Difference between revisions of "Super Monkey Ball 2"
From Sega Retro
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==Production credits== | ==Production credits== | ||
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− | '''Game Program Director:''' [[Hisashi Endo]] | + | *'''Game Program Director:''' [[Hisashi Endo]] |
− | '''System Programmers:''' [[Eiji Takaki]], [[Tetsuya Kaku]], [[Kota Matsumoto]], [[Yoshinori Suzuki]] | + | *'''System Programmers:''' [[Eiji Takaki]], [[Tetsuya Kaku]], [[Kota Matsumoto]], [[Yoshinori Suzuki]] |
− | '''Party Game Programmers:''' Tetsu Yoshimitsu, Norio Haga, Yasumasa Matsumori, Youchi Ishikawa, Koji Tokieda, Mie Kawanishi | + | *'''Party Game Programmers:''' Tetsu Yoshimitsu, Norio Haga, Yasumasa Matsumori, Youchi Ishikawa, Koji Tokieda, Mie Kawanishi |
− | '''2D System Programmer:''' [[Jun Tokuhara]] | + | *'''2D System Programmer:''' [[Jun Tokuhara]] |
− | '''Level Design Director:''' [[Junichi Yamada]] | + | *'''Level Design Director:''' [[Junichi Yamada]] |
− | '''Stage Design Director:''' [[Daisuke Sato]] | + | *'''Stage Design Director:''' [[Daisuke Sato]] |
− | '''Stage Designers:''' [[Yukio Oda]], [[Kumiko Sakurai]], [[Ken-ichiro Yasutomi]], [[Sanae Takeda]], [[Mari Sasaki]], [[Jun Yukawa]] | + | *'''Stage Designers:''' [[Yukio Oda]], [[Kumiko Sakurai]], [[Ken-ichiro Yasutomi]], [[Sanae Takeda]], [[Mari Sasaki]], [[Jun Yukawa]] |
− | '''Motion Design Director:''' [[Kazuhiro Izaki]] | + | *'''Motion Design Director:''' [[Kazuhiro Izaki]] |
− | '''Motion Designers:''' [[Sakae Osumi]], [[Michio Shirako]], [[Kentarou Niina]], [[Takayuki Sorimachi]] | + | *'''Motion Designers:''' [[Sakae Osumi]], [[Michio Shirako]], [[Kentarou Niina]], [[Takayuki Sorimachi]] |
− | '''Story Mode Movie Designers:''' [[Hiroki Koike]], [[Eiko Takahashi]] | + | *'''Story Mode Movie Designers:''' [[Hiroki Koike]], [[Eiko Takahashi]] |
− | '''2D Designer:''' [[Chigaku Fukuhara]] | + | *'''2D Designer:''' [[Chigaku Fukuhara]] |
− | '''Character Designer:''' [[Mika Kojima]] | + | *'''Character Designer:''' [[Mika Kojima]] |
− | '''Assistant Designers:''' [[Naoki Someya]], [[Saizo Nagai]], [[Miho Nakamura]], [[Michihiko Hatoyama]] | + | *'''Assistant Designers:''' [[Naoki Someya]], [[Saizo Nagai]], [[Miho Nakamura]], [[Michihiko Hatoyama]] |
− | '''Planners:''' [[Yukinobu Arikawa]], [[Hiroyuki Sakamoto]] | + | *'''Planners:''' [[Yukinobu Arikawa]], [[Hiroyuki Sakamoto]] |
− | '''Sound Designer:''' [[Hidenori Shoji]], [[Haruyoshi Tomita]] | + | *'''Sound Designer:''' [[Hidenori Shoji]], [[Haruyoshi Tomita]] |
− | '''Party Game Program And Design:''' [[Aspect|Aspect Co., Ltd.]] | + | *'''Party Game Program And Design:''' [[Aspect|Aspect Co., Ltd.]] |
− | '''Monkey Voice:''' Kaoru Morota, Konami Yoshida, Rio Natsuki, Patrick Harlan | + | *'''Monkey Voice:''' Kaoru Morota, Konami Yoshida, Rio Natsuki, Patrick Harlan |
− | '''Publicity:''' Masae Otoshi, Koji Ueda | + | *'''Publicity:''' Masae Otoshi, Koji Ueda |
− | '''Cooperation:''' Dole Food Company, Inc., Dole Japan, ltd., Avant Inc. | + | *'''Cooperation:''' Dole Food Company, Inc., Dole Japan, ltd., Avant Inc. |
− | '''Special Thanks:''' Haikyo, Sturm Co.,Ltd., [[T's Music|T's Music Co.,Ltd.]], [[Ryuji Iuchi]] | + | *'''Special Thanks:''' Haikyo, Sturm Co.,Ltd., [[T's Music|T's Music Co.,Ltd.]], [[Ryuji Iuchi]] |
− | '''Producer & Director:''' [[Toshihiro Nagoshi]] | + | *'''Producer & Director:''' [[Toshihiro Nagoshi]] |
− | + | *[[Amusement Vision]] | |
− | [[Amusement Vision]] | + | }} |
}} | }} | ||
Revision as of 04:42, 25 July 2016
Super Monkey Ball 2 | |||||||||||||||||||||||||||||||||||
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System(s): GameCube | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: Amusement Vision, Aspect (Party Game) | |||||||||||||||||||||||||||||||||||
Distributor: Infogrames (EU) | |||||||||||||||||||||||||||||||||||
Genre: Puzzle | |||||||||||||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Super Monkey Ball 2 (スーパーモンキーボール2) is a Nintendo GameCube game developed by Amusement Vision and published by Sega. It is a direct sequel to Super Monkey Ball and like its prequel, is exclusive to Nintendo's system.
