Difference between revisions of "Shining Force II"

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'''''{{PAGENAME}}''''', known as '''''Shining Force II: Inishie no Fuuin''''' (シャイニング・フォースII 古えの封印) in Japan, a sequel to ''[[Shining Force]]''. It was released in Japan for the [[Sega Mega Drive]] in 1993, before seeing overseas releases in the following year.
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'''''{{PAGENAME}}''''', known as '''''Shining Force II: Inishie no Fuuin''''' (シャイニング・フォースII 古えの封印) in Japan, a sequel to ''[[Shining Force]]''. It was released in Japan for the [[Sega Mega Drive]] in 1993, before seeing overseas releases in the following year. The game has been critically praised, and it is often considered one of the best Sega Mega Drive games.
  
Despite a multilingual cover and manual in PAL regions, ''Shining Force II'' is only thought to have been translated from its original Japanese incarnation into English. The English script, like many RPGs of the era, has many inaccuracies and continuity issues with other ''Shining'' games, being said to drastically alter plots from ''[[Shining in the Darkness]]'' and ''Shining Force'' in the process.
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Despite a multilingual cover and manual in PAL regions, ''Shining Force II'' is only thought to have been translated from its original Japanese incarnation into English. The English script, like many RPGs of the era, has many inaccuracies and continuity issues with other ''Shining'' games, being said to drastically alter plots from ''[[Shining in the Darkness]]'' and ''[[Shining Force]]'' in the process.
  
 
==Story==
 
==Story==
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==Gameplay==
 
==Gameplay==
 
{{ScreenThumb2 | Shining Force II, Battle Map.png | Shining Force II, Battle Scene.png | width=200 | Battle map and scene}}
 
{{ScreenThumb2 | Shining Force II, Battle Map.png | Shining Force II, Battle Scene.png | width=200 | Battle map and scene}}
''Shining Force II'' is a tactical role-playing game. The player assumes the role of the Shining Force leader, Bowie, and plays a series of turn-based tactical battles. Battles take place on a square grid, and each unit occupies a single square. Battles are turn-based. Each turn, a character can move a fixed amount of squares along the battlefield, determined by its Move statistic, and perform one action: either attack, cast a spell, or use an item. Some commands, such as equipping or dropping an item during the turn, do not count as actions. The order of turns is determined by the unit's Agility score and a random seed. Characters gain experience points from attacking, using magical abilities, and defeating foes, which allow them to gain levels that increase their statistics and sometimes grant them new abilities. Defeated enemies also drop gold, which can be used to buy weapons and other items. Units are defeated when they lose all of their hit points. They receive a defensive benefit from the Land Effect of the tile on which they are standing.
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''Shining Force II'' is a tactical role-playing game. The game is longer than its predecessor and more free-roaming, with no chapter system, so the player can return to previously visited parts of the world. The player assumes the role of the Shining Force leader, Bowie, and plays a series of turn-based tactical battles. Battles take place on a square grid, and each unit occupies a single square. Battles are turn-based. Each turn, a character can move a fixed amount of squares along the battlefield, determined by its Movement statistic, and perform one action: either attack, cast a spell, or use an item. Some commands, such as equipping or dropping an item during the turn, do not count as actions. The order of turns is determined by the unit's Agility score and a random seed. Characters gain experience points from attacking, using magical abilities, and defeating foes, which allow them to gain levels that increase their statistics and sometimes grant them new abilities. Defeated enemies also drop gold, which can be used to buy weapons and other items. Units are defeated when they lose all of their hit points. They receive a defensive benefit from the Land Effect of the tile on which they are standing.
  
When not in combat, the player can explore towns and other locales, talk with people, and set the members and equipment of the army. Each town has a priest that can promote characters once they reach a certain level, resurrect fallen characters, and save the game. Some towns have a headquarters where the player can inspect and talk with his allies. Later, the player obtains a Caravan that acts as a roaming headquarters. While traveling through town or moving throughout the world, one can find both visible and hidden treasures and interact with certain objects.
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When not in combat, the player can explore towns and other locales, talk with people, and set the members and equipment of the army. Each town has a priest that can promote characters once they reach a certain level, resurrect fallen characters, and save the game. Some towns have a headquarters where the player can inspect and talk with allies and decide who joins the battle party. Later, the player obtains a Caravan that acts as a roaming headquarters and can store surplus items. While traveling through town or moving throughout the world, one can find both visible and hidden treasures and interact with certain objects.
  
Each ally unit is represented by a character with a background and personality. Some of these characters are hidden, requiring specific events to occur before they join the force. Each ally unit also has a class, which defines the abilities for that unit. These abilities range from what type of weapons they can use to what kind of spells they can learn. Units can become stronger by fighting enemies and performing various actions which give them experience points, which allow them to gain levels. Once a unit reaches level 20, that character has the ability to advance to a more powerful class through promotion. Some characters have two different classes they may be promoted to, one of which is only accessible using a special hidden item.
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Each ally unit is represented by a character with a background and personality. Some of these characters are hidden, requiring specific events to occur before they join the force. Each ally unit also has a class, which defines the abilities for that unit. These abilities range from what type of weapons they can use to what kind of spells they can learn. Units can become stronger by fighting enemies and performing various actions which give them experience points, which allow them to gain levels and improve their statistics. Once a unit reaches level 20, that character has the ability to advance to a more powerful class through promotion. Some characters have two different classes they may be promoted to, one of which is only accessible using a special hidden item. Characters have the following statistics:
  
The battle is won if all enemies are defeated, or if the enemy commander is defeated. If Bowie is defeated in combat or withdraws, the battle is lost and the player is returned to the nearest town, where he can recover his allies and fight the same battle again. The Force keeps any experience that is obtained, regardless of the battle's outcome, but players lose half of their gold if the team leader is defeated.  
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*'''HP:''' The number of hit points that the character has, which is the amount of damage the character can take from enemies before dying.
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*'''MP:''' The number of magic points that the character has, which is used for casting spells.
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*'''Attack:''' The amount of damage that the character deals to enemies.
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*'''Defense:''' The amount of damage that a character can absorb without losing hit points.
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*'''Agility:''' The priority in which a unit takes a turn in battle.
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*'''Movement:''' The number of tiles that a character can move in battle, which is affected by the type of terrain (except for flying units).
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Statistics can also be improved through the use of items. The player can assemble an army of at most 12 members; members can be substituted in between battles, with the exception of Bowie, who must be present in every battle.
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The battle is won if all enemies are defeated, or if the enemy commander is defeated. If Bowie is defeated in combat or withdraws, the battle is lost and the player is returned to the nearest town, where the player can recover allies and fight the same battle again. The Force keeps any experience that is obtained, regardless of the battle's outcome, but players lose half of their gold if the team leader is defeated.
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The player can find pieces of Mithril hidden throughout the game. Near the end of the game, the player can find a dwarven town with a blacksmith who can use the Mithril to forge special weapons. Mithril weapons are more powerful than regular weapons and often have special effects, such as improving secondary statistics or casting a spell when used as an item. The player can also find cursed items, which deal especially high damage but reduce a secondary statistic and have a chance of stunning the character for a turn or doing a small amount of damage to the wielder. Cursed items can only be unequipped by having a priest remove the curse.
  
 
===Characters===
 
===Characters===
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The spell level requirements include the level of the character at promotion. For example, if Bowie is promoted at level 20, he learns Bolt at level 2 after being promoted.
 
{{InfoTable|imagewidths=100|
 
{{InfoTable|imagewidths=100|
 
{{InfoRow
 
{{InfoRow
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| info3name=Promoted class
 
| info3name=Promoted class
 
| info3=Hero (HERO)
 
| info3=Hero (HERO)
| desc=Leader of the Shining Force. Has very decent stats overall and the second highest movement range. He is the only character that can equip the Levander and the Force Sword. Overall, a great character but most be protected at all times: if he is killed, you will loss half of your gold and will have to start the mission again.
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| desc=Leader of the Shining Force. Bowie is studying with Sarah, Chester, and Jaha under Sir Astal to become a swordsman. He is a well rounded fighter with the second highest movement range. He carries the Jewel of Light and the Jewel of Darkness with him on his neck. He is the only character that can equip the Achilles Sword (the only weapon that can harm Taros) as well as the Levanter and the Force Sword (the most powerful non-cursed swords in the game).
  
 
{{ShiningForceSpellTable |
 
{{ShiningForceSpellTable |
{{ShiningForceSpellRow | [[Image:Shining Force 2 Egress.png]] Egress | Initially learned | — | — | — }}
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{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=0 | crop_y=0}} Egress | Initially learned | — | — | — }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Bolt.png]] Bolt | Level 22 | Level 31 | Level 42 | Level 51 }}
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{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=48 | crop_y=0}} Bolt | Level 22 | Level 31 | Level 42 | Level 51 }}
 
}}
 
}}
 
}}
 
}}
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| info4name=Optional promoted class
 
| info4name=Optional promoted class
 
| info4=Master Monk (MMNK)
 
| info4=Master Monk (MMNK)
| desc=Avaiable from start, Sarah is your first healer and will be one of the most useful members of the force. In the first few battles, Sarah can hit as hard as your fighters and healing spell can still allow you to gain experience. Keep her in your roster and keep leveling her up. It is recommended to promote her to Master Monk, which is one of the best classes in the game. As a Master Monk, (in addition to the cool looking chinese dress) Sarah will be a powerful frontline fighter and a potent healer. Item necessary for Master Monk promotion is Vigor Ball. You can find one in Secret Elven Village and another one in Sheela's dojo.
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| desc=One of Bowie's classmates. A young elf who is training to be a Priest. She learns higher levels of the Heal spell before other characters do. She also learns Detox, which allows her to cure allies of status ailments. She can be promoted to a Master Monk with a Vigor Ball, which greatly improves her as a front-line fighting unit.
  
 
{{ShiningForceSpellTable |
 
{{ShiningForceSpellTable |
{{ShiningForceSpellRow | [[Image:Shining Force 2 Heal.png]] Heal | Initially learned | Level 7 | Level 22 | Level 40 }}
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{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=80 | crop_y=0}} Heal | Initially learned | Level 7 | Level 22 | Level 40 }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Detox.png]] Detox | Level 4 | Level 13 | Level 33 | Level 45 }}
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{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=112 | crop_y=0}} Detox | Level 4 | Level 13 | Level 33 | Level 45 }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Blast.png]] Blast | Level 10 | Level 16 | Level 25 | Level 36 }}
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{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=144 | crop_y=0}} Blast | Level 10 | Level 16 | Level 25 | Level 36 }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Slow.png]] Slow | Level 19 | Level 29 | — | — }}
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{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=192 | crop_y=0}} Slow | Level 19 | Level 29 | — | — }}
 
}}
 
}}
 
}}
 
}}
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| info4name=Optional promoted class
 
| info4name=Optional promoted class
 
| info4=Pegasus Knight (PGNT)
 
| info4=Pegasus Knight (PGNT)
| desc=One of Bowie's classmates, Chester is your first knight. Knights are not much different from their SF I incarnates: High movement, decent stats but nothing else. Chester will be your first knight and will be useful for the first part of the game. Chester can be promoted to the Pegasus Knight but the item necessary for the promotion, Pegasus Wing is found very late in the game and promoting Chester to Knight will be a better choice.
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| desc=One of Bowie's classmates. He is a knight with high movement and fair fighting ability. He can be promoted to a Paladin, which improves his defense, or to a Pegasus Knight with the Pegasus Wing, which improves his mobility (but this cannot be done until fairly late in the game).
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info4name=Optional promoted class
 
| info4name=Optional promoted class
 
| info4=Baron (BRN)
 
| info4=Baron (BRN)
| desc=One of Bowie's classmates, Jaha will join you after you leave Granseal for the first time. This likeable goof will be a potent force in your squad. His movement is a bit low but giving him the Running Pimento or equipping him with the Running Ring might help. Jaha can be promoted to either Gladiator or Baron. Baron would be a better choice since it allows Jaha to equip Swords, which are better than Axes and increases his movement by 1. Item necessary for promotion can be found in New Granseal base just behind the shield.
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| desc=One of Bowie's classmates. He is a strong warrior with low movement (which can be mitigated with the Running Pimento or the Running Ring). He can be promoted to a Gladiator or, with a Warrior's Pride, a Baron. The latter increases his movement and allows him to equip swords in addition to axes.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info4name=Optional promoted class
 
| info4name=Optional promoted class
 
| info4=Sorcerer (SORC)
 
| info4=Sorcerer (SORC)
| desc=Pupil of Hawel, a character from SF: The Final Conflict, Kazin is your first magic user. Just like all mages, he is weak physically and must be defended from enemy fighters. It is recommended to promote Kazin to Sorcerer instead of Wizard as his regular spells are rather poor. His only direct attack spell is Blaze. Item for Sorcerer promotion is Secret Book, which can be found in Elven Village.
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| desc=Pupil of Hawel, a character who would later appear in ''[[Shining Force Gaiden: Final Conflict]]''. He is fairly weak as a Mage or Wizard since he is lacking in offensive spells, but he can be promoted to a Sorcerer with the Secret Book and learns a new set of powerful offensive spells.
  
 
{{ShiningForceSpellTable | title=Mage/Wizard |
 
{{ShiningForceSpellTable | title=Mage/Wizard |
{{ShiningForceSpellRow | [[Image:Shining Force 2 Blaze.png]] Blaze | Initially learned | Level 5 | Level 22 | Level 35 }}
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{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=16 | crop_y=0}} Blaze | Initially learned | Level 5 | Level 22 | Level 35 }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Muddle.png]] Muddle | Level 9 | Level 25 | — | — }}
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{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=160 | crop_y=0}} Muddle | Level 9 | Level 25 | — | — }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Dispell.png]] Dispel | Level 13 | — | — | — }}
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{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=176 | crop_y=0}} Dispel | Level 13 | — | — | — }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Desoul.png]] Desoul | Level 18 | Level 29 | — | — }}
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{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=208 | crop_y=0}} Desoul | Level 18 | Level 29 | — | — }}
 
}}
 
}}
  
 
{{ShiningForceSpellTable | title=Sorcerer |
 
{{ShiningForceSpellTable | title=Sorcerer |
{{ShiningForceSpellRow | [[Image:Shining Force 2 Dao.png]] Dao | Initially learned | Level 12 | — | — }}
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{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=272 | crop_y=0}} Dao | Initially learned | Level 12 | — | — }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Apollo.png]] Apollo | Level 4 | Level 17 | — | — }}
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{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=288 | crop_y=0}} Apollo | Level 4 | Level 17 | — | — }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Neptun.png]] Neptun | Level 7 | Level 26 | — | — }}
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{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=304 | crop_y=0}} Neptune | Level 7 | Level 26 | — | — }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Atlas.png]] Atlas | Level 21 | Level 32 | — | — }}
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{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=320 | crop_y=0}} Atlas | Level 21 | Level 32 | — | — }}
 
}}
 
}}
 
}}
 
}}
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| info3name=Promoted class
 
| info3name=Promoted class
 
| info3=Ninja (NINJ)
 
| info3=Ninja (NINJ)
| desc=Slade is somewhat responsible for the mess you are in right now. Willing to make up for his mistake, he will join you in the Dungeons of the Galam Castle. Initially can only be equipped with knives, you are encouraged to keep Slade in your party and level him up. Because once he is promoted to Ninja, he will start using swords and he will become one of the best characters in the game. With very high movement speed and excellent stats, Slade will also learn two unique magic spells. If you can get the Gisarme, a sword only he can equip, he will start inflicting random one hit kills. A must have in your team.
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| desc=Slade is a thief who stole the Jewels of Light and Evil and plunged the world into its current chaos. He wishes to make up for his mistake and joins in the dungeons of the Galam Castle. While he initially can only be equipped with knives, he becomes much more powerful when he is promoted to a Ninja and starts using swords. He has high movement speed and learns two unique magic spells. He is the only character who can equip the Gisarme, which has a chance of cutting an enemy into pieces and inflicting a one-hit kill.
  
