Difference between revisions of "SoJ"
From Sega Retro
(Just added the missing divisions, how to correctly implement the columns, I wait for Black Squirrel to answer to) |
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|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]] | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]] | ||
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]] | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]] | ||
+ | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|Sega AM1]] | ||
+ | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|R&D1]] | ||
+ | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|Sega Interactive R&D1]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
Line 33: | Line 36: | ||
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]] | |colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]] | ||
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]] | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]] | ||
− | |colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega-AM2]] | + | |colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]] |
+ | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM2|AM2]] | ||
+ | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM2|R&D2]] | ||
+ | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM2|Sega Interactive R&D2]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
− | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | + | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || |
− | |colspan="6" class="colour-bg- | + | |colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D]] |
|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]] | |colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]] | ||
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]] | |colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]] | ||
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]] | |colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]] | ||
+ | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
− | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | + | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || |
− | |colspan=" | + | |colspan="6" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Production and Engineering Department]] |
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]] | |colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]] | ||
|colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]] | |colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]] | ||
+ | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM Product]] | ||
+ | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]] | ||
+ | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Interactive Product R&D]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
Line 53: | Line 63: | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
|colspan="7" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]] | |colspan="7" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]] | ||
+ | |-style="font-size: 9pt;" | ||
+ | | || || || || | ||
+ | |colspan="7" class="colour-bg-magenta" style="border: 1px solid #999;"|[[N. Pro. R&D]] | ||
+ | |-style="font-size: 9pt;" | ||
| || || || || | | || || || || | ||
|colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[DigitalRex]] | |colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[DigitalRex]] | ||
Line 62: | Line 76: | ||
|colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 5|R&D Dept. #5]] | |colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 5|R&D Dept. #5]] | ||
|colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Rosso|Sega Rosso]] | |colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Rosso|Sega Rosso]] | ||
+ | |colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Racing R&D]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
Line 68: | Line 83: | ||
|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[Amusement Vision]] | |colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[Amusement Vision]] | ||
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[New Entertainment R&D Dept.|New Entertainment R&D]] | |colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[New Entertainment R&D Dept.|New Entertainment R&D]] | ||
− | | || || | | + | |colspan="7" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1|CS1]] |
− | |colspan=" | + | |colspan="7" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1|Sega Games CS1]] |
+ | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D3, Div. 1]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
+ | |colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D]] | ||
+ | |colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[CS R&D]] | ||
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]] | |colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]] | ||
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]] | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]] | ||
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]] | |colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]] | ||
|colspan="2" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sports Design R&D]] | |colspan="2" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sports Design R&D]] | ||
+ | |-style="font-size: 9pt;" | ||
+ | | || || || || | ||
+ | |colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[Sega PC R&D]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
+ | |colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D]] | ||
+ | |colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[CS R&D]] | ||
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[CS2]] | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[CS2]] | ||
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 7|R&D Dept. #7]] | |colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 7|R&D Dept. #7]] | ||
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Overworks]] | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Overworks]] | ||
+ | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Global Entertainment R&D2]] | ||
+ | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3]] | ||
+ | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D3, Div. 3]] | ||
+ | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Games R&D3]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
+ | |colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D]] | ||
+ | |colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[CS R&D]] | ||
|colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[CS3]] | |colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[CS3]] | ||
|colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]] | |colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]] | ||
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]] | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]] | ||
− | |colspan="2" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #3]] | + | |colspan="2" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #1]] |
+ | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS2]] | ||
+ | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D3, Div. 2]] | ||
+ | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Games R&D2]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
Line 98: | Line 130: | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
|colspan="2" class="colour-bg-red" style="border: 1px solid #999;"|[[Mobile Content R&D]] | |colspan="2" class="colour-bg-red" style="border: 1px solid #999;"|[[Mobile Content R&D]] | ||
− | |||
|colspan="9" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Networks]] | |colspan="9" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Networks]] | ||
|} | |} | ||
</div><includeonly>[[Category:Sega companies in Japan]]</includeonly> | </div><includeonly>[[Category:Sega companies in Japan]]</includeonly> | ||
<noinclude>[[Category:Navigational templates (miscellaneous)]]</noinclude> | <noinclude>[[Category:Navigational templates (miscellaneous)]]</noinclude> |