Difference between revisions of "Pocket Fighter"

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'''''{{PAGENAME}}''''' (ポケットファイター) is a versus fighting game by [[Capcom]], released for the [[Sega Saturn]] in 1998. The original arcade game was released in Western regions as '''''Super Gem Fighter Mini Mix''''', but the Saturn version was only released in Japan.
 
'''''{{PAGENAME}}''''' (ポケットファイター) is a versus fighting game by [[Capcom]], released for the [[Sega Saturn]] in 1998. The original arcade game was released in Western regions as '''''Super Gem Fighter Mini Mix''''', but the Saturn version was only released in Japan.
  
As with ''[[Super Puzzle Fighter II Turbo]]'', it uses "super deformed" character designs, with characters chiefly hailing from the ''[[:Category:Street Fighter|Street Fighter]]'' and ''[[:Category:Darkstalkers|Darkstalkers]]'' franchises. It also features many character cameos from various Capcom games in the backgrounds of the stages and in the transformations that the playable characters make.
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As with ''[[Super Puzzle Fighter II X]]'', it uses "super deformed" character designs, with characters chiefly hailing from the ''[[:Category:Street Fighter|Street Fighter]]'' and ''[[:Category:Darkstalkers|Vampire]]'' franchises. It also features many character cameos from various Capcom games in the backgrounds of the stages and in the transformations that the playable characters make.
  
 
==Gameplay==
 
==Gameplay==
 
{{ScreenThumb|Pocket Fighter, Character Select.png|width=200|Character select}}
 
{{ScreenThumb|Pocket Fighter, Character Select.png|width=200|Character select}}
The game is a fighting game that incorporates elements from the ''[[:Category:Street Fighter|Street Fighter]]'', ''[[:Category:Darkstalkers|Darkstalkers]]'' (''Vampire''), and ''Red Earth'' (''War-Zard'') series by Capcom. It only uses three buttons (compared to the six used by most Capcom fighting games) and thus features a reduced moveset, with easier to master special moves. Characters start each match with two life icons, and matches are fought until a character loses both life icons (by depleting their vitality or having less vitality than the other character when the timer runs out in a round). The expression on the life icon changes depending on the progress of the round. The game includes items that can be collected: elemental orbs that can be thrown at opponents, food items that restore vitality, and gems that increase the power of the character's special moves. Items can be found in treasure chests or collected by attacking item carriers that fly across the screen.
+
The game is a fighting game that incorporates elements from the ''[[:Category:Street Fighter|Street Fighter]]'', ''[[:Category:Darkstalkers|Vampire]]'' (''Darkstalkers''), and ''War-Zard'' (''Red Earth'') series by Capcom. It only uses three buttons (compared to the six used by most Capcom fighting games) and thus features a reduced moveset, with easier to master special moves. Characters start each match with two life icons, and matches are fought until a character loses both life icons (by depleting their vitality or having less vitality than the other character when the timer runs out in a round). The expression on the life icon changes depending on the progress of the round. The game includes items that can be collected: elemental orbs that can be thrown at opponents, food items that restore vitality, and gems that increase the power of the character's special moves. Items can be found in treasure chests or collected by attacking item carriers that fly across the screen.
  
Similar to ''[[Super Puzzle Fighter II Turbo]]'', there are various colored gems that players can collect from treasure chests and from attacking each other during matches to power up their characters. There are three colored Gem gauges at the bottom of the screen for each character. These display the level of three of the character's special moves. Most characters only have three special moves. Collecting a gem increases the level of the Gem gauge of the same color. When it fills, that ability increases by a level, which empowers it in some way (for example, a projectile attack may travel faster and hit more times when it is leveled up). Each time an attack connects to an opponent, gems pop out of him or her, and which can then be taken to level up the corresponding special moves for additional effects.
+
Similar to ''[[Super Puzzle Fighter II X]]'', there are various colored gems that players can collect from treasure chests and from attacking each other during matches to power up their characters. There are three colored Gem gauges at the bottom of the screen for each character. These display the level of three of the character's special moves. Most characters only have three special moves. Collecting a gem increases the level of the Gem gauge of the same color. When it fills, that ability increases by a level, which empowers it in some way (for example, a projectile attack may travel faster and hit more times when it is leveled up). Each time an attack connects to an opponent, gems pop out of him or her, and which can then be taken to level up the corresponding special moves for additional effects.
  
 
Characters move with {{left}} and {{right}} and crouch with {{down}}. They dash with {{left}} {{left}} and {{right}} {{right}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} and {{upright}}. Characters can Super Jump high into the air with {{down}} {{up}}. They attack by punching with {{A}} or kicking with {{B}}. Forward dashes can be followed up by an attack button for special advancing attacks. Special moves for each character are done by pairing specific directional combinations with an attack button. Characters can perform a taunt with {{X}}, which is a short animation during which the character is vulnerable to attack.
 
Characters move with {{left}} and {{right}} and crouch with {{down}}. They dash with {{left}} {{left}} and {{right}} {{right}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} and {{upright}}. Characters can Super Jump high into the air with {{down}} {{up}}. They attack by punching with {{A}} or kicking with {{B}}. Forward dashes can be followed up by an attack button for special advancing attacks. Special moves for each character are done by pairing specific directional combinations with an attack button. Characters can perform a taunt with {{X}}, which is a short animation during which the character is vulnerable to attack.
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Blocking is done by holding the D-Pad away from the opponent and can also be done in midair. Special moves (including Mighty Combo moves) do no chip damage when blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. When blocking, characters can perform a Guard Cancel, a special counterattack, by holding toward the opponent and the Special button simultaneously. This costs one level of the Mighty Combo gauge.
 
Blocking is done by holding the D-Pad away from the opponent and can also be done in midair. Special moves (including Mighty Combo moves) do no chip damage when blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. When blocking, characters can perform a Guard Cancel, a special counterattack, by holding toward the opponent and the Special button simultaneously. This costs one level of the Mighty Combo gauge.
  
If the character has at least one level of the gauge, the character also has access to a desperation move called a Mega Crush, performed by holding the punch, kick, and Special buttons together ({{A}}+{{B}}+{{C}} by default). The Mega Crush surrounds the character in a green energy shield and causes all of the character's collected gems to shoot out and damage the enemy, after which they can be collected again by either player. Performing the Mega Crush drains the Mighty Combo gauge and all three Gem gauges. This can be done while standing, jumping, or blocking.
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If the character has at least one level of the gauge, the character also has access to a desperation move called a Mega Crush, performed by holding the punch, kick, and Special buttons together ({{A}}+{{B}}+{{C}}). The Mega Crush surrounds the character in a green energy shield and causes all of the character's collected gems to shoot out and damage the enemy, after which they can be collected again by either player. Performing the Mega Crush drains the Mighty Combo gauge and all three Gem gauges. This can be done while standing, jumping, or blocking.
  
Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing the punch and kick buttons together simultaneously ({{A}}+{{B}} by default). Some characters can perform throws in midair by holding {{down}} with punch and kick. Throws cannot be blocked, but the same combinations can be used to escape a throw for reduced damage. Characters all have special throws that can be performed with {{HCF}} or {{HCB}} combined with punch and kick simultaneously. These special throws do additional damage, and each character has one "Power Throw" that cannot be escaped.
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Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing the punch and kick buttons together simultaneously ({{A}}+{{B}}). Some characters can perform throws in midair by holding {{down}} with punch and kick. Throws cannot be blocked, but the same combinations can be used to escape a throw for reduced damage. Characters all have special throws that can be performed with {{HCF}} or {{HCB}} combined with punch and kick simultaneously. These special throws do additional damage, and each character has one "Power Throw" that cannot be escaped.
  
 
Characters can pursue knocked down opponents by holding {{up}} with punch or kick. When knocked down, characters can escape by pressing {{left}} or {{right}} rapidly.
 
Characters can pursue knocked down opponents by holding {{up}} with punch or kick. When knocked down, characters can escape by pressing {{left}} or {{right}} rapidly.
  
Elemental orbs can be thrown at opponents to have an effect such as burning or freezing them. Each character starts each match with a particular orb but can collect others from item carriers. Orbs are thrown by pressing the kick and Special buttons simultaneously ({{B}}+{{C}} by default). They are thrown far normally, but they can be thrown shorter by holding {{up}} or rolled on the ground by holding {{down}}. When placed on the ground, they explode after a short duration.
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Elemental orbs can be thrown at opponents to have an effect such as burning or freezing them. Each character starts each match with a particular orb but can collect others from item carriers. Orbs are thrown by pressing the kick and Special buttons simultaneously ({{B}}+{{C}}). They are thrown far normally, but they can be thrown shorter by holding {{up}} or rolled on the ground by holding {{down}}. When placed on the ground, they explode after a short duration.
  
The game also features Flash Combos (or "Costume Combos"), where the player can start a combo with the punch button and then follow it up with three additional punches or kicks (for a total of four hits). These combos usually cause the character to change into various costumes during the sequence and finish with a powerful attack. These costumes range from uniforms (such as traffic cops or schoolgirls), swimsuits, or cosplays of other Capcom characters. For example, Chun-Li turns into Jill from ''[[:Category:Resident Evil (franchise)|Resident Evil]]'', while Felicia turns into ''[[:Category:Mega Man (franchise)|Mega Man]]'' or other ''Darkstalkers'' characters not playable in the game.
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The game also features Flash Combos (or "Costume Combos"), where the player can start a combo with the punch button and then follow it up with three additional punches or kicks (for a total of four hits). These combos usually cause the character to change into various costumes during the sequence and finish with a powerful attack. These costumes range from uniforms (such as traffic cops or schoolgirls), swimsuits, or cosplays of other Capcom characters. For example, Chun-Li turns into Jill from ''[[:Category:Resident Evil (franchise)|Biohazard]]'', while Felicia turns into ''[[:Category:Mega Man (franchise)|Rockman]]'' or other ''Vampire'' characters not playable in the game.
  
 
===Modes===
 
===Modes===
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===Item carriers===
 
===Item carriers===
Item carriers fly across the screen sometimes. They can be reached by Super Jumping with {{down}} {{up}} and attacked to release items. The characters are taken from the Capcom game ''Son Son'' (which was released for the Saturn as part of ''[[Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru]]'').
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Item carriers fly across the screen sometimes. They can be reached by Super Jumping with {{down}} {{up}} and attacked to release items. The characters are taken from the 1984 Capcom arcade game ''[[Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru|SonSon]]''.
 
{{InfoTable|imagewidths=50|
 
{{InfoTable|imagewidths=50|
 
{{InfoRow
 
{{InfoRow
| title=Sonson
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| title=SonSon
 
| sprite={{sprite | Pocket Fighter, Item Carriers.png | 2 | crop_width=64 | crop_height=40 | crop_x=0 | crop_y=0}}
 
| sprite={{sprite | Pocket Fighter, Item Carriers.png | 2 | crop_width=64 | crop_height=40 | crop_x=0 | crop_y=0}}
 
| desc=Drops gems, which increase the Gem gauges.
 
| desc=Drops gems, which increase the Gem gauges.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Tonton
+
| title=TonTon
 
| sprite={{sprite | Pocket Fighter, Item Carriers.png | 2 | crop_width=64 | crop_height=40 | crop_x=0 | crop_y=40}}
 
| sprite={{sprite | Pocket Fighter, Item Carriers.png | 2 | crop_width=64 | crop_height=40 | crop_x=0 | crop_y=40}}
 
| desc=Drops food, which restores vitality.
 
| desc=Drops food, which restores vitality.
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===Characters===
 
===Characters===
{{MoveListNote|legend=Basic|key1={{button|text=SPECIAL}}|value1=Guard Crush}}
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{{MoveListNote|legend=Basic|key1={{Taunt}}|value1=Taunt|key2={{button|text=SPECIAL}}|value2=Guard Crush}}
 +
====Playable====
 +
Players can choose from four color schemes when selecting the character: the primary color with {{punch}}, the secondary color with {{kick}}, or two other colors with {{Taunt}} or {{button|text=SPECIAL}}.
 
