds new audio for the [[FM Sound Unit]], which the original did not support.{{ref|https://web.archive.org/web/20160427005336/http://blogs.sega.com/2016/04/25/sega-3d-classics-collection-interview/}}
  
==Production Credits==
+
''Fantasy Zone'' was followed by ''[[Fantasy Zone II: The Tears of Opa-Opa]]'', a similar game which was primarily developed for the Master System and subsequently released in arcades for the [[Sega System E]] hardware.
{{multicol|
 
===Master System Version===
 
'''Programmed by:''' Dunk Asi 12, Sexy Bomb, Asc03458<br>
 
'''Designed by:''' Matilda Yoko, Mayu, [[Choko Kawaguchi|Choko]], Aya<br>
 
'''Music by:''' [[Tokuhiko Uwabo|Noah Toku]]<br>
 
'''Directed by:''' [[Warlock Mut 241]]<br>
 
'''Special Thanks to:''' Ici, Ktg, Ken, [[Hiro]]<br>
 
'''Produced by:''' [[Sega]]<br>
 
  
===Famicom Version===
+
==Versions==
'''Program:''' M.Nomura, A.T, Mac, S.Yamada, K.Ishihara<br>
+
===Comparisons===
'''Design:''' Kaz.Sugiura, K.Sakoh, Y.Iwata, H.Kagoya<br>
+
{{mainArticle|{{PAGENAME}}/Comparisons}}
'''Sound:''' [[Naohisa Morota|N.Morota]]<br>
 
'''Special Thanks:''' K.Sada, N.Kodawa<br>
 
'''Directer:''' K.Yoshida<br>
 
'''Presented by:''' [[Sunsoft]]<br>
 
  
===X68000 Version===
+
==Production credits==
'''Director:''' Koji Tsuchida<br>
+
{{mainArticle|{{PAGENAME}}/Production credits}}
'''Programer:''' Tonbe Nakagawa<br>
+
 
'''Music Composer / Arranger:''' [[Kenichiro Isoda|Ken-ichiro Isoda]]<br>
+
==Digital manuals==
'''Music Programer:''' [[Shigeharu Isoda|Kazumi Nasu]]<br>
+
<gallery>
'''Drums:''' Matsuo Sagara<br>
+
FantasyZone SMS JP Judgment manual.pdf|''Judgment'' manual
'''Boot Graphic:''' G-Row R-Ma, Senoko<br>
+
</gallery>
'''Demo Play:''' Mia Makada<br>
 
'''Debug:''' Gorry, Yoshinari Karakama, Tsutomu Inoue<br>
 
}}
 
  
==Gallery==
+
==Hints==
 
<gallery>
 
<gallery>
File:FantasyZoneSMSUSHints.jpg| SMS US Hints
+
FantasyZoneSMSUSHints.jpg|Master System US hints
 +
FantasyZoneSMSUSHintsAlt.jpg|Master System US hints
 
</gallery>
 
</gallery>
  
==Physical Scans==
+
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 +
{{gallery
 +
|{{gitem|FantasyZone System16 JP Flyer.pdf|page=1|System 16 JP Flyer}}
 +
|{{galleryPrintAd
 +
|pixel|66|118-119|
 +
}}
 +
}}
 +
 
 +
==Artwork==
 +
{{gitem|FantasyZone logo.png}}
 +
 
 +
==Physical scans==
 +
===System 16 version===
 +
{{ScanArcade
 +
| console=System 16
 +
| region=JP
 +
| instructioncard1=FantasyZone System16 JP InstructionCard.jpg
 +
}}
 +
 
 
===Master System version===
 
===Master System version===
{{ratings
+
{{ratings|SMS}}
| icon=SMS
+
 
| cgtc=87
+
 
| cgtc_source={{num|1|page=55}}
+
 
| cgtc_1=87
+
{{Scanbox
| cgtc_source_1={{num|4|page=96}}
+
| console=Master System
| cvg=90
+
| region=JP
| cvg_source={{num|79|page=122/123}}
+
| front=FantasyZone SMS JP cover.jpg
| s=91
+
| cart=FantasyZone SMS JP cart.jpg
| s_source={{num|8|page=12}}
+
| manual=FantasyZone SMS JP Manual.pdf
| s_1=81
 
| s_source_1={{num|9|page=11}}
 
| segapower=100
 
| segapower_source={{num|23|page=56}}
 
| segapro=95
 
| segapro_source={{num|2|page=55}}
 
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
 
| console=Master System
 
| console=Master System
| region=US
+
| region=US (Made in Japan; ℠)
 +
| cover=FantasyZone SMS US Box MadeinJapan.jpg
 +
| cart=FantasyZone SMS US cart.jpg
 +
| manual=Fantasyzone sms us manual.pdf
 +
}}
 +
{{Scanbox
 +
| console=Master System
 +
| region=US (Made in Japan; ®)
 +
| cover=FantasyZone SMS US Box R.jpg
 +
}}
 +
{{Scanbox
 +
| console=Master System
 +
| region=US (Made in Taiwan; ℠)
 
| cover=FantasyZone SMS US cover.jpg
 
| cover=FantasyZone SMS US cover.jpg
 
| cart=FantasyZone SMS US cart.jpg
 
| cart=FantasyZone SMS US cart.jpg
| manual=Fantasyzone sms us manual.pdf
+
| manual=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
| region=US<br>rerelease
+
| region=US (rerelease)
 
| cover=FantasyZone SMS US cover2.jpg
 
| cover=FantasyZone SMS US cover2.jpg
 
| cart=FantasyZone SMS US cart2.jpg
 
| cart=FantasyZone SMS US cart2.jpg
| manual=
+
| manual=FantasyZoneSMSUSRereleaseManual.pdf
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=US (demo)
 +
| cart=FantasyZoneSMSUSDemoCart.jpg
 +
| manual=FantasyZoneSMSUSDemoManual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
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}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
| region=EU<br>"No Limits" variant
+
| region=EU (Sega®)
 +
| cover=FantasyZone SMS EU Box R.jpg
 +
| cart=
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=EU ("No Limits")
 
