Difference between revisions of "Pocket Fighter"
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'''''{{PAGENAME}}''''' (ポケットファイター) is a versus fighting game by [[Capcom]], released for the [[Sega Saturn]] in 1998. The original arcade game was released in Western regions as '''''Super Gem Fighter Mini Mix''''', but the Saturn version was only released in Japan. | '''''{{PAGENAME}}''''' (ポケットファイター) is a versus fighting game by [[Capcom]], released for the [[Sega Saturn]] in 1998. The original arcade game was released in Western regions as '''''Super Gem Fighter Mini Mix''''', but the Saturn version was only released in Japan. | ||
− | As with ''[[Super Puzzle Fighter II | + | As with ''[[Super Puzzle Fighter II X]]'', it uses "super deformed" character designs, with characters chiefly hailing from the ''[[:Category:Street Fighter|Street Fighter]]'' and ''[[:Category:Darkstalkers|Vampire]]'' franchises. It also features many character cameos from various Capcom games in the backgrounds of the stages and in the transformations that the playable characters make. |
==Gameplay== | ==Gameplay== | ||
{{ScreenThumb|Pocket Fighter, Character Select.png|width=200|Character select}} | {{ScreenThumb|Pocket Fighter, Character Select.png|width=200|Character select}} | ||
− | The game is a fighting game that incorporates elements from the ''[[:Category:Street Fighter|Street Fighter]]'', ''[[:Category:Darkstalkers| | + | The game is a fighting game that incorporates elements from the ''[[:Category:Street Fighter|Street Fighter]]'', ''[[:Category:Darkstalkers|Vampire]]'' (''Darkstalkers''), and ''War-Zard'' (''Red Earth'') series by Capcom. It only uses three buttons (compared to the six used by most Capcom fighting games) and thus features a reduced moveset, with easier to master special moves. Characters start each match with two life icons, and matches are fought until a character loses both life icons (by depleting their vitality or having less vitality than the other character when the timer runs out in a round). The expression on the life icon changes depending on the progress of the round. The game includes items that can be collected: elemental orbs that can be thrown at opponents, food items that restore vitality, and gems that increase the power of the character's special moves. Items can be found in treasure chests or collected by attacking item carriers that fly across the screen. |
− | Similar to ''[[Super Puzzle Fighter II | + | Similar to ''[[Super Puzzle Fighter II X]]'', there are various colored gems that players can collect from treasure chests and from attacking each other during matches to power up their characters. There are three colored Gem gauges at the bottom of the screen for each character. These display the level of three of the character's special moves. Most characters only have three special moves. Collecting a gem increases the level of the Gem gauge of the same color. When it fills, that ability increases by a level, which empowers it in some way (for example, a projectile attack may travel faster and hit more times when it is leveled up). Each time an attack connects to an opponent, gems pop out of him or her, and which can then be taken to level up the corresponding special moves for additional effects. |
− | Characters move with {{left}} and {{right}} and crouch with {{down}}. | + | Characters move with {{left}} and {{right}} and crouch with {{down}}. They dash with {{left}} {{left}} and {{right}} {{right}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} and {{upright}}. Characters can Super Jump high into the air with {{down}} {{up}}. They attack by punching with {{A}} or kicking with {{B}}. Forward dashes can be followed up by an attack button for special advancing attacks. Special moves for each character are done by pairing specific directional combinations with an attack button. Characters can perform a taunt with {{X}}, which is a short animation during which the character is vulnerable to attack. |
Players also have a "Special" button, {{C}}, which performs a special move called a Guard Crush where the character spawns an object magically and strikes the opponent with it, dropping gems upon impact. Guard Crushes can be charged by holding the button, with more gems dropping if the button is held for longer. Holding a direction along with the Special button drops gems of a particular color: {{right}} for red, {{up}} for yellow, and {{down}} for blue. These moves cannot be blocked, but the character is vulnerable to attack while the move is being charged. | Players also have a "Special" button, {{C}}, which performs a special move called a Guard Crush where the character spawns an object magically and strikes the opponent with it, dropping gems upon impact. Guard Crushes can be charged by holding the button, with more gems dropping if the button is held for longer. Holding a direction along with the Special button drops gems of a particular color: {{right}} for red, {{up}} for yellow, and {{down}} for blue. These moves cannot be blocked, but the character is vulnerable to attack while the move is being charged. | ||
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Blocking is done by holding the D-Pad away from the opponent and can also be done in midair. Special moves (including Mighty Combo moves) do no chip damage when blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. When blocking, characters can perform a Guard Cancel, a special counterattack, by holding toward the opponent and the Special button simultaneously. This costs one level of the Mighty Combo gauge. | Blocking is done by holding the D-Pad away from the opponent and can also be done in midair. Special moves (including Mighty Combo moves) do no chip damage when blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. When blocking, characters can perform a Guard Cancel, a special counterattack, by holding toward the opponent and the Special button simultaneously. This costs one level of the Mighty Combo gauge. | ||
− | If the character has at least one level of the gauge, the character also has access to a desperation move called a Mega Crush, performed by holding the punch, kick, and Special buttons together ({{A}}+{{B}}+{{C}} | + | If the character has at least one level of the gauge, the character also has access to a desperation move called a Mega Crush, performed by holding the punch, kick, and Special buttons together ({{A}}+{{B}}+{{C}}). The Mega Crush surrounds the character in a green energy shield and causes all of the character's collected gems to shoot out and damage the enemy, after which they can be collected again by either player. Performing the Mega Crush drains the Mighty Combo gauge and all three Gem gauges. This can be done while standing, jumping, or blocking. |
− | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing the punch and kick buttons together simultaneously ({{A}}+{{B}} | + | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing the punch and kick buttons together simultaneously ({{A}}+{{B}}). Some characters can perform throws in midair by holding {{down}} with punch and kick. Throws cannot be blocked, but the same combinations can be used to escape a throw for reduced damage. Characters all have special throws that can be performed with {{HCF}} or {{HCB}} combined with punch and kick simultaneously. These special throws do additional damage, and each character has one "Power Throw" that cannot be escaped. |
Characters can pursue knocked down opponents by holding {{up}} with punch or kick. When knocked down, characters can escape by pressing {{left}} or {{right}} rapidly. | Characters can pursue knocked down opponents by holding {{up}} with punch or kick. When knocked down, characters can escape by pressing {{left}} or {{right}} rapidly. | ||