{{InfoTable|
 
{{InfoTable|
 
{{InfoFighter
 
{{InfoFighter
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| desc=Ryu searches for Tabasa, who may know a new challenge for him.
 
| desc=Ryu searches for Tabasa, who may know a new challenge for him.
 
{{MoveListTable | desc=Mighty Moves |
 
{{MoveListTable | desc=Mighty Moves |
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Hadouken | {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen.}}
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{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Hadouken | {{QCF}} {{punch}} | Ryu shoots a fireball across the screen. The projectile grows larger and hits more times when the move is leveled up, and it knocks down at max level.}}
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Shouryuuken | {{DPF}} {{punch}} | Ryu launches into the air with an uppercut, knocking down his opponent on impact. His punch is infused with lightning when the move is leveled up.}}
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{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Shouryuuken | {{DPF}} {{punch}} | Ryu launches into the air with an uppercut, knocking down his opponent on impact. The move ascends higher, hits more times, and gains a lightning effect when it is leveled up.}}
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. His kick is infused with lightning when the move is leveled up. This move can be performed in midair.}}
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{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. The move travels further, hits more times, and gains a lightning effect when it is leveled up. This move can be performed in midair.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
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}}
 
}}
 
{{MoveListTable | desc=Mighty Combos |
 
{{MoveListTable | desc=Mighty Combos |
{{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}} or<br>{{QCF}} {{button|text=SPECIAL}} | Ryu fires a version of the Hadouken that can hit his opponent multiple times.}}
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{{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}} or<br>{{QCF}} {{button|text=SPECIAL}} | Ryu shoots a version of the Hadouken that can hit his opponent multiple times.}}
 
{{MoveListRow | Boufuu Tatsumaki Senpuukyaku | {{QCB}} {{QCB}} {{kick}} or<br>{{QCB}} {{button|text=SPECIAL}} | Ryu performs his Tatsumaki Senpuukyaku under a storm cloud. Opponents inside the rainy portion are sucked into his spinning kick.}}
 
{{MoveListRow | Boufuu Tatsumaki Senpuukyaku | {{QCB}} {{QCB}} {{kick}} or<br>{{QCB}} {{button|text=SPECIAL}} | Ryu performs his Tatsumaki Senpuukyaku under a storm cloud. Opponents inside the rainy portion are sucked into his spinning kick.}}
 
{{MoveListRow | Reppuu Jinrai Shou | {{punch}} {{punch}} {{right}} {{kick}} {{button|text=SPECIAL}} or<br>{{DPF}} {{button|text=SPECIAL}} | Ryu batters his opponent with a series of punches, ending in an uppercut. If the uppercut connects, he launches his opponent into the air with a high Shouryuuken.}}
 
{{MoveListRow | Reppuu Jinrai Shou | {{punch}} {{punch}} {{right}} {{kick}} {{button|text=SPECIAL}} or<br>{{DPF}} {{button|text=SPECIAL}} | Ryu batters his opponent with a series of punches, ending in an uppercut. If the uppercut connects, he launches his opponent into the air with a high Shouryuuken.}}
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| desc=Ken is looking for a beautiful woman to have tea with when he and his wife Eliza begin drifting away after their honeymoon.
 
| desc=Ken is looking for a beautiful woman to have tea with when he and his wife Eliza begin drifting away after their honeymoon.
 
{{MoveListTable | desc=Mighty Moves |
 
{{MoveListTable | desc=Mighty Moves |
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Hadouken | {{QCF}} {{punch}} | Ken focuses energy through his palms and fires a surging punch across the screen.}}
+
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Hadouken | {{QCF}} {{punch}} | Ken shoots a fireball across the screen. The projectile grows larger, hits more times, and gains a fire effect when the move is leveled up, and it knocks down at max level.}}
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Shouryuuken | {{DPF}} {{punch}} | Ken launches into the air with an uppercut, knocking down his opponent on impact. His punch is infused with fire when the move is leveled up.}}
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{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Shouryuuken | {{DPF}} {{punch}} | Ken launches into the air with an uppercut, knocking down his opponent on impact. The move ascends higher, hits more times, and gains a fire effect when it is leveled up.}}
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken jumps into the air and spins around an axis with his leg extended, hitting his opponent multiple times. His kick is infused with fire when the move is leveled up. This move can be performed in midair.}}
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{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken jumps into the air and spins around an axis with his leg extended, hitting his opponent multiple times. The move travels further, hits more times, and gains a fire effect when it is leveled up. This move can be performed in midair.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
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| desc=Chun-Li goes in search of a missing zoo animal and accidentally mistakes Felicia for the missing animal.
 
| desc=Chun-Li goes in search of a missing zoo animal and accidentally mistakes Felicia for the missing animal.
 
{{MoveListTable | desc=Mighty Moves |
 
{{MoveListTable | desc=Mighty Moves |
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Kikouken | {{HCF}} {{punch}} | Chun-Li shoots an energy ball across the screen.}}
+
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Kikouken | {{HCF}} {{punch}} | Chun-Li shoots a fireball across the screen. The projectile grows larger and hits more times when the move is leveled up, and it knocks down at max level.}}
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Hishou Kyaku | {{DPF}} {{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}}
+
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Hishou Kyaku | {{DPF}} {{kick}} | Chun-Li flips upside-down and jumps high into the air while spinning her legs around in kicks, which knocks her opponent over on impact. The move ascends higher and hits more times when it is leveled up.}}
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks.}}
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{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li kicks with one leg at lightning speed. The move increases in speed as it is leveled up.}}
{{MoveListRow | Spinning Bird Kick | {{HCF}} {{kick}} | Chun-Li flips upside down and spins her legs while moving forward.}}
+
{{MoveListRow | Spinning Bird Kick | {{HCF}} {{kick}} | Chun-Li flips upside-down and moves forward while spinning her legs around in kicks, which knocks her opponent over on impact.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
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}}
 
}}
 
{{MoveListTable | desc=Mighty Combos |
 
{{MoveListTable | desc=Mighty Combos |
{{MoveListRow | Kikoushou | {{QCF}} {{QCF}} {{punch}} or<br>{{QCF}} {{button|text=SPECIAL}} | Chun-Li produces a large fireball directly in front of her.}}
+
{{MoveListRow | Kikoushou | {{QCF}} {{QCF}} {{punch}} or<br>{{QCF}} {{button|text=SPECIAL}} | Chun-Li produces a large energy blast directly in front of her.}}
 
{{MoveListRow | Rinkaishou | {{HCB}} {{HCF}} {{punch}} or<br>{{HCB}} {{button|text=SPECIAL}} | Chun-Li dresses as a traffic officer and directs a throng of people on bicycles to run over her opponent.}}
 
{{MoveListRow | Rinkaishou | {{HCB}} {{HCF}} {{punch}} or<br>{{HCB}} {{button|text=SPECIAL}} | Chun-Li dresses as a traffic officer and directs a throng of people on bicycles to run over her opponent.}}
 
{{MoveListRow | Hazan Hishou Kyaku | {{QCF}} {{QCF}} {{kick}} or<br>{{DPF}} {{button|text=SPECIAL}} | Chun-Li does a backflip kick, followed by a Hishou Kyaku high into the air.}}
 
{{MoveListRow | Hazan Hishou Kyaku | {{QCF}} {{QCF}} {{kick}} or<br>{{DPF}} {{button|text=SPECIAL}} | Chun-Li does a backflip kick, followed by a Hishou Kyaku high into the air.}}
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| desc=Sakura makes it her job to look for her friend and idol, Ryu, who agrees to train her if she can defeat him.
 
| desc=Sakura makes it her job to look for her friend and idol, Ryu, who agrees to train her if she can defeat him.
 
{{MoveListTable | desc=Mighty Moves |
 
{{MoveListTable | desc=Mighty Moves |
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Hadouken | {{QCF}} {{punch}} | Sakura shoots a fireball that travels most of the width of the screen.}}
+
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Hadouken | {{QCF}} {{punch}} | Sakura shoots a fireball that travels part of the width of the screen. The projectile grows larger and hits more times when the move is leveled up, and it also gains substantially more range (about half of the width of the screen at level 1, most of the width of the screen at level 2, and the full width of the screen at level 3).}}
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Shou'ou San | {{DPF}} {{punch}} | Sakura dashes forward, then performs a jumping uppercut with an umbrella (using it as a parachute on her way down).}}
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{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Shou'ou San | {{DPF}} {{punch}} | Sakura dashes forward, then jumps into the air with an uppercut while holding an open umbrella (using it as a parachute on her way down), which knocks her opponent over on impact. The move travels further, ascends higher, and hits more times when it is leveled up.}}
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Shunka Shuutou | {{QCB}} {{kick}} | Sakura dashes forward with a flurry of hand slaps.}}
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{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Shunka Shuutou | {{HCF}} {{kick}} | Sakura dashes forward with a blur of rapid hand slaps. The move travels further and hits more times when it is leveled up.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
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}}
 
}}
 
{{MoveListTable | desc=Mighty Combos |
 
{{MoveListTable | desc=Mighty Combos |
{{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}}<br>{{QCF}} {{button|text=SPECIAL}} | Sakura fires a version of the Hadouken that can her his opponent multiple times.}}
+
{{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}}<br>{{QCF}} {{button|text=SPECIAL}} | Sakura shoots a version of the Hadouken that can her his opponent multiple times.}}
 
{{MoveListRow | Midare Harusame | {{QCF}} {{QCF}} {{kick}}<br>{{DPF}} {{button|text=SPECIAL}} | Sakura advances forward with two low Shou'ou Sans, finishing with a high Shou'ou San.}}
 
{{MoveListRow | Midare Harusame | {{QCF}} {{QCF}} {{kick}}<br>{{DPF}} {{button|text=SPECIAL}} | Sakura advances forward with two low Shou'ou Sans, finishing with a high Shou'ou San.}}
 
{{MoveListRow | Haru Ranman | {{HCB}} {{HCF}} {{punch}}<br>{{HCB}} {{button|text=SPECIAL}} | Sakura dresses in a bunny girl costume and calls two musclemen to carry her opponent away and pummel them off-screen.}}
 
{{MoveListRow | Haru Ranman | {{HCB}} {{HCF}} {{punch}}<br>{{HCB}} {{button|text=SPECIAL}} | Sakura dresses in a bunny girl costume and calls two musclemen to carry her opponent away and pummel them off-screen.}}
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| desc=Morrigan is jealous of Chun-Li's beauty and goes to find her to prove she is the most attractive and the more powerful woman. She believes that defeating her in combat would prove it.
 
| desc=Morrigan is jealous of Chun-Li's beauty and goes to find her to prove she is the most attractive and the more powerful woman. She believes that defeating her in combat would prove it.
 
