Difference between revisions of "Sega Smash Pack"
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− | {{ | + | {{otherPage|desc=the PC game|page=Sega Smash Pack (PC)}} |
− | ''''' | + | {{Bob |
+ | | bobscreen=Sega Smash Pack gbatitle.png | ||
+ | | publisher={{company|[[Sega]]|region=Europe}}, {{company|[[THQ]]|region=US}} | ||
+ | | developer={{company|[[CodeFire]]}} | ||
+ | | distributor={{company|[[Infogrames]]|region=Europe}} | ||
+ | | system=[[Game Boy Advance]] | ||
+ | | sounddriver= | ||
+ | | peripherals=Game Link Cable | ||
+ | | players=1-2 | ||
+ | | genre=Compilation | ||
+ | | gamecount=3 | ||
+ | | releases={{releasesGBA | ||
+ | | gba_date_us=2002-09-23{{ref|1=http://web.archive.org/web/20030814013159/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=848}} | ||
+ | | gba_code_us=AGB-P-A3PE | ||
+ | | gba_code2_us=AGB-A3PE-USA | ||
+ | | gba_rating_us=e | ||
+ | | gba_date_uk=2003-08-22{{ref|1=https://web.archive.org/web/20040213094131/http://www.chipsworld.co.uk/detProd.asp?ProductCode=8913}} | ||
+ | | gba_code_uk=AGB-P-A3PP | ||
+ | | gba_code2_uk=AGB-A3PP-EUR | ||
+ | | gba_rating_uk=11 | ||
+ | | gba_date_fr=2003-08-01 | ||
+ | | gba_code_fr=AGB-P-A3PP | ||
+ | | gba_code2_fr=AGB-A3PP-EUR | ||
+ | | gba_rating_fr=tp | ||
+ | | gba_date_es=2003-08-01 | ||
+ | | gba_code_es=AGB-P-A3PP | ||
+ | | gba_code2_es=AGB-A3PP-EUR | ||
+ | | gba_rating_es=13 | ||
+ | | gba_date_fi=2003-08-01 | ||
+ | | gba_code_fi=AGB-P-A3PP | ||
+ | | gba_code2_fi=AGB-A3PP-EUR | ||
+ | | gba_rating_fi=vet11 | ||
+ | }} | ||
+ | }} | ||
+ | {{stub}}'''''{{PAGENAME}}''''' is a compilation for the [[Game Boy Advance]] featuring ports of 3 [[Sega Mega Drive]] games: ''[[Sonic Spinball]]'', ''[[Golden Axe]]'', and ''[[Ecco the Dolphin]]''. While the games are a little watered down, they play basically identically to the originals. ''Golden Axe'' lacks its cooperative 2-player mode, perhaps due to the logistics involved in implementing this (the games were always single-player only). | ||
− | == | + | ==Gameplay== |
− | + | ===''Ecco the Dolphin''=== | |
− | ==Production | + | |
− | Lead Programmer: John Panettiere | + | ===''Golden Axe''=== |
− | Executive Producer for Sega: Scott Hawkins | + | |
− | Producer for Codefire: Daniel Rismann | + | |
− | Project Coordinator: Rick "Maverick" Ribble Jr. | + | ===''Sonic Spinball''=== |
− | Executive Producer for THQ: Brian Christian | + | The ''Smash Pack'' version of ''Sonic Spinball'' retains the gameplay of the Mega Drive game, but has a number of key omissions. Most of the music is absent, with the Toxic Caves theme playing across all stages (and bosses). The options screen and bonus levels, meanwhile, have no music at all, and what little music does exist in the game does not loop correctly. Many sound effects are also missing or are used in the wrong place, and the emerald jingle does not stop the main level's music when playing. |
− | Producer for THQ: Josh Austin | + | |
