Difference between revisions of "Clockwork Knight"
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Revision as of 06:31, 17 June 2016
Clockwork Knight | |||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: Sega | |||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (2 tracks) | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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Clockwork Knight, known as Clockwork Knight: Pepperouchau no Daibouken Joukan (クロックワークナイト ~ペパルーチョの大冒険・上巻~) in Japan, is a side-scrolling "2.5D" platform game, released as a launch title for the Sega Saturn in all major territories.
As the Japanese name may suggest ("Joukan" literally translating to "first volume"), Clockwork Knight was always intended as the first of a two-part series, the second half being released internationally as Clockwork Knight 2. The two were later compiled into one release, Clockwork Knight: Pepperouchau no Fukubukuro in Japan, becoming the definitive version of the game.
A soundtrack album, Clockwork Knight: Pepperouchau no Daibouken Fantastic Soundtrack, was released in Japan two months after the game.
Contents
Story
Sir Tongara de Pepperouchau III ("Pepper" for short) is a toy soldier. He is in love with the Clockwork Fairy Princess, Chelsea, whose voice wakes up the toys of the house every night at midnight. But he is clumsy and something of a laughingstock, especially when compared to his friendly rival Ginger who is also after Chelsea's heart.
One night Chelsea is stolen away by an unknown force, which also hypnotizes some of the lesser toys to become fierce minions and stand in the way of anyone who would try to rescue her. If there's no voice to wake them up anymore then the toys will never live again, so Pepper and Ginger head off to find Chelsea before it's too late.
Characters
- Sir Tongara de Pepperouchau III ("Pepper"): the main protagonist and sole playable character in the main game. He's brave, dashing, and quite clumsy.
- Barobaro: Pepper's nearsighted but ever-faithful donkey-for-a-steed. He appears to be a wine bottle on a wheeled basket. He has a crush on Soltia. Pepper rides on Barobaro's back in a few stages of Clockwork Knight 2, but in this game he only appears in cutscenes.
- Prunchau: Pepper's valet and close friend, this top is also very conscientious of Pepper and sometimes treats him like a little boy. He gives suggestions in the Soltian Roulette.
- Sir Ginger: Pepper's chief rival and something of a showoff, but he works with Pepper in saving Chelsea.
- Silver: Ginger's steed. A horse-shaped clothesbrush, he's quite snobby in thinking he's the perfect horse for the perfect warrior.
- Le Bon: Ginger's valet. Like Prunchau, he also gives suggestions in the Soltian Roulette.
- Sir Oneon de Pepperouchau: Pepper's father. He's a bit overly dramatic; he thinks, for whatever reason, that his family has forsaken him.
- Sir Garluch de Pepperouchau: Pepper's highly-respected, if somewhat misguided, grandfather. He's mysteriously gone missing.
- Pa Zur: Ginger's lord and mentor. All the toys think that the sliding puzzle is a wise old mystic.
- Soltia: A hot-tempered perfume bottle who loves music, cards, and games of chance. She has a crush on Pepper and considers Chelsea to be a rival for his affection. She hosts the Soltian Roulette mini-game that occurs between worlds, also giving suggestions to players like Prunchau and Le Bon do.
- Clockwork Princess Chelsea: This beautiful young doll's voice has the power to wake all the toys every night at midnight. Both Pepper and Ginger compete for her heart. Her kidnapping starts the events of this game and its sequel.
Gameplay
This game is a side-scrolling platformer in the vein of the Mario and Sonic the Hedgehog series. Unlike those games however, the game uses prerendered digitized 2D sprites of high-resolution 3D models similar to the Donkey Kong Country series, or Killer Instinct, on top of fully 3D levels (and with fully 3D bosses).
Pepper attacks enemies with his key. A quick tap of the button (usually ) will thrust it out horizontally. (He cannot do this vertically.) Likewise, repeatedly tapping the button over and over will cause him to twist the key around and around. This makes it a bit more powerful (e.g.: an enemy could be knocked out temporarily with a simple jab, but running into the key when twisting it will instantly take it out with a pop sound and lots of confetti). In addition to all this, he can also pick up unconscious enemies, or the objects such as footballs or springs that have been scattered around the stages and, toss them (in this case, vertical attacks are possible).
The goal is to reach the end of the stage before time or hit points (typically three, though Gold Keys can increase that maximum) run out. There are no checkpoints: dying sends a player back to the beginning of a level. The levels are fairly large (but not as large as the sequel's levels) and contain numerous side areas with treasures.
