Difference between revisions of "Fantasy Zone Gear"
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− | + | '''''Fantasy Zone Gear: Opa Opa Jr. no Bouken''''' (ファンタジーゾーンGear オパオパJr.の冒険), released outside of Japan as just '''''Fantasy Zone''''' is a [[Game Gear]] shoot 'em up game that is part of the [[Fantasy Zone (series)|''Fantasy Zone'' series]]. Despite having the same name as the [[Fantasy Zone|Master System game]] in western regions, ''Fantasy Zone Gear'' is in fact a completely different game which makes use of the Game Gear's extended color palette. | |
''Fantasy Zone Gear'' offers very little to the table, other than new stages and music (though many of the jingles are identical to that of the original ''Fantasy Zone''). Due to size restraints, it is unable to show any kind of HUD in game, however Opa-Opa's equipment can be changed at any time by hitting the {{Start}} button. | ''Fantasy Zone Gear'' offers very little to the table, other than new stages and music (though many of the jingles are identical to that of the original ''Fantasy Zone''). Due to size restraints, it is unable to show any kind of HUD in game, however Opa-Opa's equipment can be changed at any time by hitting the {{Start}} button. | ||
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===Levels=== | ===Levels=== | ||
− | {| | + | {{sectionsNewStart|imagewidths=150px}} |
− | | | + | {{SectionsNew |
− | | | + | | name=''Woods'' |
− | Unlike previous games, levels in ''Fantasy Zone Gear'' were given generic names by Sega of America. They are all very similar, the only major difference each time being the choice of enemies. | + | | image=FantasyZoneGear Level1.png |
− | + | | desc=Unlike previous games, levels in ''Fantasy Zone Gear'' were given generic names by Sega of America. They are all very similar, the only major difference each time being the choice of enemies. | |
− | Wood's boss is a large, tree-like creature with a spring. It simply extends its nose to try and defeat Opa-Opa (the nose also doubling up as the weak point). After it attacks, it will spring up into the air and try and land on top of the player. | + | }} |
− | | | + | {{SectionsNew |
− | | | + | | name=Wood's boss |
− | + | | image=FantasyZoneGear Woods Boss.png | |
− | Fire's boss is an odd creature which moves in a circular motion, stopping every now and then to fire a missile in one of four directions. These missiles then explode into eight chunks which spread across the screen. Everything is a weak point. Thanks to the Game Gear's small resolution it's very easy to accidentally collide with this boss, so it's a good idea to upgrade in advance. | + | | desc=Wood's boss is a large, tree-like creature with a spring. It simply extends its nose to try and defeat Opa-Opa (the nose also doubling up as the weak point). After it attacks, it will spring up into the air and try and land on top of the player. |
− | | | + | }} |
− | | | + | {{SectionsNew |
− | + | | name=''Fire'' | |
− | Ice's boss is simple in comparison to the previous boss battle. Parts of a face will slowly track Opa-Opa's position and you simply need to destroy the eyebrows, eyes, nose and mouth. Then you'll be able to attack the head itself in a similar manner, provided, again, you've upgraded your speed. | + | | image=FantasyZoneGear Level2.png |
− | | | + | | desc= |
− | | | + | }} |
− | + | {{SectionsNew | |
− | The only static boss in the whole game, Water's boss simply fires four green orbs in your general direction, which will slowly hunt you down until you destroy them. Alternatively it water will fall from the top of the screen which will need avoiding, though if you can keep at least one orb on screen this will never occur. Aim for the head. | + | | name=Fire's boss |
− | | | + | | image=FantasyZoneGear Fire Boss.png |
− | | | + | | desc=Fire's boss is an odd creature which moves in a circular motion, stopping every now and then to fire a missile in one of four directions. These missiles then explode into eight chunks which spread across the screen. Everything is a weak point. Thanks to the Game Gear's small resolution it's very easy to accidentally collide with this boss, so it's a good idea to upgrade in advance. |
− | + | }} | |
− | The extremely large boss of Cloud is a blimp-like creature which follows Opa-Opa around the room. It occasionally stops to fire forwards and launch several floating bombs which litter the screen. Like many bosses in this game, the difficulty comes from the cramped conditions you're forced to fight in. Unlike previous bosses, this one seems to take a lot longer to kill. | + | {{SectionsNew |