 
{{ShiningForceSpellTable |
 
{{ShiningForceSpellTable |
{{ShiningForceSpellRow | [[Image:Shining Force 2 Katon.png]] Katon | Level 24 | Level 29 | Level 45 | — }}
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{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=224 | crop_y=0}} Katon | Level 24 | Level 29 | Level 45 | — }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Raijin.png]] Raijin | Level 34 | Level 39 | Level 52 | — }}
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{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=240 | crop_y=0}} Raijin | Level 34 | Level 39 | Level 52 | — }}
 
}}
 
}}
 
}}
 
}}
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| info3name=Promoted class
 
| info3name=Promoted class
 
| info3=Monster (MNST)
 
| info3=Monster (MNST)
| desc=Kiwi is a adorable dragon-turtle hybrid you can recruit before you escape from Granseal Island. As a combatant, Kiwi is a mixed bag. While his high defence will defend him from most physical attacks, his very low health means that he will be an easy target for magic users. If you are patient with him and eventually promote him to Monster, he will be able to fly, his stats will greatly increase and he will get a randomly activated fire breath special attack. His HP will still remain low however, making him still an easy picking for magic users and enemies with special attacks.
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| desc=A dragon-turtle hybrid who can be recruited from Granseal Island after the seal holding back Zeon is broken. The player can give him a name when he joins. He has low health but high defense, so he takes very little damage from physical attacks but is especially vulnerable to magic users. Once promoted to Monster, he gains the ability to float and ignore terrain effects. After promotion, he has a chance of performing a devastating fire breath attack, though his hit points remain low and he fares poorly against the stronger enemies of the later game.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info3name=Promoted class
 
| info3name=Promoted class
 
| info3=Phoenix (PHNX)
 
| info3=Phoenix (PHNX)
| desc=Peter will be avaiable as an uncontrollable character from Parmecia to your visit to Volcanon. After that he will permamently join you. Peter is a flying powerhouse and arguably the most powerful character in the game. Always keep him in the roster and level him up. His attack grows rapidly and when promoted he gains fire resistance. Even though his movement is not as high as Slade or Chester, he can fly and hit enemies with his powerful attacks. As a nice side bonus, Peter does not need to be revived after being knocked out in combat. A must have.
+
| desc=A legendary Phoenix. He initially follows the Force into battle as an uncontrollable character. After meeting Volcanon, he joins the party. He is one of the strongest characters in the game with both high attack and defense and excellent mobility since he can fly. He gains resistance to fire attacks after he is promoted. If he falls in battle, he revives himself for the next battle.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info3name=Promoted class
 
| info3name=Promoted class
 
| info3=Bow Knight (BWNT)
 
| info3=Bow Knight (BWNT)
| desc=Recruited in Ribble. Similar to Lyle from SFI, May is a very mobile ranged attacker. While her attack power is average, her high mobility and long range will allow you to pick off weakened enemies, especially flying ones. Out of all the ranged attackers, she has the best mobility and probably only archer worth keeping.
+
| desc=A centaur archer recruited in Ribble. Her attack power is average, but she has excellent mobility and range and better stat growth than the other archers in the game.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info3name=Promoted class
 
| info3name=Promoted class
 
| info3=Wolf Baron (WFBR)
 
| info3=Wolf Baron (WFBR)
| desc=Gerhalt is wolfman from Polca who will join you during the battle in the streets of his hometown. Gerhalt uses no weapons but still hits quite hard. His only weakness is his slow speed so considering his high attack, giving him a Running Pimento or Running Ring and keeping him in the roster might be benefical.
+
| desc=A wolfman from Polca who joins during the battle in the streets of his hometown. Though he uses no weapons, he hits quite hard. His weakness is his slow speed (which can be mitigated with a Running Pimento or Running Ring).
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info3name=Promoted class
 
| info3name=Promoted class
 
| info3=Bird Battler (BDBT)
 
| info3=Bird Battler (BDBT)
| desc=Prince of Bedoe, Luke will join you after Polca. In addition to flying, Luke has somewhat decent attack but weak defence so either give him Protect Milk or Defence Ring and protect him.
+
| desc=The Prince of Bedoe, who joins the Force after Polca. He can fly and has a decent attack, but he has weak defense (which can be mitigated with the Protect Milk or Protect Ring).
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Brass Gunner (BRGN)
 
| info2=Brass Gunner (BRGN)
| desc=Rohde will temporarily join you as the Caravan's driver and then join up as a member when you clear the way to North Paramecia. Brass Gunners are basicly tanks who use arrows and later cannons as weapons. Rohde's stats are nothing special and being a Brass Gunner, his movement will be very limited. Most of the battles will be over way before he is in position. Not recommended.
+
| desc=Rohde initially follows the Force as the Caravan's driver. He later joins as a member of the Force after clearing the way to North Paramecia. As a Brass Gunner, he has a strong attack but poor movement.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info4name=Optional promoted class
 
| info4name=Optional promoted class
 
| info4=Pegasus Knight (PGNT)
 
| info4=Pegasus Knight (PGNT)
| desc=Rick can be recruited after defeat of Talos. Another Knight, Rick is just like other Knights in the force. Fast and quick but nothing else. His defence seems to be bit lower than Chester though.
+
| desc=A knight who can be recruited after defeat of Talos. He has high speed but middling attack. Like Chester, he can be promoted to a Paladin or, using the Pegasus Wing, a Pegasus Knight.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info4name=Optional promoted class
 
| info4name=Optional promoted class
 
| info4=Brass Gunner (BRGN)
 
| info4=Brass Gunner (BRGN)
| desc=Elric will be recruited after saving him from the Harpies. Being an archer, Elric has long range and decent attack but his defence is lower than your frontline fighters. Promote him to Sniper, as Brass Gunners are pretty much useless. If you insist on making him a Brass Gunner, promotion item Silver Tank can be found in the Cave of Darkness, inside a chest.
+
| desc=An archer who is recruited after saving him from harpies. He has long range and fair attack but low defense. He can be promoted to a Sniper, which has high agility, or to a Brass Gunner with the Silver Tank, which has improved defense.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info4name=Optional promoted class
 
| info4name=Optional promoted class
 
| info4=Pegasus Knight (PGNT)
 
| info4=Pegasus Knight (PGNT)
| desc=This overconfident Knight will be one of the four people you can pick when you complete the Creed's mansion, although you can recruit the other three when you return the mansion later in the game. Eric is a Knight with quite high HP but his attack and defence is disappointingly low. Karna is the better pick of the four so it is recommended that you skip others and pick Karna instead for the time being.
+
| desc=One of the four characters who can be recruited before leaving Creed's mansion. He is a knight with high health. He can be promoted to a Paladin, but he becomes the strongest Pegasus Knight if promoted using the Pegasus Wing.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info4name=Optional promoted class
 
| info4name=Optional promoted class
 
| info4=Master Monk (MMNK)
 
| info4=Master Monk (MMNK)
| desc=This cute, slightly immature elf will be your second healer if you do the smart thing and pick her when Creed offers you one of his four "guests". Karna is somewhat better healer than Sarah as she can learn AURA and BOOST, which will also help her level up faster. Make sure to promote her to Master Monk. Vicars are useless compared to the powerhouses that are the Master Monks. Keep her in the party and level her up and she will become one of your most useful party members.
+
| desc=One of the four characters who can be recruited before leaving Creed's mansion. She is a healer who learns Aura and Boost (but does not learn Heal Level 4). She has the greatest magic point growth of all the healers in the game. She can be promoted to a Vicar or, with a Vigor Ball, a Master Monk.
  
 
{{ShiningForceSpellTable |
 
{{ShiningForceSpellTable |
{{ShiningForceSpellRow | [[Image:Shining Force 2 Heal.png]] Heal | Initially learned | Level 5 | Level 22 | — }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=80 | crop_y=0}} Heal | Initially learned | Level 5 | Level 22 | — }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Blast.png]] Blast | Level 8 | Level 16 | Level 26 | Level 37 }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=144 | crop_y=0}} Blast | Level 8 | Level 16 | Level 26 | Level 37 }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Boost.png]] Boost | Level 12 | Level 30 | — | — }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=128 | crop_y=0}} Boost | Level 12 | Level 30 | — | — }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Aura.png]] Aura | Level 33 | Level 41 | Level 55 | Level 60 }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=96 | crop_y=0}} Aura | Level 33 | Level 41 | Level 55 | Level 60 }}
 
}}
 
}}
 
}}
 
}}
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| info4name=Optional promoted class
 
| info4name=Optional promoted class
 
| info4=Baron (BRN)
 
| info4=Baron (BRN)
| desc=Besides Karna, Randolf is the second best choice but not enough to pick him over Karna. He has quite decent attack but his defence is somewhat lower than Jaha. Since Jaha has been around longer, it is better to keep him over Randolf.
+
| desc=One of the four characters who can be recruited before leaving Creed's mansion. He is a strong warrior but has lower defense than Jaha. Like Jaha, he can be promoted to either a Gladiator or, with a Warrior's Pride, a Baron.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info4name=Optional promoted class
 
| info4name=Optional promoted class
 
| info4=Sorcerer (SORC)
 
| info4=Sorcerer (SORC)
| desc=Tyrin is the last choice offered by Creed. If you pick him over Karna the first time, (which you really shouldn't) don't promote him to Sorcerer and keep him as a wizard as unlike Kazin's anemic attack spell repertoire, Tyrin learns all attack spells. Keep him in your team if you use magic users a lot. Still not a better choice than Karna though.
+
| desc=One of the four characters who can be recruited before leaving Creed's mansion. He is a Mage who learns more offensive spells than Kazin (including Freeze Level 4 and Blaze Level 4, which inflict high damage on a single target). He can be promoted to a Wizard or, with the Secret Book, a Sorcerer.
 +
 
 +
{{ShiningForceSpellTable | title=Mage/Wizard |
 +
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=16 | crop_y=0}} Blaze | Initially learned | Level 11 | Level 51 | Level 56 }}
 +
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=32 | crop_y=0}} Freeze | Level 5 | Level 22 | Level 31 | Level 38 }}
 +
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=64 | crop_y=0}} Sleep | Level 25 | — | — | — }}
 +
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=48 | crop_y=0}} Bolt | Level 28 | Level 35 | Level 54 | Level 60 }}
 +
}}
  
{{ShiningForceSpellTable |
+
{{ShiningForceSpellTable | title=Sorcerer |
{{ShiningForceSpellRow | [[Image:Shining Force 2 Blaze.png]] Blaze | Initially learned | Level 11 | Level 51 | Level 56 }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=272 | crop_y=0}} Dao | Level 21 | Level 32 | — | }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Freeze.png]] Freeze | Level 5 | Level 22 | Level 31 | Level 38 }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=288 | crop_y=0}} Apollo | Level 23 | Level 36 | | }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Sleep.png]] Sleep | Level 25 | | — | — }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=304 | crop_y=0}} Neptune | Level 28 | Level 45 | — | — }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Bolt.png]] Bolt | Level 28 | Level 35 | Level 54 | Level 60 }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=320 | crop_y=0}} Atlas | Level 40 | Level 49 | | }}
 
}}
 
}}
 
}}
 
}}
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| info4name=Optional promoted class
 
| info4name=Optional promoted class
 
| info4=Brass Gunner (BRGN)
 
| info4=Brass Gunner (BRGN)
| desc=Elric's girlfriend, Janet will join when you acquire the dynamite and leave Granseal for the second time. Her attack is lower than Elric but her defence and agility is better. Promote her to Sniper as Brass Gunners are useless. If you want to keep more than one archer in your team keep her with May. Otherwise, May is the only ranged attacker choice.
+
| desc=Elric's girlfriend, she joins the Force after acquiring the dynamite from Granseal. Her attack is lower than Elric, but her defence and agility is better. She can be promoted to a Sniper or to a Brass Gunner with the Silver Tank.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Paladin (PLDN)
 
| info2=Paladin (PLDN)
| desc=Higins is an promoted Paladin with strangely lower stats than your other Knights. Not a good character to use because you probably have better Paladins in your roster by the time you get him.
+
| desc=A Paladin who joins the Force after he is rescued from Geshp. He initially has an average attack and weak defense, though his stat growth increases at higher levels.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1=Elf
 
| info1=Elf
 
| info2name=Promoted class
 
| info2name=Promoted class
| info2=Sorcerer (SORC)
+
| info2=Sorceress (SORC)
| desc=Taya will join you in the Shrine of Mitula if you speak to her statue(?). She is already a Sorceress, which is okay but by this time, Sorcerer Kazin would be better than her. Still, having a second sorcerer in your team might be useful. Recommended, but her defence might use some work.
+
| desc=A Sorceress who was turned into stone by Zalbard. She can join the party if Bowie talks to her "statue" in the Shrine of Mitula. As a Sorceress, her spells do more single-target damage than Mages and Wizards.
  
 
{{ShiningForceSpellTable |
 
{{ShiningForceSpellTable |
{{ShiningForceSpellRow | [[Image:Shining Force 2 Dao.png]] Dao | Initially learned | Level 15 | — | — }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=272 | crop_y=0}} Dao | Initially learned | Level 15 | — | — }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Apollo.png]] Apollo | Level 12 | Level 19 | — | — }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=288 | crop_y=0}} Apollo | Level 12 | Level 19 | — | — }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Neptun.png]] Neptun | Level 22 | Level 29 | — | — }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=304 | crop_y=0}} Neptune | Level 22 | Level 29 | — | — }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Atlas.png]] Atlas | Level 25 | Level 34 | — | — }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=320 | crop_y=0}} Atlas | Level 25 | Level 34 | — | — }}
 
}}
 
}}
 
}}
 
}}
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| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Bird Battler (BDBT)
 
| info2=Bird Battler (BDBT)
| desc=Screech is a secret character, who will join you if you saved him in Bedoe during your first visit. He is pretty much identical to Luke on almost every aspect.
+
| desc=A birdman who joins the party if Bowie saves him in Bedoe. He has a slightly stronger attack than Luke but lower health, and both birdmen have weaker defense than the other flyers in the game.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Vicar (VICR)
 
| info2=Vicar (VICR)
| desc=Frayja is already promoted and will join your team in Moun. Even though he can learn AURA and ATTACK, he is not really that useful as both Sarah and Karna will be better healers by the time you get him. Keep him in the bench and let your scantily clad master monk beauties do the healing. (and fighting and pretty much everything else)
+
| desc=A Vicar who joins the Force in Moun. He learns Heal, Detox, as well as Aura.
  
 
{{ShiningForceSpellTable |
 
{{ShiningForceSpellTable |
{{ShiningForceSpellRow | [[Image:Shining Force 2 Heal.png]] Heal | Initially learned | Level 13 | Level 56 | Level 60 }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=80 | crop_y=0}} Heal | Initially learned | Level 13 | Level 56 | Level 60 }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Detox.png]] Detox | Level 5 | Level 17 | Level 37 | Level 43 }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=112 | crop_y=0}} Detox | Level 5 | Level 17 | Level 37 | Level 43 }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Aura.png]] Aura | Level 34 | Level 40 | Level 46 | Level 52 }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=96 | crop_y=0}} Aura | Level 34 | Level 40 | Level 46 | Level 52 }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Attack.png]] Attack | Level 49 | — | — | — }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=256 | crop_y=0}} Attack | Level 49 | — | — | — }}
 
}}
 
}}
 
}}
 
}}
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| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Pegasus Knight (PGNT)
 
| info2=Pegasus Knight (PGNT)
| desc=Jaro will appear as an enemy but defect to your side during the battle in Northern Pacalon. Already promoted, his stats are not that great and you probably have better flying units in your roster by then.
+
| desc=Jaro is a Pegasus Knight who initially appears as an enemy but defects to the Force during the battle in Northern Pacalon. As a Pegasus Knight, he can fly and is more resistant to arrows than birdmen.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Gladiator (GLDT)
 
| info2=Gladiator (GLDT)
| desc=Gyan will join you after the battle in Moun. His stats are quite decent but his movement needs fixing if you want him to become a useful member of the force.
+
| desc=A Gladiator who joins after the battle in Moun. He is a strong tank with high health and defense but low movement (but like other Gladiators, he can equip the Ground Axe, which increases his movement speed).
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Master Monk (MMNK)
 
| info2=Master Monk (MMNK)
| desc=Seeking the Red Baron for the murder of her fiancee, Shella is the final Master Monk you can add to your team. You can find her cottage in the southwest of the Nazca ship crash site. Just like other Master Monks, she is very strong and can heal. Recruit her and keep her in your team.
+
| desc=A Master Monk who is seeking the Red Baron for the murder of her fiancé. She can be found in her dojo in the southwest of the Nazca ship crash site. She has lower attack growth than the other Master Monks.
  
 
{{ShiningForceSpellTable |
 
{{ShiningForceSpellTable |
{{ShiningForceSpellRow | [[Image:Shining Force 2 Heal.png]] Heal | Initially learned | Level 5 | Level 41 | Level 51 }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=80 | crop_y=0}} Heal | Initially learned | Level 5 | Level 41 | Level 51 }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Blast.png]] Blast | Level 7 | Level 18 | Level 38 | Level 47 }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=144 | crop_y=0}} Blast | Level 7 | Level 18 | Level 38 | Level 47 }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Muddle.png]] Muddle | Level 11 | Level 36 | — | — }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=160 | crop_y=0}} Muddle | Level 11 | Level 36 | — | — }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Boost.png]] Boost | Level 20 | Level 44 | — | — }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=128 | crop_y=0}} Boost | Level 20 | Level 44 | — | — }}
 
}}
 
}}
 
}}
 
}}
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| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Robot (RBT)
 
| info2=Robot (RBT)
| desc=Similar to Adam from SF I, Zynk is a robot who does not use any weapons. This likeable bucket of bolts will join up once you reach Roft. His stats are quite decent but you will have to have to fix his poor movement range if you want him to be useful.
+
| desc=A robot who does not use any weapons. He joins after the Force reaches Roft. He has a high attack but mediocre defense and poor movement. He usually attacks with his arm but sometimes uses a special laser attack.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Golem (GLM)
 
| info2=Golem (GLM)
| desc=Claude is a golem who will join you if you find his missing arm in Moun and take it to him in the ancient tunnel. His attack and defence are pretty high but his movement is painfully low. Just like Brass Gunners, battles will be over by the time he reaches his targets.
+
| desc=A golem who joins the Force if the player finds his missing arm in Moun and takes it to him in the ancient tunnel. He has a high attack and defense but low hit points and movement.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Wizard (WIZ)
 
| info2=Wizard (WIZ)
| desc=Chaz is Hawel's son and will join you once you reach Yeel during the final quarter of the game. He learns all attack spells and therefore a very good wizard.
+
| desc=Hawel's son, who joins when the Force returns to Yeel. He is a powerful Wizard but joins fairly late in the game.
  
 
{{ShiningForceSpellTable |
 
{{ShiningForceSpellTable |
{{ShiningForceSpellRow | [[Image:Shining Force 2 Blaze.png]] Blaze | Initially learned | Level 11 | Level 56 | Level 60 }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=16 | crop_y=0}} Blaze | Initially learned | Level 11 | Level 56 | Level 60 }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Freeze.png]] Freeze | Level 6 | Level 17 | Level 25 | Level 46 }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=32 | crop_y=0}} Freeze | Level 6 | Level 17 | Level 25 | Level 46 }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Bolt.png]] Bolt | Level 40 | Level 44 | Level 49 | Level 53 }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=48 | crop_y=0}} Bolt | Level 40 | Level 44 | Level 49 | Level 53 }}
{{ShiningForceSpellRow | [[Image:Shining Force 2 Dispell.png]] Dispel | Level 41 | — | — | — }}
+
{{ShiningForceSpellRow | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=176 | crop_y=0}} Dispel | Level 41 | — | — | — }}
 
}}
 
}}
 
}}
 
}}
Line 548: Line 579:
 
| info2name=Promoted class
 
| info2name=Promoted class
 
| info2=Red Baron (RDBN)
 
| info2=Red Baron (RDBN)
| desc=Lemon will be the final character who will join you and will be potent force in the battle indeed. His stats are great and he maintains the high mobility rate of the Baron class. You also don't need to revive him if he is killed in battle. Recommended for the final battles of the game.
+
| desc=A general in the Galam army who becomes possessed by a Gizmo and transformed into an emotionless killer known as the Red Baron. After defeating him in battle, he is freed from his possession and tries to kill himself out of remorse, but he is unable to do so as he has become an immortal vampire and joins the party instead. He is a Baron with high defense and mobility. He possesses the cursed Dark Sword, which casts the Desoul spell when used as an item. Like Peter, he revives himself if he falls in battle.
 