| cover=FantasyZone SMS EU nolimits cover.jpg
 
| cover=FantasyZone SMS EU nolimits cover.jpg
 
| cart=
 
| cart=
 
| manual=FantasyZoneSMSEUManual5L.pdf
 
| manual=FantasyZoneSMSEUManual5L.pdf
}}{{Scanbox
+
}}
 +
{{Scanbox
 
| console=Master System
 
| console=Master System
| region=JP
+
| region=DE
| front=FantasyZone SMS JP cover.jpg
+
| cover=FantasyZone SMS DE cover.jpg
| cart=FantasyZone SMS JP cart.jpg
+
| cart=Notavailable.svg
| manual=FantasyZoneIISMSJPManual.pdf
+
| cartback=FantasyZoneSMSDECartridgeBack.jpg
 +
| manual=FantasyZoneSMSEUManual(DE).pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
| region=TW
+
| region=BX
| front=FantasyZone TW cover.jpg
+
| front=FantasyZone SMS BX Box front.jpg
| spine=FantasyZone TW spine.jpg
 
| cart=FantasyZone_SMS_TW_cart.jpg
 
 
| manual=
 
| manual=
 
}}{{Scanbox
 
}}{{Scanbox
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}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
| region=DE
+
| region=AU (Not for rental sticker)
| cover=FantasyZone SMS DE cover.jpg
+
| cover=FantasyZone SMS AU norental cover.jpg
| cartback=FantasyZoneSMSDECartridgeBack.jpg
+
| cart=FantasyZone SMS AU cart.jpg
| manual=FantasyZoneSMSEUManual(DE).pdf
+
| manual=FantasyZoneSMSAuManual.pdf
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=TW
 +
| front=FantasyZone TW cover.jpg
 +
| spine=FantasyZone TW spine.jpg
 +
| cart=FantasyZone SMS TW cart.jpg
 +
| manual=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
Line 339: Line 513:
 
| cart=FantasyZone SMS KR cart.jpg
 
| cart=FantasyZone SMS KR cart.jpg
 
| manual=
 
| manual=
 +
}}
 +
{{Scanbox
 +
| console=Master System
 +
| region=MX
 +
| back=FantasyZone SMS MX Box Back.jpg
 +
| manual=
 +
}}
 +
{{Scanbox
 +
| console=Master System
 +
| region=ZA
 +
| front=FantasyZone SMS ZA Box front.jpg
 
}}
 
}}
  
===MSX Version===
+
===Mega-Tech version===
 +
{{Scanbox
 +
| console=Mega-Tech
 +
| region=??
 +
| cover=
 +
| cart=FantasyZone MegaTech Cart.jpg
 +
| cartback=FantasyZone MegaTech Cart Back.jpg
 +
}}
 +
 
 +
===MSX version===
 
{{Scanbox
 
{{Scanbox
 
| console=MSX
 
| console=MSX
 
| region=JP
 
| region=JP
| cover=FantasyZone MSX JP Box Front.jpg
+
| front=FantasyZone MSX JP Box Front.jpg
| back=
+
| back=FantasyZone MSX JP Box Back.jpg
| manual=
+
| spine=FantasyZone MSX JP Box Spine.jpg
 +
| cart=FantasyZone MSX JP Cart Front.jpg
 +
| cartback=FantasyZone MSX JP Cart Back.jpg
 +
| carttop=FantasyZone MSX JP Cart Top.jpg
 +
| manual=FantasyZone MSX JP Manual.pdf
 
}}
 
}}
  
===NES Version===
+
===NES version===
 +
{{ratings|NES}}
 
{{Scanbox
 
{{Scanbox
 
| console=NES
 
| console=NES
 
| region=US
 
| region=US
| cover=Fantasy Zone NES US Box.jpg
+
| front=Fantasy Zone NES US Box.jpg
 +
| back=FantasyZone NES US Box Back.jpg
 +
| spinemissing=yes
 
| cart=Fantasy Zone NES US Cart.jpg
 
| cart=Fantasy Zone NES US Cart.jpg
 +
| manual=FantasyZone_NES_US_Manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=NES
 
| console=NES
Line 366: Line 568:
 
}}
 
}}
  
===Sharp MZ Version===
+
===X68000 version===
{{Scanbox
 
| console=Sharp MZ
 
| region=JP
 
| cover=
 
}}
 
 
 
===Sharp X68000 Version===
 
 
{{Scanbox
 
{{Scanbox
| console=Sharp X68000
+
| console=X68000
 
| region=JP
 
| region=JP
 
| cover=Fantasy Zone X68000 JP Box.png
 
| cover=Fantasy Zone X68000 JP Box.png
| back=
 
 
| square=yes
 
| square=yes
| spinemissing=
 
 
| manual=
 
| manual=
 
}}
 
}}
===TurboGrafx-16 Version===
+
 
 +
===TurboGrafx-16 version===
 +
{{ratings|PCE}}
 
{{Scanbox
 
{{Scanbox
 
| console=TurboGrafx-16
 
| console=TurboGrafx-16
 
| region=US
 
| region=US
| cover=Fantasy Zone TG16 US Box Front.jpg
+
| front=FantasyZone TG16 US Box Front.jpg
| back=
+
| back=FantasyZone TG16 US Box Back.jpg
| manual=
+
| spinemissing=yes
 +
| manual=FantasyZone TG16 US Manual.pdf
 +
| jewelcase=yes
 +
| jewelcasefront=FantasyZone TG16 US Box Front JewelCase.jpg
 +
| card=FantasyZone TG16 US Card.jpg
 
