Difference between revisions of "Sega Smash Pack"

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(→‎Cheat Codes: If we get rid of that then the section looks even.)
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{{Bob|bobscreen=Sega Smash Pack gbatitle.png|publisher=[[THQ]]|developer=[[Sega]]|system=[[Game Boy Advance]]|europe=Aug. 01, 2003|usa=Sep. 23, 2002|japan=Aug. 01, 2003|genre=Compilation}}
+
{{otherPage|desc=the PC game|page=Sega Smash Pack (PC)}}
 +
{{Bob
 +
| bobscreen=Sega Smash Pack gbatitle.png
 +
| publisher={{company|[[Sega]]|region=Europe}}, {{company|[[THQ]]|region=US}}
 +
| developer={{company|[[CodeFire]]}}
 +
| distributor={{company|[[Infogrames]]|region=Europe}}
 +
| system=[[Game Boy Advance]]
 +
| sounddriver=
 +
| peripherals=Game Link Cable
 +
| players=1-2
 +
| genre=Compilation
 +
| gamecount=3
 +
| releases={{releasesGBA
 +
| gba_date_us=2002-09-23{{ref|1=http://web.archive.org/web/20030814013159/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=848}}
 +
| gba_code_us=AGB-P-A3PE
 +
| gba_code2_us=AGB-A3PE-USA
 +
| gba_rating_us=e
 +
| gba_date_uk=2003-08-22{{ref|1=https://web.archive.org/web/20040213094131/http://www.chipsworld.co.uk/detProd.asp?ProductCode=8913}}
 +
| gba_code_uk=AGB-P-A3PP
 +
| gba_code2_uk=AGB-A3PP-EUR
 +
| gba_rating_uk=11
 +
| gba_date_fr=2003-08-01
 +
| gba_code_fr=AGB-P-A3PP
 +
| gba_code2_fr=AGB-A3PP-EUR
 +
| gba_rating_fr=tp
 +
| gba_date_es=2003-08-01
 +
| gba_code_es=AGB-P-A3PP
 +
| gba_code2_es=AGB-A3PP-EUR
 +
| gba_rating_es=13
 +
| gba_date_fi=2003-08-01
 +
| gba_code_fi=AGB-P-A3PP
 +
| gba_code2_fi=AGB-A3PP-EUR
 +
| gba_rating_fi=vet11
 +
}}
 +
}}
 +
{{stub}}'''''{{PAGENAME}}''''' is a compilation for the [[Game Boy Advance]] featuring ports of 3 [[Sega Mega Drive]] games: ''[[Sonic Spinball]]'', ''[[Golden Axe]]'', and ''[[Ecco the Dolphin]]''. While the games are a little watered down, they play basically identically to the originals. ''Golden Axe'' lacks its cooperative 2-player mode, perhaps due to the logistics involved in implementing this (the games were always single-player only).
  
'''''Sega Smash Pack''''' is a compilation of 3 [[Sega Mega Drive]] games ported to the [[Game Boy Advance]]; ''[[Sonic Spinball]]'', ''[[Golden Axe]]'' and ''[[Ecco the Dolphin]]''. While the games are a little watered down, they are basically the same as the originals. This game was tested by [[PACHUKA]], and his name is in the credits.
+
==Gameplay==
 +
===''Ecco the Dolphin''===
  
==Cheat Codes==
 
For Cheat codes and Game Enhancer codes see [[:Cheat Codes:Sega Smash Pack (GBA)|Cheat Codes: Sega Smash Pack]].
 