}}
 
}}
 
}}
 
}}
  
 
===Items===
 
===Items===
{{ScreenThumb|Shining Force II, Character Status.png|width=200|Character status}}
+
{{ScreenThumb | Shining Force II, Dwarven Blacksmith.png | width=200 | Dwarven blacksmith}}
{{mainArticle|Items (Shining Force)#Shining Force II}}
+
Items are sold in shops, found in chests, or sometimes dropped by defeated foes.
 +
 
 +
There is only one of each promotion item hidden in the game, with the exception of the Vigor Ball, which appears twice in the overseas versions of the game.
 +
 
 +
There are 15 Mithril pieces hidden throughout the game, which can be used at the dwarven blacksmith near the end of the game to craft Mithril weapons.
 +
{| class="prettytable"
 +
! Category !! Item !! Cost (in gold) !! Description
 +
|-
 +
| Auxiliary
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=0 | crop_y=0}} Angel Wing || 40 || Escapes the battle and returns to the last priest.
 +
|-
 +
| rowspan="9" | Healing
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=16 | crop_y=0}} Antidote || 20 ||  Cures poison.
 +
|-
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=144 | crop_y=0}} Fairy Powder || 100 ||  Cures poison and paralysis.
 +
|-
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=32 | crop_y=0}} Medical Herb || 10 || Restores about 10 HP.
 +
|-
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=48 | crop_y=0}} Healing Seed || 200 || Restores about 20 HP.
 +
|-
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=64 | crop_y=0}} Healing Drop || 300 || Restores about 30 HP.
 +
|-
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=80 | crop_y=0}} Healing Water || 400 || Restores all HP.
 +
|-
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=96 | crop_y=0}} Healing Rain || 10,000 || Restores all HP for all allies.
 +
|-
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=112 | crop_y=0}} Fairy Tear || 300 || Restores about 20 MP.
 +
|-
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=128 | crop_y=0}} Right of Hope || 10,000 || Restores all MP for all allies. Only attainable in the Japanese release.
 +
|-
 +
| rowspan="7" | Boosting
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=160 | crop_y=0}} Cheerful Bread || 500 || Increases 4-5 HP.
 +
|-
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=176 | crop_y=0}} Bright Honey || 500 || Increases 4-5 MP.
 +
|-
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=192 | crop_y=0}} Powerful Water || 500 || Increases Attack by 2-4.
 +
|-
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=208 | crop_y=0}} Protect Milk || 500 || Increases Defense by 2-4.
 +
|-
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=224 | crop_y=0}} Quick Chicken || 500 || Increases Agility by 2-4.
 +
|-
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=240 | crop_y=0}} Running Pimento || 1,500 || Increases Movement by 1-2.
 +
|-
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=256 | crop_y=0}} Brave Apple || 2,000 || Raises the character's level by 1.
 +
|-
 +
| rowspan="3" | Attack
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=272 | crop_y=0}} Shining Ball || 1,000 || Deals about 20 HP of damage.
 +
|-
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=288 | crop_y=0}} Blizzard || 1,200 || Deals about 30 HP of damage.
 +
|-
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=304 | crop_y=0}} Holy Thunder || 1,500 || Deals about 50 HP of damage.
 +
|-
 +
| rowspan="5" | Promotion
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=336 | crop_y=0}} Warrior Pride || 3,000 || Promotes Warrior (WARR) to Baron (BRN).
 +
|-
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=352 | crop_y=0}} Pegasus Wing || 3,000 || Promotes Knight (KNTE) to Pegasus Knight (PGNT).
 +
|-
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=368 | crop_y=0}} Vigor Ball || 3,000 || Promotes Priest (PRST) to Master Monk (MMNK).
 +
|-
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=384 | crop_y=0}} Secret Book || 3,000 || Promotes Mage (MAGE) to Sorcerer (SORC).
 +
|-
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=400 | crop_y=0}} Silver Tank || 3,000 || Promotes Archer (ACHR) to Brass Gunner (BRGN).
 +
|-
 +
| Crafting
 +
| {{sprite | Shining Force II, Items.png | crop_width=16 | crop_height=24 | crop_x=320 | crop_y=0}} Mithril || 2,000 || Used to craft Mithril weapons at the dwarven blacksmith.
 +
|}
 +
 
 +
===Equipment===
 +
{{ScreenThumb | Shining Force II, Character Status.png | width=200 | Character status}}
 +
====Weapons====
 +
{| class="prettytable"
 +
! Category !! Weapon !! Cost (in gold) !! Attack !! Range !! Notes
 +
|-
 +
| rowspan="11" | Arrows
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=0 | crop_y=0}} Wooden Arrow || 250 || +5 || [[File:Shining (Strategy titles) Range 1-2.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=16 | crop_y=0}} Iron Arrow || 600 || +7 || [[File:Shining (Strategy titles) Range 1-2.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=32 | crop_y=0}} Steel Arrow || 1,270 || +12 || [[File:Shining (Strategy titles) Range 1-2.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=48 | crop_y=0}} Robin Arrow || 1,480 || +17 || [[File:Shining (Strategy titles) Range 1-3.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=64 | crop_y=0}} Assault Shell || 2,500 || +25 || [[File:Shining (Strategy titles) Range 1-3.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=80 | crop_y=0}} Great Shot || 5,000 || +29 || [[File:Shining (Strategy titles) Range 1-3.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=96 | crop_y=0}} Nazca Cannon || 3,000 || +33 || [[File:Shining (Strategy titles) Range 1-3.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=112 | crop_y=0}} Buster Shot || 6,800 || +37 || [[File:Shining (Strategy titles) Range 1-3.png|16px]] || Mithril weapon.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=128 | crop_y=0}} Hyper Cannon || 8,700 || +40 || [[File:Shining (Strategy titles) Range 1-3.png|16px]] || Mithril weapon.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=144 | crop_y=0}} Grand Cannon || 9,800 || +43 || [[File:Shining (Strategy titles) Range 1-3.png|16px]] || Mithril weapon. Casts Muddle Level 1.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=160 | crop_y=0}} Evil Shot || 13,000 || +50 || [[File:Shining (Strategy titles) Range 1-3.png|16px]] || Cursed. Reduces Defense by 5.
 +
|-
 +
| rowspan="12" | Axes
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=0 | crop_y=24}} Short Axe || 120 || +5 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=16 | crop_y=24}} Hand Axe || 340 || +9 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=32 | crop_y=24}} Middle Axe || 610 || +13 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=48 | crop_y=24}} Power Axe || 1,100 || +17 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=64 | crop_y=24}} Battle Axe || 1,370 || +21 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=80 | crop_y=24}} Large Axe || 2,250 || +25 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=96 | crop_y=24}} Great Axe || 4,600 || +28 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=112 | crop_y=24}} Heat Axe || 7,200 || +32 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Casts Blaze Level 2.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=128 | crop_y=24}} Atlas Axe || 9,600 || +35 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Casts Blaze Level 3.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=144 | crop_y=24}} Ground Axe || 10,000 || +39 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Increases Movement by 1.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=160 | crop_y=24}} Rune Axe || 10,000 || +42 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Casts Detox Level 1.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=176 | crop_y=24}} Evil Axe || 15,000 || +50 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Cursed. Reduces Defense by 5.
 +
|-
 +
| rowspan="7" | Gloves
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=0 | crop_y=48}} Leather Glove || 1,300 || +26 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=16 | crop_y=48}} Power Glove || 1,800 || +33 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=32 | crop_y=48}} Brass Knuckles || 2,900 || +39 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=48 | crop_y=48}} Iron Knuckles || 4,800 || +43 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=64 | crop_y=48}} Misty Knuckles || 5,500 || +48 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Drains MP from targets.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=80 | crop_y=48}} Giant Knuckles || 7,500 || +55 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Casts Muddle Level 1.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=96 | crop_y=48}} Evil Knuckles || 9,500 || +63 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Cursed.
 +
|-
 +
| rowspan="4" | Knives
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=0 | crop_y=144}} Short Knife || 70 || +5 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=16 | crop_y=144}} Dagger || 320 || +8 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=32 | crop_y=144}} Knife || 500 || +12 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=48 | crop_y=144}} Thieves' Dagger || 940 || +18 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| rowspan="17" | Rods and Staves
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=0 | crop_y=72}} Wooden Rod || 60 || +3 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=16 | crop_y=72}} Short Rod || 130 || +5 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=32 | crop_y=72}} Bronze Rod || 360 || +8 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=48 | crop_y=72}} Iron Rod || 560 || +12 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=64 | crop_y=72}} Power Stick || 1,050 || +15 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=80 | crop_y=72}} Flail || 1,490 || +19 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=96 | crop_y=72}} Guardian Staff || 2,380 || +22 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Increases Defense by 5.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=112 | crop_y=72}} Indra Staff || 3,200 || +25 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Drains MP from targets.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=128 | crop_y=72}} Wish Staff || 6,100 || +26 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Casts Boost Level 1. Can only be equipped by Vicars.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=144 | crop_y=72}} Mage Staff || 6,300 || +27 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Casts Blaze Level 2. Can only be equipped by Wizards and Sorcerers.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=160 | crop_y=72}} Great Rod || 7,900 || +28 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=176 | crop_y=72}} Holy Staff || 9,000 || +29 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Restores 2 HP after each turn. Can only be equipped by Vicars.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=192 | crop_y=72}} Goddess Staff || 9,700 || +31 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Casts Aura Level 2. Can only be equipped by Vicars.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=208 | crop_y=72}} Supply Staff || 8,500 || +32 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Drains MP from targets. Can only be equipped by Wizards and Sorcerers.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=224 | crop_y=72}} Freeze Staff || 9,500 || +37 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Casts Freeze Level 3. Can only be equipped by Wizards and Sorcerers.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=240 | crop_y=72}} Mystery Staff || 10,000 || +39 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Restores 2 MP after each turn.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=256 | crop_y=72}} Demon Rod || 12,500 || +50 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Cursed. Reduces Defense by 10.
 +
|-
 +
| rowspan="14" | Spears and Lances
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=0 | crop_y=96}} Wooden Stick || 70 || +3 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=16 | crop_y=96}} Short Spear || 120 || +6 || [[File:Shining (Strategy titles) Range 0-2.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=32 | crop_y=96}} Bronze Lance || 260 || +9 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=48 | crop_y=96}} Spear || 460 || +12 || [[File:Shining (Strategy titles) Range 0-2.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=64 | crop_y=96}} Steel Lance || 810 || +16 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=80 | crop_y=96}} Power Spear || 1,270 || +20 || [[File:Shining (Strategy titles) Range 0-2.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=96 | crop_y=96}} Heavy Lance || 1,600 || +23 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=112 | crop_y=96}} Javelin || 3,400 || +26 || [[File:Shining (Strategy titles) Range 0-2.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=128 | crop_y=96}} Chrome Lance || 6,900 || +31 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=144 | crop_y=96}} Valkyrie || 7,700 || +33 || [[File:Shining (Strategy titles) Range 0-2.png|16px]] || Mithril weapon.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=160 | crop_y=96}} Halberd || 7,300 || +37 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=176 | crop_y=96}} Holy Lance || 9,300 || +39 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Increases Defense by 5.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=192 | crop_y=96}} Mist Javelin || 9,900 || +42 || [[File:Shining (Strategy titles) Range 0-2.png|16px]] || Mithril weapon.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=208 | crop_y=96}} Evil Lance || 11,000 || +48 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Reduces Movement by 2.
 +
|-
 +
| rowspan="18" | Swords
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=0 | crop_y=120}} Wooden Sword || 60 || +3 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=16 | crop_y=120}} Short Sword || 140 || +5 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=32 | crop_y=120}} Middle Sword || 340 || +9 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=48 | crop_y=120}} Long Sword || 620 || +12 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=64 | crop_y=120}} Steel Sword || 1,120 || +16 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=80 | crop_y=120}} Achilles Sword || 1,350 || +19 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || The only weapon that can damage Taros. Can only be equipped by Bowie.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=96 | crop_y=120}} Broad Sword || 1,600 || +22 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=112 | crop_y=120}} Buster Sword || 2,600 || +26 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=128 | crop_y=120}} Great Sword || 5,100 || +29 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] ||
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=144 | crop_y=120}} Critical Sword || 7,200 || +32 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Increases chance of critical hit.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=160 | crop_y=120}} Katana || 9,600 || +34 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Can only be equipped by Slade.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=176 | crop_y=120}} Battle Sword || 9,200 || +35 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=192 | crop_y=120}} Counter Sword || 13,000 || +39 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Increases chance of counter attack.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=208 | crop_y=120}} Ninja Katana || 11,500 || +39 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Can only be equipped by Slade.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=224 | crop_y=120}} Gisarme || 15,000 || +42 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Chance of one-hit kill. Can only be equipped by Slade.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=240 | crop_y=120}} Levanter || 14,000 || +42 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Casts Blaze Level 3. Can only be equipped by Bowie.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=256 | crop_y=120}} Force Sword || 10,000 || +46 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Mithril weapon. Can only be equipped by Bowie.
 +
|-
 +
| {{sprite | Shining Force II, Weapons.png | crop_width=16 | crop_height=24 | crop_x=272 | crop_y=120}} Dark Sword || 17,000 || +50 || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Cursed. Casts Desoul Level 1. Reduces Defense by 5.
 +
|}
 +
 
 +
====Rings====
 +
{| class="prettytable"
 +
! Ring !! Cost (in gold) !! Description
 +
|-
 +
| {{sprite | Shining Force II, Rings.png | crop_width=16 | crop_height=24 | crop_x=0 | crop_y=0}} Power Ring || 3,000 || Increases Attack by 5, casts Attack.
 +
|-
 +
| {{sprite | Shining Force II, Rings.png | crop_width=16 | crop_height=24 | crop_x=16 | crop_y=0}} Quick Ring || 3,000 || Increases Agility by 5, casts Egress.
 +
|-
 +
| {{sprite | Shining Force II, Rings.png | crop_width=16 | crop_height=24 | crop_x=32 | crop_y=0}} Protect Ring || 3,000 || Increases Defense by 5, casts Boost Level 1.
 +
|-
 +
| {{sprite | Shining Force II, Rings.png | crop_width=16 | crop_height=24 | crop_x=48 | crop_y=0}} Running Ring || 3,000 || Increases Movement by 2.
 +
|-
 +
| {{sprite | Shining Force II, Rings.png | crop_width=16 | crop_height=24 | crop_x=64 | crop_y=0}} White Ring || 5,000 || Increases Defense by 10, casts Aura Level 2. Can only be equipped by Heroes and Vicars.
 +
|-
 +
| {{sprite | Shining Force II, Rings.png | crop_width=16 | crop_height=24 | crop_x=112 | crop_y=0}} Life Ring || 5,000 || Restores 5 HP after each turn. Only attainable in the Japanese release.
 +
|-
 +
| {{sprite | Shining Force II, Rings.png | crop_width=16 | crop_height=24 | crop_x=80 | crop_y=0}} Black Ring || 5,000 || Cursed. Increases Attack by 10, casts Blaze Level 2. Can only be equipped by Wizards and Sorcerers.
 +
|-
 +
| {{sprite | Shining Force II, Rings.png | crop_width=16 | crop_height=24 | crop_x=96 | crop_y=0}} Evil Ring || 5,000 || Cursed. Increases Attack by 15, casts Bolt Level 2. Can only be equipped by Wizards, Sorcerers, and Vicars.
 +
|}
  