}}{{Scanbox
 
}}{{Scanbox
| console=TurboGrafx-16
+
| console=PC Engine
 
| region=JP
 
| region=JP
| cover=Fantasy Zone TG16 JP Box Front.jpg
+
| back=Fantasy Zone PCE HuCard Back.jpg
| back=
+
| front=FantasyZone PCE JP Box Front.jpg
 +
| spine=Fantasy Zone PCE HuCard Spine.jpg
 
| square=yes
 
| square=yes
| manual=
+
| card=FantasyZone PCE JP Card.jpg
| item1=Fantasy Zone TG16 JP Card.png
+
| cardback=FantasyZone PCE JP Card Back.jpg
| item1name=HuCard
+
| manual=Fantasy Zone PCE HuCard JP Manual.pdf
 +
}}
 +
 
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|SMS|sha1=B486D8BE0CF669117E134F9E53A452BF71097479|md5=3A1DFAD2CEA111D0DBFB4A545BF3F87E|crc32=0FFBCAA3|size=128kB|date= |source=Cartridge (JP)|comments=|quality=|prototype=}}
 +
{{rom|SMS|sha1=5162CD4923CDCAD66FEE0AA18D5E63FCF5259C00|md5=E4497D344386A9FE0826E6D166E0F2B3|crc32=5FD48352|size=128kB|date= |source=Cartridge (TW)|comments=|quality=|prototype=}}
 +
{{rom|SMS|sha1=0278CD120DC3A7707EDA9314C46C7F27F9E8FDDA|md5=FED8690EE5FB895C09CAA8E2B879EBD6|crc32=65D7E4E0|size=128kB|date= |source=Cartridge|comments=|quality=|prototype=}}
 +
{{rom|NES|sha1=1854E0A1FDEBEF05ED303CA85E9A4CC2849254C5|md5=8471E1EE89C218A4CFC3B94FB506CEA4|crc32=10119E6B|size=128kB|date= |source=Cartridge (JP)|comments=|quality=good|prototype=}}
 +
{{rom|NES|sha1=27D25B95DD212854571BC8F5A083F84825631331|md5=FA5DCC5882D8BB1C209F7C75D23C50C9|crc32=0FFDE258|size=128kB|date= |source=Cartridge (US)|comments=(Unl)|quality=good|prototype=}}
 +
{{rom|PCE|sha1=9DFC979FDF65D6425504AFF68DC80E83C69E7B40|md5=9F3078E85B7604F5DF6D858DEA879696|crc32=72CB0F9D|size=256kB|date= |source=Card (JP)|comments=|quality=|prototype=}}
 +
{{rom|TG16|sha1=7C419163D860691DFEA9720639921190E20E3C97|md5=0C5FC299491C50C2D2F532308597A159|crc32=E8C3573D|size=256kB|date= |source=Card (US)|comments=|quality=|prototype=}}
 
}}
 
}}
  
==External Links==
+
==External links==
* [http://vc.sega.jp/vc_ms_fzone/ Sega of Japan Virtual Console page (Japanese)]
+
{{NECRetro|italics=yes}}
 +
* Sega of Japan Virtual Console pages: [http://vc.sega.jp/vc_ms_fzone/ Master System]
 +
* Nintendo catalogue pages: [https://www.nintendo.com/games/detail/x91dRvaio67SQBn4tUuA4VJTwWdL_KoI US], [http://web.archive.org/web/20120328012441/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=42&prod_id=19897&pageID=4 AU]
 +
 
 +
==References==
 +
<references/>
  
 +
{{FantasyZoneOmni}}
 
{{FantasyZone}}
 
{{FantasyZone}}
[[Category:1986 System 16 games]]
 
[[Category:System 16 games]]
 
 
[[Category:Mega-Tech games]]
 
[[Category:Mega-Tech games]]

Revision as of 08:59, 4 October 2024

For other versions of the game with their own pages as well as similarly-titled media, see Fantasy Zone (disambiguation).

n/a

  • System 16
  • Master System
  • Famicom
  • NES
  • TurboGrafx-16
  • MSX
  • X68000
  • Neo Classic

Fantasy Zone Title.png

FantasyZone SMS Title.png

FantasyZone Famicom Title.png

FantasyZone NES Title.png

FantasyZone TG16 Title.png

FantasyZone MSX Title.png

FantasyZone X68 JP SSTitle.png

FantasyZoneNeoClassic title.png

Fantasy Zone
System(s): Sega System 16, Sega Master System, MSX, Famicom, Nintendo Entertainment System, TurboGrafx-16, PC Engine, X68000, Virtual Console
Publisher:
Developer:
Distributor:
Sega Master System
Ariolasoft (DE)
Sega Master System
Korea Oacs (KR)
Sega Master System
Aaronix (TW)
Licensor:
Famicom
Nintendo Entertainment System
MSX
X68000
TurboGrafx-16
PC Engine
Sega
Genre: Shooting[3][4]

















Number of players:
Arcade (System 16)
Sega Master System
TurboGrafx-16
PC Engine
1-2 (alternating),
Famicom
Nintendo Entertainment System
1
Release Date RRP Code
Arcade (System 16)
JP
¥? ?
Arcade (System 16)
US
$? ?
Arcade (Mega-Tech System)
UK
£? ?

