{{MoveListTable | desc=Mighty Moves |
 
{{MoveListTable | desc=Mighty Moves |
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward.}}
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{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward. The projectile grows larger and hits more times when the move is leveled up, and it knocks down at max level.}}
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Shadow Blade | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact.}}
+
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Shadow Blade | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact. The move ascends higher and hits more times when it is leveled up.}}
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Parasite Roll | {{QCB}} {{kick}} | Morrigan spins forward through the air while using her wings as blades, which knocks down her opponent on impact.}}
+
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Parasite Roll | {{QCB}} {{kick}} | Morrigan spins forward through the air while using her wings as blades, which knocks down her opponent on impact. The move travels further and hits more times when it is leveled up.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
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| desc=Lei-Lei and her sister Lin-Lin (Mei-Ling) are searching for Zangief, who is offering a part-time job, because they are unemployed and short of money.
 
| desc=Lei-Lei and her sister Lin-Lin (Mei-Ling) are searching for Zangief, who is offering a part-time job, because they are unemployed and short of money.
 
{{MoveListTable | desc=Mighty Moves |
 
{{MoveListTable | desc=Mighty Moves |
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Anki Hou | {{QCF}} {{punch}} | Lei-Lei tosses an item across the screen. This move can be charged by holding {{punch}}, which increases the damage done and the chance of stunning the opponent on impact.}}
+
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Anki Hou | {{QCF}} {{punch}} | Lei-Lei tosses an object across the screen. The type of item is randomized (examples are claws, knives, or hammers). This move can be charged by holding {{punch}}, which increases the damage done and the chance of stunning the opponent on impact. The number of objects increases as the move is leveled up (one at level 1, two at level 2, and three at level 3).}}
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Henkyou Ki | {{QCB}} {{punch}} | Lei-Lei bangs a gong, which can absorb projectiles or damage nearby enemies with its sound waves. This move can be performed in midair.}}
+
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Chirei Tou | {{HCF}} {{kick}} | Lei-Lei sticks her hands in the ground, causing multiple large blades to spike out of the ground around her that launch the opponent into the air on impact. The number of blades increases as the move is leveled up (one at level 1, three at level 2, and five at level 3). The opponent can be juggled from one blade into another.}}
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Chirei Tou | {{HCF}} {{punch}} | Lei-Lei impales the ground, causing multiple large blades to spike out of the ground in front of her.}}
+
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Henkyou Ki | {{QCB}} {{punch}} | Lei-Lei bangs a gong, which can absorb projectiles or damage nearby enemies with its sound waves. The sound waves project farther when the move is leveled up; Lei-Lei bangs the gong multiple times and generates multiple sound waves that can hit the opponent multiple times at level 3. This move can be performed in midair.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
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| desc=Felicia searches for Ken, who has contacts in the movie industry, so she can branch out her artistic pursuits.
 
| desc=Felicia searches for Ken, who has contacts in the movie industry, so she can branch out her artistic pursuits.
 
{{MoveListTable | desc=Mighty Moves |
 
{{MoveListTable | desc=Mighty Moves |
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Sand Splash | {{QCF}} {{kick}} | Felicia kicks dirt off the ground at her opponent.}}
+
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Sand Splash | {{QCF}} {{kick}} | Felicia kicks dirt off the ground at her opponent. The move kicks up more dirt and hits more times when it is leveled up.}}
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Rolling Buckler | {{QCF}} {{punch}} | Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with an uppercut by pressing {{punch}}.}}
+
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Rolling Buckler | {{QCF}} {{punch}} | Felicia curls into a ball and rolls along the ground. She damages and bounces off her opponent on collision. She can follow up this move with an uppercut (and additional attacks when upgraded) by pressing {{repeat|{{punch}}}}. The move travels further and hits more times with the follow-up attacks when it is leveled up.}}
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Delta Kick | {{DPF}} {{kick}} | Felicia jumps into the air, attacking with her knee and a kick, then dives diagonally downward with her clawed foot first.}}
+
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Delta Kick | {{DPF}} {{kick}} | Felicia jumps into the air, attacking with her knee and a kick, then dives diagonally downward with her clawed foot first. The move travels further when it is leveled up.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
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| desc=Tabasa goes in search of a magic wand that Lei-Lei owns.
 
| desc=Tabasa goes in search of a magic wand that Lei-Lei owns.
 
{{MoveListTable | desc=Mighty Moves |
 
{{MoveListTable | desc=Mighty Moves |
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Dragon Blow | {{QCF}} {{punch}} | Tabasa punches with a dragon puppet, which knocks her opponent far back on impact.}}
+
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Dragon Blow | {{QCF}} {{punch}} | Tabasa slides forward while punching with a dragon puppet, which knocks her opponent far back on impact. The puppet is larger and hits more times when the move is leveled up.}}
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Reverie Sword | {{DPF}} {{punch}} | Tabasa rises high into the air with a spinning sword.}}
+
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Reverie Sword | {{DPF}} {{punch}} | Tabasa rises high into the air with a spinning sword, which knocks her opponent over on impact. The move ascends higher and hits more times when it is leveled up.}}
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Dragon's Roar | {{QCF}} {{kick}} | Tabasa curls into a ball and rolls forward.}}
+
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Dragon's Roar | {{QCF}} {{kick}} | Tabasa curls into a ball and rolls forward. The move travels further and hits more times when it is leveled up.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
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| desc=Zangief seeks Felicia to convince her to perform a concert in Russia.
 
| desc=Zangief seeks Felicia to convince her to perform a concert in Russia.
 
{{MoveListTable | desc=Mighty Moves |
 
{{MoveListTable | desc=Mighty Moves |
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Screw Piledriver | D-Pad in a 360° rotation, then {{punch}}+{{kick}} (close) | Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.}}
+
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Screw Piledriver | D-Pad in a 360° rotation, then {{punch}}+{{kick}} (close) | Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. He ascends higher when the move is leveled up.}}
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Double Lariat | {{punch}}+{{button|text=SPECIAL}} | Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning.}}
+
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Double Lariat | {{punch}}+{{button|text=SPECIAL}} | Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning. The move knocks the opponent further back when it levels up.}}
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Banishing Flat | {{DPF}} {{punch}} | Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.}}
+
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Banishing Flat | {{DPF}} {{punch}} | Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles. The move covers a larger area and knocks the opponent further back when it levels up.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Body Press | {{down}}+{{punch}} in midair | Zangief falls down with a diving splash.}}
+
{{MoveListRow | Body Press | {{down}}+{{punch}} in midair | Zangief drops with a body press.}}
{{MoveListRow | Iron Press | {{down}} {{down}}+{{punch}} in midair | Zangief turns to iron and falls straight down in his body press.}}
+
{{MoveListRow | Iron Press | {{down}} {{down}}+{{punch}} in midair | Zangief turns to iron and drops with a body press, which squashes his opponent flat on impact.}}
 
{{MoveListRow | Double Knee Drop | {{down}}+{{kick}} in midair | Zangief falls with his knees forward.}}
 
{{MoveListRow | Double Knee Drop | {{down}}+{{kick}} in midair | Zangief falls with his knees forward.}}
 
{{MoveListRow | Strong Upper | {{downright}}+{{punch}} | Zangief does an uppercut.}}
 
{{MoveListRow | Strong Upper | {{downright}}+{{punch}} | Zangief does an uppercut.}}
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| desc=Ibuki is searching for Sakura, who might know the location of the ice cream shop in Harajuku.
 
| desc=Ibuki is searching for Sakura, who might know the location of the ice cream shop in Harajuku.
 
{{MoveListTable | desc=Mighty Moves |
 
{{MoveListTable | desc=Mighty Moves |
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Kunai | {{QCF}} {{punch}} | Ibuki jumps into the air, transforms into Rolento, and throws a giant shuriken downward. This move can be performed in midair.}}
+
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} Kunai | {{QCF}} {{punch}} | Ibuki jumps into the air, changes into a Rolento costume (parodying the similarity to his Stinger move), and throws a weapon downward. The size of the weapon increases when the move is leveled up; she throws a small kunai at level 1, a large shuriken at level 2, and a giant tanuki statue at level 3. This move can be performed in midair.}}
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Kazekiri | {{DPF}} {{kick}} | Ibuki does a split kick high into the air.}}
+
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} Kazekiri | {{DPF}} {{kick}} | Ibuki does a split kick high into the air, which knocks her opponent over on impact. The move ascends higher and hits more times when it is leveled up.}}
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Hien | {{RDP}} {{kick}} | Ibuki transforms into a giant penguin, leaps across the screen, and kicks her opponent in the face multiple times.}}
+
{{MoveListRow | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} Hien | {{RDP}} {{kick}} | Ibuki changes into a giant penguin costume, leaps across the screen, and kicks her opponent in the face multiple times. The move hits more times when it is leveled up.}}
 
{{MoveListRow | Tsumuji | {{QCB}} {{kick}} | Ibuki does a spinning heel kick, which has long reach.}}
 
{{MoveListRow | Tsumuji | {{QCB}} {{kick}} | Ibuki does a spinning heel kick, which has long reach.}}
 
}}
 
}}
Line 489: Line 491:
 
}}
 
}}
 
{{MoveListTable | desc=Mighty Combos |
 
{{MoveListTable | desc=Mighty Combos |
{{MoveListRow | Kasumi Suzaku | {{QCF}} {{QCF}} {{punch}} or<br>{{QCF}} {{button|text=SPECIAL}} | Ibuki jumps into the air, transforms into Rolento, and throws multiple giant shuriken downward. This move can be performed in midair.}}
+
{{MoveListRow | Kasumi Suzaku | {{QCF}} {{QCF}} {{punch}} or<br>{{QCF}} {{button|text=SPECIAL}} | Ibuki jumps into the air, changes into a Rolento costume, and throws multiple giant shuriken downward. This move can be performed in midair.}}
 
{{MoveListRow | Jiraiya | {{HCB}} {{HCF}} {{kick}} or<br>{{HCB}} {{button|text=SPECIAL}} | Ibuki summons a giant frog and commands it to breathe a large cloud of fire.}}
 
{{MoveListRow | Jiraiya | {{HCB}} {{HCF}} {{kick}} or<br>{{HCB}} {{button|text=SPECIAL}} | Ibuki summons a giant frog and commands it to breathe a large cloud of fire.}}
 
{{MoveListRow | Hayate | {{QCF}} {{QCF}} {{punch}} or<br>{{DPF}} {{button|text=SPECIAL}} | Ibuki charges with a katana and dices her opponent into small squares.}}
 
{{MoveListRow | Hayate | {{QCF}} {{QCF}} {{punch}} or<br>{{DPF}} {{button|text=SPECIAL}} | Ibuki charges with a katana and dices her opponent into small squares.}}
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| desc=Gouki is on the lookout for a new location to practice his skills after his island is turned into an amusement park.
 
| desc=Gouki is on the lookout for a new location to practice his skills after his island is turned into an amusement park.
 