 
===Magic===
 
===Magic===
{{mainArticle|Magic (Shining Force)#Shining Force II}}
+
Sorcerer spells are stronger when they hit fewer units.
 +
{| class="prettytable"
 +
! Category !! Name !! Level !! Mana cost !! Area of effect !! Range !! Description
 +
|-
 +
| Auxiliary || {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=0 | crop_y=0}} Egress || 1 || 8 || [[File:Shining (Strategy titles) AOE small.png|16px]] || [[File:Shining (Strategy titles) Range 0.png|16px]] || Escapes the battle and returns to the last priest.
 +
|-
 +
| rowspan="12" | Healing
 +
| rowspan="4" | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=96 | crop_y=0}} Aura
 +
| 1 || 7 || [[File:Shining (Strategy titles) AOE medium.png|16px]] ||  [[File:Shining (Strategy titles) Range 0-3.png|16px]] || rowspan="3" | Restores HP.
 +
|-
 +
| 2 || 11 || [[File:Shining (Strategy titles) AOE high.png|16px]] || [[File:Shining (Strategy titles) Range 0-3.png|16px]]
 +
|-
 +
| 3 || 15 || [[File:Shining (Strategy titles) AOE high.png|16px]] || [[File:Shining (Strategy titles) Range 0-3.png|16px]]
 +
|-
 +
| 4 || 20 || [[File:Shining (Strategy titles) AOE small.png|16px]] || [[File:Shining (Strategy titles) Range 0.png|16px]] || Restores all HP for all allies.
 +
|-
 +
| rowspan="4" | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=112 | crop_y=0}} Detox
 +
| 1 || 3 || [[File:Shining (Strategy titles) AOE small.png|16px]] || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || Cures poison.
 +
|-
 +
| 2 || 6 || [[File:Shining (Strategy titles) AOE small.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]] || Cures poison and paralysis.
 +
|-
 +
| 3 || 10 || [[File:Shining (Strategy titles) AOE small.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]] || rowspan="2" | Curses poison, paralysis, and curses.
 +
|-
 +
| 4 || 16 || [[File:Shining (Strategy titles) AOE high.png|16px]] || [[File:Shining (Strategy titles) Range 0-3.png|16px]]
 +
|-
 +
| rowspan="4" | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=80 | crop_y=0}} Heal
 +
| 1 || 3 || [[File:Shining (Strategy titles) AOE small.png|16px]] ||  [[File:Shining (Strategy titles) Range 0-1.png|16px]] || rowspan="3" | Restores HP.
 +
|-
 +
| 2 || 5 || [[File:Shining (Strategy titles) AOE small.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]]
 +
|-
 +
| 3 || 10 || [[File:Shining (Strategy titles) AOE small.png|16px]] || [[File:Shining (Strategy titles) Range 0-3.png|16px]]
 +
|-
 +
| 4 || 20 || [[File:Shining (Strategy titles) AOE small.png|16px]] || [[File:Shining (Strategy titles) Range 0.png|16px]] || Restores all HP.
 +
|-
 +
| rowspan="16" | Offensive<br/>''(Mage/Wizard)''
 +
| rowspan="4" | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=144 | crop_y=0}} Blast
 +
| 1 || 2 || [[File:Shining (Strategy titles) AOE small.png|16px]] || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || rowspan="4" | Deals wind magic damage.
 +
|-
 +
| 2 || 5 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]]
 +
|-
 +
| 3 || 8 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]]
 +
|-
 +
| 4 || 8 || [[File:Shining (Strategy titles) AOE small.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]]
 +
|-
 +
| rowspan="4" | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=16 | crop_y=0}} Blaze
 +
| 1 || 2 || [[File:Shining (Strategy titles) AOE small.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]] || rowspan="4" | Deals fire magic damage.
 +
|-
 +
| 2 || 6 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]]
 +
|-
 +
| 3 || 10 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]]
 +
|-
 +
| 4 || 10 || [[File:Shining (Strategy titles) AOE small.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]]
 +
|-
 +
| rowspan="4" | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=48 | crop_y=0}} Bolt
 +
| 1 || 8 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]] || rowspan="4" | Deals fire magic damage.
 +
|-
 +
| 2 || 15 || [[File:Shining (Strategy titles) AOE high.png|16px]] || [[File:Shining (Strategy titles) Range 0-3.png|16px]]
 +
|-
 +
| 3 || 20 || [[File:Shining (Strategy titles) AOE high.png|16px]] || [[File:Shining (Strategy titles) Range 0-3.png|16px]]
 +
|-
 +
| 4 || 20 || [[File:Shining (Strategy titles) AOE small.png|16px]] || [[File:Shining (Strategy titles) Range 0-3.png|16px]]
 +
|-
 +
| rowspan="4" | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=32 | crop_y=0}} Freeze
 +
| 1 || 3 || [[File:Shining (Strategy titles) AOE small.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]] || rowspan="4" | Deals ice magic damage.
 +
|-
 +
| 2 || 7 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-3.png|16px]]
 +
|-
 +
| 3 || 12 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-3.png|16px]]
 +
|-
 +
| 4 || 12 || [[File:Shining (Strategy titles) AOE small.png|16px]] || [[File:Shining (Strategy titles) Range 0-3.png|16px]]
 +
|-
 +
| rowspan="8" | Offensive<br/>''(Sorcerer)''
 +
| rowspan="2" | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=288 | crop_y=0}} Apollo
 +
| 1 || 10 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]] || rowspan="2" | Deals fire magic damage.
 +
|-
 +
| 2 || 17 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]]
 +
|-
 +
| rowspan="2" | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=320 | crop_y=0}} Atlas
 +
| 1 || 14 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]] || rowspan="2" | Deals earth magic damage.
 +
|-
 +
| 2 || 23 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-3.png|16px]]
 +
|-
 +
| rowspan="2" | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=272 | crop_y=0}} Dao
 +
| 1 || 8 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]] || rowspan="2" | Deals earth magic damage.
 +
|-
 +
| 2 || 15 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]]
 +
|-
 +
| rowspan="2" | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=304 | crop_y=0}} Neptune
 +
| 1 || 12 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]] || rowspan="2" | Deals ice magic damage.
 +
|-
 +
| 2 || 19 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]]
 +
|-
 +
| rowspan="6" | Offensive<br/>''(Ninja)''
 +
| rowspan="3" | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=224 | crop_y=0}} Katon
 +
| 1 || 6 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]] || rowspan="3" | Deals fire magic damage.
 +
|-
 +
| 2 || 10 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]]
 +
|-
 +
| 3 || 12 || [[File:Shining (Strategy titles) AOE small.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]]
 +
|-
 +
| rowspan="3" | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=240 | crop_y=0}} Raijin
 +
| 1 || 15 || [[File:Shining (Strategy titles) AOE high.png|16px]] || [[File:Shining (Strategy titles) Range 0-3.png|16px]] || rowspan="3" | Deals lightning magic damage.
 +
|-
 +
| 2 || 18 || [[File:Shining (Strategy titles) AOE high.png|16px]] || [[File:Shining (Strategy titles) Range 0-3.png|16px]]
 +
|-
 +
| 3 || 20 || [[File:Shining (Strategy titles) AOE small.png|16px]] || [[File:Shining (Strategy titles) Range 0-3.png|16px]]
 +
|-
 +
| rowspan="11" | Support
 +
| {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=256 | crop_y=0}} Attack || 1 || 7 || [[File:Shining (Strategy titles) AOE small.png|16px]] ||[[File:Shining (Strategy titles) Range 0-3.png|16px]] || Boosts attack.
 +
|-
 +
| rowspan="2" | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=128 | crop_y=0}} Boost
 +
| 1 || 2 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || rowspan="2" | Boosts defence and speed.
 +
|-
 +
| 2 || 5 || [[File:Shining (Strategy titles) AOE high.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]]
 +
|-
 +
| rowspan="2" | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=208 | crop_y=0}} Desoul
 +
| 1 || 8 || [[File:Shining (Strategy titles) AOE small.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]] || rowspan="2" | Small chance of one-hit kill.
 +
|-
 +
| 2 || 13 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]]
 +
|-
 +
| {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=176 | crop_y=0}} Dispel || 1 || 5 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]] || Silences target (prevents casting magic).
 +
|-
 +
| rowspan="2" | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=160 | crop_y=0}} Muddle
 +
| 1 || 6 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]] || rowspan="2" | Confuses target.
 +
|-
 +
| 2 || 11 || [[File:Shining (Strategy titles) AOE high.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]]
 +
|-
 +
| rowspan="2" | {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=192 | crop_y=0}} Slow
 +
| 1 || 3 || [[File:Shining (Strategy titles) AOE small.png|16px]] || [[File:Shining (Strategy titles) Range 0-1.png|16px]] || rowspan="2" | Lowers enemy defence and agility.
 +
|-
 +
| 2 || 6 || [[File:Shining (Strategy titles) AOE medium.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]]
 +
|-
 +
| {{sprite | Shining Force II, Spells.png | crop_width=16 | crop_height=24 | crop_x=64 | crop_y=0}} Sleep || 1 || 4 || [[File:Shining (Strategy titles) AOE small.png|16px]] || [[File:Shining (Strategy titles) Range 0-2.png|16px]] || Puts target to sleep.
 +
|}
  
 
==History==
 
==History==
Line 563: Line 993:
 
Despite being preceded by the successful ''[[Shining in the Darkness]]'' and ''[[Shining Force]]'', Sega remained reluctant to back development on ''Shining Force II'', giving it the same limited budget as previous entries in the series and indirectly threatening the break-up of [[Sonic! Software Planning]] should the game not deliver as hoped. This put enormous pressure on producer and programmer [[Hiroyuki Takahashi (Camelot)|Hiroyuki Takahashi]] and his team, many of whom dropped out before production of the game.
 
Despite being preceded by the successful ''[[Shining in the Darkness]]'' and ''[[Shining Force]]'', Sega remained reluctant to back development on ''Shining Force II'', giving it the same limited budget as previous entries in the series and indirectly threatening the break-up of [[Sonic! Software Planning]] should the game not deliver as hoped. This put enormous pressure on producer and programmer [[Hiroyuki Takahashi (Camelot)|Hiroyuki Takahashi]] and his team, many of whom dropped out before production of the game.
  
{{quote|We were in a really precarious position at that point because we knew that if we couldn't produce another hit we would have no future. The number of staff we had working on the ''Shining Force'' series varied with each game until the Saturn era, during which time the team was pretty settled and didn't change much. We carefully chose our staff from among many candidates, and after ''Shining Force II'' the core staff remained and grew stronger together. ''Shining Force II'' was an experimental title where we improved the story and enhanced the game's 'RPG-ness'.|''[[Hiroyuki Takahashi (Camelot)|Hiroyuki Takahashi]]''|ref={{ref|https://archive.org/details/GamesTMThe25GreatestSEGAGames/page/n23/mode/2up}}}}
+
{{quote|We were in a really precarious position at that point because we knew that if we couldn't produce another hit we would have no future. The number of staff we had working on the ''Shining Force'' series varied with each game until the Saturn era, during which time the team was pretty settled and didn't change much. We carefully chose our staff from among many candidates, and after ''Shining Force II'' the core staff remained and grew stronger together. ''Shining Force II'' was an experimental title where we improved the story and enhanced the game's 'RPG-ness'.|''[[Hiroyuki Takahashi (Camelot)|Hiroyuki Takahashi]]''|ref={{fileref|Games The 25 Greatest SEGA Games.pdf|page=24}}}}
  
===Translation===
+
===Localisation===
The most notable translation error is that the three Devil Kings are named as "Dark Sol, Dark Dragon, and Zeon." ''Shining Force II'' co-director and programmer Yasuhiro Taguchi has confirmed that the Devil Kings are in fact Darksol, Lucifer, and Zeon.{{ref|https://www.shiningforcecentral.com/?p=studies&c=taguchi}} The official translation's assigning Dark Sol and Dark Dragon the relatively detailed history of the Devil Kings not only alters ''Shining Force II'' but effectively rewrites the entire premises of ''Shining in the Darkness'' and ''Shining Force'', the games in which they are the foremost villains. For similar reasons, the entire plot of ''[[Shining Force Gaiden: Final Conflict]]'' is rendered nonsensical, since it is based on Darksol's role as a Devil King and shows "Dark Sol" (actually "Mephisto" in the original script, and an entirely different character from Darksol) being born less than a century before ''Shining Force II''. This mistranslation also creates at least two major contradictions between the English versions of ''Shining Force'' and ''Shining Force II'': ''Shining Force'' strongly implies that Dark Dragon is a creation of the Ancients, not a devil at all. Darksol is trying to resurrect Dark Dragon in ''Shining Force'', while ''Shining Force II'' tells that the three Devil Kings are fierce arch-rivals.
+
The most notable translation error is that the three Devil Kings are named as "Dark Sol, Dark Dragon, and Zeon." ''Shining Force II'' co-director and programmer Yasuhiro Taguchi has confirmed that the Devil Kings are in fact Darksol, Lucifer, and Zeon.{{ref|1=https://www.shiningforcecentral.com/?p=studies&c=taguchi}} The official translation's assigning Dark Sol and Dark Dragon the relatively detailed history of the Devil Kings not only alters ''Shining Force II'' but effectively rewrites the entire premises of ''Shining in the Darkness'' and ''Shining Force'', the games in which they are the foremost villains. For similar reasons, the entire plot of ''[[Shining Force Gaiden: Final Conflict]]'' is rendered nonsensical, since it is based on Darksol's role as a Devil King and shows "Dark Sol" (actually "Mephisto" in the original script, and an entirely different character from Darksol) being born less than a century before ''Shining Force II''. This mistranslation also creates at least two major contradictions between the English versions of ''Shining Force'' and ''Shining Force II'': ''Shining Force'' strongly implies that Dark Dragon is a creation of the Ancients, not a devil at all. Darksol is trying to resurrect Dark Dragon in ''Shining Force'', while ''Shining Force II'' tells that the three Devil Kings are fierce arch-rivals.
  
 
===Legacy===
 
===Legacy===
''Shining Force II'' is amongst the most successful Mega Drive games in Japan, though also garnered some popularity in North America and Europe. It has since been released as part of the [[Wii]]'s [[Virtual Console]] service and through numerous compilations.
+
''Shining Force II'' is amongst the most successful Mega Drive games in Japan, and it also well received in North America and Europe.
 +
 
 +
It has since been released as part of the [[Wii]]'s [[Virtual Console]] service and through numerous compilations, including the ''[[Sega Mega Drive Ultimate Collection]]'' for the [[Xbox 360]] and [[PlayStation 3]] in 2008, the ''[[Sega Mega Drive Classic Collection Volume 4]]'' for [[Windows PC]]s in 2010, and ''[[Sega Mega Drive Classics]]'' for the [[PlayStation 4]], [[Xbox One]], [[Nintendo Switch]], and [[Steam]] in 2018. It was released for [[Android]] and [[iOS]] as part of ''[[Shining Force Classics]]'' in 2018.
 +
 
 +
It was included in the North American and European versions of the [[Mega Drive Mini 2]] in 2022.
  
 
===Comic adaptation===
 
===Comic adaptation===
''[[Sonic the Comic]]'' included "Shining Force" comics strips. The plot followed ''Shining Force 2'' heroes trying to stop followers of Zeon from bringing demon into their world. The comics also brought Max in, the hero of the first ''[[Shining Force]]''. The single story arc was called "The Curse of Zeon" (issue #73 to issue #78). It was the last big (6-7 issues) non-Sonic story arc featured in ''Sonic the Comic'', not counting short ''[[Decap Attack]]'' stories.
+
''[[Sonic the Comic]]'' included "Shining Force" comics strips. The plot followed ''Shining Force II'' heroes trying to stop followers of Zeon from bringing demon into their world. The comics also brought Max in, the hero of the first ''[[Shining Force]]''. The single story arc was called "The Curse of Zeon" (issue #73 to issue #78). It was the last big (6-7 issues) non-Sonic story arc featured in ''Sonic the Comic'', not counting short ''[[Decap Attack]]'' stories.
  
 
==Versions==
 
==Versions==
 +
The overseas localization of the game lacks the ability to search in battle. This makes several items unattainable in these versions, including the Right of Hope and Life Ring items. However, a second Vigor Ball was added to elven town in the overseas versions, which allows players to promote both Sarah and Karna to the Master Monk class (giving the party up to three Master Monks once Sheela is found).{{ref|https://tcrf.net/Shining_Force_II/Regional_Differences}}
  
 
===Localised names===
 
===Localised names===
Line 584: Line 1,019:
  
 
==Production credits==
 
==Production credits==
 +
{{mainArticle|{{PAGENAME}}/Production credits}}
 
===Japanese version===
 
===Japanese version===
 
{{multicol|
 
{{multicol|
 
{{creditstable|
 
{{creditstable|
 
{{creditsheader|Shining Force II Staff}}
 
{{creditsheader|Shining Force II Staff}}
*'''Program:''' [[Yasuhiro Taguchi]], Shugo Takahashi, Haruki Kodera, Kenji Numaya, Yutaka Yamamoto, Tsukasa Tanaka
+
*'''Program:''' [[Yasuhiro Taguchi]], Shugo Takahashi, [[Haruki Kodera]], Kenji Numaya, Yutaka Yamamoto, Tsukasa Tanaka
 
*'''Subscript:''' [[Hiroyuki Takahashi (Camelot)|Hiroyuki Takahashi]], Ritsuko Hasasue, Shuji Shimizu
 
*'''Subscript:''' [[Hiroyuki Takahashi (Camelot)|Hiroyuki Takahashi]], Ritsuko Hasasue, Shuji Shimizu
 
*'''Map Design:''' Ritsuko Hisasue, Shuji Shimizu, Tatsuya Niikura
 
*'''Map Design:''' Ritsuko Hisasue, Shuji Shimizu, Tatsuya Niikura
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*'''Sound Effects:''' Dogen Shibuya, Enzan Shibuya
 
*'''Sound Effects:''' Dogen Shibuya, Enzan Shibuya
 
*'''Manual:''' Naoko Okada, Riko Kushida, Masayo Umetsu, Junko Mikami
 
*'''Manual:''' Naoko Okada, Riko Kushida, Masayo Umetsu, Junko Mikami
*'''Special Thanks to:''' Winds Co., Ltd., R.I.S. Co., Ltd., Rit's Co., Chaki, Hiroshi Kajiyama, Satoshi Tezuka, Minoru Yasuda, Akira Takahashi, Satomi Yokose, Daichan Ikejiri
+
*'''Special Thanks to:''' [[Winds Co., Ltd.]], [[R.I.S. Co., Ltd.]], [[Rit's Co.]], Chaki, Hiroshi Kajiyama, Satoshi Tezuka, Minoru Yasuda, Akira Takahashi, Satomi Yokose, Daichan Ikejiri
 
*'''Directerd (sic) by:''' Shugo Takahashi, [[Yasuhiro Taguchi]]
 
*'''Directerd (sic) by:''' Shugo Takahashi, [[Yasuhiro Taguchi]]
 
*'''Produced by:''' [[Hiroyuki Takahashi (Camelot)|Hiroyuki Takahashi]]
 
*'''Produced by:''' [[Hiroyuki Takahashi (Camelot)|Hiroyuki Takahashi]]
Line 602: Line 1,038:
 
:'''© [[Sega]] 1993'''
 