PC Engine
JP
¥¥4,900 H49G-1001

{{#ifeq: 0 | 0 |

TurboGrafx-16
US
$$? TGX020017

{{#ifeq: 0 | 0 |

Famicom
JP
1987-07-20 ¥5,300 SS8-5300
Nintendo Entertainment System
US
1990 $39.95[7] ?
Sega Master System
JP
¥5,0005,000 G-1301
Sega Master System
US
5052
Sega Master System
US
(Rerelease)
Sega Master System
EU
MK-5052-50
Sega Master System
BX
Sega Master System
DE
DM 7979 41002
Sega Master System
UK
£19.9519.95[9][10] MK-5052-50
Sega Master System
AU
MK-5052-50
Sega Master System
MX
Sega Master System
KR
GB-1301
Sega Master System
TW
G-1301
Sega Master System
ZA
MSX
JP
¥5,5005,500 R55X5812
X68000
JP
¥7,8007,800
Wii Virtual Console
JP
500pts500[15]
CERO: A
Wii Virtual Console
US
500pts500[13]
ESRB: Everyone
Wii Virtual Console
EU
500pts500[11]
PEGI: 3+
Wii Virtual Console
AU
600pts600[16]
OFLC: General (G)

Fantasy Zone (ファンタジーゾーン) is a side-scrolling shoot-'em-up by Sega, originally released in 1986 for Sega System 16 arcade hardware. It is the first entry in the Fantasy Zone series, a franchise that would be supported by the company in the late 1980s but largely abandoned by the mid-1990s.

Story

Long ago, far away in space, there existed a "Fantasy Zone" where a couragous hero called Opa-Opa (the player) fought in a valiant cause to rescue the "Fantasy Zone" from its enemies.


In the Space Year 1422 (6216 in the Master System version), the interplanetary monetary system collapsed, causing all of the planets in the Fantasy Zone to become panic-stricken. An official inquiry made by the space guild reveals that someone is leading the Menon planet forces, using them to steal the foreign currencies of the other planets and construct a huge fortress in the Fantasy Zone with the stolen funds. To put an end to the Menon forces' ambitious plans, Opa-Opa promptly takes off for the Fantasy Zone.

Gameplay

Fantasy Zone stars the sentient being "Opa-Opa", a spaceship tasked with saving the "Fantasy Zone" from an army of invaders orchestrated by an unknown force. It is similar to Williams' 1980 arcade game Defender, in that the player can move both left and right across an endlessly repeating playfield, though makes a number of changes and additions to keep the game unique. Rather than simply destroying enemies, Opa-Opa has to eliminate eight "bases" across each level before being presented with an end boss, where horizontal scrolling is clamped.

Opa-Opa has two firing modes - a pair of twin lasers which fire ahead, and a bomb which curves downwards to hit ground targets. Weapons and engines can be upgraded through the use of in-game shops, represented by balloons which appear at the start of the level. Yellow balloons also allow the player to switch weapons, assuming they have bought more than one.

Unusually for shoot-'em-ups of the time, Fantasy Zone opted for vibrant pastel-coloured worlds and joyful music rather than the traditional "space" setting of previous attempts. It is often dubbed as the first "cute-'em-up" as a result. Despite this, Fantasy Zone is known for being an extremely difficult game, as the slow moving camera and swarms of enemies quickly lead to "bullet hell" scenarios.

Enemies

FantasyZone Moocolon.png
Moocolon
FantasyZone Quili-Quili.png
Quili-Quili
Simple enemies which move backwards and forwards across the screen, sometimes in pairs. They are spawned by the bases of Plaleaf.
FantasyZone Sourtham.png
Sourtham
FantasyZone Bottaco.png
Bottaco
FantasyZone Thaya-Thaya.png
Thaya-Thaya
FantasyZone C-Soul.png
C-Soul
FantasyZone Asworm.png
Asworm
FantasyZone Botellyn.png
Botelynn
FantasyZone Chamba.png
Chamba
Bat-like creatures spawned by the bases of Tabas. They simply fly upwards.
FantasyZone Coulon.png
Coulon
FantasyZone Goro.png
Goro
FantasyZone Onyamma.png
Onyamma
FantasyZone Bont.png
Bont
FantasyZone Poyon.png
Poyon
FantasyZone Shatboo.png
Shatboo
FantasyZone F-Zab.png
F-Zab
FantasyZone Squel.png
Squel
FantasyZone Floweye.png
Floweye
Spawned by the bases in Dolimicca, these enemies lock on to Opa-Opa's Y position and attempt to collide with him.
FantasyZone Jerry.png
Jerry
FantasyZone MF.png
M.F.
FantasyZone Billian.png
Billian
FantasyZone Recal.png
Recal
FantasyZone Pata.png
Pata
FantasyZone Unknown.png
Unknown
This enemy is dropped by the bases of La Dune - it wanders along the floor, occasionally jumping to fire a shot. It is absent from the Master System version of the game, so its name is not yet known.
FantasyZone Plaleaf Base.png
FantasyZone Tabas Base.png

FantasyZone LaDune Base.png
FantasyZone Dolimicca Base.png

FantasyZone Polaria Base.png
FantasyZone Mockstar Base.png

FantasyZone Pocarius Base.png
Base
Bases differ in design depending on the level, but all have the same function. They are the only static enemies in game, the only enemies to show up on the radar and are the primary target for Opa-Opa. Bases produce other enemies, typically weaker types such as Quili-Quili or Chamba. They will also fire at the player if Opa-Opa has had engine upgrades, making them a serious threat. Bases are the only enemies in game (aside from the bosses) which require more than one hit - the "damage" being shown on in the circle located in the centre - blue indicates full health, which changes to cyan, green, yellow, orange and finally red before being destroyed.

A base does not disappear from the screen when destroyed like other enemies - the wreckage is left on the map and can be seen even during the boss fights.

Stages

FantasyZone Plaleaf.png

FantasyZone Plaleaf Boss.png

  • FantasyZone Plaleaf.png

  • FantasyZone Plaleaf Boss.png

Plaleaf (Planet of Greenery)
Plaleaf is the easiest stage of the game, and so shouldn't put up much of a challenge. Compared to later levels, the amount of enemies on screen is small (and most follow set patterns, so they can easily be avoided), so a decent player shouldn't need any upgrades to succeed.