− | Additional Artwork: Chris Meyer, Patrick Bradford, John Panettiere | + | Audio as a whole is very inconsistent, with some sound effects playing quieter than others, and many, such as explosions, sounding noticeably distorted. |
− | Golden Axe for Sega Genesis: Sega Enterprises | + | |
− | Ecco for Sega Genesis: Novotrade International | + | While the graphics are mostly the same as their Mega Drive counterparts, there are a number of layering issues, with sprites being drawn in the wrong order. Like the other two games in this compilation, ''Sonic Spinball'' is not optimised for the Game Boy Advance's smaller screen which makes levels trickier to navigate. This also means that in bonus stages, you are unlikely to see Sonic's friends being rescued, and the whole back screen of the table is obscured from view. |
− | Sonic Spinball Genesis by: [[Sega Technical Institute]] | + | |
− | + | ==Production credits== | |
− | Project Test Lead: Daniel Chang | + | {{multicol| |
− | Testers: Eric Gray, Phoenix Valencia, Patrick Goodspeed, Adam Zehring | + | {{creditstable| |
− | + | *'''Lead Programmer:''' John Panettiere | |
− | Lead Tester: George Erwin | + | *'''Executive Producer for Sega:''' [[Scott Hawkins]] |
− | Testers: Philip Frantzis, Herman Lee | + | *'''Producer for Codefire:''' Daniel Rismann |
− | QA Technician: Mario Waibel | + | *'''Project Coordinator:''' [[Rick "Maverick" Ribble Jr.]] |
− | QA Database Administrator: Jason Roberts | + | *'''Executive Producer for THQ:''' Brian Christian |
− | QA Manager: Monica Vallejo | + | *'''Producer for THQ:''' Josh Austin |
− | Director of Quality Assurance: Jeremy S. Barnes | + | *'''Additional Artwork:''' [[Chris Meyer]], Patrick Bradford, John Panettiere |
− | Special Thanks: Shinobu Toyoda, | + | *'''Golden Axe for Sega Genesis:''' [[Sega|Sega Enterprises]] |
+ | *'''Ecco for Sega Genesis:''' [[Novotrade International]] | ||
+ | *'''Sonic Spinball Genesis by:''' [[Sega Technical Institute]] | ||
+ | {{creditsheader|Sega QA Department}} | ||
+ | *'''Project Test Lead:''' Daniel Chang | ||
+ | *'''Testers:''' Eric Gray, Phoenix Valencia, Patrick Goodspeed, Adam Zehring | ||
+ | {{creditsheader|THQ QA Department}} | ||
+ | *'''Lead Tester:''' George Erwin | ||
+ | *'''Testers:''' Philip Frantzis, Herman Lee | ||
+ | *'''QA Technician:''' Mario Waibel | ||
+ | *'''QA Database Administrator:''' Jason Roberts | ||
+ | *'''QA Manager:''' Monica Vallejo | ||
+ | *'''Director of Quality Assurance:''' [[Jeremy S. Barnes]] | ||
+ | *'''Special Thanks:''' [[Shinobu Toyoda]], Michael Williams, Doug Broadhurst, Jack Loh, [[John Goodale]], [[Heather Hall]], Derek C. Smith, [[Kathy Schoback]], [[Roxanna Hui]], [[Izora Garcia De Lillard]], David Rudolph, [[Judy Jette]], Debra Kirkham, [[Arnold Feener]], Mike McCollum, [[Robert Morgan]], [[Ed Annunziata]], [[Satoshi Okano]], Csaba Soltesz, [[Jerry Markota]], [[Wilco Ibes]], [[Steve Snake]], Alex Vaughn, [[Shinobu Shindo]], [[Makoto Uchida]], [[WOW Entertainment]], Ben Briones, [[Sandy Castagnola]], Whitney Pease | ||