− | | | + | | name=''Ice'' |
− | | | + | | image=FantasyZoneGear Level3.png |
− | + | | desc= | |
− | Desert's boss is a large totem-pole creature, in which sections of the boss fly hoizontally across the screen to try and hit Opa-Opa. | + | }} |
− | | | + | {{SectionsNew |
− | | | + | | name=Ice's boss |
− | The final level, like all ''Fantasy Zone'' games, simply puts Opa-Opa against all of the bosses he's encountered so far, before having him face the end boss. As ''Fantasy Zone Gear'' drops the backgrounds when bosses are encountered, this level has no identity of its own. You never "see" where Opa-Opa actually is, only that he's got bosses to fight. | + | | image=FantasyZoneGear Ice Boss.png |
+ | | desc=Ice's boss is simple in comparison to the previous boss battle. Parts of a face will slowly track Opa-Opa's position and you simply need to destroy the eyebrows, eyes, nose and mouth. Then you'll be able to attack the head itself in a similar manner, provided, again, you've upgraded your speed. | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=''Water'' | ||
+ | | image=FantasyZoneGear Level4.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Water's boss | ||
+ | | image=FantasyZoneGear Water Boss.png | ||
+ | | desc=The only static boss in the whole game, Water's boss simply fires four green orbs in your general direction, which will slowly hunt you down until you destroy them. Alternatively it water will fall from the top of the screen which will need avoiding, though if you can keep at least one orb on screen this will never occur. Aim for the head. | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=''Cloud'' | ||
+ | | image=FantasyZoneGear Level5.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Cloud's boss | ||
+ | | image=FantasyZoneGear Cloud Boss.png | ||
+ | | desc=The extremely large boss of Cloud is a blimp-like creature which follows Opa-Opa around the room. It occasionally stops to fire forwards and launch several floating bombs which litter the screen. Like many bosses in this game, the difficulty comes from the cramped conditions you're forced to fight in. Unlike previous bosses, this one seems to take a lot longer to kill. | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=''Desert'' | ||
+ | | image=FantasyZoneGear Level6.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Desert's boss | ||
+ | | image=FantasyZoneGear Desert Boss.png | ||
+ | | desc=Desert's boss is a large totem-pole creature, in which sections of the boss fly hoizontally across the screen to try and hit Opa-Opa. | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=''Phantoms'' | ||
+ | | image=FantasyZoneGear Final Boss.png | ||
+ | | desc=The final level, like all ''Fantasy Zone'' games, simply puts Opa-Opa against all of the bosses he's encountered so far, before having him face the end boss. As ''Fantasy Zone Gear'' drops the backgrounds when bosses are encountered, this level has no identity of its own. You never "see" where Opa-Opa actually is, only that he's got bosses to fight. | ||
+ | }} | ||
|} | |} | ||
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*'''Special Thanks to:''' [[Sega]] | *'''Special Thanks to:''' [[Sega]] | ||
}} | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==Physical scans== | ==Physical scans== |
Revision as of 04:47, 28 September 2016
Fantasy Zone Gear | ||||||||||||||||||||||||||||||
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System(s): Sega Game Gear | ||||||||||||||||||||||||||||||
Publisher: Sanritsu(JP) Sega (US/EU) | ||||||||||||||||||||||||||||||
Developer: SIMS | ||||||||||||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||||||||||||
|
Fantasy Zone Gear: Opa Opa Jr. no Bouken (ファンタジーゾーンGear オパオパJr.の冒険), released outside of Japan as just Fantasy Zone is a Game Gear shoot 'em up game that is part of the Fantasy Zone series. Despite having the same name as the Master System game in western regions, Fantasy Zone Gear is in fact a completely different game which makes use of the Game Gear's extended color palette.
Fantasy Zone Gear offers very little to the table, other than new stages and music (though many of the jingles are identical to that of the original Fantasy Zone). Due to size restraints, it is unable to show any kind of HUD in game, however Opa-Opa's equipment can be changed at any time by hitting the START button.
As with all Fantasy Zone games, Fantasy Zone Gear was re-released in 2008 as part of the Japanese PlayStation 2 compilation, Fantasy Zone Complete Collection.
