Difference between revisions of "SoJ"

From Sega Retro

Line 25: Line 25:
 
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|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]]
 
|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]]
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. #1|R&D Dept. #1]]
+
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 1|R&D Dept. #1]]
 
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]]
 
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]]
 
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]]
 
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]]
Line 32: Line 32:
 
|colspan="7" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega R&D 8|R&D 8]]
 
|colspan="7" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega R&D 8|R&D 8]]
 
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]]
 
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]]
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. #2|R&D Dept. #2]]
+
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]]
 
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega-AM2]]
 
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega-AM2]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
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|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]]
 
|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]]
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. #3|R&D Dept. #3]]
+
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]]
 
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]]
 
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
Line 58: Line 58:
 
|colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[AM Annex]]
 
|colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[AM Annex]]
 
|colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[AM12]]
 
|colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[AM12]]
|colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Software R&D Dept. #5|R&D Dept. #5]]
+
|colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 5|R&D Dept. #5]]
 
|colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Rosso|Sega Rosso]]
 
|colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Rosso|Sega Rosso]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM11]]
 
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM11]]
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. #4|R&D Dept. #4]]
+
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 4|R&D Dept. #4]]
 
|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[Amusement Vision]]
 
|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[Amusement Vision]]
 
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[New Entertainment R&D Dept.|New Entertainment R&D]]
 
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[New Entertainment R&D Dept.|New Entertainment R&D]]
Line 71: Line 71:
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]]
 
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]]
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. #6|R&D Dept. #6]]
+
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]]
 
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]]
 
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]]
 
|colspan="2" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sports Design R&D]]
 
|colspan="2" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sports Design R&D]]
Line 77: Line 77:
 
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| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[CS2]]
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[CS2]]
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. #7|R&D Dept. #7]]
+
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 7|R&D Dept. #7]]
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Overworks]]
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Overworks]]
 
|-style="font-size: 9pt;"  
 
|-style="font-size: 9pt;"  
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[CS3]]
 
|colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[CS3]]
|colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. #8|R&D Dept. #8]]
+
|colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]]
 
|colspan="2" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #3]]
 
|colspan="2" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #3]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
|colspan="1" class="colour-bg-blue" style="border: 1px solid #999;"|[[Sega Software R&D Dept. #9|R&D Dept. #9]]
+
|colspan="1" class="colour-bg-blue" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 9|R&D Dept. #9]]
 
|colspan="1" class="colour-bg-blue" style="border: 1px solid #999;"|[[United Game Artists]]
 
|colspan="1" class="colour-bg-blue" style="border: 1px solid #999;"|[[United Game Artists]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"

Revision as of 16:50, 8 January 2017