:'''© [[Sega]] 1993'''
 
| source=In-game credits
 
| source=In-game credits
 +
| pdf=Shining Force II MD JP credits.pdf
 
| console=MD
 
| console=MD
 
}}
 
}}
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{{creditstable|
 
{{creditstable|
 
{{creditsheader|Shining Force II Staff}}
 
{{creditsheader|Shining Force II Staff}}
*'''Programmers:''' [[Yasuhiro Taguchi]], Shugo Takahashi, Haruki Kodera, Kenji Numaya, Yutaka Yamamoto, Tsukasa Tanaka
+
*'''Programmers:''' [[Yasuhiro Taguchi]], Shugo Takahashi, [[Haruki Kodera]], Kenji Numaya, Yutaka Yamamoto, Tsukasa Tanaka
 
*'''Subscript:''' [[Hiroyuki Takahashi (Camelot)|Hiroyuki Takahashi]], Ritsuko Hasasue, Shuji Shimizu
 
*'''Subscript:''' [[Hiroyuki Takahashi (Camelot)|Hiroyuki Takahashi]], Ritsuko Hasasue, Shuji Shimizu
 
*'''Map Design:''' Ritsuko Hasasue, Shuji Shimizu, Tatsuya Niikura
 
*'''Map Design:''' Ritsuko Hasasue, Shuji Shimizu, Tatsuya Niikura
Line 618: Line 1,055:
 
*'''Sound Effects:''' Dogen Shibuya, Enzan Shibuya
 
*'''Sound Effects:''' Dogen Shibuya, Enzan Shibuya
 
*'''Manual:''' Naoko Okada, Riko Kushida, Masayo Umetsu, Junko Mikami
 
*'''Manual:''' Naoko Okada, Riko Kushida, Masayo Umetsu, Junko Mikami
*'''Special Thanks to:''' Winds Co., Ltd., R.I.S. Co., Ltd., Rit's Co., Chaki, Hiroshi Kajiyama, Satoshi Tezuka, Minoru Yasuda, Akira Takahashi, Satomi Yokose, Daichan Ikejiri
+
*'''Special Thanks to:''' [[Winds Co., Ltd.]], [[R.I.S. Co., Ltd.]], [[Rit's Co.]], Chaki, Hiroshi Kajiyama, Satoshi Tezuka, Minoru Yasuda, Akira Takahashi, Satomi Yokose, Daichan Ikejiri
 
*'''Directed by:''' Shugo Takahashi, [[Yasuhiro Taguchi]]
 
*'''Directed by:''' Shugo Takahashi, [[Yasuhiro Taguchi]]
 
*'''Produced by:''' [[Hiroyuki Takahashi (Camelot)|Hiroyuki Takahashi]]
 
*'''Produced by:''' [[Hiroyuki Takahashi (Camelot)|Hiroyuki Takahashi]]
Line 627: Line 1,064:
 
*'''Lead Tester:''' [[Conan Tigard]]
 
*'''Lead Tester:''' [[Conan Tigard]]
 
*'''Asst. Leads:''' [[Blair Bullock]], [[Christine Watson]]
 
*'''Asst. Leads:''' [[Blair Bullock]], [[Christine Watson]]
*'''Testers:''' [[Crisi Albertson]], [[John Amirkhan]], [[Greg Becksted]], [[Janine Cook]], [[David Forster]], Lawrence Gibsen, [[Wesley Gittens]], [[Tracy Johnson]], [[Jason Kuo]], [[Jeff Loney]], [[Christopher Lucich|Chris Lucich]], [[Tony Lynch]], [[Dermot Lyons]], Mike Madden, [[Todd Morgan]], [[Kim Rogers]], [[Ben Szymkowiak]], [[Kurt Tindle]], [[Gregg Vogt]], [[David Wood]]
+
*'''Testers:''' [[Crisi Albertson]], [[John Amirkhan]], [[Greg Becksted]], [[Janine Cook]], [[David Forster]], Lawrence Gibsen, [[Wesley Gittens]], [[Tracy Johnson]], [[Jason Kuo]], [[Jeff Loney]], [[Christopher Lucich|Chris Lucich]], [[Tony Lynch]], [[Dermot Lyons]], [[Mike Madden]], [[Todd Morgan]], [[Kim Rogers]], [[Ben Szymkowiak]], [[Kurt Tindle]], [[Gregg Vogt]], [[David Wood]]
 
*'''Special Thanks to:''' Shinobu Yokoyama, [[France Tantiado]], [[Stephen Patterson|Stephan Patterson]]
 
*'''Special Thanks to:''' Shinobu Yokoyama, [[France Tantiado]], [[Stephen Patterson|Stephan Patterson]]
 
*'''Created by:''' [[Sonic! Software Planning|Sonic Co., Ltd.]]
 
*'''Created by:''' [[Sonic! Software Planning|Sonic Co., Ltd.]]
 
:'''© 1994 [[Sega]]'''
 
:'''© 1994 [[Sega]]'''
 
| source=In-game credits
 
| source=In-game credits
 +
| pdf=Shining Force II MD US credits.pdf
 
| console=MD
 
| console=MD
 
}}
 
}}
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<gallery>
 
<gallery>
 
ShiningForceII Steam manual.pdf|Steam manual
 
ShiningForceII Steam manual.pdf|Steam manual
ShiningForceII MD JP digital manual.pdf|Mega Drive Mini JP manual
+
ShiningForceII MD JP MDMini manual.pdf|Mega Drive Mini JP manual
 +
ShiningForceII MD US MDMini2 manual.pdf|Mega Drive Mini 2 US manual
 +
ShiningForceII MD EU MDMini2 manual.pdf|Mega Drive Mini 2 EU manual
 
</gallery>
 
</gallery>
  
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{{gallery
 
{{gallery
 
|{{gitem|ShiningForceII MD JP TVAdvert.mp4|JP TV advert}}
 
|{{gitem|ShiningForceII MD JP TVAdvert.mp4|JP TV advert}}
 +
|{{galleryPrintAd|bemega|1993-10|2-3}}
 +
|{{galleryPrintAd
 +
|gamechamp|1993-11|5
 +
|gamechamp|1993-12|7
 +
}}
 +
|{{galleryPrintAd|bemega|1993-11|6}}
 
|{{GalleryPrintAd
 
|{{GalleryPrintAd
 
|sv|21|65
 
|sv|21|65
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|sv|22|85
 
|sv|22|85
 
}}
 
}}
|{{galleryPrintAd|bemega|1993-10|2-3}}
 
|{{galleryPrintAd|bemega|1993-11|6}}
 
 
}}
 
}}
  
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| segamaguk=90
 
| segamaguk=90
 
| segamaguk_source={{num|9|page=96}}
 
| segamaguk_source={{num|9|page=96}}
| sfsw=91
 
| sfsw_source={{magref|sfsw|1994-06|26|printpage=26/27}}
 
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
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| cover=ShiningForceII MD EU Box.jpg
 
| cover=ShiningForceII MD EU Box.jpg
 
| cart=ShiningForceII MD EU Cart.jpg
 
| cart=ShiningForceII MD EU Cart.jpg
 +
| manual=Shining Force II MD EU Manual.jpg
 
| item1=ShiningForceII MD EU pcb.jpg
 
| item1=ShiningForceII MD EU pcb.jpg
 
| item1name=PCB
 
| item1name=PCB
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=PT
 +
| front=ShiningForceII MD PT Box.jpg
 +
| back=ShiningForceII MD PT Box Back.jpg
 +
| spinemissing=yes
 +
| cart=
 +
| manual=
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=GR
 +
| cover=ShiningForceII MD GR Box.png
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
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==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|MD|sha1=|md5=|crc32=|size=|date=1994-06-30|source=|comments=|quality=|prototype=yes}}
 
{{rom|MD|sha1=|md5=|crc32=|size=|date=1994-06-07|source=|comments=|quality=|prototype=yes}}
 
{{rom|MD|sha1=|md5=|crc32=|size=|date=1994-04-04|source=|comments=|quality=|prototype=yes}}
 
}}
 
  
 
==External links==
 
==External links==
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{{Shining}}
 
{{Shining}}
 
[[Category:Sega Channel games]]
 
[[Category:Sega Channel games]]
 +
[[Category:Mega Drive Mini games]]
 +
[[Category:Mega Drive Mini 2 games]]

Latest revision as of 09:48, 23 October 2024

n/a

  • NTSC-U/PAL
  • NTSC-J

Sf2 us.png

Sf2 jp.png

Shining Force II
System(s): Sega Mega Drive, Virtual Console, Steam, Nintendo Switch Online
Publisher: Sega
Developer:
Distributor:
Sega Mega Drive
Ecofilmes (PT)
Sega Mega Drive
Zegetron (GR)
Sega Mega Drive
Sega-Ozisoft (AU)
Sega Mega Drive
Tec Toy (BR)
Sega Mega Drive
Samsung (KR)
Genre: RPG[1], Simulation[2]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥8,8008,800 G-5521
Sega Mega Drive
US
1315
Videogame Rating Council: GA
Sega Mega Drive
EU
1315-50
Sega Mega Drive
PT
MDJ1315
Sega Mega Drive
UK
£49.9949.99[6][4] 1315-50
Sega Mega Drive
GR
Sega Mega Drive
AU
$105.95105.95[7] FSHI00SMC
OFLC: G
Sega Mega Drive
BR
046510
Tectoy: Todas as Idades
Sega Mega Drive
KR
GM93044JG
Wii Virtual Console
JP
700pts700[12]
CERO: A
Wii Virtual Console
US
800pts800[8]
ESRB: Everyone
Wii Virtual Console
EU
800pts800[9]
PEGI: 7+
Wii Virtual Console
AU
800pts800[13]
OFLC: General (G)
Steam
US
$2.992.99[15] 71160
ESRB: Everyone
Steam
EU
€2.492.49[15] 71160
PEGI: 7+
Steam
DE
€2.492.49[15] 71160
USK: 6
Steam
UK
£1.991.99[15] 71160
PEGI: 7+
Steam
AU
$3.493.49[15] 71160
OFLC: General (G)
Steam Linux
US
$0.990.99[17] 71160
ESRB: Everyone
Steam Linux
EU
€0.990.99[17] 71160
PEGI: 7+
Steam Linux
DE
€0.990.99[17] 71160
USK: 6
Steam Linux
UK
£0.790.79[17] 71160
PEGI: 7+
Steam Linux
AU
$1.351.35[17] 71160
OFLC: General (G)
Steam OS X
US
$0.990.99[17] 71160
ESRB: Everyone
Steam OS X
EU
€0.990.99[17] 71160
PEGI: 7+
Steam OS X
DE
€0.990.99[17] 71160
USK: 6
Steam OS X
UK
£0.790.79[17] 71160
PEGI: 7+
Steam OS X
AU
$1.351.35[17] 71160
OFLC: General (G)
Nintendo Switch Online
JP
SUBsub
Nintendo Switch Online
US
SUBsub
Nintendo Switch Online
EU
SUBsub
Nintendo Switch Online
UK
SUBsub
Nintendo Switch Online
AU
SUBsub

Shining Force II, known as Shining Force II: Inishie no Fuuin (シャイニング・フォースII 古えの封印) in Japan, a sequel to Shining Force. It was released in Japan for the Sega Mega Drive in 1993, before seeing overseas releases in the following year. The game has been critically praised, and it is often considered one of the best Sega Mega Drive games.

Despite a multilingual cover and manual in PAL regions, Shining Force II is only thought to have been translated from its original Japanese incarnation into English. The English script, like many RPGs of the era, has many inaccuracies and continuity issues with other Shining games, being said to drastically alter plots from Shining in the Darkness and Shining Force in the process.

Story

Shining Force II, Introduction.png

Introduction

In a shrine south of Granseal Castle, a thief named Slade unwittingly breaks the power of a magic seal by stealing the jewels of Light and Darkness; this unseals the demon king Zeon trapped therein. The following day, King Granseal falls sick when he is attacked by an unknown creature. Sir Astral, the court's adviser, along with his apprentices, Bowie the squire, Sarah the healer and Chester the knight, investigate these events at the castle. They find that the door to the Tower of Ancients has been unlocked and stands open.

Greeting their arrival in the tower are devils named "Gizmos" springing forth to attack, though their ultimate intentions are unknown. Upon their defeat, the Gizmo that appears to be the leader flees. It is discovered thereafter to have possessed King Granseal. Sir Astral and the nascent Shining Force visit the king, finding him possessed. Sir Astral exorcises the demon, which promptly flees. The Minister, in place of King Granseal who is looking over a fainted Astral, then orders the slaying of the Gizmo by a platoon of Granseal's soldiers. The Gizmo subsequently possesses the king of the neighboring kingdom of Galam. Bowie and his friends are captured by the Galam military: while in their dungeon, they meet the thief, Slade. When the party breaks out, Slade helps Bowie retrieve the Jewel of Light and accompanies his party back to Granseal, which has been invaded by Galam forces. They find the possessed King Galam inside the Ancient Tower, who has taken Princess Elis as a hostage. In the ensuing battle, Bowie wrests the Jewel of Darkness from him, but he is unable to rescue Elis, and the ground around the Ancient Tower collapses.

With the island is now being ravaged by earthquakes, entire population decide to evacuate the island and escape to the continent of Parmecia, to rebuild their kingdom and hopefully, one day take the Granseal Island back and rescue the Princess. One year later, New Granseal is visited by Peter, a phoenix and a servant of the God Volcanon. Believing that Volcanon can help them take their island back, Sir Astral orders Bowie and others to visit Volcanon and seek his help. Bowie and friends must now travel across Parmecia to gather allies, solve the riddle of the Jewels, obtain the Force Sword, and seal away Zeon once more.

Gameplay

Shining Force II, Battle Map.png

Shining Force II, Battle Scene.png

Battle map and scene

Shining Force II is a tactical role-playing game. The game is longer than its predecessor and more free-roaming, with no chapter system, so the player can return to previously visited parts of the world. The player assumes the role of the Shining Force leader, Bowie, and plays a series of turn-based tactical battles. Battles take place on a square grid, and each unit occupies a single square. Battles are turn-based. Each turn, a character can move a fixed amount of squares along the battlefield, determined by its Movement statistic, and perform one action: either attack, cast a spell, or use an item. Some commands, such as equipping or dropping an item during the turn, do not count as actions. The order of turns is determined by the unit's Agility score and a random seed. Characters gain experience points from attacking, using magical abilities, and defeating foes, which allow them to gain levels that increase their statistics and sometimes grant them new abilities. Defeated enemies also drop gold, which can be used to buy weapons and other items. Units are defeated when they lose all of their hit points. They receive a defensive benefit from the Land Effect of the tile on which they are standing.

When not in combat, the player can explore towns and other locales, talk with people, and set the members and equipment of the army. Each town has a priest that can promote characters once they reach a certain level, resurrect fallen characters, and save the game. Some towns have a headquarters where the player can inspect and talk with allies and decide who joins the battle party. Later, the player obtains a Caravan that acts as a roaming headquarters and can store surplus items. While traveling through town or moving throughout the world, one can find both visible and hidden treasures and interact with certain objects.

Each ally unit is represented by a character with a background and personality. Some of these characters are hidden, requiring specific events to occur before they join the force. Each ally unit also has a class, which defines the abilities for that unit. These abilities range from what type of weapons they can use to what kind of spells they can learn. Units can become stronger by fighting enemies and performing various actions which give them experience points, which allow them to gain levels and improve their statistics. Once a unit reaches level 20, that character has the ability to advance to a more powerful class through promotion. Some characters have two different classes they may be promoted to, one of which is only accessible using a special hidden item. Characters have the following statistics:

  • HP: The number of hit points that the character has, which is the amount of damage the character can take from enemies before dying.
  • MP: The number of magic points that the character has, which is used for casting spells.
  • Attack: The amount of damage that the character deals to enemies.
  • Defense: The amount of damage that a character can absorb without losing hit points.
  • Agility: The priority in which a unit takes a turn in battle.
  • Movement: The number of tiles that a character can move in battle, which is affected by the type of terrain (except for flying units).

Statistics can also be improved through the use of items. The player can assemble an army of at most 12 members; members can be substituted in between battles, with the exception of Bowie, who must be present in every battle.

The battle is won if all enemies are defeated, or if the enemy commander is defeated. If Bowie is defeated in combat or withdraws, the battle is lost and the player is returned to the nearest town, where the player can recover allies and fight the same battle again. The Force keeps any experience that is obtained, regardless of the battle's outcome, but players lose half of their gold if the team leader is defeated.

The player can find pieces of Mithril hidden throughout the game. Near the end of the game, the player can find a dwarven town with a blacksmith who can use the Mithril to forge special weapons. Mithril weapons are more powerful than regular weapons and often have special effects, such as improving secondary statistics or casting a spell when used as an item. The player can also find cursed items, which deal especially high damage but reduce a secondary statistic and have a chance of stunning the character for a turn or doing a small amount of damage to the wielder. Cursed items can only be unequipped by having a priest remove the curse.

Characters

The spell level requirements include the level of the character at promotion. For example, if Bowie is promoted at level 20, he learns Bolt at level 2 after being promoted.

