Difference between revisions of "Prince of Persia"
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{{OtherPage|desc=the [[Sega Mega-CD]] game|page=Prince of Persia (Mega-CD)}} | {{OtherPage|desc=the [[Sega Mega-CD]] game|page=Prince of Persia (Mega-CD)}} | ||
{{Bob | {{Bob | ||
− | | bobscreen= | + | | bobscreen=PoP MD Title.png |
− | | bobscreen2=PrinceofPersia | + | | bobscreen2=PrinceofPersia MD EU TitleScreen.png |
− | | bobscreen3= | + | | bobscreen3=PrinceofPersia SMS Title.png |
− | | bobscreen4=PrinceofPersia | + | | bobscreen4=PrinceofPersia SMS Title.png |
− | | tab1 | + | | tab1={{MD}} NTSC-U |
− | + | | tab2={{MD}} PAL | |
− | + | | tab3=Master System | |
− | | | + | | tab4=Game Gear |
| smsgg=yes | | smsgg=yes | ||
| publisher={{company|[[Tengen]]|system=MD|region=US}} | | publisher={{company|[[Tengen]]|system=MD|region=US}} | ||
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| developer={{company|[[Domark]]|system=MD,SMS,GG}} | | developer={{company|[[Domark]]|system=MD,SMS,GG}} | ||
| distributor={{company|[[Tengen]]|system=GG|region=US}} | | distributor={{company|[[Tengen]]|system=GG|region=US}} | ||
+ | {{company|[[Hent Gruppen]]|region=SE rental|system=MD}} | ||
+ | {{company|[[Tec Toy]]|region=BR|system=SMS}} | ||
| licensor=[[Brøderbund Software]] | | licensor=[[Brøderbund Software]] | ||
| system=[[Sega Mega Drive]], [[Sega Master System]], [[Sega Game Gear]] | | system=[[Sega Mega Drive]], [[Sega Master System]], [[Sega Game Gear]] | ||
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| md_date_uk=1994-04{{magref|segapro|31|10}}<!--1994-03-End{{magref|ctw|480|21}}{{magref|cvg|148|102}}{{magref|segamaguk|3|106}}--> | | md_date_uk=1994-04{{magref|segapro|31|10}}<!--1994-03-End{{magref|ctw|480|21}}{{magref|cvg|148|102}}{{magref|segamaguk|3|106}}--> | ||
| md_code_uk=T-88076-50 | | md_code_uk=T-88076-50 | ||
− | | md_rrp_uk= | + | | md_rrp_uk=39.99{{magref|segamaguk|3|106}}{{magref|gamesmaster|16|70}}<!--44.99{{magref|cvg|152|81}}--> |
| md_date_au=199x | | md_date_au=199x | ||
| md_code_au=FPRI02SMC | | md_code_au=FPRI02SMC | ||
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| gg_code_uk=T-88018-50 | | gg_code_uk=T-88018-50 | ||
| gg_rrp_uk=29.99{{magref|cvg|go11|12}} | | gg_rrp_uk=29.99{{magref|cvg|go11|12}} | ||
+ | | gg_date_pt=199x | ||
+ | | gg_code_pt=GGJ88018 | ||
}} | }} | ||
| otherformats={{NonSega|Amiga|CPC|APPLE2|ST|IBMPC|FMTOWNS|GB|GBC|Mac|NES|PC9801VX|SAM|X68|SNES|SCDROM2}} | | otherformats={{NonSega|Amiga|CPC|APPLE2|ST|IBMPC|FMTOWNS|GB|GBC|Mac|NES|PC9801VX|SAM|X68|SNES|SCDROM2}} | ||
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}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
− | | region=SE rental | + | | region=SE (rental; [[Hent Gruppen|Hent]]; orange) |
| cover=PrinceOfPersia MD SE rental Box.jpg | | cover=PrinceOfPersia MD SE rental Box.jpg | ||
| cart= | | cart= | ||
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| cover=PoP SMS BR Box.jpg | | cover=PoP SMS BR Box.jpg | ||
| cart=Princeofpersia sms br cart.jpg | | cart=Princeofpersia sms br cart.jpg | ||
− | | manual= | + | | manual=PrinceOfPersia-SMS-BR-Manual.pdf |
}} | }} | ||
Latest revision as of 08:04, 9 October 2024
- For the Sega Mega-CD game, see Prince of Persia (Mega-CD).
