Difference between revisions of "SoJ"
From Sega Retro
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|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]] | |colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]] | ||
− | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. | + | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 1|R&D Dept. #1]] |
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]] | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]] | ||
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]] | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]] | ||
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|colspan="7" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega R&D 8|R&D 8]] | |colspan="7" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega R&D 8|R&D 8]] | ||
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]] | |colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]] | ||
− | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. | + | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]] |
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega-AM2]] | |colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega-AM2]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]] | |colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]] | ||
− | |colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. | + | |colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]] |
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]] | |colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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|colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[AM Annex]] | |colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[AM Annex]] | ||
|colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[AM12]] | |colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[AM12]] | ||
− | |colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Software R&D Dept. | + | |colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 5|R&D Dept. #5]] |
|colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Rosso|Sega Rosso]] | |colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Rosso|Sega Rosso]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM11]] | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM11]] | ||
− | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. | + | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 4|R&D Dept. #4]] |
|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[Amusement Vision]] | |colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[Amusement Vision]] | ||
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[New Entertainment R&D Dept.|New Entertainment R&D]] | |colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[New Entertainment R&D Dept.|New Entertainment R&D]] | ||
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|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]] | |colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]] | ||
− | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. | + | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]] |
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]] | |colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]] | ||
|colspan="2" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sports Design R&D]] | |colspan="2" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sports Design R&D]] | ||
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|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[CS2]] | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[CS2]] | ||
− | |colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. | + | |colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 7|R&D Dept. #7]] |
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Overworks]] | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Overworks]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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|colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[CS3]] | |colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[CS3]] | ||
− | |colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. | + | |colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]] |
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]] | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]] | ||
|colspan="2" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #3]] | |colspan="2" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #3]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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− | |colspan="1" class="colour-bg-blue" style="border: 1px solid #999;"|[[Sega Software R&D Dept. | + | |colspan="1" class="colour-bg-blue" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 9|R&D Dept. #9]] |
|colspan="1" class="colour-bg-blue" style="border: 1px solid #999;"|[[United Game Artists]] | |colspan="1" class="colour-bg-blue" style="border: 1px solid #999;"|[[United Game Artists]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" |