  
 +
===''Golden Axe''===
 +
 +
 +
===''Sonic Spinball''===
 +
The ''Smash Pack'' version of ''Sonic Spinball'' retains the gameplay of the Mega Drive game, but has a number of key omissions. Most of the music is absent, with the Toxic Caves theme playing across all stages (and bosses). The options screen and bonus levels, meanwhile, have no music at all, and what little music does exist in the game does not loop correctly. Many sound effects are also missing or are used in the wrong place, and the emerald jingle does not stop the main level's music when playing.
 +
 +
Audio as a whole is very inconsistent, with some sound effects playing quieter than others, and many, such as explosions, sounding noticeably distorted.
 +
 +
While the graphics are mostly the same as their Mega Drive counterparts, there are a number of layering issues, with sprites being drawn in the wrong order. Like the other two games in this compilation, ''Sonic Spinball'' is not optimised for the Game Boy Advance's smaller screen which makes levels trickier to navigate. This also means that in bonus stages, you are unlikely to see Sonic's friends being rescued, and the whole back screen of the table is obscured from view.
 +
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
*'''Lead Programmer:''' John Panettiere
 +
*'''Executive Producer for Sega:''' [[Scott Hawkins]]
 +
*'''Producer for Codefire:''' Daniel Rismann
 +
*'''Project Coordinator:''' [[Rick "Maverick" Ribble Jr.]]
 +
*'''Executive Producer for THQ:''' Brian Christian
 +
*'''Producer for THQ:''' Josh Austin
 +
*'''Additional Artwork:''' [[Chris Meyer]], Patrick Bradford, John Panettiere
 +
*'''Golden Axe for Sega Genesis:''' [[Sega|Sega Enterprises]]
 +
*'''Ecco for Sega Genesis:''' [[Novotrade International]]
 +
*'''Sonic Spinball Genesis by:''' [[Sega Technical Institute]]
 +
{{creditsheader|Sega QA Department}}
 +
*'''Project Test Lead:''' Daniel Chang
 +
*'''Testers:''' Eric Gray, Phoenix Valencia, Patrick Goodspeed, Adam Zehring
 +
{{creditsheader|THQ QA Department}}
 +
*'''Lead Tester:''' George Erwin
 +
*'''Testers:''' Philip Frantzis, Herman Lee
 +
*'''QA Technician:''' Mario Waibel
 +
*'''QA Database Administrator:''' Jason Roberts
 +
*'''QA Manager:''' Monica Vallejo
 +
*'''Director of Quality Assurance:''' [[Jeremy S. Barnes]]
 +
*'''Special Thanks:''' [[Shinobu Toyoda]], Michael Williams, Doug Broadhurst, Jack Loh, [[John Goodale]], [[Heather Hall]], Derek C. Smith, [[Kathy Schoback]], [[Roxanna Hui]], [[Izora Garcia De Lillard]], David Rudolph, [[Judy Jette]], Debra Kirkham, [[Arnold Feener]], Mike McCollum, [[Robert Morgan]], [[Ed Annunziata]], [[Satoshi Okano]], Csaba Soltesz, [[Jerry Markota]], [[Wilco Ibes]], [[Steve Snake]], Alex Vaughn, [[Shinobu Shindo]], [[Makoto Uchida]], [[WOW Entertainment]], Ben Briones, [[Sandy Castagnola]], Whitney Pease
 +
| console=GBA
 +
| source=In-game credits
 +
}}
 +
}}
 +
{{hr}}
 +
{{multicol|
 +
{{creditstable|
 +
{{creditsheader|[[SEGA of America]]}}
 +
*'''Executive Producer:''' [[Scott Hawkins]]
 +
*'''Project Coordinator:''' [[Rick "Maverick" Ribble Jr.]]
 +
*'''EVP Content & Business Strategy:''' [[Shinobu Toyoda]]
 +
*'''Director of Publishing:''' [[Kathy Schoback]]
 +
*'''Operations Manager:''' [[Izora Garcia de Lillard]]
 +
*'''Publishing Partnership Manager:''' [[Roxana Hui]]
 +
*'''Test Managers:''' [[John Amirkhan]] and [[Arnold Feener]]
 +