{{MoveListTable | desc=Mighty Moves |
 
{{MoveListTable | desc=Mighty Moves |
{{MoveListRow | Gou Hadouken | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} {{QCF}} {{punch}} | Gouki focuses energy through his palms and fires a surging punch across the screen.}}
+
{{MoveListRow | Gou Hadouken | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} {{QCF}} {{punch}} | Gouki shoots a fireball across the screen. The projectile grows larger, hits more times, and gains a dark energy effect when the move is leveled up, and it knocks down at max level.}}
{{MoveListRow | Zankuu Hadouken | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} {{QCF}} {{punch}} in midair | Gouki shoots a single-handed Hadouken at a diagonal angle downward in midair.}}
+
{{MoveListRow | Zankuu Hadouken | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} {{QCF}} {{punch}} in midair | Gouki shoots a single-handed fireball at a diagonal angle downward in midair. The projectile grows larger, hits more times, and gains a dark energy effect when the move is leveled up, and he throws two projectiles at max level.}}
{{MoveListRow | Shakunetsu Hadouken | {{HCB}} {{punch}} | Gouki shoots a flaming variant of the Hadouken, which can knock over opponents in close range.}}
+
{{MoveListRow | Shakunetsu Hadouken | {{HCB}} {{punch}} | Gouki shoots a flaming fireball across the screen, which hits multiple times and knocks his opponent over.}}
{{MoveListRow | Gou Shouryuken | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} {{DPF}} {{punch}} | Gouki launches into the air with an uppercut, knocking down his opponent on impact. His punch is infused with dark energy when the move is leveled up.}}
+
{{MoveListRow | Gou Shouryuuken | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} {{DPF}} {{punch}} | Gouki launches into the air with an uppercut, knocking down his opponent on impact. The move ascends higher, hits more times, and gains a dark energy effect when it is leveled up.}}
{{MoveListRow | Tatsumaki Zankuukyaku | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} {{QCB}} {{kick}} | Gouki jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. His kick is infused with dark energy when the move is leveled up. This move can be performed in midair.}}
+
{{MoveListRow | Tatsumaki Zankuukyaku | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} {{QCB}} {{kick}} | Gouki jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. The move travels further, hits more times, and gains a dark energy effect when it is leveled up. This move can be performed in midair.}}
{{MoveListRow | Hyakki Shuu | {{QCF}} {{upright}} {{punch}} | Gouki somersaults forward. He performs a sliding sweep when he lands. Alternatively, the move can be followed up with {{punch}} for a palm strike or {{kick}} for a falling kick. When Gouki is near his opponent, he can throw them with {{punch}} or {{kick}} instead.}}
+
{{MoveListRow | Hyakki Shuu | {{QCF}} {{upright}} {{punch}} | Gouki somersaults forward. He performs a sliding sweep when he lands. Alternatively, the move can be followed up with {{punch}} for a palm strike or {{kick}} for a falling kick. When Gouki is near his opponent, he can perform a ground slam with {{punch}} or a rolling slam with {{kick}} instead.}}
 
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} {{punch}}+{{button|text=SPECIAL}} or {{kick}} | Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}}+{{button|text=SPECIAL}} or half the screen with {{kick}}.}}
 
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} {{punch}}+{{button|text=SPECIAL}} or {{kick}} | Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}}+{{button|text=SPECIAL}} or half the screen with {{kick}}.}}
 
{{MoveListRow | Ashura Senkuu Backward | {{RDP}} {{punch}}+{{button|text=SPECIAL}} or {{kick}} | Gouki glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}}+{{button|text=SPECIAL}} or half the screen with {{kick}}.}}
 
{{MoveListRow | Ashura Senkuu Backward | {{RDP}} {{punch}}+{{button|text=SPECIAL}} or {{kick}} | Gouki glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}}+{{button|text=SPECIAL}} or half the screen with {{kick}}.}}
Line 532: Line 534:
 
}}
 
}}
 
{{MoveListTable | desc=Mighty Combos |
 
{{MoveListTable | desc=Mighty Combos |
{{MoveListRow | Messatsu Gou Hadou | {{HCB}} {{HCF}} {{punch}} or<br>{{HCF}} {{button|text=SPECIAL}} | Gouki fires a version of the Gou Hadouken Fireball that can hit his opponent multiple times.}}
+
{{MoveListRow | Messatsu Gou Hadou | {{HCB}} {{HCF}} {{punch}} or<br>{{HCF}} {{button|text=SPECIAL}} | Gouki shoots a version of the Gou Hadouken that can hit his opponent multiple times.}}
 
{{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} or<br>{{DPF}} {{button|text=SPECIAL}} | Gouki advances forward with two low Gou Shouryuukens, finishing with a high Gou Shouryuuken.}}
 
{{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} or<br>{{DPF}} {{button|text=SPECIAL}} | Gouki advances forward with two low Gou Shouryuukens, finishing with a high Gou Shouryuuken.}}
{{MoveListRow | Tenma Gou Zankuu | {{HCB}} {{HCF}} {{punch}} in midair or<br>{{HCF}} {{button|text=SPECIAL}} in midair | Gouki fires two Zankuu Hadouken that hit multiple times.}}
+
{{MoveListRow | Tenma Gou Zankuu | {{HCB}} {{HCF}} {{punch}} in midair or<br>{{HCF}} {{button|text=SPECIAL}} in midair | Gouki shoots two Zankuu Hadoukens that hit multiple times.}}
 
{{MoveListRow | Shun Goku Satsu | {{punch}} {{punch}} {{right}} {{kick}} {{button|text=SPECIAL}} (at level 3) or<br>{{HCB}} {{button|text=SPECIAL}} (at level 3) | Gouki glides to his opponent, then performs a series of attacks, with the screen flashing on each attack. The Super Combo gauge must be at level 3 to perform this move.}}
 
{{MoveListRow | Shun Goku Satsu | {{punch}} {{punch}} {{right}} {{kick}} {{button|text=SPECIAL}} (at level 3) or<br>{{HCB}} {{button|text=SPECIAL}} (at level 3) | Gouki glides to his opponent, then performs a series of attacks, with the screen flashing on each attack. The Super Combo gauge must be at level 3 to perform this move.}}
 
}}
 
}}
Line 549: Line 551:
 
| info3=Sakura
 
| info3=Sakura
 
| desc=Dan is looking for students to start a new school. He finds Sakura and sees her as his first student.
 
| desc=Dan is looking for students to start a new school. He finds Sakura and sees her as his first student.
 +
 +
He is a parody of Ryo Sakazaki and Robert Garcia from rival company [[SNK]]'s ''[[Ryuuko no Ken]]'' series. Two of his Mighty Combos feature the spirit of his deceased dad wearing a tengu mask, a parody of Takuma Sakazaki, the father of Ryo in the same series, in his "Mr. Karate" guise.
 
{{MoveListTable | desc=Mighty Moves |
 
{{MoveListTable | desc=Mighty Moves |
{{MoveListRow | Gadouken | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} {{QCF}} {{punch}} | Dan focuses his energy and throws a very short-ranged fireball directly in front of him with a single hand.}}
+
{{MoveListRow | Gadouken | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=0}} {{QCF}} {{punch}} | Dan throws a very short-ranged energy blast directly in front of him with a single hand. The projectile grows larger, gains slightly more range, and hits more times when the move is leveled up, and it knocks down at max level.}}
{{MoveListRow | Kouryuuken | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} {{DPF}} {{punch}} | Dan rises off the ground while punching upwards, knocking down his opponent on impact.}}
+
{{MoveListRow | Kouryuuken | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=24}} {{DPF}} {{punch}} | Dan rises off the ground while punching upwards, knocking down his opponent on impact. The move ascends higher and hits more times when it is leveled up.}}
{{MoveListRow | Dankuukyaku | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} {{QCB}} {{kick}} | Dan leaps forward and performs a sequence of three kicks in midair.}}
+
{{MoveListRow | Dankuukyaku | {{sprite|Pocket Fighter, Gems.png|crop_width=24|crop_x=48}} {{QCB}} {{kick}} | Dan leaps forward and performs a sequence of three kicks in midair. The move gains an extra kick at level 2, which is replaced with a Kouryuuken at level 3.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
Line 569: Line 573:
 
{{MoveListTable | desc=Mighty Combos |
 
{{MoveListTable | desc=Mighty Combos |
 
{{MoveListRow | Chouhatsu Densetsu | {{QCF}} {{QCF}} {{Taunt}} | Dan rolls forward multiple times, stopping each time to taunt.}}
 
{{MoveListRow | Chouhatsu Densetsu | {{QCF}} {{QCF}} {{Taunt}} | Dan rolls forward multiple times, stopping each time to taunt.}}
{{MoveListRow | Shinkuu Gadouken | {{QCF}} {{QCF}} {{punch}} or<br>{{QCF}} {{button|text=SPECIAL}} | Dan fires a version of the Gadouken Fireball that travels farther and can hit his opponent multiple times.}}
+
{{MoveListRow | Shinkuu Gadouken | {{QCF}} {{QCF}} {{punch}} or<br>{{QCF}} {{button|text=SPECIAL}} | Dan shoots a version of the Gadouken that travels farther and can hit his opponent multiple times.}}
 
{{MoveListRow | Kouryuu Rekka | {{QCF}} {{QCF}} {{kick}} or<br>{{DPF}} {{button|text=SPECIAL}} | Dan performs a single low Kouryuuken, followed by a high Kouryuuken.}}
 
{{MoveListRow | Kouryuu Rekka | {{QCF}} {{QCF}} {{kick}} or<br>{{DPF}} {{button|text=SPECIAL}} | Dan performs a single low Kouryuuken, followed by a high Kouryuuken.}}
 
{{MoveListRow | Oyaji Blast | {{HCB}} {{HCF}} {{punch}} or<br>{{HCF}} {{button|text=SPECIAL}} | Dan summons the spirit of his deceased father, who shoots a large energy beam from his nose.}}
 
{{MoveListRow | Oyaji Blast | {{HCB}} {{HCF}} {{punch}} or<br>{{HCF}} {{button|text=SPECIAL}} | Dan summons the spirit of his deceased father, who shoots a large energy beam from his nose.}}
Line 601: Line 605:
 
*'''Music Compose & Arrangement:''' Isao Abe, Yuki Iwai, Setsuo Yamamoto
 
*'''Music Compose & Arrangement:''' Isao Abe, Yuki Iwai, Setsuo Yamamoto
 
*'''Sound Design:''' Satoshi Ise, Ryoji, Hiroshi Ohno
 
*'''Sound Design:''' Satoshi Ise, Ryoji, Hiroshi Ohno
*'''Voice:''' Yuri Amano, Kae Araki, Naoko Ishii, Tetsuya Iwanaga, Yuko Sasamoto, Yayoi Jinguji, [[Wataru Takagi]], Tomomichi Nishimura, Michiko Neya, Souichiro Hoshi, Osamu Hosoi, Yuko Miyamura
+
*'''Voice:''' [[Yuri Amano]], [[Kae Araki]], [[Naoko Ishii]], [[Tetsuya Iwanaga]], Yuko Sasamoto, Yayoi Jinguji, [[Wataru Takagi]], [[Tomomichi Nishimura]], [[Michiko Neya]], [[Soichiro Hoshi|Souichiro Hoshi]], [[Osamu Hosoi]], [[Yuko Miyamura]]
 
*'''Programmer:''' Knight Rider Giu, Senor, Pon, Ittetsu, Hyper Shinchan, Minomiya, Cham, Hard.Yas - Enemy -, Team Dirty Beret
 
*'''Programmer:''' Knight Rider Giu, Senor, Pon, Ittetsu, Hyper Shinchan, Minomiya, Cham, Hard.Yas - Enemy -, Team Dirty Beret
 
*'''Game Design:''' Spp Iorya, Murasaki Umagoyashi, Burns Fuji, Mamoru Ohashi, Team Sadogatake
 
*'''Game Design:''' Spp Iorya, Murasaki Umagoyashi, Burns Fuji, Mamoru Ohashi, Team Sadogatake

Latest revision as of 19:30, 28 October 2024

n/a

PocketFighter title.png

Pocket Fighter
System(s): Sega Saturn
Publisher: Capcom
Developer:
Original system(s): Capcom CPS-2
Sound driver: SCSP/CD-DA (34 tracks)
Peripherals supported: Extended RAM Cartridge (4MB only)
Genre: Fighting/Taisen Kakutou (対戦格闘)[1], Action[2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-1230G
Sega Rating: All Ages
Non-Sega versions

Pocket Fighter (ポケットファイター) is a versus fighting game by Capcom, released for the Sega Saturn in 1998. The original arcade game was released in Western regions as Super Gem Fighter Mini Mix, but the Saturn version was only released in Japan.