The boss, Stunpalon, is also fairly simple. It tries to lock on to the player's Y position and fires a flurry of green bullets at them, though watch out as they sometimes rebound of the left hand side of the screen too. The weak point is the mouth.

Enemies seen in this level include Moocolon, Quili-Quili, Sourtham, Bottaco and Thaya-Thaya.

FantasyZone Tabas.png

FantasyZone Tabas Boss.png

  • FantasyZone Tabas.png

  • FantasyZone Tabas Boss.png

Tabas (Planet of Fire)
Tabas predictably ups the difficulty, though can just about be overcome without spending money on weapon upgrades. Volanda, the boss of this round who is regularly featured in cover artwork, does require some skill to overcome, however. It attacks Opa-Opa by erupting, causing fireballs to rain down on the player. Luckily, everything is a target, so the only concern is dodging the attack.

Enemies seen in this level include C-Soul, Botelynn, Asworm, Chamba and Coulon.

FantasyZone LaDune.png

FantasyZone LaDune Boss.png

  • FantasyZone LaDune.png

  • FantasyZone LaDune Boss.png

La Dune (Planet of Sand)
By this point, the game will start to crush novice players, as the number of enemies vastly stats to increase. It marks the introduction of the "Goro" enemy - one that locks onto the screen position and will keep firing at the player until it is destroyed. This means, unlike previous stages, the player can't run away from their problems in the hopes they'll disappear while off-screen.

La Dune's boss, Cobabeach, can also be tricky. The player needs to destroy each of the laser cannons located on the left hand side, though once most of them are out of the way, the boss will start to chase them. Predictably the player has a much higher chance of survival if they've upgraded their engines at this point.

Enemies seen in this level include Goro, Pata, Onyamma, Bont and Poyon.

FantasyZone Dolimicca.png

FantasyZone Dolimicca Boss.png

  • FantasyZone Dolimicca.png

  • FantasyZone Dolimicca Boss.png

Dolimicca (Super Planet)
Dolimicca is, surprisingly, an easier stage than La Dune, thanks to its decision to put all of its bases on the ground. This means if the player buys the right weapon, they can scoot along the floor and wipe out several bases very quickly. That being said, the game still throws out a number of tricky enemies that will need to be deal with, and by now, everything will start firing at the player.

Dolimicca's boss, Crabumger, is a typical "bullet hell" opponent. Opa-Opa has to destroy both arms, which swing about launching bullets all over the screen. Much like Tabas, the trick is to avoid enemy fire rather than concentrating shots, though the boss' body is invulnerable to attack.

Enemies seen in this level include Shatboo, F-Zab, Squel and Floweye.

FantasyZone Polaria.png

FantasyZone Polaria Boss.png

  • FantasyZone Polaria.png

  • FantasyZone Polaria Boss.png

Polaria (Planet of Ice)
Polaria is a typical ice stage, and packs on even more pressure to assure the player runs out of lives. It's more masses of bullets when it comes to the boss, Poppos, which consists of various different sizes of snowman. The player has to destroy each column in order, starting with the smallest, though as they progress, the size of the bullets also increases.

Enemies seen in this level include Jerry and M.F. Sourtham, Bont and Coulon also return.

FantasyZone Mockstar.png

FantasyZone Mockstar Boss.png

  • FantasyZone Mockstar.png

  • FantasyZone Mockstar Boss.png

Mockstar (Planet of Clouds)
There's nothing particularly remarkable about any of the later stages in Fantasy Zone - they just throw out different assortments of enemies, most of which return from previous stages. By this point, the player will suffer if they have not upgraded their engine.

Mockstar's boss, Winklone, is perhaps the cheapest in the game, as it comes into view from six different angles, increasing the chance of the player being destroyed before they've even seen what's going on. The objective is to shoot the eye while it spins around at increasing speeds.

The only new enemy to be introduced is Billian. The rest, Jerry, Asworm, Botellyn, and Squel, come from earlier levels.

On a side note, the music played on Mockstar's stage is used in Sonic & Sega All-Stars Racing, as Opa-Opa's "All-Star" theme.

FantasyZone Pocarius.png

FantasyZone Pocarius Boss.png

  • FantasyZone Pocarius.png

  • FantasyZone Pocarius Boss.png

Pocarius (Planet of Water)
Though it appears to be more inviting with its lush reservoirs, Pocarius is the hardest level in the game as enemy aggression is at its maximum. It becomes extremely difficult for the average man to avoid the number of bullets, even if the arcade operator has put the game on "easy mode".

If by chance the player does succeed, they will be greeted by one of the hardest bosses, IDA-2. Though it doesn't attack, it will attempt to teleport on top of Opa-Opa, which means it's a case of "avoid, shoot, avoid, shoot". But once again, speed is proportional to damage, so in order to overcome this one the player will need fast reactions and the ability to fire rapidly. On a home system, it's the perfect example of how a turbo controller could come in handy.

Recal is introduced as an enemy here, though C-Soul, Pata, Poyon and M.F. also return.

FantasyZone Salfar.png

FantasyZone Salfar Boss.png

  • FantasyZone Salfar.png

  • FantasyZone Salfar Boss.png

Salfar (Planet of Evil Spirits)
The final stage, Salfar as Opa-Opa duel with all the bosses he has encountered in the game so far, before the final showdown with the end boss. It's the only stage in the game that forces the player to enter the shop at the beginning and after losing a life - a smart idea as they're the only chances they'll get to use it.

The final boss sends up to six Menons out to create impassable trails to block the player. Most of them follow set patterns and are progressively faster, however the final Menon is the most difficult as it moves the fastest and will chase after Opa-Opa directly, resulting in a quick death unless the player is well-prepared and destroys it quickly enough. Defeating this boss will end the game and reveal the true mastermind of the Menon forces...