+ | | console=GBA | ||
+ | | source=In-game credits | ||
+ | }} | ||
+ | }} | ||
+ | {{hr}} | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | {{creditsheader|[[SEGA of America]]}} | ||
+ | *'''Executive Producer:''' [[Scott Hawkins]] | ||
+ | *'''Project Coordinator:''' [[Rick "Maverick" Ribble Jr.]] | ||
+ | *'''EVP Content & Business Strategy:''' [[Shinobu Toyoda]] | ||
+ | *'''Director of Publishing:''' [[Kathy Schoback]] | ||
+ | *'''Operations Manager:''' [[Izora Garcia de Lillard]] | ||
+ | *'''Publishing Partnership Manager:''' [[Roxana Hui]] | ||
+ | *'''Test Managers:''' [[John Amirkhan]] and [[Arnold Feener]] | ||
+ | *'''Lead Testers:''' [[Alex Vaughn]] and [[Daniel Chang]] | ||
+ | *'''Assistant Lead Testers:''' [[Ray Murakawa]], [[Derek Chin]] | ||
+ | *'''Testers:''' Lee Lakas, Jason Mercer, [[Fernando Valderrama]], Amy-Geene Williamson | ||
+ | *'''Special Thanks:''' [[Peter Moore]], [[Chris Gilbert]], [[Leonard Slootmaker]], [[Charles Bellfield]], [[Mike Fischer]], [[David Rudolph]], [[Debra Kirkham]], [[Billi Siedow]], [[Wilco Ibes]], The Wookie Den, [[Chris Meyer]], [[Doug Broadhurst]], [[Steve Snake]], [[Cord Smith]], [[Richard Briggs]], [[Teri Higgins]], [[Judy Jette]], [[John Goodale]], [[Jeff Hedges]], [[Robert Morgan]], [[Ed Annunziata]], [[Jerry Markota]], [[Satoshi Okano]], [[Csaba Soltesz]] | ||
+ | |||
+ | {{creditsheader|[[CodeFire, Inc.]]}} | ||
+ | *'''Programming by:''' John Panettiere | ||
+ | *'''Additional Artwork:''' Chris Meyer, Patrick Bradford, and John Panettiere | ||
+ | *'''Producer:''' Daniel Rismann | ||
+ | *'''Special Thanks:''' Michael Williams, Kyle Kessenich, Mark Bergo, Steven Moore, Jack Loh, Bill Ferrer, Robert Platt, Ron Williams, Sean Williams | ||
+ | |||
+ | {{creditsheader|[[THQ Inc.]]}} | ||
+ | *'''Vice President-Product Development:''' Michael Rubinelli | ||
+ | *'''Executive Producer:''' Brian Christian | ||
+ | *'''Producer:''' Josh Austin | ||
+ | *'''Director of Quality Assurance:''' Jeremy Barnes | ||
+ | *'''QA Manager:''' Monica Vallejo | ||
+ | *'''QA Technician:''' Mario Waibel | ||
+ | *'''QA Database Administrator:''' Jason Roberts | ||
+ | *'''Lead Tester:''' George Erwin | ||
+ | *'''Testers:''' Philip Frantzis Herman Lee | ||
+ | *'''Vice President-Marketing:''' Peter Dille | ||
+ | *'''Group Marketing Manager:''' Alison Quirion | ||
+ | *'''Associate Product Marketing Manager:''' [[Heather Hall]] | ||
+ | *'''Director of Public Relations:''' Liz Pieri | ||
+ | *'''Public Relations Manager:''' Reilly Brennan | ||
+ | *'''Director of Creative Services:''' Howard Liebeskind | ||
+ | *'''Senior Manager of Creative Services:''' Kathy Helgason | ||
+ | *'''Associate Manager of Creative Services:''' Kirk Somdal | ||
+ | *'''Special Thanks:''' Brian Farrell, Jeff Lapin, Alison Locke, Germaine Gioia, Brandy Carrillo, Robert Reilly, Christian Kenney, Ricardo Fisher, Gordon Madison, Jack Suzuki, Paul Rivas, Stacey Mendoza, Derek C. Smith | ||
