Difference between revisions of "Fighting Vipers"
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Revision as of 13:13, 25 August 2016
Fighting Vipers | ||||||||||||||||||||||||||||||
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System(s): Sega Model 2B CRX, Sega Saturn, PlayStation Network, Xbox Live Arcade | ||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||
Developer: Sega AM2 | ||||||||||||||||||||||||||||||
Distributor: Deith Leisure (UK) [1] | ||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (18 tracks) | ||||||||||||||||||||||||||||||
Genre: Fighting | ||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||
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CERO
Missing Parameter! |
Fighting Vipers (ファイティングバイパーズ) is a 3D fighting game developed by Sega AM2 for the Sega Model 2B CRX in 1995. It was ported the same year to the Sega Saturn with significantly reduced graphics. A version of the game was released for the PlayStation 2 as part of the Sega Ages series in Sega Ages 2500 Series Vol. 19: Fighting Vipers.
Contents
Story
Hyper-adrenal combatants in full-body armour, battling night and day in back-alley rings - only such young gurba warriors have earned the right to be called VIPERS...
Now in Armstone City, the mayor has formally announced a fighting tournament on a grand scale, with the final bout to be held atop the staggering City Tower in the centre of town.
With City Tower as their ultimate goal, eight young VIPERS start down the path to victory, a path which only one will see the end...
Gameplay
Fighting Vipers features a similar style of gameplay to Sega AM2's more renowned Virtua Fighter series, specifically Virtua Fighter 2, using a simply Guard, Punch and Kick attack buttons with a focus on combo moves (the Saturn version using its three extra buttons for three smaller combos).
The game is set apart with two unique features. Most notably, each of the 9 characters featured in the game sports armor of some kind or another, this armor can be broken off by opponents leaving characters much more vulnerable and able to take much more damage, a human shaped meter in the top corners of the screen monitors the damage to your armor. Secondly walls surround each arena, caging the combatants in, allowing for attacks in conjunction with them (bouncing off etc), if the correct combination is hit at the round's finale, characters can punch their opponent straight through the walls.
When ported, Fighting Vipers offered other modes besides Arcade and Vs. Playback Mode and Training Mode both of which are now used widely in the genre, by games such as Tekken and Soul Calibur. Players could save their matches and play them again in Playback Mode, while Training Mode talked you though the moves of each character one-by-one.
Characters
The game also features the Pepsi logo in the background and on certain characters (such as Picky's skateboard).
Production credits
Arcade version
- Director: Hiroshi Kataoka
- Game Coordinator: Daichi Katagiri
- Programmers: Daichi Katagiri, Susumu Morii
- D.S.P. Programmer: Katsunori Itai
- Character Designers: Masahiro "T" Sugiyama, Kaznori O
- Stage Designers: Yasuko Suzuki, Hiroshi Kataoka
- Background Designer: Takako Kawaguchi
- Motion Designers: Daichi Katagiri, Susumu Takatsuka, Hiroki Iwasaki
- Sound Designers: David Leytze, Kazuhiro Kouchi
- Assistant Programmers: Eiji Ikuta, Hiroshi Masui, Norimasa Yoshizawa
- Assistant Designer: Manabu Sato
- Publicity by: Kanae Tomikawa, Akira Yamanaka
- Special Thanks: VirtuaFighter Team, VirtuaCOP2 Team, and All Members of AM R&D #2
- Producer: Yu Suzuki
- Presented by: Sega Enterprises, Ltd
Saturn version
- Director: Hiroshi Kataoka
- Chief Programmers: Tetsuya Sugimoto, Hideya Shibazaki
- Programmers: Masatoshi Shibata, Arata Hanashima, Masaru Nakamura, Susumu Morii, Shinji Ohshima, Yutaka Ito
- Chief Graphic Designer: Yoji Kato
- Character Designers: Manabu Sato, Kentarow Nishimura, Kaoru Nagahama
- Movie Staff: Masahiro Sugiyama, Shin Kataoka, Wataru Kawashima
- Assistant Graphic Designers: Takako Kawaguchi, Kazufumi Ohashi, Kaznori O
- Music: David Leytze
- Sound Designers: Makito Nomiya, Tetsuya Kawauchi
- Jacket Designer: Akira Yamanaka
- Publicity by: Fumio Kurokawa, Kanae Tomikawa
- Exhibition Player: Motoki Shinohara (Bunbunmaru), Hisashi Obara (Ikebukuro Raxel), Kouichi Hirane (Daikumachi-Dark-Honey)
- Guest Voice Actor: Hideki Kuroda (Pepsiman)
- Special Thanks: Daichi Katagiri, Arcade "Fighting Vipers" Team, and All Staff of AM R&D #2
- Producer: Yu Suzuki
- Presented by: Sega Enterprises, Ltd.