− | Elemental orbs can be thrown at opponents to have an effect such as burning or freezing them. Each character starts each match with a particular orb but can collect others from item carriers. Orbs are thrown by pressing the kick and Special buttons simultaneously ({{B}}+{{C}} | + | Elemental orbs can be thrown at opponents to have an effect such as burning or freezing them. Each character starts each match with a particular orb but can collect others from item carriers. Orbs are thrown by pressing the kick and Special buttons simultaneously ({{B}}+{{C}}). They are thrown far normally, but they can be thrown shorter by holding {{up}} or rolled on the ground by holding {{down}}. When placed on the ground, they explode after a short duration. |
− | The game also features Flash Combos (or "Costume Combos"), where the player can start a combo with the punch button and then follow it up with three additional punches or kicks (for a total of four hits). These combos usually cause the character to change into various costumes during the sequence and finish with a powerful attack. These costumes range from uniforms (such as traffic cops or schoolgirls), swimsuits, or cosplays of other Capcom characters. For example, Chun-Li turns into Jill from ''[[:Category:Resident Evil (franchise)| | + | The game also features Flash Combos (or "Costume Combos"), where the player can start a combo with the punch button and then follow it up with three additional punches or kicks (for a total of four hits). These combos usually cause the character to change into various costumes during the sequence and finish with a powerful attack. These costumes range from uniforms (such as traffic cops or schoolgirls), swimsuits, or cosplays of other Capcom characters. For example, Chun-Li turns into Jill from ''[[:Category:Resident Evil (franchise)|Biohazard]]'', while Felicia turns into ''[[:Category:Mega Man (franchise)|Rockman]]'' or other ''Vampire'' characters not playable in the game. |
===Modes=== | ===Modes=== | ||
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===Item carriers=== | ===Item carriers=== | ||
− | Item carriers fly across the screen sometimes. They can be reached by Super Jumping with {{down}} {{up}} and attacked to release items. The characters are taken from the Capcom game ''SonSon''. | + | Item carriers fly across the screen sometimes. They can be reached by Super Jumping with {{down}} {{up}} and attacked to release items. The characters are taken from the 1984 Capcom arcade game ''[[Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru|SonSon]]''. |
{{InfoTable|imagewidths=50| | {{InfoTable|imagewidths=50| | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=SonSon |
| sprite={{sprite | Pocket Fighter, Item Carriers.png | 2 | crop_width=64 | crop_height=40 | crop_x=0 | crop_y=0}} | | sprite={{sprite | Pocket Fighter, Item Carriers.png | 2 | crop_width=64 | crop_height=40 | crop_x=0 | crop_y=0}} | ||
| desc=Drops gems, which increase the Gem gauges. | | desc=Drops gems, which increase the Gem gauges. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=TonTon |
| sprite={{sprite | Pocket Fighter, Item Carriers.png | 2 | crop_width=64 | crop_height=40 | crop_x=0 | crop_y=40}} | | sprite={{sprite | Pocket Fighter, Item Carriers.png | 2 | crop_width=64 | crop_height=40 | crop_x=0 | crop_y=40}} | ||
| desc=Drops food, which restores vitality. | | desc=Drops food, which restores vitality. | ||
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===Characters=== | ===Characters=== | ||
− | + | {{MoveListNote|legend=Basic|key1={{Taunt}}|value1=Taunt|key2={{button|text=SPECIAL}}|value2=Guard Crush}} | |
+ | ====Playable==== | ||
+ | Players can choose from four color schemes when selecting the character: the primary color with {{punch}}, the secondary color with {{kick}}, or two other colors with {{Taunt}} or {{button|text=SPECIAL}}. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter | {{InfoFighter | ||
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| desc=Ryu searches for Tabasa, who may know a new challenge for him. | | desc=Ryu searches for Tabasa, who may know a new challenge for him. | ||
{{MoveListTable | desc=Mighty Moves | | {{MoveListTable | desc=Mighty Moves | | ||
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Hadouken | {{QCF}} {{punch}} | Ryu | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Hadouken | {{QCF}} {{punch}} | Ryu shoots a fireball across the screen. The projectile grows larger and hits more times when the move is leveled up, and it knocks down at max level.}} |
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Shouryuuken | {{DPF}} {{punch}} | Ryu launches into the air with an uppercut, knocking down his opponent on impact. | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Shouryuuken | {{DPF}} {{punch}} | Ryu launches into the air with an uppercut, knocking down his opponent on impact. The move ascends higher, hits more times, and gains a lightning effect when it is leveled up.}} |
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. The move travels further, hits more times, and gains a lightning effect when it is leveled up. This move can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Mighty Combos | | {{MoveListTable | desc=Mighty Combos | | ||
− | {{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}} or<br>{{QCF}} {{button|text=SPECIAL}} | Ryu | + | {{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}} or<br>{{QCF}} {{button|text=SPECIAL}} | Ryu shoots a version of the Hadouken that can hit his opponent multiple times.}} |
{{MoveListRow | Boufuu Tatsumaki Senpuukyaku | {{QCB}} {{QCB}} {{kick}} or<br>{{QCB}} {{button|text=SPECIAL}} | Ryu performs his Tatsumaki Senpuukyaku under a storm cloud. Opponents inside the rainy portion are sucked into his spinning kick.}} | {{MoveListRow | Boufuu Tatsumaki Senpuukyaku | {{QCB}} {{QCB}} {{kick}} or<br>{{QCB}} {{button|text=SPECIAL}} | Ryu performs his Tatsumaki Senpuukyaku under a storm cloud. Opponents inside the rainy portion are sucked into his spinning kick.}} | ||
{{MoveListRow | Reppuu Jinrai Shou | {{punch}} {{punch}} {{right}} {{kick}} {{button|text=SPECIAL}} or<br>{{DPF}} {{button|text=SPECIAL}} | Ryu batters his opponent with a series of punches, ending in an uppercut. If the uppercut connects, he launches his opponent into the air with a high Shouryuuken.}} | {{MoveListRow | Reppuu Jinrai Shou | {{punch}} {{punch}} {{right}} {{kick}} {{button|text=SPECIAL}} or<br>{{DPF}} {{button|text=SPECIAL}} | Ryu batters his opponent with a series of punches, ending in an uppercut. If the uppercut connects, he launches his opponent into the air with a high Shouryuuken.}} | ||
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| desc=Ken is looking for a beautiful woman to have tea with when he and his wife Eliza begin drifting away after their honeymoon. | | desc=Ken is looking for a beautiful woman to have tea with when he and his wife Eliza begin drifting away after their honeymoon. | ||
{{MoveListTable | desc=Mighty Moves | | {{MoveListTable | desc=Mighty Moves | | ||
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Hadouken | {{QCF}} {{punch}} | Ken | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Hadouken | {{QCF}} {{punch}} | Ken shoots a fireball across the screen. The projectile grows larger, hits more times, and gains a fire effect when the move is leveled up, and it knocks down at max level.}} |
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Shouryuuken | {{DPF}} {{punch}} | Ken launches into the air with an uppercut, knocking down his opponent on impact. | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Shouryuuken | {{DPF}} {{punch}} | Ken launches into the air with an uppercut, knocking down his opponent on impact. The move ascends higher, hits more times, and gains a fire effect when it is leveled up.}} |
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken jumps into the air and spins around an axis with his leg extended, hitting his opponent multiple times. | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken jumps into the air and spins around an axis with his leg extended, hitting his opponent multiple times. The move travels further, hits more times, and gains a fire effect when it is leveled up. This move can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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| desc=Chun-Li goes in search of a missing zoo animal and accidentally mistakes Felicia for the missing animal. | | desc=Chun-Li goes in search of a missing zoo animal and accidentally mistakes Felicia for the missing animal. | ||