+ | |||
+ | {{creditsheader|[[SEGA EUROPE LTD]]}} | ||
+ | *'''COO Sega Europe:''' [[Naoya Tsurumi]] | ||
+ | *'''Director of Product Development:''' [[Kats Sato]] | ||
+ | *'''Assistant Producer:''' [[Jens Geffert]] | ||
+ | *'''Senior Producer:''' [[Matt O'Driscoll]] | ||
+ | *'''Technical Producer:''' [[Elliott Martin]] | ||
+ | *'''Product Manager:''' [[Mark Fisher]] | ||
+ | *'''Commercial Manager:''' [[Mark Horneff]] | ||
+ | *'''Sega Europe Localisation:''' [[Eva Backmann]] (GER), [[Marta Lois Gonzalez]] (SP), [[Brigitte Nadesan]] (FR), [[Giuseppe Rizzo]] (ITA) | ||
+ | *'''Special thanks:''' [[Darius Sadeghian]] | ||
+ | |||
+ | {{creditsheader|[[INFOGRAMES]]}} | ||
+ | *'''INFOGRAMES LONDON:''' Pascale Vermeerbergen, Cyril Voiron, Mathieu Piau, Vanessa Blasin, Jake Tombs, Pauline Nam, Daniel Warrington, Peter Thorne | ||
+ | *'''INFOGRAMES LYON:''' Etienne Piquet-Gauthier, Emmanuelle Tahmazian, Vincent Hattenberger, Cecile Gillet, Jenny Clark Marie-Emilie Requien, Nadja Manseur, Rebecka Pernered, Sophie Wibaux, Caroline Fauchille, Olivier Robin, Vincent Laloy, Sebastien Aprikian, Stephane Calixte | ||
+ | | console=GBA | ||
+ | | source=EU manual | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==Screenshots== | ==Screenshots== | ||
− | <gallery | + | <gallery> |
− | + | Smash Pack gba menu.png|Game selection menu | |
− | + | Smash Pack Spinball1.png|''Sonic Spinball'' | |
− | + | Smash Pack Spinball2.png|''Sonic Spinball'' | |
− | + | Smash Pack Goldenaxe.png|''Golden Axe'' | |
− | + | Smash Pack Ecco.png|''Ecco the Dolphin'' | |
</gallery> | </gallery> | ||
− | == | + | ==Physical scans== |
− | + | {{ratings|GBA}} | |
− | + | {{Scanbox | |
− | + | | console=Game Boy Advance | |
− | + | | region=US | |
+ | | front=SegaSmashpack_gba_us_cover.png | ||
+ | | cart=SegaSmashpackCart.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Game Boy Advance | ||
+ | | region=EU | ||
+ | | front=Smashpack EU-gba.jpg | ||
+ | | back=SegaSmashPack GBA EU Box Back.jpg | ||
+ | | spinemissing=yes | ||
+ | | square=yes | ||
+ | | cart=SegaSmashpack euCart.JPG | ||
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|GBA|sha1=F3F48AF79F6CCD3E10123ACF87CCAEB4EB1C916D|md5=D76D995CEF14FCE9129D8B7C9F049568|crc32=09310FEC|size=8MB|date= |source=Cartridge (EU)|comments=|quality=|prototype=}} | ||
+ | {{rom|GBA|sha1=612A1A10C769BEFF1559F4FC81CD71366EE954B3|md5=763FC686E0E12DDB53E0CF9C0F27854A|crc32=5C2E97BA|size=8MB|date= |source=Cartridge (US)|comments=|quality=good|prototype=}} | ||
+ | }} | ||
− | + | ==External links== | |
− | + | * Nintendo catalogue pages: [http://web.archive.org/web/20030814013159/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=848 US] | |
− | |||
− | |||
− | + | ==References== | |
+ | <references/> | ||
− | + | {{SegaSmashPackOmni}} | |
− | [[Category:Game | + | [[Category:Game compilations]] |
Latest revision as of 13:46, 20 October 2024
- For the PC game, see Sega Smash Pack (PC).