Its features, as well as Super Monkey Ball's set would be included in Super Monkey Ball Deluxe.
Contents
Production credits
- Game Program Director: Hisashi Endo
- System Programmers: Eiji Takaki, Tetsuya Kaku, Kota Matsumoto, Yoshinori Suzuki
- Party Game Programmers: Tetsu Yoshimitsu, Norio Haga, Yasumasa Matsumori, Youchi Ishikawa, Koji Tokieda, Mie Kawanishi
- 2D System Programmer: Jun Tokuhara
- Level Design Director: Junichi Yamada
- Stage Design Director: Daisuke Sato
- Stage Designers: Yukio Oda, Kumiko Sakurai, Ken-ichiro Yasutomi, Sanae Takeda, Mari Sasaki, Jun Yukawa
- Motion Design Director: Kazuhiro Izaki
- Motion Designers: Sakae Osumi, Michio Shirako, Kentarou Niina, Takayuki Sorimachi
- Story Mode Movie Designers: Hiroki Koike, Eiko Takahashi
- 2D Designer: Chigaku Fukuhara
- Character Designer: Mika Kojima
- Assistant Designers: Naoki Someya, Saizo Nagai, Miho Nakamura, Michihiko Hatoyama
- Planners: Yukinobu Arikawa, Hiroyuki Sakamoto
- Sound Designer: Hidenori Shoji, Haruyoshi Tomita
- Party Game Program And Design: Aspect Co., Ltd.
- Monkey Voice: Kaoru Morota, Konami Yoshida, Rio Natsuki, Patrick Harlan
- Publicity: Masae Otoshi, Koji Ueda
- Cooperation: Dole Food Company, Inc., Dole Japan, ltd., Avant Inc.
- Special Thanks: Haikyo, Sturm Co.,Ltd., T's Music Co.,Ltd., Ryuji Iuchi
- Producer & Director: Toshihiro Nagoshi
- Amusement Vision
Artwork
Magazine articles
- Main article: Super Monkey Ball 2/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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86 | |
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Based on 19 reviews |
External links
- Sega of Japan catalogue pages (Japanese): GameCube
References
- ↑ 1.0 1.1 File:GForce UK 10.pdf, page 52 Cite error: Invalid
<ref>
tag; name ":File:GForce UK 10.pdf_p52" defined multiple times with different content - ↑ big.N, "Oktober 2002" (DE; 2002-09-18), page 84
- ↑ Consoles +, "Mars 2003" (FR; 2003-0x-xx), page 130
- ↑ Cube, "Issue Eleven" (UK; 2002-09-26), page 68
- ↑ Edge, "November 2002" (UK; 2002-10-10), page 84
- ↑ Electronic Gaming Monthly, "October 2002" (US; 2002-09-03), page 195
- ↑ Game Play 128, "Mi-Octobre 2002" (FR; 2002-xx-xx), page 64
- ↑ GMR, "February 2003" (US; 2003-01-07), page 96
- ↑ Hyper, "June 2003" (AU; 2003-05-07), page 52
- ↑ MAN!AC, "11/2002" (DE; 2002-10-02), page 46
- ↑ NGC Magazine, "November 2002" (UK; 2002-10-04), page 74
- ↑ NGC Magazine, "March 2003" (UK; 2003-02-20), page 42
- ↑ Nintendo Official Magazine, "March 2003" (UK; 2003-02-14), page 64
- ↑ Nintendo Official Magazine, "September 2003" (UK; 2003-08-15), page 120
- ↑ N-Zone, "11/02" (DE; 2002-10-16), page 70
- ↑ N-Zone, "04/03" (DE; 2003-03-19), page 48
- ↑ Play, "October 2002" (US; 2002-xx-xx), page 85
- ↑ Quit, "Marzo 2003" (IT; 2003-0x-xx), page 33
- ↑ Total Gamer, "November 2002" (CA; 2002-xx-xx), page 10
Categories:
- Pages with reference errors
- 1-4 player games
- JP GameCube games
- All JP games
- US GameCube games
- All US games
- EU GameCube games
- All EU games
- All puzzle games
- GameCube games
- All 2002 games
- 2002 GameCube games
- Old content rating field
- Use romtable template
- All games
- Sub-stubs
- Credits without source
- Credits without reference
- Creditstable with no console field
- Old-style rating (gforce)
- Use magref
- Update ratings template
- 1 old ratings
- Super Monkey Ball (franchise)