{{MoveListTable | desc=Mighty Moves | | {{MoveListTable | desc=Mighty Moves | | ||
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Kikouken | {{HCF}} {{punch}} | Chun-Li shoots | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Kikouken | {{HCF}} {{punch}} | Chun-Li shoots a fireball across the screen. The projectile grows larger and hits more times when the move is leveled up, and it knocks down at max level.}} |
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Hishou Kyaku | {{DPF}} {{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}} | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Hishou Kyaku | {{DPF}} {{kick}} | Chun-Li flips upside-down and jumps high into the air while spinning her legs around in kicks, which knocks her opponent over on impact. The move ascends higher and hits more times when it is leveled up.}} |
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li kicks with one leg at lightning speed. The move increases in speed as it is leveled up.}} |
− | {{MoveListRow | Spinning Bird Kick | {{HCF}} {{kick}} | Chun-Li flips upside down and | + | {{MoveListRow | Spinning Bird Kick | {{HCF}} {{kick}} | Chun-Li flips upside-down and moves forward while spinning her legs around in kicks, which knocks her opponent over on impact.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Mighty Combos | | {{MoveListTable | desc=Mighty Combos | | ||
− | {{MoveListRow | Kikoushou | {{QCF}} {{QCF}} {{punch}} or<br>{{QCF}} {{button|text=SPECIAL}} | Chun-Li produces a large | + | {{MoveListRow | Kikoushou | {{QCF}} {{QCF}} {{punch}} or<br>{{QCF}} {{button|text=SPECIAL}} | Chun-Li produces a large energy blast directly in front of her.}} |
− | {{MoveListRow | Rinkaishou | {{HCB}} {{HCF}} {{punch}} or<br>{{HCB}} {{button|text=SPECIAL}} | Chun-Li dresses as a traffic officer and directs a throng of people on bicycles to run over her opponent | + | {{MoveListRow | Rinkaishou | {{HCB}} {{HCF}} {{punch}} or<br>{{HCB}} {{button|text=SPECIAL}} | Chun-Li dresses as a traffic officer and directs a throng of people on bicycles to run over her opponent.}} |
{{MoveListRow | Hazan Hishou Kyaku | {{QCF}} {{QCF}} {{kick}} or<br>{{DPF}} {{button|text=SPECIAL}} | Chun-Li does a backflip kick, followed by a Hishou Kyaku high into the air.}} | {{MoveListRow | Hazan Hishou Kyaku | {{QCF}} {{QCF}} {{kick}} or<br>{{DPF}} {{button|text=SPECIAL}} | Chun-Li does a backflip kick, followed by a Hishou Kyaku high into the air.}} | ||
}} | }} | ||
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| desc=Sakura makes it her job to look for her friend and idol, Ryu, who agrees to train her if she can defeat him. | | desc=Sakura makes it her job to look for her friend and idol, Ryu, who agrees to train her if she can defeat him. | ||
{{MoveListTable | desc=Mighty Moves | | {{MoveListTable | desc=Mighty Moves | | ||
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Hadouken | {{QCF}} {{punch}} | Sakura shoots a fireball that travels most of the width of the screen.}} | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Hadouken | {{QCF}} {{punch}} | Sakura shoots a fireball that travels part of the width of the screen. The projectile grows larger and hits more times when the move is leveled up, and it also gains substantially more range (about half of the width of the screen at level 1, most of the width of the screen at level 2, and the full width of the screen at level 3).}} |
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Shou'ou San | {{DPF}} {{punch}} | Sakura dashes forward, then | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Shou'ou San | {{DPF}} {{punch}} | Sakura dashes forward, then jumps into the air with an uppercut while holding an open umbrella (using it as a parachute on her way down), which knocks her opponent over on impact. The move travels further, ascends higher, and hits more times when it is leveled up.}} |
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Shunka Shuutou | {{ | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Shunka Shuutou | {{HCF}} {{kick}} | Sakura dashes forward with a blur of rapid hand slaps. The move travels further and hits more times when it is leveled up.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Mighty Combos | | {{MoveListTable | desc=Mighty Combos | | ||
− | {{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}}<br>{{QCF}} {{button|text=SPECIAL}} | Sakura | + | {{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}}<br>{{QCF}} {{button|text=SPECIAL}} | Sakura shoots a version of the Hadouken that can her his opponent multiple times.}} |
{{MoveListRow | Midare Harusame | {{QCF}} {{QCF}} {{kick}}<br>{{DPF}} {{button|text=SPECIAL}} | Sakura advances forward with two low Shou'ou Sans, finishing with a high Shou'ou San.}} | {{MoveListRow | Midare Harusame | {{QCF}} {{QCF}} {{kick}}<br>{{DPF}} {{button|text=SPECIAL}} | Sakura advances forward with two low Shou'ou Sans, finishing with a high Shou'ou San.}} | ||
{{MoveListRow | Haru Ranman | {{HCB}} {{HCF}} {{punch}}<br>{{HCB}} {{button|text=SPECIAL}} | Sakura dresses in a bunny girl costume and calls two musclemen to carry her opponent away and pummel them off-screen.}} | {{MoveListRow | Haru Ranman | {{HCB}} {{HCF}} {{punch}}<br>{{HCB}} {{button|text=SPECIAL}} | Sakura dresses in a bunny girl costume and calls two musclemen to carry her opponent away and pummel them off-screen.}} | ||
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| info3name=Final battle | | info3name=Final battle | ||
| info3=Chun-Li | | info3=Chun-Li | ||
− | | desc=Morrigan is jealous of Chun-Li's beauty and goes to find her to prove she is the most attractive and the more powerful woman. She believes that defeating her would prove it. | + | | desc=Morrigan is jealous of Chun-Li's beauty and goes to find her to prove she is the most attractive and the more powerful woman. She believes that defeating her in combat would prove it. |
{{MoveListTable | desc=Mighty Moves | | {{MoveListTable | desc=Mighty Moves | | ||
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward.}} | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward. The projectile grows larger and hits more times when the move is leveled up, and it knocks down at max level.}} |
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Shadow Blade | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact.}} | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Shadow Blade | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact. The move ascends higher and hits more times when it is leveled up.}} |
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Parasite Roll | {{QCB}} {{kick}} | Morrigan spins forward through the air while using her wings as blades, which knocks down her opponent on impact.}} | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Parasite Roll | {{QCB}} {{kick}} | Morrigan spins forward through the air while using her wings as blades, which knocks down her opponent on impact. The move travels further and hits more times when it is leveled up.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Mighty Combos | | {{MoveListTable | desc=Mighty Combos | | ||
− | {{MoveListRow | Darkness Illusion | {{punch}} {{punch}} {{right}} {{kick}} {{button|text=SPECIAL}} (close) or<br>{{HCF}} {{button|text=SPECIAL}} (close) | Morrigan transforms her wings into a jetpack and flies toward her opponent. Lilith appears on the other side of her opponent, and the two of them | + | {{MoveListRow | Darkness Illusion | {{punch}} {{punch}} {{right}} {{kick}} {{button|text=SPECIAL}} (close) or<br>{{HCF}} {{button|text=SPECIAL}} (close) | Morrigan transforms her wings into a jetpack and flies toward her opponent. Lilith appears on the other side of her opponent, and the two of them thrash the opponent together.}} |