FantasyZone DragonLand.png

FantasyZone DragonLand Boss.png

  • FantasyZone DragonLand.png

  • FantasyZone DragonLand Boss.png

Dragon Land
Dragon Land is a secret stage, exclusive to the X68000 version of the game. To access it, the bases in Plaleaf need to be attacked and destroyed in a certain order (from left to right, according to their positions on the radar). Doing so will drop the letters "H", "A", "R", "R", "I", "E", and "R", and when collected you'll be taken to this stage after Pocarius.

Dragon Land is based on Space Harrier, and features enemies, music and a boss from that game (though everything is altered to work with Fantasy Zone's sideways perspective.

History

Legacy

Fantasy Zone was popular enough to see several ports to home consoles, though most remained exclusive to Japan. The watered down Sega Master System port is perhaps the most famous, as Fantasy Zone was one of the console's most highly rated games. Two of the more processor-intensive bosses were replaced in the SMS version - Dolimicca's boss, which now resembles a fish, and Mockstar's which resembles a turtle. The Master System version was re-released for the Wii's Virtual Console service.

Sega would later release a near-perfect port of the game for Japanese Sega Saturns. The Saturn port has a karaoke mode, with vocals added to the tracks, and a replay mode.

The game was ported to non-Sega consoles too. MSX, X68000 and TurboGrafx-16 ports were handled by Pony, Dempa Micomsoft and NEC Avenue respectively. The game was brought to Nintendo's Famicom by Sunsoft, but strangely Tengen also ported it to the NES for sale in North America. The Famicom and NES ports are both different, despite being made for what is essentially the same console. Previously, Tengen merely edited the Sunsoft versions and released the edited ROMs overseas; this may have had something to do with the decision to make Fantasy Zone from scratch. Nevertheless, both ports were done by Japanese companies (Tengen contracting to a group called Pixel, who outsourced (parts of?) the sound to Masaharu Iwata). There is also an unofficial Sharp MZ-700 port.

Most home ports of Fantasy Zone greatly reduce the quality of the graphics, going so far as to remove backgrounds from boss fights altogether. The Master System version also removes the "radar", allowing the user to see where bases are placed on the map. Others, such as the NES port, reduce the number of bases in across the level, and drop the number of enemies in order to maintain a decent framerate.

The X68000 port, however, is almost perfect, and is also notable for devoting a secret stage to Space Harrier (also set in the "fantasy zone"). Contrary to popular belief, the Game Gear game often known by the same name is a completely different game.

The game was re-released twice as part of the PlayStation 2's Sega Ages 2500 series in Japan. Volume #3 of the series sees a remastered Fantasy Zone with 3D modes and four extra levels. This version was brought to the western world through Sega Classics Collection. It was later included in Volume #33 of the same series, along with the rest of the franchise, as part of Fantasy Zone Complete Collection. This version also includes an enhanced version of the Sunsoft Famicom port, named Fantasy Zone Neo Classic.

In 2014, the arcade version was converted to 3D and released for the Nintendo 3DS as 3D Fantasy Zone: Opa-Opa Bros.. It was later included in the Sega 3D Fukkoku Archives compilation. The Master System version was also converted to 3D and included in Sega 3D Fukkoku Archives 2 as a hidden bonus game. This version also adds new audio for the FM Sound Unit, which the original did not support.[17]

Fantasy Zone was followed by Fantasy Zone II: The Tears of Opa-Opa, a similar game which was primarily developed for the Master System and subsequently released in arcades for the Sega System E hardware.

Versions

Comparisons

Main article: Fantasy Zone/Comparisons.

Production credits

Main article: Fantasy Zone/Production credits.

Digital manuals

Hints

Magazine articles

Main article: Fantasy Zone/Magazine articles.

Promotional material

FantasyZone System16 JP Flyer.pdf

PDF
System 16 JP Flyer
FantasyZone System16 JP Flyer.pdf
Logo-pdf.svg
Print advert in Pixel (GR) #66: "Máios 1990" (1990-xx-xx)
Logo-pdf.svg

Artwork

FantasyZone logo.png
FantasyZone logo.png

Physical scans

System 16 version

System 16, JP
FantasyZone System16 JP InstructionCard.jpg
Instuction card(s)

Master System version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Complete Guide to Consoles (UK)
87
[18]
Complete Guide to Consoles (UK)
87
[19]
The Complete Guide to Sega (UK) PAL
87
[20]
Computer Action (DK)
75
[21]
Console XS (UK) PAL
91
[22]
Computer & Video Games (UK)
90
[23]
Game Mania (UK)
87
[24]
Mean Machines Sega (UK)
87
[25]
S: The Sega Magazine (UK) PAL
91
[26]
S: The Sega Magazine (UK) PAL
81
[27]
Sega Power (UK) PAL
100
[28]
Sega Pro (UK)
95
[29]
Sega Pro (UK) PAL
91
[30]
Tilt (FR)
70
[31]
Video Games (DE)
71
[32]
Sega Master System
86
Based on
15 reviews

Fantasy Zone



Master System, JP
FantasyZone SMS JP cover.jpg
Cover
FantasyZone SMS JP cart.jpg
Cart
FantasyZone SMS JP Manual.pdf
Manual
Master System, US (Made in Japan; ℠)
FantasyZone SMS US Box MadeinJapan.jpg
Cover
FantasyZone SMS US cart.jpg
Cart
Fantasyzone sms us manual.pdf
Manual
Master System, US (Made in Japan; ®)
FantasyZone SMS US Box R.jpg
Cover
Master System, US (Made in Taiwan; ℠)
FantasyZone SMS US cover.jpg
Cover
FantasyZone SMS US cart.jpg
Cart
Master System, US (rerelease)
FantasyZone SMS US cover2.jpg
Cover
FantasyZone SMS US cart2.jpg
Cart
FantasyZoneSMSUSRereleaseManual.pdf
Manual
Master System, US (demo)

