Difference between revisions of "SoJ"

From Sega Retro

(Just added the missing divisions, how to correctly implement the columns, I wait for Black Squirrel to answer to)
Line 28: Line 28:
 
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]]
 
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]]
 
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]]
 
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]]
 +
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|Sega AM1]]
 +
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|R&D1]]
 +
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|Sega Interactive R&D1]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
Line 33: Line 36:
 
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]]
 
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]]
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega-AM2]]
+
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]]
 +
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM2|AM2]]
 +
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM2|R&D2]]
 +
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM2|Sega Interactive R&D2]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
||| || || || || || || || || || || || || || || || || || || || || || || || || ||  || || || || ||
+
||| || || || || || || || || || || || || || || || || || || || || || || || || ||  || || || || ||  
|colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[R&D]]
+
|colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D]]
 
|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]]
 
|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]]
 
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]]
 
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]]
 
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]]
 
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]]
 +
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
||| || || || || || || || || || || || || || || || || || || || || || || || || ||  || || || || ||
+
||| || || || || || || || || ||  || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||  || || || || || || || || || || || || || || || || || || || || ||
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Production and Engineering Department]]
+
|colspan="6" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Production and Engineering Department]]
 
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
 
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
 
|colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]]
 
|colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]]
 +
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM Product]]
 +
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]]
 +
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Interactive Product R&D]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
Line 53: Line 63:
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="7" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]]
 
|colspan="7" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]]
 +
|-style="font-size: 9pt;"
 +
| || || || ||
 +
|colspan="7" class="colour-bg-magenta" style="border: 1px solid #999;"|[[N. Pro. R&D]]
 +
|-style="font-size: 9pt;"
 
| || || || ||
 
| || || || ||
 
|colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[DigitalRex]]
 
|colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[DigitalRex]]
Line 62: Line 76:
 
|colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 5|R&D Dept. #5]]
 
|colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 5|R&D Dept. #5]]
 
|colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Rosso|Sega Rosso]]
 
|colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Rosso|Sega Rosso]]
 +
|colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Racing R&D]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
Line 68: Line 83:
 
|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[Amusement Vision]]
 
|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[Amusement Vision]]
 
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[New Entertainment R&D Dept.|New Entertainment R&D]]
 
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[New Entertainment R&D Dept.|New Entertainment R&D]]
| || || || || ||
+
|colspan="7" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1|CS1]]
|colspan="7" class="colour-bg-orange" style="border: 1px solid #999;"|[[Ryu ga Gotoku Studio]]
+
|colspan="7" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1|Sega Games CS1]]
 +
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D3, Div. 1]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 +
|colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D]]
 +
|colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[CS R&D]]
 
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]]
 
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]]
 
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]]
 
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]]
 
|colspan="2" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sports Design R&D]]
 
|colspan="2" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sports Design R&D]]
 +
|-style="font-size: 9pt;"
 +
| || || || ||
 +
|colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[Sega PC R&D]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 +
|colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D]]
 +
|colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[CS R&D]]
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[CS2]]
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[CS2]]
 
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 7|R&D Dept. #7]]
 
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 7|R&D Dept. #7]]
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Overworks]]
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Overworks]]
 +
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Global Entertainment R&D2]]
 +
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3]]
 +
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D3, Div. 3]]
 +
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Games R&D3]]
 
|-style="font-size: 9pt;"  
 
|-style="font-size: 9pt;"  
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 +
|colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D]]
 +
|colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[CS R&D]]
 
|colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[CS3]]
 
|colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[CS3]]
 
|colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]]
 
|colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]]
|colspan="2" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #3]]
+
|colspan="2" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #1]]
 +
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS2]]
 +
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D3, Div. 2]]
 +
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Games R&D2]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
Line 98: Line 130:
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="2" class="colour-bg-red" style="border: 1px solid #999;"|[[Mobile Content R&D]]
 
|colspan="2" class="colour-bg-red" style="border: 1px solid #999;"|[[Mobile Content R&D]]
|| || || ||
 
 
|colspan="9" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Networks]]
 
|colspan="9" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Networks]]
 
|}
 
|}
 
</div><includeonly>[[Category:Sega companies in Japan]]</includeonly>
 
</div><includeonly>[[Category:Sega companies in Japan]]</includeonly>
 
<noinclude>[[Category:Navigational templates (miscellaneous)]]</noinclude>
 
<noinclude>[[Category:Navigational templates (miscellaneous)]]</noinclude>

Revision as of 02:44, 3 March 2017