{{MoveListRow | Death Blade | {{QCF}} {{QCF}} {{punch}} or<br>{{DPF}} {{button|text=SPECIAL}} | Morrigan advances forward with two low Shadow Blades, finishing with a high Shadow Blade.}} | {{MoveListRow | Death Blade | {{QCF}} {{QCF}} {{punch}} or<br>{{DPF}} {{button|text=SPECIAL}} | Morrigan advances forward with two low Shadow Blades, finishing with a high Shadow Blade.}} | ||
{{MoveListRow | Parasite Tempest | {{QCB}} {{QCB}} {{kick}} or<br>{{QCB}} {{button|text=SPECIAL}} | Morrigan hovers in the air while performing a Parasite Roll.}} | {{MoveListRow | Parasite Tempest | {{QCB}} {{QCB}} {{kick}} or<br>{{QCB}} {{button|text=SPECIAL}} | Morrigan hovers in the air while performing a Parasite Roll.}} | ||
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| desc=Lei-Lei and her sister Lin-Lin (Mei-Ling) are searching for Zangief, who is offering a part-time job, because they are unemployed and short of money. | | desc=Lei-Lei and her sister Lin-Lin (Mei-Ling) are searching for Zangief, who is offering a part-time job, because they are unemployed and short of money. | ||
{{MoveListTable | desc=Mighty Moves | | {{MoveListTable | desc=Mighty Moves | | ||
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Anki Hou | {{QCF}} {{punch}} | Lei-Lei tosses an | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Anki Hou | {{QCF}} {{punch}} | Lei-Lei tosses an object across the screen. The type of item is randomized (examples are claws, knives, or hammers). This move can be charged by holding {{punch}}, which increases the damage done and the chance of stunning the opponent on impact. The number of objects increases as the move is leveled up (one at level 1, two at level 2, and three at level 3).}} |
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Chirei Tou | {{HCF}} {{kick}} | Lei-Lei sticks her hands in the ground, causing multiple large blades to spike out of the ground around her that launch the opponent into the air on impact. The number of blades increases as the move is leveled up (one at level 1, three at level 2, and five at level 3). The opponent can be juggled from one blade into another.}} |
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Henkyou Ki | {{QCB}} {{punch}} | Lei-Lei bangs a gong, which can absorb projectiles or damage nearby enemies with its sound waves. The sound waves project farther when the move is leveled up; Lei-Lei bangs the gong multiple times and generates multiple sound waves that can hit the opponent multiple times at level 3. This move can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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| desc=Felicia searches for Ken, who has contacts in the movie industry, so she can branch out her artistic pursuits. | | desc=Felicia searches for Ken, who has contacts in the movie industry, so she can branch out her artistic pursuits. | ||
{{MoveListTable | desc=Mighty Moves | | {{MoveListTable | desc=Mighty Moves | | ||
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Sand Splash | {{QCF}} {{kick}} | Felicia kicks dirt off the ground at her opponent.}} | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Sand Splash | {{QCF}} {{kick}} | Felicia kicks dirt off the ground at her opponent. The move kicks up more dirt and hits more times when it is leveled up.}} |
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Rolling Buckler | {{QCF}} {{punch}} | Felicia rolls along the ground | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Rolling Buckler | {{QCF}} {{punch}} | Felicia curls into a ball and rolls along the ground. She damages and bounces off her opponent on collision. She can follow up this move with an uppercut (and additional attacks when upgraded) by pressing {{repeat|{{punch}}}}. The move travels further and hits more times with the follow-up attacks when it is leveled up.}} |
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Delta Kick | {{DPF}} {{kick}} | Felicia jumps into the air, attacking with her knee and a kick, then dives diagonally downward with her clawed foot first.}} | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Delta Kick | {{DPF}} {{kick}} | Felicia jumps into the air, attacking with her knee and a kick, then dives diagonally downward with her clawed foot first. The move travels further when it is leveled up.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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| desc=Tabasa goes in search of a magic wand that Lei-Lei owns. | | desc=Tabasa goes in search of a magic wand that Lei-Lei owns. | ||
{{MoveListTable | desc=Mighty Moves | | {{MoveListTable | desc=Mighty Moves | | ||
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Dragon Blow | {{QCF}} {{punch}} | Tabasa | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Dragon Blow | {{QCF}} {{punch}} | Tabasa slides forward while punching with a dragon puppet, which knocks her opponent far back on impact. The puppet is larger and hits more times when the move is leveled up.}} |
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Reverie Sword | {{DPF}} {{punch}} | Tabasa rises high into the air with a spinning sword.}} | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Reverie Sword | {{DPF}} {{punch}} | Tabasa rises high into the air with a spinning sword, which knocks her opponent over on impact. The move ascends higher and hits more times when it is leveled up.}} |
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Dragon's Roar | {{QCF}} {{kick}} | Tabasa curls into a ball and rolls forward.}} | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Dragon's Roar | {{QCF}} {{kick}} | Tabasa curls into a ball and rolls forward. The move travels further and hits more times when it is leveled up.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListRow | Cat Roll | {{downright}}+{{kick}} | Tabasa kicks with a rolling cat attached to her foot, which sweeps opponents.}} | {{MoveListRow | Cat Roll | {{downright}}+{{kick}} | Tabasa kicks with a rolling cat attached to her foot, which sweeps opponents.}} | ||
{{MoveListRow | Muse Whip | {{down}}+{{kick}} after Super Jumping | Tabasa dives diagonally downward with a kick.}} | {{MoveListRow | Muse Whip | {{down}}+{{kick}} after Super Jumping | Tabasa dives diagonally downward with a kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Flash Combos | | ||
+ | {{MoveListRow | Flash Combo 1 | {{punch}} {{punch}} {{punch}} {{punch}}}} | ||
+ | {{MoveListRow | Flash Combo 2 | {{punch}} {{punch}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Flash Combo 3 | {{punch}} {{kick}} {{punch}} {{punch}}}} | ||
+ | {{MoveListRow | Flash Combo 4 | {{punch}} {{kick}} {{kick}} {{kick}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Mighty Combos | | {{MoveListTable | desc=Mighty Combos | | ||
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| desc=Zangief seeks Felicia to convince her to perform a concert in Russia. | | desc=Zangief seeks Felicia to convince her to perform a concert in Russia. | ||
{{MoveListTable | desc=Mighty Moves | | {{MoveListTable | desc=Mighty Moves | | ||
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Screw Piledriver | D-Pad in a 360° rotation, then {{punch}}+{{kick}} (close) | Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.}} | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Screw Piledriver | D-Pad in a 360° rotation, then {{punch}}+{{kick}} (close) | Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. He ascends higher when the move is leveled up.}} |
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Double Lariat | {{punch}}+{{button|text=SPECIAL}} | Zangief spins around with his arms outstretched, knocking | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Double Lariat | {{punch}}+{{button|text=SPECIAL}} | Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning. The move knocks the opponent further back when it levels up.}} |