FantasyZoneSMSUSDemoCart.jpg
Cart
FantasyZoneSMSUSDemoManual.pdf
Manual
Master System, EU
FantasyZone SMS EU cover.jpg
Cover
FantasyZone SMS EU Cart.jpg
Cart
FantasyZoneSMSEUManual5L.pdf
Manual
Master System, EU (Sega®)
FantasyZone SMS EU Box R.jpg
Cover
Master System, EU ("No Limits")
FantasyZone SMS EU nolimits cover.jpg
Cover
FantasyZoneSMSEUManual5L.pdf
Manual
Master System, DE
FantasyZone SMS DE cover.jpg
Cover
FantasyZoneSMSDECartridgeBack.jpgNotavailable.svg
Cart
FantasyZoneSMSEUManual(DE).pdf
Manual
Master System, BX
FantasyZone SMS BX Box front.jpg
Cover
Master System, AU
FantasyZone SMS AU cover.jpg
Cover
FantasyZone SMS AU cart.jpg
Cart
FantasyZoneSMSAuManual.pdf
Manual
Master System, AU (Not for rental sticker)
FantasyZone SMS AU norental cover.jpg
Cover
FantasyZone SMS AU cart.jpg
Cart
FantasyZoneSMSAuManual.pdf
Manual
Master System, TW
FantasyZone TW spine.jpgFantasyZone TW cover.jpg
Cover
FantasyZone SMS TW cart.jpg
Cart
Master System, KR
FantasyZone SMS KR cover.jpg
Cover
FantasyZone SMS KR cart.jpg
Cart
Master System, MX

FantasyZone SMS MX Box Back.jpg

Master System, ZA
FantasyZone SMS ZA Box front.jpg
Cover

Mega-Tech version

Mega-Tech, ??

FantasyZone MegaTech Cart Back.jpgFantasyZone MegaTech Cart.jpg
Cart

MSX version

MSX, JP
FantasyZone MSX JP Box Back.jpgFantasyZone MSX JP Box Spine.jpgFantasyZone MSX JP Box Front.jpg
Cover
FantasyZone MSX JP Cart Top.jpg
FantasyZone MSX JP Cart Back.jpgFantasyZone MSX JP Cart Front.jpg
Cart
FantasyZone MSX JP Manual.pdf
Manual

NES version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
VideoGames & Computer Entertainment (US)
40
[7]
Nintendo Entertainment System
40
Based on
1 review

Fantasy Zone

NES, US
FantasyZone NES US Box Back.jpgNospine.pngFantasy Zone NES US Box.jpg
Cover
Fantasy Zone NES US Cart.jpg
Cart
FantasyZone NES US Manual.pdf
Manual
NES, JP
Fantasy Zone NES JP Box Back.jpgNospine-small.pngFantasy Zone NES JP Box Front.jpg
Cover
Fantasy Zone NES JP Cart.jpg
Cart

X68000 version

X68000, JP
Fantasy Zone X68000 JP Box.png
Cover

TurboGrafx-16 version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Computer Entertainer (US)
42
[33]
Complete Guide to Consoles (UK)
88
[18]
Complete Guide to Consoles (UK)
80
[34]
Tilt (FR)
60
[35]
PC Engine
67
Based on
4 reviews

Fantasy Zone

TurboGrafx-16, US
FantasyZone TG16 US Box Back.jpgNospine.pngFantasyZone TG16 US Box Front.jpg
Cover
PC Engine, JP
Fantasy Zone PCE HuCard Back.jpgFantasy Zone PCE HuCard Spine.jpgFantasyZone PCE JP Box Front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
 ?
CRC32 0ffbcaa3
MD5 3a1dfad2cea111d0dbfb4a545bf3f87e
SHA-1 b486d8be0cf669117e134f9e53a452bf71097479
128kB Cartridge (JP)
Sega Master System
 ?
CRC32 5fd48352
MD5 e4497d344386a9fe0826e6d166e0f2b3
SHA-1 5162cd4923cdcad66fee0aa18d5e63fcf5259c00
128kB Cartridge (TW)
Sega Master System
 ?
CRC32 65d7e4e0
MD5 fed8690ee5fb895c09caa8e2b879ebd6
SHA-1 0278cd120dc3a7707eda9314c46c7f27f9e8fdda
128kB Cartridge
Nintendo Entertainment System
CRC32 10119e6b
MD5 8471e1ee89c218a4cfc3b94fb506cea4
SHA-1 1854e0a1fdebef05ed303ca85e9a4cc2849254c5
128kB Cartridge (JP)
Nintendo Entertainment System
CRC32 0ffde258
MD5 fa5dcc5882d8bb1c209f7c75d23c50c9
SHA-1 27d25b95dd212854571bc8f5a083f84825631331
128kB Cartridge (US) (Unl)
PC Engine
 ?
CRC32 72cb0f9d
MD5 9f3078e85b7604f5df6d858dea879696
SHA-1 9dfc979fdf65d6425504aff68dc80e83c69e7b40
256kB Card (JP)
TurboGrafx-16
 ?
CRC32 e8c3573d
MD5 0c5fc299491c50c2d2f532308597a159
SHA-1 7c419163d860691dfea9720639921190e20e3c97
256kB Card (US)

