Difference between revisions of "Rolling Thunder 2"
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'''''Rolling Thunder 2''''' (ローリングサンダー2) is a run and gun game by [[Namco]], originally released in 1990 for the arcade and ported to the [[Sega Mega Drive]] in 1991 (though Europe got a release in 1992). It is the second game in the ''Rolling Thunder'' trilogy (the first game was not released on a Sega platform; the [[Rolling Thunder 3|third]] was released exclusively for the Mega Drive). | '''''Rolling Thunder 2''''' (ローリングサンダー2) is a run and gun game by [[Namco]], originally released in 1990 for the arcade and ported to the [[Sega Mega Drive]] in 1991 (though Europe got a release in 1992). It is the second game in the ''Rolling Thunder'' trilogy (the first game was not released on a Sega platform; the [[Rolling Thunder 3|third]] was released exclusively for the Mega Drive). | ||
− | Geldra, the evil organization you destroyed in the original game, returns as Neo-Geldra under new leadership and is destroying the Earth's satellites. You play as either Leila or Albatross, two operatives of Interpol's (in-game) Rolling Thunder task force. {{C}} jumps, {{B}} shoots. Shots cannot be aimed and you cannot shoot while in midair, though you can crouch with {{down}} to shoot low. If you are in front of a doorway, hold {{up}} to go in and hide; releasing {{up}} makes you come back out. | + | Compared to the arcade version, the [[Sega Mega Drive]] verison of Rolling Thunder 2 can't keep up on an audiovisual level, but contains several new stages, standard enemies and bosses not present in the original game. A password system and short cutscenes between stages have also been added. This is in line with [[Namco]]'s other ports to the [[Sega Mega Drive]], such as [[Dangerous Seed]]. |
+ | |||
+ | ==Story== | ||
+ | Geldra, the evil organization you destroyed in the original game, returns as Neo-Geldra under new leadership and is destroying the Earth's satellites. You play as either Leila or Albatross, two operatives of Interpol's (in-game) Rolling Thunder task force. | ||
+ | |||
+ | ==Gameplay== | ||
+ | Both characters play identically. {{C}} jumps, {{B}} shoots. Shots cannot be aimed and you cannot shoot while in midair, though you can crouch with {{down}} to shoot low. If you are in front of a doorway, hold {{up}} to go in and hide; releasing {{up}} makes you come back out. Extra weapons, score secrets and healing items can be found behind these doors. | ||
+ | |||
+ | ==Version differences== | ||
+ | There are no gameplay related differences and the game is not region protected. The PAL version was not optimized but forcing it into 60Hz mode via console modding or emulation makes it play and sound just like the NTSC releases. | ||
==Production Credits== | ==Production Credits== |
Revision as of 05:38, 5 October 2014
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Rolling Thunder 2 | |||||
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System(s): Sega Mega Drive, Virtual Console | |||||
Publisher: Namco | |||||
Developer: Namco | |||||
Sound driver: Namco custom | |||||
Genre: Action | |||||
Number of players: 1-2 | |||||
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CERO
Missing Parameter! |
Rolling Thunder 2 (ローリングサンダー2) is a run and gun game by Namco, originally released in 1990 for the arcade and ported to the Sega Mega Drive in 1991 (though Europe got a release in 1992). It is the second game in the Rolling Thunder trilogy (the first game was not released on a Sega platform; the third was released exclusively for the Mega Drive).
Compared to the arcade version, the Sega Mega Drive verison of Rolling Thunder 2 can't keep up on an audiovisual level, but contains several new stages, standard enemies and bosses not present in the original game. A password system and short cutscenes between stages have also been added. This is in line with Namco's other ports to the Sega Mega Drive, such as Dangerous Seed.
Contents
Story
Geldra, the evil organization you destroyed in the original game, returns as Neo-Geldra under new leadership and is destroying the Earth's satellites. You play as either Leila or Albatross, two operatives of Interpol's (in-game) Rolling Thunder task force.
Gameplay
Both characters play identically. jumps, shoots. Shots cannot be aimed and you cannot shoot while in midair, though you can crouch with to shoot low. If you are in front of a doorway, hold to go in and hide; releasing makes you come back out. Extra weapons, score secrets and healing items can be found behind these doors.
Version differences
There are no gameplay related differences and the game is not region protected. The PAL version was not optimized but forcing it into 60Hz mode via console modding or emulation makes it play and sound just like the NTSC releases.
Production Credits
- Planning: Toy‑Jun
- Programming: Fujiyama Saita
- Visual Design: Rita Nekomoto
- Sound Design: Shiba
- Visual Support: Hang Chang
- The JIRO: Sanonji
- Hometek Team: Ken Lobb, Jim Curry, Loan Vu, Carol Munoz, Eileen Noguchi
Physical Scans
79 | |
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Based on 43 reviews |
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