Shining Force II, Characters.png
Bowie
Race:
Human
Initial class:
Swordsman (SDMN)
Promoted class:
Hero (HERO)
Leader of the Shining Force. Bowie is studying with Sarah, Chester, and Jaha under Sir Astal to become a swordsman. He is a well rounded fighter with the second highest movement range. He carries the Jewel of Light and the Jewel of Darkness with him on his neck. He is the only character that can equip the Achilles Sword (the only weapon that can harm Taros) as well as the Levanter and the Force Sword (the most powerful non-cursed swords in the game).
Magic spells
Spell Level Acquired
1 2 3 4
Shining Force II, Spells.png
Egress
Initially learned
Shining Force II, Spells.png
Bolt
Level 22 Level 31 Level 42 Level 51
Shining Force II, Characters.png
Sarah
Race:
Elf
Initial class:
Priest (PRST)
Promoted class:
Vicar (VICR)
Optional promoted class:
Master Monk (MMNK)
One of Bowie's classmates. A young elf who is training to be a Priest. She learns higher levels of the Heal spell before other characters do. She also learns Detox, which allows her to cure allies of status ailments. She can be promoted to a Master Monk with a Vigor Ball, which greatly improves her as a front-line fighting unit.
Magic spells
Spell Level Acquired
1 2 3 4
Shining Force II, Spells.png
Heal
Initially learned Level 7 Level 22 Level 40
Shining Force II, Spells.png
Detox
Level 4 Level 13 Level 33 Level 45
Shining Force II, Spells.png
Blast
Level 10 Level 16 Level 25 Level 36
Shining Force II, Spells.png
Slow
Level 19 Level 29
Shining Force II, Characters.png
Chester
Race:
Centaur
Initial class:
Knight (KNTE)
Promoted class:
Paladin (PLDN)
Optional promoted class:
Pegasus Knight (PGNT)
One of Bowie's classmates. He is a knight with high movement and fair fighting ability. He can be promoted to a Paladin, which improves his defense, or to a Pegasus Knight with the Pegasus Wing, which improves his mobility (but this cannot be done until fairly late in the game).
Shining Force II, Characters.png
Jaha
Race:
Dwarf
Initial class:
Warrior (WARR)
Promoted class:
Gladiator (GLDT)
Optional promoted class:
Baron (BRN)
One of Bowie's classmates. He is a strong warrior with low movement (which can be mitigated with the Running Pimento or the Running Ring). He can be promoted to a Gladiator or, with a Warrior's Pride, a Baron. The latter increases his movement and allows him to equip swords in addition to axes.
Shining Force II, Characters.png
Kazin
Race:
Elf
Initial class:
Mage (MAGE)
Promoted class:
Wizard (WIZ)
Optional promoted class:
Sorcerer (SORC)
Pupil of Hawel, a character who would later appear in Shining Force Gaiden: Final Conflict. He is fairly weak as a Mage or Wizard since he is lacking in offensive spells, but he can be promoted to a Sorcerer with the Secret Book and learns a new set of powerful offensive spells.
Mage/Wizard
Spell Level Acquired
1 2 3 4
Shining Force II, Spells.png
Blaze
Initially learned Level 5 Level 22 Level 35
Shining Force II, Spells.png
Muddle
Level 9 Level 25
Shining Force II, Spells.png
Dispel
Level 13
Shining Force II, Spells.png
Desoul
Level 18 Level 29
Sorcerer
Spell Level Acquired
1 2 3 4
Shining Force II, Spells.png
Dao
Initially learned Level 12
Shining Force II, Spells.png
Apollo
Level 4 Level 17
Shining Force II, Spells.png
Neptune
Level 7 Level 26
Shining Force II, Spells.png
Atlas
Level 21 Level 32
Shining Force II, Characters.png
Slade
Race:
Wererat
Initial class:
Thief (THIF)
Promoted class:
Ninja (NINJ)
Slade is a thief who stole the Jewels of Light and Evil and plunged the world into its current chaos. He wishes to make up for his mistake and joins in the dungeons of the Galam Castle. While he initially can only be equipped with knives, he becomes much more powerful when he is promoted to a Ninja and starts using swords. He has high movement speed and learns two unique magic spells. He is the only character who can equip the Gisarme, which has a chance of cutting an enemy into pieces and inflicting a one-hit kill.
Magic spells
Spell Level Acquired
1 2 3 4
Shining Force II, Spells.png
Katon
Level 24 Level 29 Level 45
Shining Force II, Spells.png
Raijin
Level 34 Level 39 Level 52
Shining Force II, Characters.png
Kiwi
Race:
Tortoise
Initial class:
Tortoise (TORT)
Promoted class:
Monster (MNST)
A dragon-turtle hybrid who can be recruited from Granseal Island after the seal holding back Zeon is broken. The player can give him a name when he joins. He has low health but high defense, so he takes very little damage from physical attacks but is especially vulnerable to magic users. Once promoted to Monster, he gains the ability to float and ignore terrain effects. After promotion, he has a chance of performing a devastating fire breath attack, though his hit points remain low and he fares poorly against the stronger enemies of the later game.
Shining Force II, Characters.png
Peter
Race:
Phoenix
Initial class:
Phoenik (PHNK)
Promoted class:
Phoenix (PHNX)
A legendary Phoenix. He initially follows the Force into battle as an uncontrollable character. After meeting Volcanon, he joins the party. He is one of the strongest characters in the game with both high attack and defense and excellent mobility since he can fly. He gains resistance to fire attacks after he is promoted. If he falls in battle, he revives himself for the next battle.
Shining Force II, Characters.png
May
Race:
Centaur
Initial class:
Ranger (RNGR)
Promoted class:
Bow Knight (BWNT)
A centaur archer recruited in Ribble. Her attack power is average, but she has excellent mobility and range and better stat growth than the other archers in the game.
Shining Force II, Characters.png
Gerhalt
Race:
Beastman
Initial class:
Wolf Man (WFMN)
Promoted class:
Wolf Baron (WFBR)
A wolfman from Polca who joins during the battle in the streets of his hometown. Though he uses no weapons, he hits quite hard. His weakness is his slow speed (which can be mitigated with a Running Pimento or Running Ring).
Shining Force II, Characters.png
Luke
Race:
Birdman
Initial class:
Birdman (BDMN)
Promoted class:
Bird Battler (BDBT)
The Prince of Bedoe, who joins the Force after Polca. He can fly and has a decent attack, but he has weak defense (which can be mitigated with the Protect Milk or Protect Ring).
Shining Force II, Characters.png
Rohde
Race:
Human
Promoted class:
Brass Gunner (BRGN)
Rohde initially follows the Force as the Caravan's driver. He later joins as a member of the Force after clearing the way to North Paramecia. As a Brass Gunner, he has a strong attack but poor movement.
Shining Force II, Characters.png
Rick
Race:
Centaur
Initial class:
Knight (KNTE)
Promoted class:
Paladin (PLDN)
Optional promoted class:
Pegasus Knight (PGNT)
A knight who can be recruited after defeat of Talos. He has high speed but middling attack. Like Chester, he can be promoted to a Paladin or, using the Pegasus Wing, a Pegasus Knight.
Shining Force II, Characters.png
Elric
Race:
Elf
Initial class:
Archer (ACHR)
Promoted class:
Sniper (SNPR)
Optional promoted class:
Brass Gunner (BRGN)
An archer who is recruited after saving him from harpies. He has long range and fair attack but low defense. He can be promoted to a Sniper, which has high agility, or to a Brass Gunner with the Silver Tank, which has improved defense.
Shining Force II, Characters.png
Eric
Race:
Centaur
Initial class:
Knight (KNTE)
Promoted class:
Paladin (PLDN)
Optional promoted class:
Pegasus Knight (PGNT)
One of the four characters who can be recruited before leaving Creed's mansion. He is a knight with high health. He can be promoted to a Paladin, but he becomes the strongest Pegasus Knight if promoted using the Pegasus Wing.
Shining Force II, Characters.png
Karna
Race:
Elf
Initial class:
Priest (PRST)
Promoted class:
Vicar (VICR)
Optional promoted class:
Master Monk (MMNK)
One of the four characters who can be recruited before leaving Creed's mansion. She is a healer who learns Aura and Boost (but does not learn Heal Level 4). She has the greatest magic point growth of all the healers in the game. She can be promoted to a Vicar or, with a Vigor Ball, a Master Monk.
Magic spells
Spell Level Acquired
1 2 3 4
Shining Force II, Spells.png
Heal
Initially learned Level 5 Level 22
Shining Force II, Spells.png
Blast
Level 8 Level 16 Level 26 Level 37
Shining Force II, Spells.png
Boost
Level 12 Level 30
Shining Force II, Spells.png
Aura
Level 33 Level 41 Level 55 Level 60
Shining Force II, Characters.png
Randolf
Race:
Dwarf
Initial class:
Warrior (WARR)
Promoted class:
Gladiator (GLDT)
Optional promoted class:
Baron (BRN)
One of the four characters who can be recruited before leaving Creed's mansion. He is a strong warrior but has lower defense than Jaha. Like Jaha, he can be promoted to either a Gladiator or, with a Warrior's Pride, a Baron.
Shining Force II, Characters.png
Tyrin
Race:
Elf
Initial class:
Mage (MAGE)
Promoted class:
Wizard (WIZ)
Optional promoted class:
Sorcerer (SORC)
One of the four characters who can be recruited before leaving Creed's mansion. He is a Mage who learns more offensive spells than Kazin (including Freeze Level 4 and Blaze Level 4, which inflict high damage on a single target). He can be promoted to a Wizard or, with the Secret Book, a Sorcerer.
Mage/Wizard
Spell Level Acquired
1 2 3 4
Shining Force II, Spells.png
Blaze
Initially learned Level 11 Level 51 Level 56
Shining Force II, Spells.png
Freeze
Level 5 Level 22 Level 31 Level 38
Shining Force II, Spells.png
Sleep
Level 25
Shining Force II, Spells.png
Bolt
Level 28 Level 35 Level 54 Level 60
Sorcerer
Spell Level Acquired
1 2 3 4
Shining Force II, Spells.png
Dao
Level 21 Level 32
Shining Force II, Spells.png
Apollo
Level 23 Level 36
Shining Force II, Spells.png
Neptune
Level 28 Level 45
Shining Force II, Spells.png
Atlas
Level 40 Level 49
Shining Force II, Characters.png
Janet
Race:
Elf
Initial class:
Archer (ACHR)
Promoted class:
Sniper (SNIP)
Optional promoted class:
Brass Gunner (BRGN)
Elric's girlfriend, she joins the Force after acquiring the dynamite from Granseal. Her attack is lower than Elric, but her defence and agility is better. She can be promoted to a Sniper or to a Brass Gunner with the Silver Tank.
Shining Force II, Characters.png
Higins
Race:
Centaur
Promoted class:
Paladin (PLDN)
A Paladin who joins the Force after he is rescued from Geshp. He initially has an average attack and weak defense, though his stat growth increases at higher levels.
Shining Force II, Characters.png
Taya
Race:
Elf
Promoted class:
Sorceress (SORC)
A Sorceress who was turned into stone by Zalbard. She can join the party if Bowie talks to her "statue" in the Shrine of Mitula. As a Sorceress, her spells do more single-target damage than Mages and Wizards.
Magic spells
Spell Level Acquired
1 2 3 4
Shining Force II, Spells.png
Dao
Initially learned Level 15
Shining Force II, Spells.png
Apollo
Level 12 Level 19
Shining Force II, Spells.png
Neptune
Level 22 Level 29
Shining Force II, Spells.png
Atlas
Level 25 Level 34
Shining Force II, Characters.png
Skreech
Race:
Birdman
Promoted class:
Bird Battler (BDBT)
A birdman who joins the party if Bowie saves him in Bedoe. He has a slightly stronger attack than Luke but lower health, and both birdmen have weaker defense than the other flyers in the game.
Shining Force II, Characters.png
Frayja
Race:
Human
Promoted class:
Vicar (VICR)
A Vicar who joins the Force in Moun. He learns Heal, Detox, as well as Aura.
Magic spells
Spell Level Acquired
1 2 3 4
Shining Force II, Spells.png
Heal
Initially learned Level 13 Level 56 Level 60
Shining Force II, Spells.png
Detox
Level 5 Level 17 Level 37 Level 43
Shining Force II, Spells.png
Aura
Level 34 Level 40 Level 46 Level 52
Shining Force II, Spells.png
Attack
Level 49
Shining Force II, Characters.png
Jaro
Race:
Centaur
Promoted class:
Pegasus Knight (PGNT)
Jaro is a Pegasus Knight who initially appears as an enemy but defects to the Force during the battle in Northern Pacalon. As a Pegasus Knight, he can fly and is more resistant to arrows than birdmen.
Shining Force II, Characters.png
Gyan
Race:
Dwarf
Promoted class:
Gladiator (GLDT)
A Gladiator who joins after the battle in Moun. He is a strong tank with high health and defense but low movement (but like other Gladiators, he can equip the Ground Axe, which increases his movement speed).
Shining Force II, Characters.png
Sheela
Race:
Human
Promoted class:
Master Monk (MMNK)
A Master Monk who is seeking the Red Baron for the murder of her fiancé. She can be found in her dojo in the southwest of the Nazca ship crash site. She has lower attack growth than the other Master Monks.
Magic spells
Spell Level Acquired
1 2 3 4
Shining Force II, Spells.png
Heal
Initially learned Level 5 Level 41 Level 51
Shining Force II, Spells.png
Blast
Level 7 Level 18 Level 38 Level 47
Shining Force II, Spells.png
Muddle
Level 11 Level 36
Shining Force II, Spells.png
Boost
Level 20 Level 44
Shining Force II, Characters.png
Zynk
Race:
Robot
Promoted class:
Robot (RBT)
A robot who does not use any weapons. He joins after the Force reaches Roft. He has a high attack but mediocre defense and poor movement. He usually attacks with his arm but sometimes uses a special laser attack.
Shining Force II, Characters.png
Claude
Race:
Golem
Promoted class:
Golem (GLM)
A golem who joins the Force if the player finds his missing arm in Moun and takes it to him in the ancient tunnel. He has a high attack and defense but low hit points and movement.
Shining Force II, Characters.png
Chaz
Race:
Human
Promoted class:
Wizard (WIZ)
Hawel's son, who joins when the Force returns to Yeel. He is a powerful Wizard but joins fairly late in the game.
Magic spells
Spell Level Acquired
1 2 3 4
Shining Force II, Spells.png
Blaze
Initially learned Level 11 Level 56 Level 60
Shining Force II, Spells.png
Freeze
Level 6 Level 17 Level 25 Level 46
Shining Force II, Spells.png
Bolt
Level 40 Level 44 Level 49 Level 53
Shining Force II, Spells.png
Dispel
Level 41
Shining Force II, Characters.png
Lemon
Race:
Human
Promoted class:
Red Baron (RDBN)
A general in the Galam army who becomes possessed by a Gizmo and transformed into an emotionless killer known as the Red Baron. After defeating him in battle, he is freed from his possession and tries to kill himself out of remorse, but he is unable to do so as he has become an immortal vampire and joins the party instead. He is a Baron with high defense and mobility. He possesses the cursed Dark Sword, which casts the Desoul spell when used as an item. Like Peter, he revives himself if he falls in battle.

Items

Shining Force II, Dwarven Blacksmith.png

Dwarven blacksmith

Items are sold in shops, found in chests, or sometimes dropped by defeated foes.

There is only one of each promotion item hidden in the game, with the exception of the Vigor Ball, which appears twice in the overseas versions of the game.

There are 15 Mithril pieces hidden throughout the game, which can be used at the dwarven blacksmith near the end of the game to craft Mithril weapons.

Category Item Cost (in gold) Description
Auxiliary
Shining Force II, Items.png
Angel Wing
40 Escapes the battle and returns to the last priest.
Healing
Shining Force II, Items.png
Antidote
20 Cures poison.
Shining Force II, Items.png
Fairy Powder
100 Cures poison and paralysis.
Shining Force II, Items.png
Medical Herb
10 Restores about 10 HP.
Shining Force II, Items.png
Healing Seed
200 Restores about 20 HP.
Shining Force II, Items.png
Healing Drop
300 Restores about 30 HP.
Shining Force II, Items.png
Healing Water
400 Restores all HP.
Shining Force II, Items.png
Healing Rain
10,000 Restores all HP for all allies.
Shining Force II, Items.png
Fairy Tear
300 Restores about 20 MP.
Shining Force II, Items.png
Right of Hope
10,000 Restores all MP for all allies. Only attainable in the Japanese release.
Boosting
Shining Force II, Items.png
Cheerful Bread
500 Increases 4-5 HP.
Shining Force II, Items.png
Bright Honey
500 Increases 4-5 MP.
Shining Force II, Items.png
Powerful Water
500 Increases Attack by 2-4.
Shining Force II, Items.png
Protect Milk
500 Increases Defense by 2-4.
Shining Force II, Items.png
Quick Chicken
500 Increases Agility by 2-4.
Shining Force II, Items.png
Running Pimento
1,500 Increases Movement by 1-2.
Shining Force II, Items.png
Brave Apple
2,000 Raises the character's level by 1.
Attack
Shining Force II, Items.png
Shining Ball
1,000 Deals about 20 HP of damage.
Shining Force II, Items.png
Blizzard
1,200 Deals about 30 HP of damage.
Shining Force II, Items.png
Holy Thunder
1,500 Deals about 50 HP of damage.
Promotion
Shining Force II, Items.png
Warrior Pride
3,000 Promotes Warrior (WARR) to Baron (BRN).
Shining Force II, Items.png
Pegasus Wing
3,000 Promotes Knight (KNTE) to Pegasus Knight (PGNT).
Shining Force II, Items.png
Vigor Ball
3,000 Promotes Priest (PRST) to Master Monk (MMNK).
Shining Force II, Items.png
Secret Book
3,000 Promotes Mage (MAGE) to Sorcerer (SORC).
Shining Force II, Items.png
Silver Tank
3,000 Promotes Archer (ACHR) to Brass Gunner (BRGN).
Crafting
Shining Force II, Items.png
Mithril
2,000 Used to craft Mithril weapons at the dwarven blacksmith.