External links

Necretro-round.svg
NEC Retro has more information related to Fantasy Zone

References

  1. @tsurumy on Twitter (Wayback Machine: 2020-09-04 15:45)
  2. https://www.mtwo.co.jp/development/retrogame-2/#tab-2
  3. 3.0 3.1 https://sega.jp/history/hard/mastersystem/software.html (Wayback Machine: 2019-12-31 02:27)
  4. File:FantasyZone SMS US cover2.jpg
  5. Mega Drive Fan, "February 1992" (JP; 1992-01-08), page 83 (81)
  6. File:ComputerEntertainer US Vol.8 09.pdf, page 14
  7. 7.0 7.1 VideoGames & Computer Entertainment, "September 1990" (US; 1990-0x-xx), page 69
  8. Computer Entertainer, "September 1986" (US; 1986-09-xx), page 13
  9. 9.0 9.1 9.2 Computer & Video Games, "November 1987" (UK; 1987-10-15), page 132
  10. The Mastertronic Catalogue (UK; 1988), page 2
  11. 11.0 11.1 http://www.nintendolife.com/games/mastersystem/fantasy_zone (Wayback Machine: 2017-06-12 20:17)
  12. https://www.nintendo.fr/Jeux/Console-virtuelle-Wii-/Fantasy-Zone--277193.html (archive.today)
  13. 13.0 13.1 http://www.nintendo.com/games/detail/x91dRvaio67SQBn4tUuA4VJTwWdL_KoI (Wayback Machine: 2010-11-23 00:12)
  14. https://www.nintendo.co.jp/wii/vc/software/06.html (Wayback Machine: 2018-03-05 22:42)
  15. http://vc.sega.jp:80/vc_ms_fzone/ (Wayback Machine: 2008-03-14 11:24)
  16. http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=42&prod_id=19897&pageID=4 (Wayback Machine: 2012-03-28 01:24)
  17. http://blogs.sega.com/2016/04/25/sega-3d-classics-collection-interview/ (Wayback Machine: 2016-04-27 00:53)
  18. 18.0 18.1 Complete Guide to Consoles, "" (UK; 1989-10-16), page 55
  19. Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 96
  20. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 56
  21. Computer Action, "Juli/August 89" (DK; 1989-0x-xx), page 36
  22. Console XS, "June/July 1992" (UK; 1992-04-23), page 140
  23. Computer & Video Games, "May 1988" (UK; 1988-04-15), page 123
  24. Game Mania, "May 1993" (UK; 1993-xx-xx), page 81
  25. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 133
  26. S: The Sega Magazine, "July 1990" (UK; 1990-06-07), page 12
  27. S: The Sega Magazine, "August 1990" (UK; 1990-07-05), page 11
  28. Sega Power, "October 1991" (UK; 1991-09-05), page 56
  29. Sega Pro, "December 1991" (UK; 1991-11-21), page 57
  30. Sega Pro, "April 1993" (UK; 1993-03-11), page 70
  31. Tilt, "Décembre 1987" (FR; 1987-1x-xx), page 100
  32. Video Games, "7/93" (DE; 1993-06-30), page 100
  33. Computer Entertainer, "December 1989" (US; 1989-12-18), page 11
  34. Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 44
  35. Tilt, "Mars 1990" (FR; 1990-0x-xx), page 82


Fantasy Zone

Fantasy Zone Title.png

Main page | Comparisons | Credits | Hidden content | Magazine articles | Reception


Books: Fantasy Zone Kanzen Kouryaku Guide (1987) | Fantasy Zone Ura Manual (1987) | Family Computer Game Hisshou Hou Series 43: Fantasy Zone (1987) | Fantasy Zone Hisshou Kanpeki Hon (1987) | Fantasy Zone: Isekai kara no Shinryakusha (1987) | Fantasy Zone 2: Isei eno Tabidachi (1989)
Music: Fantasy Zone (2022)
Videos: Fantasy Zone (1987)

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Opa-Opa Fantasy Zone series of games
Arcade
Fantasy Zone (1986) | Fantasy Zone II: The Tears of Opa-Opa (1988) | Fantasy Zone (1998) | Fantasy Zone II DX: The Tears of Opa-Opa (2008) | Medal de Fantasy Zone (2012)
Sega Master System
Fantasy Zone (1986) | Fantasy Zone II: The Tears of Opa-Opa (1987) | Fantasy Zone: The Maze (1987) | Galactic Protector (1988)
PC Engine
TurboGrafx-16
Fantasy Zone (1988) | Space Fantasy Zone (Unreleased)
Sega Game Gear
Fantasy Zone Gear (1991)
Sega Mega Drive
Super Fantasy Zone (1992) | Fantasy Zone (2022)
Sega Saturn
Sega Ages Fantasy Zone (1997)
Mobile phone
Fantasy Zone: Boss no Gyakushuu (2001) | Fantasy Zone P1 (2002) | Fantasy Zone (2003)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 3: Fantasy Zone (2003) | Sega Ages 2500 Series Vol. 33: Fantasy Zone Complete Collection (Fantasy Zone II DX: The Tears of Opa-Opa | Fantasy Zone Neo Classic) (2008)
LCD handheld game
Fantasy Zone (2009)
Nintendo 3DS
3D Fantasy Zone: Opa-Opa Bros. (2014) | 3D Fantasy Zone II W (2014)
Nintendo Switch
Sega Ages Fantasy Zone (2019)
Fantasy Zone related media
Music
Fantasy Zone Ultra Super Big Maximum Great Strong Complete Album (2008) | Fantasy Zone (2022)
Book
Fantasy Zone Kanzen Kouryaku Guide (1987) | Fantasy Zone Ura Manual (1987) | Family Computer Game Hisshou Hou Series 43: Fantasy Zone (1987) | Fantasy Zone Hisshou Kanpeki Hon (1987) | Fantasy Zone: Isekai kara no Shinryakusha (1987) | Fantasy Zone II Kanpeki Hon (1989) | Fantasy Zone 2: Isei eno Tabidachi (1989) | Love! Fantasy Zone 2019 (2019)
Film
Fantasy Zone (1987)