Prince of Persia | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Master System, Sega Game Gear | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Tengen (US) Domark (EU) Domark | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Domark | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Tengen (US) Hent Gruppen (SE rental) Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Brøderbund Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Apple II | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Prince of Persia is a cinematic platform game developed and published by Domark. The Sega Master System version was released in Europe in August 1992. It would later be ported to the Sega Game Gear the following month, and to the Sega Mega Drive in January 1994, with both ports being handled by original developer Domark. The game is a port of the 1989 Brøderbund Software game Prince of Persia.
Contents
Story
The game is set in medieval Persia. While the good sultan is fighting a war in a foreign land, his vizier Jaffar, a wizard, seizes power. His only obstacle to the throne is the Sultan's daughter. Jaffar locks her in a tower and orders her to become his wife, or she would die within an hour. The game's unnamed protagonist, whom the Princess loves, is taken prisoner and thrown into the palace dungeons. In order to free her, he must escape the dungeons, get to the palace tower and defeat Jaffar before time runs out. In addition to guards, various traps and dungeons, the protagonist is further hindered by his own doppelgänger, conjured out of a magic mirror.
Gameplay
Mega Drive version
The game is a cinematic platformer, distinguished by the fluid, lifelike movements and relatively realistic physical limitations of its protagonist, the eponymous prince. Levels are composed of multiple screens with no scrolling in which the prince can move both horizontally and vertically. Gameplay requires problem solving and trial and error to overcome each obstacle. The objective is to lead the prince out of the dungeons and into a tower before time runs out. To do this, the prince must bypass many traps and fight hostile swordsmen. The player has 60 minutes (in real time) to complete the game. In each level, the prince must find the door that leads to the next level and figure out how to open it.
The prince walks or turns around with or . He can tiptoe to step more carefully or position himself more precisely by holding while moving. He can tiptoe safely through spike traps. He crouches with and jumps directly upward with . If there is a ledge near him, he grabs it automatically when jumping. If the ledge is below him, he can hang off of it by holding when facing away from it. He leaps across a wide area by holding while pressing or , which can be used to traverse gaps. The player must press a couple of steps before the edge to make the leap without running off the platform. He can grab ledges that he leaps onto from a running start by holding . He picks up items with and enters doorways with .
The prince finds a scimitar in the dungeon, which he pulls out automatically when he encounters a swordsman. The player can manually retract his sword with and pull it back out with . While fighting, the prince attacks with and parries enemy attacks with . The health points of enemy swordsmen are depicted by blue triangles. They lose a health point when they are attacked and die when they lose all of their health or if they are pushed into traps. The prince cannot proceed past a swordsman until he is defeated. If a swordsman parries an attack, he is knocked back slightly, which can be used to push enemies off a ledge or into a trap (but an enemy swordsman can likewise do the same to the prince).
The prince has his health points indicated by red triangles, initially three. Each time he is damaged (being cut by a sword, falling from farther than one floor, or being hit by falling debris), he loses a health point. The prince can find potions in the dungeon that restore or cost health. There are also special potions that permanently increase his maximum health. The prince dies if he loses all of his health points, restarting from the beginning of the current level. The prince is killed instantly by some traps (spike traps and guillotines), by high falls, and by being attacked by a swordsman without his weapon out. While the prince has unlimited lives, the time limit continues to tick down for failed attempts, so the player eventually runs out of time to save the princess if not successful. The time remaining is always shown at the bottom of the screen during gameplay.
Some floor tiles act as switches and open or close gates or toggle traps. Standing on the tile activates the switch. Some ceiling tiles are loose and can be knocked down by jumping at them.
The player can open a menu by pausing the game with START to restart the level, but this does not gain any time back. The game uses passwords for continuing.
Items
Potion | |
---|---|
Most potions heal the prince and restore one of his health points, but some potions poison the prince and cost a health point instead. Other potions permanently gives the prince another health point. The European version of the game has potions that give the player more time to complete the game. | |
Scimitar | |
Gives the prince a sword to use. Found in the first level. |
Levels
The European version of the game has four additional levels.