Every third level of room, Pepper must face off against a large, fully polygonal boss in a one-on-one battle. Each boss has a weakness that must be exploited.
It does not save a player's progress; turning the Saturn off requires the player to start from the beginning next time.
Items
These items lying around for collection:
- Imperial Crowns: Bottle caps with pictures of crowns on them, these are used in the Soltian Roulette mini-game or to earn a game continue.
- Pocket Watches: Scattered around almost as much as Imperial Crowns, these award either one or five bonus seconds on the timer.
- Keys: These wind-up keys will refill health. They come in three colors; Bronze Keys refill one point, Silver Keys refill all points, and Gold Keys refill all points and increase the maximum by one (this works twice per life, giving up to five hit points total). If Pepper is already at full health with five hit points, the gold key awards an extra life.
- Helmets: A blue helmet awards an extra life, and the much-rarer red helmets award three extra lives.
- Pa Zur Sphere (Invincible): This makes Pepper invincible for a short time.
Levels
This game has thirteen levels, four different rooms with two normal levels and one boss each, plus a final boss. After finishing the boss level of a room 1/2/3, the player can play mini-game with Soltia, Prunchau and Le Bon.
Tips and tricks
- Stage Select:
- Final Boss Select:
- Ending Select:
- Secret Bonus:
- Clear stage 2-2 (Kevin's Room second) within 30 seconds. Bonus enters one million points.
- Increase Player: Start the game with 999 players.
Production credits
- ~In-game credits~[1]
- ~In-game credits~[1]
- Clockwork Knight -Staff-
- Game Designers
Visual Coordination: Katsuhisa Sato
Map Construction: Hiroshi Ohba
Boss Enemies Design: Yusuke Yoshida
- Programmers
System & Main Character: Yoshio Fukushima
Background & Visual Effects: Akira Ohe
Enemies & Traps: Takashi Amami, Toshihiro Kumazaki (Hitachi Microsoftware Systems,Inc.)
Boss Enemies & Traps: Shinya Tsukizaki, Hiroaki Sakamoto, Tetsu Katano
World Map & Goal: Hiroshi Momota
Opening & Ending: Yoshio Inoue
Bonus Game: Yuichi Matsuoka
- Artists
Main Characters: Toshiyuki Mukaiyama, Ryuichiroh Kutsuzawa
Front Stage: Namie Manabe, Takehiko Miura, Yoshihito Takahashi
Background: Shiroh Kinemura, Masahiro Sanpei, Osamu Ogata, Yumiko Miyabe
Opening & Ending: Norihiro Nishiyama
Graphical Supervision: Masayuki Hasegawa
- Sound Staff
Direction & Music Compose: Hirofumi Murasaki
Sound Effects: Seiroh Okamoto, Katsuyoshi Nitta
Sound Program: Kazuya Fujishima, Naomi Yamamoto, Ken-ichiroh Ohkuma
- Sega Sound Library by InVision Interactive
- Recording Producer: Tatsutoshi Narita
- Recording Director: Fumitaka Shibata
- Recording Engineer: Naoyuki Machida
- Marketing Staff
Product Manager: Tomoaki Ogawa, Kazuhiro Hanaya
Promotion: Tadashi Takezaki
Director: Tomoyuki Itoh
Producer: Noriyoshi Ohba
Producers: Yoji Ishii, Makoto Oshitani
Executive Producer: Mamoru Shigeta
Special Thanks: Triad Project (Toru Sasaki, Tsutomu Kataoka, Asami Sasaki), Shinji Kawahira, Yousuke Okunari, Tomoko Hasegawa
Opening Theme: "Clockwork Knight"
- Vocals: Misumi Kosaka, Shiori Fujita
- Words: Reiko Waters
- Music: Hirofumi Murasaki
- Arranged: Tomoko Tsuyama
- Manipulated: Nobuo Itoh
Main Theme: "A Lullaby"
- Vocals: Misumi Kosaka
- Words: Reiko Waters
- Music: Hirofumi Murasaki
- Arranged: Tomoko Tsuyama
- Manipulated: Nobuo Itoh
- Presented by: Sega Enterprises,Ltd. 1994
Track list
1. [data track] |
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2. Clockwork Kinght (Opening demo 1) (00:46) |
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3. Clockwork Kinght (Opening demo 2) (02:09) |
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Magazine articles
- Main article: Clockwork Knight/Magazine articles.