Equipment

Shining Force II, Character Status.png

Character status

Weapons

Category Weapon Cost (in gold) Attack Range Notes
Arrows
Shining Force II, Weapons.png
Wooden Arrow
250 +5 Shining (Strategy titles) Range 1-2.png
Shining Force II, Weapons.png
Iron Arrow
600 +7 Shining (Strategy titles) Range 1-2.png
Shining Force II, Weapons.png
Steel Arrow
1,270 +12 Shining (Strategy titles) Range 1-2.png
Shining Force II, Weapons.png
Robin Arrow
1,480 +17 Shining (Strategy titles) Range 1-3.png
Shining Force II, Weapons.png
Assault Shell
2,500 +25 Shining (Strategy titles) Range 1-3.png
Shining Force II, Weapons.png
Great Shot
5,000 +29 Shining (Strategy titles) Range 1-3.png
Shining Force II, Weapons.png
Nazca Cannon
3,000 +33 Shining (Strategy titles) Range 1-3.png
Shining Force II, Weapons.png
Buster Shot
6,800 +37 Shining (Strategy titles) Range 1-3.png Mithril weapon.
Shining Force II, Weapons.png
Hyper Cannon
8,700 +40 Shining (Strategy titles) Range 1-3.png Mithril weapon.
Shining Force II, Weapons.png
Grand Cannon
9,800 +43 Shining (Strategy titles) Range 1-3.png Mithril weapon. Casts Muddle Level 1.
Shining Force II, Weapons.png
Evil Shot
13,000 +50 Shining (Strategy titles) Range 1-3.png Cursed. Reduces Defense by 5.
Axes
Shining Force II, Weapons.png
Short Axe
120 +5 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Hand Axe
340 +9 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Middle Axe
610 +13 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Power Axe
1,100 +17 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Battle Axe
1,370 +21 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Large Axe
2,250 +25 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Great Axe
4,600 +28 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Heat Axe
7,200 +32 Shining (Strategy titles) Range 0-1.png Mithril weapon. Casts Blaze Level 2.
Shining Force II, Weapons.png
Atlas Axe
9,600 +35 Shining (Strategy titles) Range 0-1.png Mithril weapon. Casts Blaze Level 3.
Shining Force II, Weapons.png
Ground Axe
10,000 +39 Shining (Strategy titles) Range 0-1.png Mithril weapon. Increases Movement by 1.
Shining Force II, Weapons.png
Rune Axe
10,000 +42 Shining (Strategy titles) Range 0-1.png Mithril weapon. Casts Detox Level 1.
Shining Force II, Weapons.png
Evil Axe
15,000 +50 Shining (Strategy titles) Range 0-1.png Cursed. Reduces Defense by 5.
Gloves
Shining Force II, Weapons.png
Leather Glove
1,300 +26 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Power Glove
1,800 +33 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Brass Knuckles
2,900 +39 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Iron Knuckles
4,800 +43 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Misty Knuckles
5,500 +48 Shining (Strategy titles) Range 0-1.png Mithril weapon. Drains MP from targets.
Shining Force II, Weapons.png
Giant Knuckles
7,500 +55 Shining (Strategy titles) Range 0-1.png Mithril weapon. Casts Muddle Level 1.
Shining Force II, Weapons.png
Evil Knuckles
9,500 +63 Shining (Strategy titles) Range 0-1.png Cursed.
Knives
Shining Force II, Weapons.png
Short Knife
70 +5 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Dagger
320 +8 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Knife
500 +12 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Thieves' Dagger
940 +18 Shining (Strategy titles) Range 0-1.png
Rods and Staves
Shining Force II, Weapons.png
Wooden Rod
60 +3 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Short Rod
130 +5 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Bronze Rod
360 +8 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Iron Rod
560 +12 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Power Stick
1,050 +15 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Flail
1,490 +19 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Guardian Staff
2,380 +22 Shining (Strategy titles) Range 0-1.png Increases Defense by 5.
Shining Force II, Weapons.png
Indra Staff
3,200 +25 Shining (Strategy titles) Range 0-1.png Drains MP from targets.
Shining Force II, Weapons.png
Wish Staff
6,100 +26 Shining (Strategy titles) Range 0-1.png Mithril weapon. Casts Boost Level 1. Can only be equipped by Vicars.
Shining Force II, Weapons.png
Mage Staff
6,300 +27 Shining (Strategy titles) Range 0-1.png Mithril weapon. Casts Blaze Level 2. Can only be equipped by Wizards and Sorcerers.
Shining Force II, Weapons.png
Great Rod
7,900 +28 Shining (Strategy titles) Range 0-1.png Mithril weapon.
Shining Force II, Weapons.png
Holy Staff
9,000 +29 Shining (Strategy titles) Range 0-1.png Mithril weapon. Restores 2 HP after each turn. Can only be equipped by Vicars.
Shining Force II, Weapons.png
Goddess Staff
9,700 +31 Shining (Strategy titles) Range 0-1.png Mithril weapon. Casts Aura Level 2. Can only be equipped by Vicars.
Shining Force II, Weapons.png
Supply Staff
8,500 +32 Shining (Strategy titles) Range 0-1.png Mithril weapon. Drains MP from targets. Can only be equipped by Wizards and Sorcerers.
Shining Force II, Weapons.png
Freeze Staff
9,500 +37 Shining (Strategy titles) Range 0-1.png Mithril weapon. Casts Freeze Level 3. Can only be equipped by Wizards and Sorcerers.
Shining Force II, Weapons.png
Mystery Staff
10,000 +39 Shining (Strategy titles) Range 0-1.png Mithril weapon. Restores 2 MP after each turn.
Shining Force II, Weapons.png
Demon Rod
12,500 +50 Shining (Strategy titles) Range 0-1.png Cursed. Reduces Defense by 10.
Spears and Lances
Shining Force II, Weapons.png
Wooden Stick
70 +3 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Short Spear
120 +6 Shining (Strategy titles) Range 0-2.png
Shining Force II, Weapons.png
Bronze Lance
260 +9 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Spear
460 +12 Shining (Strategy titles) Range 0-2.png
Shining Force II, Weapons.png
Steel Lance
810 +16 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Power Spear
1,270 +20 Shining (Strategy titles) Range 0-2.png
Shining Force II, Weapons.png
Heavy Lance
1,600 +23 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Javelin
3,400 +26 Shining (Strategy titles) Range 0-2.png
Shining Force II, Weapons.png
Chrome Lance
6,900 +31 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Valkyrie
7,700 +33 Shining (Strategy titles) Range 0-2.png Mithril weapon.
Shining Force II, Weapons.png
Halberd
7,300 +37 Shining (Strategy titles) Range 0-1.png Mithril weapon.
Shining Force II, Weapons.png
Holy Lance
9,300 +39 Shining (Strategy titles) Range 0-1.png Mithril weapon. Increases Defense by 5.
Shining Force II, Weapons.png
Mist Javelin
9,900 +42 Shining (Strategy titles) Range 0-2.png Mithril weapon.
Shining Force II, Weapons.png
Evil Lance
11,000 +48 Shining (Strategy titles) Range 0-1.png Mithril weapon. Reduces Movement by 2.
Swords
Shining Force II, Weapons.png
Wooden Sword
60 +3 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Short Sword
140 +5 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Middle Sword
340 +9 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Long Sword
620 +12 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Steel Sword
1,120 +16 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Achilles Sword
1,350 +19 Shining (Strategy titles) Range 0-1.png The only weapon that can damage Taros. Can only be equipped by Bowie.
Shining Force II, Weapons.png
Broad Sword
1,600 +22 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Buster Sword
2,600 +26 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Great Sword
5,100 +29 Shining (Strategy titles) Range 0-1.png
Shining Force II, Weapons.png
Critical Sword
7,200 +32 Shining (Strategy titles) Range 0-1.png Mithril weapon. Increases chance of critical hit.
Shining Force II, Weapons.png
Katana
9,600 +34 Shining (Strategy titles) Range 0-1.png Mithril weapon. Can only be equipped by Slade.
Shining Force II, Weapons.png
Battle Sword
9,200 +35 Shining (Strategy titles) Range 0-1.png Mithril weapon.
Shining Force II, Weapons.png
Counter Sword
13,000 +39 Shining (Strategy titles) Range 0-1.png Mithril weapon. Increases chance of counter attack.
Shining Force II, Weapons.png
Ninja Katana
11,500 +39 Shining (Strategy titles) Range 0-1.png Mithril weapon. Can only be equipped by Slade.
Shining Force II, Weapons.png
Gisarme
15,000 +42 Shining (Strategy titles) Range 0-1.png Mithril weapon. Chance of one-hit kill. Can only be equipped by Slade.
Shining Force II, Weapons.png
Levanter
14,000 +42 Shining (Strategy titles) Range 0-1.png Mithril weapon. Casts Blaze Level 3. Can only be equipped by Bowie.
Shining Force II, Weapons.png
Force Sword
10,000 +46 Shining (Strategy titles) Range 0-1.png Mithril weapon. Can only be equipped by Bowie.
Shining Force II, Weapons.png
Dark Sword
17,000 +50 Shining (Strategy titles) Range 0-1.png Cursed. Casts Desoul Level 1. Reduces Defense by 5.

Rings

Ring Cost (in gold) Description
Shining Force II, Rings.png
Power Ring
3,000 Increases Attack by 5, casts Attack.
Shining Force II, Rings.png
Quick Ring
3,000 Increases Agility by 5, casts Egress.
Shining Force II, Rings.png
Protect Ring
3,000 Increases Defense by 5, casts Boost Level 1.
Shining Force II, Rings.png
Running Ring
3,000 Increases Movement by 2.
Shining Force II, Rings.png
White Ring
5,000 Increases Defense by 10, casts Aura Level 2. Can only be equipped by Heroes and Vicars.
Shining Force II, Rings.png
Life Ring
5,000 Restores 5 HP after each turn. Only attainable in the Japanese release.
Shining Force II, Rings.png
Black Ring
5,000 Cursed. Increases Attack by 10, casts Blaze Level 2. Can only be equipped by Wizards and Sorcerers.
Shining Force II, Rings.png
Evil Ring
5,000 Cursed. Increases Attack by 15, casts Bolt Level 2. Can only be equipped by Wizards, Sorcerers, and Vicars.

Magic

Sorcerer spells are stronger when they hit fewer units.

Category Name Level Mana cost Area of effect Range Description
Auxiliary
Shining Force II, Spells.png
Egress
1 8 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0.png Escapes the battle and returns to the last priest.
Healing
Shining Force II, Spells.png
Aura
1 7 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-3.png Restores HP.
2 11 Shining (Strategy titles) AOE high.png Shining (Strategy titles) Range 0-3.png
3 15 Shining (Strategy titles) AOE high.png Shining (Strategy titles) Range 0-3.png
4 20 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0.png Restores all HP for all allies.
Shining Force II, Spells.png
Detox
1 3 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0-1.png Cures poison.
2 6 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0-2.png Cures poison and paralysis.
3 10 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0-2.png Curses poison, paralysis, and curses.
4 16 Shining (Strategy titles) AOE high.png Shining (Strategy titles) Range 0-3.png
Shining Force II, Spells.png
Heal
1 3 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0-1.png Restores HP.
2 5 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0-2.png
3 10 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0-3.png
4 20 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0.png Restores all HP.
Offensive
(Mage/Wizard)
Shining Force II, Spells.png
Blast
1 2 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0-1.png Deals wind magic damage.
2 5 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-2.png
3 8 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-2.png
4 8 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0-2.png
Shining Force II, Spells.png
Blaze
1 2 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0-2.png Deals fire magic damage.
2 6 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-2.png
3 10 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-2.png
4 10 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0-2.png
Shining Force II, Spells.png
Bolt
1 8 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-2.png Deals fire magic damage.
2 15 Shining (Strategy titles) AOE high.png Shining (Strategy titles) Range 0-3.png
3 20 Shining (Strategy titles) AOE high.png Shining (Strategy titles) Range 0-3.png
4 20 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0-3.png
Shining Force II, Spells.png
Freeze
1 3 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0-2.png Deals ice magic damage.
2 7 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-3.png
3 12 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-3.png
4 12 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0-3.png
Offensive
(Sorcerer)
Shining Force II, Spells.png
Apollo
1 10 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-2.png Deals fire magic damage.
2 17 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-2.png
Shining Force II, Spells.png
Atlas
1 14 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-2.png Deals earth magic damage.
2 23 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-3.png
Shining Force II, Spells.png
Dao
1 8 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-2.png Deals earth magic damage.
2 15 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-2.png
Shining Force II, Spells.png
Neptune
1 12 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-2.png Deals ice magic damage.
2 19 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-2.png
Offensive
(Ninja)
Shining Force II, Spells.png
Katon
1 6 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-2.png Deals fire magic damage.
2 10 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-2.png
3 12 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0-2.png
Shining Force II, Spells.png
Raijin
1 15 Shining (Strategy titles) AOE high.png Shining (Strategy titles) Range 0-3.png Deals lightning magic damage.
2 18 Shining (Strategy titles) AOE high.png Shining (Strategy titles) Range 0-3.png
3 20 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0-3.png
Support
Shining Force II, Spells.png
Attack
1 7 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0-3.png Boosts attack.
Shining Force II, Spells.png
Boost
1 2 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-1.png Boosts defence and speed.
2 5 Shining (Strategy titles) AOE high.png Shining (Strategy titles) Range 0-2.png
Shining Force II, Spells.png
Desoul
1 8 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0-2.png Small chance of one-hit kill.
2 13 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-2.png
Shining Force II, Spells.png
Dispel
1 5 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-2.png Silences target (prevents casting magic).
Shining Force II, Spells.png
Muddle
1 6 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-2.png Confuses target.
2 11 Shining (Strategy titles) AOE high.png Shining (Strategy titles) Range 0-2.png
Shining Force II, Spells.png
Slow
1 3 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0-1.png Lowers enemy defence and agility.
2 6 Shining (Strategy titles) AOE medium.png Shining (Strategy titles) Range 0-2.png
Shining Force II, Spells.png
Sleep
1 4 Shining (Strategy titles) AOE small.png Shining (Strategy titles) Range 0-2.png Puts target to sleep.

History

Development

Despite being preceded by the successful Shining in the Darkness and Shining Force, Sega remained reluctant to back development on Shining Force II, giving it the same limited budget as previous entries in the series and indirectly threatening the break-up of Sonic! Software Planning should the game not deliver as hoped. This put enormous pressure on producer and programmer Hiroyuki Takahashi and his team, many of whom dropped out before production of the game.


We were in a really precarious position at that point because we knew that if we couldn't produce another hit we would have no future. The number of staff we had working on the Shining Force series varied with each game until the Saturn era, during which time the team was pretty settled and didn't change much. We carefully chose our staff from among many candidates, and after Shining Force II the core staff remained and grew stronger together. Shining Force II was an experimental title where we improved the story and enhanced the game's 'RPG-ness'.

Hiroyuki Takahashi[23]


Localisation

The most notable translation error is that the three Devil Kings are named as "Dark Sol, Dark Dragon, and Zeon." Shining Force II co-director and programmer Yasuhiro Taguchi has confirmed that the Devil Kings are in fact Darksol, Lucifer, and Zeon.[24] The official translation's assigning Dark Sol and Dark Dragon the relatively detailed history of the Devil Kings not only alters Shining Force II but effectively rewrites the entire premises of Shining in the Darkness and Shining Force, the games in which they are the foremost villains. For similar reasons, the entire plot of Shining Force Gaiden: Final Conflict is rendered nonsensical, since it is based on Darksol's role as a Devil King and shows "Dark Sol" (actually "Mephisto" in the original script, and an entirely different character from Darksol) being born less than a century before Shining Force II. This mistranslation also creates at least two major contradictions between the English versions of Shining Force and Shining Force II: Shining Force strongly implies that Dark Dragon is a creation of the Ancients, not a devil at all. Darksol is trying to resurrect Dark Dragon in Shining Force, while Shining Force II tells that the three Devil Kings are fierce arch-rivals.

Legacy

Shining Force II is amongst the most successful Mega Drive games in Japan, and it also well received in North America and Europe.

It has since been released as part of the Wii's Virtual Console service and through numerous compilations, including the Sega Mega Drive Ultimate Collection for the Xbox 360 and PlayStation 3 in 2008, the Sega Mega Drive Classic Collection Volume 4 for Windows PCs in 2010, and Sega Mega Drive Classics for the PlayStation 4, Xbox One, Nintendo Switch, and Steam in 2018. It was released for Android and iOS as part of Shining Force Classics in 2018.

It was included in the North American and European versions of the Mega Drive Mini 2 in 2022.

Comic adaptation

Sonic the Comic included "Shining Force" comics strips. The plot followed Shining Force II heroes trying to stop followers of Zeon from bringing demon into their world. The comics also brought Max in, the hero of the first Shining Force. The single story arc was called "The Curse of Zeon" (issue #73 to issue #78). It was the last big (6-7 issues) non-Sonic story arc featured in Sonic the Comic, not counting short Decap Attack stories.

Versions

The overseas localization of the game lacks the ability to search in battle. This makes several items unattainable in these versions, including the Right of Hope and Life Ring items. However, a second Vigor Ball was added to elven town in the overseas versions, which allows players to promote both Sarah and Karna to the Master Monk class (giving the party up to three Master Monks once Sheela is found).[25]

Localised names

Also known as
Language Localised Name English Translation
English (US) Shining Force II Shining Force II
Japanese シャイニング・フォースII 古えの封印 Shining Force II: Inishie no Fuuin

Production credits

Main article: Shining Force II/Production credits.