*'''Lead Testers:''' [[Alex Vaughn]] and [[Daniel Chang]]
 +
*'''Assistant Lead Testers:''' [[Ray Murakawa]], [[Derek Chin]]
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*'''Testers:''' Lee Lakas, Jason Mercer, [[Fernando Valderrama]], Amy-Geene Williamson
 +
*'''Special Thanks:''' [[Peter Moore]], [[Chris Gilbert]], [[Leonard Slootmaker]], [[Charles Bellfield]], [[Mike Fischer]], [[David Rudolph]], [[Debra Kirkham]], [[Billi Siedow]], [[Wilco Ibes]], The Wookie Den, [[Chris Meyer]], [[Doug Broadhurst]], [[Steve Snake]], [[Cord Smith]], [[Richard Briggs]], [[Teri Higgins]], [[Judy Jette]], [[John Goodale]], [[Jeff Hedges]], [[Robert Morgan]], [[Ed Annunziata]], [[Jerry Markota]], [[Satoshi Okano]], [[Csaba Soltesz]]
 +
 +
{{creditsheader|[[CodeFire, Inc.]]}}
 +
*'''Programming by:''' John Panettiere
 +
*'''Additional Artwork:''' Chris Meyer, Patrick Bradford, and John Panettiere
 +
*'''Producer:''' Daniel Rismann
 +
*'''Special Thanks:''' Michael Williams, Kyle Kessenich, Mark Bergo, Steven Moore, Jack Loh, Bill Ferrer, Robert Platt, Ron Williams, Sean Williams
 +
 +
{{creditsheader|[[THQ Inc.]]}}
 +
*'''Vice President-Product Development:''' Michael Rubinelli
 +
*'''Executive Producer:''' Brian Christian
 +
*'''Producer:''' Josh Austin
 +
*'''Director of Quality Assurance:''' Jeremy Barnes
 +
*'''QA Manager:''' Monica Vallejo
 +
*'''QA Technician:''' Mario Waibel
 +
*'''QA Database Administrator:''' Jason Roberts
 +
*'''Lead Tester:''' George Erwin
 +
*'''Testers:''' Philip Frantzis Herman Lee
 +
*'''Vice President-Marketing:''' Peter Dille
 +
*'''Group Marketing Manager:'''  Alison Quirion
 +
*'''Associate Product Marketing Manager:''' [[Heather Hall]]
 +
*'''Director of Public Relations:''' Liz Pieri
 +
*'''Public Relations Manager:''' Reilly Brennan
 +
*'''Director of Creative Services:''' Howard Liebeskind
 +
*'''Senior Manager of Creative Services:''' Kathy Helgason
 +
*'''Associate Manager of Creative Services:''' Kirk Somdal
 +
*'''Special Thanks:''' Brian Farrell, Jeff Lapin, Alison Locke, Germaine Gioia, Brandy Carrillo, Robert Reilly, Christian Kenney, Ricardo Fisher, Gordon Madison, Jack Suzuki, Paul Rivas, Stacey Mendoza, Derek C. Smith
 +
 +
{{creditsheader|[[SEGA EUROPE LTD]]}}
 +
*'''COO Sega Europe:''' [[Naoya Tsurumi]]
 +
*'''Director of Product Development:''' [[Kats Sato]]
 +
*'''Assistant Producer:''' [[Jens Geffert]]
 +
*'''Senior Producer:''' [[Matt O'Driscoll]]
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*'''Technical Producer:''' [[Elliott Martin]]
 +
*'''Product Manager:''' [[Mark Fisher]]
 +
*'''Commercial Manager:''' [[Mark Horneff]]
 +
*'''Sega Europe Localisation:''' [[Eva Backmann]] (GER), [[Marta Lois Gonzalez]] (SP), [[Brigitte Nadesan]] (FR), [[Giuseppe Rizzo]] (ITA)
 +
*'''Special thanks:''' [[Darius Sadeghian]]
 +
 +
{{creditsheader|[[INFOGRAMES]]}}
 +
*'''INFOGRAMES LONDON:''' Pascale Vermeerbergen, Cyril Voiron, Mathieu Piau, Vanessa Blasin, Jake Tombs, Pauline Nam, Daniel Warrington, Peter Thorne
 +
*'''INFOGRAMES LYON:''' Etienne Piquet-Gauthier, Emmanuelle Tahmazian, Vincent Hattenberger, Cecile Gillet, Jenny Clark Marie-Emilie Requien, Nadja Manseur, Rebecka Pernered, Sophie Wibaux, Caroline Fauchille, Olivier Robin, Vincent Laloy, Sebastien Aprikian, Stephane Calixte
 +
| console=GBA
 +
| source=EU manual
 +
}}
 +
}}
 +
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 +
==Screenshots==
 