Physical scans
74 | |
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Based on 50 reviews |
Saturn, BR |
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<div style="margin:auto; max-width:Expression error: Unexpected < operator.px">
320x120px Cover
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References
- ↑ File:Clockworkknight_Saturn_JP_SSEnding.pdf
- ↑ 2.0 2.1 File:CDConsoles FR 04.pdf, page 120 Cite error: Invalid
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- ↑ 5.0 5.1 File:CVG UK 159.pdf, page 28 Cite error: Invalid
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tag; name ":File:UltimateFutureGames UK 04.pdf_p82" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 48
- ↑ Alaab Alcomputtar, "" (SA; 1995-08-xx), page 74
- ↑ Digitiser (UK) (1995-07-11)
- ↑ Electronic Entertainment, "August 1995" (US; 1995-0x-xx), page 77
- ↑ Electronic Gaming Monthly, "July 1995" (US; 1995-0x-xx), page 38
- ↑ Excalibur, "" (CZ; 1995-08-01), page 1
- ↑ Famitsu, "1994-12-30" (JP; 1994-12-16), page 1
- ↑ GameFan, "Volume 3, Issue 7: July 1995" (US; 1995-xx-xx), page 13
- ↑ Game Players, "Vol. 8 No. 8 August 1995" (US; 1995-0x-xx), page 36
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 144
- ↑ Games World: The Magazine, "September 1995" (UK; 1995-0x-xx), page 69
- ↑ Hobby Consolas, "Agosto 1995" (ES; 1995-xx-xx), page 98
- ↑ Joypad, "Septembre 1995" (FR; 1995-0x-xx), page 70
- ↑ LeveL, "Červen 1995" (CZ; 1995-06-01), page 36
- ↑ MAN!AC, "02/95" (DE; 1995-01-11), page 26
- ↑ MAN!AC, "08/95" (DE; 1995-07-12), page 46
- ↑ Mega, "April 1995" (UK; 1995-03-30), page 18
- ↑ Mega Force, "Janvier 1995" (FR; 199x-xx-xx), page 52
- ↑ Mega Fun, "08/95" (DE; 1995-07-19), page 83
- ↑ Power Unlimited, "Jaagang 3, Jul/Aug 1995" (NL; 1995-06-28), page 38
- ↑ Saturn Fan, "1995 March" (JP; 1995-02-08), page 40
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 56
- ↑ Score, "Květen 1995" (CZ; 1995-05-01), page 30
- ↑ Sega Magazin, "August 1995" (DE; 1995-07-12), page 65
- ↑ Sega Magazine, "August 1995" (UK; 1995-07-13), page 60
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 63
- ↑ Sega Pro, "March 1995" (UK; 1995-01-26), page 34
- ↑ Sega Pro, "September 1995" (UK; 1995-08-10), page 50
- ↑ Sega Megazone, "August 1995" (AU; 1995-0x-xx), page 24
- ↑ Super Juegos, "Agosto 1995" (ES; 1995-0x-xx), page 82
- ↑ Todo Sega, "Septiembre 1995" (ES; 1995-0x-xx), page 36
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 44
- ↑ Ultimate Future Games, "September 1995" (UK; 1995-08-01), page 89
- ↑ Ultimate Gamer, "July 1995" (US; 1995-0x-xx), page 89
- ↑ Última Generación, "Abril 1995" (ES; 1995-0x-xx), page 78
- ↑ Video Games, "8/95" (DE; 1995-07-26), page 67
- ↑ VideoGames, "June 1995" (US; 1995-0x-xx), page 72
Clockwork Knight series of games | |
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Clockwork Knight (1994) | Clockwork Knight 2 (1995) | Clockwork Knight: Pepperouchau no Fukubukuro (1995) | Clockwork Knight: Pengin War (Cancelled) | |
Knight'n Knight (Cancelled) | |
Sampler Discs | |
Clockwork Knight Sample (1994) | Prime Selection Vol. 1 (1995) | |
Clockwork Knight related media | |
Clockwork Knight: Pepperouchau no Daibouken Fantastic Soundtrack (1995) | Israelites (1996) | |
Clockwork Knight: Pepperouchau no Daibouken (1994) | Clockwork Knight: Pepperouchau no Daibouken Joukan Koushiki Guide Book (1995) | Clockwork Knight: Pepperouchau no Daibouken Gekan Koushiki Guide Book (1995) |
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