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Banishing Flat | {{DPF}} {{punch}} | Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.}} | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Banishing Flat | {{DPF}} {{punch}} | Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles. The move covers a larger area and knocks the opponent further back when it levels up.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Body Press | {{down}}+{{punch}} in midair | Zangief | + | {{MoveListRow | Body Press | {{down}}+{{punch}} in midair | Zangief drops with a body press.}} |
− | {{MoveListRow | Iron Press | {{down}} {{down}}+{{punch}} in midair | Zangief turns to iron and | + | {{MoveListRow | Iron Press | {{down}} {{down}}+{{punch}} in midair | Zangief turns to iron and drops with a body press, which squashes his opponent flat on impact.}} |
{{MoveListRow | Double Knee Drop | {{down}}+{{kick}} in midair | Zangief falls with his knees forward.}} | {{MoveListRow | Double Knee Drop | {{down}}+{{kick}} in midair | Zangief falls with his knees forward.}} | ||
{{MoveListRow | Strong Upper | {{downright}}+{{punch}} | Zangief does an uppercut.}} | {{MoveListRow | Strong Upper | {{downright}}+{{punch}} | Zangief does an uppercut.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Mighty Combos | | {{MoveListTable | desc=Mighty Combos | | ||
− | {{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation twice, then {{punch}}+{{kick}} (close) or<br>D-Pad in a 360° rotation twice, then {{button|text=SPECIAL}} | Zangief performs two | + | {{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation twice, then {{punch}}+{{kick}} (close) or<br>D-Pad in a 360° rotation twice, then {{button|text=SPECIAL}} | Zangief performs two suplexes followed by a Screw Piledriver.}} |
{{MoveListRow | Heavy Bite | {{QCB}} {{QCB}} {{punch}}+{{kick}} or<br>{{HCF}} {{button|text=SPECIAL}} | Zangief leaps across the screen, grabs his opponent, and bites them aggressively.}} | {{MoveListRow | Heavy Bite | {{QCB}} {{QCB}} {{punch}}+{{kick}} or<br>{{HCF}} {{button|text=SPECIAL}} | Zangief leaps across the screen, grabs his opponent, and bites them aggressively.}} | ||
{{MoveListRow | Russian Beat | {{QCF}} {{QCF}} {{kick}} or<br>{{DPF}} {{button|text=SPECIAL}} | Zangief moves forward with a series of squat kicks.}} | {{MoveListRow | Russian Beat | {{QCF}} {{QCF}} {{kick}} or<br>{{DPF}} {{button|text=SPECIAL}} | Zangief moves forward with a series of squat kicks.}} | ||
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| desc=Ibuki is searching for Sakura, who might know the location of the ice cream shop in Harajuku. | | desc=Ibuki is searching for Sakura, who might know the location of the ice cream shop in Harajuku. | ||
{{MoveListTable | desc=Mighty Moves | | {{MoveListTable | desc=Mighty Moves | | ||
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Kunai | {{QCF}} {{punch}} | Ibuki jumps into the air, | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Kunai | {{QCF}} {{punch}} | Ibuki jumps into the air, changes into a Rolento costume (parodying the similarity to his Stinger move), and throws a weapon downward. The size of the weapon increases when the move is leveled up; she throws a small kunai at level 1, a large shuriken at level 2, and a giant tanuki statue at level 3. This move can be performed in midair.}} |
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Kazekiri | {{DPF}} {{kick}} | Ibuki does a split kick high into the air.}} | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Kazekiri | {{DPF}} {{kick}} | Ibuki does a split kick high into the air, which knocks her opponent over on impact. The move ascends higher and hits more times when it is leveled up.}} |
− | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Hien | {{RDP}} {{kick}} | Ibuki | + | {{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Hien | {{RDP}} {{kick}} | Ibuki changes into a giant penguin costume, leaps across the screen, and kicks her opponent in the face multiple times. The move hits more times when it is leveled up.}} |
{{MoveListRow | Tsumuji | {{QCB}} {{kick}} | Ibuki does a spinning heel kick, which has long reach.}} | {{MoveListRow | Tsumuji | {{QCB}} {{kick}} | Ibuki does a spinning heel kick, which has long reach.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Mighty Combos | | {{MoveListTable | desc=Mighty Combos | | ||
− | {{MoveListRow | Kasumi Suzaku | {{QCF}} {{QCF}} {{punch}} or<br>{{QCF}} {{button|text=SPECIAL}} | Ibuki jumps into the air, | + | {{MoveListRow | Kasumi Suzaku | {{QCF}} {{QCF}} {{punch}} or<br>{{QCF}} {{button|text=SPECIAL}} | Ibuki jumps into the air, changes into a Rolento costume, and throws multiple giant shuriken downward. This move can be performed in midair.}} |
{{MoveListRow | Jiraiya | {{HCB}} {{HCF}} {{kick}} or<br>{{HCB}} {{button|text=SPECIAL}} | Ibuki summons a giant frog and commands it to breathe a large cloud of fire.}} | {{MoveListRow | Jiraiya | {{HCB}} {{HCF}} {{kick}} or<br>{{HCB}} {{button|text=SPECIAL}} | Ibuki summons a giant frog and commands it to breathe a large cloud of fire.}} | ||
{{MoveListRow | Hayate | {{QCF}} {{QCF}} {{punch}} or<br>{{DPF}} {{button|text=SPECIAL}} | Ibuki charges with a katana and dices her opponent into small squares.}} | {{MoveListRow | Hayate | {{QCF}} {{QCF}} {{punch}} or<br>{{DPF}} {{button|text=SPECIAL}} | Ibuki charges with a katana and dices her opponent into small squares.}} | ||
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| desc=Gouki is on the lookout for a new location to practice his skills after his island is turned into an amusement park. | | desc=Gouki is on the lookout for a new location to practice his skills after his island is turned into an amusement park. | ||
{{MoveListTable | desc=Mighty Moves | | {{MoveListTable | desc=Mighty Moves | | ||
− | {{MoveListRow | Gou Hadouken | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} {{QCF}} {{punch}} | Gouki | + | {{MoveListRow | Gou Hadouken | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} {{QCF}} {{punch}} | Gouki shoots a fireball across the screen. The projectile grows larger, hits more times, and gains a dark energy effect when the move is leveled up, and it knocks down at max level.}} |
− | {{MoveListRow | Zankuu Hadouken | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} {{QCF}} {{punch}} in midair | Gouki shoots a single-handed | + | {{MoveListRow | Zankuu Hadouken | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} {{QCF}} {{punch}} in midair | Gouki shoots a single-handed fireball at a diagonal angle downward in midair. The projectile grows larger, hits more times, and gains a dark energy effect when the move is leveled up, and he throws two projectiles at max level.}} |
− | {{MoveListRow | Shakunetsu Hadouken | {{HCB}} {{punch}} | Gouki shoots a flaming | + | {{MoveListRow | Shakunetsu Hadouken | {{HCB}} {{punch}} | Gouki shoots a flaming fireball across the screen, which hits multiple times and knocks his opponent over.}} |
− | {{MoveListRow | Gou | + | {{MoveListRow | Gou Shouryuuken | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} {{DPF}} {{punch}} | Gouki launches into the air with an uppercut, knocking down his opponent on impact. The move ascends higher, hits more times, and gains a dark energy effect when it is leveled up.}} |
− | {{MoveListRow | Tatsumaki Zankuukyaku | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} {{QCB}} {{kick}} | Gouki jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. | + | {{MoveListRow | Tatsumaki Zankuukyaku | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} {{QCB}} {{kick}} | Gouki jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. The move travels further, hits more times, and gains a dark energy effect when it is leveled up. This move can be performed in midair.}} |