<gallery>
 
<gallery>
Image:Smash Pack gba menu.png|Game selection menu
+
Smash Pack gba menu.png|Game selection menu
Image:Smash Pack Spinball2.png|''Sonic Spinball''
+
Smash Pack Spinball1.png|''Sonic Spinball''
Image:Smash Pack Goldenaxe.png|''Golden Axe''
+
Smash Pack Spinball2.png|''Sonic Spinball''
Image:Smash Pack Ecco.png|''Ecco the Dolphin''
+
Smash Pack Goldenaxe.png|''Golden Axe''
 +
Smash Pack Ecco.png|''Ecco the Dolphin''
 
</gallery>
 
</gallery>
  
==Box Art==
+
==Physical scans==
<gallery>
+
{{ratings|GBA}}
Image:Smashpack-gba.jpg|US Cover
+
{{Scanbox
</gallery>
+
| console=Game Boy Advance
 +
| region=US
 +
| front=SegaSmashpack_gba_us_cover.png
 +
| cart=SegaSmashpackCart.jpg
 +
}}{{Scanbox
 +
| console=Game Boy Advance
 +
| region=EU
 +
| front=Smashpack EU-gba.jpg
 +
| back=SegaSmashPack GBA EU Box Back.jpg
 +
| spinemissing=yes
 +
| square=yes
 +
| cart=SegaSmashpack euCart.JPG
 +
}}
 +
 
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|GBA|sha1=F3F48AF79F6CCD3E10123ACF87CCAEB4EB1C916D|md5=D76D995CEF14FCE9129D8B7C9F049568|crc32=09310FEC|size=8MB|date= |source=Cartridge (EU)|comments=|quality=|prototype=}}
 +
{{rom|GBA|sha1=612A1A10C769BEFF1559F4FC81CD71366EE954B3|md5=763FC686E0E12DDB53E0CF9C0F27854A|crc32=5C2E97BA|size=8MB|date= |source=Cartridge (US)|comments=|quality=good|prototype=}}
 +
}}
 +
 
 +
==External links==
 +
* Nintendo catalogue pages: [http://web.archive.org/web/20030814013159/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=848 US]
  
{{SegaSmashPack(GBA)Levels}}
+
==References==
{{SonicAdvGames}}
+
<references/>
  
[[Category:Game Boy Advance Games]]
+
{{SegaSmashPackOmni}}
[[Category:Game Compilations]]
+
[[Category:Game compilations]]

Latest revision as of 13:46, 20 October 2024

For the PC game, see Sega Smash Pack (PC).

n/a

Sega Smash Pack gbatitle.png

Sega Smash Pack
System(s): Game Boy Advance
Publisher: Sega (Europe), THQ (US)
Developer:
Distributor: Infogrames (Europe)
Game total: 3
Peripherals supported: Game Link Cable
Genre: Compilation

















Number of players: 1-2
Release Date RRP Code
Game Boy Advance
US
AGB-P-A3PE
AGB-A3PE-USA
ESRB: Everyone
Game Boy Advance
ES
AGB-P-A3PP
AGB-A3PP-EUR
aDeSe: 13+
Game Boy Advance
FR
AGB-P-A3PP
AGB-A3PP-EUR
SELL: Tous Publics
Game Boy Advance
UK
AGB-P-A3PP
AGB-A3PP-EUR
ELSPA: 11+ OK
Game Boy Advance
FI
AGB-P-A3PP
AGB-A3PP-EUR
VET: 11+

This short article is in need of work. You can help Sega Retro by adding to it.


Sega Smash Pack is a compilation for the Game Boy Advance featuring ports of 3 Sega Mega Drive games: Sonic Spinball, Golden Axe, and Ecco the Dolphin. While the games are a little watered down, they play basically identically to the originals. Golden Axe lacks its cooperative 2-player mode, perhaps due to the logistics involved in implementing this (the games were always single-player only).

Gameplay

Ecco the Dolphin

Golden Axe

Sonic Spinball

The Smash Pack version of Sonic Spinball retains the gameplay of the Mega Drive game, but has a number of key omissions. Most of the music is absent, with the Toxic Caves theme playing across all stages (and bosses). The options screen and bonus levels, meanwhile, have no music at all, and what little music does exist in the game does not loop correctly. Many sound effects are also missing or are used in the wrong place, and the emerald jingle does not stop the main level's music when playing.