Sega Smash Pack | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Game Boy Advance | ||||||||||||||||||||||||||||||
Publisher: Sega (Europe), THQ (US) | ||||||||||||||||||||||||||||||
Developer: CodeFire | ||||||||||||||||||||||||||||||
Distributor: Infogrames (Europe) | ||||||||||||||||||||||||||||||
Game total: 3 | ||||||||||||||||||||||||||||||
Peripherals supported: Game Link Cable | ||||||||||||||||||||||||||||||
Genre: Compilation | ||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||
|
This short article is in need of work. You can help Sega Retro by adding to it.
Sega Smash Pack is a compilation for the Game Boy Advance featuring ports of 3 Sega Mega Drive games: Sonic Spinball, Golden Axe, and Ecco the Dolphin. While the games are a little watered down, they play basically identically to the originals. Golden Axe lacks its cooperative 2-player mode, perhaps due to the logistics involved in implementing this (the games were always single-player only).
Contents
Gameplay
Ecco the Dolphin
Golden Axe
Sonic Spinball
The Smash Pack version of Sonic Spinball retains the gameplay of the Mega Drive game, but has a number of key omissions. Most of the music is absent, with the Toxic Caves theme playing across all stages (and bosses). The options screen and bonus levels, meanwhile, have no music at all, and what little music does exist in the game does not loop correctly. Many sound effects are also missing or are used in the wrong place, and the emerald jingle does not stop the main level's music when playing.
Audio as a whole is very inconsistent, with some sound effects playing quieter than others, and many, such as explosions, sounding noticeably distorted.
While the graphics are mostly the same as their Mega Drive counterparts, there are a number of layering issues, with sprites being drawn in the wrong order. Like the other two games in this compilation, Sonic Spinball is not optimised for the Game Boy Advance's smaller screen which makes levels trickier to navigate. This also means that in bonus stages, you are unlikely to see Sonic's friends being rescued, and the whole back screen of the table is obscured from view.
Production credits
- Lead Programmer: John Panettiere
- Executive Producer for Sega: Scott Hawkins
- Producer for Codefire: Daniel Rismann
- Project Coordinator: Rick "Maverick" Ribble Jr.
- Executive Producer for THQ: Brian Christian
- Producer for THQ: Josh Austin
- Additional Artwork: Chris Meyer, Patrick Bradford, John Panettiere
- Golden Axe for Sega Genesis: Sega Enterprises
- Ecco for Sega Genesis: Novotrade International
- Sonic Spinball Genesis by: Sega Technical Institute
- Project Test Lead: Daniel Chang
- Testers: Eric Gray, Phoenix Valencia, Patrick Goodspeed, Adam Zehring
- Lead Tester: George Erwin
- Testers: Philip Frantzis, Herman Lee
- QA Technician: Mario Waibel
- QA Database Administrator: Jason Roberts
- QA Manager: Monica Vallejo
- Director of Quality Assurance: Jeremy S. Barnes
- Special Thanks: Shinobu Toyoda, Michael Williams, Doug Broadhurst, Jack Loh, John Goodale, Heather Hall, Derek C. Smith, Kathy Schoback, Roxanna Hui, Izora Garcia De Lillard, David Rudolph, Judy Jette, Debra Kirkham, Arnold Feener, Mike McCollum, Robert Morgan, Ed Annunziata, Satoshi Okano, Csaba Soltesz, Jerry Markota, Wilco Ibes, Steve Snake, Alex Vaughn, Shinobu Shindo, Makoto Uchida, WOW Entertainment, Ben Briones, Sandy Castagnola, Whitney Pease
- Executive Producer: Scott Hawkins
- Project Coordinator: Rick "Maverick" Ribble Jr.