− | {{MoveListRow | Hyakki Shuu | {{QCF}} {{upright}} {{punch}} | Gouki somersaults forward. He performs a sliding sweep when he lands. Alternatively, the move can be followed up with {{punch}} for a palm strike or {{kick}} for a falling kick. When Gouki is near his opponent, he can | + | {{MoveListRow | Hyakki Shuu | {{QCF}} {{upright}} {{punch}} | Gouki somersaults forward. He performs a sliding sweep when he lands. Alternatively, the move can be followed up with {{punch}} for a palm strike or {{kick}} for a falling kick. When Gouki is near his opponent, he can perform a ground slam with {{punch}} or a rolling slam with {{kick}} instead.}} |
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} {{punch}}+{{button|text=SPECIAL}} or {{kick}} | Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}}+{{button|text=SPECIAL}} or half the screen with {{kick}}.}} | {{MoveListRow | Ashura Senkuu Forward | {{DPF}} {{punch}}+{{button|text=SPECIAL}} or {{kick}} | Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}}+{{button|text=SPECIAL}} or half the screen with {{kick}}.}} | ||
{{MoveListRow | Ashura Senkuu Backward | {{RDP}} {{punch}}+{{button|text=SPECIAL}} or {{kick}} | Gouki glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}}+{{button|text=SPECIAL}} or half the screen with {{kick}}.}} | {{MoveListRow | Ashura Senkuu Backward | {{RDP}} {{punch}}+{{button|text=SPECIAL}} or {{kick}} | Gouki glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}}+{{button|text=SPECIAL}} or half the screen with {{kick}}.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Mighty Combos | | {{MoveListTable | desc=Mighty Combos | | ||
− | {{MoveListRow | Messatsu Gou Hadou | {{HCB}} {{HCF}} {{punch}} or<br>{{HCF}} {{button|text=SPECIAL}} | Gouki | + | {{MoveListRow | Messatsu Gou Hadou | {{HCB}} {{HCF}} {{punch}} or<br>{{HCF}} {{button|text=SPECIAL}} | Gouki shoots a version of the Gou Hadouken that can hit his opponent multiple times.}} |
− | {{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} or<br>{{DPF}} {{button|text=SPECIAL}} | Gouki advances forward with two low Shouryuukens, finishing with a high Shouryuuken.}} | + | {{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} or<br>{{DPF}} {{button|text=SPECIAL}} | Gouki advances forward with two low Gou Shouryuukens, finishing with a high Gou Shouryuuken.}} |
− | {{MoveListRow | Tenma Gou Zankuu | {{HCB}} {{HCF}} {{punch}} in midair or<br>{{HCF}} {{button|text=SPECIAL}} in midair | Gouki | + | {{MoveListRow | Tenma Gou Zankuu | {{HCB}} {{HCF}} {{punch}} in midair or<br>{{HCF}} {{button|text=SPECIAL}} in midair | Gouki shoots two Zankuu Hadoukens that hit multiple times.}} |
{{MoveListRow | Shun Goku Satsu | {{punch}} {{punch}} {{right}} {{kick}} {{button|text=SPECIAL}} (at level 3) or<br>{{HCB}} {{button|text=SPECIAL}} (at level 3) | Gouki glides to his opponent, then performs a series of attacks, with the screen flashing on each attack. The Super Combo gauge must be at level 3 to perform this move.}} | {{MoveListRow | Shun Goku Satsu | {{punch}} {{punch}} {{right}} {{kick}} {{button|text=SPECIAL}} (at level 3) or<br>{{HCB}} {{button|text=SPECIAL}} (at level 3) | Gouki glides to his opponent, then performs a series of attacks, with the screen flashing on each attack. The Super Combo gauge must be at level 3 to perform this move.}} | ||
}} | }} | ||
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| info3=Sakura | | info3=Sakura | ||
| desc=Dan is looking for students to start a new school. He finds Sakura and sees her as his first student. | | desc=Dan is looking for students to start a new school. He finds Sakura and sees her as his first student. | ||
+ | |||
+ | He is a parody of Ryo Sakazaki and Robert Garcia from rival company [[SNK]]'s ''[[Ryuuko no Ken]]'' series. Two of his Mighty Combos feature the spirit of his deceased dad wearing a tengu mask, a parody of Takuma Sakazaki, the father of Ryo in the same series, in his "Mr. Karate" guise. | ||
{{MoveListTable | desc=Mighty Moves | | {{MoveListTable | desc=Mighty Moves | | ||
− | {{MoveListRow | Gadouken | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} {{QCF}} {{punch}} | Dan | + | {{MoveListRow | Gadouken | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} {{QCF}} {{punch}} | Dan throws a very short-ranged energy blast directly in front of him with a single hand. The projectile grows larger, gains slightly more range, and hits more times when the move is leveled up, and it knocks down at max level.}} |
− | {{MoveListRow | Kouryuuken | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} {{DPF}} {{punch}} | Dan rises off the ground while punching upwards, knocking down his opponent on impact.}} | + | {{MoveListRow | Kouryuuken | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} {{DPF}} {{punch}} | Dan rises off the ground while punching upwards, knocking down his opponent on impact. The move ascends higher and hits more times when it is leveled up.}} |
− | {{MoveListRow | Dankuukyaku | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} {{QCB}} {{kick}} | Dan leaps forward and performs a sequence of three kicks in midair.}} | + | {{MoveListRow | Dankuukyaku | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} {{QCB}} {{kick}} | Dan leaps forward and performs a sequence of three kicks in midair. The move gains an extra kick at level 2, which is replaced with a Kouryuuken at level 3.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Chouhatsu | {{ | + | {{MoveListRow | Chouhatsu | {{Taunt}} | Dan's taunt uniquely can be performed multiple times per round and increases the power in his Mighty Combo gauge.}} |
− | {{MoveListRow | Kuuchuu Chouhatsu | {{ | + | {{MoveListRow | Kuuchuu Chouhatsu | {{Taunt}} in midair | Dan can perform his taunt in midair.}} |
− | {{MoveListRow | Shami Chouhatsu | {{down}}+{{ | + | {{MoveListRow | Shami Chouhatsu | {{down}}+{{Taunt}} | Dan can perform his taunt while crouching.}} |
{{MoveListRow | Uppercut | {{downright}}+{{punch}} | Dan does an uppercut.}} | {{MoveListRow | Uppercut | {{downright}}+{{punch}} | Dan does an uppercut.}} | ||
{{MoveListRow | Sweep Kick | {{downright}}+{{kick}} | Dan does a sweep kick.}} | {{MoveListRow | Sweep Kick | {{downright}}+{{kick}} | Dan does a sweep kick.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Mighty Combos | | {{MoveListTable | desc=Mighty Combos | | ||
− | {{MoveListRow | Chouhatsu Densetsu | {{QCF}} {{QCF}} {{ | + | {{MoveListRow | Chouhatsu Densetsu | {{QCF}} {{QCF}} {{Taunt}} | Dan rolls forward multiple times, stopping each time to taunt.}} |
− | {{MoveListRow | Shinkuu Gadouken | {{QCF}} {{QCF}} {{punch}} or<br>{{QCF}} {{button|text=SPECIAL}} | Dan | + | {{MoveListRow | Shinkuu Gadouken | {{QCF}} {{QCF}} {{punch}} or<br>{{QCF}} {{button|text=SPECIAL}} | Dan shoots a version of the Gadouken that travels farther and can hit his opponent multiple times.}} |
{{MoveListRow | Kouryuu Rekka | {{QCF}} {{QCF}} {{kick}} or<br>{{DPF}} {{button|text=SPECIAL}} | Dan performs a single low Kouryuuken, followed by a high Kouryuuken.}} | {{MoveListRow | Kouryuu Rekka | {{QCF}} {{QCF}} {{kick}} or<br>{{DPF}} {{button|text=SPECIAL}} | Dan performs a single low Kouryuuken, followed by a high Kouryuuken.}} | ||
{{MoveListRow | Oyaji Blast | {{HCB}} {{HCF}} {{punch}} or<br>{{HCF}} {{button|text=SPECIAL}} | Dan summons the spirit of his deceased father, who shoots a large energy beam from his nose.}} | {{MoveListRow | Oyaji Blast | {{HCB}} {{HCF}} {{punch}} or<br>{{HCF}} {{button|text=SPECIAL}} | Dan summons the spirit of his deceased father, who shoots a large energy beam from his nose.}} | ||
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*'''Music Compose & Arrangement:''' Isao Abe, Yuki Iwai, Setsuo Yamamoto | *'''Music Compose & Arrangement:''' Isao Abe, Yuki Iwai, Setsuo Yamamoto | ||
*'''Sound Design:''' Satoshi Ise, Ryoji, Hiroshi Ohno | *'''Sound Design:''' Satoshi Ise, Ryoji, Hiroshi Ohno | ||
− | *'''Voice:''' Yuri Amano, Kae Araki, Naoko Ishii, Tetsuya Iwanaga, Yuko Sasamoto, Yayoi Jinguji, Wataru Takagi, Tomomichi Nishimura, Michiko Neya, Souichiro Hoshi, Osamu Hosoi, Yuko Miyamura | + | *'''Voice:''' [[Yuri Amano]], [[Kae Araki]], [[Naoko Ishii]], [[Tetsuya Iwanaga]], Yuko Sasamoto, Yayoi Jinguji, [[Wataru Takagi]], [[Tomomichi Nishimura]], [[Michiko Neya]], [[Soichiro Hoshi|Souichiro Hoshi]], [[Osamu Hosoi]], [[Yuko Miyamura]] |