Contents
Gameplay
Levels
Config Mode
Pressing START at the title screen will open "Config Mode", allowing you to adjust lives, money, access the sound test and select a level.
Production credits
- Main Planner: Masakazu Sato
- Planner: May, Yama
- Programmer: Dirty, Teiou
- Main Graphic: Yama
- Graphic: Masakazu Sato, Nao, Nobuo Matsushima
- Sound: Yoko (Nasu) Wada
- Special Thanks to: Sega
Magazine articles
- Main article: Fantasy Zone Gear/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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73 | |
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Based on 30 reviews |
Game Gear, JP (Meisaku Collection) |
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References
- ↑ File:SegaVisions US 08.pdf, page 58
- ↑ 2.0 2.1 2.2 File:GamePro US 033.pdf, page 76 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 033.pdf_p76" defined multiple times with different content - ↑ 3.0 3.1 File:ConsolesPlus FR 001.pdf, page 124 Cite error: Invalid
<ref>
tag; name ":File:ConsolesPlus FR 001.pdf_p124" defined multiple times with different content - ↑ 4.0 4.1 File:Joypad FR 001.pdf, page 70 Cite error: Invalid
<ref>
tag; name ":File:Joypad FR 001.pdf_p70" defined multiple times with different content - ↑ 5.0 5.1 File:PlayerOne FR 020.pdf, page 110 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 020.pdf_p110" defined multiple times with different content - ↑ 6.0 6.1 File:SegaForce UK 05.pdf, page 61 Cite error: Invalid
<ref>
tag; name ":File:SegaForce UK 05.pdf_p61" defined multiple times with different content - ↑ 7.0 7.1 File:SegaPro UK 01.pdf, page 66 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 01.pdf_p66" defined multiple times with different content - ↑ 8.0 8.1 File:SegaPro UK 09.pdf, page 32 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 09.pdf_p32" defined multiple times with different content - ↑ 9.0 9.1 File:Supersonic FR 01.pdf, page 24 Cite error: Invalid
<ref>
tag; name ":File:Supersonic FR 01.pdf_p24" defined multiple times with different content - ↑ Ação Games, "Abril 1992" (BR; 1992-04-xx), page 42
- ↑ Beep! MegaDrive, "July 1991" (JP; 1991-06-08), page 32
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 148
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 166
- ↑ FX (UK) (+0:00)
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 70
- ↑ Games-X, "15th-21st August 1991" (UK; 1991-08-15), page 40
- ↑ Game Zone, "December 1991" (UK; 1991-11-22), page 57
- ↑ Game Zone, "May 1992" (UK; 1992-04-22), page 74
- ↑ Hippon Super, "August 1991" (JP; 1991-07-04), page 89
- ↑ Hobby Consolas, "Mayo 1992" (ES; 1992-0x-xx), page 60
- ↑ Joystick, "Septembre 1991" (FR; 1991-0x-xx), page 157
- ↑ Mega Force, "Mai 1992" (FR; 1992-05-05), page 73
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
- ↑ Play Time, "6/92" (DE; 1992-05-06), page 88
- ↑ Power Play, "11/91" (DE; 1991-10-11), page 169
- ↑ Score, "Únor 1994" (CZ; 1994-02-01), page 48
- ↑ Sega Power, "June 1992" (UK; 1992-05-07), page 36
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 57
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ Super Juegos, "Mayo 1992" (ES; 1992-0x-xx), page 21
- Pages with reference errors
- No players field
- JP Game Gear games
- All JP games
- US Game Gear games
- All US games
- EU Game Gear games
- All EU games
- BR Game Gear games
- All BR games
- Game Gear games
- 1991 Game Gear games
- All 1991 games
- Game Gear shoot-'em-up games
- All shoot-'em-up games
- Use romtable template
- All games
- Credits without source
- Credits without reference
- Creditstable with no console field
- Old-style rating (consolesplus)
- Use magref
- Old-style rating (gamepro)
- Old-style rating (gamesx)
- Old-style rating (gz)
- Rating without PDF source
- Old-style rating (joypad)
- Old-style rating (joystick)
- Old-style rating (playerone)
- Old-style rating (sfuk)
- Old-style rating (segapower)
- Old-style rating (segapro)
- Old-style rating (supersonic)
- Update ratings template
- 13 old ratings
- Fantasy Zone (franchise)