- EVP Content & Business Strategy: Shinobu Toyoda
- Director of Publishing: Kathy Schoback
- Operations Manager: Izora Garcia de Lillard
- Publishing Partnership Manager: Roxana Hui
- Test Managers: John Amirkhan and Arnold Feener
- Lead Testers: Alex Vaughn and Daniel Chang
- Assistant Lead Testers: Ray Murakawa, Derek Chin
- Testers: Lee Lakas, Jason Mercer, Fernando Valderrama, Amy-Geene Williamson
- Special Thanks: Peter Moore, Chris Gilbert, Leonard Slootmaker, Charles Bellfield, Mike Fischer, David Rudolph, Debra Kirkham, Billi Siedow, Wilco Ibes, The Wookie Den, Chris Meyer, Doug Broadhurst, Steve Snake, Cord Smith, Richard Briggs, Teri Higgins, Judy Jette, John Goodale, Jeff Hedges, Robert Morgan, Ed Annunziata, Jerry Markota, Satoshi Okano, Csaba Soltesz
- Programming by: John Panettiere
- Additional Artwork: Chris Meyer, Patrick Bradford, and John Panettiere
- Producer: Daniel Rismann
- Special Thanks: Michael Williams, Kyle Kessenich, Mark Bergo, Steven Moore, Jack Loh, Bill Ferrer, Robert Platt, Ron Williams, Sean Williams
- Vice President-Product Development: Michael Rubinelli
- Executive Producer: Brian Christian
- Producer: Josh Austin
- Director of Quality Assurance: Jeremy Barnes
- QA Manager: Monica Vallejo
- QA Technician: Mario Waibel
- QA Database Administrator: Jason Roberts
- Lead Tester: George Erwin
- Testers: Philip Frantzis Herman Lee
- Vice President-Marketing: Peter Dille
- Group Marketing Manager: Alison Quirion
- Associate Product Marketing Manager: Heather Hall
- Director of Public Relations: Liz Pieri
- Public Relations Manager: Reilly Brennan
- Director of Creative Services: Howard Liebeskind
- Senior Manager of Creative Services: Kathy Helgason
- Associate Manager of Creative Services: Kirk Somdal
- Special Thanks: Brian Farrell, Jeff Lapin, Alison Locke, Germaine Gioia, Brandy Carrillo, Robert Reilly, Christian Kenney, Ricardo Fisher, Gordon Madison, Jack Suzuki, Paul Rivas, Stacey Mendoza, Derek C. Smith
- COO Sega Europe: Naoya Tsurumi
- Director of Product Development: Kats Sato
- Assistant Producer: Jens Geffert
- Senior Producer: Matt O'Driscoll
- Technical Producer: Elliott Martin
- Product Manager: Mark Fisher
- Commercial Manager: Mark Horneff
- Sega Europe Localisation: Eva Backmann (GER), Marta Lois Gonzalez (SP), Brigitte Nadesan (FR), Giuseppe Rizzo (ITA)
- Special thanks: Darius Sadeghian
- INFOGRAMES LONDON: Pascale Vermeerbergen, Cyril Voiron, Mathieu Piau, Vanessa Blasin, Jake Tombs, Pauline Nam, Daniel Warrington, Peter Thorne
- INFOGRAMES LYON: Etienne Piquet-Gauthier, Emmanuelle Tahmazian, Vincent Hattenberger, Cecile Gillet, Jenny Clark Marie-Emilie Requien, Nadja Manseur, Rebecka Pernered, Sophie Wibaux, Caroline Fauchille, Olivier Robin, Vincent Laloy, Sebastien Aprikian, Stephane Calixte
Magazine articles
- Main article: Sega Smash Pack/Magazine articles.
Screenshots
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
69 | |
---|---|
Based on 4 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
8MB | Cartridge (EU) | |||||||||||
✔ |
|
8MB | Cartridge (US) |
External links
- Nintendo catalogue pages: US
References
- ↑ http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=848 (Wayback Machine: 2003-08-14 01:31)
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=8913 (Wayback Machine: 2004-02-13 09:41)
- ↑ Game Station (UK) (+0:00)
- ↑ GameBoy Magazyn, "Grudzień 2002" (PL; 2002-1x-xx), page 26
- ↑ NGC Magazine, "August 2003" (UK; 2003-07-09), page 65
- ↑ Nintendo Official Magazine, "August 2003" (UK; 2003-07-11), page 80
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