Level 1 | |
---|---|
Map: 1️⃣ | |
Level 2 | |
Map: 1️⃣ | |
Level 3 | |
Map: 1️⃣ | |
The skeletal swordsmen cannot be killed with the prince's sword but must be pushed into pits. | |
Level 4 | |
Map: 1️⃣ | |
The prince must leap through a magic mirror, which creates his doppelgänger on the other side and drains his health to one point. | |
Level 5 | |
Map: 1️⃣ | |
Level 6 | |
Map: 1️⃣ | |
This level is only in the European version of the game. | |
Level 7 | |
Map: 1️⃣ | |
This level is only in the European version of the game. | |
Level 8 | |
Map: 1️⃣ | |
Level 9 | |
Map: 1️⃣ | |
Level 10 | |
Map: 1️⃣ | |
The prince becomes trapped behind a closed gate near the end of this level, but a white mouse opens it from the other side. It is revealed that the princess sent the mouse. | |
Level 11 | |
Map: 1️⃣ | |
Level 12 | |
Map: 1️⃣ | |
This level is only in the European version of the game. | |
Level 13 | |
Map: 1️⃣ | |
Level 14 | |
Map: 1️⃣ | |
Level 15 | |
Map: 1️⃣ | |
This level is only in the European version of the game. | |
Level 16 | |
Map: 1️⃣ | |
The prince faces his shadow doppelgänger. Injuring the doppelgänger injures the prince as well. To defeat him, the prince must sheathe his sword and merge back into him. The prince then runs across an invisible bridge to a new area, where he battles Jaffar. | |
Level 17 | |
Map: 1️⃣ | |
Master System and Game Gear version
The 8-bit versions play similarly to the other versions of the game and feature the same levels (albeit with some changes in layout). The player has 60 minutes (in real time) to complete the game (but this can be changed to 15 or 30 minutes in the options before starting the game). In each level, the prince must find the door that leads to the next level and figure out how to open it.
The prince walks or turns around with or . He can tiptoe to step more carefully or position himself more precisely by holding while moving. He can tiptoe safely through spike traps. He crouches with and jumps directly upward with . If there is a ledge near him, he grabs it automatically when jumping. If the ledge is below him, he can hang off of it by holding when facing away from it. He leaps across a wide area by holding while pressing or , which can be used to traverse gaps. The player must press a couple of steps before the edge to make the leap without running off the platform. He can grab ledges that he leaps onto from a running start by holding . He picks up items with and enters doorways with .
The prince finds a scimitar in the dungeon, which he pulls out automatically when he encounters a swordsman. The player can manually retract his sword with and pull it back out with . While fighting, the prince attacks with and parries enemy attacks with . The health points of enemy swordsmen are depicted by red triangles in the top-right corner of the screen. The health points of the prince are depicted by red triangles in the top-left corner of the screen, initially three (though this can be changed to one or two in the options before starting the game). He loses a single health point when cut by an enemy swordsman, but he is killed instantly by traps, high falls, or being attacked by a swordsman without having his weapon out.
While the prince has unlimited lives, the time limit continues to tick down for failed attempts, so the player eventually runs out of time to save the princess if not successful. The time remaining is shown at the start of each level or after losing a life. The game uses passwords for continuing.
Items
Healing Potion | |
---|---|
Heals the prince and restores one of his health points. | |
Poison Potion | |
Poisons the prince and costs one of his health points. | |
Life Potion | |
Permanently gives the prince another health point and restores all of his lost health points. The extra health point is lost if the prince dies before completing the level, unless the potion is collected again. | |
Featherfall Potion | |
Allows the prince to float down from a high fall without being harmed. | |
Scimitar | |
Gives the prince a sword to use. Found in the first level. |
Levels
Level 1 | |
---|---|
Map: 1️⃣ | |
Level 2 | |
Map: 1️⃣ | |
Level 3 | |
Map: 1️⃣ | |
The skeletal swordsmen cannot be killed with the prince's sword but must be pushed into pits. | |
Level 4 | |
Map: 1️⃣ | |
The prince must leap through a magic mirror, which creates his doppelgänger on the other side and drains his health to one point. | |
Level 5 | |
Map: 1️⃣ | |
Level 6 | |
Map: 1️⃣ | |
Level 7 | |
Map: 1️⃣ | |
Level 8 | |
Map: 1️⃣ | |
The prince becomes trapped behind a closed gate near the end of this level, but a white mouse opens it from the other side. It is revealed that the princess sent the mouse. | |
Level 9 | |
Map: 1️⃣ | |
Level 10 | |
Map: 1️⃣ | |
Level 11 | |
Map: 1️⃣ | |
Level 12 | |
Map: 1️⃣ | |
The prince faces his shadow doppelgänger. Injuring the doppelgänger injures the prince as well. To defeat him, the prince must sheathe his sword and merge back into him. | |
Level 13 | |
Map: 1️⃣ | |
The prince battles Jaffar. | |
Level 14 | |
Map: 1️⃣ | |
History
Legacy
The game was revolutionary at the time due to the quality of the animation, and is now considered a classic among gamers. It has also inspired several sequels, starting with Prince of Persia 2: The Shadow and the Flame, and a feature length movie.