Audio as a whole is very inconsistent, with some sound effects playing quieter than others, and many, such as explosions, sounding noticeably distorted.

While the graphics are mostly the same as their Mega Drive counterparts, there are a number of layering issues, with sprites being drawn in the wrong order. Like the other two games in this compilation, Sonic Spinball is not optimised for the Game Boy Advance's smaller screen which makes levels trickier to navigate. This also means that in bonus stages, you are unlikely to see Sonic's friends being rescued, and the whole back screen of the table is obscured from view.

Production credits

Sega QA Department
  • Project Test Lead: Daniel Chang
  • Testers: Eric Gray, Phoenix Valencia, Patrick Goodspeed, Adam Zehring
THQ QA Department
Source:
In-game credits

  • Programming by: John Panettiere
  • Additional Artwork: Chris Meyer, Patrick Bradford, and John Panettiere
  • Producer: Daniel Rismann
  • Special Thanks: Michael Williams, Kyle Kessenich, Mark Bergo, Steven Moore, Jack Loh, Bill Ferrer, Robert Platt, Ron Williams, Sean Williams
  • Vice President-Product Development: Michael Rubinelli
  • Executive Producer: Brian Christian
  • Producer: Josh Austin
  • Director of Quality Assurance: Jeremy Barnes
  • QA Manager: Monica Vallejo
  • QA Technician: Mario Waibel
  • QA Database Administrator: Jason Roberts
  • Lead Tester: George Erwin
  • Testers: Philip Frantzis Herman Lee
  • Vice President-Marketing: Peter Dille
  • Group Marketing Manager: Alison Quirion
  • Associate Product Marketing Manager: Heather Hall
  • Director of Public Relations: Liz Pieri
  • Public Relations Manager: Reilly Brennan
  • Director of Creative Services: Howard Liebeskind
  • Senior Manager of Creative Services: Kathy Helgason
  • Associate Manager of Creative Services: Kirk Somdal
  • Special Thanks: Brian Farrell, Jeff Lapin, Alison Locke, Germaine Gioia, Brandy Carrillo, Robert Reilly, Christian Kenney, Ricardo Fisher, Gordon Madison, Jack Suzuki, Paul Rivas, Stacey Mendoza, Derek C. Smith
  • INFOGRAMES LONDON: Pascale Vermeerbergen, Cyril Voiron, Mathieu Piau, Vanessa Blasin, Jake Tombs, Pauline Nam, Daniel Warrington, Peter Thorne
  • INFOGRAMES LYON: Etienne Piquet-Gauthier, Emmanuelle Tahmazian, Vincent Hattenberger, Cecile Gillet, Jenny Clark Marie-Emilie Requien, Nadja Manseur, Rebecka Pernered, Sophie Wibaux, Caroline Fauchille, Olivier Robin, Vincent Laloy, Sebastien Aprikian, Stephane Calixte
Source:
EU manual

Magazine articles

Main article: Sega Smash Pack/Magazine articles.

Screenshots

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Game Station (UK)
80
[3]
GameBoy Magazyn (PL)
75
[4]
NGC Magazine (UK) PAL
69
[5]
Nintendo Official Magazine (UK) PAL
50
[6]
Game Boy Advance
69
Based on
4 reviews

Sega Smash Pack

Game Boy Advance, US
SegaSmashpack gba us cover.png
Cover
SegaSmashpackCart.jpg
Cart
Game Boy Advance, EU
SegaSmashPack GBA EU Box Back.jpgNospine-small.pngSmashpack EU-gba.jpg
Cover
SegaSmashpack euCart.JPG
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Game Boy Advance
 ?
CRC32 09310fec
MD5 d76d995cef14fce9129d8b7c9f049568
SHA-1 f3f48af79f6ccd3e10123acf87ccaeb4eb1c916d
8MB Cartridge (EU)
Game Boy Advance
CRC32 5c2e97ba
MD5 763fc686e0e12ddb53e0cf9c0f27854a
SHA-1 612a1a10c769beff1559f4fc81cd71366ee954b3
8MB Cartridge (US)

External links

  • Nintendo catalogue pages: US

References


Sega Smash Pack

Sega Smash Pack gbatitle.png

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