- Producer: Steve Hutchins
- Product Manager: Seth Gerson
- Assistant Localization Producer: Osamu Shibamiya
- Marketing Manager: Anne Moellering
- Production Manager: Eileen Sacman
- Art Director: Eric Smith
- Art Designers: Scott Allen, Masud Husain
- Special Thanks to: Arvin Carlson, Matt Dunbar, Manny Granillo, Mike Needham, John Orantes, Undyne Stafford, Andrew Stein, Mark Subotnick, The SEEDY Crew
- Lead Tester: Jeff B. Junio
- Assistant Leads: Lorne Asuncion, Rick Greer, Peter Young
- Testers: Rey Alferez, Jason Bartholomew, Stephen Bourdet, Michael Dobbins, Essie Hamadani, Len Jung, Cesar Lemus, B. Lee, Dennis Lee, Christopher Lucich, Tony Lynch, Mark McCunney, Abraham Navarro, Sean Potter, Fred Selker, Timothy Spengler, Steve Thompson
Track list
1. [data track] |
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2. Fallen (An' I Can't Get Up) (02:29) |
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From: Training |
Composed by: David Leytze |
3. Let it Ride/All Bets Off (00:22) |
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From: Continue |
Composed by: David Leytze |
4. Game Over (00:06) |
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From: Game Over |
Composed by: David Leytze |
5. Choose Your Weapon (00:47) |
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From: Character select |
Composed by: David Leytze |
6. Pepsiman (00:22) |
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From: Pepsiman |
Composed by: James Shimoji |
7. Pepsiman Win (00:06) |
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From: Pepsiman Win |
Composed by: James Shimoji |
8. To Tell the Truth (01:31) |
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From: Name Entry |
Composed by: David Leytze |
9. Sundance Kids (02:22) |
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From: Bahn Stage |
Composed by: David Leytze |
10. The City by Night (02:57) |
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From: Grace Stage |
Composed by: David Leytze |
11. Occam's Razor (02:37) |
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From: Picky Stage |
Composed by: David Leytze |
12. Look to the Skies (02:50) |
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From: Tokio Stage |
Composed by: David Leytze |
13. Thirty-30 (02:22) |
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From: Sanman Stage |
Composed by: David Leytze |
14. Bay Side Blues (01:58) |
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From: Honey Stage |
Composed by: David Leytze |
15. The Trouble with Raxel (02:09) |
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From: Raxel Stage |
Composed by: David Leytze |
16. Look Out Below (02:29) |
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From: Jane Stage |
Composed by: David Leytze |
17. King of the Mountain (02:22) |
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From: B.M. Stage |
Composed by: David Leytze |
18. Viper Venom (01:22) |
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From: Opening |
Composed by: David Leytze |
19. Hills Like the Snake (01:25) |
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From: Ending |
Composed by: David Leytze |
Magazine articles
- Main article: Fighting Vipers/Magazine articles.
Promotional material
Saturn UK television advert
also published in:
- Sega Saturn Magazine (UK) #15: "January 1997" (1996-12-17)[7]
Physical scans
Model 2 version
Sega Retro Average | ||||
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|
N/A | |
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Based on 0 reviews |
Model 2, US | ||||
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Model 2, JP | ||||
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Saturn version
90 | |
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Based on 38 reviews |
XBLA version
Sega Retro Average | ||||
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|
N/A | |
---|---|
Based on 0 reviews |
XBLA, World |
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|
External links
References
- ↑ File:CVG UK 169.pdf, page 72
- ↑ File:CVG UK 180.pdf, page 49