*'''Programmer:''' Knight Rider Giu, Senor, Pon, Ittetsu, Hyper Shinchan, Minomiya, Cham, Hard.Yas - Enemy -, Team Dirty Beret | *'''Programmer:''' Knight Rider Giu, Senor, Pon, Ittetsu, Hyper Shinchan, Minomiya, Cham, Hard.Yas - Enemy -, Team Dirty Beret | ||
*'''Game Design:''' Spp Iorya, Murasaki Umagoyashi, Burns Fuji, Mamoru Ohashi, Team Sadogatake | *'''Game Design:''' Spp Iorya, Murasaki Umagoyashi, Burns Fuji, Mamoru Ohashi, Team Sadogatake |
Latest revision as of 19:30, 28 October 2024
Pocket Fighter | ||||||||||
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System(s): Sega Saturn | ||||||||||
Publisher: Capcom | ||||||||||
Developer: Capcom | ||||||||||
Original system(s): Capcom CPS-2 | ||||||||||
Sound driver: SCSP/CD-DA (34 tracks) | ||||||||||
Peripherals supported: Extended RAM Cartridge (4MB only) | ||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1], Action[2] | ||||||||||
Number of players: 1-2 | ||||||||||
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Pocket Fighter (ポケットファイター) is a versus fighting game by Capcom, released for the Sega Saturn in 1998. The original arcade game was released in Western regions as Super Gem Fighter Mini Mix, but the Saturn version was only released in Japan.
As with Super Puzzle Fighter II X, it uses "super deformed" character designs, with characters chiefly hailing from the Street Fighter and Vampire franchises. It also features many character cameos from various Capcom games in the backgrounds of the stages and in the transformations that the playable characters make.
Contents
Gameplay
The game is a fighting game that incorporates elements from the Street Fighter, Vampire (Darkstalkers), and War-Zard (Red Earth) series by Capcom. It only uses three buttons (compared to the six used by most Capcom fighting games) and thus features a reduced moveset, with easier to master special moves. Characters start each match with two life icons, and matches are fought until a character loses both life icons (by depleting their vitality or having less vitality than the other character when the timer runs out in a round). The expression on the life icon changes depending on the progress of the round. The game includes items that can be collected: elemental orbs that can be thrown at opponents, food items that restore vitality, and gems that increase the power of the character's special moves. Items can be found in treasure chests or collected by attacking item carriers that fly across the screen.
Similar to Super Puzzle Fighter II X, there are various colored gems that players can collect from treasure chests and from attacking each other during matches to power up their characters. There are three colored Gem gauges at the bottom of the screen for each character. These display the level of three of the character's special moves. Most characters only have three special moves. Collecting a gem increases the level of the Gem gauge of the same color. When it fills, that ability increases by a level, which empowers it in some way (for example, a projectile attack may travel faster and hit more times when it is leveled up). Each time an attack connects to an opponent, gems pop out of him or her, and which can then be taken to level up the corresponding special moves for additional effects.
Characters move with and and crouch with . They dash with and . They jump upward with and jump behind and ahead with and . Characters can Super Jump high into the air with . They attack by punching with or kicking with . Forward dashes can be followed up by an attack button for special advancing attacks. Special moves for each character are done by pairing specific directional combinations with an attack button. Characters can perform a taunt with , which is a short animation during which the character is vulnerable to attack.
Players also have a "Special" button, , which performs a special move called a Guard Crush where the character spawns an object magically and strikes the opponent with it, dropping gems upon impact. Guard Crushes can be charged by holding the button, with more gems dropping if the button is held for longer. Holding a direction along with the Special button drops gems of a particular color: for red, for yellow, and for blue. These moves cannot be blocked, but the character is vulnerable to attack while the move is being charged.
Each character has a Mighty Combo gauge, which determines the character's ability to perform Mighty Combos. The gauge fills whenever the character performs a move, damages the opponent, or collects a gem or other item. It can be filled up to 9 levels, which can be spent on Mighty Combos, extra special moves that hit more and do more damage than regular special moves. Most Mighty Combos only consume a single level of the gauge.
Blocking is done by holding the D-Pad away from the opponent and can also be done in midair. Special moves (including Mighty Combo moves) do no chip damage when blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. When blocking, characters can perform a Guard Cancel, a special counterattack, by holding toward the opponent and the Special button simultaneously. This costs one level of the Mighty Combo gauge.
If the character has at least one level of the gauge, the character also has access to a desperation move called a Mega Crush, performed by holding the punch, kick, and Special buttons together (++). The Mega Crush surrounds the character in a green energy shield and causes all of the character's collected gems to shoot out and damage the enemy, after which they can be collected again by either player. Performing the Mega Crush drains the Mighty Combo gauge and all three Gem gauges. This can be done while standing, jumping, or blocking.
Throws and grabs are done by holding or when next to an opponent and pressing the punch and kick buttons together simultaneously (+). Some characters can perform throws in midair by holding with punch and kick. Throws cannot be blocked, but the same combinations can be used to escape a throw for reduced damage. Characters all have special throws that can be performed with or combined with punch and kick simultaneously. These special throws do additional damage, and each character has one "Power Throw" that cannot be escaped.
Characters can pursue knocked down opponents by holding with punch or kick. When knocked down, characters can escape by pressing or rapidly.
Elemental orbs can be thrown at opponents to have an effect such as burning or freezing them. Each character starts each match with a particular orb but can collect others from item carriers. Orbs are thrown by pressing the kick and Special buttons simultaneously (+). They are thrown far normally, but they can be thrown shorter by holding or rolled on the ground by holding . When placed on the ground, they explode after a short duration.
The game also features Flash Combos (or "Costume Combos"), where the player can start a combo with the punch button and then follow it up with three additional punches or kicks (for a total of four hits). These combos usually cause the character to change into various costumes during the sequence and finish with a powerful attack. These costumes range from uniforms (such as traffic cops or schoolgirls), swimsuits, or cosplays of other Capcom characters. For example, Chun-Li turns into Jill from Biohazard, while Felicia turns into Rockman or other Vampire characters not playable in the game.
Modes
The game has multiple modes:
- Arcade Battle: The single-player mode consists of eight matches against computer-controlled opponents, with the last opponent varying depending on the character played. A second player can join the game to challenge the other player to a fight by pressing START , with the victor continuing in the game. There are eight different difficulty levels for computer-controlled opponents.
- Free Battle: A dedicated two-player mode. Players choose any character, any stage, the game speed, and a handicap. The game keeps track of wins and losses for each player.