Japanese version

Shining Force II Staff
  • Program: Yasuhiro Taguchi, Shugo Takahashi, Haruki Kodera, Kenji Numaya, Yutaka Yamamoto, Tsukasa Tanaka
  • Subscript: Hiroyuki Takahashi, Ritsuko Hasasue, Shuji Shimizu
  • Map Design: Ritsuko Hisasue, Shuji Shimizu, Tatsuya Niikura
  • Character Design: Suezen
  • Graphic: Fumihide Aoki, Masayuki Hashimoto
  • Music Compose: Motoaki Takenouchi
  • Sound Effects: Dogen Shibuya, Enzan Shibuya
  • Manual: Naoko Okada, Riko Kushida, Masayo Umetsu, Junko Mikami
  • Special Thanks to: Winds Co., Ltd., R.I.S. Co., Ltd., Rit's Co., Chaki, Hiroshi Kajiyama, Satoshi Tezuka, Minoru Yasuda, Akira Takahashi, Satomi Yokose, Daichan Ikejiri
  • Directerd (sic) by: Shugo Takahashi, Yasuhiro Taguchi
  • Produced by: Hiroyuki Takahashi
  • Created by: Sonic Co., Ltd.
© Sega 1993
Source:
In-game credits
Shining Force II MD JP credits.pdf
[26]

English version

Shining Force II Staff
  • Programmers: Yasuhiro Taguchi, Shugo Takahashi, Haruki Kodera, Kenji Numaya, Yutaka Yamamoto, Tsukasa Tanaka
  • Subscript: Hiroyuki Takahashi, Ritsuko Hasasue, Shuji Shimizu
  • Map Design: Ritsuko Hasasue, Shuji Shimizu, Tatsuya Niikura
  • Character Design: Suezen
  • Graphics: Fumihide Aoki, Masayuki Hashimoto
  • Music Composer: Motoaki Takenouchi
  • Sound Effects: Dogen Shibuya, Enzan Shibuya
  • Manual: Naoko Okada, Riko Kushida, Masayo Umetsu, Junko Mikami
  • Special Thanks to: Winds Co., Ltd., R.I.S. Co., Ltd., Rit's Co., Chaki, Hiroshi Kajiyama, Satoshi Tezuka, Minoru Yasuda, Akira Takahashi, Satomi Yokose, Daichan Ikejiri
  • Directed by: Shugo Takahashi, Yasuhiro Taguchi
  • Produced by: Hiroyuki Takahashi
SOA Staff
© 1994 Sega
Source:
In-game credits
Shining Force II MD US credits.pdf
[27]

Digital manuals

Magazine articles

Main article: Shining Force II/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1993-10: "October 1993" (1993-09-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Game Champ (KR) #1993-11: "xxxx" (199x-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1993-11: "November 1993" (1993-10-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Visions (US) #21: "October/November 1994" (1994-xx-xx)
also published in:
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
90 №9, p96
Sega Mega Drive
90
Based on
1 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
95
[31]
Beep! MegaDrive (JP) NTSC-J
80
[32]
Cool Gamer (RU)
80
[33]
Digitiser (UK) PAL
90
[34]
Electronic Games (1992-1995) (US) NTSC-U
58
[35]
Electronic Gaming Monthly (US) NTSC-U
68
[36]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
80
[37]
Game Players (US) NTSC-U
95
[38]
GamePro (US) NTSC-U
60
[39]
Gamer (GR)
96
[40]
Gamestar (AU)
80
[7]
Games World: The Magazine (UK) PAL
85
[41]
Game Informer (US) NTSC-U
69
[42]
Hippon Super (JP) NTSC-J
70
[43]
Joypad (FR) NTSC-J
97
[44]
Joypad (FR) PAL
91
[45]
Mega (UK) PAL
92
[46]
Mega Force (FR) PAL
89
[47]
Mega Fun (DE) PAL
87
[48]
Mega Play (US) NTSC-U
71
[49]
Mean Machines Sega (UK) PAL
91
[50]
Player One (FR)
90
[51]
Play Time (DE)
87
[52]
Power Unlimited (NL)
79
[53]
Sega Magazine (UK) PAL
92
[4]
Sega Power (UK)
90
[54]
Sega Pro (UK) PAL
88
[55]
Sega Force (SE)
91
[56]
Sega Saturn Magazine (JP) NTSC-J
84
[57]
Sonic the Comic (UK) PAL
75
[58]
Todo Sega (ES)
91
[59]
Tricks 16 bit (RU)
88
[60]
Video Games (DE) PAL
82
[61]
Sega Mega Drive
84
Based on
33 reviews

Shining Force II

Mega Drive, JP
ShiningForceII MD JP Box.jpg
Cover
ShiningForceII MD JP CartTop.jpg
ShiningForceII MD JP Cart.jpg
Cart
Shiningforceii md jp manual.pdf
Manual
Shiningforceii md jp map.jpg
Map
Mega Drive, US
ShiningForceII MD US Box.JPG
Cover
Shiningforce2 md us cart.jpg
Cart
Shining Force II MD US Manual.pdf
Manual
Mega Drive, EU
ShiningForceII MD EU Box.jpg
Cover
ShiningForceII MD EU Cart.jpg
Cart
Shining Force II MD EU Manual.jpg
Manual
ShiningForceII MD EU pcb.jpg
PCB
Mega Drive, PT
ShiningForceII MD PT Box Back.jpgNospine.pngShiningForceII MD PT Box.jpg
Cover
Mega Drive, GR
ShiningForceII MD GR Box.png
Cover
Mega Drive, AU
ShiningForceII MD AU cover.jpg
Cover
Mega Drive, BR
ShiningForceII MD BR Box.jpg
Cover
ShiningForceII MD BR Cart.jpg
Cart
Shiningforceii md br manual.pdf
Manual
Mega Drive, KR
ShiningForceII MD KR cover.jpg
Cover
ShiningForceII MD KR cart.jpg
Cart

Technical information

Main article: Shining Force II/Technical information.

External links

References

  1. File:ShiningForceII MD JP Box.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
  3. Sonic Times, "Volume 2 Number 9: October 1994" (US; 1994-xx-xx), page 8
  4. 4.0 4.1 4.2 Sega Magazine, "August 1994" (UK; 1994-07-15), page 92
  5. File:DailyMirror UK 1994-10-28 Sup D.jpg
  6. Computer & Video Games, "October 1994" (UK; 1994-09-15), page 83
  7. 7.0 7.1 Gamestar, "February 1995" (AU; 1995-xx-xx), page 70
  8. 8.0 8.1 http://www.nintendo.com/games/detail/_mPdbbrt5K7JaEuqbjVm-swKhUSs5Vfe (Wayback Machine: 2010-11-23 00:48)
  9. 9.0 9.1 http://www.nintendolife.com:80/games/megadrive/shining_force_ii_ancient_sealing (Wayback Machine: 2017-09-09 21:44)
  10. https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Shining-Force-II-278898.html (archive.today)
  11. https://www.nintendo.co.jp/wii/vc/software/08.html (Wayback Machine: 2018-03-06 23:35)
  12. http://vc.sega.jp:80/vc_shiningforce2/ (Wayback Machine: 2008-07-16 10:28)
  13. http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19765&pageID=4 (Wayback Machine: 2012-04-03 02:30)
  14. 14.0 14.1 14.2 14.3 14.4 https://steamdb.info/app/71160/ (Wayback Machine: 2019-11-12 23:40)
  15. 15.0 15.1 15.2 15.3 15.4 http://steamdb.info/app/71160/ (Wayback Machine: 2013-05-22 20:19)
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 16.8 16.9 https://steamdb.info/app/71160/history/?changeid=5755275
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 17.8 17.9 http://steamdb.info/app/71160/ (Wayback Machine: 2019-11-12 23:40)
  18. https://topics.nintendo.co.jp/article/024066ce-d840-4af5-a4c0-8e70d94a2667 (archive.today)
  19. @NintendoAmerica on Twitter (archive.today)
  20. @NintendoEurope on Twitter (archive.today)
  21. @NintendoUK on Twitter (archive.today)
  22. @NintendoAUNZ on Twitter (archive.today)
  23. File:Games The 25 Greatest SEGA Games.pdf, page 24
  24. https://www.shiningforcecentral.com/?p=studies&c=taguchi
  25. The Cutting Room Floor: Shining Force II
  26. File:Shining Force II MD JP credits.pdf
  27. File:Shining Force II MD US credits.pdf
  28. Game Champ, "xxxx" (KR; 199x-xx-xx), page 7
  29. EGM², "November 1994" (US; 1994-1x-xx), page 121
  30. Sega Visions, "December/January 1994/1995" (US; 1994-xx-xx), page 85
  31. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 205
  32. Beep! MegaDrive, "October 1993" (JP; 1993-09-08), page 24
  33. Cool Gamer, "9" (RU; 2002-10-13), page 185
  34. Digitiser (UK) (1994-11-18)
  35. Electronic Games (1992-1995), "December 1994" (US; 1994-1x-xx), page 152
  36. Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 36
  37. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 278
  38. Game Players, "Vol. 7 No. 8 August 1994" (US; 1994-0x-xx), page 48
  39. GamePro, "September 1994" (US; 1994-xx-xx), page 124
  40. Gamer, "Ianouários 1995" (GR; 1995-xx-xx), page 1
  41. Games World: The Magazine, "November 1994" (UK; 1994-09-29), page 14
  42. Game Informer, "September/October 1994" (US; 1994-0x-xx), page 8
  43. Hippon Super, "November 1993" (JP; 1993-10-02), page 41
  44. Joypad, "Février 1994" (FR; 199x-xx-xx), page 134
  45. Joypad, "Décembre 1994" (FR; 1994-1x-xx), page 108
  46. Mega, "October 1994" (UK; 1994-09-29), page 40
  47. Mega Force, "Décembre 1994" (FR; 1994-12-02), page 44
  48. Mega Fun, "10/94" (DE; 1994-09-21), page 55
  49. Mega Play, "August 1994" (US; 1994-0x-xx), page 62
  50. Mean Machines Sega, "September 1994" (UK; 1994-07-30), page 72
  51. Player One, "Décembre 1994" (FR; 1994-1x-xx), page 128
  52. Play Time, "11/94" (DE; 1994-10-05), page 96
  53. Power Unlimited, "Jaargang 3, Februari 1995" (NL; 1995-01-25), page 48
  54. Sega Power, "October 1994" (UK; 1994-09-01), page 64
  55. Sega Pro, "October 1994" (UK; 1994-09-08), page 60
  56. Sega Force, "6/94" (SE; 1994-09-14), page 26
  57. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  58. Sonic the Comic, "July 8th 1994" (UK; 1994-06-25), page 10
  59. Todo Sega, "Septiembre 1994" (ES; 1994-0x-xx), page 54
  60. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 23
  61. Video Games, "12/94" (DE; 1994-11-23), page 101


Shining Force II

Sf2 us.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


Books: Shining Force II: Inishie no Fuuin Kouryaku no Tebiki (1993) | Shining Force II: Inishie no Fuuin Hyakka (1993) | Shining Force II: Inishie no Fuuin Game Guide Book (1993) | Shining Force II: Inishie no Fuuin Hisshou Kouryaku Hou (1993)
Music: Symphonic Suite Shining Force II (1993)
Sega Mega Drive
Prototypes: Prototype | 1994-04-04 | 06-07 | 06-30



Shining series of games
Sega Mega Drive
Shining in the Darkness (1991) | Shining Force (1992) | Shining Force II (1993)
Sega Game Gear
Shining Force Gaiden: Ensei Jashin no Kuni e (1992) | Shining Force: The Sword of Hajya (1993) | Shining Force Gaiden: Final Conflict (1995)
Sega Mega-CD
Shining Force CD (1994)
Sega Saturn
Shining Wisdom (1995) | Shining the Holy Ark (1996) | Shining Force III (Scenario 2, 3, Premium Disc) (1997-1998)
Game Boy Advance
Shining Soul (2002) | Shining Soul II (2003) | Shining Force: Resurrection of the Dark Dragon (2004)
Sony PlayStation 2
Shining Tears (2004) | Shining Force Neo (2005) | Shining Force EXA (2007) | Shining Wind (2007)
Mobile phone
Shining Road to the Force (2005) | Shining Force Chronicle I (2005) | Shining Force Chronicle II (2005) | Shining Force Chronicle III (2006) | Shining Road II (2006) | Shining Wind X (2008) | SFCE Tokei (2012)
Windows PC
Shining Tears Material Collection (2006) | Shining Wind Fan Fest (2009)
Nintendo DS
Shining Force Feather (2009)
Arcade
Shining Force Cross (2009) | Shining Force Cross Raid (2010) | Shining Force Cross Elysion (2012) | Shining Force Cross Exlesia (2013) | Shining Force Cross Exlesia Zenith (2014) | Blade Arcus from Shining (2014)
Sony PlayStation Portable
Shining Hearts (2010) | Shining Blade (2012) | Shining Ark (2013)
Sony PlayStation 3
Shining Resonance (2014) | Blade Arcus from Shining EX (2015)
Sony PlayStation 4
Blade Arcus from Shining EX (2015) | Shining Resonance Refrain (2018)
iOS
Google Android OS
Shining Force Classics (2018) | Shining Force: Hero of Light and Darkness (2022)
World
Strategy games: Gameplay | Items | Accessories | Weapons | Magic
Shining related media
Albums
Sound Story of Shining and the Darkness (1991) | Shining Force Special Sound CD (1992) | Symphonic Suite Shining Force II (1993) | Symphonic Suite the Another Story of Shining Force (1994) | Shining Wisdom (1995) | Shining the Holy Ark Original Soundtrack (1996) | Shining Force III Original Soundtrack (1998) | Shining Force: Resurrection of the Dark Dragon Original Sound Tracks (2004) | Shining Tears (2004) | Shining Force Neo Music Collection (2005) | Shining Theme Music Shiro SAGISU Collection (2005) | Shining Tears Music Collection (2005) | Shining Force EXA Music Collection (2007) | Shining Wind Music Collection (2007) | Shining Tears X Wind Original Soundtrack (2007) | Shining Force Feather Soundtrack (2009) | Shining Hearts Kaizoku Hihou Fan Disc (2010) | Shining Force Cross Raid Original Sound Track (2011) | Shining Hearts Original Soundtrack (2011) | Shining Blade Haru no Shin Seikatsu Ouen Fan Disc (2012) | Shining Blade Character Song Album (2012) | Shining Ark Tenshi no Fandisc (2013) | Shining Force Cross Original Sound Track (2014) | Shining Resonance Music Collection (2015)
Audiobooks
Shining Tears Drama CD Vol. 1 Dark Side: Memories and departure (2006) | Shining Tears Drama CD Vol. 2 Light Side: Yuushatei Hanjouki (2006) | Shining Wind Drama CD Vol. 1 (2007) | Shining Wind Drama CD Vol. 2 (2008) | Shining Force EXA Drama CD (2008) | Shining Wind Drama CD Vol. 3 (2008) | Shining Wind Drama CD Vol. 4 (2009) | Drama CD Shining Force Feather (2009) | Drama CD Shining Hearts (2011)
Books
Guide book: Shining and the Darkness Koushiki Guide Book (1991) | Shining Force Kanzen Kouryaku Guide (1992) | Shining Force Battle Guide (1993) | Shining Force II: Inishie no Fuuin Game Guide Book (1993) | Shining Force CD Koushiki Guide Book (1994) | Shining Wisdom Koushiki Guide Book (1995) | Shining the Holy Ark Koushiki Guide Book (1996) | Shining Force III Scenario 1: Outo no Kyoshin Official Guide (1997) | Shining Force III Scenario 1: Outo no Kyoshin Perfect Navi (1998) | Shining Force III Scenario 2: Nerawareta Miko Official Guide (1998) | Shining Force III Scenario 2: Nerawareta Miko Perfect Navi (1998) | Shining Force III Scenario 3: Hyouheki no Jashinguu Perfect Navi (1998) | Shining Force III Koushiki Settei Shiryoushuu (1999) | Shining Soul Kanzen Kouryaku Guide (2002) | Shining Force: Kuroki Ryuu no Fukkatsu Final Complete Guide (2004) | Shining Tears Final Complete Guide (2004) | Shining Tears Saikyou Kishidan Ikusei Guide (2004) | Shining Tears Official Strategy Guide (2005) | Shining Force Neo Force Master Ikusei Guide (2005) | Shining Force Neo Final Complete Guide (2005) | Shining Force Neo Official Strategy Guide (2005) | Shining Force EXA: The Master Guide‎ (2007) | Shining Force EXA Official Strategy Guide (2007) | Shining Force EXA Final Complete Guide (2007) | Shining Wind Saisoku Guide Book (2007) | Shining Wind Final Complete Guide (2007) | Shining Tears X Wind Original Soundtrack (2007) | Shining Force Feather: The Master Guide‎ (2009) | Shining Force Feather Complete Guide (2009) | Shining Hearts Saisoku Guide Book (2010) | Shining Hearts Complete Guide (2011) | Shining Force Cross Raid Guide Book 1st (2011) | Shining Force Cross Raid Guide Book 2nd (2011) | Shining Blade First Blader's Guide (2012) | Shining Blade Complete Guide (2012) | Shining Force Cross Settei Shiryoushuu (2012) | Shining Ark Complete Guide (2013) | Shining Blade & Ark Visual Settei Shiryoushuu (2013)
Art book: Works for Shining the Holy Ark (1996) | Shining Force III Koushiki Settei Shiryoushuu (1999) | Shining Force EXA Visual Settei Shiryoushuu (2007) | Shining Force Feather Visual Settei Shiryoushuu (2009) | Shining Hearts Visual Settei Shiryoushuu (2011)
Unsorted: Shining and the Darkness Kouryakuhon (xxxx) | Shining Force: Kamigami no Isan Hisshou Kouryaku-hou (xxxx) | Shining Force Kouryaku no Tebiki (xxxx) | Shining Force II Inishie no Fuuin Hisshou Kouryaku-hou (xxxx) | Shining Force II Inishie no Fuuin Kouryaku no Tebiki (xxxx) | Shining Force Gaiden Final Conflict Hisshou Kouryaku-hou (xxxx) | Shining Force Gaiden & Gaiden II Hisshou Kouryaku-hou (xxxx) | Tony's Artworks from Shining Worlds (xxxx)
Film
Shining Tears X Wind (2007) | Shining Hearts: Shiawase no Pan (2010)
Toys
Weiß Schwarz Shining Force EXA TCG (2009)