As with Super Puzzle Fighter II X, it uses "super deformed" character designs, with characters chiefly hailing from the Street Fighter and Vampire franchises. It also features many character cameos from various Capcom games in the backgrounds of the stages and in the transformations that the playable characters make.

Gameplay

Pocket Fighter, Character Select.png

Character select

The game is a fighting game that incorporates elements from the Street Fighter, Vampire (Darkstalkers), and War-Zard (Red Earth) series by Capcom. It only uses three buttons (compared to the six used by most Capcom fighting games) and thus features a reduced moveset, with easier to master special moves. Characters start each match with two life icons, and matches are fought until a character loses both life icons (by depleting their vitality or having less vitality than the other character when the timer runs out in a round). The expression on the life icon changes depending on the progress of the round. The game includes items that can be collected: elemental orbs that can be thrown at opponents, food items that restore vitality, and gems that increase the power of the character's special moves. Items can be found in treasure chests or collected by attacking item carriers that fly across the screen.

Similar to Super Puzzle Fighter II X, there are various colored gems that players can collect from treasure chests and from attacking each other during matches to power up their characters. There are three colored Gem gauges at the bottom of the screen for each character. These display the level of three of the character's special moves. Most characters only have three special moves. Collecting a gem increases the level of the Gem gauge of the same color. When it fills, that ability increases by a level, which empowers it in some way (for example, a projectile attack may travel faster and hit more times when it is leveled up). Each time an attack connects to an opponent, gems pop out of him or her, and which can then be taken to level up the corresponding special moves for additional effects.

Characters move with Left and Right and crouch with Down. They dash with Left Left and Right Right. They jump upward with Up and jump behind and ahead with Up-left and Up-right. Characters can Super Jump high into the air with Down Up. They attack by punching with A or kicking with B. Forward dashes can be followed up by an attack button for special advancing attacks. Special moves for each character are done by pairing specific directional combinations with an attack button. Characters can perform a taunt with X, which is a short animation during which the character is vulnerable to attack.

Players also have a "Special" button, C, which performs a special move called a Guard Crush where the character spawns an object magically and strikes the opponent with it, dropping gems upon impact. Guard Crushes can be charged by holding the button, with more gems dropping if the button is held for longer. Holding a direction along with the Special button drops gems of a particular color: Right for red, Up for yellow, and Down for blue. These moves cannot be blocked, but the character is vulnerable to attack while the move is being charged.

Each character has a Mighty Combo gauge, which determines the character's ability to perform Mighty Combos. The gauge fills whenever the character performs a move, damages the opponent, or collects a gem or other item. It can be filled up to 9 levels, which can be spent on Mighty Combos, extra special moves that hit more and do more damage than regular special moves. Most Mighty Combos only consume a single level of the gauge.

Blocking is done by holding the D-Pad away from the opponent and can also be done in midair. Special moves (including Mighty Combo moves) do no chip damage when blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. When blocking, characters can perform a Guard Cancel, a special counterattack, by holding toward the opponent and the Special button simultaneously. This costs one level of the Mighty Combo gauge.

If the character has at least one level of the gauge, the character also has access to a desperation move called a Mega Crush, performed by holding the punch, kick, and Special buttons together (A+B+C). The Mega Crush surrounds the character in a green energy shield and causes all of the character's collected gems to shoot out and damage the enemy, after which they can be collected again by either player. Performing the Mega Crush drains the Mighty Combo gauge and all three Gem gauges. This can be done while standing, jumping, or blocking.

Throws and grabs are done by holding Left or Right when next to an opponent and pressing the punch and kick buttons together simultaneously (A+B). Some characters can perform throws in midair by holding Down with punch and kick. Throws cannot be blocked, but the same combinations can be used to escape a throw for reduced damage. Characters all have special throws that can be performed with Left Down-left Down Down-right Right or Right Down-right Down Down-left Left combined with punch and kick simultaneously. These special throws do additional damage, and each character has one "Power Throw" that cannot be escaped.

Characters can pursue knocked down opponents by holding Up with punch or kick. When knocked down, characters can escape by pressing Left or Right rapidly.

Elemental orbs can be thrown at opponents to have an effect such as burning or freezing them. Each character starts each match with a particular orb but can collect others from item carriers. Orbs are thrown by pressing the kick and Special buttons simultaneously (B+C). They are thrown far normally, but they can be thrown shorter by holding Up or rolled on the ground by holding Down. When placed on the ground, they explode after a short duration.

The game also features Flash Combos (or "Costume Combos"), where the player can start a combo with the punch button and then follow it up with three additional punches or kicks (for a total of four hits). These combos usually cause the character to change into various costumes during the sequence and finish with a powerful attack. These costumes range from uniforms (such as traffic cops or schoolgirls), swimsuits, or cosplays of other Capcom characters. For example, Chun-Li turns into Jill from Biohazard, while Felicia turns into Rockman or other Vampire characters not playable in the game.

Modes

The game has multiple modes:

  • Arcade Battle: The single-player mode consists of eight matches against computer-controlled opponents, with the last opponent varying depending on the character played. A second player can join the game to challenge the other player to a fight by pressing  START , with the victor continuing in the game. There are eight different difficulty levels for computer-controlled opponents.
  • Free Battle: A dedicated two-player mode. Players choose any character, any stage, the game speed, and a handicap. The game keeps track of wins and losses for each player.
  • Running Battle: A single-player survival mode. The player chooses any character and fights all twelve characters in the game. Matches consist of a single round. The character's vitality gauge is restored by a certain amount after each match depending on the time remaining and the gems collected. The player only has one chance to succeed; the game ends and cannot be continued if the player loses a match.
  • Training: A single-player mode where the player can practice playing a character against a non-hostile opponent. The player can select some options with  START , such as whether the opponent blocks attacks, whether the opponent stands, blocks, or jumps, or the levels of the Mighty Combo and Gem gauges.

Power gems

Larger gems increase the level of their associated gauges by larger amounts.

Pocket Fighter, Gems.png
Red
Increases the red Gem gauge.
Pocket Fighter, Gems.png
Yellow
Increases the yellow Gem gauge.
Pocket Fighter, Gems.png
Blue
Increases the blue Gem gauge.
Pocket Fighter, Gems.png
Rainbow
Increases all three Gem gauges, as well as the Mighty Combo gauge.

Elemental orbs

Each character starts with an elemental orb, and more can be collected during the match. Orbs damage opponents if they directly hit them, but they explode in an area or have a secondary effect if they land on the ground.

Pocket Fighter, Orbs.png
Fire
Breaks into a large burst of fire that immolates the opponent.
Pocket Fighter, Orbs.png
Ice
Breaks into an ice spray that freezes the opponent.
Pocket Fighter, Orbs.png
Lightning
Calls down a lightning strike that shocks the opponent.
Pocket Fighter, Orbs.png
Death
Breaks into a cloud of poisonous gas that stuns the opponent.
Pocket Fighter, Orbs.png
Stone
Breaks into a spray of dust that petrifies the opponent.
Pocket Fighter, Orbs.png
Banana
Drops a banana peel on the floor that causes the opponent to slip.
Pocket Fighter, Orbs.png
Bomb
Explodes in an area.

Item carriers

Item carriers fly across the screen sometimes. They can be reached by Super Jumping with Down Up and attacked to release items. The characters are taken from the 1984 Capcom arcade game SonSon.

Pocket Fighter, Item Carriers.png
SonSon
Drops gems, which increase the Gem gauges.
Pocket Fighter, Item Carriers.png
TonTon
Drops food, which restores vitality.
Pocket Fighter, Item Carriers.png
Kappa
Drops elemental orbs, which can be thrown at opponents.
Pocket Fighter, Item Carriers.png
Sanjou
Drops random items.
Pocket Fighter, Item Carriers.png
Kaminari
Causes damage.

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Punch
K Kick
 TAUNT  Taunt
 SPECIAL  Guard Crush

Playable

Players can choose from four color schemes when selecting the character: the primary color with P, the secondary color with K, or two other colors with  TAUNT  or  SPECIAL .

Pocket Fighter, Characters.png
Pocket Fighter, Sprites, Ryu.gif
Originally appeared in:
Street Fighter
Elemental orb:
Lightning
Final battle:
Tabasa


Ryu
Ryu searches for Tabasa, who may know a new challenge for him.
Move list (Mighty Moves)
Name Command Description
Pocket Fighter, Gems.png
Hadouken
Down Down-right Right P Ryu shoots a fireball across the screen. The projectile grows larger and hits more times when the move is leveled up, and it knocks down at max level.
Pocket Fighter, Gems.png
Shouryuuken
Right Down Down-right P Ryu launches into the air with an uppercut, knocking down his opponent on impact. The move ascends higher, hits more times, and gains a lightning effect when it is leveled up.
Pocket Fighter, Gems.png
Tatsumaki Senpuukyaku
Down Down-left Left K Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. The move travels further, hits more times, and gains a lightning effect when it is leveled up. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Sakotsu Wari Right+P Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Quick Punch Left+P Ryu does a quick jab.
Uppercut Down-right+P Ryu does an uppercut.
Kakato Otoshi Right+K Ryu does a dropping heel kick.
Sweep Kick Down-right+K Ryu does a sweep kick.
Move list (Flash Combos)
Name Command Description
Flash Combo 1 P P P P
Flash Combo 2 P P K K
Flash Combo 3 P K P P
Flash Combo 4 P K K K
Move list (Mighty Combos)
Name Command Description
Shinkuu Hadouken Down Down-right Right Down Down-right Right P or
Down Down-right Right  SPECIAL 
Ryu shoots a version of the Hadouken that can hit his opponent multiple times.
Boufuu Tatsumaki Senpuukyaku Down Down-left Left Down Down-left Left K or
Down Down-left Left  SPECIAL 
Ryu performs his Tatsumaki Senpuukyaku under a storm cloud. Opponents inside the rainy portion are sucked into his spinning kick.
Reppuu Jinrai Shou P P Right K  SPECIAL  or
Right Down Down-right  SPECIAL 
Ryu batters his opponent with a series of punches, ending in an uppercut. If the uppercut connects, he launches his opponent into the air with a high Shouryuuken.
Pocket Fighter, Characters.png
Pocket Fighter, Sprites, Ken.gif
Originally appeared in:
Street Fighter
Elemental orb:
Fire
Final battle:
Morrigan