- Running Battle: A single-player survival mode. The player chooses any character and fights all twelve characters in the game. Matches consist of a single round. The character's vitality gauge is restored by a certain amount after each match depending on the time remaining and the gems collected. The player only has one chance to succeed; the game ends and cannot be continued if the player loses a match.
- Training: A single-player mode where the player can practice playing a character against a non-hostile opponent. The player can select some options with START , such as whether the opponent blocks attacks, whether the opponent stands, blocks, or jumps, or the levels of the Mighty Combo and Gem gauges.
Power gems
Larger gems increase the level of their associated gauges by larger amounts.
Red | |
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Increases the red Gem gauge. | |
Yellow | |
Increases the yellow Gem gauge. | |
Blue | |
Increases the blue Gem gauge. | |
Rainbow | |
Increases all three Gem gauges, as well as the Mighty Combo gauge. |
Elemental orbs
Each character starts with an elemental orb, and more can be collected during the match. Orbs damage opponents if they directly hit them, but they explode in an area or have a secondary effect if they land on the ground.
Fire | |
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Breaks into a large burst of fire that immolates the opponent. | |
Ice | |
Breaks into an ice spray that freezes the opponent. | |
Lightning | |
Calls down a lightning strike that shocks the opponent. | |
Death | |
Breaks into a cloud of poisonous gas that stuns the opponent. | |
Stone | |
Breaks into a spray of dust that petrifies the opponent. | |
Banana | |
Drops a banana peel on the floor that causes the opponent to slip. | |
Bomb | |
Explodes in an area. |
Item carriers
Item carriers fly across the screen sometimes. They can be reached by Super Jumping with and attacked to release items. The characters are taken from the 1984 Capcom arcade game SonSon.
SonSon | |
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Drops gems, which increase the Gem gauges. | |
TonTon | |
Drops food, which restores vitality. | |
Kappa | |
Drops elemental orbs, which can be thrown at opponents. | |
Sanjou | |
Drops random items. | |
Kaminari | |
Causes damage. |
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Punch |
K | Kick |
TAUNT | Taunt |
SPECIAL | Guard Crush |
Playable
Players can choose from four color schemes when selecting the character: the primary color with P, the secondary color with K, or two other colors with TAUNT or SPECIAL .
Hidden
- Main article: Pocket Fighter/Hidden content.
Originally appeared in: Super Street Fighter II X
Elemental orb: Death
Final battle: Lei-Lei
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Gouki (Akuma) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gouki is on the lookout for a new location to practice his skills after his island is turned into an amusement park.
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Originally appeared in: Street Fighter Zero
Elemental orb: Banana
Final battle: Sakura
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Dan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dan is looking for students to start a new school. He finds Sakura and sees her as his first student.
He is a parody of Ryo Sakazaki and Robert Garcia from rival company SNK's Ryuuko no Ken series. Two of his Mighty Combos feature the spirit of his deceased dad wearing a tengu mask, a parody of Takuma Sakazaki, the father of Ryo in the same series, in his "Mr. Karate" guise.
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Stages
Stages are chosen randomly (but can be selected manually in the two-player mode). Each stage contains cameo appearances by numerous Capcom characters. The Running Battle mode uses a unique stage.
Production credits
- Object Design: Ino, Masaru Nishimura, Yorio, Shigeyama, Tomohiko Ohsumi, Mayano, Kimikimo & Sema, Iwasaki, Ikusan Z, Kitasan, Rumichan, Chizuko Tamura
- Scroll Design: Takako Nakamura, H.Ohnishi, Akiko Ohnishi, Ojiji, Hirokazu Yonezuka, Youichi Tanoue, R.Uno
- Character Design: Edayan, I.Yamazaki, Jiwasaki, Sakomizu, Babatin, Uka-Bin
- Music Compose & Arrangement: Isao Abe, Yuki Iwai, Setsuo Yamamoto
- Sound Design: Satoshi Ise, Ryoji, Hiroshi Ohno
- Voice: Yuri Amano, Kae Araki, Naoko Ishii, Tetsuya Iwanaga, Yuko Sasamoto, Yayoi Jinguji, Wataru Takagi, Tomomichi Nishimura, Michiko Neya, Souichiro Hoshi, Osamu Hosoi, Yuko Miyamura
- Programmer: Knight Rider Giu, Senor, Pon, Ittetsu, Hyper Shinchan, Minomiya, Cham, Hard.Yas - Enemy -, Team Dirty Beret
- Game Design: Spp Iorya, Murasaki Umagoyashi, Burns Fuji, Mamoru Ohashi, Team Sadogatake
- Producer: Takashi Sado
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- Special Thanks: Mr. Shiraiwa, Erik Suzuki, Dan Okada, Chris Tang, Rita Rokos, Satsuma, Tomoaki Tsuji
- Programmer: Keiji Kubori, Kohji Hasunuma, Takayuki Umezu, Tomohiro Ueda, Toshihiko Tsuji, Tsutomu Terada, Yasuhito Okada, Akihiro Kashimoto
- Object Design: Masaru Nishimura, Ino
- Scroll Design: Natsue Ueda, Miki Kijima, Mayumi Yoshioka, Motoki Nabeshima
- Sound Design: Nariyuki Nobuyama, More Rich, Satoshi Ise
- Music Compose & Arrangement: Isao Abe, Yoshino Aoki
- Manual Design: I.Yamazaki, Jiwasaki, Spp Iorya
- Game Design: Hiroyuki Yamato, Junko Nonda
- Producer: Bamboo, Petcha
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- Special Thanks: Kuwanyan '98, Byo-Kichi Sawarin, Hiroaki Yanagiguchi, Tetsuya Tabuchi, Takeshi Kawano, Sudo Yoshihiro, Yuka Fujiwara, Tadamasa Yamaguchi, Midori Tokanai, Ayumi Terada, Hironori Ojima, Kazunori Kadoi, Kazuki Matsue, Spp Iorya, Ohashi Mamoru, And Capcom All Staff
- Thank You For Playing
- Presented by: Capcom
Magazine articles
- Main article: Pocket Fighter/Magazine articles.
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
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81 | |
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Based on 8 reviews |
Technical information
- Main article: Pocket Fighter/Technical information.
References
- ↑ File:PocketFighter Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software_l.html#tab04 (Wayback Machine: 2019-12-07 02:59)
- ↑ File:PocketF Saturn JP SSEnding.pdf
- ↑ Ação Games, "Novembro 1998" (BR; 1998-xx-xx), page 48
- ↑ Famitsu, "1998-07-17" (JP; 1998-07-03), page 1
- ↑ Mega Console, "Ottobre 1998" (IT; 1998-xx-xx), page 72
- ↑ Saturn Fan, "1998 No. 13" (JP; 1998-06-26), page 141
- ↑ Saturn Fan, "1998 No. 17" (JP; 1998-08-28), page 104
- ↑ Sega Saturn Magazine, "September 1998" (UK; 1998-08-12), page 70
- ↑ Sega Saturn Magazine, "1998-21 (1998-07-10,17)" (JP; 1998-06-26), page 209
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
Pocket Fighter | |
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Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Technical information
Demos: Pocket Fighter Taikenban (1998) |
Street Fighter games for Sega systems | |
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Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
Darkstalkers/Vampire games for Sega systems | |
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Night Warriors: Darkstalkers' Revenge (1996) | Vampire Savior: The Lord of Vampire (1998) | Vampire Chronicle for Matching Service (2000) | |
Related games | |
Super Puzzle Fighter II Turbo (1996) | Pocket Fighter (1998) |