- ↑ 3.0 3.1 3.2 File:CVG UK 180.pdf, page 52 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 180.pdf_p52" defined multiple times with different content - ↑ http://www.jp.playstation.com/software/title/jp0177npjb00252_00fightingvipers00.html
- ↑ http://mamedb.com/game/fvipers
- ↑ File:FightingV_Saturn_JP_SSEnding.pdf
- ↑ Sega Saturn Magazine, "January 1997" (UK; 1996-12-17), page 100
- ↑ File:CVG UK 172.pdf, page 74
- ↑ 9.0 9.1 File:Edge UK 038.pdf, page 60 Cite error: Invalid
<ref>
tag; name ":File:Edge UK 038.pdf_p60" defined multiple times with different content - ↑ 10.0 10.1 File:Joypad FR 057.pdf, page 68 Cite error: Invalid
<ref>
tag; name ":File:Joypad FR 057.pdf_p68" defined multiple times with different content - ↑ 11.0 11.1 File:MegaFun DE 1996-10.pdf, page 40 Cite error: Invalid
<ref>
tag; name ":File:MegaFun DE 1996-10.pdf_p40" defined multiple times with different content - ↑ 12.0 12.1 File:MeanMachinesSega49UK.pdf, page 58 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega49UK.pdf_p58" defined multiple times with different content - ↑ File:SSM_UK_12.pdf, page 66
- ↑ File:SSM_JP_19960913_1996-15.pdf, page 240
- ↑ 15.0 15.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 11 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p11" defined multiple times with different content - ↑ 576 KByte, "December 1996" (HU; 1996-xx-xx), page 11
- ↑ CD Consoles, "Novembre 1996" (FR; 1996-xx-xx), page 102
- ↑ Electronic Gaming Monthly, "November 1996" (US; 1996-xx-xx), page 76
- ↑ Famitsu, "1996-09-06" (JP; 1996-08-23), page 1
- ↑ Freak, "10/96" (IL; 1996-xx-xx), page 1
- ↑ Fun Generation, "11/96" (DE; 1996-10-09), page 76
- ↑ Gambler, "2/1997" (PL; 1997-xx-xx), page 1
- ↑ GameFan, "Volume 4, Issue 11: November 1996" (US; 1996-xx-xx), page 20
- ↑ GamePro, "December 1996" (US; 1996-xx-xx), page 142
- ↑ Game Informer, "November 1996" (US; 1996-1x-xx), page 46
- ↑ Gry Komputerowe, "1-2/1997" (PL; 1997-xx-xx), page 1
- ↑ Hobby Consolas, "Diciembre 1996" (ES; 199x-xx-xx), page 60
- ↑ Intelligent Gamer, "November 1996" (US; 1996-1x-xx), page 98
- ↑ Joypad, "Novembre 1996" (FR; 1996-1x-xx), page 96
- ↑ MAN!AC, "11/96" (DE; 1996-10-09), page 78
- ↑ Mega Force, "Novembre/Décembre 1996" (FR; 1996-1x-xx), page 72
- ↑ Next Generation, "December 1996" (US; 1996-11-19), page 266
- ↑ Player One, "Novembre 1996" (FR; 1996-xx-xx), page 104
- ↑ Saturn Fan, "1996 No. 18" (JP; 1996-08-23), page 189
- ↑ Saturn Fan, "1996 No. 21" (JP; 1996-10-04), page 62
- ↑ Saturn+, "Issue 4" (UK; 1996-10-24), page 12
- ↑ Secret Service, "Styczeń 1997" (PL; 1997-01-01), page 18
- ↑ Sega Power, "November 1996" (UK; 1996-09-26), page 42
- ↑ Świat Gier Komputerowych, "1/1997" (PL; 1997-xx-xx), page 1
- ↑ Sega Saturn Magazine, "October 1996" (UK; 1996-09-18), page 66
- ↑ Sega Saturn Magazine, "1996-15 (1996-09-13)" (JP; 1996-08-23), page 240
- ↑ Sonic the Comic, "6 January 1997" (UK; 1996-12-24), page 10
- ↑ Strana Igr, "Iyul 1997 2/2" (RU; 1997-xx-xx), page 88
- ↑ Total Saturn, "Volume One Issue Three" (UK; 1996-11-29), page 53
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 27
- ↑ Ultra Game Players, "December 1996" (US; 1996-11-05), page 96
- ↑ Video Games, "10/96" (DE; 1996-09-25), page 88
Games in the Fighting Vipers Series | |
---|---|
Fighting Vipers (1995) | Fighting Vipers 2 (1998) | |
Fighting Vipers (1996) | Fighters Megamix (1996) | |
Fighting Vipers 2 (2001) | |
Sega Ages 2500 Series Vol. 19: Fighting Vipers (2005) | |
Fighting Vipers (2012) | |
Fighting Vipers related media | |
Fighting Vipers Original Soundtrack (1996) | Fighting Vipers Sega Saturn Original Soundtrack (1996) | Fighting Vipers 2 The Sound Album (1998) | |
Fighting Vipers Technical Manual (1996) | Fighting Vipers: Crimson Angel (1996) | Fighting Vipers Sega Saturn Manual 2: Biting the Vipers (1996) | Fighting Vipers: My Sweet Honey (1996) | (1997) Fighting Vipers Perfect Guide (1997) | Fighters Mega Books Mix Ultimate Guide (1997) | Fighting Vipers 2 Official Guide (1998) | |
Sega Official Video Library Vol. 1: Fighting Vipers (199x) |
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