Ken
Ken is looking for a beautiful woman to have tea with when he and his wife Eliza begin drifting away after their honeymoon.
Move list (Mighty Moves)
Name Command Description
Pocket Fighter, Gems.png
Hadouken
Down Down-right Right P Ken shoots a fireball across the screen. The projectile grows larger, hits more times, and gains a fire effect when the move is leveled up, and it knocks down at max level.
Pocket Fighter, Gems.png
Shouryuuken
Right Down Down-right P Ken launches into the air with an uppercut, knocking down his opponent on impact. The move ascends higher, hits more times, and gains a fire effect when it is leveled up.
Pocket Fighter, Gems.png
Tatsumaki Senpuukyaku
Down Down-left Left K Ken jumps into the air and spins around an axis with his leg extended, hitting his opponent multiple times. The move travels further, hits more times, and gains a fire effect when it is leveled up. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Inazuma Kakato Wari Right+K Ken kicks high into the air, then brings his leg down like an axe chop. This is an overhead strike that can hit characters who are crouch blocking.
Uppercut Down-right+P Ken does an uppercut.
Sweep Kick Down-right+K Ken does a sweep kick.
Move list (Flash Combos)
Name Command Description
Flash Combo 1 P P P P
Flash Combo 2 P P K K
Flash Combo 3 P K P P
Flash Combo 4 P K K K
Move list (Mighty Combos)
Name Command Description
Shouryuu Reppa Down Down-right Right Down Down-right Right P or
Right Down Down-right  SPECIAL 
Ken advances forward with two low Shouryuukens, finishing with a high Shouryuuken.
Shinryuuken Down Down-right Right Down Down-right Right K or
Left Down Down-left  SPECIAL 
Ken rises high into the air with a Flaming Shouryuuken, drawing in nearby opponents.
Shippuujinrai Kyaku Down Down-left Left Down Down-left Left K or
Left Down-left Down Down-right Right  SPECIAL 
Ken moves forward with a series of kicks, ending in a knee strike. If the knee strike connects, he launches his opponent into the air with a rising Tatsumaki Senpuukyaku.
Pocket Fighter, Characters.png
Pocket Fighter, Sprites, Chun-Li.gif
Originally appeared in:
Street Fighter II
Elemental orb:
Ice
Final battle:
Felicia


Chun-Li
Chun-Li goes in search of a missing zoo animal and accidentally mistakes Felicia for the missing animal.
Move list (Mighty Moves)
Name Command Description
Pocket Fighter, Gems.png
Kikouken
Left Down-left Down Down-right Right P Chun-Li shoots a fireball across the screen. The projectile grows larger and hits more times when the move is leveled up, and it knocks down at max level.
Pocket Fighter, Gems.png
Hishou Kyaku
Right Down Down-right K Chun-Li flips upside-down and jumps high into the air while spinning her legs around in kicks, which knocks her opponent over on impact. The move ascends higher and hits more times when it is leveled up.
Pocket Fighter, Gems.png
Hyakuretsu Kyaku
KKKKK Chun-Li kicks with one leg at lightning speed. The move increases in speed as it is leveled up.
Spinning Bird Kick Left Down-left Down Down-right Right K Chun-Li flips upside-down and moves forward while spinning her legs around in kicks, which knocks her opponent over on impact.
Move list (Command normals)
Name Command Description
Sankaku Tobi D-Pad in the opposite direction when jumping onto the edge of the screen Chun-Li can jump off the edges of the screen.
Yousou Kyaku Down+K in midair Chun-Li holds a straight leg in a head stomp.
Forward Kick Right+K Chun-Li does a forward kick that has extended reach.
Upward Kick Down-right+P Chun-Li kicks high into the air.
Sweep Kick Down-right+K Chun-Li does a sweep kick.
Move list (Flash Combos)
Name Command Description
Flash Combo 1 P P P P
Flash Combo 2 P P K K
Flash Combo 3 P K P P
Flash Combo 4 P K K K
Move list (Mighty Combos)
Name Command Description
Kikoushou Down Down-right Right Down Down-right Right P or
Down Down-right Right  SPECIAL 
Chun-Li produces a large energy blast directly in front of her.
Rinkaishou Right Down-right Down Down-left Left Left Down-left Down Down-right Right P or
Right Down-right Down Down-left Left  SPECIAL 
Chun-Li dresses as a traffic officer and directs a throng of people on bicycles to run over her opponent.
Hazan Hishou Kyaku Down Down-right Right Down Down-right Right K or
Right Down Down-right  SPECIAL 
Chun-Li does a backflip kick, followed by a Hishou Kyaku high into the air.
Pocket Fighter, Characters.png
Pocket Fighter, Sprites, Sakura.gif
Originally appeared in:
Street Fighter Zero 2
Elemental orb:
Banana
Final battle:
Ryu


Sakura
Sakura makes it her job to look for her friend and idol, Ryu, who agrees to train her if she can defeat him.
Move list (Mighty Moves)
Name Command Description
Pocket Fighter, Gems.png
Hadouken
Down Down-right Right P Sakura shoots a fireball that travels part of the width of the screen. The projectile grows larger and hits more times when the move is leveled up, and it also gains substantially more range (about half of the width of the screen at level 1, most of the width of the screen at level 2, and the full width of the screen at level 3).
Pocket Fighter, Gems.png
Shou'ou San
Right Down Down-right P Sakura dashes forward, then jumps into the air with an uppercut while holding an open umbrella (using it as a parachute on her way down), which knocks her opponent over on impact. The move travels further, ascends higher, and hits more times when it is leveled up.
Pocket Fighter, Gems.png
Shunka Shuutou
Left Down-left Down Down-right Right K Sakura dashes forward with a blur of rapid hand slaps. The move travels further and hits more times when it is leveled up.
Move list (Command normals)
Name Command Description
Flower Kick Right+K Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.
Uppercut Down-right+P Sakura does an uppercut.
Sweep Kick Down-right+K Sakura does a sweep kick.
Move list (Flash Combos)
Name Command Description
Flash Combo 1 P P P P
Flash Combo 2 P P K K
Flash Combo 3 P K P P
Flash Combo 4 P K K K
Move list (Mighty Combos)
Name Command Description
Shinkuu Hadouken Down Down-right Right Down Down-right Right P
Down Down-right Right  SPECIAL 
Sakura shoots a version of the Hadouken that can her his opponent multiple times.
Midare Harusame Down Down-right Right Down Down-right Right K
Right Down Down-right  SPECIAL 
Sakura advances forward with two low Shou'ou Sans, finishing with a high Shou'ou San.
Haru Ranman Right Down-right Down Down-left Left Left Down-left Down Down-right Right P
Right Down-right Down Down-left Left  SPECIAL 
Sakura dresses in a bunny girl costume and calls two musclemen to carry her opponent away and pummel them off-screen.
Pocket Fighter, Characters.png
Pocket Fighter, Sprites, Morrigan.gif
Originally appeared in:
Vampire
Elemental orb:
Bomb
Final battle:
Chun-Li


Morrigan
Morrigan is jealous of Chun-Li's beauty and goes to find her to prove she is the most attractive and the more powerful woman. She believes that defeating her in combat would prove it.
Move list (Mighty Moves)
Name Command Description
Pocket Fighter, Gems.png
Soul Fist
Down Down-right Right P Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward. The projectile grows larger and hits more times when the move is leveled up, and it knocks down at max level.
Pocket Fighter, Gems.png
Shadow Blade
Right Down Down-right P Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact. The move ascends higher and hits more times when it is leveled up.
Pocket Fighter, Gems.png
Parasite Roll
Down Down-left Left K Morrigan spins forward through the air while using her wings as blades, which knocks down her opponent on impact. The move travels further and hits more times when it is leveled up.
Move list (Command normals)
Name Command Description
Shell Kick Down+K in midair Morrigan falls prone while her wings wrap around her legs in a pointed cone.
Snap Back Right+P Morrigan strikes forward with her wings.
Uppercut Down-right+P Morrigan does an uppercut.
Move list (Flash Combos)
Name Command Description
Flash Combo 1 P P P P
Flash Combo 2 P P K K
Flash Combo 3 P K P P
Flash Combo 4 P K K K
Move list (Mighty Combos)
Name Command Description
Darkness Illusion P P Right K  SPECIAL  (close) or
Left Down-left Down Down-right Right  SPECIAL  (close)
Morrigan transforms her wings into a jetpack and flies toward her opponent. Lilith appears on the other side of her opponent, and the two of them thrash the opponent together.
Death Blade Down Down-right Right Down Down-right Right P or
Right Down Down-right  SPECIAL 
Morrigan advances forward with two low Shadow Blades, finishing with a high Shadow Blade.
Parasite Tempest Down Down-left Left Down Down-left Left K or
Down Down-left Left  SPECIAL 
Morrigan hovers in the air while performing a Parasite Roll.
Pocket Fighter, Characters.png
Pocket Fighter, Sprites, Lei-Lei.gif
Originally appeared in:
Vampire Hunter
Elemental orb:
Bomb
Final battle:
Zangief


Lei-Lei (Hsien-Ko)
Lei-Lei and her sister Lin-Lin (Mei-Ling) are searching for Zangief, who is offering a part-time job, because they are unemployed and short of money.
Move list (Mighty Moves)
Name Command Description
Pocket Fighter, Gems.png
Anki Hou
Down Down-right Right P Lei-Lei tosses an object across the screen. The type of item is randomized (examples are claws, knives, or hammers). This move can be charged by holding P, which increases the damage done and the chance of stunning the opponent on impact. The number of objects increases as the move is leveled up (one at level 1, two at level 2, and three at level 3).
Pocket Fighter, Gems.png
Chirei Tou
Left Down-left Down Down-right Right K Lei-Lei sticks her hands in the ground, causing multiple large blades to spike out of the ground around her that launch the opponent into the air on impact. The number of blades increases as the move is leveled up (one at level 1, three at level 2, and five at level 3). The opponent can be juggled from one blade into another.
Pocket Fighter, Gems.png
Henkyou Ki
Down Down-left Left P Lei-Lei bangs a gong, which can absorb projectiles or damage nearby enemies with its sound waves. The sound waves project farther when the move is leveled up; Lei-Lei bangs the gong multiple times and generates multiple sound waves that can hit the opponent multiple times at level 3. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Air Walk Left Left or Right Right in midair Lei-Lei can walk in midair. Her walk lasts about half the screen length unless interrupted by attacking or being hit.
Ghost Walk HOLD  SPECIAL Right Right Lei-Lei disappears while dashing forward.
Edoga Right+P Lei-Lei shoots her claws diagonally to the top of the screen.
Chainsaw Right+K Lei-Lei jabs forward with a low chainsaw bar.
Uppercut Down-right+P Lei-Lei does an uppercut.
Move list (Flash Combos)
Name Command Description
Flash Combo 1 P P P P
Flash Combo 2 P P K K
Flash Combo 3 P K P P
Flash Combo 4 P K K K
Move list (Mighty Combos)
Name Command Description
Tenrai Ha P  SPECIAL  K K Up or
Right Down-right Down Down-left Left  SPECIAL 
Lei-Lei holds her arm high into the air and drops a giant anvil on a chain from her sleeve, which causes spiked balls to rain from the sky when it hits the ground.
Rairai Kyuu Down Down-right Right Down Down-right Right K or
Down Down-right Right  SPECIAL 
Lei-Lei transforms into a panda on a giant ball and rolls across the screen.
Tenkaisan Down Down-right Right Down Down-right Right P (close) or
Right Down Down-right  SPECIAL  (close)
Lei-Lei stabs her opponent with an umbrella, then tosses them into the air. She unfurls the umbrella and twirls it, damaging her opponent as they roll along it.
Pocket Fighter, Characters.png
Pocket Fighter, Sprites, Felicia.gif
Originally appeared in:
Vampire
Elemental orb:
Lightning
Final battle:
Ken