Versions
While all four versions of the game stem from the same source (Jordan Mechner's Apple II version, published by Brøderbund Software in 1989), each of the Sega versions were handled by different teams and arrived at different periods between 1992 and 1994. The original game was written in 6502 assembly language for the Apple II, meaning almost every version of the game had to be rewritten for the differing hardware.
Despite having already appeared on the Mega-CD, the Mega Drive is completely different, with more detailed graphics and a different introduction sequence. Domark's Richard Walker rewrote the game in 68000 assembly for the Mega Drive, using a version of the source code written in C as a base[13] and the enhanced graphics of the Macintosh version. The levels were rebuilt by eye by playing the IBM PC version of the game. The North American version has no music during the levels, but the later European version adds an in-game score. The European version also has an additional animation of the prince falling down the stairs into the dungeon before the first level, four additional levels created by Jim Blackler[13], and time-extending potions to accommodate the additional length.
The Game Gear version of the game runs in the system's Master System compatibility mode,[14] so the two versions are largely identical. Together with the Mega Drive version, they were developed as contract work for Domark.
Production credits
Mega Drive version
- Programming: Richard Walker
- Graphics: Lloyd Baker
- Sound Effects: Mike Ash
- Quality Assurance: Gary Patino
- Production: Chris Johnson
- Special Thanks: Jim Blackler, Jason Cunningham, Steve Calfee, Bill Hindorff, Earl Vickers, Mitzi McGilvray
- Programming: Richard Walker, Jim Blackler
- Artwork: Lloyd Baker
- Sound Effects: Mike Ash
- Quality Assurance Management: Gary Patino
- Testing: Ken Jordan, Tim Mawson, Matt Miller
- Production: Chris Johnson
- Further Artwork: Jason Cunningham
Master System version
- Code: J. Tripp
- Music by: Matt Furniss
- Graphics: Matt Hicks, Saurav Sarkar
- Published by: Domark Software Ltd
Game Gear version
- Code: J. Tripp, K. Parker
- Music by: Matt Furniss
- Graphics: Matt Hicks, Saurav Sarkar
- Published by: Domark Group Ltd
Magazine articles
- Main article: Prince of Persia/Magazine articles.
Promotional material
- Main article: Prince of Persia/Promotional material.
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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77 | |
---|---|
Based on 36 reviews |
Mega Drive, SE (rental; Hent; orange) |
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Master System version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
89 | |
---|---|
Based on 26 reviews |
Master System, BR |
---|
Game Gear version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
85 | |
---|---|
Based on 22 reviews |
Game Gear, PT |
---|
|
Technical information
- Main article: Prince of Persia/Technical information.
References
NEC Retro has more information related to Prince of Persia
|
- ↑ File:PoP GG EU Box Back.jpg
- ↑ ', "" (; ), page 189
- ↑ ', "" (; ), page 32
- ↑ ', "" (; ), page 10
- ↑ ', "" (; ), page 106
- ↑ ', "" (; ), page 70
- ↑ 7.0 7.1 7.2 ', "" (; ), page 6
- ↑ ', "" (; ), page 76
- ↑ ', "" (; ), page 90
- ↑ ', "" (; ), page 87
- ↑ 11.0 11.1 ', "" (; ), page 18
- ↑ ', "" (; ), page 12
- ↑ 13.0 13.1 Interview: Jim Blackler by Segacollection.com
- ↑ https://www.smspower.org/Tags/SMS-GG
- ↑ File:Prince of Persia MD US credits.png
- ↑ File:Prince of Persia MD EU credits.png
- ↑ File:Prince of Persia SMS credits.pdf
- ↑ File:Prince of Persia GG credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 181
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 80
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 164
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 36
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 65
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 38
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 350
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 178
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 32
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 48
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 70
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 60
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 80
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 45
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 18
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 40
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 12
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 112
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 105
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 66
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 74
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 88
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 138
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 18
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 106
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 60
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 58
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 37
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 72
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 116
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 10
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 96
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 90
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 139
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 86
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 81
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 27
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 150
- ↑ FX (UK) (+0:00)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 81
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 44
- ↑ GamesMaster (UK) "Series 2, episode 9" (1992-11-26, 24:00) (+6:14)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 20
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 110
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 126
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 80
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 198
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 50
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 112
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 135
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 90
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 1
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 26
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 58
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 69
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 72
- ↑ 75.0 75.1 75.2 Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 23
- ↑ 77.0 77.1 Sega Pro, "April 1993" (UK; 1993-03-11), page 12
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 24
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 95
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 148
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 98
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 38
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 168
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 7
- ↑ 85.0 85.1 Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 6
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 58
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 149
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 185
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 44
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 96
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 107
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 32
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 66
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 56
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 87
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 120
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 78
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