Felicia
Felicia searches for Ken, who has contacts in the movie industry, so she can branch out her artistic pursuits.
Move list (Mighty Moves)
Name Command Description
Pocket Fighter, Gems.png
Sand Splash
Down Down-right Right K Felicia kicks dirt off the ground at her opponent. The move kicks up more dirt and hits more times when it is leveled up.
Pocket Fighter, Gems.png
Rolling Buckler
Down Down-right Right P Felicia curls into a ball and rolls along the ground. She damages and bounces off her opponent on collision. She can follow up this move with an uppercut (and additional attacks when upgraded) by pressing PPPPP. The move travels further and hits more times with the follow-up attacks when it is leveled up.
Pocket Fighter, Gems.png
Delta Kick
Right Down Down-right K Felicia jumps into the air, attacking with her knee and a kick, then dives diagonally downward with her clawed foot first. The move travels further when it is leveled up.
Move list (Command normals)
Name Command Description
Sankaku Tobi D-Pad in the opposite direction when jumping onto the edge of the screen Felicia can jump off the edges of the screen.
Upper Kick Down-right+P Felicia stands on her tail to do a high kick.
Sweep Kick Down-right+K Felicia does a sweep kick.
Move list (Flash Combos)
Name Command Description
Flash Combo 1 P P P P
Flash Combo 2 P P K K
Flash Combo 3 P K P P
Flash Combo 4 P K K K
Move list (Mighty Combos)
Name Command Description
Dancing Flash Down Down-right Right Down Down-right Right P or
Right Down Down-right  SPECIAL 
Felicia rolls forward and then pummels her opponent with a series of slashes and kicks.
Please Help Me! Right Down-right Down Down-left Left Left Down-left Down Down-right Right P or
Left Down-left Down Down-right Right  SPECIAL 
Felicia cries for help, and a group of other catwomen pounce her opponent.
Crazy for You Right Down-right Down Down-left Left Left Down-left Down Down-right Right K or
Right Down-right Down Down-left Left  SPECIAL 
Felicia summons a group of show dancers, who perform a kickline.
Pocket Fighter, Characters.png
Pocket Fighter, Sprites, Tessa.gif
Originally appeared in:
War-Zard
Elemental orb:
Ice
Final battle:
Lei-Lei


Tabasa (Tessa)
Tabasa goes in search of a magic wand that Lei-Lei owns.
Move list (Mighty Moves)
Name Command Description
Pocket Fighter, Gems.png
Dragon Blow
Down Down-right Right P Tabasa slides forward while punching with a dragon puppet, which knocks her opponent far back on impact. The puppet is larger and hits more times when the move is leveled up.
Pocket Fighter, Gems.png
Reverie Sword
Right Down Down-right P Tabasa rises high into the air with a spinning sword, which knocks her opponent over on impact. The move ascends higher and hits more times when it is leveled up.
Pocket Fighter, Gems.png
Dragon's Roar
Down Down-right Right K Tabasa curls into a ball and rolls forward. The move travels further and hits more times when it is leveled up.
Move list (Command normals)
Name Command Description
Cat Kick Right+K in midair Tabasa kicks in the air with a cat attached to her foot.
Witch's Hat Down-right+P Tabasa's hat comes to life and spins.
Cat Roll Down-right+K Tabasa kicks with a rolling cat attached to her foot, which sweeps opponents.
Muse Whip Down+K after Super Jumping Tabasa dives diagonally downward with a kick.
Move list (Flash Combos)
Name Command Description
Flash Combo 1 P P P P
Flash Combo 2 P P K K
Flash Combo 3 P K P P
Flash Combo 4 P K K K
Move list (Mighty Combos)
Name Command Description
Astron Cannon Down Down-left Left Down Down-left Left P or
Down Down-right Right  SPECIAL 
Tabasa summons her robot to shoot a giant laser beam.
Untouchable Force Right Down-right Down Down-left Left Left Down-left Down Down-right Right K or
Right Down-right Down Down-left Left  SPECIAL 
Tabasa transforms into a robot and punches her opponent multiple times.
Dragon Apocalypse Down Down-right Right Down Down-right Right K or
Right Down Down-right  SPECIAL 
Tabasa rolls into a ball and spins in place, transforming into a dragon.
Pocket Fighter, Characters.png
Pocket Fighter, Sprites, Zangief.gif
Originally appeared in:
Street Fighter II
Elemental orb:
Stone
Final battle:
Felicia


Zangief
Zangief seeks Felicia to convince her to perform a concert in Russia.
Move list (Mighty Moves)
Name Command Description
Pocket Fighter, Gems.png
Screw Piledriver
D-Pad in a 360° rotation, then P+K (close) Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. He ascends higher when the move is leveled up.
Pocket Fighter, Gems.png
Double Lariat
P+ SPECIAL  Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with Left and Right while spinning. The move knocks the opponent further back when it levels up.
Pocket Fighter, Gems.png
Banishing Flat
Right Down Down-right P Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles. The move covers a larger area and knocks the opponent further back when it levels up.
Move list (Command normals)
Name Command Description
Body Press Down+P in midair Zangief drops with a body press.
Iron Press Down Down+P in midair Zangief turns to iron and drops with a body press, which squashes his opponent flat on impact.
Double Knee Drop Down+K in midair Zangief falls with his knees forward.
Strong Upper Down-right+P Zangief does an uppercut.
Dynamite Kick Down-right+K Zangief does a sweep kick.
Move list (Flash Combos)
Name Command Description
Flash Combo 1 P P P P
Flash Combo 2 P P K K
Flash Combo 3 P K P P
Flash Combo 4 P K K K
Move list (Mighty Combos)
Name Command Description
Final Atomic Buster D-Pad in a 360° rotation twice, then P+K (close) or
D-Pad in a 360° rotation twice, then  SPECIAL 
Zangief performs two suplexes followed by a Screw Piledriver.
Heavy Bite Down Down-left Left Down Down-left Left P+K or
Left Down-left Down Down-right Right  SPECIAL 
Zangief leaps across the screen, grabs his opponent, and bites them aggressively.
Russian Beat Down Down-right Right Down Down-right Right K or
Right Down Down-right  SPECIAL 
Zangief moves forward with a series of squat kicks.
Pocket Fighter, Characters.png
Pocket Fighter, Sprites, Ibuki.gif
Originally appeared in:
Street Fighter III
Elemental orb:
Fire
Final battle:
Sakura


Ibuki
Ibuki is searching for Sakura, who might know the location of the ice cream shop in Harajuku.
Move list (Mighty Moves)
Name Command Description
Pocket Fighter, Gems.png
Kunai
Down Down-right Right P Ibuki jumps into the air, changes into a Rolento costume (parodying the similarity to his Stinger move), and throws a weapon downward. The size of the weapon increases when the move is leveled up; she throws a small kunai at level 1, a large shuriken at level 2, and a giant tanuki statue at level 3. This move can be performed in midair.
Pocket Fighter, Gems.png
Kazekiri
Right Down Down-right K Ibuki does a split kick high into the air, which knocks her opponent over on impact. The move ascends higher and hits more times when it is leveled up.
Pocket Fighter, Gems.png
Hien
Left Down Down-left K Ibuki changes into a giant penguin costume, leaps across the screen, and kicks her opponent in the face multiple times. The move hits more times when it is leveled up.
Tsumuji Down Down-left Left K Ibuki does a spinning heel kick, which has long reach.
Move list (Command normals)
Name Command Description
Split Kick Down-right+P Ibuki kicks into the air.
Spin Kick Down-right+K Ibuki does a sweep kick.
Move list (Flash Combos)
Name Command Description
Flash Combo 1 P P P P
Flash Combo 2 P P K K
Flash Combo 3 P K P P
Flash Combo 4 P K K K
Move list (Mighty Combos)
Name Command Description
Kasumi Suzaku Down Down-right Right Down Down-right Right P or
Down Down-right Right  SPECIAL 
Ibuki jumps into the air, changes into a Rolento costume, and throws multiple giant shuriken downward. This move can be performed in midair.
Jiraiya Right Down-right Down Down-left Left Left Down-left Down Down-right Right K or
Right Down-right Down Down-left Left  SPECIAL 
Ibuki summons a giant frog and commands it to breathe a large cloud of fire.
Hayate Down Down-right Right Down Down-right Right P or
Right Down Down-right  SPECIAL 
Ibuki charges with a katana and dices her opponent into small squares.

Hidden

Main article: Pocket Fighter/Hidden content.
Pocket Fighter, Characters.png
Pocket Fighter, Sprites, Gouki.gif
Originally appeared in:
Super Street Fighter II X
Elemental orb:
Death
Final battle:
Lei-Lei


Gouki (Akuma)
Gouki is on the lookout for a new location to practice his skills after his island is turned into an amusement park.
Move list (Mighty Moves)
Name Command Description
Gou Hadouken
Pocket Fighter, Gems.png
Down Down-right Right P
Gouki shoots a fireball across the screen. The projectile grows larger, hits more times, and gains a dark energy effect when the move is leveled up, and it knocks down at max level.
Zankuu Hadouken
Pocket Fighter, Gems.png
Down Down-right Right P in midair
Gouki shoots a single-handed fireball at a diagonal angle downward in midair. The projectile grows larger, hits more times, and gains a dark energy effect when the move is leveled up, and he throws two projectiles at max level.
Shakunetsu Hadouken Right Down-right Down Down-left Left P Gouki shoots a flaming fireball across the screen, which hits multiple times and knocks his opponent over.
Gou Shouryuuken
Pocket Fighter, Gems.png
Right Down Down-right P
Gouki launches into the air with an uppercut, knocking down his opponent on impact. The move ascends higher, hits more times, and gains a dark energy effect when it is leveled up.
Tatsumaki Zankuukyaku
Pocket Fighter, Gems.png
Down Down-left Left K
Gouki jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. The move travels further, hits more times, and gains a dark energy effect when it is leveled up. This move can be performed in midair.
Hyakki Shuu Down Down-right Right Up-right P Gouki somersaults forward. He performs a sliding sweep when he lands. Alternatively, the move can be followed up with P for a palm strike or K for a falling kick. When Gouki is near his opponent, he can perform a ground slam with P or a rolling slam with K instead.
Ashura Senkuu Forward Right Down Down-right P+ SPECIAL  or K Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with P+ SPECIAL  or half the screen with K.
Ashura Senkuu Backward Left Down Down-left P+ SPECIAL  or K Gouki glides backward. He is invulnerable in this state. He moves across the entire screen with P+ SPECIAL  or half the screen with K.
Move list (Command normals)
Name Command Description
Tenma Kuujin Kyaku Down+K before the apex of the jump while flipping forward in the air Gouki dive kicks diagonally downward.
Uppercut Down-right+P Gouki does an uppercut.
Kakato Otoshi Right+K Gouki does a dropping heel kick.
Sweep Kick Down-right+K Gouki does a sweep kick.
Move list (Flash Combos)
Name Command Description
Flash Combo 1 P P P P
Flash Combo 2 P P K K
Flash Combo 3 P K P P
Flash Combo 4 P K K K
Move list (Mighty Combos)
Name Command Description
Messatsu Gou Hadou Right Down-right Down Down-left Left Left Down-left Down Down-right Right P or
Left Down-left Down Down-right Right  SPECIAL 
Gouki shoots a version of the Gou Hadouken that can hit his opponent multiple times.
Messatsu Gou Shouryuu Down Down-right Right Down Down-right Right P or
Right Down Down-right  SPECIAL 
Gouki advances forward with two low Gou Shouryuukens, finishing with a high Gou Shouryuuken.
Tenma Gou Zankuu Right Down-right Down Down-left Left Left Down-left Down Down-right Right P in midair or
Left Down-left Down Down-right Right  SPECIAL  in midair
Gouki shoots two Zankuu Hadoukens that hit multiple times.
Shun Goku Satsu P P Right K  SPECIAL  (at level 3) or
Right Down-right Down Down-left Left  SPECIAL  (at level 3)
Gouki glides to his opponent, then performs a series of attacks, with the screen flashing on each attack. The Super Combo gauge must be at level 3 to perform this move.
Pocket Fighter, Characters.png
Pocket Fighter, Sprites, Dan.gif
Originally appeared in:
Street Fighter Zero
Elemental orb:
Banana
Final battle:
Sakura


Dan
Dan is looking for students to start a new school. He finds Sakura and sees her as his first student.

He is a parody of Ryo Sakazaki and Robert Garcia from rival company SNK's Ryuuko no Ken series. Two of his Mighty Combos feature the spirit of his deceased dad wearing a tengu mask, a parody of Takuma Sakazaki, the father of Ryo in the same series, in his "Mr. Karate" guise.

Move list (Mighty Moves)
Name Command Description
Gadouken
Pocket Fighter, Gems.png
Down Down-right Right P
Dan throws a very short-ranged energy blast directly in front of him with a single hand. The projectile grows larger, gains slightly more range, and hits more times when the move is leveled up, and it knocks down at max level.
Kouryuuken
Pocket Fighter, Gems.png
Right Down Down-right P
Dan rises off the ground while punching upwards, knocking down his opponent on impact. The move ascends higher and hits more times when it is leveled up.
Dankuukyaku
Pocket Fighter, Gems.png
Down Down-left Left K
Dan leaps forward and performs a sequence of three kicks in midair. The move gains an extra kick at level 2, which is replaced with a Kouryuuken at level 3.
Move list (Command normals)
Name Command Description
Chouhatsu  TAUNT  Dan's taunt uniquely can be performed multiple times per round and increases the power in his Mighty Combo gauge.
Kuuchuu Chouhatsu  TAUNT  in midair Dan can perform his taunt in midair.
Shami Chouhatsu Down+ TAUNT  Dan can perform his taunt while crouching.
Uppercut Down-right+P Dan does an uppercut.
Sweep Kick Down-right+K Dan does a sweep kick.
Move list (Flash Combos)
Name Command Description
Flash Combo 1 P P P P
Flash Combo 2 P P K K
Flash Combo 3 P K P P
Flash Combo 4 P K K K
Move list (Mighty Combos)
Name Command Description
Chouhatsu Densetsu Down Down-right Right Down Down-right Right  TAUNT  Dan rolls forward multiple times, stopping each time to taunt.
Shinkuu Gadouken Down Down-right Right Down Down-right Right P or
Down Down-right Right  SPECIAL 
Dan shoots a version of the Gadouken that travels farther and can hit his opponent multiple times.
Kouryuu Rekka Down Down-right Right Down Down-right Right K or
Right Down Down-right  SPECIAL 
Dan performs a single low Kouryuuken, followed by a high Kouryuuken.
Oyaji Blast Right Down-right Down Down-left Left Left Down-left Down Down-right Right P or
Left Down-left Down Down-right Right  SPECIAL 
Dan summons the spirit of his deceased father, who shoots a large energy beam from his nose.
Hisshou Buraiken Right Down-right Down Down-left Left Left Down-left Down Down-right Right  SPECIAL  (at level 2) Dan performs a barrage of punches right in front of him before rising high into a cyclone with a Kouryuuken. The Mighty Combo gauge must be at least level 2 to perform this move.
Jun Koku Satsu P P Right K  SPECIAL  (at level 3) or
Right Down-right Down Down-left Left  SPECIAL  (at level 3)
Dan summons the spirit of his deceased father, who glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Mighty Combo gauge must be at least level 3 to perform this move.

Stages

Stages are chosen randomly (but can be selected manually in the two-player mode). Each stage contains cameo appearances by numerous Capcom characters. The Running Battle mode uses a unique stage.

Pocket Fighter, Stages, Bar.png

Dee Jay's Bar "Maximum"
Pocket Fighter, Stages, Bar.png

Pocket Fighter, Stages, Toy Shop.png

Toy Shop "Dhalsim"
Pocket Fighter, Stages, Toy Shop.png

Pocket Fighter, Stages, Ski Resort.png

Ski Resort "La Menkoi"
Pocket Fighter, Stages, Ski Resort.png

Pocket Fighter, Stages, Beach House.png

Beach House "Safrill"
Pocket Fighter, Stages, Beach House.png

Pocket Fighter, Stages, Restaurant.png

Gen's Restaurant "Daihanjyo"
Pocket Fighter, Stages, Restaurant.png

Pocket Fighter, Stages, Den.png

Tabasa's Den
Pocket Fighter, Stages, Den.png

Pocket Fighter, Stages, Castle.png

Moonlight Dark Castle
Pocket Fighter, Stages, Castle.png

Pocket Fighter, Stages, Mansion.png

Demitri's Moving Mansion
Pocket Fighter, Stages, Mansion.png

Pocket Fighter, Stages, Running Battle.png

Desert Fields (Running Battle)
Pocket Fighter, Stages, Running Battle.png

Production credits

Arcade Staff
  • Object Design: Ino, Masaru Nishimura, Yorio, Shigeyama, Tomohiko Ohsumi, Mayano, Kimikimo & Sema, Iwasaki, Ikusan Z, Kitasan, Rumichan, Chizuko Tamura
  • Scroll Design: Takako Nakamura, H.Ohnishi, Akiko Ohnishi, Ojiji, Hirokazu Yonezuka, Youichi Tanoue, R.Uno
  • Character Design: Edayan, I.Yamazaki, Jiwasaki, Sakomizu, Babatin, Uka-Bin
  • Music Compose & Arrangement: Isao Abe, Yuki Iwai, Setsuo Yamamoto
  • Sound Design: Satoshi Ise, Ryoji, Hiroshi Ohno
  • Voice: Yuri Amano, Kae Araki, Naoko Ishii, Tetsuya Iwanaga, Yuko Sasamoto, Yayoi Jinguji, Wataru Takagi, Tomomichi Nishimura, Michiko Neya, Souichiro Hoshi, Osamu Hosoi, Yuko Miyamura
  • Programmer: Knight Rider Giu, Senor, Pon, Ittetsu, Hyper Shinchan, Minomiya, Cham, Hard.Yas - Enemy -, Team Dirty Beret
  • Game Design: Spp Iorya, Murasaki Umagoyashi, Burns Fuji, Mamoru Ohashi, Team Sadogatake
  • Producer: Takashi Sado
  • General Producer: Noritaka Funamizu
  • Executive Producer: Yoshiki Okamoto
  • Special Thanks: Mr. Shiraiwa, Erik Suzuki, Dan Okada, Chris Tang, Rita Rokos, Satsuma, Tomoaki Tsuji
Consumer Staff
  • Programmer: Keiji Kubori, Kohji Hasunuma, Takayuki Umezu, Tomohiro Ueda, Toshihiko Tsuji, Tsutomu Terada, Yasuhito Okada, Akihiro Kashimoto
  • Object Design: Masaru Nishimura, Ino
  • Scroll Design: Natsue Ueda, Miki Kijima, Mayumi Yoshioka, Motoki Nabeshima
  • Sound Design: Nariyuki Nobuyama, More Rich, Satoshi Ise
  • Music Compose & Arrangement: Isao Abe, Yoshino Aoki
  • Manual Design: I.Yamazaki, Jiwasaki, Spp Iorya
  • Game Design: Hiroyuki Yamato, Junko Nonda
  • Producer: Bamboo, Petcha
  • General Producer: Noritaka Funamizu
  • Executive Producer: Yoshiki Okamoto
  • Special Thanks: Kuwanyan '98, Byo-Kichi Sawarin, Hiroaki Yanagiguchi, Tetsuya Tabuchi, Takeshi Kawano, Sudo Yoshihiro, Yuka Fujiwara, Tadamasa Yamaguchi, Midori Tokanai, Ayumi Terada, Hironori Ojima, Kazunori Kadoi, Kazuki Matsue, Spp Iorya, Ohashi Mamoru, And Capcom All Staff
Thank You For Playing
Source:
In-game credits
PocketF Saturn JP SSEnding.pdf
[3]

Magazine articles

Main article: Pocket Fighter/Magazine articles.

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Ação Games (BR)
95
[4]
Famitsu (JP) NTSC-J
68
[5]
Mega Console (IT) NTSC-J
91
[6]
Saturn Fan (JP) NTSC-J
70
[7]
Saturn Fan (JP) NTSC-J
77
[8]
Sega Saturn Magazine (UK) NTSC-J
93
[9]
Sega Saturn Magazine (JP) NTSC-J
73
[10]
Sega Saturn Magazine (JP) NTSC-J
83
[11]
Sega Saturn
81
Based on
8 reviews

Pocket Fighter

Saturn, JP
PocketFighter Saturn JP Box Back.jpgPocketFighter Saturn JP Box Front.jpg
Cover
PocketFighter Saturn JP Spinecard.jpg
Spinecard
PocketFighter Saturn JP Disc.jpg
Disc
PocketFighterSaturnJPManual.pdf
Manual

Technical information

Main article: Pocket Fighter/Technical information.

References


Pocket Fighter

PocketFighter title.png

Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Technical information


Books: Pocket Fighter to Asobu Hon (1998)

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Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001)
Arcade
Street Fighter Zero 3 Upper (2001)
Sampler discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)
Unlicensed Street Fighter games for Sega systems
Sega Master System
Sega Game Gear
Jang Pung II (1993)
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)



Darkstalkers/Vampire games for Sega systems
Night Warriors: Darkstalkers' Revenge (1996) | Vampire Savior: The Lord of Vampire (1998) | Vampire Chronicle for Matching Service (2000)
Related games
Super Puzzle Fighter II Turbo (1996) | Pocket Fighter (1998)